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  • How can i tell jaxb / Maven to genereate multiple schema packages?

    - by M.R.
    Example: </plugin> <plugin> <groupId>org.jvnet.jaxb2.maven2</groupId> <artifactId>maven-jaxb2-plugin</artifactId> <version>0.7.1</version> <executions> <execution> <goals> <goal>generate</goal> </goals> </execution> </executions> <configuration> <schemaDirectory>src/main/resources/dir1</schemaDirectory> <schemaIncludes> <include>schema1.xsd</include> </schemaIncludes> <generatePackage>schema1.package</generatePackage> </configuration> </plugin> <plugin> <groupId>org.jvnet.jaxb2.maven2</groupId> <artifactId>maven-jaxb2-plugin</artifactId> <version>0.7.1</version> <executions> <execution> <goals> <goal>generate</goal> </goals> </execution> </executions> <configuration> <schemaDirectory>src/main/resources/dir2</schemaDirectory> <schemaIncludes> <include>schema2.xsd</include> </schemaIncludes> <generatePackage>schema2.package</generatePackage> </configuration> </plugin> </plugins> What happened: Maven executes the the first plugin. Then deletes the target folder and creates the second package, which then is visible. I tried to set target/somedir1 for the first configuration and target/somedir2 for the second configuration. But the behavior does not not change? Any ideas? I do not want to generate the packages directly in the src/main/java folder, because these packages are genereated and should not be mixed with manual created classes.

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  • Using Window Handle to disable Mouse clicks and Keyboard Inputs using P/Invoke

    - by srk
    I need to disable the Mouse Clicks, Mouse movement and Keyboard Inputs for a specific windows for a Kiosk application. Is it feasible using .NET ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • When is it good to start using project management applications?

    - by Mr.Gando
    Hello, I was wondering, when is the right time or the correct project size to start using project management applications ( like Redmine or Trac ). I have a serious project, for now it's only me developing, but I use redmine to set my project versions, issues, and estimations. I think it's a good idea, because you never know when somebody else is going to join the team, and also allows me to organize myself effectively. I ask this question because I was Teaching Assistant at my university for one year in a row for a course, and I got questions about this very very often. While I'm a believer of the KISS principle, I think that learning to use this tools early is a win-win most of the time. I really believe that we can avoid this question to become argumentative, and that there's somewhat of a consensus about this issue, which I consider quite important in todays software development world. So, when is the right time ? what is the correct project/team size ?

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  • What's the purpose of GC.SuppressFinalize(this) in Dispose() method?

    - by mr.b
    I have code that looks like this: /// <summary> /// Dispose of the instance /// </summary> public void Dispose() { if (_instance != null) { _instance = null; // Call GC.SupressFinalize to take this object off the finalization // queue and prevent finalization code for this object from // executing a second time. GC.SuppressFinalize(this); } } Although there is a comment that explains purpose of that GC-related call, I still don't understand why it's there. Isn't object destined for garbage collection once all instances cease from existence (like, when used in using() block)? What's the use case scenario where this would play important role? Thanks!

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  • Jar File doesn't work (It did not launch the application)

    - by Mr CooL
    Previously, I have no problem in running the JAR file generated by NetBeans. However, I encountered the problem now all of a sudden. When I click on the jar, it did not launch the application as if nothing is clocked. But, it can be run from the project. And also, the size of the Jframe for desktop Java application cannot be set from the NetBeans code also. When it runs, the size of the window different from in the designer. Any help please.

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  • Directory paths for resources and assets

    - by The Communist Duck
    If I have a file stucture for my final, released game something like: Main folder Media Images Other assets Sounds Executable List item And a different one for my 'in development' project, with the same Media folder but: Main Source and .obj, etc. Media with everything Bin folder with executable I obviously cannot hardcode file pathnames into this, like: "../Media/Image/evilguy.png" or "Media/Image/foo.jpg" because they wouldn't work with one of the builds and would require a lot of switching names. Instead, does it make sense for my resource manager, that loads everything, to have some kind of prefix path? Then, I can just do Get("foo.jpg") or Get("Sounds/boom.ogg") And simply switch out, for the final release, the ctr argument from the relative path for the development build to the release layout? If not, how have other people sorted these sorts of things out?

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  • C++11 Tidbits: Decltype (Part 2, trailing return type)

    - by Paolo Carlini
    Following on from last tidbit showing how the decltype operator essentially queries the type of an expression, the second part of this overview discusses how decltype can be syntactically combined with auto (itself the subject of the March 2010 tidbit). This combination can be used to specify trailing return types, also known informally as "late specified return types". Leaving aside the technical jargon, a simple example from section 8.3.5 of the C++11 standard usefully introduces this month's topic. Let's consider a template function like: template <class T, class U> ??? foo(T t, U u) { return t + u; } The question is: what should replace the question marks? The problem is that we are dealing with a template, thus we don't know at the outset the types of T and U. Even if they were restricted to be arithmetic builtin types, non-trivial rules in C++ relate the type of the sum to the types of T and U. In the past - in the GNU C++ runtime library too - programmers used to address these situations by way of rather ugly tricks involving __typeof__ which now, with decltype, could be rewritten as: template <class T, class U> decltype((*(T*)0) + (*(U*)0)) foo(T t, U u) { return t + u; } Of course the latter is guaranteed to work only for builtin arithmetic types, eg, '0' must make sense. In short: it's a hack. On the other hand, in C++11 you can use auto: template <class T, class U> auto foo(T t, U u) -> decltype(t + u) { return t + u; } This is much better. It's generic and a construct fully supported by the language. Finally, let's see a real-life example directly taken from the C++11 runtime library as implemented in GCC: template<typename _IteratorL, typename _IteratorR> inline auto operator-(const reverse_iterator<_IteratorL>& __x, const reverse_iterator<_IteratorR>& __y) -> decltype(__y.base() - __x.base()) { return __y.base() - __x.base(); } By now it should appear be completely straightforward. The availability of trailing return types in C++11 allowed fixing a real bug in the C++98 implementation of this operator (and many similar ones). In GCC, C++98 mode, this operator is: template<typename _IteratorL, typename _IteratorR> inline typename reverse_iterator<_IteratorL>::difference_type operator-(const reverse_iterator<_IteratorL>& __x, const reverse_iterator<_IteratorR>& __y) { return __y.base() - __x.base(); } This was guaranteed to work well with heterogeneous reverse_iterator types only if difference_type was the same for both types.

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  • XSLT line counter - is it that hard?

    - by Mr AH
    I have cheated every time I've needed to do a line count in XSLT by using JScript, but in this case I can't do that. I simply want to write out a line counter throughout an output file. This basic example has a simple solution: <xsl:for-each select="Records/Record"> <xsl:value-of select="position()"/> </xsl:for-each> Output would be: 1 2 3 4 etc... But what if the structure is more complex with nested foreach's : <xsl:for-each select="Records/Record"> <xsl:value-of select="position()"/> <xsl:for-each select="Records/Record"> <xsl:value-of select="position()"/> </xsl:for-each> </xsl:for-each> Here, the inner foreach would just reset the counter (so you get 1, 1, 2, 3, 2, 1, 2, 3, 1, 2 etc). Does anyone know how I can output the position in the file (ie. a line count)?

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  • Android x86 porting, unable to make it work

    - by Mr G
    I'm kind of new to the whole porting issue and I got to it because of the slowness in the emulator provided with the Android SDK. I downloaded the android-x86-3.2-RC2-eeepc and android-x86-3.2-RC2-tegav2 ISO-es (from this site) and tried them on the VirtualBox but have no internet connection on the eeepc version and the tegev2 wont event start. I tried the VirtualBoxHowTo but got nothing, on both Windows and Linux platforms. the only thing I managed to understand is that to use this on a VM you need to build it for VM. Can anyone help me on this? P.S.: I need the HoneyComb version (3.2) and the pc I have is a AMD 6 core on and Asus Crosshair Extreme motherboard, Windows 7 or Ubunutu 11.10. (both OS are 64bit)

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  • How to get webcam video stream bytes in c++

    - by Mr Bell
    I am targeting windows machines. I need to get access to the pointer to the byte array describing the individual streaming frames from an attached usb webcam. I saw the playcap directshow sample from the windows sdk, but I dont see how to get to raw data, frankly, I don't understand how the video actually gets to the window. Since I don't really need anything other than the video capture I would prefer not to use opencv. Visual Studio 2008 c++

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  • Query notation for the sitecore 'source' field in template builder

    - by M.R.
    I am trying to set the the source field of a template using the query notation (or xpath - whichever works), but none of them seems to be working. My content tree is a multisite content tree: France --Page 1 ----Page1A -------Page1AA --Page 2 --Page 3 --METADATA ----Regions US --Page 1 ----Page1A -------Page1AA --Page 2 --Page 3 --METADATA ----Regions Each site has its own METADATA folder, and I want it so that when adding a page inside each of the main country nodes, I want the values to reflect whatever is in the METADATA of that site. I have two different fields for now - a droplink and a treelistex field. So I thought I can just get the parent item that is a country site, and get the metadata folder for that. When I put the following query in both the fields, I get different results: query:./ancestor::*[@@templatename='CountryHome']/METADATA/Regions/* For the droplink field, I get only the first Region (one item) For the treelistex field, I get the entire content tree I then tried to modify the query a little bit and took the 'query' notation out ./ancestor::*[@@templatename='CountryHome']/METADATA/Regions/* If I go to the developer center/xpath builder, and set the context node to any item underneath the main country site, it returns me exactly what I need, but when I put this in the source, I get the entire content tree in both the cases. Help!

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  • Using Mock for event listeners in unit-testing

    - by phtrivier
    I keep getting to test this kind of code (language irrelevant) : public class Foo() { public Foo(Dependency1 dep1) { this.dep1 = dep1; } public void setUpListeners() { this.dep1.addSomeEventListener(.... some listener code ...); } } Typically, you want to test what when the dependency fires the event, the class under tests reacts appropriately (in some situation, the only purpose of such classes is to wire lots of other components, that can be independently tested. So far, to test this, I always end up doing something like : creating a 'stub' that implements both a addXXXXListener, that simply stores the callback, and a fireXXXX, that simply calls any registered listener. This is a bit tedious since you have to create the mock with the right interface, but that can do use an introspective framework that can 'spy' on a method, and inject the real dependency in tests Is there a cleaner way to do this kind of things ?

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  • Generic FSM for game in C++ ?

    - by Mr.Gando
    Hello, I was wondering if there's a way I could code some kind of "generic" FSM for a game with C++?. My game has a component oriented design, so I use a FSM Component. my Finite State Machine (FSM) Component, looks more or less this way. class gecFSM : public gecBehaviour { public: //Constructors gecFSM() { state = kEntityState_walk; } gecFSM(kEntityState s) { state = s; } //Interface void setRule(kEntityState initialState, int inputAction, kEntityState resultingState); void performAction(int action); private: kEntityState fsmTable[MAX_STATES][MAX_ACTIONS]; }; I would love to hear your opinions/ideas or suggestions about how to make this FSM component, generic. With generic I mean: 1) Creating the fsmTable from an xml file is really easy, I mean it's just a bunch of integers that can be loaded to create an MAX_STATESxMAX_ACTION matrix. void gecFSM::setRule(kEntityState initialState, int inputAction, kEntityState resultingState) { fsmTable[initialState][inputAction] = resultingState; } 2) But what about the "perform Action" method ? void gecFSM::performAction(int action) { switch( smTable[ ownerEntity->getState() ][ action ] ) { case WALK: /*Walk action*/ break; case STAND: /*Stand action*/ break; case JUMP: /*Jump action*/ break; case RUN: /*Run action*/ break; } } What if I wanted to make the "actions" and the switch generic? This in order to avoid creating a different FSM component class for each GameEntity? (gecFSMZombie, gecFSMDryad, gecFSMBoss etc ?). That would allow me to go "Data Driven" and construct my generic FSM's from files for example. What do you people suggest?

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  • String replaceAll method (Java)

    - by Mr CooL
    I have following problem, Code: String a="Yeahh, I have no a idea what's happening now!"; System.out.println(a); a=a.replaceAll("a", ""); System.out.println(a); Before removing 'a', result: Yeahh, I have no a idea what's happening now! Actual Result: After removing 'a', result: Yehh, I hve no ide wht's hppening now! Desired Result: Yeahh, I have no idea what's happening now! Anyone can gimme some advices to achieve my desired result?

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  • fesetround with MSVC x64

    - by mr grumpy
    I'm porting some code to Windows (sigh) and need to use fesetround. MSVC doesn't support C99, so for x86 I copied an implementation from MinGW and hacked it about: //__asm__ volatile ("fnstcw %0;": "=m" (_cw)); __asm { fnstcw _cw } _cw &= ~(FE_TONEAREST | FE_DOWNWARD | FE_UPWARD | FE_TOWARDZERO); _cw |= mode; //__asm__ volatile ("fldcw %0;" : : "m" (_cw)); __asm { fldcw _cw } if (has_sse) { unsigned int _mxcsr; //__asm__ volatile ("stmxcsr %0" : "=m" (_mxcsr)); __asm { stmxcsr _mxcsr } _mxcsr &= ~ 0x6000; _mxcsr |= (mode << __MXCSR_ROUND_FLAG_SHIFT); //__asm__ volatile ("ldmxcsr %0" : : "m" (_mxcsr)); __asm { ldmxcsr _mxcsr } } The commented lines are the originals for gcc; uncommented for msvc. This appears to work. However the x64 cl.exe doesn't support inline asm, so I'm stuck. Is there some code out there I can "borrow" for this? (I've spent hours with Google). Or will I have to go on a 2 week detour to learn some assembly and figure out how to get/use MASM? Any advice is appreciated. Thank you.

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  • Alternative approach to OpenGL View on top of Camera

    - by Mr. Roland
    Hi, the traditional way of doing a camera preview background with OpenGL on the front is to take two SurfaceViews(one for the camera another for OpenGL) and stack them on top of each other. The problem is that stacking SurfaceViews is discouraged: http://groups.google.com/group/android-developers/browse_thread/thread/4850fe5c314a3dc6 So what alternatives are there? I was considering the following: Subclass GlSurfaceView, and then call set the Camera preview onto the holder of this subclass: Camera.setPreviewDisplay(mHolder); Don't use GLSurfaceView, instead create your own SurfaceView subclass where you display the Camera preview onto the holder and also draw your openGL. This would require to use OpenGL without GLSurfaceView, has anyone done this before? I'm not sure if this even is possible or makes sense, since it implies displaying the camera preview onto the holder of the surface and at the same time drawing OpenGL on the same surface. Is there any other sensible alternative to solving the problem without using two SurfaceViews? Thanks!

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  • WPF C# Hide TabControl Items on Application Startup

    - by mr justinator
    I've created a start page that loads when the application is run but it is also showing my tabcontrol (two tabitems for editing & diagraming). How do I hide my tabcontrol items on startup and only show it when a user selects file - new? Many thanks! Xaml: <TabControl Height="Auto" Name="tabControl1" Width="Auto"> <TabItem Header="Diagram" Name="DiagramTab"></TabItem> <TabItem Header="Rulebase" Name="RuleTab" > <Grid> <TextBox Height="Auto" Name="RuleText" Width="Auto" Text="" AcceptsTab="True" AcceptsReturn="True" VerticalScrollBarVisibility="Auto" GotFocus="FocusChanged" KeyDown="ContentChanged" HorizontalScrollBarVisibility="Visible" /> </Grid> </TabItem> </TabControl> Here's my file - new menu item: private void ProcessNewCommand() { if (dataChanged) { string sf = SaveFirst(); if (sf != "Cancel") { ClearState(); } } else { ClearState(); } }

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