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  • Computer becomes unreachable on lan after some time

    - by Ashfame
    I work on my laptop and ssh into my desktop. I use a lot of key based authentication for many servers for work but recently I couldn't login because ssh would pick up and try all the keys and it stops trying before ultimately falling back to password based login. So right now I am using this command: ssh -X -o PubkeyAuthentication=no [email protected] #deskto The issue is after sometime the desktop would just become unreachable from laptop. I won't be able to open its localhost through IP and today I tried ping'in it and found a weird thing. Instead of 192.168.1.4, it tries to ping 192.168.1.3 which I am sure is the root cause as it just can't reach 192.168.1.4 when its actually trying for 192.168.1.3 Ping command output: ashfame@ashfame-xps:~$ ping 192.168.1.4 PING 192.168.1.4 (192.168.1.4) 56(84) bytes of data. From 192.168.1.3 icmp_seq=1 Destination Host Unreachable From 192.168.1.3 icmp_seq=2 Destination Host Unreachable From 192.168.1.3 icmp_seq=3 Destination Host Unreachable From 192.168.1.3 icmp_seq=4 Destination Host Unreachable From 192.168.1.3 icmp_seq=5 Destination Host Unreachable From 192.168.1.3 icmp_seq=6 Destination Host Unreachable From 192.168.1.3 icmp_seq=7 Destination Host Unreachable From 192.168.1.3 icmp_seq=8 Destination Host Unreachable From 192.168.1.3 icmp_seq=9 Destination Host Unreachable ^C --- 192.168.1.4 ping statistics --- 10 packets transmitted, 0 received, +9 errors, 100% packet loss, time 9047ms pipe 3 Also the ping command message comes in multiple and not one by one. (izx answer's the weirdness I thought there was in ping command.) I did check for desktop, its local IP is still the same, so something is going on in my laptop. Any ideas? P.S. - Laptop runs Ubuntu 12.04 & Desktop runs Ubuntu 11.10 Laptop is connected through wifi to router and Desktop is connected through LAN to router. Update: Even after setting up static IP leases in router settings, I again ran into this issue.

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  • Virtual Developer Day - EMEA-friendly time

    - by Tori Wieldt
    OTN's Virtual Developer Day lets you learn about the latest technical improvements in Java without leaving your desk/couch/park bench. Watch informative tutorials on your laptop and improve your Java programming expertise and engage in live chat sessions with Java experts, all for FREE.  OTN Virtual Developer Day: Java Europe/Africa/Middle East - June 25 09:00 to 13:00 BST / 10:00 to 14:00 CEST / 13:30 to 17:30 IST / 12:00 to 16:00 MSK / 08:00 to 12:00 Corresponding UTC (GMT) After a short keynote, you can dive into one of these three tracks:  Java SE 8 Track Learn about the features scheduled for Java SE 8, including Lambda expressions, extension methods for interfaces and a new Date and Time API. Learn how to create basic apps with JavaFX.  Java EE Track Take a close look at the new functionality in Java EE 7. Get presentations and demos on JSON, WebSockets, Batch, Concurrency, JAX-RS 2, JMS 2,  Java Embedded Track Provides an introductions to the Raspberry Pi, the Keil board, ARM architecture, and how to make it all work with Java Embedded. You know Java, now really know Java. Register now!

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  • Expected time for lazy evaluation with nested functions?

    - by Matt_JD
    A colleague and I are doing a free R course, although I believe this is a more general lazy evaluation issue, and have found a scenario that we have discussed briefly and I'd like to find out the answer from a wider community. The scenario is as follows (pseudo code): wrapper => function(thing) { print => function() { write(thing) } } v = createThing(1, 2, 3) w = wrapper(v) v = createThing(4, 5, 6) w.print() // Will print 4, 5, 6 thing. v = create(7, 8, 9) w.print() // Will print 4, 5, 6 because "thing" has now been evaluated. Another similar situation is as follows: // Using the same function as above v = createThing(1, 2, 3) v = wrapper(v) w.print() // The wrapper function incestuously includes itself. Now I understand why this happens but where my colleague and I differ is on what should happen. My colleague's view is that this is a bug and the evaluation of the passed in argument should be forced at the point it is passed in so that the returned "w" function is fixed. My view is that I would prefer his option myself, but that I realise that the situation we are encountering is down to lazy evaluation and this is just how it works and is more a quirk than a bug. I am not actually sure of what would be expected, hence the reason I am asking this question. I think that function comments could express what will happen, or leave it to be very lazy, and if the coder using the function wants the argument evaluated then they can force it before passing it in. So, when working with lazy evaulation, what is the practice for the time to evaluate an argument passed, and stored, inside a function?

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  • RAID and Partitions, guidance Needed

    - by beauregarde
    Alright I have a Biostar TA790GX3A2+ Mobo 2x Seagate 750Gb Hard drive (with 2 different speeds) an X4 9750 A GeForce 9800GT and 2GB RAM Hardware Specs link text I want to configure my computer with partitions in various RAID arrays. The Partitions I know i want (disk letters are mostly for reference here) C: XP Boot D: XP Swap E: XP Run F: Games G: Data The Partitions I think I want (repeat caveat) H: small FAT for Win Legacy and DOS I: Linux J: Linux Swap K-?M?: Other Linux /whatever partitions N & O: Attic for D1 and D2 What I'd like to do, is have C: written on Disk 1 (D1),.. D: on D2,.. E: and F: striped on D1 & D2,.. G: mirrored or D1 & D2,.. I: on D2 (so i can just switch disc boot priority to open in Ubuntu),.. J: on D1,.. and H: somewhere low on D1 I am inexperienced with VMs, so i am unsure as to whether those run out of XP, or whether i need to reserve a primary partition for them. However, I think they would be preferable for testing new OS's to scheduling a partition for the same purpose. I'm also not married to XP, but -64 IS pretty important to me. QUestion Time 1) Ignoring the irrationality of it all, is such a configuration possible? If not, can some pseudo-approximation be achieved? 2) My RAID is software, isnt it? 3) How much should I short a 750GB HD? And should i use that space for my attics, or for my attics and something else, or for something else (.iso's perhaps?)? 4) if XP is striped on D1 & D2, will that interfere egregiously with my Swap writes on D2? If so, would striping both XP and Swap relieve (or at least mitigate) that issue? Should XP and Swap just be written normally on 2 different HDs? 5) Should I keep DL's and Drivers on E: (XP Run), F: (Games), or elsewhere? 6) Is 4GB enough for C:? 7) Is 30GB enough (or too much) for E:? 8) How much to reserve for the Linux and sub-Linux partitions? Also, where on the platter do you think i should put them? 9) Am I a fool to use FAT16 instead of FAT32 for H: because I'd rather run 95 than 98SE? If not, do you think 2GB or 4GB? 10) I cant predict what my Max Commit Charge will be, so recommendations for Pagefile size? 5GB? 12GB? 11) VMs, where do I run them? do they exacerbate anything? Would it be better to just emulate Linux, 95, and DOS? EC) What havent I considered that I really should? Notes: computer is mostly for playing games and watching media, though I wouldnt rule out the use of particularly blah-intensive anything.

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  • Installing XP through USB-flash disc

    - by Crazy Buddy
    I don't know whether this could be asked here... So, Pardon me for this. Probably, this is based on My laptop and a contradiction to this question asked already here... I tried to format my "government-provided" laptop (No CD-drive). I thought those IT guys are proving that they're too smart..! I have the Windows XP CD right now. I didn't like to stick with some home-made OS from our Government. So, I used another laptop to format the govt. thing and tried to install XP (As I didn't have enough bills to invest on Windows 7 or 8). Case 1: First, I allowed WinSetupFromUSB 1.0 beta 8 to deal with the flash disk. I wondered for the first time that XP text-screen appeared. Using the first part, I formatted my laptop. It started to copy files, entered into the next part, and completed the installation. I started my PC for the first time. XP splash screen appeared. Suddenly, a blue screen flashed and disappeared (I can't even read what it says). Rebooted and arrived at the screen, "Start Windows Normally". It happens and happens still - like an infinite loop :-) Case 2: Next, I used Rufus 1.2.0 to transfer files to my Flash and it screwed everything out. Even if I used Flash to boot, it arrives to the same screen "Start Windows normally". It doesn't show any response of Flash being inserted. Then I recognized that, It's simply copies everything to the flash disk. Case 3: Then, I started with Novicorp WinToFlash (giving utmost priority to this site). I booted with the disk. I entered into the first part - "Text mode". Some lines started running like that "Press F6 if you..." like that. The last thing I saw was, "Setup is starting Windows..." Suddenly a blue screen appeared like this captured one. I've a suspicion that the same screen appears again & again in first case. Man, I'm dead. Case 4: For the sake of my last hope, I used WinSetupFromUSB 0.1.1. I was shocked on arriving at a screen which says something "GRUB4DOS" like that and some commands like {command line, reboot, halt, \find menu.lst} and when I go inside those "find" options, I see "Error:15 - File not found". Googling provided some commands to mount SETUPLDR.BIN file in the "grub" thing which also proved unsuccessful... Some sites say that Factory reset uses only some function keys. A guy said that it's F11 for lenovo. Screw him. It's all a waste-of-time. But, I think SE would help me out. Is our government IT guys doin' this to me? Are they Soooo smart to spark some blue screen in front of me to freak me out? Any suggestions or new (useful) USB transferring things would be appreciated. It's very urgent. So, It'd be better if you guys pay some attention in debugging and help me out..? Thanks for your time guys :-)

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  • Sqlite3 activerecord :order => "time DESC" doesn't sort

    - by Ole Morten Amundsen
    rails 2.3.4, sqlite3 I'm trying this Production.find(:all, :conditions = ["time ?", start_time.utc], :order = "time DESC", :limit = 100) The condition works perfectly, but I'm having problems with the :order = time DESC. By chance, I discovered that it worked at Heroku (testing with heroku console), which runs PostgreSQL. However, locally, using sqlite3, new entries will be sorted after old ones, no matter what I set time to. Like this (output has been manually stripped): second entry is new: Production id: 2053939460, time: "2010-04-24 23:00:04", created_at: "2010-04-24 23:00:05" Production id: 2053939532, time: "2010-04-25 10:00:00", created_at: "2010-04-27 05:58:30" Production id: 2053939461, time: "2010-04-25 00:00:04", created_at: "2010-04-25 00:00:04" Production id: 2053939463, time: "2010-04-25 01:00:04", created_at: "2010-04-25 01:00:04" Seems like it sorts on the primary key, id, not time. Note that the query works fine on heroku, returning a correctly ordered list! I like sqlite, it's so KISS, I hope you can help me... Any suggestions?

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  • Add time to a Date object in javascript

    - by baiano
    I am trying to add time to a Date object in javascript but am not getting the results that I am expecting. I am trying to pull a timer off of the page and add it to the current time to get the unix timestamp value of when the timer will hit zero. The time on the page is displayed as " HH:MM:SS ". This is what I have: time=getTimerText.split(":"); seconds=(time[0]*3600+time[1]*60+time[2])*1000; to convert the time into milliseconds. fDate=new Date(); fDate.setTime(fDate.getTime()+seconds); add the milliseconds to the javascript timestamp alert(Math.round(fDate.getTime() / 1000)); convert the javascript timestamp to a unix timestamp Since the timer is counting down I should get the same result every time i run the script, but I don't. Can anyone see what I might be doing wrong here?

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  • Web Application : How to upload multiple images at a time

    - by SAMIR BHOGAYTA
    //First add image control into the web form how many you want to upload images at a time //Add one button //Write the below code into the button_click event if (FileUpload1.HasFile) { string imagefile = FileUpload1.FileName; if (CheckFileType(imagefile) == true) { Random rndob = new Random(); int db = rndob.Next(1, 100); filename = System.IO.Path.GetFileNameWithoutExtension(imagefile) + db.ToString() + System.IO.Path.GetExtension(imagefile); String FilePath = "images/" + filename; FileUpload1.SaveAs(Server.MapPath(FilePath)); objimg.ImageName = filename; Image1(); if (Session["imagecount"].ToString() == "1") { Img1.ImageUrl = FilePath; ViewState["img1"] = FilePath; } else if (Session["imagecount"].ToString() == "2") { Img1.ImageUrl = ViewState["img1"].ToString(); Img2.ImageUrl = FilePath; ViewState["img2"] = FilePath; } else if (Session["imagecount"].ToString() == "3") { Img1.ImageUrl = ViewState["img1"].ToString(); Img2.ImageUrl = ViewState["img2"].ToString(); Img3.ImageUrl = FilePath; ViewState["img3"] = FilePath; } else if (Session["imagecount"].ToString() == "4") { Img1.ImageUrl = ViewState["img1"].ToString(); Img2.ImageUrl = ViewState["img2"].ToString(); Img3.ImageUrl = ViewState["img3"].ToString(); Img4.ImageUrl = FilePath; ViewState["img4"] = FilePath; } else if (Session["imagecount"].ToString() == "5") { Img1.ImageUrl = ViewState["img1"].ToString(); Img2.ImageUrl = ViewState["img2"].ToString(); Img3.ImageUrl = ViewState["img3"].ToString(); Img4.ImageUrl = ViewState["img4"].ToString(); Img5.ImageUrl = FilePath; ViewState["img5"] = FilePath; } } } //execption handling else { lblErrMsg.Visible = true; lblErrMsg.Text = ""; lblErrMsg.Text = "please select a file"; } } //if file extension belongs to these list then only allowed public bool CheckFileType(string filename) { string ext; ext = System.IO.Path.GetExtension(filename); switch (ext.ToLower()) { case ".gif": return true; case ".jpeg": return true; case ".jpg": return true; case ".bmp": return true; case ".png": return true; default: return false; } }

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  • WPF TextBlock refresh in real time

    - by TheOnlyBrien
    I'm new to C#, in fact, this is one of the first projects I've tried to start on my own. I am curious why the TextBlock will not refresh with the following code? The WPF window does not even show up when I add the "while" loop to the code. I just want this to have a real time display of the days since I was born. Please help me out or give me constructive direction. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace daysAliveWPF { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); DateTime myBirthday = new DateTime(1984, 01, 19); while (true) { TimeSpan daysAlive = DateTime.Now.Subtract(myBirthday); MyTextBlock.Text = daysAlive.TotalDays.ToString(); } } } } Similar code has worked in a Console Window application, so I don't understand what's going on here. Console Application code snip that did work is: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DisplayRealTime { class Program { static void Main(string[] args) { DateTime myBirthday = new DateTime(1984, 06, 19); while (true) { TimeSpan daysAlive = DateTime.Now.Subtract(myBirthday); Console.Write("\rTotal Days Alive: {0}", daysAlive.TotalDays.ToString(".#####")); } } } } Thank you!

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  • Time passage arithmetic explanation

    - by Cyber Axe
    I ported this from http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5 some time ago. However i'm now wanting to modify it for the purpose of changing it from floating point to fixed point maths for enhanced efficiency (for those who are going to talk about premature optimization and what not, i want to have my entire engine in fixed point both as a learning process for me and so i can port code more easily to systems in the future that dont have native floating points such as arm cpus) My initial conversion to fixed points just resulted in the cycling stuck on either the first or last frame of cycling. Plus it would be nice to understand better how it works so i can add more options and so forth in the future, my maths however sucks and the comments are limited so i don't really know how the maths work for determining the frame it shoud use (cycleAmount) I was also a beginner when i ported it as i had no idea between floating points and integers and what not. So in summary my question is, can anyone give an explination of the arithmatic used for determining the cycleAmount (which determings the "frame" of the cycle) This is the working floating point maths version of the code: public final void cycle(Colour[] sourceColours, double timeNow, double speedAdjust) { // Cycle all animated colour ranges in palette based on timestamp. sourceColours = sourceColours.clone(); int cycleSize; double cycleRate; double cycleAmount; Cycle cycle; for (int i = 0, len = cycles.length; i < len; ++i) { cycle = cycles[i]; cycleSize = (cycle.HIGH - cycle.LOW) + 1; cycleRate = cycle.RATE / (int) (CYCLE_SPEED / speedAdjust); cycleAmount = 0; if (cycle.REVERSE < 3) { // Standard Cycle cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize); if (cycle.REVERSE < 1) { cycleAmount = cycleSize - cycleAmount; // If below 1 make sure its not reversed. } } else if (cycle.REVERSE == 3) { // Ping-Pong cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize << 1); if (cycleAmount >= cycleSize) { cycleAmount = (cycleSize * 2) - cycleAmount; } } else if (cycle.REVERSE < 6) { // Sine Wave cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize); cycleAmount = Math.sin((cycleAmount * 3.1415926 * 2) / cycleSize) + 1; if (cycle.REVERSE == 4) { cycleAmount *= (cycleSize / 4); } else if (cycle.REVERSE == 5) { cycleAmount *= (cycleSize >> 1); } } if (cycle.REVERSE == 2) { reverseColours(sourceColours, cycle); } if (USE_BLEND_SHIFT) { blendShiftColours(sourceColours, cycle, cycleAmount); } else { shiftColours(sourceColours, cycle, cycleAmount); } if (cycle.REVERSE == 2) { reverseColours(sourceColours, cycle); } } colours = sourceColours; } // This utility function allows for variable precision floating point modulus. private double DFLOAT_MOD(final double d, final double b) { return (Math.floor(d * PRECISION) % Math.floor(b * PRECISION)) / PRECISION; }

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  • Smooth animation when using fixed time step

    - by sythical
    I'm trying to implement the game loop where the physics is independent from rendering but my animation isn't as smooth as I would like it to be and it seems to periodically jump. Here is my code: // alpha is used for interpolation double alpha = 0, counter_old_time = 0; double accumulator = 0, delta_time = 0, current_time = 0, previous_time = 0; unsigned frame_counter = 0, current_fps = 0; const unsigned physics_rate = 40, max_step_count = 5; const double step_duration = 1.0 / 40.0, accumulator_max = step_duration * 5; // information about the circ;e (position and velocity) int old_pos_x = 100, new_pos_x = 100, render_pos_x = 100, velocity_x = 60; previous_time = al_get_time(); while(true) { current_time = al_get_time(); delta_time = current_time - previous_time; previous_time = current_time; accumulator += delta_time; if(accumulator > accumulator_max) { accumulator = accumulator_max; } while(accumulator >= step_duration) { if(new_pos_x > 1330) velocity_x = -15; else if(new_pos_x < 70) velocity_x = 15; old_pos_x = new_pos_x; new_pos_x += velocity_x; accumulator -= step_duration; } alpha = accumulator / static_cast<double>(step_duration); render_pos_x = old_pos_x + (new_pos_x - old_pos_x) * alpha; al_clear_to_color(al_map_rgb(20, 20, 40)); // clears the screen al_draw_textf(font, al_map_rgb(255, 255, 255), 20, 20, 0, "current_fps: %i", current_fps); // print fps al_draw_filled_circle(render_pos_x, 400, 15, al_map_rgb(255, 255, 255)); // draw circle // I've added this to test how the program will behave when rendering takes // considerably longer than updating the game. al_rest(0.008); al_flip_display(); // swaps the buffers frame_counter++; if(al_get_time() - counter_old_time >= 1) { current_fps = frame_counter; frame_counter = 0; counter_old_time = al_get_time(); } } I have added a pause during the rendering part because I wanted to see how the code would behave when a lot of rendering is involved. Removing it makes the animation smooth but then I'll have to make sure that I don't let the frame rate drop too much and that doesn't seem like a good solution. I've been trying to fix this for a week and have had no luck so I'd be very grateful if someone can read through my code. Thank you! Edit: I added the following code to work out the actual velocity (pixels per second) of the ball each time the ball is rendered and surprisingly it's not constant so I'm guessing that's the issue. I'm not sure why it's not constant. alpha = accumulator / static_cast<double>(step_duration); render_pos_x = old_pos_x + (new_pos_x - old_pos_x) * alpha; cout << (render_pos_x - old_render_pos) / delta_time << endl; old_render_pos = render_pos_x;

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  • Coordinate based travel through multi-line path over elapsed time

    - by Chris
    I have implemented A* Path finding to decide the course of a sprite through multiple waypoints. I have done this for point A to point B locations but am having trouble with multiple waypoints, because on slower devices when the FPS slows and the sprite travels PAST a waypoint I am lost as to the math to switch directions at the proper place. EDIT: To clarify my path finding code is separate in a game thread, this onUpdate method lives in a sprite like class which happens in the UI thread for sprite updating. To be even more clear the path is only updated when objects block the map, at any given point the current path could change but that should not affect the design of the algorithm if I am not mistaken. I do believe all components involved are well designed and accurate, aside from this piece :- ) Here is the scenario: public void onUpdate(float pSecondsElapsed) { // this could be 4x speed, so on slow devices the travel moved between // frames could be very large. What happens with my original algorithm // is it will start actually doing circles around the next waypoint.. pSecondsElapsed *= SomeSpeedModificationValue; final int spriteCurrentX = this.getX(); final int spriteCurrentY = this.getY(); // getCoords contains a large array of the coordinates to each waypoint. // A waypoint is a destination on the map, defined by tile column/row. The // path finder converts these waypoints to X,Y coords. // // I.E: // Given a set of waypoints of 0,0 to 12,23 to 23, 0 on a 23x23 tile map, each tile // being 32x32 pixels. This would translate in the path finder to this: // -> 0,0 to 12,23 // Coord : x=16 y=16 // Coord : x=16 y=48 // Coord : x=16 y=80 // ... // Coord : x=336 y=688 // Coord : x=336 y=720 // Coord : x=368 y=720 // // -> 12,23 to 23,0 -NOTE This direction change gives me trouble specifically // Coord : x=400 y=752 // Coord : x=400 y=720 // Coord : x=400 y=688 // ... // Coord : x=688 y=16 // Coord : x=688 y=0 // Coord : x=720 y=0 // // The current update index, the index specifies the coordinate that you see above // I.E. final int[] coords = getCoords( 2 ); -> x=16 y=80 final int[] coords = getCoords( ... ); // now I have the coords, how do I detect where to set the position? The tricky part // for me is when a direction changes, how do I calculate based on the elapsed time // how far to go up the new direction... I just can't wrap my head around this. this.setPosition(newX, newY); }

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  • Real-Time Multi-User Gaming Platform

    - by Victor Engel
    I asked this question at Stack Overflow but was told it's more appropriate here, so I'm posting it again here. I'm considering developing a real-time multi-user game, and I want to gather some information about possibilities before I do some real development. I've thought about how best to ask the question, and for simplicity, the best way that occurred to me was to make an analogy to the field (or playground) game darebase. In the field game of darebase, there are two or more bases. To start, there is one team on each base. The game is a fancy game of tag. When two people meet out in the field, the person who left his base most recently timewise captures the other person. They then return to that person's base. Play continues until everyone is part of the same team. So, analogizing this to an online computer game, let's suppose there are an indefinite number of bases. When a person starts up the game, he has a team that is located at, for example, his current GPS coordinates. It could be a virtual world, but for sake of argument, let's suppose the virtual world corresponds to the player's actual GPS coordinates. The game software then consults the database to see where the closest other base is that is online, and the two teams play their game of virtual tag. Note that the user of the other base could have a different base than the one run by the current user as the closest base to him, in which case, he would be in two simultaneous battles, one with each base. When they go offline, the state of their players is saved on a server somewhere. Game logic calls for the players to have some automaton-logic of some sort, so they can fend for themselves in a limited way using basic rules, until their user goes online again. The user doesn't control the players' movements directly, but issues general directives that influence the players' movement logic. I think this analogy is good enough to frame my question. What sort of platforms are available to develop this sort of game? I've been looking at smartfoxserver, but I'm not convinced yet that it is the best option or even that it will work at all. One possibility, of course, would be to roll out my own web server, but I'd rather not do that if there is an existing service out there already that I could tap into. I will be developing for iOS devices at first. So any suggestions would be greatly appreciated. I think I need to establish the architecture first before proceeding with this project. Note that darbase is not the game I intend to implement, but, upon reflection, that might not be a bad idea either.

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  • Indefinite loops where the first time is different

    - by George T
    This isn't a serious problem or anything someone has asked me to do, just a seemingly simple thing that I came up with as a mental exercise but has stumped me and which I feel that I should know the answer to already. There may be a duplicate but I didn't manage to find one. Suppose that someone asked you to write a piece of code that asks the user to enter a number and, every time the number they entered is not zero, says "Error" and asks again. When they enter zero it stops. In other words, the code keeps asking for a number and repeats until zero is entered. In each iteration except the first one it also prints "Error". The simplest way I can think of to do that would be something like the folloing pseudocode: int number = 0; do { if(number != 0) { print("Error"); } print("Enter number"); number = getInput(); }while(number != 0); While that does what it's supposed to, I personally don't like that there's repeating code (you test number != 0 twice) -something that should generally be avoided. One way to avoid this would be something like this: int number = 0; while(true) { print("Enter number"); number = getInput(); if(number == 0) { break; } else { print("Error"); } } But what I don't like in this one is "while(true)", another thing to avoid. The only other way I can think of includes one more thing to avoid: labels and gotos: int number = 0; goto question; error: print("Error"); question: print("Enter number"); number = getInput(); if(number != 0) { goto error; } Another solution would be to have an extra variable to test whether you should say "Error" or not but this is wasted memory. Is there a way to do this without doing something that's generally thought of as a bad practice (repeating code, a theoretically endless loop or the use of goto)? I understand that something like this would never be complex enough that the first way would be a problem (you'd generally call a function to validate input) but I'm curious to know if there's a way I haven't thought of.

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  • Using elapsed time for SlowMo in XNA

    - by Dave Voyles
    I'm trying to create a slow-mo effect in my pong game so that when a player is a button the paddles and ball will suddenly move at a far slower speed. I believe my understanding of the concepts of adjusting the timing in XNA are done, but I'm not sure of how to incorporate it into my design exactly. The updates for my bats (paddles) are done in my Bat.cs class: /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } While the rest of my game updates are done in my GameplayScreen.cs class (I'm using the XNA game state management sample) Class GameplayScreen { ........... bool slow; .......... public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) base.Update(gameTime, otherScreenHasFocus, false); if (IsActive) { // SlowMo Stuff Elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; if (Slowmo) Elapsed *= .8f; MoveTimer += Elapsed; double elapsedTime = gameTime.ElapsedGameTime.TotalMilliseconds; if (Keyboard.GetState().IsKeyDown(Keys.Up)) slow = true; else if (Keyboard.GetState().IsKeyDown(Keys.Down)) slow = false; if (slow == true) elapsedTime *= .1f; // Updating bat position leftBat.UpdatePosition(ball); rightBat.UpdatePosition(ball); // Updating the ball position ball.UpdatePosition(); and finally my fixed time step is declared in the constructor of my Game1.cs Class: /// <summary> /// The main game constructor. /// </summary> public Game1() { IsFixedTimeStep = slow = false; } So my question is: Where do I place the MoveTimer or elapsedTime, so that my bat will slow down accordingly?

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  • Developer career feeling like going back in time every new job [closed]

    - by komediant
    Is there a good category for this question? My background is bachelor in ICT and for a hobby I am programming already since I was around twelve I think. Started with QBasic, Pascal, C, Java et cetera. Currently I am working for about eight/nine years. Half academics/medical and half company world. A few years ago I started with frameworks and I began with Grails (underlying Spring/Hibernate), which was a heavenly job, very productive and no hassle. My previous job I developed in pure Spring/Hibernate Java, which was a bit more writing annotations and XML and no conventions like Grails. But still, I did like Spring/Hibernate a lot and the professional setup with a developmentstreet, versioning, Jenkins/Sonar, log4j and a good IDE like IntellIJ. It felt quite 'clear' and organised, although I knew Grails which felt a bit more productive. But...at my current job almost half the code is pure servlet, hard coded JDBC (connections handled by yourself), scriptlets in all JSP pages, no service layer, no versioning, no Maven, HTML in DAO-layer, JAR-hell, no hot swap deployment locally, every change you have to deploy and hope it works fine on the server. All local development needs ugly scriptlet tags to check which environment it is running. Et cetera. Now and then developers work over in the evening - I don't - and still lots of issues are not solved and new projects are waiting. I hear the developers complaining, but somehow they feel like what they have now is "advanced" or they are in a sort of comfore zone. The lead developer seems open for new things, but half of the times he says he can implement MVC-framework features himself instead of using what is already out there. So in short, I currently feel like I miss all the modern framework techniques and that the company is going so slow forward. I just work here for two months now. What I do now is also code some partially ugly stuff, but it goes in completely into my nature and I feel uncomfortable with it. Coding something takes long(er) than estimated and my manager complains about why it takes so long and I feel ashamed for myself needing so much time. Where I was used to just writing a query I now build up whole try catch methods. My manager knows my complaints and the developers do so too. There will come a meeting to line out plans for 2013 on technology and the issues I and the company are facing. I am not looking for another job yet, it's close to wehre I live and the economy is fragile. Does anyone else have had this kind of career, like feeling going backwards witch technology? And how did you cope with it?

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  • Why does ffmpeg stop randomly in the middle of a process?

    - by acidzombie24
    ffmpeg feels like its taking a long time. I then look at my output file and i see it stops between 6 and 8mbs. A fully encoded file is about 14mb. Why does ffmpeg stop? My code locks up on StandardOutput.ReadToEnd();. I had to kill the process (after seeing it not move for more then 10 seconds when i see it update every second previously) then i get the results of stdout and err. stdout is "" stderr is below. The output msg shows the filesize ended. I also see a drop in my CPU usage when it stops. I copyed the argument from visual studios. CD to the same working directory and ran the cmd (bin/ffmpeg) and pasted the argument. It was able to complete. int soundProcess(string infn, string outfn) { string aa, aa2; aa = aa2 = "DEAD"; var app = new Process(); app.StartInfo.UseShellExecute = false; app.StartInfo.RedirectStandardOutput = true; app.StartInfo.RedirectStandardError = true; //*/ app.StartInfo.FileName = @"bin\ffmpeg.exe"; app.StartInfo.Arguments = string.Format(@"-i ""{0}"" -ab 192k -y {2} ""{1}""", infn, outfn, param); app.Start(); try { app.PriorityClass = ProcessPriorityClass.BelowNormal; } catch (Exception ex) { if (!Regex.IsMatch(ex.Message, @"Cannot process request because the process .*has exited")) throw ex; } aa = app.StandardOutput.ReadToEnd(); aa2 = app.StandardError.ReadToEnd(); app.WaitForExit(); if (aa2.IndexOf("could not find codec parameters") != -1) return 1; else if (aa == "DEAD" || aa2 == "DEAD") return -1; else if (aa2.Length != 0) return -2; else return 0; } The output of stderr. stdout is empty. FFmpeg version SVN-r15815, Copyright (c) 2000-2008 Fabrice Bellard, et al. configuration: --enable-memalign-hack --enable-postproc --enable-swscale --enable-gpl --enable-libfaac --enable-libfaad --enable-libgsm --enable-libmp3lame --enable-libvorbis --enable-libtheora --enable-libx264 --enable-libxvid --disable-ffserver --disable-vhook --enable-avisynth --enable-pthreads libavutil 49.12. 0 / 49.12. 0 libavcodec 52. 3. 0 / 52. 3. 0 libavformat 52.23. 1 / 52.23. 1 libavdevice 52. 1. 0 / 52. 1. 0 libswscale 0. 6. 1 / 0. 6. 1 libpostproc 51. 2. 0 / 51. 2. 0 built on Nov 13 2008 10:28:29, gcc: 4.2.4 (TDM-1 for MinGW) Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\dev\src\trunk\prjname\prjname\App_Data/temp/m/o/6304266424778814852': Duration: 00:12:53.36, start: 0.000000, bitrate: 154 kb/s Stream #0.0(und): Audio: aac, 44100 Hz, stereo, s16 Output #0, ipod, to 'C:\dev\src\trunk\prjname\prjname\App_Data\temp\m\o\2.m4a': Stream #0.0(und): Audio: libfaac, 44100 Hz, stereo, s16, 192 kb/s Stream mapping: Stream #0.0 -> #0.0 Press [q] to stop encoding size= 87kB time=4.74 bitrate= 150.7kbits/s size= 168kB time=9.06 bitrate= 151.9kbits/s size= 265kB time=14.28 bitrate= 151.8kbits/s size= 377kB time=20.29 bitrate= 152.1kbits/s size= 487kB time=26.22 bitrate= 152.1kbits/s size= 594kB time=32.02 bitrate= 152.1kbits/s size= 699kB time=37.64 bitrate= 152.1kbits/s size= 808kB time=43.54 bitrate= 152.0kbits/s size= 930kB time=50.09 bitrate= 152.2kbits/s size= 1058kB time=57.05 bitrate= 152.0kbits/s size= 1193kB time=64.23 bitrate= 152.1kbits/s size= 1329kB time=71.63 bitrate= 152.0kbits/s size= 1450kB time=78.16 bitrate= 152.0kbits/s size= 1578kB time=85.05 bitrate= 152.0kbits/s size= 1706kB time=92.00 bitrate= 152.0kbits/s size= 1836kB time=98.94 bitrate= 152.0kbits/s size= 1971kB time=106.25 bitrate= 151.9kbits/s size= 2107kB time=113.57 bitrate= 152.0kbits/s size= 2214kB time=119.33 bitrate= 152.0kbits/s size= 2345kB time=126.39 bitrate= 152.0kbits/s size= 2479kB time=133.56 bitrate= 152.0kbits/s size= 2611kB time=140.76 bitrate= 152.0kbits/s size= 2745kB time=147.91 bitrate= 152.1kbits/s size= 2880kB time=155.20 bitrate= 152.0kbits/s size= 3013kB time=162.40 bitrate= 152.0kbits/s size= 3146kB time=169.58 bitrate= 152.0kbits/s size= 3277kB time=176.61 bitrate= 152.0kbits/s size= 3412kB time=183.90 bitrate= 152.0kbits/s size= 3540kB time=190.80 bitrate= 152.0kbits/s size= 3670kB time=197.81 bitrate= 152.0kbits/s size= 3805kB time=205.08 bitrate= 152.0kbits/s size= 3932kB time=211.93 bitrate= 152.0kbits/s size= 4052kB time=218.38 bitrate= 152.0kbits/s size= 4171kB time=224.82 bitrate= 152.0kbits/s size= 4277kB time=230.55 bitrate= 152.0kbits/s size= 4378kB time=235.96 bitrate= 152.0kbits/s size= 4486kB time=241.79 bitrate= 152.0kbits/s size= 4592kB time=247.50 bitrate= 152.0kbits/s size= 4698kB time=253.21 bitrate= 152.0kbits/s size= 4804kB time=258.95 bitrate= 152.0kbits/s size= 4906kB time=264.41 bitrate= 152.0kbits/s size= 5012kB time=270.09 bitrate= 152.0kbits/s size= 5118kB time=275.85 bitrate= 152.0kbits/s size= 5234kB time=282.10 bitrate= 152.0kbits/s size= 5331kB time=287.39 bitrate= 151.9kbits/s size= 5445kB time=293.55 bitrate= 152.0kbits/s size= 5555kB time=299.40 bitrate= 152.0kbits/s size= 5665kB time=305.37 bitrate= 152.0kbits/s size= 5766kB time=310.80 bitrate= 152.0kbits/s size= 5876kB time=316.70 bitrate= 152.0kbits/s size= 5984kB time=322.50 bitrate= 152.0kbits/s size= 6094kB time=328.49 bitrate= 152.0kbits/s size= 6212kB time=334.76 bitrate= 152.0kbits/s size= 6327kB time=340.99 bitrate= 152.0kbits/s

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  • SCCM 2012 unable to update boot images with pxe enabled

    - by Adam
    we are fighting an error in sccm 2012. When we attempt to distribute boot images (after selecting the pxe option) we receive an error that the pxe image cannot be expanded (distmgr log). Can you give us any direction on what to try or attempt in this scenario? We only have one dp in our environment at the moment, however we have found that by creating another dp on a different server we don’t have this problem. However we really need the primary site to be a dp. We have tried: Removing and reinstalling the dp Removing and reinstalling the WDS Reinstalled the OS ... ouch Reinstalled SQL We even attempted to manually mount these wims in the remote install folder, no luck... And we have been working on this for days... Any and all help is appreciated! Our log is below Thank you very much, Small Town IT guy Attempting to add or update a package on a distribution point. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) The distribution point is on the siteserver and the package is a content type package. There is nothing to be copied over. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) STATMSG: ID=2342 SEV=I LEV=M SOURCE="SMS Server" COMP="SMS_DISTRIBUTION_MANAGER" SYS=OURSERVER.ourdomain.cc.ia.us SITE=IVC PID=3600 TID=6924 GMTDATE=Fri Jun 22 19:49:41.559 2012 ISTR0="Boot image (x86)" ISTR1="["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\" ISTR2="" ISTR3="" ISTR4="" ISTR5="" ISTR6="" ISTR7="" ISTR8="" ISTR9="" NUMATTRS=2 AID0=400 AVAL0="IVC00001" AID1=404 AVAL1="["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\" SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) The current user context will be used for connecting to ["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) No network connection is needed to ["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\ as this is the local machine. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) Signature share exists on distribution point path \OURSERVER.ourdomain.cc.ia.us\SMSSIG$ SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) Ignoring drive C:. File C:\NO_SMS_ON_DRIVE.SMS exists. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) user(NT AUTHORITY\SYSTEM) runing application(SMS_DISTRIBUTION_MANAGER) from machine (OURSERVER.ourdomain.cc.ia.us) is submitting SDK changes from site(IVC) SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) Share SMSPKGD$ exists on distribution point \OURSERVER.ourdomain.cc.ia.us\SMSPKGD$ SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) Creating, reading and or updating Operations Management server role registry keys for a Distribution Point ... SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) user(NT AUTHORITY\SYSTEM) runing application(SMS_DISTRIBUTION_MANAGER) from machine (OURSERVER.ourdomain.cc.ia.us) is submitting SDK changes from site(IVC) SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) Creating, reading or updating IIS registry key for a distribution point. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) IISPortsList in the SCF is "80". SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) IISSSLPortsList in the SCF is "443". SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) IISWebSiteName in the SCF is "". SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) IISSSLState in the SCF is 224. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:41 PM 6924 (0x1B0C) Virtual Directory SMS_DP_SMSPKG$ for the physical path F:\SCCMContentLib already exists. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) STATMSG: ID=2375 SEV=I LEV=M SOURCE="SMS Server" COMP="SMS_DISTRIBUTION_MANAGER" SYS=OURSERVER.ourdomain.cc.ia.us SITE=IVC PID=3600 TID=6924 GMTDATE=Fri Jun 22 19:49:42.058 2012 ISTR0="["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\" ISTR1="" ISTR2="" ISTR3="" ISTR4="" ISTR5="" ISTR6="" ISTR7="" ISTR8="" ISTR9="" NUMATTRS=1 AID0=404 AVAL0="["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\" SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) Creating, reading or updating IIS registry key for a distribution point. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) IISPortsList in the SCF is "80". SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) IISSSLPortsList in the SCF is "443". SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) IISWebSiteName in the SCF is "". SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) IISSSLState in the SCF is 224. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) Virtual Directory SMS_DP_SMSSIG$ for the physical path D:\SMSSIG$ already exists. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) STATMSG: ID=2375 SEV=I LEV=M SOURCE="SMS Server" COMP="SMS_DISTRIBUTION_MANAGER" SYS=OURSERVER.ourdomain.cc.ia.us SITE=IVC PID=3600 TID=6924 GMTDATE=Fri Jun 22 19:49:42.105 2012 ISTR0="["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\" ISTR1="" ISTR2="" ISTR3="" ISTR4="" ISTR5="" ISTR6="" ISTR7="" ISTR8="" ISTR9="" NUMATTRS=1 AID0=404 AVAL0="["Display=\OURSERVER.ourdomain.cc.ia.us\"]MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\" SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) user(NT AUTHORITY\SYSTEM) runing application(SMS_DISTRIBUTION_MANAGER) from machine (OURSERVER.ourdomain.cc.ia.us) is submitting SDK changes from site(IVC) SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) RDC:Successfully created package signature file from \?\F:\SMSPKGSIG\IVC00001.3 to \OURSERVER.ourdomain.cc.ia.us\SMSSIG$\IVC00001.3.tar SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) Setting permissions on file MSWNET:["SMS_SITE=IVC"]\OURSERVER.ourdomain.cc.ia.us\SMSSIG$\IVC00001.3.tar. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) ExpandPXEImage: IVC00001, 1024 SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) CContentDefinition::GetFileProperties failed; 0x80070003 SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) CContentDefinition::TotalFileSizes failed; 0x80070003 SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) ExpandPXEImage failed; 0x80070003 SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) Error occurred. Performing error cleanup prior to returning. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 6924 (0x1B0C) DP thread with array index 0 ended. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) DP thread with thread handle 00000000000013A4 and thread ID 6924 ended. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) Updating package info for package IVC00001 SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) Package IVC00001 does not have a preferred sender. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) The package and/or program properties for package IVC00001 have not changed, need to determine which site(s) need updated package info. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) StoredPkgVersion (3) of package IVC00001. StoredPkgVersion in database is 3. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) SourceVersion (3) of package IVC00001. SourceVersion in database is 3. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) STATMSG: ID=2302 SEV=E LEV=M SOURCE="SMS Server" COMP="SMS_DISTRIBUTION_MANAGER" SYS=OURSERVER.ourdomain.cc.ia.us SITE=IVC PID=3600 TID=4492 GMTDATE=Fri Jun 22 19:49:42.292 2012 ISTR0="Boot image (x86)" ISTR1="IVC00001" ISTR2="" ISTR3="" ISTR4="" ISTR5="" ISTR6="" ISTR7="" ISTR8="" ISTR9="" NUMATTRS=1 AID0=400 AVAL0="IVC00001" SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) Failed to process package IVC00001 after 0 retries, will retry 100 more times SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C) Exiting package processing thread. SMS_DISTRIBUTION_MANAGER 6/22/2012 2:49:42 PM 4492 (0x118C)

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  • PXE-E32 TFTP Open Timeout While Attempting to PXE Boot from Windows Deployment Services

    - by bschafer
    I'm running Windows Deployment Services on Windows Server 2008 R2 on top of an ESX 4.0 box. This is the only function of this VM instance, although it had previously functioned as an AD Domain Controller. My DHCP server is running on our primary Domain Controller, which is also Server 2008 R2, but running on metal. Everything was working perfectly until we recently had our backup generator fail during a power outage, causing all of our servers and networking equipment to lose power for a period of time. When we brought all of our equipment back up, everything was working as expected except for WDS. Our network is split up into several different vlans. Now, depending on which vlan the client computer is on, it's behaving differently when attempting to PXE boot into WDS. Our servers are located on the 10.55.x.x vlan, which, due to the nature of it, has no DHCP server active in it. The first computer we plugged in happened to be in the 10.99.x.x vlan, which is supposed to be reserved for network management devices (i.e. switches), but we've been using it occasionally otherwise. That computer gave us PXE-E11 ARP Timeout errors. When we moved to a different computer on the 10.19.x.x vlan (for general purpose use), it finally gets an IP from DHCP, but it presents us with a very stumping PXE-E32 TFTP Open Timeout error. Before the power outage, it didn't matter which vlan a device was on; it would PXE boot and image just fine. I've made no changes to anything server-side. Everything is configured exactly the same way it was on my WDS and DHCP servers as before the power outage. I've tried several different computers, including different models. All of this, combined with the quirky behavior depending on the vlan, makes me think something went wrong in one or more of our switches, probably because of the power outage. Unfortunately, I'm no network guy, and I know very little about how to configure our switches properly. Is this an issue with switches, etc? If so, how can I fix it? Is there some magical option I'm not aware of? Does anybody out there have any hunches? I've pretty much exhausted my ideas. Our main switch is an HP Procurve 5406. We also have 3x HP Procurve 4208 switches. The ESX Server is an HP ProLiant DL380 G6. The WDS VM is currently using the VMXNET3 network adaptor, but we've also tried the E1000 adaptor.

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  • System Rescue CD on multiboot usb not working

    - by darkfeline
    I have a multiboot usb with System Rescue CD and GRUB2 on it. When I try to boot it, it tries to find systemrescuecd/sysrcd.dat, attempts to mount /dev/sr0 and all the partitions on /dev/sda before declaring cannot find systemrescuecd/sysrcd.dat on devices and dumping me onto a primitive shell. The relevant entries in grub.cfg: menuentry "SystemRescueCd 32bit" { linux /systemrescuecd/isolinux/rescuecd rootfs=/systemrescuecd subdir=systemrescuecd dostartx setkmap=us initrd /systemrescuecd/isolinux/initram.igz } menuentry "SystemRescueCd 64bit" { linux /systemrescuecd/isolinux/rescue64 rootfs=/systemrescuecd subdir=systemrescuecd dostartx setkmap=us initrd /systemrescuecd/isolinux/initram.igz } I think the problem is that System Rescue CD cannot see /dev/sdb, which is my usb, but I don't know where to begin to fix it. If it helps, I set up my USB with a utility called MultiSystem, which is like MultiISO for Linux.

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  • Where is vmlinux on my Ubuntu installation?

    - by Jason Baker
    I'm trying to work with starting up oprofile, and I'm running into a problem at this step: opcontrol --vmlinux=/path/to/vmlinux Ubuntu has no package called vmlinux, and when I do a locate vmlinux, I get a lot of files: /usr/src/linux-headers-2.6.28-14/arch/h8300/boot/compressed/vmlinux.lds /usr/src/linux-headers-2.6.28-14/arch/m68k/kernel/vmlinux-std.lds /usr/src/linux-headers-2.6.28-14/arch/m68k/kernel/vmlinux-sun3.lds /usr/src/linux-headers-2.6.28-14/arch/mn10300/boot/compressed/vmlinux.lds /usr/src/linux-headers-2.6.28-14/arch/sh/boot/compressed/vmlinux_64.lds /usr/src/linux-headers-2.6.28-14/arch/x86/boot/compressed/vmlinux_32.lds /usr/src/linux-headers-2.6.28-14/arch/x86/boot/compressed/vmlinux_64.lds /usr/src/linux-headers-2.6.28-14/include/asm-generic/vmlinux.lds.h /usr/src/linux-headers-2.6.28-15/arch/h8300/boot/compressed/vmlinux.lds /usr/src/linux-headers-2.6.28-15/arch/m68k/kernel/vmlinux-std.lds /usr/src/linux-headers-2.6.28-15/arch/m68k/kernel/vmlinux-sun3.lds /usr/src/linux-headers-2.6.28-15/arch/mn10300/boot/compressed/vmlinux.lds /usr/src/linux-headers-2.6.28-15/arch/sh/boot/compressed/vmlinux_64.lds /usr/src/linux-headers-2.6.28-15/arch/x86/boot/compressed/vmlinux_32.lds /usr/src/linux-headers-2.6.28-15/arch/x86/boot/compressed/vmlinux_64.lds /usr/src/linux-headers-2.6.28-15/include/asm-generic/vmlinux.lds.h /usr/src/linux-headers-2.6.28-16/arch/h8300/boot/compressed/vmlinux.lds /usr/src/linux-headers-2.6.28-16/arch/m68k/kernel/vmlinux-std.lds /usr/src/linux-headers-2.6.28-16/arch/m68k/kernel/vmlinux-sun3.lds /usr/src/linux-headers-2.6.28-16/arch/mn10300/boot/compressed/vmlinux.lds /usr/src/linux-headers-2.6.28-16/arch/sh/boot/compressed/vmlinux_64.lds /usr/src/linux-headers-2.6.28-16/arch/x86/boot/compressed/vmlinux_32.lds /usr/src/linux-headers-2.6.28-16/arch/x86/boot/compressed/vmlinux_64.lds /usr/src/linux-headers-2.6.28-16/include/asm-generic/vmlinux.lds.h Which one of these is the one I'm looking for?

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  • PXE Boot Fedora 17 Error

    - by DrifterDave
    When trying to boot into the latest Fedora 17 cd via PXE, I am presented with the following error: PXE dracut: fatal: no or empty root= argument So, I added a root= line to my fedora menu entry (shown below), but receive the following error: dracut Warning: Unable to process initqueue Any assistance would be greatly appreciated. Fedora.menu LABEL 1 MENU LABEL fedora 17 (32-bit) KERNEL fedora/17/i386/vmlinuz0 APPEND method=nfs:192.168.1.101:/srv/install/fedora/17/i386/ lang=us keymap=us ip=dhcp ksdevice=eth1 noipv6 root=/dev/ram0 initrd=fedora/17/i386/initrd0.img ramdisk_size=10000 TEXT HELP Install Fedora 17 (32-bit) ENDTEXT

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  • HP Compaq nc8230 hackintosh?

    - by David
    I have an HP Compaq nc8230 with a Pentium M (1.86GHz, SSE2) 1.5GB RAM, and an ATI Mobility Radeon x600 (64MB dedicated, 596MB shared). I'm trying to install Mac OS X Leopard on it. I have a legal copy of Leopard from apple, so I tried using the generic.iso and putting in the Leo DVD when it tells me to. It gets to the Apple logo with the spinny thing for maybe 5 minutes, but then the computer just restarts. I don't get past the apple logo. Then I tried using iDeneb 1.3 (10.5.5) but it doesn't boot into the DVD. My computer just ignores it and moves onto the hard drive. I would appreciate some help with either methods (moat prefferably the more legal one), I really need an intel Mac, my PowerBook G4 just doesn't cut it.

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  • Errors from ALSA during Arch Linux boot

    - by Macha
    Everytime I boot my Linux system, I get these errors while ALSA boots. Despite these, the sound still works, so these are more of an annoyance than anything. How do I stop these occuring? Unknown hardware: "HDA-Intel" "IDT 92HD73C1X5" "HDA:111d7675,10280256,00100202" "0x1028" "0x0256" Hardware is initialized using a guess method /usr/sbin/alsactl: set_control:1255: failed to obtain info for control #6 (No such file or directory) /usr/sbin/alsactl: set_control:1255: failed to obtain info for control #7 (No such file or directory)

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