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  • Is acoustic fingerprinting too broad for one audio file only?

    - by IBG
    We were looking for some topics related to audio analysis and found acoustic fingerprinting. As it is, it seems like the most famous application for it is for identification of music. Enter our manager, who requested us to research and possible find an algorithm or existing code that we can use for this very simple approach (like it's easy, source codes don't show up like mushrooms): Always-on app for listening Compare the audio patterns to a single audio file (assume sound is a simple beep) If beep is detected, send notification to server With a flow this simple, do you think acoustic fingerprinting is a broad approach to use? Should we stop and take another approach? Where to best start? We haven't started anything yet (on the development side) on this regard, so I want to get other opinion if this is pursuit is worth it or moot.

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  • How can I generate signed distance fields in real time, fast?

    - by heishe
    In a previous question, it was suggested that signed distance fields can be precomputed, loaded at runtime and then used from there. For reasons I will explain at the end of this question (for people interested), I need to create the distance fields in real time. There are some papers out there for different methods which are supposed to be viable in real-time environments, such as methods for Chamfer distance transforms and Voronoi diagram-approximation based transforms (as suggested in this presentation by the Pixeljunk Shooter dev guy), but I (and thus can be assumed a lot of other people) have a very hard time actually putting them to use, since they're usually long, largely bloated with math and not very algorithmic in their explanation. What algorithm would you suggest for creating the distance fields in real-time (favourably on the GPU) especially considering the resulting quality of the distance fields? Since I'm looking for an actual explanation/tutorial as opposed to a link to just another paper or slide, this question will receive a bounty once it's eligible for one :-). Here's why I need to do it in real time:

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  • The how of a collision engine

    - by JXPheonix
    This is a very, very broad question - what is the general algorithm of how a collision engine works? No code in specific, but rather, just a general idea of how a collision engine does what it does, constantly refreshing the points of an object and comparing it to other objects? (see, I have the general gist of it here.) A collision engine is basically an engine used in games (generally) so that your player (call him Bob), whenever bob moves into a wall, Bob stops, Bob does not walk through the wall. They also generally handle the gravity in a game and environmental things like that.

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  • How can I fix latency problems for car game?

    - by Freddy
    Basically I'm trying to make a online car racing game for IOS using Game Center real time multiplayer. I have setup a timer that sends data every 0.02 seconds to the other player with the current position and current angle. However sometimes, it will take LONGER then these 0.02 seconds for the package to be sent and then received. In this case i have implemented a method that "calculate" what the next position should be if no position is received based on the last position and angle. However, when the data then receives for let say 0.04 seconds after, it will change back to the last position, which will result in the car "jumping" back and lag. And If i just keep ignoring the data it will never take any input from the other user. Is their any way to prevent this? I suppose this needs to be fixed with some client-sided algorithm.

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  • Twitter Customer Sentiment Analysis

    - by Liam McLennan
    The breakable toy that I am currently working on is a twitter customer sentiment analyser. It scrapes twitter for tweets relating to a particular organisation, applies a machine learning algorithm to determine if the content of tweet is positive or negative, and generates reports of the sentiment data over time, correlated to dates, events and news feeds. I’m having lots of fun building this, but I would also like to learn if there is a market for quantified sentiment data. So that I can start to show people what I have in mind I have created a mockup of the simplest and most important report. It shows customer sentiment over time, with important events highlighted. As the user moves their mouse to the right (forward in time) the source data area scrolls up to display the tweets from that time. The tweets are colour coded based on sentiment rating. After I started working on this project I discovered that a team of students have already built something similar. It is a lot of fun to enter your employers name and see what it says.

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  • Embarrassingly parallel workflow creates too many output files

    - by Hooked
    On a Linux cluster I run many (N > 10^6) independent computations. Each computation takes only a few minutes and the output is a handful of lines. When N was small I was able to store each result in a separate file to be parsed later. With large N however, I find that I am wasting storage space (for the file creation) and simple commands like ls require extra care due to internal limits of bash: -bash: /bin/ls: Argument list too long. Each computation is required to run through a qsub scheduling algorithm so I am unable to create a master program which simply aggregates the output data to a single file. The simple solution of appending to a single fails when two programs finish at the same time and interleave their output. I have no admin access to the cluster, so installing a system-wide database is not an option. How can I collate the output data from embarrassingly parallel computation before it gets unmanageable?

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  • How to tile multiple procedurally generated textures?

    - by Burhuc
    I'm trying to develop a procedural tile generator for a game, mostly for the ground tiles, instead of using "hand-drawn" tiles. To achieve this I'm using Perlin noise and a sine wave with multiple parameters, which already gives me pretty nice results. I don't want to generate 1 tile and repeat that one forever for one ground type, but I want to avoid recurrences, so I'm generating n different tiles. The problem I'm having now is that I want to tile the generated textures (smooth transitions). At the moment I have this: 4 256x256 textures. I thought a simple method would be to just add the positions of the different tiles to the noise generation algorithm, so that, when creating the 4 256x256 textures, it would behave like it would create a 512x512 texture, but that somehow didn't work as intented. So how can I tile those textures?

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  • What is the logic behind this C Program?

    - by iamanimesh19
    Here is a small piece of program (14 lines of program) which counts the number of bits set in a number. Input-Output -- 0--0(0000000), 5--2(0000101), 7--3(0000111) int CountBits (unsigned int x) { static unsigned int mask[] = { 0x55555555, 0x33333333, 0x0F0F0F0F, 0x00FF00FF, 0x0000FFFF } ; int i ; int shift ; /* Number of positions to shift to right*/ for (i =0, shift =1; i < 5; i ++, shift *= 2) x = (x & mask[i ])+ ( ( x >> shift) & mask[i]); return x; } Can someone explain the algorithm used here/why this works?

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  • Map, Set use cases in a general web app

    - by user2541902
    I am currently working on my own Java web app (to be shown in interview to get a Java job). So I've not worked on Java in professional environment, so no guidance. I have database, entity classes, JPA relationships. Use cases are like, user has albums, album has pics, user has locations, location has co-ordinates etc. I used List (ArrayList) everywhere. I can do anything with List and DB, get some entry, find etc. For example, I will keep the list of users in List, then use queries to get some entry (why would I keep them in Map with id/email as key?). I know very well the working and features, implementing classes of Map, Set. I can use them for solving some algorithm, processing some data etc. In interviews, I get asked have you worked with these, where have you used them etc. So, Please tell me cases where they should be used (DB or any popular real use case).

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  • Developing an AI opponent for Monopoly

    - by Bernhard Zürn
    i want to develop an AI opponent for the Board Game Monopoly. I want to implement the whole Game with Prolog (XPCE). The probability for a field on the Board being hit, can be computed with Markov Chains. I already know some "best practices" like "after 50% of the playing time it does not make sense to buy out of jail because in jail you get renting fees for your fields but you don't have to pay for other fields as long as you stay in prison". The interesting question always is: buy a streetfield ? buy houses / hotels ? how much ? so i think i would have to compute some kind of future liquidity .. does anyone know how to pack that into an algorithm or how to translate it to prolog ?

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  • Algorithms for positioning rectangles evenly spaced with unknown connecting lines

    - by MacGyver
    I'm new to game development, but I'm trying to figure out a good algorithm for positioning rectangles (of any width and height) in a given surface area, and connecting them with any variation of lines. Two rectangles will never have more than one line connecting them. Where would I begin working on a problem like this? This is only a 2 dimensional surface. I read about graph theory, and it seems like this is a close representation of that. The rectangles would be considered a node, and the lines connecting them would be considered an edge in graph theory.

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  • Interview question ranking FizzBuzz (1), implementing malloc (10)

    - by blrs
    I'd like to have your opinion on the difficulty of the following interview question: Find the subarray with maximum sum in an array of integers in O(n) time. This trivial sounding problem was made famous by Jon Bentley in his Programming Pearls where he uses it to demonstrate algorithm design techniques. On a scale of 1-10, 1 being the FizzBuzz (or HoppityHop) test and 10 being implement the C stdlib function malloc(), how would you rank the above problem? I think the people who can best answer this question are those who have read Programming Pearls and have tried to solve this problem on their own. To motivate those who haven't, 'Programming Pearls' gets featured many times in the 'Top 10 programming books' list.

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  • Implementing ASP.NET 4.0 Page.MetaDescription Property

    Before ASP.NET 4.0, you had to manually code your meta description tags. The meta description tag, though no longer used by major search engines in their ranking algorithm, is still an important factor for increasing website traffic. Bear in mind that searchers coming from search engines (such as Google) will only click on the results provided if the meta description is relevant to the query. If you want to increase your organic traffic (traffic coming from search engines) then one thing that you can easily improve are the meta descriptions. In ASP.NET 4.0, this can be easily implemented using...

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  • How do I balance program CPU reverse compatibility whist still being able to use cutting edge features?

    - by TheLQ
    As I learn more about C and C++ I'm starting to wonder: How can a compiler use newer features of processors without limiting it just to people with, for example, Intel Core i7's? Think about it: new processors come out every year with lots of new technologies. However you can't just only target them since a significant portion of the market will not upgrade to the latest and greatest processors for a long time. I'm more or less wondering how this is handled in general by C and C++ devs and compilers. Do compilers make code similar to if SSE is supported, do this using it, else do that using the slower way or do developers have to implement their algorithm twice, or what? More or less how do you release software that takes advantage of newer processor technologies while still keeping a low common denominator?

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  • How to make my sprite jump properly?

    - by Matthew Morgan
    I'm currently working on a 2D platformer in XNA. I have, however been having some trouble with creating a fully functional jumping algorithm. This is what I have so far: if (keystate.IsKeyDown(Keys.W)) if (onGround = true) //"onground" is true when the collision between the main sprite and the ground is detected { spritePosition.Y = velocity.Y = -5; } So, the problem I am now having is that as soon as the jump starts the variable "onGround" = false and the sprite is brought back the ground by the simple gravity I have implemented. The other problem I have is creating a limit to the height after which the sprite should automatically return to the ground. Any advice or suggestions would be greatly appreciated.

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  • Is the a pattern for iterating over lists held by a class (dynamicly typed OO languages)

    - by Roman A. Taycher
    If I have a class that holds one or several lists is it better to allow other classes to fetch those lists(with a getter) or to implement a doXList/eachXList type method for that list that take a function and call that function on each element of the list contained by that object. I wrote a program that did a ton of this and I hated passing around all these lists sometimes with method in class a calling method in class B to return lists contained in class C, B contains a C or multiple C's (note question is about dynamically typed OO languages languages like ruby or smalltalk) ex. (that came up in my program) on a Person class containing scheduling preferences and a scheduler class needing to access them.

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  • View space lighting in deferred shading

    - by kochol
    I implemented a simple deferred shading renderer. I use 3 G-Buffer for storing position (R32F), normal (G16R16F) and albedo (ARGB8). I use sphere map algorithm to store normals in world space. Currently I use inverse of view * projection matrix to calculate the position of each pixel from stored depth value. First I want to avoid per pixel matrix multiplication for calculating the position. Is there another way to store and calculate position in G-Buffer without the need of matrix multiplication Store the normal in view space Every lighting in my engine is in world space and I want do the lighting in view space to speed up my lighting pass. I want an optimized lighting pass for my deferred engine.

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  • Removing surrounding noises from voice recording

    - by Peak Reconstruction Wavelength
    I have a wave file whose frequency spectrum looks like this. http://i.stack.imgur.com/2rRaS.png It contains audio, which I want to keep while removing the rest. The problem is that the surround noise changes, just those distinct voice patterns remain. I marked the voice patterns for clarity: http://i.stack.imgur.com/eLkBl.png What could an algorithm look like / a workflow in adobe audition look like that removes everything but the voice patterns? I think that the main characteristic is the line-shaped form over time. Loudness alone is not enough as the noise is loud aswell.

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  • Optimization of time-varying parameters

    - by brama
    I need to find an optimal set of "n" parameter values that minimize an objective function (a 2-hr simulation of a system). I have looked at genetic algorithm and simulated annealing methods, but was wondering if there are any better algorithms and guidance on their merits and limitations. With the above optimization methods I can find the optimal parameter values that hold true for the entire simulation duration. Incase, I want to find the optimal "time varying" parameter values (parameter values change with time during the 2-hr simulation), are there any methods/ideas other than making each time varying parameter value a variable to optimize? Any thoughts?

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  • What classes are useful for an aspiring software developer? [closed]

    - by Anonymouse
    I'm a freshman in college trying to graduate in 3 years with a Math/CS dual major, and I don't have a lot of time to be fooling around with useless classes. I've tested out of most of my gen eds and science-y courses, but I need to know: what math and cs courses are most important for someone interested in algorithm development? Math courses already taken: Calc I-III,Linear Algebra, Discrete Math. CS courses taken: Java. Math courses I'm planning to take: ODE, Linear Algebra II, Vector calc, Logic, (Analysis or Algebra), Stats, probability CS courses I'm planning to take: C(required), Data Structures, Numerical Methods, Intro to Analysis of Algorithms. Which is better, analysis or algebra? Did I take enough CS courses? Am I missing out on anything? Thanks.

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  • Petstore using Java EE 6 ? Almost!

    - by arungupta
    Antonio Goncalves, a Java Champion, JUG leader, and a well-known author, has started building a Petstore-like application using Java EE 6. The complete end-to-end sample application will build a eCommerce website and follows the Java EE 6 design principles of simple and easy-to-use to its core. Its using several technologies from the platform such as JPA 2.0, CDI 1.0, Bean Validation 1.0, EJB Lite 3.1, JSF 2.0, and JAX-RS 1.1. The two goals of the project are: • use Java EE 6 and just Java EE 6 : no external framework or dependency • make it simple : no complex business algorithm The application works with GlassFish and JBoss today and there are plans to add support for TomEE. Download the source code from github.com/agoncal/agoncal-application-petstore-ee6. And feel free to fork if you want to use a fancy toolkit as the front-end or show some nicer back-end integration. Some other sources of similar end-to-end applications are: • Java EE 6 Tutorial • Java EE 6 Galleria • Java EE 6 Hands-on Lab

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  • Bomb timer adventure game win32 c++ [on hold]

    - by user3491746
    I'm working on an adventure game in win32 and opengl for my 2nd year university project for class. I am pretty much finished my game but I'm stuck on the concept of how to program a timer which outputs hh : mm : ss -- but which countdown, not up. I've made a clock which counts up using vector matrices and the segxseg matrix algorithm but I cannot figure out how to make a clock (it can be simple even text using wsprintf) that counts down in that format. Can anyone possible give me an example or some literature that I can read on how to do this? Please dont suggest for me to use another environment, I've already been working here for 2 months on this game, and I'm pretty much done so i'm at no point to switch over. Can anyone show me how I can take a shot at this component of my project? Thanks a bunch! Anything that I can get is appreciated.

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  • ScheduledThreadPoolExecutor executing a wrong time because of CPU time discrepancy

    - by richs
    I'm scheduling a task using a ScheduledThreadPoolExecutor object. I use the following method: public ScheduledFuture<?> schedule(Runnable command, long delay,TimeUnit unit) and set the delay to 30 seconds (delay = 30,000 and unit=TimeUnit.MILLISECONDS). Sometimes my task occurs immediately and other times it takes 70 seconds. I believe the ScheduledThreadPoolExecutor uses CPU specific clocks. When i run tests comparing System.currentTimeMillis(), System.nanoTime() [which is CPU specific] i see the following schedule: 1272637682651ms, 7858346157228410ns execute: 1272637682667ms, 7858386270968425ns difference is 16ms but 4011374001ns (or 40,113ms) so it looks like there is discrepancy between two CPU clocks of 40 seconds How do i resolve this issue in java code? Unfortunately this is a clients machine and i can't modify their system.

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  • A 'do' statement at the end of my perl script never runs

    - by Jeremy Petzold
    In my main script, I am doing some archive manipulation. Once I have completed that, I want to run a separate script to upload my archives to and FTP server. Separately, these scripts work well. I want to add the FTP script to the end of my archive script so I only need to worry about scheduling one script to run and I want to guarantee that the first script completes it work before the FTP script is called. After looking at all the different methods to call my FTP script, I settled on 'do', however, when my do statement is at the end of the script, it never runs. When I place it in my main foreach loop, it runs fine, but it runs multiple times which I want to avoid since the FTP script can handle having multiple archives to upload. Is there something I am missing? Why does it not run? Thanks

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  • What are startups expecting when they ask you to solve a programming challenge before interviewing? [closed]

    - by Swapnil Tailor
    I have applied to couple of startups and most of them are asking to solve programming challenge before they start on the interviewing candidate. I have submitted couple of the solutions and all the time getting rejected in the initial screening. Now what I think is, they will see my coding style, algorithm and OOD concepts that I have used to solve the problem. Can you guys input more on it as what other details are taken into consideration and how can I improve my coding for getting selected. By the way, I did all my coding in either Java/Perl. EDIT I feel the biggest reason for rejection is code didn't work for couple of use cases.

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