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  • If i write in assembly or machine language, will the program work on any computer with a compatible processor?

    - by user663425
    Basically, i'm wanting to know if i can use either machine or assembly language to write a program that will work on any computer with an x86 processor, despite differences in operating systems. For example, you run a program and no matter what computer it's on, it'll display "Hello, World!" I know it's a little crazy to want to know either of these to languages, but i figure it's an incredible thing to learn, so why not?

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  • Subtype polymorphism and arrays

    - by user133466
    Computer[] labComputers = new Computer[10]; with public class Computer { ... void toString(){ // print computer specs } } public class Notebook extends Computer{ ... void toString(){ // print computer specs + laptop color } } each subscripted variable labComputers[i] can reference either a Computer object or a Notebook object because Notebook is a subclass of Computer. For the method call labComputers[i].toString(), polymorphism ensures that the correct toString method is called. I wonder what if we do Notebook[] labComputers = new Notebook[10]; what kind or error would I get if I reference with Computer object and a Notebook object

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  • What part of SMF is likely broken by a hard power down?

    - by David Mackintosh
    At one of my customer sites, the local guy shut down their local Solaris 10 x86 server, pulled the power inputs, moved it, and now it won’t start properly. It boots and then presents a prompt which lets you log in. This appears to be single user milestone (or equivalent). Digging into it, I think that SMF isn’t permitting the system to go multi-user. SMF was generating a ton of errors on autofs, after some fooling with it I got it to generate errors on inetd and nfs/client instead. This all tells me that the problem is in some SMF state file or database that needs to be fixed/deleted/recreated or something, but I don’t know what the actual issue is. By “generate errors”, I mean that every second I get a message on the console saying “Method or service exit timed out. Killing contract <#.” This makes interacting with the computer difficult. Running svcs –xv shows the service as “enabled”, in state “disabled”, reason “Start method is running”. Fooling with svcadm on the service does nothing, except confirm that the service is not in a Maintenance state. Logs in /lib/svc/log/$SERVICE just tell you that this loop has been happening once per second. Logs in /etc/svc/volatile/$SERVICE confirm that at boot the service is attempted to start, and immediately stopped, no further entries. Note that system-log isn’t starting because system-log depends on autofs so I have no syslog or dmesg. Googling all these terms ends up telling me how to debug/fix either autofs or nfs/client or inetd or rpc/gss (which was the dependency that SMF was using as an excuse to prevent nfs/client from “starting”, it was claiming that rpc/gss was “undefined” which is incorrect since this all used to work. I re-enabled it with inetadm, but inetd still won’t start properly). But I think that the problem is SMF in general, not the individual services. Doing a restore_repository to the “manifest_import” does nothing to improve, or even detectibly change, the situation. I didn’t use a boot backup because the last boot(s) were not useful. I have told the customer that since the valuable data directories are on a separate file system (which fsck’s as clean so it is intact) we could just re-install solaris 10 on the / partition. But that seems like an awfully windows-like solution to inflict on this problem. So. Any ideas what piece is broken and how I might fix it?

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  • How can I get the main thread to sleep while waiting for a delgate to be called?

    - by Erik B
    Consider a class with these methods: - (id) initWithFrame: (CGRect) frame { if (!(self = [super init])) return nil; webView = [[UIWebView alloc] initWithFrame:frame]; [webView setDelegate:self]; lock = [[NSConditionLock alloc] initWithCondition:LOCK_WAIT]; return self; } - (void) setHTML: (NSString *) html { [lock lockWhenCondition:LOCK_WAIT]; [webView loadHTMLString:html baseURL:nil]; [lock unlock]; } - (void)webViewDidFinishLoad:(UIWebView *)aWebView { [lock lockWhenCondition:LOCK_WAIT]; // Locking to be able to unlock and change the condition. [lock unlockWithCondition:LOCK_GO]; } - (NSString *) stringByEvaluatingJavaScriptFromString: (NSString *) jsCommand { [lock lockWhenCondition:LOCK_GO]; return [webView stringByEvaluatingJavaScriptFromString:jsCommand]; [lock unlock]; } Let's call this class SynchronousUIWebView. From the main thread I execute: webView = [[SynchronousUIWebView alloc] initWithFrame:frame]; [webView setHTML:html]; [webView stringByEvaluatingJavaScriptFromString:jsCommand]; The problem seems to be that the delegate is not called until I leave the current call stack, which I don't since I'm waiting for the delegate call to happen, aka deadlock. To me it seems like the delegate call is pushed to a queue that is called when the current call is done. So the question is can I modify this behavior? Note: The reason this is needed is that I can't execute the JavaScript until the HTML has loaded.

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  • Should I use IDisposable for purely managed resources?

    - by John Gietzen
    Here is the scenario: I have an object called a Transaction that needs to make sure that only one entity has permission to edit it at any given time. In order to facilitate a long-lived lock, I have the class generating a token object that can be used to make the edits. You would use it like this: var transaction = new Transaction(); using (var tlock = transaction.Lock()) { transaction.Update(data, tlock); } Now, I want the TransactionLock class to implement IDisposable so that its usage can be clear. But, I don't have any unmanaged resources to dispose. however, the TransctionLock object itself is a sort of "unmanaged resource" in the sense that the CLR doesn't know how to properly finalize it. All of this would be fine and dandy, I would just use IDisposable and be done with it. However, my issue comes when I try to do this in the finalizer: ~TransactionLock() { this.Dispose(false); } I want the finalizer to release the transaction from the lock, if possible. How, in the finalizer, do I detect if the parent transaction (this.transaction) has already been finalized? Is there a better pattern I should be using? The Transaction class looks something like this: public sealed class Transaction { private readonly object lockMutex = new object(); private TransactionLock currentLock; public TransactionLock Lock() { lock (this.lockMutex) { if (this.currentLock != null) throw new InvalidOperationException(/* ... */); this.currentLock = new TransactionLock(this); return this.currentLock; } } public void Update(object data, TransactionLock tlock) { lock (this.lockMutex) { this.ValidateLock(tlock); // ... } } internal void ValidateLock(TransactionLock tlock) { if (this.currentLock == null) throw new InvalidOperationException(/* ... */); if (this.currentLock != tlock) throw new InvalidOperationException(/* ... */); } internal void Unlock(TransactionLock tlock) { lock (this.lockMutex) { this.ValidateLock(tlock); this.currentLock = null; } } }

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  • Limiting object allocation over multiple threads

    - by John
    I have an application which retrieves and caches the results of a clients query. The client then requests different chunks of data and the application sends the relevant results and removes them from the cache. A new requirement for this application is that there needs to be a run-time configurable maximum number of results which may be cached. I've taken the naive approach and implemented this by using a counter under a lock which is incremented every time a result is cached and decremented whenever a result is removed from the cache. Unfortunately, this has drastically reduced the applications performance when processing a large number of concurrent requests. I have tried both a critical section lock and spin-lock; the performance improves a bit with a spin-lock, but is still unacceptably slow. Is there a better way to solve this problem which may improve performance? Right now I have a thread pool that services requests and each request is tied to a Request object which stores that cached results for that particular request. Here is a simplified pseudo code version of my current implementation: void ResultCallback( Result result, Request *request ) { lock totalResultsCached lock cachedLimit if( totalResultsCached + 1 > cachedLimit ) { unlock cachedLimit unlock totalResultsCached //cancel the request return; } ++totalResultsCached; unlock cachedLimit unlock totalResultsCached request.add(result) } void SendResults( int resultsToSend, Request *request ) { while ( resultsToSend > 0 ) { send(request.remove()) lock totalResultsCached --totalResultsCached unlock totalResultsCached --resultsToSend; } }

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  • Flash AS3 Mysterious Blinking MovieClip

    - by Ben
    This is the strangest problem I've faced in flash so far. I have no idea what's causing it. I can provide a .swf if someone wants to actually see it, but I'll describe it as best I can. I'm creating bullets for a tank object to shoot. The tank is a child of the document class. The way I am creating the bullet is: var bullet:Bullet = new Bullet(); (parent as MovieClip).addChild(bullet); The bullet itself simply moves itself in a direction using code like this.x += 5; The problem is the bullets will trace for their creation and destruction at the correct times, however the bullet is sometimes not visible until half way across the screen, sometimes not at all, and sometimes for the whole traversal. Oddly removing the timer I have on bullet creation seems to solve this. The timer is implemented as such: if(shot_timer == 0) { shoot(); // This contains the aforementioned bullet creation method shot_timer = 10; My enter frame handler for the tank object controls the timer and decrements it every frame if it is greater than zero. Can anyone suggest why this could be happening? EDIT: As requested, full code: Bullet.as package { import flash.display.MovieClip; import flash.events.Event; public class Bullet extends MovieClip { public var facing:int; private var speed:int; public function Bullet():void { trace("created"); speed = 10; addEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function addedHandler(e:Event):void { addEventListener(Event.ENTER_FRAME,enterFrameHandler); removeEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function enterFrameHandler(e:Event):void { //0 - up, 1 - left, 2 - down, 3 - right if(this.x > 720 || this.x < 0 || this.y < 0 || this.y > 480) { removeEventListener(Event.ENTER_FRAME,enterFrameHandler); trace("destroyed"); (parent as MovieClip).removeChild(this); return; } switch(facing) { case 0: this.y -= speed; break; case 1: this.x -= speed; break; case 2: this.y += speed; break; case 3: this.x += speed; break; } } } } Tank.as: package { import flash.display.MovieClip; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Tank extends MovieClip { private var right:Boolean = false; private var left:Boolean = false; private var up:Boolean = false; private var down:Boolean = false; private var facing:int = 0; //0 - up, 1 - left, 2 - down, 3 - right private var horAllowed:Boolean = true; private var vertAllowed:Boolean = true; private const GRID_SIZE:int = 100; private var shooting:Boolean = false; private var shot_timer:int = 0; private var speed:int = 2; public function Tank():void { addEventListener(Event.ADDED_TO_STAGE,stageAddHandler); addEventListener(Event.ENTER_FRAME, enterFrameHandler); } private function stageAddHandler(e:Event):void { stage.addEventListener(KeyboardEvent.KEY_DOWN,checkKeys); stage.addEventListener(KeyboardEvent.KEY_UP,keyUps); removeEventListener(Event.ADDED_TO_STAGE,stageAddHandler); } public function checkKeys(event:KeyboardEvent):void { if(event.keyCode == 32) { //trace("Spacebar is down"); shooting = true; } if(event.keyCode == 39) { //trace("Right key is down"); right = true; } if(event.keyCode == 38) { //trace("Up key is down"); // lol up = true; } if(event.keyCode == 37) { //trace("Left key is down"); left = true; } if(event.keyCode == 40) { //trace("Down key is down"); down = true; } } public function keyUps(event:KeyboardEvent):void { if(event.keyCode == 32) { event.keyCode = 0; shooting = false; //trace("Spacebar is not down"); } if(event.keyCode == 39) { event.keyCode = 0; right = false; //trace("Right key is not down"); } if(event.keyCode == 38) { event.keyCode = 0; up = false; //trace("Up key is not down"); } if(event.keyCode == 37) { event.keyCode = 0; left = false; //trace("Left key is not down"); } if(event.keyCode == 40) { event.keyCode = 0; down = false; //trace("Down key is not down") // O.o } } public function checkDirectionPermissions(): void { if(this.y % GRID_SIZE < 5 || GRID_SIZE - this.y % GRID_SIZE < 5) { horAllowed = true; } else { horAllowed = false; } if(this.x % GRID_SIZE < 5 || GRID_SIZE - this.x % GRID_SIZE < 5) { vertAllowed = true; } else { vertAllowed = false; } if(!horAllowed && !vertAllowed) { realign(); } } public function realign():void { if(!horAllowed) { if(this.x % GRID_SIZE < GRID_SIZE / 2) { this.x -= this.x % GRID_SIZE; } else { this.x += (GRID_SIZE - this.x % GRID_SIZE); } } if(!vertAllowed) { if(this.y % GRID_SIZE < GRID_SIZE / 2) { this.y -= this.y % GRID_SIZE; } else { this.y += (GRID_SIZE - this.y % GRID_SIZE); } } } public function enterFrameHandler(Event):void { //trace(shot_timer); if(shot_timer > 0) { shot_timer--; } movement(); firing(); } public function firing():void { if(shooting) { if(shot_timer == 0) { shoot(); shot_timer = 10; } } } public function shoot():void { var bullet = new Bullet(); bullet.facing = facing; //0 - up, 1 - left, 2 - down, 3 - right switch(facing) { case 0: bullet.x = this.x; bullet.y = this.y - this.height / 2; break; case 1: bullet.x = this.x - this.width / 2; bullet.y = this.y; break; case 2: bullet.x = this.x; bullet.y = this.y + this.height / 2; break; case 3: bullet.x = this.x + this.width / 2; bullet.y = this.y; break; } (parent as MovieClip).addChild(bullet); } public function movement():void { //0 - up, 1 - left, 2 - down, 3 - right checkDirectionPermissions(); if(horAllowed) { if(right) { orient(3); realign(); this.x += speed; } if(left) { orient(1); realign(); this.x -= speed; } } if(vertAllowed) { if(up) { orient(0); realign(); this.y -= speed; } if(down) { orient(2); realign(); this.y += speed; } } } public function orient(dest:int):void { //trace("facing: " + facing); //trace("dest: " + dest); var angle = facing - dest; this.rotation += (90 * angle); facing = dest; } } }

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  • Disable "These files might be harmful to your computer" warning?

    - by Jeff Atwood
    I keep getting this irritating warning when copying files over the network: These files might be harmful to your computer Your internet security settings suggest that one or more files may be harmful. Do you want to use it anyway? I am copying a file from \\192.168.0.197\c$ (home server) to my local machine which is at \\192.168.0.4. How do I turn off this meaningless "warning"?

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  • Let other computer view my localhost over a network...

    - by Smickie
    Hi, I have apache and what not running on my local machine (mac), there also another mac on the local network. How does this other machine access my localhost? For example I have a local website at example.local.net in my vhost. How can another computer on the network navigate to this site? Cheers!

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  • Flash CS3 -- tahoma text loading differently than on client's computer.

    - by codemonkey613
    A client has sent me a Flash CS3 website template she was working on. I'm supposed to do some work on it. When I load it, it displays incorrectly. The body type appears incorrectly. It's different then what it appears on her computer. Causing all the body text to overlap each other. She has Windows Vista with Flash CS3. I'm using Windows XP Professional with Flash CS4. When I open the file, it says that 'tahoma' font is missing on my computer. And asks me to select a replacement. Obviously, I have Tahoma on my computer -- everyone does. I even got her to send her version of Tahoma to me from her Windows Font Folder. When I tried to install it, it says "font already installed". So, I pointed it to my Tahoma font as a replacement. This could be the problem. But why does it not recognize my version of tahoma? Anyone know what's going on, or how I can fix it? I'm supposed to be working on this website, but can't proceed because I might be wasting time if it doesn't match up.

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  • How would i down-sample a .wav file then reconstruct it using nyquist? - in matlab [closed]

    - by martin
    Possible Duplicate: How would i down-sample a .wav file then reconstruct it using nyquist? - in matlab This is all done in MatLab 2010 My objective is to show the results of: undersampling, nyquist rate/ oversampling First i need to downsample the .wav file to get an incomplete/ or impartial data stream that i can then reconstuct. Heres the flow chart of what im going to be doing So the flow is analog signal - sampling analog filter - ADC - resample down - resample up - DAC - reconstruction analog filter what needs to be achieved: F= Frequency F(Hz=1/s) E.x. 100Hz = 1000 (Cyc/sec) F(s)= 1/(2f) Example problem: 1000 hz = Highest frequency 1/2(1000hz) = 1/2000 = 5x10(-3) sec/cyc or a sampling rate of 5ms This is my first signal processing project using matlab. what i have so far. % Fs = frequency sampled (44100hz or the sampling frequency of a cd) [test,fs]=wavread('test.wav'); % loads the .wav file left=test(:,1); % Plot of the .wav signal time vs. strength time=(1/44100)*length(left); t=linspace(0,time,length(left)); plot(t,left) xlabel('time (sec)'); ylabel('relative signal strength') **%this is were i would need to sample it at the different frequecys (both above and below and at) nyquist frequency.*I think.*** soundsc(left,fs) % shows the resaultant audio file , which is the same as original ( only at or above nyquist frequency however) Can anyone tell me how to make it better, and how to do the various sampling at different frequencies?

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  • How to find the last user logged onto a computer in Active Directory?

    - by hamstar
    I was wondering if there was a way in Active Directory to query a Computer object to find the last user who logged on. Poor asset tracking has left me with a couple of un-locatable machines and I would like to know who used them last. Thanks Edit: Just to clarify, I can't find the machines physically and it doesn't look like its been powered on for a while, that's why I want to know who had them last so I can query them.

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  • How do you handle key down events on Android? I am having issues making it work.

    - by user279112
    For an Android program, I am having trouble handling key down and key up events, and the problem I am having with them can almost certainly be generalized to any sort of user input event. I am using Lunar Lander as one of my main learning devices as I make my first meaningful program, and I noticed that it was using onKeyDown as an overridden method to receive key down events, and it would call one of their more original methods doKeyDown. But when I tried to implement a very small version of my own onKeyDown overide and the actual handler that it calls, it didn't work. I would probably copy and paste my implementations of those two methods, but that doesn't seem to be the problem. You see, I ran the debugger and noticed that they were not getting called - at all. The same goes for my implementations of onKeyUp and the handler that it calls. Something is a little weird here, and when I tried to look at the Android documentation for it, that didn't help at all. I thought that if you had an overide for onKeyDown, then when a key was pressed during execution of the program, onKeyDown would be called as soon as reasonably possible. End of story. But apparently there's something more to it. Apparently you have to do something else somewhere - possibly in the XML when defining the layout or something - to make it work. But I do not know what, and I could not find what in their documentation. What's the secret to this? Thanks!

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  • Why does Raphael's framerate slow down on this code?

    - by Bob
    So I'm just doing a basic orbit simulator using Raphael JS, where I draw one circle as the "star" and another circle as the "planet". It seems to be working just fine, with the one snag that as the simulation continues, its framerate progressively slows down until the orbital motion no longer appears fluid. Here's the code (note: uses jQuery only to initialize the page): $(function() { var paper = Raphael(document.getElementById('canvas'), 640, 480); var star = paper.circle(320, 240, 10); var planet = paper.circle(320, 150, 5); var starVelocity = [0,0]; var planetVelocity = [20.42,0]; var starMass = 3.08e22; var planetMass = 3.303e26; var gravConstant = 1.034e-18; function calculateOrbit() { var accx = 0; var accy = 0; accx = (gravConstant * starMass * ((star.attr('cx') - planet.attr('cx')))) / (Math.pow(circleDistance(), 3)); accy = (gravConstant * starMass * ((star.attr('cy') - planet.attr('cy')))) / (Math.pow(circleDistance(), 3)); planetVelocity[0] += accx; planetVelocity[1] += accy; planet.animate({cx: planet.attr('cx') + planetVelocity[0], cy: planet.attr('cy') + planetVelocity[1]}, 150, calculateOrbit); paper.circle(planet.attr('cx'), planet.attr('cy'), 1); // added to 'trace' orbit } function circleDistance() { return (Math.sqrt(Math.pow(star.attr('cx') - planet.attr('cx'), 2) + Math.pow(star.attr('cy') - planet.attr('cy'), 2))); } calculateOrbit(); }); It doesn't appear, to me anyway, that any part of that code would cause the animation to gradually slow down to a crawl, so any help solving the problem will be appreciated!

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  • What PSU would be needed for a mid-range computer?

    - by iconiK
    I am building a mid-range computer primarily for gaming and graphic design. With the following components, what power supply unit would be good, in terms of having ample power for future expansion, with good efficiency and quiet operation, but most important, reliability in the long (5+ years) run? Gigabyt GA-H67MA-UD2H LGA 1155 Intel Core i5 2300 2.8GHz Crucial CT2KIT51264BA1339 2x4GB Kit ASUS HD 6850 DirectCU Intel X25-V 40GB SSD 2xSeagate 7200.12 1TB HDD RAID 1 Antec NSK-3480 µATX Case

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  • Login to a Windows 7 Computer with disabled Administrator account.

    - by sirlancelot
    I just built a Windows 7 Image using sysprep and a custom answer file that's supposed to attach to our domain. However, it did not attach to the domain and so I have a computer that has been automatically setup via unattend.xml and is sitting at a login screen; with no active users (Administrator account says it is disabled). Is there a way I can activate the Administrator account and rescue this machine or do I have to rebuild it from scratch?

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