Search Results

Search found 9242 results on 370 pages for 'apple push notifications'.

Page 153/370 | < Previous Page | 149 150 151 152 153 154 155 156 157 158 159 160  | Next Page >

  • Django FormWizard with dynamic forms

    - by krys
    I want to implement a simple 2 part FormWizard. Form 1 will by dynamically generated something like this: class BuyAppleForm(forms.Form): creditcard = forms.ChoiceField(widget = forms.RadioSelect) type = forms.ChoiceField(widget = forms.RadioSelect) def __init__(self,*args, **kwargs): user = kwargs['user'] del kwargs['user'] super(BuyAppleForm, self).__init__(*args, **kwargs) credit_cards = get_credit_cards(user) self.fields['creditcard'].choices = [(card.id,str(card)) for card in credit_cards] apple_types= get_types_packages() self.fields['type'].choices = [(type.id,str(type)) for type in apple_types] This will dynamically create a form with lists of available choices. My second form, I actually want no input. I just want to display a confirmation screen containing the credit card info, apple info, and money amounts (total, tax, shipping). Once user clicks OK, I want the apple purchase to commence. I was able to implement the single form way by passing in the request.user object in the kwargs. However, with the FormWizard, I cannot figure this out. Am I approaching the problem wrong and is the FormWizard not the proper way to do this? If it is, how can the Form __init__ method access the user object from the HTTP request?

    Read the article

  • How to- NSAttributedString to CGImageRef

    - by kroko
    Hello! I'm writing a QuickLook plugin. Well, everything works. Just want to try it make better ;). Thus the question. Here is a function that returns thumbnail image and that I'm using now. QLThumbnailRequestSetImageWithData( QLThumbnailRequestRef thumbnail, CFDataRef data, CFDictionaryRef properties); ); http://developer.apple.com/mac/library/documentation/UserExperience/Reference/QLThumbnailRequest_Ref/Reference/reference.html#//apple_ref/c/func/QLThumbnailRequestSetImageWithData Right now I'm creating a TIFF - encapsulated it into NSData. An example // Setting CFDataRef CGSize thumbnailMaxSize = QLThumbnailRequestGetMaximumSize(thumbnail); NSMutableAttributedString *attributedString = [[[NSMutableAttributedString alloc] initWithString:@"dummy" attributes:[NSDictionary dictionaryWithObjectsAndKeys: [NSFont fontWithName:@"Monaco" size:10], NSFontAttributeName, [NSColor colorWithCalibratedRed:0.0 green:0.0 blue:0.0 alpha:1.0], NSForegroundColorAttributeName, nil] ] autorelease]; NSImage *thumbnailImage = [[[NSImage alloc] initWithSize:NSMakeSize(thumbnailMaxSize.width, thumbnailMaxSize.height)] autorelease]; [thumbnailImage lockFocus]; [[NSColor whiteColor] set]; NSRectFill(NSMakeRect(0, 0, thumbnailMaxSize.width, thumbnailMaxSize.height)); [attributedString drawInRect:NSMakeRect(0, 0, thumbnailMaxSize.width, thumbnailMaxSize.height)]; [thumbnailImage unlockFocus]; (CFDataRef)[thumbnailImage TIFFRepresentation]; // This is data // Setting CFDictionaryRef (CFDictionaryRef)[NSDictionary dictionaryWithObjectsAndKeys:@"kUTTypeTIFF", (NSString *)kCGImageSourceTypeIdentifierHint, nil ]; // this is properties However QuickLook provides another function to return thumbnail image, namely QLThumbnailRequestSetImage( QLThumbnailRequestRef thumbnail, CGImageRef image, CFDictionaryRef properties); ); http://developer.apple.com/mac/library/documentation/UserExperience/Reference/QLThumbnailRequest_Ref/Reference/reference.html#//apple_ref/c/func/QLThumbnailRequestSetImage I have a feeling that passing CGImage to the QL instead of TIFF data would help in speeding things up. However- I have never worked with CG context before. I know, the documentation is there :), but anyways- could anyone give an example how to turn that NSAttributed string into CGImageRef. An example is worth 10 times reading the documentation ;) Any help appreciated. Thanks in advance!

    Read the article

  • Ideas for jumping in 2D with Actionscript 3 [included attempt]

    - by befall
    So, I'm working on the basics of Actionscript 3; making games and such. I designed a little space where everything is based on location of boundaries, using pixel-by-pixel movement, etc. So far, my guy can push a box around, and stops when running into the border, or when try to the push the box when it's against the border. So, next, I wanted to make it so when I bumped into the other box, it shot forward; a small jump sideways. I attempted to use this (foolishly) at first: // When right and left borders collide. if( (box1.x + box1.width/2) == (box2.x - box2.width/2) ) { // Nine times through for (var a:int = 1; a < 10; a++) { // Adds 1, 2, 3, 4, 5, 4, 3, 2, 1. if (a <= 5) { box2.x += a; } else { box2.x += a - (a - 5)*2 } } } Though, using this in the function I had for the movement (constantly checking for keys up, etc) does this all at once. Where should I start going about a frame-by-frame movement like that? Further more, it's not actually frames in the scene, just in the movement. This is a massive pile of garbage, I apologize, but any help would be appreciated.

    Read the article

  • Focus behavior in Applet-Javascript interaction

    - by Dan
    I have a web page with an applet that opens a popup window and also makes Javascript calls. When that Javascript call results in a focus() call on an HTML input, that causes the browser window to push itself in front of the applet window. But only on certain browsers, namely MSIE. On Firefox the applet window remains on top. How can I keep that behavior consistent in MSIE? Note that using the old Microsoft VM for Java also achieves the desired (applet window in front) result. HTML code: <html> <head> <script type="text/javascript"> function focusMe() { document.getElementById('mytext').focus(); } </script> </head> <body> <applet id="myapplet" mayscript code="Popup.class" ></applet> <form> <input type="text" id="mytext"> <input type="button" onclick="document.getElementById('myapplet').showPopup()" value="click"> </form> </body> </html> Java code: public class Popup extends Applet { Frame frame; public void start() { frame = new Frame("Test Frame"); frame.setLayout(new BorderLayout()); Button button = new Button("Push Me"); frame.add("Center", button); button.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent e) { frame.setVisible(false); } }); frame.pack(); } public void showPopup() { frame.setVisible(true); JSObject.getWindow(this).eval("focusMe()"); } }

    Read the article

  • git clone fails with "index-pack" failed?

    - by gct
    So I created a remote repo that's not bare (because I need redmine to be able to read it), and it's set to be shared with the group (so git init --shared=group). I was able to push to the remote repo and now I'm trying to clone it. If I clone it over the net I get this: remote: Counting objects: 4648, done. remote: Compressing objects: 100% (2837/2837), done. error: git-upload-pack: git-pack-objects died with error.B/s fatal: git-upload-pack: aborting due to possible repository corruption on the remote side. remote: aborting due to possible repository corruption on the remote side. fatal: early EOF fatal: index-pack failed I'm able to clone it locally without a problem, and I ran "git fsck", which only reports some dangling trees/blobs, which I understand aren't a problem. What could be causing this? I'm still able to pull from it, just not clone. I should note the remote git version is 1.5.6.5 while local is 1.6.0.4 I tried cloning my local copy of the repo, stripping out the .git folder and pushing to a new repo, then cloning the new repo and I get the same error, which leads me to believe it may be a file in the repo that's causing git-upload-pack to fail... Edit: I have a number of windows binaries in the repo, because I just built the python modules and then stuck them in there so everyone else didn't have to build them as well. If I remove the windows binaries and push to a new repo, I can clone again, perhaps that gives a clue. Trying to narrow down exactly what file is causing the problem now.

    Read the article

  • git clone fails with "index-pack" failed?

    - by gct
    So I created a remote repo that's not bare (because I need redmine to be able to read it), and it's set to be shared with the group (so git init --shared=group). I was able to push to the remote repo and now I'm trying to clone it. If I clone it over the net I get this: remote: Counting objects: 4648, done. remote: Compressing objects: 100% (2837/2837), done. error: git-upload-pack: git-pack-objects died with error.B/s fatal: git-upload-pack: aborting due to possible repository corruption on the remote side. remote: aborting due to possible repository corruption on the remote side. fatal: early EOF fatal: index-pack failed I'm able to clone it locally without a problem, and I ran "git fsck", which only reports some dangling trees/blobs, which I understand aren't a problem. What could be causing this? I'm still able to pull from it, just not clone. I should note the remote git version is 1.5.6.5 while local is 1.6.0.4 I tried cloning my local copy of the repo, stripping out the .git folder and pushing to a new repo, then cloning the new repo and I get the same error, which leads me to believe it may be a file in the repo that's causing git-upload-pack to fail... Edit: I have a number of windows binaries in the repo, because I just built the python modules and then stuck them in there so everyone else didn't have to build them as well. If I remove the windows binaries and push to a new repo, I can clone again, perhaps that gives a clue. Trying to narrow down exactly what file is causing the problem now.

    Read the article

  • GIT clone repo across local file system

    - by Jon
    Hi all, I am a complete Noob when it comes to GIT. I have been just taking my first steps over the last few days. I setup a repo on my laptop, pulled down the Trunk from an SVN project (had some issues with branches, not got them working), but all seems ok there. I now want to be able to pull or push from the laptop to my main desktop. The reason being the laptop is handy on the train as I spend 2 hours a day travelling and can get some good work done. But my main machine at home is great for development. So I want to be able to push / pull from the laptop to the main computer when I get home. I thought the most simple way of doing this would be to just have the code folder shared out across the LAN and do: git clone file://192.168.10.51/code unfortunately this doesn't seem to be working for me: so I open a git bash cmd and type the above command, I am in C:\code (the shared folder for both machines) this is what I get back: Initialized empty Git repository in C:/code/code/.git/ fatal: 'C:/Program Files (x86)/Git/code' does not appear to be a git repository fatal: The remote end hung up unexpectedly How can I share the repository between the two machines in the most simple of ways. There will be other locations that will be official storage points and places where the other devs and CI server etc will pull from, this is just so that I can work on the same repo across two machines. Thanks

    Read the article

  • AVAudioPlayer not unloading cached memory after each new allocation

    - by Rob
    I am seeing in Instruments that when I play a sound via the standard "AddMusic" example method that Apple provides, it allocates 32kb of memory via the prepareToPlay call (which references the AudioToolBox framework's Cache_DataSource::ReadBytes function) each time a new player is allocated (i.e. each time a different sound is played). However, that cached data never gets released. This obviously poses a huge problem if it doesn't get released and you have a lot of sound files to play, since it tends to keep allocating memory and eventually crashes if you have enough unique sound files (which I unfortunately do). Have any of you run across this or what am I doing wrong in my code? I've had this issue for a while now and it's really bugging me since my code is verbatim of what Apple's is (I think). How I call the function: - (void)playOnce:(NSString *)aSound { // Gets the file system path to the sound to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; // Converts the sound's file path to an NSURL object NSURL *soundURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = soundURL; [soundURL release]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error:nil]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely // this is where the prior cached data never gets released [theAudio prepareToPlay]; // set it up and play [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio setDelegate: self]; [theAudio play]; } and then theAudio gets released in the dealloc method of course.

    Read the article

  • My 3D object (opengl es) is disappearing behind the iPhone camera view

    - by KLC
    I have an augmented reality iPhone app that I am converting from Core Animation to OpenGL ES 1.1. I have added code that has been modified from the Apple OpenGL template. My problem is that my 3D object , when translating along the negative Z-axis (away from the user), appears to disappear into the camera view, until its completely gone. I have experimented with several solutions, but to no avail. What I have determined: Using the 3D icosahedron from Jeff Lamarche's blog here, the object starts it at 0,0,0 and then translates with decreasing z coordinates. By the time the z value reaches -2.0f, the object is gone. It appears as if it is disappearing behind the camera view. This is how I set my frustrum & viewport (unchanged from Apple's code) glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); //Grab the size of the screen CGRect rect = self.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); What I have tried: The camera view is the main view and several other views are added to it as subviews, including the openGLView. I have commented those views out for test purposes. I have applied CATransforms to move the openGLView in the z direction -500 and +500, and done the same to the camera view. I have also changed the zFar in the above code to 1.0f, and it still disappears at z position of -2.0, which doesn't make sense (shouldn't it disappear at z=1.0?) My experimentation has got me more confused than when I started ( which usually means I am missing a key piece, but I can't figure out what). Thanks for your help.

    Read the article

  • Is there a version of the removeElement function in Go for the vector package like Java has in its V

    - by Brian T Hannan
    I am porting over some Java code into Google's Go language and I converting all code except I am stuck on just one part after an amazingly smooth port. My Go code looks like this and the section I am talking about is commented out: func main() { var puzzleHistory * vector.Vector; puzzleHistory = vector.New(0); var puzzle PegPuzzle; puzzle.InitPegPuzzle(3,2); puzzleHistory.Push(puzzle); var copyPuzzle PegPuzzle; var currentPuzzle PegPuzzle; currentPuzzle = puzzleHistory.At(0).(PegPuzzle); isDone := false; for !isDone { currentPuzzle = puzzleHistory.At(0).(PegPuzzle); currentPuzzle.findAllValidMoves(); for i := 0; i < currentPuzzle.validMoves.Len(); i++ { copyPuzzle.NewPegPuzzle(currentPuzzle.holes, currentPuzzle.movesAlreadyDone); copyPuzzle.doMove(currentPuzzle.validMoves.At(i).(Move)); // There is no function in Go's Vector that will remove an element like Java's Vector //puzzleHistory.removeElement(currentPuzzle); copyPuzzle.findAllValidMoves(); if copyPuzzle.validMoves.Len() != 0 { puzzleHistory.Push(copyPuzzle); } if copyPuzzle.isSolutionPuzzle() { fmt.Printf("Puzzle Solved"); copyPuzzle.show(); isDone = true; } } } } If there is no version available, which I believe there isn't ... does anyone know how I would go about implementing such a thing on my own?

    Read the article

  • Google Analytics Event Tracking and Variable visibility.

    - by Jeow
    Hi guys, I have added to my html page the standard latest snippet to get google analytics to work: ... ... var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-15080849-1']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = 'http://www.google-analytics.com/ga.js'; (document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(ga); })(); Now looking at the official 'event tracking guide' google says: add a snippet such as: pageTracker._trackEvent('Videos', 'Play', 'Gone With the Wind'); my question is: where is pageTracker coming from ? is it a global object in ga.js ? but if it is, why google did not tell me that they run a risk on breaking some script... I must be missing something any help really appreciated.

    Read the article

  • when an autoreleased object is actually released?

    - by psebos
    Hi, I am new in objective-c and I am trying to understand memory management to get it right. After reading the excellent Memory Management Programming Guide for Cocoa by apple my only concern is when actually an autoreleased object is released in an iphone/ipod application. My understanding is at the end of a run loop. But what defines a run loop in the application? So I was wondering whether the following piece of code is right. Assume an object @implementation Test - (NSString *) functionA { NSString *stringA; stringA = [[NSString alloc] initWithString:@"Hello" autorelease] return stringA; } - (NSString *) functionB { NSString *stringB; stringB = [self functionA]; return stringB; } - (NSString *) functionC { NSString *stringC; stringC = [self functionB]; return stringC; } - (void)viewDidLoad { [super viewDidLoad]; (NSString *) p = [self functionC]; NSLog(@"string is %@",p); } @end Is this code valid? From the apple text I understand that the NSString returned from functionA is valid in the scope of functionB. I am not sure whether it is valid in functionC and in viewDidLoad. Thanks!

    Read the article

  • SVN checkout or export for production environment?

    - by Eran Galperin
    In a project I am working on, we have an ongoing discussion amongst the dev team - should the production environment be deployed as a checkout from the SVN repository or as an export? The development environment is obviously a checkout, since it is constantly updated. For the production, I'm personally for checking out the main trunk, since it makes future updates easier (just run svn update). However some of the devs are against it, as svn creates files with the group/owner and permissions of the svn process (this is on a linux OS, so those things matter), and also having the .svn directories on the production seem to them to be somewhat dirty. Also, if it is a checkout - how do you push individual features to the production without including in-development code? do you use tags or branch out for each feature? any alternatives? EDIT: I might not have been clear - one of the requirement is to be able to constantly be able to push fixes to the production environment. We want to avoid a complete build (which takes much longer than a simple update) just for pushing critical fixes.

    Read the article

  • Help understanding linux/tcp.h

    - by Chris
    I'm learning to use raw sockets, and im trying to prase out the tcp header data, but i can't seem to figure out what res1, ece, and cwr are. Through my networking book and google i know what the rest stand for, but can't seem to find anything on those three. Below is the tcphdr struct in my includes area. Ive commented the parts a bit as i was figureing out what they stood for. struct tcphdr { __be16 source; __be16 dest; __be32 seq; __be32 ack_seq; #if defined(__LITTLE_ENDIAN_BITFIELD) _u16 res1:4, doff:4,//tcp header length fin:1,//final syn:1,//synchronization rst:1,//reset psh:1,//push ack:1,//ack urg:1,// urge ece:1, cwr:1; #elif defined(_BIG_ENDIAN_BITFIELD) __u16 doff:4,//tcp header length res1:4, cwr:1, ece:1, urg:1,//urge ack:1,//ack psh:1,//push rst:1,//reset syn:1,//synchronization fin:1;//final #else #error "Adjust your defines" #endif __be16 window; __sum16 check; __be16 urg_ptr; };

    Read the article

  • Loop over Json using Jquery

    - by mayanna
    Below is my Json Data received from Ajax response. { "error": { "errorCode": "0001", "errorText": "SUCCESS" }, "responselist": [ { "count": 2, "event": [ { "startDate": null, "eventId": 1234, "eventName": "Interview", "modifiedUser": "User", "eventTypeCode": "1", "eventVenue": null, "eventSpecialInst": "isnsdf", "eventStatusCode": "OP", "eventLangCode": "Eng", "eventDesc": "sdfsadfsd", "fromEmailId": "[email protected]", "rsvpDeadline": 5, "canceledInd": "yes", "canceldEmailText": "sdfasdfasdfasfasdfasdfasdf", "daysToWaitlistLastCall": 5, "daysToReminderAdmin": 6, "daysToReminderEvent": 3, "daysToReminderInvitation": 2, "endDate": null, "venueAddrLine1": null, "venueAddrLine2": null, "venueAddrLine3": null, "cityCode": null, "stateCode": null, "appId": null, "modifiedDate": "2010-12-16", "countryCode": null, "zipCode": null, "user_id": null, "updateFlag": "R" }, { "startDate": null, "eventId": 4321, "eventName": "Seasonal Hiring", "modifiedUser": "User", "eventTypeCode": "1", "eventVenue": null, "eventSpecialInst": "isnsdf", "eventStatusCode": "OP", "eventLangCode": "Eng", "eventDesc": "sdfsadfsd", "fromEmailId": "[email protected]", "rsvpDeadline": 5, "canceledInd": "yes", "canceldEmailText": "sdfasdfasdfasfasdfasdfasdf", "daysToWaitlistLastCall": 5, "daysToReminderAdmin": 6, "daysToReminderEvent": 3, "daysToReminderInvitation": 2, "endDate": null, "venueAddrLine1": "KFC", "venueAddrLine2": "The Forum", "venueAddrLine3": "Koramangala", "cityCode": "Bangalore", "stateCode": "Karnataka", "appId": null, "modifiedDate": "2010-12-16", "countryCode": "India", "zipCode": "560040", "user_id": null, "updateFlag": "R" } ] } ] } Using below code to extract information inside event object. But I am not able to do it. Need guidance. $.ajax({ url:"<%=request.getContextPath()%>/service/showInvitedEvents/21", dataType:"json", success: function(jsonData) { alert("Inside response success"); $.each(jsonData.responselist.event,function(i,item) $.each(Employees,function(i,item) { alert('Iteration is' + i); var teventName = item.eventName; var teventVenue = item.eventVenue; var tstartDate = item.startDate; var tendDate = item.endDate; var tstarend = tstartDate +" - "+ tendDate ; $("#eventTable tbody").append("<tr><td><a id="+teventName+i+" href=<%=request.getContextPath()%>/service/session/1234>"+teventName+"</a></td><td>"+teventVenue+"</td><td>"+tstarend+"</td></tr>"); });

    Read the article

  • A way to enable a LaunchDaemon to output sound?

    - by Varun Mehta
    I have a small Foundation application that checks a website and plays a sound if it sees a certain value. This application successfully plays a sound when I run it as my user from the Terminal. I've configured this app to run as a LaunchDaemon, with the following plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>org.myorg.appidentifier</string> <key>ProgramArguments</key> <array> <string>/Users/varunm/path/to/cli/application</string> </array> <key>KeepAlive</key> <true/> <key>RunAtLoad</key> <true/> </dict> </plist> When I have this service launched I can see it successfully read in and log values from the website, but it never generates any sound. The sound files are located in the same directory as the binary, and I use the following code: NSSound *soundToPlay = [[NSSound alloc] initWithContentsOfFile:@"sound.wav" byReference:NO]; [soundToPlay setDelegate:stopper]; [soundToPlay play]; while (g_keepRunning) { [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:1.0]]; } [soundToPlay setCurrentTime:0.0]; Is there any way to get my LaunchDaemon application to play sound? This machine gets run by different people, and sometimes has no one logged in, which is why I have to configure it as a LaunchDaemon.

    Read the article

  • Please help me with a Git workflow

    - by aaron carlino
    I'm an SVN user hoping to move to Git. I've been reading documentation and tutorials all day, and I still have unanswered questions. I don't know if this workflow will make sense, but here's my situation, and what I would like to get out of my workflow: Multiple developers, all developing locally on their work stations 3 versions of the website: Dev, Staging, Production Here's my dream: A developer works locally on his own branch, say "developer1", tests on his local machine, and commits his changes. Another developer can pull down those changes into his own branch. Merge developer1 - developer2. When the work is ready to be seen by the public, I'd like to be able to "push" to Dev, Staging, or Production. git push origin staging or maybe.. git merge developer1 staging I'm not sure. Like I said, I'm still new to it. Here are my main questions: -Do my websites (Dev, Staging, Production) have to be repositories? And do they have to be "bare" in order to be the recipients of new changes? -Do I want one repository or many, with several branches? -Does this even make sense, or am I on the wrong path? I've read a lot of tutorials, so I'm really hoping someone can just help me out with my specific situation. Thanks so much!

    Read the article

  • JQuery Validate: only takes the first addMethod?

    - by Neuquino
    Hi, I need to add multiple custom validations to one form. I have 2 definitions of addMethod. But it only takes the first one... here is the code. $(document).ready(function() { $.validator.addMethod("badSelectionB",function(){ var comboValues = []; for(var i=0;i<6;i++){ var id="comision_B_"+(i+1); var comboValue=document.getElementById(id).value; if($.inArray(comboValue,comboValues) != 0){ comboValues.push(comboValue); }else{ return false; } } return true; },"Seleccione una única prioridad por comisión."); $.validator.addMethod("badSelectionA",function(){ var comboValues = []; for(var i=0;i<6;i++){ var id="comision_A_"+(i+1); var comboValue=document.getElementById(id).value; if($.inArray(comboValue,comboValues) != 0){ comboValues.push(comboValue); }else{ return false; } } return true; },"Seleccione una única prioridad por comisión."); $("#inscripcionForm").validate( { rules : { nombre : "required", apellido : "required", dni : { required: true, digits: true, }, mail : { required : true, email : true, }, comision_A_6: { badSelectionA:true, }, comision_B_6: { badSelectionB: true, } }, messages : { nombre : "Ingrese su nombre.", apellido : "Ingrese su apellido.", dni : { required: "Ingrese su dni.", digits: "Ingrese solo números.", }, mail : { required : "Ingrese su correo electrónico.", email: "El correo electrónico ingresado no es válido." } }, }); }); Do you have any clue of what is happening? Thanks in advance,

    Read the article

  • Javascript: Whitespace Characters being Removed in Chrome (but not Firefox)

    - by Matrym
    Why would the below eliminate the whitespace around matched keyword text when replacing it with an anchor link? Note, this error only occurs in Chrome, and not firefox. For complete context, the file is located at: http://seox.org/lbp/lb-core.js To view the code in action (no errors found yet), the demo page is at http://seox.org/test.html. Copy/Pasting the first paragraph into a rich text editor (ie: dreamweaver, or gmail with rich text editor turned on) will reveal the problem, with words bunched together. Pasting it into a plain text editor will not. // Find page text (not in links) -> doxdesk.com function findPlainTextExceptInLinks(element, substring, callback) { for (var childi= element.childNodes.length; childi-->0;) { var child= element.childNodes[childi]; if (child.nodeType===1) { if (child.tagName.toLowerCase()!=='a') findPlainTextExceptInLinks(child, substring, callback); } else if (child.nodeType===3) { var index= child.data.length; while (true) { index= child.data.lastIndexOf(substring, index); if (index===-1 || limit.indexOf(substring.toLowerCase()) !== -1) break; // don't match an alphanumeric char var dontMatch =/\w/; if(child.nodeValue.charAt(index - 1).match(dontMatch) || child.nodeValue.charAt(index+keyword.length).match(dontMatch)) break; // alert(child.nodeValue.charAt(index+keyword.length + 1)); callback.call(window, child, index) } } } } // Linkup function, call with various type cases (below) function linkup(node, index) { node.splitText(index+keyword.length); var a= document.createElement('a'); a.href= linkUrl; a.appendChild(node.splitText(index)); node.parentNode.insertBefore(a, node.nextSibling); limit.push(keyword.toLowerCase()); // Add the keyword to memory urlMemory.push(linkUrl); // Add the url to memory } // lower case (already applied) findPlainTextExceptInLinks(lbp.vrs.holder, keyword, linkup); Thanks in advance for your help. I'm nearly ready to launch the script, and will gladly comment in kudos to you for your assistance.

    Read the article

  • bad_alloc occuring when allocating small structs

    - by SalamiArmi
    A bad_alloc has started showing up in some code which looks perfectly valid to me and has worked very well in the past. The bad alloc only occurs once every 50-3000 iterations of the code, which is also confusing. The code itself is from a singly linked list, simply adding a new element to the queue: template<typename T> struct container { inline container() : next(0) {} container *next; T data; }; void push(const T &data) { container<T> *newQueueMember = new container<T>; //... unrelated to crash } Where T is: struct test { int m[256]; }; Changing the size of the array allocated array to anything but very small values (1-8 ints) still results in a bad_alloc occasionally. A few extra notes about my program: - I used Poco::ThreadPool to thread my program. I've only recently added this functionality, before I had it running with Win32 threads. However, only the main thread ever calls push(). - I am also occasionally getting other crashes which could be related. However, when I try to debug with visual studio 2008, I can't navigate back to the call stack, or the crash happens deep within new(). Thanks in advance.

    Read the article

  • How to use an Audio Unit on the iPhone

    - by CodeToaster
    I'm looking for a way to change the pitch of recorded audio as it is saved to disk, or played back (in real time). I understand Audio Units can be used for this. The iPhone offers limited support for Audio Units (for example it's not possible to create/use custom audio units, as far as I can tell), but several out-of-the-box audio units are available, one of which is AUPitch. How exactly would I use an audio unit (specifically AUPitch)? Do you hook it into an audio queue somehow? Is it possible to chain audio units together (for example, to simultaneously add an echo effect and a change in pitch)? EDIT: After inspecting the iPhone SDK headers (I think AudioUnit.h, I'm not in front of a Mac at the moment), I noticed that AUPitch is commented out. So it doesn't look like AUPitch is available on the iPhone after all. weep weep Apple seems to have better organized their iPhone SDK documentation at developer.apple.com of late - now its more difficult to find references to AUPitch, etc. That said, I'm still interested in quality answers on using Audio Units (in general) on the iPhone.

    Read the article

  • onTouchListener togglebutton, ignores first press?

    - by Paul
    I have a togglebutton that should run code when I press it down and more code when I let go. However the first time I press and let go nothing happens. Every other time it is fine, why is this? I can see the method only runs the first time when I let go of the button (it does not trigger any onTouch part of the method though), how can I get around this, and have it work for the first press? public void pushtotalk3(final View view) { ((ToggleButton) view).setChecked(true); ((ToggleButton) view).setChecked(false); view.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { //if more than one call, change this code int callId = 0; for (SipCallSession callInfo : callsInfo) { callId = callInfo.getCallId(); Log.e(TAG, "" + callInfo.getCallId()); } final int id = callId; switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { //press ((ToggleButton) view).setBackgroundResource(R.drawable.btn_blue_glossy); ((ToggleButton) view).setChecked(true); OnDtmf(id, 17, 10); OnDtmf(id, 16, 9); return true; } case MotionEvent.ACTION_UP: { //release ((ToggleButton) view).setBackgroundResource(R.drawable.btn_lightblue_glossy); ((ToggleButton) view).setChecked(false); OnDtmf(id, 18, 11); OnDtmf(id, 18, 11); return true; } default: return false; } } }); } EDIT: the xml for the button: <ToggleButton android:id="@+id/PTT_button5" android:layout_width="0dp" android:layout_height="fill_parent" android:text="@string/ptt5" android:onClick="pushtotalk5" android:layout_weight="50" android:textOn="Push To Talk On" android:textOff="Push To Talk Off" android:background="@drawable/btn_lightblue_glossy" android:textColor="@android:color/white" android:textSize="15sp" /> EDIT: hardware problem, can't test solutions atm.

    Read the article

  • x86_64 assembler: only one call per subroutine?

    - by zneak
    Hello everyone, I decided yesterday to start doing assembler. Most of it is okay (well, as okay as assembler can be), but I'm getting some problems with gas. It seems that I can call functions only once. After that, any subsequent call opcode with the same function name will fail. I must be doing something terribly wrong, though I can't see what. Take this small C function for instance: void path_free(path_t path) { if (path == NULL) return; free(((point_list_t*)path)->points); free(path); } I "translated" it to assembler like that: .globl _path_free _path_free: push rbp mov rbp, rsp cmp rdi, 0 jz byebye push rdi mov rdi, qword ptr [rdi] call _free pop rdi sub rsp, 8 call _free byebye: leave ret This triggers the following error for the second call _free: suffix or operands invalid for ``call''. And if I change it to something else, like free2, everything works (until link time, that is). Assembler code gcc -S gave me looks very similar to what I've done (except it's in AT&T syntax), so I'm kind of lost. I'm doing this on Mac OS X under the x86_64 architecture.

    Read the article

  • How to use void*

    - by Rondogiannis Aristophanes
    I am imlementing a simple merge function and I have got stuck, as the compiler gives me errors that I cannot explain. Here is my merge function: void merge(void *a, int beg, int middle, int end, int (*cmp)(const void*, const void* { std::stack<void*> first; std::stack<void*> second; for(int i = beg; i < middle; i++) { first.push(a+i); } for(int i = middle; i < end; i++) { second.push(a+i); } for(int i = beg; i < end; i++) { if(first.empty()) { void *tmp = second.top(); second.pop(); a+i = tmp; } else if(second.empty()) { void *tmp = first.top(); first.pop(); a+i = tmp; } else if(cmp(first.top(), second.top())) { void *tmp = first.top(); first.pop(); a+i = tmp; } else { void *tmp = second.top(); second.pop(); a+i = tmp; } } } And here is the error: sort.h: In function `void merge(void*, int, int, int, int (*)(const void*, const void*))': sort.h:9: error: pointer of type `void *' used in arithmetic sort.h:12: error: pointer of type `void *' used in arithmetic sort.h:19: error: pointer of type `void *' used in arithmetic sort.h:19: error: non-lvalue in assignment sort.h:23: error: pointer of type `void *' used in arithmetic sort.h:23: error: non-lvalue in assignment sort.h:27: error: pointer of type `void *' used in arithmetic sort.h:27: error: non-lvalue in assignment sort.h:31: error: pointer of type `void *' used in arithmetic sort.h:31: error: non-lvalue in assignment Can anyone help me? TIA.

    Read the article

  • conceptual question : what do performSelectorOnMainThread do?

    - by hib
    Hello all, I just come across this strange situation . I was using the technique of lazy image loading from apple examples . when I was used the class in my application it gave me topic to learn but don't what was actually happening there . So here goes the scenario : I think everybody has seen the apple lazytableimagesloading . I was reloading my table on finishing the parsing of data : - (void)didFinishParsing:(NSMutableArray *)appList { self.upcomingArray = [NSMutableArray arrayWithArray:loadedApps]; // we are finished with the queue and our ParseOperation [self.upcomingTableView reloadData]; self.queue = nil; // we are finished with the queue and our ParseOperation } but as a result the the connection was not starting and images were not loading . when I completely copy the lazyimageloading and I replaced the above code with the following code it works fine - (void)didFinishParsing:(NSMutableArray *)appList { [self performSelectorOnMainThread:@selector(handleLoadedApps:) withObject:appList waitUntilDone:NO]; self.queue = nil; // we are finished with the queue and our ParseOperation } So I want to know what is the concept behind this . Please let me know if you can not understand the question or details are not enough because I desperately want to know why it is like this ?

    Read the article

< Previous Page | 149 150 151 152 153 154 155 156 157 158 159 160  | Next Page >