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  • Maintaining last stage when rotating through CATransform3DIdentity

    - by Mikhail Naimy
    Hi. i am rotating imageview through following code.it rotates fine..but when i rotate again , Imageview goes to previous angle( which is in initial stage) and then it rotates...any one can help in this?rotationTransform has been declared as CABasicAnimation* rotationAnimation in .h file.... - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; startTouchPosition = [touch locationInView:self.view]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [[event allTouches] anyObject]; location = [touch locationInView:self.view]; currentLocationRadians = atan2f(location.y - self.view.frame.size.height/2, location.x - self.view.frame.size.width/2); lastLocationRadians = atan2f(startTouchPosition.y - self.view.frame.size.height/2, startTouchPosition.x - self.view.frame.size.width/2); rotationTransform = CATransform3DIdentity; rotationTransform = CATransform3DRotate(rotationTransform, currentLocationRadians-lastLocationRadians + rad, 0.0, 0.0, 1.0); _imgview.layer.transform = rotationTransform; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { rotationTransform = _imgview.layer.transform; }

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  • System.Threading.Timer example to run and display seconds until you click a button

    - by Roy
    Hi, I am having some issues creating an asp.net page using C# When you first click a button it starts the display of seconds via a label control. When you click the button again the seconds stop. Currently my code behind looks like this: System.Threading.Timer Timer; bool endProcess = false; int i = 0; protected void Page_Load(object sender, EventArgs e) { Timer = new System.Threading.Timer(TimerCallback, null, 10, 10); } private void TimerCallback(object state) { Label1.Text = i.ToString(); i++; if (endProcess == true) { Timer.Dispose(); return; } } public void Button1_Click(object sender, System.EventArgs e) { endProcess = true; }

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  • When to release a class with delegates

    - by Stefan Mayr
    A quick question to delegates. Lets say, CLASSA has a delegate defined: @protocol MyDelegate -(void) didFinishUploading; @end In CLASSB I create an instance of CLASS A -(void) doPost { CLASSA *uploader = [[CLASSA alloc] init]; uploader.delegate = self; // this means CLASSB has to implement the delegate uploader.post; } and also in CLASSB: -(void)didFinishUploding { } So when do I have to release the uploader? Because when I release it in doPost, it is not valid anymore in didFinishUploading. Thanks

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  • How to set attribs in GWT?

    - by Jonas Byström
    I'm not getting any effect out of DOM.setElementAttribute, am I doing something wrong? class MyListBox extends com.google.gwt.user.client.ui.ListBox { .... protected void setHoverAutoWidth() { addDomHandler(new MouseOverHandler() { public void onMouseOver(MouseOverEvent event) { DOM.setElementAttribute(getElement(), "width", "auto"); } }, MouseOverEvent.getType()); addDomHandler(new BlurHandler(){ public void onBlur(BlurEvent event) { DOM.setElementAttribute(getElement(), "width", "100px"); } }, BlurEvent.getType()); } } (I know there are less hacky ways to change the width than to set the style attribute directly, but I don't care about css right now.) Edit: Oops, just realized that width does not change the style width, just adds a width attribute to the tag (which explains why nothing happens). Any suggestions on how to modify the style are still welcome!

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  • Final enum in Thread's run() method

    - by portoalet
    Hi, Why is the Elvis elvis definition has to be final to be used inside the Thread run() method? Elvis elvis = Elvis.INSTANCE; // ----> should be final Elvis elvis = Elvis.INSTANCE elvis.sing(4); Thread t1 = new Thread( new Runnable() { @Override public void run() { elvis.sing(6); // --------> elvis has to be final to compile } } ); public enum Elvis { INSTANCE(2); Elvis() { this.x = new AtomicInteger(0); } Elvis(int x){ this.x = new AtomicInteger(x); } private AtomicInteger x = new AtomicInteger(0); public int getX() { return x.get(); } public void setX(int x) {this.x = new AtomicInteger(x);} public void sing(int x) { this.x = new AtomicInteger(x); System.out.println("Elvis singing.." + x); } }

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  • File system with chained clusters

    - by Maki Maki
    I'm trying to create school file system with partitions on disks, every partition has its cluster for her representation. typedef unsigned long ClusterNo; const unsigned long ClusterSize = 2048; int x, y ;//x ,y are entries for two-chained lists of clusters if (endOfFile<maxsize// { ... { pointer = KernelFS::searchFreeCluster(partitionPointer->letter) " How can I initialize the beginning for two clusters, their pointers to be 32 bits?

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  • Making diff output more readable

    - by mgunes
    I'm looking for a tool that will take diff / debdiff output (and more specifically, the output of this script) and display the result of the comparison in a highly readable, graphical way. Any pointers would be appreciated. Ideally, it would be the GTK+, FOSS equivalent of MDR. Meld, Diffuse and similar software are not fit for this purpose, since they're intended to work standalone, and don't take input from stdin.

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  • Threads to make video out of images

    - by masood
    updates: I think/ suspect the imageIO is not thread safe. shared by all threads. the read() call might use resources that are also shared. Thus it will give the performance of a single thread no matter how many threads used. ? if its correct . what is the solution (in practical code) Single request and response model at one time do not utilizes full network/internet bandwidth, thus resulting in low performance. (benchmark is of half speed utilization or even lower) This is to make a video out of an IP cam that gives a new image on each request. http://149.5.43.10:8001/snapshot.jpg It makes a delay of 3 - 8 seconds no matter what I do. Changed thread no. and thread time intervals, debugged the code by System.out.println statements to see if threads work. All seems normal. Any help? Please show some practical code. You may modify mine. This code works (javascript) with much smoother frame rate and max bandwidth usage. but the later code (java) dont. same 3 to 8 seconds gap. <!DOCTYPE html> <html> <head> <script type="text/javascript"> (function(){ var img="/*url*/"; var interval=50; var pointer=0; function showImg(image,idx) { if(idx<=pointer) return; document.body.replaceChild(image,document.getElementsByTagName("img")[0]); pointer=idx; preload(); } function preload() { var cache=null,idx=0;; for(var i=0;i<5;i++) { idx=Date.now()+interval*(i+1); cache=new Image(); cache.onload=(function(ele,idx){return function(){showImg(ele,idx);};})(cache,idx); cache.src=img+"?"+idx; } } window.onload=function(){ document.getElementsByTagName("img")[0].onload=preload; document.getElementsByTagName("img")[0].src="/*initial url*/"; }; })(); </script> </head> <body> <img /> </body> </html> and of java (with problem) : package camba; import java.applet.Applet; import java.awt.Button; import java.awt.Graphics; import java.awt.Image; import java.awt.Label; import java.awt.Panel; import java.awt.TextField; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.net.URL; import java.security.Timestamp; import java.util.Date; import java.util.concurrent.TimeUnit; import java.util.concurrent.atomic.AtomicBoolean; import javax.imageio.ImageIO; public class Camba extends Applet implements ActionListener{ Image img; TextField textField; Label label; Button start,stop; boolean terminate = false; long viewTime; public void init(){ label = new Label("please enter camera URL "); add(label); textField = new TextField(30); add(textField); start = new Button("Start"); add(start); start.addActionListener(this); stop = new Button("Stop"); add(stop); stop.addActionListener(this); } public void actionPerformed(ActionEvent e){ Button source = (Button)e.getSource(); if(source.getLabel() == "Start"){ for (int i = 0; i < 7; i++) { myThread(50*i); } System.out.println("start..."); } if(source.getLabel() == "Stop"){ terminate = true; System.out.println("stop..."); } } public void paint(Graphics g) { update(g); } public void update(Graphics g){ try{ viewTime = System.currentTimeMillis(); g.drawImage(img, 100, 100, this); } catch(Exception e) { e.printStackTrace(); } } public void myThread(final int sleepTime){ new Thread(new Runnable() { public void run() { while(!terminate){ try { TimeUnit.MILLISECONDS.sleep(sleepTime); } catch (InterruptedException ex) { ex.printStackTrace(); } long requestTime= 0; Image tempImage = null; try { URL pic = null; requestTime= System.currentTimeMillis(); pic = new URL(getDocumentBase(), textField.getText()); tempImage = ImageIO.read(pic); } catch(Exception e) { e.printStackTrace(); } if(requestTime >= /*last view time*/viewTime){ img = tempImage; Camba.this.repaint(); } } }}).start(); System.out.println("thread started..."); } }

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  • WP7/silverlight Images does not stay within a grid/stackpanel when using the toolkit to provide gesture support

    - by gforg
    I have few buttons and below that I am displaying an image and have used the WP7/Silverlight toolkit to provide support for Gestures. Everything works fine, until i do gestures like pinch and then moving it up/down. Both these gestures work fine but they do not seem to respect the stackpanel/grid the image is present in and they go over that and on top of the buttons. Do u know how to restrict these? I see the following function when gestures are called. private void OnPinchStarted(object sender, PinchStartedGestureEventArgs e) { initialAngle = ImageScaling.Rotation; initialScale = ImageScaling.ScaleX; } private void OnPinchDelta(object sender, PinchGestureEventArgs e) { ImageScaling.Rotation = initialAngle + e.TotalAngleDelta; ImageScaling.ScaleX = ImageScaling.ScaleY = initialScale * e.DistanceRatio; } private void OnDragDelta(object sender, DragDeltaGestureEventArgs e) { ImageScaling.TranslateX += e.HorizontalChange; ImageScaling.TranslateY += e.VerticalChange; }

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  • SDL+OpenGL app: blank screen

    - by Lococo
    I spent the last three days trying to create a small app using SDL + OpenGL. The app itself runs fine -- except it never outputs any graphics; just a black screen. I've condensed it down to a minimal C file, and I'm hoping someone can give me some guidance. I'm running out of ideas. I'm using Windows Vista, MinGW & MSYS. Thanks in advance for any advice! #include <SDL/SDL.h> #include <SDL_opengl.h> size_t sx=600, sy=600, bpp=32; void render(void) { glEnable(GL_DEPTH_TEST); // enable depth testing glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // clear to black glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear color/depth buffer glLoadIdentity(); // reset modelview matrix glColor3b(255, 0, 0); // red glLineWidth(3.0); // line width=3 glRecti(10, 10, sx-10, sy-10); // draw rectangle glFlush(); SDL_GL_SwapBuffers(); } int input(void) { SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT || (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE)) return 0; return 1; } int main(int argc, char *argv[]) { SDL_Surface* surf; if (SDL_Init(SDL_INIT_EVERYTHING) != 0) return 0; if (!(surf = SDL_SetVideoMode(sx, sy, bpp, SDL_HWSURFACE|SDL_DOUBLEBUF))) return 0; glViewport(0, 0, sx, sy); // reset the viewport to new dimensions glMatrixMode(GL_PROJECTION); // set projection matrix to be current glLoadIdentity(); // reset projection matrix glOrtho(0, sx, sy, 0, -1.0, 1.0); // create ortho view glMatrixMode(GL_MODELVIEW); // set modelview matrix glLoadIdentity(); // reset modelview matrix for (;;) { if (!input()) break; render(); SDL_Delay(10); } SDL_FreeSurface(surf); SDL_Quit(); exit(0); } UPDATE: I have a version that works, but it changes orthographic to perspective. I'm not sure why this works and the other doesn't, but for future reference, here's a version that works: #include <SDL/SDL.h> #include <SDL_opengl.h> size_t sx=600, sy=600, bpp=32; void render(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); // set location in front of camera glTranslated(0, 0, -10); glBegin(GL_QUADS); // draw a square glColor3d(1, 0, 0); glVertex3d(-2, 2, 0); glVertex3d( 2, 2, 0); glVertex3d( 2, -2, 0); glVertex3d(-2, -2, 0); glEnd(); glFlush(); SDL_GL_SwapBuffers(); } int input(void) { SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT || (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE)) return 0; return 1; } int main(int argc, char *argv[]) { SDL_Surface *surf; if (SDL_Init(SDL_INIT_EVERYTHING) != 0) return 0; if (!(surf = SDL_SetVideoMode(sx, sy, bpp, SDL_OPENGL))) return 0; glViewport(0, 0, sx, sy); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (float)sx / (float)sy, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glClearColor(0, 0, 0, 1); glClearDepth(1.0); glEnable(GL_DEPTH_TEST); for (;;) { if (!input()) break; render(); SDL_Delay(10); } SDL_FreeSurface(surf); SDL_Quit(); return 0; }

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  • C++ - colon after contstructer, what does it mean?

    - by waitinforatrain
    Hi, I'd happily google this but don't know what to call it to google it. I have a piece of code here: class demo { private: unsigned char len, *dat; public: demo(unsigned char le = 5, unsigned char default) : len(le) { dat = new char[len]; for (int i = 0; i <= le; i++) dat[i] = default; } void ~demo(void) { delete [] *dat; } }; class newdemo : public demo { private: int *dat1; public: newdemo(void) : demo(0, 0) { *dat1 = 0; return 0; } }; (It's from a past exam paper and the question is to correct errors in the code so ignore errors!) My question is, what are the ": len(le) " and " : demo(0, 0)" called? Something to do with inheritence?

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  • Expected specifier-qualifier-list before 'CGPoint'

    - by Rob
    My project compiles and runs fine unless I try to compile my Unit Test Bundle it bombs out on the following with an "Expected specifier-qualifier-list before 'CGPoint'" error on line 5: #import <Foundation/Foundation.h> #import "Force.h" @interface WorldObject : NSObject { CGPoint coordinates; float altitude; NSMutableDictionary *forces; } @property (nonatomic) CGPoint coordinates; @property (nonatomic) float altitude; @property (nonatomic,retain) NSMutableDictionary *forces; - (void)setObject:(id)anObject inForcesForKey:(id)aKey; - (void)removeObjectFromForcesForKey:(id)aKey; - (id)objectFromForcesForKey:(id)aKey; - (void)applyForces; @end I have made sure that my Unit Test Bundle is a target of my WorldObject.m and it's header is imported in my testing header: #define USE_APPLICATION_UNIT_TEST 1 #import <SenTestingKit/SenTestingKit.h> #import <UIKit/UIKit.h> #import "Force.h" #import "WorldObject.h" @interface LogicTests : SenTestCase { Force *myForce; WorldObject *myWorldObject; } @end

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  • Fault address when malloc/free pthread_t across threads

    - by scleung
    Fault address occurred when i malloc pthread_t to save a newly created thread id and free it in another thread. Codes as follows: typedef struct _TaskInfo { // int dummy_int; pthread_t tid; } TaskInfo; void* dummy_task(void* pArg) { free(pArg); return NULL; } void create_task() { TaskInfo *pInfo; pthread_attr_t attr; // set detached state stuff ... pInfo = (TaskInfo*) malloc(sizeof(TaskInfo)); pthread_create(&pInfo->tid, &attr, dummy_task, pInfo); // destroy pthread attribute stuff ... } int main() { int i; while(i < 10000) { create_task(); ++i; } return 0; } When I uncomment the member dummy_int of TaskInfo it sometimes ran successfully, but sometimes failed. My platform is VMWare + Ubuntu 9.10 + ndk r3 Thanks!

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  • What is this Design Pattern?

    - by Can't Tell
    I read the Wikipedia articles on FactoryMethod and AbstractFactory but the following code doesn't seem to fit anywhere. Can someone explain to me what the following pattern is or if it is an anti-pattern? interace PaymentGateway{ void makePayment(); } class PaypalPaymentGateway implements PaymentGateway { public void makePayment() { //some implementation } } class AuthorizeNetPaymentGateway implements PaymentGateway { public void makePayment() { //some implementation } } class PaymentGatewayFacotry{ PaymentGateway createPaymentGateway(int gatewayId) { if(gatewayId == 1) return PaypalPaymentGateway(); else if(gatewayId == 2) return AuthorizeNetPaymentGateway(); } } Let's say the user selects the payment method using a radio button on an html page and the gatewayId is derived from the radio button value. I have seen code like this and thought it was the AbstractFactory pattern but after reading the Wikipedia article, I'm having doubts.

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  • Structs inside #define in C++

    - by Adam Smith
    Being pretty new to C++, I don't quite understand some instructions I encounter such as: #ifndef BOT_H_ #define BOT_H_ #include "State.h" /* This struct represents your bot in the game of Ants */ struct Bot { State state; Bot(); void playGame(); //plays a single game of Ants void makeMoves(); //makes moves for a single turn void endTurn(); //indicates to the engine that it has made its moves }; #endif //BOT_H_ What I don't understand is the "#ifndef BOT_H_" and the "#define -- #endif" From what I gather, it defines a constant BOT_H_ if it's not already defined when the precompiler looks at it. I don't actually get how the struct inside it is a constant and how it is going to let me access the functions inside it. I also don't see why we're doing it this way? I used C++ a while back and I wasn't using .h files, so it might be something easy I'm missing.

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  • pointer to const member function typedef

    - by oldcig
    I know it's possible to separate to create a pointer to member function like this struct K { void func() {} }; typedef void FuncType(); typedef FuncType K::* MemFuncType; MemFuncType pF = &K::func; Is there similar way to construct a pointer to a const function? I've tried adding const in various places with no success. I've played around with gcc some and if you do template deduction on something like template <typename Sig, typename Klass> void deduce(Sig Klass::*); It will show Sig with as a function signature with const just tacked on the end. If to do this in code it will complain that you can't have qualifiers on a function type. Seems like it should be possible somehow because the deduction works.

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  • Java threads problem

    - by MyNameIs
    Hi! I have a problem with java threads: public class MyClass{ public void Core(){ runTools(); //here I would like to call runTools() method } public void runTools(){ final String run_tool ="cmd.exe /C sources.exe"; Runnable doRun = new Runnable() { public void run() { try { Process tool_proc = Runtime.getRuntime().exec(run_tool); } catch (IOException e) { e.printStackTrace(); } } }; Thread th = new Thread(doRun); th.start(); } } If I do this, then I don't know why, but the thread doesn't work. Please give me some ideas to create a thread. I have already been seen lots of examples, but I should some code such as my example here. Thanks!

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  • How can I achieve this lighting with OpenGL?

    - by Smallbro
    I'm currently trying to implement a type of "smooth" lighting. How can I achieve lighting which looks like this: http://dl.dropbox.com/u/1668516/concept/warp3.png Using OpenGl. I've attempted to use blending modes and have come very close to making it work but it came out like this: https://pbs.twimg.com/media/A1071viCEAAlFmJ.png and I also wasn't able to change the alpha of the black background which I want to be able to do. Could I get a few pointers in the right direction?

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  • Is there a JUnit equivalent to NUnit's testcase attribute?

    - by Steph
    I've googled for JUnit test case, and it comes up with something that looks a lot more complicated to implement - where you have to create a new class that extends test case which you then call: public class MathTest extends TestCase { protected double fValue1; protected double fValue2; protected void setUp() { fValue1= 2.0; fValue2= 3.0; } } public void testAdd() { double result= fValue1 + fValue2; assertTrue(result == 5.0); } but what I want is something really simple, like the NUnit test cases [TestCase(1,2)] [TestCase(3,4)] public void testAdd(int fValue1, int fValue2) { double result= fValue1 + fValue2; assertIsTrue(result == 5.0); } Is there any way to do this in JUnit?

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  • Why must use "out" instead of ref ?

    - by Phsika
    i wrote some code blocks about ref -out declaration. i think that ref is most useful out. Ok. why i need to use out. i can use always ref everytime: namespace out_ref { class Program { static void Main(string[] args) { sinifA sinif = new sinifA(); int test = 100; sinif.MethodA(out test); Console.WriteLine(test.ToString()); sinif.MethodB(ref test); Console.WriteLine(test.ToString()); Console.ReadKey(); } } class sinifA { public void MethodA(out int a) { a = 200; } int _b; public void MethodB(ref int b) { _b = b; b = 2*b; } } }

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  • Confused about "override" vs. "new" in C#

    - by iTayb
    I'm having the following classes: class Base { public virtual void Print() { Console.WriteLine("Base"); } } class Der1 : Base { public new virtual void Print() { Console.WriteLine("Der1"); } } class Der2 : Der1 { public override void Print() { Console.WriteLine("Der2"); } } This is my main method: Base b = new Der2(); Der1 d1 = new Der2(); Der2 d2 = new Der2(); b.Print(); d1.Print(); d2.Print(); The output is Base, Der2, Der2. As far as I know, Override won't let previous method to run, even if the pointer is pointing to them. So the first line should output Der2 as well. However Base came out. How is it possible? How the override didn't work there?

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  • How to save position after reload DataGridView

    - by bobik
    this is my code: private void getData(string selectCommand) { string connectionString = @"Server=localhost;User=SYSDBA;Password=masterkey;Database=C:\data\test.fdb"; dataAdapter = new FbDataAdapter(selectCommand, connectionString); DataTable data = new DataTable(); dataAdapter.Fill(data); bindingSource.DataSource = data; } private void button1_Click(object sender, EventArgs e) { getData(dataAdapter.SelectCommand.CommandText); } private void Form1_Load(object sender, EventArgs e) { dataGridView1.DataSource = bindingSource; getData("SELECT * FROM cities"); } after reload data on button1 click, cell selection jumps on first column and scrollbars is reset. How to save position of DataGridView?

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  • How do i use 'auto' in C++ (C++0x) ?

    - by LoudNPossiblyRight
    What do i have to do to this code to make it compile, it's braking around this line: auto val = what.getObject(); #include<iostream> using namespace std; class CUP{ public: void whatsHappening(){} }; class MUG{ public: void whatsHappening(){} }; class CupThrower{ public: CUP cp; CUP getObject(){ return cp;} }; class MugThrower{ public: MUG mg; MUG getObject(){return mg;} }; template <typename T> void whatsHappening(T what){ auto val = what.getObject(); //DOES NOT COMPILE val.whatsHappening(); } int main(){ CupThrower ct; MugThrower mt; whatsHappening(ct); whatsHappening(mt); return 0; } i am using VS2008 to compile.

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  • A Tale of Identifiers

    Identifiers aren't locators, and they aren't pointers or links either. They are a logical concept in a relational database, and, unlike the more traditional methods of accessing data, don't derive from the way that data gets stored. Identifiers uniquely identify members of the set, and it should be possible to validate and verify them. Celko somehow involves watches and taxi cabs to illustrate the point.

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  • A Tale of Identifiers

    Identifiers aren't locators, and they aren't pointers or links either. They are a logical concept in a relational database, and, unlike the more traditional methods of accessing data, don't derive from the way that data gets stored. Identifiers uniquely identify members of the set, and it should be possible to validate and verify them. Celko somehow involves watches and taxi cabs to illustrate the point.

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