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  • Effective Link Building Techniques - Part 1

    There are four main areas when optimising your site. The first three: site structure, keywords and on page optimisation are all under your control but the fourth - link building is a little different. In this article we will take a look at what you can do to generate more quality links to your site and also take a look at many of the 'schemes' out there looking to deprive you of your hard earned cash for little to no return.

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  • How to Optimize Your Website For Search Engines

    Developing a website is easy and can be done in a matter of days or weeks depending on the complexity of its back end systems. However, its promotion for wider public viewing through the search engines makes it a hard, time-consuming job. There are literally thousands of new websites every day but only a few make it to the top and fewer still are good moneymaking machines.

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  • Is it good practice to keep 2 related tables (using auto_increment PK) to have the same Max of auto_increment ID when table1 got modified?

    - by Tum
    This question is about good design practice in programming. Let see this example, we have 2 interrelated tables: Table1 textID - text 1 - love.. 2 - men... ... Table2 rID - textID 1 - 1 2 - 2 ... Note: In Table1: textID is auto_increment primary key In Table2: rID is auto_increment primary key & textID is foreign key The relationship is that 1 rID will have 1 and only 1 textID but 1 textID can have a few rID. So, when table1 got modification then table2 should be updated accordingly. Ok, here is a fictitious example. You build a very complicated system. When you modify 1 record in table1, you need to keep track of the related record in table2. To keep track, you can do like this: Option 1: When you modify a record in table1, you will try to modify a related record in table 2. This could be quite hard in term of programming expecially for a very very complicated system. Option 2: instead of modifying a related record in table2, you decided to delete old record in table 2 & insert new one. This is easier for you to program. For example, suppose you are using option2, then when you modify record 1,2,3,....,100 in table1, the table2 will look like this: Table2 rID - textID 101 - 1 102 - 2 ... 200 - 100 This means the Max of auto_increment IDs in table1 is still the same (100) but the Max of auto_increment IDs in table2 already reached 200. what if the user modify many times? if they do then the table2 may run out of records? we can use BigInt but that make the app run slower? Note: If you spend time to program to modify records in table2 when table1 got modified then it will be very hard & thus it will be error prone. But if you just clear the old record & insert new records into table2 then it is much easy to program & thus your program is simpler & less error prone. So, is it good practice to keep 2 related tables (using auto_increment PK) to have the same Max of auto_increment ID when table1 got modified?

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  • Making Your First Website

    Making your own website is not as hard as you might think. I know it can be very intimidating at first, but for beginners and newcomers to the internet it may seem like a lot to learn (can be very intimidating at first). I know it was for me.

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  • How to Optimize Your Website For Search Engines

    Developing a website is easy and can be done in a matter of days or weeks depending on the complexity of its back end systems. However, its promotion for wider public viewing through the search engines makes it a hard, time-consuming job. There are literally thousands of new websites every day but only a few make it to the top and fewer still are good moneymaking machines.

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  • Colliding Rects [migrated]

    - by user73400
    I have been working on this game, but I have a question when it comes to collision detection. Can I check for collision and have it return True: example: def collide(self, EnemyTank): tank_collision = pygame.sprite.collide_rect(self.rect, EnemyTank.rect) if tank_collision == True: return True And then make it perform an action like this: if player.collide == True: e_tank_x += 0 I am new to programming so please bear with me, I am trying as hard as I can and any comments or suggestions would also be very appreciated.

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  • SEO Company Tips

    It is very important to get your website search engine optimized. No matter how hard you work on the website and how well you design it, chances are the website will remain largely unnoticed if you cannot ensure a good SEO for it.

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  • Making Your First Website

    Making your own website is not as hard as you might think. I know it can be very intimidating at first, but for beginners and newcomers to the internet it may seem like a lot to learn (can be very intimidating at first). I know it was for me.

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  • Make Your Own Website - It is Easier Than You Imagine!

    If you are thinking that it would be far too hard to even consider making your own website, it is time to think again! Building your own website has never been easier, together with the greatly reduced cost of building and maintaining your site, the time has never been better.

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  • MVVM/Presentation Model With WinForms

    - by Erik Ashepa
    Hi, I'm currently working on a brownfield application, it's written with winforms, as a preparation to use WPF in a later version, out team plans to at least use the MVVM/Presentation model, and bind it against winforms... I've explored the subject, including the posts in this site (which i love very much), when boiled down, the main advantage of wpf are : binding controls to properties in xaml. binding commands to command objects in the viewmodel. the first feature is easy to implement (in code), or with a generic control binder, which binds all the controls in the form. the second feature is a little harder to implement, but if you inherit from all your controls and add a command property (which is triggered by an internal event such as click), which is binded to a command instance in the ViewModel. The challenges I'm currently aware of are : implementing a commandmanager, (which will trigger the CanInvoke method of the commands as necessery. winforms only supports one level of databinding : datasource, datamember, wpf is much more flexible. am i missing any other major features that winforms lacks in comparison with wpf, when attempting to implement this design pattern? i sure many of you will recommend some sort of MVP pattern, but MVVM/Presentation model is the way to go for me, because I'll want future WPF support. Thanks in advance, Erik.

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  • Qt, no such slot error

    - by Martin Beckett
    I'm having a strange problem with slots in Qt4.6 I have a tree control that I am trying to fire an event back to the mainwindow to edit something. I have boiled it down to this minimal example: class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(int argc, char **argv ); private Q_SLOTS: void about() {QMessageBox::about(this, "about","about"); } // Just the defaul about box void doEditFace() {QMessageBox::about(this, "test","doEditFace"); } // pretty identical .... } class TreeModel : public QAbstractItemModel { Q_OBJECT Q_SIGNALS: void editFace(); ... } In my Mainwindow() I have connect(treeModel, SIGNAL(editFace()), this, SLOT(about())); // returns true connect(treeModel, SIGNAL(editFace()), this, SLOT(doEditFace())); // returns false When I run it the second line gives a warning. Object::connect: No such slot MainWindow::doEditFace() in \src\mainwindow.cpp:588 As far as I can see the doEditFace() is in the moc_ qmeta class perfectly correctly. And the edit event fires and pops up the about box. The order doesn't matterm if I connect the about box second it still works but my slot doesnt! vS2008 windowsXP qt4.6.2

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  • What is weird about wrapping setjmp and longjmp?

    - by Max
    Hello. I am using setjmp and longjmp for the first time, and I ran across an issue that comes about when I wrap setjmp and longjmp. I boiled the code down to the following example: #include <stdio.h> #include <setjmp.h> jmp_buf jb; int mywrap_save() { int i = setjmp(jb); return i; } int mywrap_call() { longjmp(jb, 1); printf("this shouldn't appear\n"); } void example_wrap() { if (mywrap_save() == 0){ printf("wrap: try block\n"); mywrap_call(); } else { printf("wrap: catch block\n"); } } void example_non_wrap() { if (setjmp(jb) == 0){ printf("non_wrap: try block\n"); longjmp(jb, 1); } else { printf("non_wrap: catch block\n"); } } int main() { example_wrap(); example_non_wrap(); } Initially I thought example_wrap() and example_non_wrap() would behave the same. However, the result of running the program (GCC 4.4, Linux): wrap: try block non_wrap: try block non_wrap: catch block If I trace the program in gdb, I see that even though mywrap_save() returns 1, the else branch after returning is oddly ignored. Can anyone explain what is going on?

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  • C++ stringstream, string, and char* conversion confusion

    - by Graphics Noob
    My question can be boiled down to, where does the string returned from stringstream.str().c_str() live in memory, and why can't it be assigned to a const char*? This code example will explain it better than I can #include <string> #include <sstream> #include <iostream> using namespace std; int main() { stringstream ss("this is a string\n"); string str(ss.str()); const char* cstr1 = str.c_str(); const char* cstr2 = ss.str().c_str(); cout << cstr1 // Prints correctly << cstr2; // ERROR, prints out garbage system("PAUSE"); return 0; } The assumption that stringstream.str().c_str() could be assigned to a const char* led to a bug that took me a while to track down. For bonus points, can anyone explain why replacing the cout statement with cout << cstr // Prints correctly << ss.str().c_str() // Prints correctly << cstr2; // Prints correctly (???) prints the strings correctly? I'm compiling in Visual Studio 2008.

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  • What's the compelling reason to upgrade to Visual Studio 2010 from VS2008?

    - by Cheeso
    Are there new features in Visual Studio 2010 that are must-haves? If so, which ones? For me, the big draws for VS2008 as compared to VS2005 were LINQ, .NET Framework multitargeting, WCF (REST + Syndication), and general devenv.exe reliability. Granted, some of these features are framework things, and not tool things. For the purposes of this discussion, I'm willing to combine them into one bucket. What is the list of must-have features for VS2010 versus VS2008? Are there any? I am particularly interested in C#. Update: I know how to google, so I can get the official list from Microsoft. I guess what I really wanted was, the assessment from people using it, as to which things are really notable. Microsoft went on for 3 pages about 2008/3.5 features, and many people sort of boiled it down to LINQ, and a few other things. What is that short list for VS2010? Summary so far, what people think is cool or compelling: Visual Studio engine multi-monitor support new extensibility model based on WPF, prettier and more usable new TFS stuff, incl automated test tools parallel debugging .NET Framework parallel extensions for .NET C# 4.0 generic variance optional and named params easier interop with non-managed environments, like COM or Javascript VB 10.0 collection and array literals / initializers automatic properties anonymous methods / statement lambdas I read up on these at Zander's blog. He described these and other features. Nobody on this list said anything about: Visual Studio engine F# support Javascript code-completion JQuery is now included UML better Sharepoint capabilities C++ moves to msbuild project files

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  • Rails emails not sending in staging environment

    - by jrdioko
    In a Rails application I set up a new staging environment with the following parameters in its environments/ file: config.action_mailer.perform_deliveries = true config.action_mailer.raise_delivery_errors = true config.action_mailer.delivery_method = :smtp However, when the system generates an email, it gets printed to the staging.log file instead of being sent. My SMTP settings work fine in other environments. What configuration am I missing to get the emails to actually send? Edit: Yes, the staging box is set up with valid configuration for an SMTP server it has access to. It seems like the problem isn't with the SMTP settings (if it was, wouldn't I get errors in the logs?), but with the Rails configuration. The application is still redirecting emails to the log file (saying "Sent mail: ...") as opposed to actually going through SMTP. Edit #2: It looks like the emails actually have been sending correctly, they just happen to print to the log as well. I'm trying to use the sanitize_email gem to redirect the mail to another address, and that doesn't seem to be working, which is why I thought the emails weren't going out. So I think that solves my problem, although I'm still curious what in ActionMailer's settings controls whether emails are sent, logged to the log file, or both. Edit #3: The problem with sanitize_email boiled down to me needing to add the new staging environment to ActionMailer::Base.local_environments. I'll keep this question open to see if anyone can answer my last question (what determines whether ActionMailer's emails get sent out, logged to the log file, or both?)

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  • how to use a generated dbml classes to deserialize xml via linq?

    - by Eelco Meuter
    Hi, I have a complex data structure, which I boiled down in a dbml file with one class and 6 one-to-many relations. This data must also be read via xml. The xml structure is something like: <table id=1> <column 1></column 1> <column n></column n> <m-n table x> <column 1></column 1> </m-n table x> </table> where the tag <m-n table x> is one of the six related tables. The idea is to generate an xsd based upon the dbml, which I can use to create and validate a xml. This xml can hopefully deserialized into the dbml classes. The question is: Can this be done? If so, how do I generate the xsd. I use a sql server express 2008 r2 as backend. Thanks in advance for your time!

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  • c++ Mixing printf with wprintf (or cout with wcout)

    - by Bo Jensen
    I know you should not mix printing with printf,cout and wprintf,wcout, but have a hard time finding a good answer why and if it is possible to get round it. The problem is I use a external library that prints with printf and my own uses wcout. If I do a simple example it works fine, but from my full application it simply does not print the printf statements. If this is really a limitation, then there would be many libraries out there which can not work together with wide printing applications. Any insight on this is more than welcome. Update : I boiled it down to : #include <stdio.h> #include <stdlib.h> #include <iostream> #include <readline/readline.h> #include <readline/history.h> int main() { char *buf; std::wcout << std::endl; /* ADDING THIS LINE MAKES PRINTF VANISH!!! */ rl_bind_key('\t',rl_abort);//disable auto-complete while((buf = readline("my-command : "))!=NULL) { if (strcmp(buf,"quit")==0) break; std::wcout<<buf<< std::endl; if (buf[0]!=0) add_history(buf); } free(buf); return 0; } So I guess it might be a flushing problem, but it still looks strange to me, I have to check up on it.

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  • LGPL library with plugins of varied licenses

    - by Chris
    Note: "Plugins" here refers to shared objects that are accessed via dlopen() and friends. I'm writing a library that I'm planning on releasing under the LGPL. Its functionality can be extended (supporting new audio file formats, specifically) through plugins. I'm planning on creating an exception to the LGPL for this library so that plugins can be released under any license. So far so good. I've written a number of plugins already, some of which use LGPL and some of which use GPL libraries. I'm wary of releasing them with the main library, however, due to licensing issues. The LGPL-based ones would generally be fine, but for my "any license" clause. Would distributing these LGPL-based plugins with the library require the consent of the other license holders to create this exception? Along the same lines, would the inclusion of GPL-based plugins with my library force the whole thing to go GPL? I could also release the plugins separately. The advantage, I presume, is that the plugins an d library will now not be distributed together, creating more separation. But this seems to be no different, really, in the end. Boiled down: Can I include, with my LGPL library, plugins of varied licenses? If not, is it really any different releasing them separately? And if so, there's no real need to create an exception for non-LGPL plugins, is there? It's LGPL or nothing. I'd prefer asking a lawyer, of course, but this is just a hobby and I can't afford to hire a lawyer when I don't expect or want monetary compensation. I'm just hoping others have been in similar situations and have insight.

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  • Strange behaviour with PHP/Pear HTML_Quickform and Firfox 3.6

    - by chessweb
    I am using PHP/Pear HTMLQuickForm and HTMLQuickForm_Controller to do some stuff with HTML-forms. Then I noticed that certain phone numbers would not be displayed even though the data had been loaded correctly. I boiled it down to the following rather strange phenomenons that have me completely baffled: $this->addElement('static', null, 'Telefon:', '04556-8978765'); will just show "Telefon:" in Firefox 3.6. In IE8 I see "Telefon: 04556-8978765" as expected. $this->addElement('static', null, 'Telefon:', '904556-8978765'); displays just "Telefon: 9" in Firefox 3.6 and correctly "Telefon: 904556-8978765" in IE8. On the other hand $this->addElement('static', null, 'Telefon:', '099828-67776554'); shows "Telefon: 099828-67776554" in both browsers. So my question is this: What is so special about the string 04556-8978765 that Firefox 3.6 refuses to render it? And it gets even weirder: The string 0208-23345 and 02232-12345 have the same problem, but when I prefix them with any other character, then unlike 04556-8978765 they are displayed alright. And it is not as if the missing strings are not rendered at all. On page reload I see them for a short time and then they disappear for good. Now try to guess the result of $this->addElement('static', null, 'Telefon:', '04556-8978765'); $this->addElement('static', null, 'Telefon:', '04556-8978765'); Right, it is not Telefon: 04556-8978765 Telefon: 04556-8978765 as expected, but rather Telefon: Telefon: 04556-8978765 Can anybody make any sense of this?

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  • What's a good way to make a Flex component with placeholders in it?

    - by Daniel Brockman
    I want to create a component that has a couple of "holes" that are to be filled in differently on each use. Currently, I'm doing it like this (using the Flex 4 framework in this example --- it would look almost the same for Flex 3): public var fooComponent : IVisualElement; public var barComponent : IVisualElement; override protected function createChildren() : void { super.createChildren(); fooContainer.addElement(fooComponent); barContainer.addElement(barComponent); } <Group id="fooContainer"/> <!-- ... other components ... --> <Group id="barContainer"/> This works well, but it's kind of a lot of code to write for something so simple. What I'd like is something like this: [Bindable] public var fooComponent : IVisualElement; [Bindable] public var barComponent : IVisualElement; <Placeholder content="{fooComponent}"/> <!-- ... other components ... --> <Placeholder content="{barComponent}"/> Now, I could implement the Placeholder component myself, but I can't help wondering if there isn't a better way to do this using the existing tools in the Flex framework. Theoretically, with the proper compiler support, it could even be boiled down to something like this: <Placeholder id="fooComponent"/> <!-- ... other components ... --> <Placeholder id="barComponent"/>

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  • python crc32 woes

    - by lazyr
    I'm writing a python program to extract data from the middle of a 6 GB bz2 file. A bzip2 file is made up of independently decryptable blocks of data, so I only need to find a block (they are delimited by magic bits), then create a temporary one-block bzip2 file from it in memory, and finally pass that to the bz2.decompress function. Easy, no? The bzip2 format has a crc32 checksum for the file at the end. No problem, binascii.crc32 to the rescue. But wait. The data to be checksummed does not necessarily end on a byte boundary, and the crc32 function operates on a whole number of bytes. My plan: use the binascii.crc32 function on all but the last byte, and then a function of my own to update the computed crc with the last 1-7 bits. But hours of coding and testing has left me bewildered, and my puzzlement can be boiled down to this question: how come crc32("\x00") is not 0x00000000? Shouldn't it be, according to the wikipedia article? You start with 0b00000000 and pad with 32 0's, then do polynomial division with 0x04C11DB7 until there are no ones left in the first 8 bits, which is immediately. Your last 32 bits is the checksum, and how can that not be all zeroes? I've searched google for answers and looked at the code of several crc32 implementations without finding any clue to why this is so.

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