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  • Creating a New Reverse Java Array

    - by mandir08
    Given an array of ints length 3, return a new array with the elements in reverse order, so {1, 2, 3} becomes {3, 2, 1}. public int[] reverse3(int[] nums) { int[] values = new int[3]; for(int i=0; i<=nums.length-1; i++) { for(int j=nums.length-1; j>=0; j--) { values[i]=nums[j]; } } return values; } I cant get this to work properly, usually the last int in the array, becomes every single int in the new array

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  • cannot create new object in ActiveDirectory

    - by Humanier
    Hi. I'm trying to add new object to existing organisational unit in Active Directory. Following code is used to do this. It runs without errors. But new object is not created after this. Please advise what I'm doing wrong here. using System.DirectoryServices; using System.DirectoryServices.ActiveDirectory; namespace TestAdObjectCreation { class Program { static void Main(string[] args) { DirectoryEntry root = new DirectoryEntry("LDAP://servername/OU=Services,OU=PCX,DC=q2q,DC=xenyq,DC=com", "Administrator", "pass"); DirectoryEntry newItem = root.Children.Add("test_node", "valid_schema_class_name"); root.CommitChanges(); root.Close(); root.Dispose(); } } }

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  • Start SharePoint workflow only with new file versions

    - by NeiOliver
    I am trying to create a workflow to send an e-mail whenever a new version of a file is uploaded to a Document Library. The Document Library has lots of fields that, if updated, will create a new version of the ListItem, but I don't want to start the workflow for this cases. Only when a new version of the document is uploaded (including the first version) I want the workflow started. My document library does not need approval, only major versions are enabled and it does not need to checkout files before editing. Is there a way of doing this, even programmatically?

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  • How to get new logs in an EventLogEntyCollection?

    - by Massimo
    I need to monitor security event logs on very busy domain controllers, which generates hundreds of them each minute. I know how to use EventLog, EventLogEntry and EvenLogEntryCollection to open and read a server's event log, but an EvenLogEntryCollection can contain ~300.000 events, and it wraps around continuously (and very fast), so I can't rely on its index to find new entries. So far, the only thing I was able to come up with is saving the timestamp of the last processed log entry and then iterate above the EventLogEntryCollection until I find an EventLogEntry which TimeGenerated properties is greater than the timestamp I saved; but it's terribly slow to iterate on ~300.000 entries to find the new ones. How can I quickly find the new entries in an big event log?

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  • DataGridView avoiding adding new columns

    - by phenevo
    Why, this code create 2 the same columns in grid (Color and Color). How to inputs data color from collection in column which existing before set datasource ?? public Form1() { InitializeComponent(); DataGridViewTextBoxColumn ds = new DataGridViewTextBoxColumn(); ds.Name = "Color"; dataGridView1.Columns.Add(ds); List<Car> cars=new List<Car>(); for (int i = 0; i < 5; i++) { Car car=new Car {Type = "type" + i.ToString(),Color=Color.Silver}; cars.Add(car); } dataGridView1.DataSource = cars; }

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  • Controlling new features in Spring/Apache tomcat

    - by HeretoLearn
    Is there a good way to manage roll out of new software in Spring/Tomcat configuration. The problem I am trying to address is being able to rollback newly deployed software provided there are no hard dependencies on other moving pieces. For example changed the guts of an algorithm and now want to deploy the new software with the new change off by default and then turning it on on one of the web servers. An obvious way is to build a session object which has a map of key-value pairs(property,bool) which is populated from a db on a session startup and then the value is persisted for that session. This is so that if the value is reverted back existing sessions which started with the original value retain the original value and giving application consistency. Is there a more obvious inbuilt mechanism to do this?

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  • Need new method for linking to native mapping from mobile web app

    - by Carter
    My mobile web apps use a map button which automatically starts the mapping features of Android and iPhone by simply linking to http://maps.google.com/maps?q=New+York. iOs 6 comes out, the links stop working, because Apple wants us to use "maps.APPLE.com". Turns out ANYTHING you send to "maps.apple.com" gets forwarded to "maps.google.com". So now I have to specially detect iOs 6 and swap out links just so Apple can forward everything back to Google anyway. Is there a clean way to open the device/native mapping app from a mobile web app that works on Android, iOs 6, and iOs pre-6, since iOs 6 nerfed it? Recently updated documentation on Apple dev site... http://developer.apple.com/library/ios/#featuredarticles/iPhoneURLScheme_Reference/Articles/MapLinks.html#//apple_ref/doc/uid/TP40007894-SW1 Both these links go to the same place http://maps.google.com/maps?q=New+York http://maps.apple.com/maps?q=New+York

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  • ListView Item Detail Screen: New or Same Activity?

    - by stormin986
    I have a listview where each item correlates to an instance of an item in an array. When the user selects an item, it will bring up a 'Details' page that reads and displays other data members of the list item. Would this be better implemented with the Details page as its own activity, or a new view within the same activity? Pros and cons of each? A new activity makes my job a little easier in terms of handling the 'back' button, but then I have the challenge of how do I pass the rest of the data structure to the new activity since I can't bundle it up (unless I serialize it).

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  • Calling finish() After Starting a New Activity

    - by stormin986
    The first Activity that loads in my application is an initialization activity, and once complete it loads a new Activity. I want to ensure if the user presses 'Back' they go straight to the Launcher, and not the initialization screen. Side note, is this even the best approach, or would this be better done with some kind of Intent Flag? Is it correct to call finish() after calling startActivity() on the new activity? onCreate() { ... startActivity(new Intent(this, NextActivity.class)); finish(); ... } I'm still taking in the whole 'Message Queue' method of doing things in Android, and my assumption is that calling startActivity() and then finish() from my first Activity's onCreate() will log each respective message in the message queue, but finish execution of onCreate() before moving on to starting the next Activity and finishing my first one. Is this a correct understanding?

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  • Javascript opens new window despite no call

    - by Jimmy
    I have a javascript that opens a new window for "PreChecking" a site. The problem is when i click the button, it works fine... but wichever i button i press next makes the method fire again, despite i doesn't call it. Its just the button with id "lnkPrecheck" that should call the method. Have searched far and wide for a slolution that just opens a new window for the lnkPrecheck button, not the others on the site. THere must be a way for only 1 of 3 buttons makes the function call, not all of them! The code: <asp:Button OnClick="lnkPrecheck_Click" OnClientClick="NewWindow();" ID="lnkPrecheck" runat="server" text="Precheck (Opens in a new window)" /> function NewWindow() { document.forms[0].target = "_blank"; }

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  • Is new int[10]() valid c++?

    - by Naveen
    While trying to answer this question I found that the code int* p = new int[10](); compiles fine with VC9 compiler and initializes the integers to 0. So my questions are: First of all is this valid C++ or is it a microsoft extension? Is it guaranteed to initialize all the elements of the array? Also, is there any difference if I do new int; or new int();? Does the latter guarantee to initialize the variable?

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  • How to assign one object to another in Linq c# without making new

    - by LLL
    I m facing issue in assiging one object to another in linq sql. In this example Func<result, result> make = q => new result { Id = q.Id, lName = q.lName, GroupId = q.GroupId, Age = (from tags in q.age where tags.Del == null && tags.lId == q.Id select age).ToEntitySet(), }; p = (from q in dc.results where q.Id == Id.Value select make(q)).First(); i am making new and assigning the object, but i dont want to do this, it will cause propblem in insertion. so i want to assign without making new, how is it possible?

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  • Module.new with class_eval

    - by dorelal
    This is a large commit. But I want you to concentrate on this change block. http://github.com/rails/rails/commit/d916c62cfc7c59ab6411407a05b946d3dd7535e9#L2L1304 Even without understanding the full context of the code I am not able to think of a scenario where I would use include Modue.new { class_eval <<-RUBY def foo puts 'foo' end RUBY } Then end result is that in the root context (self just before include Moduel.new) a method call foo has been added. If I take out the Module.new code and if I only leave class_eval in that case also I will have a method called foo in self. What am I missing.

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  • multiple redirect??

    - by Ryan Pitts
    Ok, i won't go into the full details (too much to explain) but here is what i am trying to do. I have a button on a webpage (we'll call page-1) that links to a page (we'll call it page-2). This page opens in the same window. However, i need the page (page-2) that opens to open up a new window with another page (we'll call this one page-3) when it loads. So virtually when you click the initial button (on page-1) it will go to a new page (page-2) AND a window will open as well with a different page (page-3). This is where it gets tricky. I need page-2 to automatically redirect back to page-1 after it launches page-3. Is this possible and if so, how?? Could it be a JQuery thing? Please just give some answers...i know this is way crazy and a huge workaround - but this is my last resort for this particular website. I have to do it this way because of the lack of control over some of the code.

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  • What is a good approach to preloading data?

    - by Bob Horn
    Are there best practices out there for loading data into a database, to be used with a new installation of an application? For example, for application foo to run, it needs some basic data before it can even be started. I've used a couple options in the past: TSQL for every row that needs to be preloaded: IF NOT EXISTS (SELECT * FROM Master.Site WHERE Name = @SiteName) INSERT INTO [Master].[Site] ([EnterpriseID], [Name], [LastModifiedTime], [LastModifiedUser]) VALUES (@EnterpriseId, @SiteName, GETDATE(), @LastModifiedUser) Another option is a spreadsheet. Each tab represents a table, and data is entered into the spreadsheet as we realize we need it. Then, a program can read this spreadsheet and populate the DB. There are complicating factors, including the relationships between tables. So, it's not as simple as loading tables by themselves. For example, if we create Security.Member rows, then we want to add those members to Security.Role, we need a way of maintaining that relationship. Another factor is that not all databases will be missing this data. Some locations will already have most of the data, and others (that may be new locations around the world), will start from scratch. Any ideas are appreciated.

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  • Le plug-in ODF pour Microsoft Office devient payant Par la décision d'Oracle : le format ouvert d'Op

    Mise à jour du 20/04/10 NB : Les commentaires sur cette mise à jour commencent ici dans le topic Le plug-in ODF pour Microsoft Office devient payant Par la décision d'Oracle : le format ouvert d'OpenOffice.org et OpenOffice lui-même vont ils en souffrir ? Si le format ODF ne dira rien à certains, il parlera certainement beaucoup aux autres. L'OpenFormat Document est un format ouvert de données pour les applications bureautiques. OpenDocument était proposé comme un form...

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  • Google+ Platform Office Hours: A Movember of Metro-style Apps!

    Google+ Platform Office Hours: A Movember of Metro-style Apps! This week join Google+ Developer Relations team members Joanna Smith, Jonathan Beri, Silvano Luciani, and Gus Class for a special Movember GDL. We'll share updates for Google+, demonstrate Google+ Metro style apps integration in C#, and answer any questions you ask in the event and live YouTube comments. From: GoogleDevelopers Views: 0 0 ratings Time: 30:00 More in Science & Technology

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • Office lights on or off in programming department? How to decide? [closed]

    - by smp7d
    At my company, the programmers who sit in the same area are constantly fighting over whether the lights stay on or off. Because there is no official policy it makes it a particularly sticky situation. We are a typical cube-farm and we have those typical cube-farm fluorescent lights and smaller ones at our desks. With the lights off, it is difficult to read and you would probably need to turn on your desk light (which some people do anyway). All programmers in our department do most of their reading on their monitor because of the nature of our business. Some feel that we should have a vote to decide whether the lights stay on or off. A couple who prefer 'lights on' feel that the vote would need to be unanimous to turn them off as having them on is the more natural office setting. Those who want them off point out that all other departments keep their lights off. I have heard all of the arguments: -Fluorescent lights cause eye strain -Reading in dark causes eye strain -The desk lights can be used if light is needed -People from other departments feel uncomfortable approaching us in the "dark" -The monitors are harder to see in the light ... Right now, some of the developers turn off the lights and some turn them on. It really just depends who last walked by the switch. I am a bit sick of the controversy as it feels a bit childish at the moment. I'm tired of hearing about it and I'm tired of having to talk about it. I tried to help them decide but as I explained, voting wasn't enough. Do other programming departments have this same argument? What is the standard or traditionally accepted option in a programming area? Are there any good reasons for one way or the other outside of preference? How can we decide fairly? EDIT Just a little more info... We do not have clients/visitors come into our office. We do have windows and hall lights that make our environment plenty bearable with the lights off. It kind of resembles a meeting room that has the lights off during a powerpoint presentation.

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  • Microsoft met en garde contre l'exploitation d'une faille zero-day dans Windows Vista, Office et Lync permettant d'exécuter du code distant

    Microsoft met en garde contre l'exploitation d'une faille zero-day dans Windows Vista, Office et Lync permettant d'exécuter du code distant Microsoft tire la sonnette d'alarme. Dans un récent avis de sécurité, la société met en garde les utilisateurs et les administrateurs contre des attaques ciblées touchant plusieurs de ses logiciels.L'éditeur affirme avoir pris connaissance de l'exploitation d'une faille zero-day dans ses plateformes par des pirates.La faille permettrait à un pirate d'exécuter...

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  • Calculate new position of player

    - by user1439111
    Edit: I will summerize my question since it is very long (Thanks Len for pointing it out) What I'm trying to find out is to get a new position of a player after an X amount of time. The following variables are known: - Speed - Length between the 2 points - Source position (X, Y) - Destination position (X, Y) How can I calculate a position between the source and destion with these variables given? For example: source: 0, 0 destination: 10, 0 speed: 1 so after 1 second the players position would be 1, 0 The code below works but it's quite long so I'm looking for something shorter/more logical ====================================================================== I'm having a hard time figuring out how to calculate a new position of a player ingame. This code is server sided used to track a player(It's a emulator so I don't have access to the clients code). The collision detection of the server works fine I'm using bresenham's line algorithm and a raycast to determine at which point a collision happens. Once I deteremined the collision I calculate the length of the path the player is about to walk and also the total time. I would like to know the new position of a player each second. This is the code I'm currently using. It's in C++ but I am porting the server to C# and I haven't written the code in C# yet. // Difference between the source X - destination X //and source y - destionation Y float xDiff, yDiff; xDiff = xDes - xSrc; yDiff = yDes - ySrc; float walkingLength = 0.00F; float NewX = xDiff * xDiff; float NewY = yDiff * yDiff; walkingLength = NewX + NewY; walkingLength = sqrt(walkingLength); const float PI = 3.14159265F; float Angle = 0.00F; if(xDes >= xSrc && yDes >= ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; } else if(xDes < xSrc && yDes >= ySrc) { Angle = atanf((-xDiff / yDiff)); Angle = Angle * 180 / PI; Angle += 90.00F; } else if(xDes < xSrc && yDes < ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; Angle += 180.00F; } else if(xDes >= xSrc && yDes < ySrc) { Angle = atanf((xDiff / -yDiff)); Angle = Angle * 180 / PI; Angle += 270.00F; } float WalkingTime = (float)walkingLength / (float)speed; bool Done = false; float i = 0; while(i < walkingLength) { if(Done == true) { break; } if(WalkingTime >= 1000) { Sleep(1000); i += speed; WalkTime -= 1000; } else { Sleep(WalkTime); i += speed * WalkTime; WalkTime -= 1000; Done = true; } if(Angle >= 0 && Angle < 90) { float xNew = cosf(Angle * PI / 180) * i; float yNew = sinf(Angle * PI / 180) * i; float NewCharacterX = xSrc + xNew; float NewCharacterY = ySrc + yNew; } I have cut the last part of the loop since it's just 3 other else if statements with 3 other angle conditions and the only change is the sin and cos. The given speed parameter is the speed/second. The code above works but as you can see it's quite long so I'm looking for a new way to calculate this. btw, don't mind the while loop to calculate each new position I'm going to use a timer in C# Thank you very much

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  • null pointer exception when starting new activity

    - by acithium
    Okay, I'm getting a null pointer exception when I start my third activity. Here is the LogCat message: 12-28 04:38:00.350: ERROR/AndroidRuntime(776): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.acithium.main/com.acithium.rss.ShowDescription}: java.lang.NullPointerException 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2401) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.os.Handler.dispatchMessage(Handler.java:99) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.os.Looper.loop(Looper.java:123) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread.main(ActivityThread.java:4203) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at java.lang.reflect.Method.invokeNative(Native Method) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at java.lang.reflect.Method.invoke(Method.java:521) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at dalvik.system.NativeStart.main(Native Method) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): Caused by: java.lang.NullPointerException 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at com.acithium.rss.ShowDescription.onCreate(ShowDescription.java:48) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): ... 11 more Here is the section of code where I call the activity: public void onItemClick(AdapterView parent, View v, int position, long id) { Log.i(tag,"item clicked! [" + feed.getItem(position).getTitle() + "]"); Intent itemintent = new Intent(this,com.acithium.rss.ShowDescription.class); //Intent itemintent = new Intent(); //itemintent.setClassName("com.acithium.main", "com.acithium.rss.ShowDescription"); Bundle b = new Bundle(); b.putString("title", feed.getItem(position).getTitle()); b.putString("description", feed.getItem(position).getDescription()); b.putString("link", feed.getItem(position).getLink()); itemintent.putExtra("android.intent.extra.INTENT", b); startActivityForResult(itemintent,0); } And here is new activity class that is called: public class ShowDescription extends Activity { public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.showdescription); String theStory = null; Intent startingIntent = getIntent(); if (startingIntent != null) { Bundle b = startingIntent.getBundleExtra("android.intent.extra.INTENT"); if (b == null) { theStory = "bad bundle?"; } else { theStory = b.getString("title") + "\n\n" + b.getString("description") + "\n\nMore information:\n" + b.getString("link"); } } else { theStory = "Information Not Found."; } TextView db= (TextView) findViewById(R.id.storybox); db.setText(theStory); Button backbutton = (Button) findViewById(R.id.back); backbutton.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { finish(); } }); } }

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  • USB mouse does not work on boot

    - by Uku Loskit
    My problem is pretty much a duplicate of the one described in USB mouse late to load , but the solution there has not worked for me. I'm running the same OS and experiencing the exact same issue. It disappears after 10 seconds or so. Booting with the options specified in the other question did not fix it :/ Thanks in advance. sheepz@sheepz-desktop:~$ dmesg | egrep "hci|usb" [ 0.188000] usbcore: registered new interface driver usbfs [ 0.188000] usbcore: registered new interface driver hub [ 0.188000] usbcore: registered new device driver usb [ 0.358613] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 0.358627] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 0.358637] uhci_hcd: USB Universal Host Controller Interface driver [ 0.358683] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.358691] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 0.358695] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 0.358726] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 1 [ 0.358758] uhci_hcd 0000:00:1d.0: irq 23, io base 0x0000e100 [ 0.358927] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.358932] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 0.358935] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 0.358964] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 2 [ 0.358991] uhci_hcd 0000:00:1d.1: irq 19, io base 0x0000e200 [ 0.359132] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.359137] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 0.359139] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 0.359165] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 3 [ 0.359193] uhci_hcd 0000:00:1d.2: irq 18, io base 0x0000e300 [ 0.359327] uhci_hcd 0000:00:1d.3: PCI INT D -> GSI 16 (level, low) -> IRQ 16 [ 0.359332] uhci_hcd 0000:00:1d.3: setting latency timer to 64 [ 0.359334] uhci_hcd 0000:00:1d.3: UHCI Host Controller [ 0.359360] uhci_hcd 0000:00:1d.3: new USB bus registered, assigned bus number 4 [ 0.359387] uhci_hcd 0000:00:1d.3: irq 16, io base 0x0000e400 [ 0.731933] usb 1-1: new full speed USB device using uhci_hcd and address 2 [ 1.023859] usb 1-2: new full speed USB device using uhci_hcd and address 3 [ 16.136175] usb 1-2: device descriptor read/64, error -110 [ 31.352481] usb 1-2: device descriptor read/64, error -110 [ 31.568485] usb 1-2: new full speed USB device using uhci_hcd and address 4 [ 46.680794] usb 1-2: device descriptor read/64, error -110 [ 61.903555] usb 1-2: device descriptor read/64, error -110 [ 62.119671] usb 1-2: new full speed USB device using uhci_hcd and address 5 [ 72.541078] usb 1-2: device not accepting address 5, error -110 [ 72.653194] usb 1-2: new full speed USB device using uhci_hcd and address 6 [ 83.066637] usb 1-2: device not accepting address 6, error -110 [ 83.178615] usb 3-1: new low speed USB device using uhci_hcd and address 2 [ 83.562546] usbcore: registered new interface driver hiddev [ 83.578827] input: Logitech USB-PS/2 Optical Mouse as /devices/pci0000:00/0000:00:1d.2/usb3/3-1/3-1:1.0/input/input3 [ 83.579016] generic-usb 0003:046D:C01D.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB-PS/2 Optical Mouse] on usb-0000:00:1d.2-1/input0 [ 83.579244] usbcore: registered new interface driver usbhid [ 83.579246] usbhid: USB HID core driver [114025.224407] usb 3-1: USB disconnect, address 2 sheepz@sheepz-desktop:~$ dmesg | egrep "hci|usb" [ 0.188000] usbcore: registered new interface driver usbfs [ 0.188000] usbcore: registered new interface driver hub [ 0.188000] usbcore: registered new device driver usb [ 0.358613] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 0.358627] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 0.358637] uhci_hcd: USB Universal Host Controller Interface driver [ 0.358683] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.358691] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 0.358695] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 0.358726] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 1 [ 0.358758] uhci_hcd 0000:00:1d.0: irq 23, io base 0x0000e100 [ 0.358927] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.358932] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 0.358935] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 0.358964] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 2 [ 0.358991] uhci_hcd 0000:00:1d.1: irq 19, io base 0x0000e200 [ 0.359132] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.359137] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 0.359139] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 0.359165] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 3 [ 0.359193] uhci_hcd 0000:00:1d.2: irq 18, io base 0x0000e300 [ 0.359327] uhci_hcd 0000:00:1d.3: PCI INT D -> GSI 16 (level, low) -> IRQ 16 [ 0.359332] uhci_hcd 0000:00:1d.3: setting latency timer to 64 [ 0.359334] uhci_hcd 0000:00:1d.3: UHCI Host Controller [ 0.359360] uhci_hcd 0000:00:1d.3: new USB bus registered, assigned bus number 4 [ 0.359387] uhci_hcd 0000:00:1d.3: irq 16, io base 0x0000e400 [ 0.731933] usb 1-1: new full speed USB device using uhci_hcd and address 2 [ 1.023859] usb 1-2: new full speed USB device using uhci_hcd and address 3 [ 16.136175] usb 1-2: device descriptor read/64, error -110 [ 31.352481] usb 1-2: device descriptor read/64, error -110 [ 31.568485] usb 1-2: new full speed USB device using uhci_hcd and address 4 [ 46.680794] usb 1-2: device descriptor read/64, error -110 [ 61.903555] usb 1-2: device descriptor read/64, error -110 [ 62.119671] usb 1-2: new full speed USB device using uhci_hcd and address 5 [ 72.541078] usb 1-2: device not accepting address 5, error -110 [ 72.653194] usb 1-2: new full speed USB device using uhci_hcd and address 6 [ 83.066637] usb 1-2: device not accepting address 6, error -110 [ 83.178615] usb 3-1: new low speed USB device using uhci_hcd and address 2 [ 83.562546] usbcore: registered new interface driver hiddev [ 83.578827] input: Logitech USB-PS/2 Optical Mouse as /devices/pci0000:00/0000:00:1d.2/usb3/3-1/3-1:1.0/input/input3 [ 83.579016] generic-usb 0003:046D:C01D.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB-PS/2 Optical Mouse] on usb-0000:00:1d.2-1/input0 [ 83.579244] usbcore: registered new interface driver usbhid [ 83.579246] usbhid: USB HID core driver

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  • Outlook 2007 message formatting - pasted images

    - by Jack
    When you cut and past an image into a message window when composing a new email, the image will display as you would expect and formatting the image appears straight forward, However the pain happens when you click send. The recipient notices that the image will resize with the size of there outlook window. The original image size is ignored and no scrollbars appear. Howe do you stop this behaviour. When said image is pasted, say you want to place a graphic on top of the image such as an arrow. By using the ribbon, selecting the insert tab and choosing shapes, you go ahead and select the arrow shape and plonk it on to of the image, just where you want it, give it a nice colour and then send the email. As the recipient resizes there outlook message window, the image resizes but the shape remains where it was, now who wants that micros*a*ft! So, how do you A) make the shape resize with the image, so the shape stays where I put it in relation to the image, and b) stop the image resizing in the first place.

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  • Strange permission errors in new PostgreSQL installation

    - by Bart van Heukelom
    A freshly installed PostgreSQL (with configuration overwritten) won't start: $ sudo service postgresql start * Starting PostgreSQL 9.1 database server * Error: could not read /etc/postgresql/9.1/main/postgresql.conf: Permission denied Looks like it should be able to read it though: $ ls -l postgresql.conf -rw------- 1 postgres postgres 19450 2012-06-14 10:07 postgresql.conf But fine, I'll add chmod +r it to test if that works. $ sudo chmod +r postgresql.conf $ sudo service postgresql start * Starting PostgreSQL 9.1 database server * The PostgreSQL server failed to start. Please check the log output: Error: Could not open log file /var/log/postgresql/postgresql-9.1-main.log Huh? $ ls -l /var/log/postgresql/ total 4 -rw-r----- 1 postgres adm 827 2012-06-14 10:07 postgresql-9.1-main.log I don't get it. What can be wrong here? This used to work before. Can I maybe monitor what process attempts to open the file? It's Ubuntu 11.10 on EC2, using Chef. For completeness, here's the recipe: # Install PostgreSQL package "postgresql-9.1" # Stop server service "postgresql" do action :stop end # Overwrite configuration (setting data dir) template "/etc/postgresql/9.1/main/postgresql.conf" do source "postgresql-conf.erb" owner "postgres" group "postgres" end # Start server service "postgresql" do action :start end

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