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  • Why does my TextBox with custom control template not have a visible text cursor?

    - by Philipp Schmid
    I have a custom control template which is set via the style property on a TextBox. The visual poperties are set correctly, even typing to the textbox works, but there is no insertion cursor (the | symbol) visible which makes editing challenging for our users. How does the control template need changing to get the traditional TextBox behavior back? <Style x:Key="DemandEditStyle" TargetType="TextBox"> <EventSetter Event="LostFocus" Handler="DemandLostFocus" /> <Setter Property="HorizontalAlignment" Value="Stretch" /> <Setter Property="VerticalAlignment" Value="Stretch" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate> <Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="1" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="1" /> </Grid.RowDefinitions> <Grid.Background> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientStop Color="White" Offset="0" /> <GradientStop Color="White" Offset="0.15" /> <GradientStop Color="#EEE" Offset="1" /> </LinearGradientBrush> </Grid.Background> <Border Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="2" Background="Black" /> <Border Grid.Row="0" Grid.Column="1" Grid.RowSpan="2" Background="Black" /> <Grid Grid.Row="0" Grid.Column="0" Margin="2"> <Grid.ColumnDefinitions> <ColumnDefinition Width="1" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="1" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="1" /> <RowDefinition Height="*" /> <RowDefinition Height="1" /> </Grid.RowDefinitions> <Border Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="3" Background="Black" /> <Border Grid.Row="0" Grid.Column="0" Grid.RowSpan="3" Background="Black" /> <Border Grid.Row="2" Grid.Column="0" Grid.ColumnSpan="3" Background="#CCC" /> <Border Grid.Row="0" Grid.Column="2" Grid.RowSpan="3" Background="#CCC" /> <TextBlock Grid.Row="1" Grid.Column="1" TextAlignment="Right" HorizontalAlignment="Center" VerticalAlignment="Center" Padding="3 0 3 0" Background="Yellow" Text="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=Text}" Width="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Grid}, AncestorLevel=1}, Path=ActualWidth}" /> </Grid> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> Update: Replacing the inner-most TextBox with a ScrollViewer and naming it PART_ContentHost indeed shows the text insertion cursor. Trying to right-align the text in the TextBox by either setting the HorizontalContentAlignment in the Style or as a property on the ScrollViewer were unsuccessful. Suggestions?

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  • Inheritance of templates in WPF

    - by Alxandr
    I'm trying to make sure that every child of a given element (MPF.MWindow) gets custom templates. For instance, the button should get the template defined in resMButton.xaml. As of now I'm using the following code on: (resMWindow.xaml) <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:MPF"> <Style x:Key="SystemKeyAnimations" TargetType="{x:Type Button}"> <Setter Property="Opacity" Value="0.5" /> <Setter Property="Background" Value="Transparent" /> <Style.Triggers> <EventTrigger RoutedEvent="Mouse.MouseEnter"> <BeginStoryboard> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetProperty="Opacity"> <SplineDoubleKeyFrame KeyTime="00:00:00.2" Value="1.0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> <EventTrigger RoutedEvent="Mouse.MouseLeave"> <BeginStoryboard> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetProperty="Opacity"> <SplineDoubleKeyFrame KeyTime="00:00:00.2" Value="0.5" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </Style.Triggers> </Style> <Style TargetType="{x:Type local:MWindow}"> <!-- Remove default frame appearance --> <Setter Property="WindowStyle" Value="None" /> <Setter Property="AllowsTransparency" Value="True" /> <Setter Property="Background" Value="Transparent" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:MWindow}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" x:Name="ChromeBorder"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="4" /> <ColumnDefinition /> <ColumnDefinition Width="4" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="4" /> <RowDefinition /> <RowDefinition Height="4" /> </Grid.RowDefinitions> <Thumb Grid.Row="0" Grid.Column="1" x:Name="TopThumb" Cursor="SizeNS" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="2" Grid.Column="1" x:Name="BottomThumb" Cursor="SizeNS" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="1" Grid.Column="0" x:Name="LeftThumb" Cursor="SizeWE" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="1" Grid.Column="2" x:Name="RightThumb" Cursor="SizeWE" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="0" Grid.Column="0" x:Name="TopLeftThumb" Cursor="SizeNWSE" BorderThickness="5" BorderBrush="Transparent" /> <Thumb Grid.Row="0" Grid.Column="2" x:Name="TopRightThumb" Cursor="SizeNESW" BorderThickness="5" BorderBrush="Transparent" /> <Thumb Grid.Row="2" Grid.Column="0" x:Name="BottomLeftThumb" Cursor="SizeNESW" BorderThickness="5" BorderBrush="Transparent" /> <Thumb Grid.Row="2" Grid.Column="2" x:Name="BottomRightThumb" Cursor="SizeNWSE" BorderThickness="5" BorderBrush="Transparent" /> <Grid Grid.Row="1" Grid.Column="1"> <Grid.RowDefinitions> <RowDefinition Height="20" /> <RowDefinition /> </Grid.RowDefinitions> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" Grid.Column="1"> <Button Command="local:WindowCommands.Minimize" Style="{StaticResource ResourceKey=SystemKeyAnimations}"> <Button.Template> <ControlTemplate> <Canvas Width="10" Height="10" Margin="5" Background="Transparent"> <Line X1="0" X2="10" Y1="5" Y2="5" Stroke="White" StrokeThickness="2" /> </Canvas> </ControlTemplate> </Button.Template> </Button> <Button Command="local:WindowCommands.Maximize" x:Name="MaximizeButton" Style="{StaticResource ResourceKey=SystemKeyAnimations}"> <Button.Template> <ControlTemplate> <Canvas Width="10" Height="10" Margin="5" Background="Transparent"> <Rectangle Width="10" Height="10" Stroke="White" StrokeThickness="2" /> </Canvas> </ControlTemplate> </Button.Template> </Button> <Button Command="ApplicationCommands.Close" Style="{StaticResource ResourceKey=SystemKeyAnimations}"> <Button.Template> <ControlTemplate> <Canvas Width="10" Height="10" Margin="5" Background="Transparent"> <Line X1="0" X2="10" Y1="0" Y2="10" Stroke="White" StrokeThickness="2" /> <Line X1="10" X2="0" Y1="0" Y2="10" Stroke="White" StrokeThickness="2" /> </Canvas> </ControlTemplate> </Button.Template> </Button> </StackPanel> <ContentControl x:Name="TitleContentControl"> <TextBlock Text="{TemplateBinding Title}" Foreground="DarkGray" Margin="5,0" /> </ContentControl> </Grid> <ContentPresenter Content="{TemplateBinding Content}" Grid.Row="1"> <ContentPresenter.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/MPF;component/Themes/resMWindowContent.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </ContentPresenter.Resources> </ContentPresenter> </Grid> </Grid> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> As you can see during the ContentPresenter which gets the content of the window I merge in a dicrionary called resMWindowContent.xaml. The resMWindowContent.xaml looks as following: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:MPF"> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/MPF;component/Themes/resMButton.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> It simply merges in the resMButton.xaml dictionary (this is done because in the feature I will have MTextBox, mList... and I want to separate them). The resMButton.xaml looks as following: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:MPF"> <Style TargetType="{x:Type Button}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Grid Background="Transparent"> <Rectangle Stroke="{TemplateBinding BorderBrush}" StrokeThickness="{TemplateBinding BorderThickness}" Fill="{TemplateBinding Background}" /> <ContentPresenter Content="{TemplateBinding Content}" Margin="3" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> A simple template drawing a square button. However, it isn't applied at all. My buttons remain normal, and I don't understand what I'm doing wrong. I just want every button inside the MWindow to get a special style (and in time every textbox and so forth). How do I achieve this? One note though: It's important that the styles doesn't apply to elements outside an MWindow.

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • MDT 2010 Litetouch.vbs Fails to Launch

    - by Mitch
    I have the custom image captured. Import the image and files. Prepare the customsettings.ini and the boot.ini to minimize the questions the deployment team will need to answer. Everything works like a charm on virtual machines but when I map to the scripts folder on the deployment share and double-click litetouch.vbs it creates the c:\minint folder, subfolders, and a couple of log files then nothing. Here's what the log files look like: <![LOG[Property LogPath is now = C:\MININT\SMSOSD\OSDLOGS]LOG]!><time="15:54:28.000+000" date="03-08-2011" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[Property CleanStart is now = ]LOG]!><time="15:54:28.000+000" date="03-08-2011" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[Microsoft Deployment Toolkit version: 5.1.1642.01]LOG]!><time="15:54:28.000+000" date="03-08-2011" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[Property Debug is now = FALSE]LOG]!><time="15:54:28.000+000" date="03-08-2011" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[GetAllFixedDrives(False)]LOG]!><time="15:54:28.000+000" date="03-08-2011" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> Anyone encounter this before or know what might be happening/not happening and can direct me in the right way? I've only found a couple of other references to this anywhere and they had no solution/cause listed either. I'm stumped.

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  • How to disable mod_security2 rule (false positive) for one domain on centos 5

    - by nicholas.alipaz
    Hi I have mod_security enabled on a centos5 server and one of the rules is keeping a user from posting some text on a form. The text is legitimate but it has the words 'create' and an html <table> tag later in it so it is causing a false positive. The error I am receiving is below: [Sun Apr 25 20:36:53 2010] [error] [client 76.171.171.xxx] ModSecurity: Access denied with code 500 (phase 2). Pattern match "((alter|create|drop)[[:space:]]+(column|database|procedure|table)|delete[[:space:]]+from|update.+set.+=)" at ARGS:body. [file "/usr/local/apache/conf/modsec2.user.conf"] [line "352"] [id "300015"] [rev "1"] [msg "Generic SQL injection protection"] [severity "CRITICAL"] [hostname "www.mysite.com"] [uri "/node/181/edit"] [unique_id "@TaVDEWnlusAABQv9@oAAAAD"] and here is /usr/local/apache/conf/modsec2.user.conf (line 352) #Generic SQL sigs SecRule ARGS "((alter|create|drop)[[:space:]]+(column|database|procedure|table)|delete[[:space:]]+from|update.+set.+=)" "id:1,rev:1,severity:2,msg:'Generic SQL injection protection'" The questions I have are: What should I do to "whitelist" or allow this rule to get through? What file do I create and where? How should I alter this rule? Can I set it to only be allowed for the one domain, since it is the only one having the issue on this dedicated server or is there a better way to exclude table tags perhaps? Thanks guys

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  • Nhibernate, mapping as (n)varchar max ?

    - by Quandary
    Question: In nHiberne, I map a string like this: [NHibernate.Mapping.Attributes.Property(Name = "MLST_Description", Type = "String", Length = 400)] which maps string to nvarchar(400) This one [NHibernate.Mapping.Attributes.Property(Name = "MLST_Description", Type = "String")] maps to nvarchar(255) But how can I map to nvarchar(max) ?

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  • NHibernate mapping with optimistic-lock="version" and dynamic-update="true" is generating invalid up

    - by SteveBering
    I have an entity "Group" with an assigned ID which is added to an aggregate in order to persist it. This causes an issue because NHibernate can't tell if it is new or existing. To remedy this issue, I changed the mapping to make the Group entity use optimistic locking on a sql timestamp version column. This caused a new issue. Group has a bag of sub objects. So when NHibernate flushes a new group to the database, it first creates the Group record in the Groups table, then inserts each of the sub objects, then does an update of the Group records to update the timestamp value. However, the sql that is generated to complete the update is invalid when the mapping is both dynamic-update="true" and optimistic-lock="version". Here is the mapping: <class xmlns="urn:nhibernate-mapping-2.2" dynamic-update="true" mutable="true" optimistic-lock="version" name="Group" table="Groups"> <id name="GroupNumber" type="System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <column name="GroupNumber" length="5" /> <generator class="assigned" /> </id> <version generated="always" name="Timestamp" type="BinaryBlob" unsaved-value="null"> <column name="TS" not-null="false" sql-type="timestamp" /> </version> <property name="UID" update="false" type="System.Guid, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <column name="GroupUID" unique="true" /> </property> <property name="Description" type="AnsiString"> <column name="GroupDescription" length="25" not-null="true" /> </property> <bag access="field.camelcase-underscore" cascade="all" inverse="true" lazy="true" name="Assignments" mutable="true" order-by="GroupAssignAssignment"> <key foreign-key="fk_Group_Assignments"> <column name="GroupNumber" /> </key> <one-to-many class="Assignment" /> </bag> <many-to-one class="Aggregate" name="Aggregate"> <column name="GroupParentID" not-null="true" /> </many-to-one> </class> </hibernate-mapping> When the mapping includes both the dynamic update and the optimistic lock, the sql generated is: UPDATE groups SET WHERE GroupNumber = 11111 AND TS=0x00000007877 This is obviously invalid as there are no SET statements. If I remove the dynamic update part, everything gets updated during this update statement instead. This makes the statement valid, but rather unnecessary. Has anyone seen this issue before? Am I missing something? Thanks, Steve

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  • Spring Security - Interactive login attempt was unsuccessful

    - by Taylor L
    I've been trying to track down why Spring Security isn't creating the SPRING_SECURITY_REMEMBER_ME_COOKIE so I turned on logging for org.springframework.security.web.authentication.rememberme. At first glance, the logs make it seem like the login is failing but the login is actually successful in the sense that if I navigate to a page that requires authentication I am not redirected back to the login page. However, the logs appear to be saying the login credentials are invalid. Any ideas as to what is going on? Mar 16, 2010 10:05:56 AM org.springframework.security.web.authentication.rememberme.PersistentTokenBasedRememberMeServices onLoginSuccess FINE: Creating new persistent login for user [email protected] Mar 16, 2010 10:10:07 AM org.springframework.security.web.authentication.rememberme.AbstractRememberMeServices loginFail FINE: Interactive login attempt was unsuccessful. Mar 16, 2010 10:10:07 AM org.springframework.security.web.authentication.rememberme.AbstractRememberMeServices cancelCookie FINE: Cancelling cookie <http auto-config="false"> <intercept-url pattern="/css/**" filters="none" /> <intercept-url pattern="/img/**" filters="none" /> <intercept-url pattern="/js/**" filters="none" /> <intercept-url pattern="/app/admin/**" filters="none" /> <intercept-url pattern="/app/login/**" filters="none" /> <intercept-url pattern="/app/register/**" filters="none" /> <intercept-url pattern="/app/error/**" filters="none" /> <intercept-url pattern="/" filters="none" /> <intercept-url pattern="/**" access="ROLE_USER" /> <logout logout-success-url="/" /> <form-login login-page="/app/login" default-target-url="/" authentication-failure-url="/app/login?login_error=1" /> <session-management invalid-session-url="/app/login" /> <remember-me services-ref="rememberMeServices" key="myKey" /> </http> <authentication-manager alias="authenticationManager"> <authentication-provider user-service-ref="userDetailsService"> <password-encoder hash="sha-256" base64="true"> <salt-source user-property="username" /> </password-encoder> </authentication-provider> </authentication-manager> <beans:bean id="userDetailsService" class="com.my.service.auth.UserDetailsServiceImpl" /> <beans:bean id="rememberMeServices" class="org.springframework.security.web.authentication.rememberme.PersistentTokenBasedRememberMeServices"> <beans:property name="userDetailsService" ref="userDetailsService" /> <beans:property name="tokenRepository" ref="persistentTokenRepository" /> <beans:property name="key" value="myKey" /> </beans:bean> <beans:bean id="persistentTokenRepository" class="com.my.service.auth.PersistentTokenRepositoryImpl" />

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  • Spring Security - Persistent Remember Me Issue

    - by Taylor L
    I've been trying to track down why Spring Security isn't creating the Spring Security remember me cookie (SPRING_SECURITY_REMEMBER_ME_COOKIE). At first glance, the logs make it seem like the login is failing, but the login is actually successful in the sense that if I navigate to a page that requires authentication I am not redirected back to the login page. However, the logs appear to be saying the login credentials are invalid. I'm using Spring 3.0.1, Spring Security 3.0.1, and Google App Engine 1.3.1. Any ideas as to what is going on? Mar 16, 2010 10:05:56 AM org.springframework.security.web.authentication.rememberme.PersistentTokenBasedRememberMeServices onLoginSuccess FINE: Creating new persistent login for user [email protected] Mar 16, 2010 10:10:07 AM org.springframework.security.web.authentication.rememberme.AbstractRememberMeServices loginFail FINE: Interactive login attempt was unsuccessful. Mar 16, 2010 10:10:07 AM org.springframework.security.web.authentication.rememberme.AbstractRememberMeServices cancelCookie FINE: Cancelling cookie Below is the relevant portion of the applicationContext-security.xml. <http auto-config="false"> <intercept-url pattern="/css/**" filters="none" /> <intercept-url pattern="/img/**" filters="none" /> <intercept-url pattern="/js/**" filters="none" /> <intercept-url pattern="/app/admin/**" filters="none" /> <intercept-url pattern="/app/login/**" filters="none" /> <intercept-url pattern="/app/register/**" filters="none" /> <intercept-url pattern="/app/error/**" filters="none" /> <intercept-url pattern="/" filters="none" /> <intercept-url pattern="/**" access="ROLE_USER" /> <logout logout-success-url="/" /> <form-login login-page="/app/login" default-target-url="/" authentication-failure-url="/app/login?login_error=1" /> <session-management invalid-session-url="/app/login" /> <remember-me services-ref="rememberMeServices" key="myKey" /> </http> <authentication-manager alias="authenticationManager"> <authentication-provider user-service-ref="userDetailsService"> <password-encoder hash="sha-256" base64="true"> <salt-source user-property="username" /> </password-encoder> </authentication-provider> </authentication-manager> <beans:bean id="userDetailsService" class="com.my.service.auth.UserDetailsServiceImpl" /> <beans:bean id="rememberMeServices" class="org.springframework.security.web.authentication.rememberme.PersistentTokenBasedRememberMeServices"> <beans:property name="userDetailsService" ref="userDetailsService" /> <beans:property name="tokenRepository" ref="persistentTokenRepository" /> <beans:property name="key" value="myKey" /> </beans:bean> <beans:bean id="persistentTokenRepository" class="com.my.service.auth.PersistentTokenRepositoryImpl" />

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  • Need additional help with binding multiple CommandParameters using MultiBinding

    - by Dave
    I need to have a command handler for a ToggleButton that can take multiple parameters, namely the IsChecked property of said ToggleButton, along with a constant value, which could be a string, byte, int... doesn't matter. I found this great question on SO and followed the answer's link and read up on MultiBinding and IMultiValueConverter. It went really smoothly until I had to write the MultiBinding, when I realized that I also need to pass a constant value and couldn't do something like <Binding Value="1" /> I then came across another similar question that Kent Boogaart answered, and then I started to think about ways that I could get around this. One possible way is to not use MVVM and simply add the Tag property to my ToggleButton, in which case my MultiBinding would look like this: <MultiBinding Converter="{StaticResource MyConverter}"> <MultiBinding.Bindings> <Binding Path="IsChecked" /> <Binding Path="Tag" /> </MultiBinding.Bindings> </MultiBinding> Kent had made a comment along the lines of, "if you're using MVVM you should be able to get around this issue". However, I'm not sure that's an option for me, even though I have adopted MVVM as my WPF pattern of necessity choice. The reason why I say this is that I have wayyyy more than one ToggleButton in the UserControl, and each of the ToggleButtons' Commands need to call the same function. But since they are ToggleButtons, I can't use the property bound to IsChecked in the ViewModel, because I don't know which one was last clicked. I suppose I could add another private property to keep track of this, but it seems a little silly. As far as the constant goes, I could probably get rid of this if I did the tracking idea, but not sure of any other way to get around it. Does anyone have good suggestions for me here? :) EDIT -- ok, so I need to update my bindings, which still don't work quite right: <ToggleButton Tag="1" Command="{Binding MyCommand}" Style="{StaticResource PassFailToggleButtonStyle}" HorizontalContentAlignment="Center" Background="Transparent" BorderBrush="Transparent" BorderThickness="0"> <ToggleButton.CommandParameter> <MultiBinding Converter="{StaticResource MyConverter}"> <MultiBinding.Bindings> <Binding Path="IsChecked" RelativeSource="{RelativeSource Mode=Self}" /> <Binding Path="Tag" RelativeSource="{RelativeSource Mode=Self}" /> </MultiBinding.Bindings> </MultiBinding> </ToggleButton.CommandParameter> </ToggleButton> IsChecked was working, but not Tag. I just realized that Tag is a string... duh. It's working now! The key was to use a RelativeSource of Self.

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  • WPF DataGrid multiselect binding

    - by JZ
    I have a datagrid that is multi-select enabled. I need to change the selection in the viewmodel. However, the SelectedItems property is read only and can't be directly bound to a property in the viewmodel. So how do I signal to the view that the selection has changed?

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  • My UITabBarController's didSelectViewController method is not getting called?

    - by mobibob
    Here is my code stub for my app-delegate.m -- it never gets called. - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { NSLog(@"%s", __FUNCTION__); } It is defined in this app-delegate.h @interface OrioleAppDelegate : NSObject <UIApplicationDelegate, UITabBarControllerDelegate> { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; @end

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  • How to print PCL Directly to the printer? Vb.net VS 2010

    - by Justin
    Good day, I've been trying to upgrade an old Print Program that prints raw pcl directly to the printer. The print program takes a PCL Mask and a PCL Batch Spool File (just pcl with page turn commands, I think) merges them and sends them off to the printer. I'm able to send to the Printer a file stream of PCL but I get mixed results and i do not understand why printing is so difficult under .net. I mean yes there is the PrintDocument class, but to print PCL... Let's just say I'm ready to detach my printer from the network and burn it a live. Here is my class PrintDirect (rather a hybrid class) Imports System Imports System.Text Imports System.Runtime.InteropServices <StructLayout(LayoutKind.Sequential)> _ Public Structure DOCINFO <MarshalAs(UnmanagedType.LPWStr)> _ Public pDocName As String <MarshalAs(UnmanagedType.LPWStr)> _ Public pOutputFile As String <MarshalAs(UnmanagedType.LPWStr)> _ Public pDataType As String End Structure 'DOCINFO Public Class PrintDirect <DllImport("winspool.drv", CharSet:=CharSet.Unicode, ExactSpelling:=False, CallingConvention:=CallingConvention.StdCall)> _ Public Shared Function OpenPrinter(ByVal pPrinterName As String, ByRef phPrinter As IntPtr, ByVal pDefault As Integer) As Long End Function <DllImport("winspool.drv", CharSet:=CharSet.Unicode, ExactSpelling:=False, CallingConvention:=CallingConvention.StdCall)> _ Public Shared Function StartDocPrinter(ByVal hPrinter As IntPtr, ByVal Level As Integer, ByRef pDocInfo As DOCINFO) As Long End Function <DllImport("winspool.drv", CharSet:=CharSet.Unicode, ExactSpelling:=True, CallingConvention:=CallingConvention.StdCall)> _ Public Shared Function StartPagePrinter(ByVal hPrinter As IntPtr) As Long End Function <DllImport("winspool.drv", CharSet:=CharSet.Ansi, ExactSpelling:=True, CallingConvention:=CallingConvention.StdCall)> _ Public Shared Function WritePrinter(ByVal hPrinter As IntPtr, ByVal data As String, ByVal buf As Integer, ByRef pcWritten As Integer) As Long End Function <DllImport("winspool.drv", CharSet:=CharSet.Unicode, ExactSpelling:=True, CallingConvention:=CallingConvention.StdCall)> _ Public Shared Function EndPagePrinter(ByVal hPrinter As IntPtr) As Long End Function <DllImport("winspool.drv", CharSet:=CharSet.Unicode, ExactSpelling:=True, CallingConvention:=CallingConvention.StdCall)> _ Public Shared Function EndDocPrinter(ByVal hPrinter As IntPtr) As Long End Function <DllImport("winspool.drv", CharSet:=CharSet.Unicode, ExactSpelling:=True, CallingConvention:=CallingConvention.StdCall)> _ Public Shared Function ClosePrinter(ByVal hPrinter As IntPtr) As Long End Function 'Helps uses to work with the printer Public Class PrintJob ''' <summary> ''' The address of the printer to print to. ''' </summary> ''' <remarks></remarks> Public PrinterName As String = "" Dim lhPrinter As New System.IntPtr() ''' <summary> ''' The object deriving from the Win32 API, Winspool.drv. ''' Use this object to overide the settings defined in the PrintJob Class. ''' </summary> ''' <remarks>Only use this when absolutly nessacary.</remarks> Public OverideDocInfo As New DOCINFO() ''' <summary> ''' The PCL Control Character or the ascii escape character. \x1b ''' </summary> ''' <remarks>ChrW(27)</remarks> Public Const PCL_Control_Character As Char = ChrW(27) ''' <summary> ''' Opens a connection to a printer, if false the connection could not be established. ''' </summary> ''' <returns></returns> ''' <remarks></remarks> Public Function OpenPrint() As Boolean Dim rtn_val As Boolean = False PrintDirect.OpenPrinter(PrinterName, lhPrinter, 0) If Not lhPrinter = 0 Then rtn_val = True End If Return rtn_val End Function ''' <summary> ''' The name of the Print Document. ''' </summary> ''' <value></value> ''' <returns></returns> ''' <remarks></remarks> Public Property DocumentName As String Get Return OverideDocInfo.pDocName End Get Set(ByVal value As String) OverideDocInfo.pDocName = value End Set End Property ''' <summary> ''' The type of Data that will be sent to the printer. ''' </summary> ''' <value>Send the print data type, usually "RAW" or "LPR". To overide use the OverideDocInfo Object</value> ''' <returns>The DataType as it was provided, if it is not part of the enumeration it is set to "UNKNOWN".</returns> ''' <remarks></remarks> Public Property DocumentDataType As PrintDataType Get Select Case OverideDocInfo.pDataType.ToUpper Case "RAW" Return PrintDataType.RAW Case "LPR" Return PrintDataType.LPR Case Else Return PrintDataType.UNKOWN End Select End Get Set(ByVal value As PrintDataType) OverideDocInfo.pDataType = [Enum].GetName(GetType(PrintDataType), value) End Set End Property Public Property DocumentOutputFile As String Get Return OverideDocInfo.pOutputFile End Get Set(ByVal value As String) OverideDocInfo.pOutputFile = value End Set End Property Enum PrintDataType UNKOWN = 0 RAW = 1 LPR = 2 End Enum ''' <summary> ''' Initializes the printing matrix ''' </summary> ''' <param name="PrintLevel">I have no idea what the hack this is...</param> ''' <remarks></remarks> Public Sub OpenDocument(Optional ByVal PrintLevel As Integer = 1) PrintDirect.StartDocPrinter(lhPrinter, PrintLevel, OverideDocInfo) End Sub ''' <summary> ''' Starts the next page. ''' </summary> ''' <remarks></remarks> Public Sub StartPage() PrintDirect.StartPagePrinter(lhPrinter) End Sub ''' <summary> ''' Writes a string to the printer, can be used to write out a section of the document at a time. ''' </summary> ''' <param name="data">The String to Send out to the Printer.</param> ''' <returns>The pcWritten as an integer, 0 may mean the writter did not write out anything.</returns> ''' <remarks>Warning the buffer is automatically created by the lenegth of the string.</remarks> Public Function WriteToPrinter(ByVal data As String) As Integer Dim pcWritten As Integer = 0 PrintDirect.WritePrinter(lhPrinter, data, data.Length - 1, pcWritten) Return pcWritten End Function Public Sub EndPage() PrintDirect.EndPagePrinter(lhPrinter) End Sub Public Sub CloseDocument() PrintDirect.EndDocPrinter(lhPrinter) End Sub Public Sub ClosePrint() PrintDirect.ClosePrinter(lhPrinter) End Sub ''' <summary> ''' Opens a connection to a printer and starts a new document. ''' </summary> ''' <returns>If false the connection could not be established. </returns> ''' <remarks></remarks> Public Function Open() As Boolean Dim rtn_val As Boolean = False rtn_val = OpenPrint() If rtn_val Then OpenDocument() End If Return rtn_val End Function ''' <summary> ''' Closes the document and closes the connection to the printer. ''' </summary> ''' <remarks></remarks> Public Sub Close() CloseDocument() ClosePrint() End Sub End Class End Class 'PrintDirect Here is how I print my file. I'm simple printing the PCL Masks, to show proof of concept. But I can't even do that. I can effectively create PCL and send it the printer without reading the file and it works fine... Plus I get mixed results with different stream reader text encoding as well. Dim pJob As New PrintDirect.PrintJob pJob.DocumentName = " test doc" pJob.DocumentDataType = PrintDirect.PrintJob.PrintDataType.RAW pJob.PrinterName = sPrinter.GetDevicePath '//This is where you'd stick your device name, sPrinter stands for Selected Printer from a dropdown (combobox). 'pJob.DocumentOutputFile = "C:\temp\test-spool.txt" If Not pJob.OpenPrint() Then MsgBox("Unable to connect to " & pJob.PrinterName, MsgBoxStyle.OkOnly, "Print Error") Exit Sub End If pJob.OpenDocument() pJob.StartPage() Dim sr As New IO.StreamReader(Me.txtFile.Text, Text.Encoding.ASCII) '//I've got best results with ASCII before, but only mized. Dim line As String = sr.ReadLine 'Fix for fly code on first run 'If line = 27 Then line = PrintDirect.PrintJob.PCL_Control_Character Do While (Not line Is Nothing) pJob.WriteToPrinter(line) line = sr.ReadLine Loop 'pJob.WriteToPrinter(ControlChars.FormFeed) pJob.EndPage() pJob.CloseDocument() sr.Close() sr.Dispose() sr = Nothing pJob.Close() I was able to get to print the mask, in the morning... now I'm getting strange printer characters scattered through 5 pages... I'm totally clueless. I must have changed something or the printer is at fault. You can access my test Check Mask, here http://kscserver.com/so/chk_mask.zip .

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  • WPF DataGrid and Avalon TimePicker binding problem

    - by Jorge Vargas
    I'm using a the WPF DataGrid from the wpf toolkit and a TimePicker from AvalonControlsLibrary to insert a collection of TimeSpans. My problem is that bindings are not working inside the DataGrid, and I have no clue of why this isn't working. Here is my setup: I have the following XAML: <Window x:Class="Views.TestMainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:wpf="http://schemas.microsoft.com/wpf/2008/toolkit" xmlns:a="http://schemas.AvalonControls/AvalonControlsLibrary/Controls" SizeToContent="WidthAndHeight" MinHeight="250" MinWidth="300"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <GroupBox Grid.Row="0"> <GroupBox.Header> Testing it: </GroupBox.Header> <wpf:DataGrid ItemsSource="{Binding Path=TestSpans}" AutoGenerateColumns="False"> <wpf:DataGrid.Columns> <wpf:DataGridTemplateColumn Header="Start"> <wpf:DataGridTemplateColumn.CellEditingTemplate> <DataTemplate> <a:TimePicker SelectedTime="{Binding Path=., Mode=TwoWay}" /> </DataTemplate> </wpf:DataGridTemplateColumn.CellEditingTemplate> <wpf:DataGridTemplateColumn.CellTemplate> <DataTemplate> <TextBlock Text="{Binding}" /> </DataTemplate> </wpf:DataGridTemplateColumn.CellTemplate> </wpf:DataGridTemplateColumn> </wpf:DataGrid.Columns> </wpf:DataGrid> </GroupBox> <StackPanel Orientation="Horizontal" HorizontalAlignment="Right" Grid.Row="1"> <a:TimePicker SelectedTime="{Binding Path=SelectedTime, Mode=TwoWay}" /> </StackPanel> </Grid> And this is my ViewModel: Imports System.Collections.ObjectModel Namespace ViewModels Public Class TestMainWindowViewModel Private _selectedTime As TimeSpan = DateTime.Now.TimeOfDay Public Property SelectedTime() As TimeSpan Get Return _selectedTime End Get Set(ByVal value As TimeSpan) _selectedTime = value End Set End Property Private _testSpans As ObservableCollection(Of TimeSpan) = New ObservableCollection(Of TimeSpan) Public Property TestSpans() As ObservableCollection(Of TimeSpan) Get Return _testSpans End Get Set(ByVal value As ObservableCollection(Of TimeSpan)) _testSpans = value End Set End Property Public Sub New() _testSpans.Add(DateTime.Now.TimeOfDay) _testSpans.Add(DateTime.Now.TimeOfDay) _testSpans.Add(DateTime.Now.TimeOfDay) End Sub End Class End Namespace I'm starting this window in application.xaml.vb like this: Class Application ' Application-level events, such as Startup, Exit, and DispatcherUnhandledException ' can be handled in this file. Protected Overrides Sub OnStartup(ByVal e As System.Windows.StartupEventArgs) MyBase.OnStartup(e) Dim window As Views.TestMainWindow = New Views.TestMainWindow window.DataContext = New TestMainWindowViewModel() window.Show() End Sub End Class

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  • New Facebook like button HTML validation

    - by Eric Di Bari
    After adding the new facebook like button to my page, it no longer validates using XHTML strict. The two errors I come across are: 1. All of the "meta property" tags say that "there is no attribute "property"" 2. All of the variables used in the like button line are listed that there are no attributes for it. The line is as follows:

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  • Binding to a dictionary in Silverlight with INotifyPropertyChanged

    - by rip
    In silverlight, I can not get INotifyPropertyChanged to work like I want it to when binding to a dictionary. In the example below, the page binds to the dictionary okay but when I change the content of one of the textboxes the CustomProperties property setter is not called. The CustomProperties property setter is only called when CustomProperties is set and not when the values within it are set. I am trying to do some validation on the dictionary values and so am looking to run some code when each value within the dictionary is changed. Is there anything I can do here? C# public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); MyEntity ent = new MyEntity(); ent.CustomProperties.Add("Title", "Mr"); ent.CustomProperties.Add("FirstName", "John"); ent.CustomProperties.Add("Name", "Smith"); this.DataContext = ent; } } public class MyEntity : INotifyPropertyChanged { public event PropertyChangedEventHandler System.ComponentModel.INotifyPropertyChanged.PropertyChanged; public delegate void PropertyChangedEventHandler(object sender, System.ComponentModel.PropertyChangedEventArgs e); private Dictionary<string, object> _customProps; public Dictionary<string, object> CustomProperties { get { if (_customProps == null) { _customProps = new Dictionary<string, object>(); } return _customProps; } set { _customProps = value; if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("CustomProperties")); } } } } VB Partial Public Class MainPage Inherits UserControl Public Sub New() InitializeComponent() Dim ent As New MyEntity ent.CustomProperties.Add("Title", "Mr") ent.CustomProperties.Add("FirstName", "John") ent.CustomProperties.Add("Name", "Smith") Me.DataContext = ent End Sub End Class Public Class MyEntity Implements INotifyPropertyChanged Public Event PropertyChanged(ByVal sender As Object, ByVal e As System.ComponentModel.PropertyChangedEventArgs) Implements System.ComponentModel.INotifyPropertyChanged.PropertyChanged Private _customProps As Dictionary(Of String, Object) Public Property CustomProperties As Dictionary(Of String, Object) Get If _customProps Is Nothing Then _customProps = New Dictionary(Of String, Object) End If Return _customProps End Get Set(ByVal value As Dictionary(Of String, Object)) _customProps = value RaiseEvent PropertyChanged(Me, New PropertyChangedEventArgs("CustomProperties")) End Set End Property End Class Xaml <TextBox Height="23" Name="TextBox1" Text="{Binding Path=CustomProperties[Title], Mode=TwoWay}" /> <TextBox Height="23" Name="TextBox2" Text="{Binding Path=CustomProperties[FirstName], Mode=TwoWay}" /> <TextBox Height="23" Name="TextBox3" Text="{Binding Path=CustomProperties[Name], Mode=TwoWay}" />

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  • WPF Databinding thread safety?

    - by Petoj
    Well lets say i have an object that i databind to, it implements INotifyPropertyChanged to tell the GUI when a value has changed... if i trigger this from a different thread than the GUI thread how would wpf behave? and will it make sure that it gets the value of the property from memory and not the cpu cache? more or less im asking if wpf does lock() on the object containing the property...

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  • asp.net mvc 2 EditorFor() and html properties

    - by chandmk
    Asp.Net MVC 2.0 preview builds provide helpers like Html.EditorFor(c => c.propertyname) If the property name is string, the above code renders a texbox. What if I want to pass in MaxLength and Size properties to the text box or my own css class property? Do I need to create one template for each size and length combinations in my application? If so, that doesn't make the default templates that usable.

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  • How do I make UITableViewCellAccessoryDisclosureIndicator visible in black background?

    - by Amit Vaghela
    Hi I wrote this cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; in this method - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath; but I can only see it when I select that cell otherwise it's not visible.and it work perfectly when background is white. I am sure that I need to set a property, but I don't know which property I need to change to make this thing work. thanks in advance. cheers.

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  • C# locale-aware MaskedTextBox mask for DateTime values

    - by Timothy
    C# locale-aware MaskedTextBox mask for DateTime values I'm working through FXCop/Code Analysis's Globalization warnings and would like to know the proper, locale-aware way to set and get DateTime values through a MaskedTextBox. My form has a MaskedTextBox element with its Culture property set to "en-US", and its Mask property set to "00/00/0000" (the predefined Short date format). maskedTextBox.Text = now.ToString() displays without leading-zeros as "42/42/010_", yet I would like it to be represented as "04/24/2010".

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  • NHibernate Master-Detail and Detail Deletion.

    - by JMSA
    Role.cs public class Role { public virtual string RoleName { get; set; } public virtual bool IsActive { get; set; } public virtual IList<Permission> PermissionItems { get; set; } } Role.hbm.xml <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="POCO" namespace="POCO"> <class name="Role" table="Role"> <id name="ID" column="ID"> <generator class="native" /> </id> <property name="RoleName" column="RoleName" /> <property name="IsActive" column="IsActive" type="System.Boolean" /> <bag name="PermissionItems" table="Permission" cascade="all" inverse="true"> <key column="RoleID"/> <one-to-many class="Permission" /> </bag> </class> </hibernate-mapping> Permission.cs public class Permission { public virtual string MenuItemKey { get; set; } public virtual int RoleID { get; set; } public virtual Role Role { get; set; } } Permission.hbm.xml <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="POCO" namespace="POCO"> <class name="Permission" table="Permission"> <id name="ID" column="ID"> <generator class="native"/> </id> <property name="MenuItemKey" column="MenuItemKey" /> <property name="RoleID" column="RoleID" /> <many-to-one name="Role" column="RoleID" not-null="true" cascade="all"> </many-to-one> </class> </hibernate-mapping> Suppose, I have saved some permissions in the database by using this code: RoleRepository roleRep = new RoleRepository(); Role role = new Role(); role.Permissions = Permission.GetList(); role.SaveOrUpdate(); Now, I need this code to delete all Permissions, since role.Permissions == null. Here is the code: RoleRepository roleRep = new RoleRepository(); Role role = roleRep.Get(roleId); role.Permissions = null; role.SaveOrUpdate(); But this is not happening. What should be the correct way to cope with this situation? What/how should I change, hbm-file or persistance code?

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  • Silverlight Toolkit - Rating Control

    - by Silverlight_noob
    This is my first silverlight Application. I am trying to use Rating Control from 3.0 Toolkit with VisualStudio 2008 Here are the problems: I am unable to see designer view after adding Rating Control and few other controls. I am not getting any errors or warnings on markup or while compiling. Trying to access Property window for any control is giving me this message " Property Editing not available". Is this the way silverlight was made available with Visual Studio or is there something I am missing here?

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  • Objective-C / UIButton / SetTitle

    - by apple92
    Does the setTitle method of UIButton retain the NSString passed as argument ? I guess I can rely on the fact that the property is defined as: property(nonatomic,readonly,retain) UILabel *titleLabel In this case, I think that it does retain the string. Thanks, Apple92

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  • How do I configure the hbm2java maven2 plugin to generate POJOs for all mapping files

    - by naor
    Hi. I am trying to migrate my ant build to maven2. in my build.xml I invoke the hbm2java in the following way: <hibernatetool destdir="/src/generated/"> <configuration configurationfile="${env.ITP_HOME}/core/xml/hibernate/hibernate.cfg.xml"> <fileset dir="/xml/hibernate"> <include name="*.hbm.xml"/> </fileset> </configuration> <hbm2java/> </hibernatetool> my hibernate.cfg.xml is: <hibernate-configuration> <session-factory> <property name="hibernate.dialect">org.hibernate.dialect.Oracle10gDialect</property> <property name="hibernate.connection.driver_class">oracle.jdbc.driver.OracleDriver</property> </session-factory> in my maven2 POM file I have: <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>hibernate3-maven-plugin</artifactId> <version>2.2</version> <executions> <execution> <id>hbm2java</id> <phase>generate-sources</phase> <goals> <goal>hbm2java</goal> </goals> <configuration> <components> <component> <name>hbm2java</name> <implementation>configuration</implementation> <outputDirectory>/src/main/java</outputDirectory> </component> </components> <componentProperties> <jdk5>true</jdk5> <configurationfile>/src/main/resources/hibernate.cfg.xml</configurationfile> </componentProperties> </configuration> </execution> but when executing mvn hibernate3:hbm2java i see no files get generated unless they are all listed in hibernate.cfg.xml. Is there a way to specify a fileset in the maven configuration similar to the ant task? thanks, naor

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  • Why is a DataGridView so row-centric.

    - by Spike
    Why is there a DataGridViewRow.Cells property, but not a DataGridViewColumn.Cells property? What's so important about rows that I'll never want to iterate down a column? I'm not saying that it makes it particularly difficult to do or anything, it just strikes me as oddly asymmetrical. I'm implementing a "fill down" type behaviour, and it'd be handy is all.

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