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  • How can I replace this semaphore with a monitor?

    - by Kurru
    Hi In previous question of mine, someone had meantioned that using Semaphores were expensive in C# compared to using a monitor. So I ask this, how can I replace the semaphore in this code with a monitor? I need function1 to return its value after function2 (in a separate thread) has been completed. I had replaced the Semaphore.WaitOne with a Monitor.Wait and the Semaphore.Release with a Monitor.PulseAll but the PulseAll was being triggered before the Wait causing the program to hang. Any idea how to avoid that race condition? Semaphore semaphore = new Semaphore(0,1); byte b; public byte Function1() { // new thread starting in Function2; semaphore.WaitOne(); return b; } public void Function2() { // do some thing b = 0; semaphore.Release(); }

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  • addSubview animation

    - by Mike
    I have main UIView where I display different data. Then I put a button, which displays subview like this: - (IBAction) buttonClicked: (id) sender { UIView *newView = [[UIView alloc] initWithFrame:CGRectMake(25,25,50,20)]; UILabel *newLabel = [[UILabel alloc] initWithFrame:CGRectMake(25,25, 50,25)]; newLabel.text = @"some text"; [newView addSubview: newLabel]; [self.view addSubview: newView]; [newLabel release]; [newView release]; } newView appears fine, but it doesn't animate itself any way, it just appears immediately. How can I add some kind of animation when newView appears? Like zoom or slide down or something like that. Is there some simple code?

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  • Recommendations for keeping a build server updated

    - by gareth_bowles
    As a guy who frequently switches between QA, build and operations, I keep running into the issue of what to do about operating system updates on the build server. The dichotomy is the same on Windows, Linux, MacOS or any other o/s that can update itself via the internet: The QA team wants to keep the build server exactly as it is from the beginning of the product release cycle to the end, since installing updates could destabilize the server and means that successive builds aren't made against the same baseline. The ops team wants the software to be deployed on a system with all the latest security patches; this can mean that the software isn't deployed on exactly the same version of the o/s that it was built on. I usually mitigate this by taking release candidate builds and installing them on a test server that has a completely up-to-date o/s, repeating the automated tests that are run on the build server and doing some additional system level testing to make sure everything looks good before deployment. However, this seems inefficient to me; does anyone have a better way ?

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  • Memory management / ownership question?

    - by fuzzygoat
    Do I have this right ... // Reactor.h @property(nonatomic, retain) NSMutableArray *reactorCore; // Reactor.m [self setReactorCore:[NSKeyedUnarchiver unarchiveObjectWithFile:[self dataFilePath]]]; ... -(void)dealloc { [reactorCore release]; [super dealloc]; } I am pretty sure I am doing this right (but just wanted to check). By my way of thinking NSKeyedUnarchiver returns an object it owns, I am then taking ownership via the @property, later I release reactorCore and all is good?

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  • Iphone: UIWebview and double taps

    - by Eyal
    I would like to trap a double tap event in a UIWebView. I have derived a class from UIWebController. When I double tap it seams that the UIWebController itself is responding to my double taps instead of my class. The weird thing is that when I change the inheritance to inherit from UIView everything works just fine. Below are snippets from my code which is supposed to invoke a pop-up when double tapped. In the init function: //Setup action for double tap UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleTap:)]; tap.numberOfTapsRequired = 2; [super addGestureRecognizer:tap]; [tap release]; And Also: - (void)handleDoubleTap:(UIGestureRecognizer *)gestureRecognizer { UIAlertView *someError = [[UIAlertView alloc] initWithTitle: @"Network error" message: @"Hello" delegate: self cancelButtonTitle: @"Ok" otherButtonTitles: nil]; [someError show]; [someError release]; //[[NSNotificationCenter defaultCenter] postNotificationName:NOTIFICATION_FLIP_TO_PAGE_VIEW object:nil]; }

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  • pushViewController using UINavigationItem instead of UINavigationController

    - by jaume
    Hello, I have implemented a method didSelectRowAtIndexPath that should push another view. I have a code running properly using a navigationController but in this case I am using a navigationItem on a view. How could I trigger a view? Thanx Error log: 2010-03-25 00:09:52.459 TableArchive[1062:207] trigger 2010-03-25 00:09:52.461 TableArchive[1062:207] * -[UINavigationItem pushViewController:animated:]: unrecognized selector sent to instance 0x3921ca0 2010-03-25 00:09:52.462 TableArchive[1062:207] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[UINavigationItem pushViewController:animated:]: unrecognized selector sent to instance 0x3921ca0' 2010-03-25 00:09:52.463 TableArchive[1062:207] Stack: ( (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"trigger"); if(dvController == nil) { DetailView *aController =[[DetailView alloc]initWithNibName:@"DetailView" bundle:nil]; self.dvController = aController; [aController release]; } [[self navItem]pushViewController:dvController animated:YES]; [dvController release]; }

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  • Is this a good way to do a game loop for an iPhone game?

    - by Danny Tuppeny
    Hi all, I'm new to iPhone dev, but trying to build a 2D game. I was following a book, but the game loop it created basically said: function gameLoop update() render() sleep(1/30th second) gameLoop The reasoning was that this would run at 30fps. However, this seemed a little mental, because if my frame took 1/30th second, then it would run at 15fps (since it'll spend as much time sleeping as updating). So, I did some digging and found the CADisplayLink class which would sync calls to my gameLoop function to the refresh rate (or a fraction of it). I can't find many samples of it, so I'm posting here for a code review :-) It seems to work as expected, and it includes passing the elapsed (frame) time into the Update method so my logic can be framerate-independant (however I can't actually find in the docs what CADisplayLink would do if my frame took more than its allowed time to run - I'm hoping it just does its best to catch up, and doesn't crash!). // // GameAppDelegate.m // // Created by Danny Tuppeny on 10/03/2010. // Copyright Danny Tuppeny 2010. All rights reserved. // #import "GameAppDelegate.h" #import "GameViewController.h" #import "GameStates/gsSplash.h" @implementation GameAppDelegate @synthesize window; @synthesize viewController; - (void) applicationDidFinishLaunching:(UIApplication *)application { // Create an instance of the first GameState (Splash Screen) [self doStateChange:[gsSplash class]]; // Set up the game loop displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(gameLoop)]; [displayLink setFrameInterval:2]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void) gameLoop { // Calculate how long has passed since the previous frame CFTimeInterval currentFrameTime = [displayLink timestamp]; CFTimeInterval elapsed = 0; // For the first frame, we want to pass 0 (since we haven't elapsed any time), so only // calculate this in the case where we're not the first frame if (lastFrameTime != 0) { elapsed = currentFrameTime - lastFrameTime; } // Keep track of this frames time (so we can calculate this next time) lastFrameTime = currentFrameTime; NSLog([NSString stringWithFormat:@"%f", elapsed]); // Call update, passing the elapsed time in [((GameState*)viewController.view) Update:elapsed]; } - (void) doStateChange:(Class)state { // Remove the previous GameState if (viewController.view != nil) { [viewController.view removeFromSuperview]; [viewController.view release]; } // Create the new GameState viewController.view = [[state alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; // Now set as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void) dealloc { [viewController release]; [window release]; [super dealloc]; } @end Any feedback would be appreciated :-) PS. Bonus points if you can tell me why all the books use "viewController.view" but for everything else seem to use "[object name]" format. Why not [viewController view]?

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  • What Is The Best Database For Delphi Desktop Applications That Supports Stored Procedures?

    - by Cape Cod Gunny
    I started with Turbo Pascal 3, went to TP5, Bought TP6 called Borland the next day and downgraded to TP5.5. Bought Delphi 3, and now have Delphi 5 Enterprise. I sort of lost interest in writing code about 4-5 years ago for two reasons; Spent all day writing ASP & SQL for someone else. PC Techniques magazine went away. I've got a few programs in the shareware market that are solid performers but are in need of serious updating. I love Delphi or did when it was Borland (before Borland bought DBase and all the other crap), I'd like to salvage as much of my D5E code as possible but I doubt I can. I plan on upgrading to Delphi 2010. My next software release needs to interact with a database. I'm very proficient with MS Sql and like to put all of the database code in stored procedures. What is the best database choice that interacts well with Delphi, allows stored procedures and is so easy to deploy that even the Geico gecko could deploy it? 10/25/2009 18:53 PM EST Re-Opened After Reading Install Docs for Delphi 2010 I downloaded a trial version of Delphi 2010 and unzipped the install. I've been reading the install docs included in the package. I started with the install.htm inside the zip package. install.htm wisely tells you to see the following two articles: Installation Notes: http://edn.embarcadero.com/article/39754 Release Notes: http://edn.embarcadero.com/article/39758 the release notes state the following... MSSQL driver requires the installation of the SQL Native Client. SQL Native Client 2008 is required for dbxmss.dll. SQL Native Client 2005 is required for dbxmss9.dll I checked my machine to see if SQL Native Client is installed. Nope. I wasn't done reading the docs so I made a note to install SQL Native Client. I googled dbxmss.dll and dbxmss9.dll and found a very interesting thread on the Embarcadero forums. read thread here. After reading this thread and some careful thought I don't think I will be using Microsoft SQL Express. I can't rely on my customers having the right drivers installed. So, I'm back to looking for a different solution. If I'm selling a $40 product to the general masses I need to have a bulletproof solution that doesn't require my brand new customer to update their machine before my software will work.

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  • Android WakeLock and KeyGuard

    - by KimAMartinsen
    Hi! I'm just wondering if I do this correctly; I'm programming a notification app which can display a notification when the phone is sleeping Disable keyguard lock Aquire a wake lock show notification Set alarm for timeout and reenabling keyguard and release wakelock is the user dont touches the screen. 4.1 User touches the screen, and I disable the timer. Do nothing more. Done and done 4.2 User dont touch the screen, so reenable keyguard and release wakelock. Phone sleeps again Basically I'm wondering about point 4.1 the most. cancel the pendingintent for the alarm, and do nothing more? or should the keyguard and wakelock that are set be dealt with in some way?

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  • Unlocking SVN working copy with unversioned resources

    - by Vijay Dev
    I have a repository which contains some unversioned directories and files. The server running svn was recently changed and since the checkout was done using the url svn://OLD-IP, I relocated my svn working copy, this time to the url svn://NEW-DOMAIN-NAME. Now since there are some unversioned resources, the switch did not happen properly and the working copy got locked. A cleanup operation did not work either because of these unversioned resources. I looked up in the net and found about svn ignore and tried that but to no use. I am unable to release all locks. Any ideas on solving the problem? Once I release the locks, I believe I can use svn ignore and carry on the relocate operation.

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  • NSInvalidArgumentException: Illegal attempt to establish a relationship between objects in different

    - by iPhoneDollaraire
    I have an app based on the CoreDataBooks example that uses an addingManagedObjectContext to add an Ingredient to a Cocktail in order to undo the entire add. The CocktailsDetailViewController in turn calls a BrandPickerViewController to (optionally) set a brand name for a given ingredient. Cocktail, Ingredient and Brand are all NSManagedObjects. Cocktail requires at least one Ingredient (baseLiquor) to be set, so I create it when the Cocktail is created. If I add the Cocktail in CocktailsAddViewController : CocktailsDetailViewController (merging into the Cocktail managed object context on save) without setting baseLiquor.brand, then it works to set the Brand from a picker (also stored in the Cocktails managed context) later from the CocktailsDetailViewController. However, if I try to set baseLiquor.brand in CocktailsAddViewController, I get: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Illegal attempt to establish a relationship 'brand' between objects in different contexts' From this question I understand that the issue is that Brand is stored in the app's managedObjectContext and the newly added Ingredient and Cocktail are stored in addingManagedObjectContext, and that passing the ObjectID instead would avoid the crash. What I don't get is how to implement the picker generically so that all of the Ingredients (baseLiquor, mixer, garnish, etc.) can be set during the add, as well as one-by-one from the CocktailsDetailViewController after the Cocktail has been created. In other words, following the CoreDataBooks example, where and when would the ObjectID be turned into the NSManagedObject from the parent MOC in both add and edit cases? -IPD UPDATE - Here's the code: - (IBAction)addCocktail:(id)sender { CocktailsAddViewController *addViewController = [[CocktailsAddViewController alloc] init]; addViewController.title = @"Add Cocktail"; addViewController.delegate = self; // Create a new managed object context for the new book -- set its persistent store coordinator to the same as that from the fetched results controller's context. NSManagedObjectContext *addingContext = [[NSManagedObjectContext alloc] init]; self.addingManagedObjectContext = addingContext; [addingContext release]; [addingManagedObjectContext setPersistentStoreCoordinator:[[fetchedResultsController managedObjectContext] persistentStoreCoordinator]]; Cocktail *newCocktail = (Cocktail *)[NSEntityDescription insertNewObjectForEntityForName:@"Cocktail" inManagedObjectContext:self.addingManagedObjectContext]; newCocktail.baseLiquor = (Ingredient *)[NSEntityDescription insertNewObjectForEntityForName:@"Ingredient" inManagedObjectContext:self.addingManagedObjectContext]; newCocktail.mixer = (Ingredient *)[NSEntityDescription insertNewObjectForEntityForName:@"Ingredient" inManagedObjectContext:self.addingManagedObjectContext]; newCocktail.volume = [NSNumber numberWithInt:0]; addViewController.cocktail = newCocktail; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:addViewController]; [self.navigationController presentModalViewController:navController animated:YES]; [addViewController release]; [navController release]; }

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  • Using PostRequestHandlerExecute, Flush and Close to clean up after a request - why is this bad?

    - by Erwin
    After some requests I need to clean up after the user - by calling a remote web service to release some resources if I guess the user doesn't need them anymore. It is ok to leave them hanging and letting them time out on the other server, but the polite thing to do is to inform it that I do not need them anymore. I do not want to waste the users time waiting for cleaning - so I tried to find place to put it. First I tried Application_EndRequest, but I needed something later. Then I found PostRequestHandlerExecute which seemed like a nice place, but I still need a Flush and Close to release the connection to the user. Protected Sub Application_PostRequestHandlerExecute(ByVal sender As Object, ByVal e As System.EventArgs) Response.Flush() Response.Close() ' Simulation of clean up activity: System.Threading.Thread.Sleep(4000) ' Really a couple of web service calls End Sub Is there some other place I could put these lengthy clean up routines?

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  • Which HTML and CSS standards reached W3C Recommendation status?

    - by mxn 4000
    Could anyone please tell me which HTML/XHTML and CSS versions reached "Recommendation" (not "Candidate Recommendation") status? I tried to find the documents at http://www.w3.org/TR/tr-status-stds and they appear to be: 1) "XHTML™ 1.0 The Extensible HyperText Markup Language (Second Edition)" 2) "Cascading Style Sheets (CSS1) Level 1 Specification" Please correct me if I'm wrong. These are kinda neanderthal technologies...

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  • Showing login view controller before main tab bar controller

    - by Padawan
    I'm creating an iPad app with a tab bar controller that requires login. So on launch, I want to show a LoginViewController and if login is successful, then show the tab bar controller. This is how I implemented an initial test version (left out some typical header stuff, etc)... AppDelegate.h: @interface AppDelegate_Pad : NSObject <UIApplicationDelegate, LoginViewControllerDelegate> { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; @end AppDelegate.m: @implementation AppDelegate_Pad @synthesize window; @synthesize tabBarController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { LoginViewController_Pad *lvc = [[LoginViewController_Pad alloc] initWithNibName:@"LoginViewController_Pad" bundle:nil]; lvc.delegate = self; [window addSubview:lvc.view]; //[lvc release]; [window makeKeyAndVisible]; return YES; } - (void)loginViewControllerDidFinish:(LoginViewController_Pad *)loginViewController { [window addSubview:tabBarController.view]; } - (void)dealloc {...} @end LoginViewController_Pad.h: @protocol LoginViewControllerDelegate; @interface LoginViewController_Pad : UIViewController { id<LoginViewControllerDelegate> delegate; } @property (nonatomic, assign) id <LoginViewControllerDelegate> delegate; - (IBAction)buttonPressed; @end @protocol LoginViewControllerDelegate -(void)loginViewControllerDidFinish:(LoginViewController_Pad *)loginViewController; @end LoginViewController_Pad.m: @implementation LoginViewController_Pad @synthesize delegate; ... - (IBAction)buttonPressed { [self.view removeFromSuperview]; [self.delegate loginViewControllerDidFinish:self]; } ... @end So the app delegate adds the login view controller's view on launch and waits for login to call "did finish" using a delegate. The login view controller calls removeFromSuperView before it calls didFinish. The app delegate then calls addSubView on the tab bar controller's view. If you made it up to this point, thanks, and I have three questions: MAIN QUESTION: Is this the right way to show a view controller before the app's main tab bar controller is displayed? Even though it seems to work, is it a proper way to do it? If I comment out the "lvc release" in the app delegate then the app crashes with EXC_BAD_ACCESS when the button on the login view controller is pressed. Why? With the "lvc release" commented out everything seems to work but on the debugger console it writes this message when the app delegate calls addSubView for the tab bar controller: Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. What does that mean and do I need to worry about it?

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  • Visual Studio 2010 RC + ASP.NET MVC 2

    - by qntmfred
    Now that ASP.NET MVC 2 is out, I tried to install it on my development machine, which already has Visual Studio 2010 RC installed and I got this error message during installation Component Microsoft ASP.NET MVC 2 has failed to install with the following error message: "A different version of ASP.NET MVC 2 is already installed on your system. Please uninstall this version before proceeding with this install." Sure enough, the MVC 2 release notes state: Note Because Visual Studio 2008 and Visual Studio 2010 RC share a component of ASP.NET MVC 2, installing the ASP.NET MVC 2 RTM release on a computer where Visual Studio 2010 RC is also installed is not supported. So my question is, though officially unsupported, if I uninstall VS 2010 RC, install MVC 2 then re-install VS 2010 RC, might this work? And would I then be able to target MVC 2 in VS2010?

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  • How to iterate over all the page breaks in an Excel 2003 worksheet via COM

    - by Martin
    I've been trying to retrieve the locations of all the page breaks on a given Excel 2003 worksheet over COM. Here's an example of the kind of thing I'm trying to do: Excel::HPageBreaksPtr pHPageBreaks = pSheet->GetHPageBreaks(); long count = pHPageBreaks->Count; for (long i=0; i < count; ++i) { Excel::HPageBreakPtr pHPageBreak = pHPageBreaks->GetItem(i+1); Excel::RangePtr pLocation = pHPageBreak->GetLocation(); printf("Page break at row %d\n", pLocation->Row); pLocation.Release(); pHPageBreak.Release(); } pHPageBreaks.Release(); I expect this to print out the row numbers of each of the horizontal page breaks in pSheet. The problem I'm having is that although count correctly indicates the number of page breaks in the worksheet, I can only ever seem to retrieve the first one. On the second run through the loop, calling pHPageBreaks->GetItem(i) throws an exception, with error number 0x8002000b, "invalid index". Attempting to use pHPageBreaks->Get_NewEnum() to get an enumerator to iterate over the collection also fails with the same error, immediately on the call to Get_NewEnum(). I've looked around for a solution, and the closest thing I've found so far is http://support.microsoft.com/kb/210663/en-us. I have tried activating various cells beyond the page breaks, including the cells just beyond the range to be printed, as well as the lower-right cell (IV65536), but it didn't help. If somebody can tell me how to get Excel to return the locations of all of the page breaks in a sheet, that would be awesome! Thank you. @Joel: Yes, I have tried displaying the user interface, and then setting ScreenUpdating to true - it produced the same results. Also, I have since tried combinations of setting pSheet->PrintArea to the entire worksheet and/or calling pSheet->ResetAllPageBreaks() before my call to get the HPageBreaks collection, which didn't help either. @Joel: I've used pSheet->UsedRange to determine the row to scroll past, and Excel does scroll past all the horizontal breaks, but I'm still having the same issue when I try to access the second one. Unfortunately, switching to Excel 2007 did not help either.

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  • What's your hobby website; do you maintain it for your users or yourself?

    - by Glennular
    What is your hobby website? Do you care if it has high traffic or is it more for personal satisfaction? When deciding on the features to implement are you taking in to consideration the needs of general user-base or features you really want to build? What balance do you use to keep yourself satisfied as well as your users? When do you feel your site is able to release to the world? Do you release it initially and hope for anticipatory beta group? or wait till you have a solid built set of features?

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  • Merging deletes in a Team Foundation Server baseless merge

    - by Justin Dearing
    I have two TFS branches that do not have a direct parent/child relationship in TFS. In a certain revision, 94 in my example, several items were deleted. I have been tasked with applying those deletes to the main branch. I'd like to do so through a baseless merge. I tried the following command to do so: tf merge /baseless /recursive /version:94 .\programs\program1 ..\Release\programs\program1 Most of the items in the tree were marked as "merge", and some were marked as "merge edit". However, none of the items were deleted at the destination. On a whim i tried to merge over a single delete like so: tf merge /baseless /recursive /version:94 .\programs\program1\source1.cs ..\Release\programs\program1\source1.cs I got the following error message: The item [TFS_PATH] does not exist at the specified version. How do I do this? Is there a way to avoid making all those deletes myself?

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  • NSFetchRequest returns correct number of objects, but each object contains nil attributes

    - by BU
    Hi, I can't figure out why this is happening. I can add to the context. But when I retrieve the objects, it returns the correct number of objects but the attributes of the objects are null. I am adding 3 instances with this code: +(BOOL)addStoreWithID:(NSNumber *)ID Latitude:(NSNumber *)latitude Longitude:(NSNumber *)longitude Name:(NSString *)name { Stores *store = (Stores *)[NSEntityDescription insertNewObjectForEntityForName:@"Stores" inManagedObjectContext:[[SharedResources instance] managedObjectContext]]; store.ID = ID; store.Latitude = latitude; store.Longitude = longitude; store.Name = name; NSError *error; if(![[[SharedResources instance] managedObjectContext] save:&error]) { //Handle the error return NO; } return YES; } I get the result: 2010-03-07 19:19:37.060 GamePouch_iPhone[11337:207] Store name is Starbucks (gdb) continue 2010-03-07 19:19:37.933 GamePouch_iPhone[11337:207] Store name is Dunkin Donuts (gdb) continue 2010-03-07 19:19:38.717 GamePouch_iPhone[11337:207] Store name is Krispy Kreme I have confirmed that this code is visited three times and none of the attributes are nil. Then when I try to retrieve it, I use the following code: +(NSMutableArray *)fetchAllObjects { NSFetchRequest *request; request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Stores" inManagedObjectContext:[[SharedResources instance] managedObjectContext]]; [request setEntity:entity]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"ID" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; NSError *error; NSMutableArray *array = [[[SharedResources instance] managedObjectContext] executeFetchRequest:request error:&error]; [request release]; [sortDescriptor release]; [sortDescriptors release]; for(int i=0;i<3;i++) { Stores *tempStore = (Stores *)[array objectAtIndex:i]; NSLog(@"store name is %@",[tempStore Name]); } return array; } I get the result: 2010-03-07 19:21:00.504 GamePouch_iPhone[11337:207] store name is (null) (gdb) continue 2010-03-07 19:21:01.541 GamePouch_iPhone[11337:207] store name is (null) (gdb) continue 2010-03-07 19:21:02.503 GamePouch_iPhone[11337:207] store name is (null) Thanks a lot for reading. Any help would be much appreciated. Thanks Bakhtiyar uddin

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  • Can I push a modal view controller from within another modal view controller?

    - by Andy
    I've got a rootViewController that, at one point, displays a peoplePickerNavigationController. I'm trying to push a second view controller when my user selects a specific contact property, like so: -(BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)picker shouldContinueAfterSelectingPerson:(ABPersonRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier { RuleBuilder *ruleBuilder = [[RuleBuilder alloc] initWithNibName:@"RuleBuilder" bundle:nil]; [self pushModalViewController:ruleBuilder animated:YES]; [ruleBuilder release]; return NO; } This compiles just fine, but when I run the code in the simulator and run through the peoplePicker, nothing happens when I select a contact property. On a whim, I added a [self dismissModalViewControllerAnimated:YES]; just before [ruleBuilder release]; and that dismisses the peoplePicker, but otherwise has no effect on my missing ruleBuilder. Any ideas?

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  • How to make QT support HTML 5 database?

    - by Mickey Shine
    I am using Qt 4.7.1 and embedded a webview in my app. But I got the following error when trying to visit http://webkit.org/demos/sticky-notes/ to test the HTML 5 database feature Failed to open the database on disk. This is probably because the version was bad or there is not enough space left in this domain's quota I compiled my static Qt library with the following command: configure --prefix=/usr/local/qt-static-release-db --accessibility --multimedia --audio-backend --svg --webkit --javascript-jit --script --scripttools --declarative --release -nomake examples -nomake demos --static --openssl -I /usr/local/ssl/include -L /usr/local/ssl/lib -confirm-license -sql-qsqlite -sql-qmysql -sql-qodbc

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  • How do I code a green button in UIActionSheet?

    - by Joshua
    I am using the code: { randomstatus=0; msg=[[NSString alloc]initWithFormat:@"Good job, do you want to continue?"]; UIActionSheet *actionSheet=[[UIActionSheet alloc]initWithTitle:msg delegate:self cancelButtonTitle:@"No" destructiveButtonTitle:@"Yes" otherButtonTitles:nil]; [actionSheet showInView:self.view]; [actionSheet release]; [msg release]; } I don't want to change the code, but I need the "destructiveButton" to be green instead of red. Is this possible, or do i need to use a different button?

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  • Should an event-sourced aggregate root have query access to the event sourcing repository?

    - by JD Courtoy
    I'm working on an event-sourced CQRS implementation, using DDD in the application / domain layer. I have an object model that looks like this: public class Person : AggregateRootBase { private Guid? _bookingId; public Person(Identification identification) { Apply(new PersonCreatedEvent(identification)); } public Booking CreateBooking() { // Enforce Person invariants var booking = new Booking(); Apply(new PersonBookedEvent(booking.Id)); return booking; } public void Release() { // Enforce Person invariants // Should we load the booking here from the aggregate repository? // We need to ensure that booking is released as well. var booking = BookingRepository.Load(_bookingId); booking.Release(); Apply(new PersonReleasedEvent(_bookingId)); } [EventHandler] public void Handle(PersonBookedEvent @event) { _bookingId = @event.BookingId; } [EventHandler] public void Handle(PersonReleasedEvent @event) { _bookingId = null; } } public class Booking : AggregateRootBase { private DateTime _bookingDate; private DateTime? _releaseDate; public Booking() { //Enforce invariants Apply(new BookingCreatedEvent()); } public void Release() { //Enforce invariants Apply(new BookingReleasedEvent()); } [EventHandler] public void Handle(BookingCreatedEvent @event) { _bookingDate = SystemTime.Now(); } [EventHandler] public void Handle(BookingReleasedEvent @event) { _releaseDate = SystemTime.Now(); } // Some other business activities unrelated to a person } With my understanding of DDD so far, both Person and Booking are seperate aggregate roots for two reasons: There are times when business components will pull Booking objects separately from the database. (ie, a person that has been released has a previous booking modified due to incorrect information). There should not be locking contention between Person and Booking whenever a Booking needs to be updated. One other business requirement is that a Booking can never occur for a Person more than once at a time. Due to this, I'm concerned about querying the query database on the read side as there could potentially be some inconsistency there (due to using CQRS and having an eventually consistent read database). Should the aggregate roots be allowed to query the event-sourced backing store for objects (lazy-loading them as needed)? Are there any other avenues of implementation that would make more sense?

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  • A Linker Resolution Problem in a C++ Program

    - by Vlad
    We have two source files, a.cpp and b.cpp and a header file named constructions.h. We define a simple C++ class with the same name (class M, for instance) in each source file, respectively. The file a.cpp looks like this: #include "iostream" #include "constructions.h" class M { int i; public: M(): i( -1 ) { cout << "M() from a.cpp" << endl; } M( int a ) : i( a ) { cout << "M(int) from a.cpp, i: " << i << endl; } M( const M& b ) { i = b.i; cout << "M(M&) from a.cpp, i: " << i << endl; } M& operator = ( M& b ) { i = b.i; cout << "M::operator =(), i: " << i << endl; return *this; } virtual ~M(){ cout << "M::~M() from a.cpp" << endl; } operator int() { cout << "M::operator int() from a.cpp" << endl; return i; } }; void test1() { cout << endl << "Example 1" << endl; M b1; cout << "b1: " << b1 << endl; cout << endl << "Example 2" << endl; M b2 = 5; cout << "b2: " << b2 << endl; cout << endl << "Example 3" << endl; M b3(6); cout << "b3: " << b3 << endl; cout << endl << "Example 4" << endl; M b4 = b1; cout << "b4: " << b4 << endl; cout << endl << "Example 5" << endl; M b5; b5 = b2; cout << "b5: " << b5 << endl; } int main(int argc, char* argv[]) { test1(); test2(); cin.get(); return 0; } The file b.cpp looks like this: #include "iostream" #include "constructions.h" class M { public: M() { cout << "M() from b.cpp" << endl; } ~M() { cout << "M::~M() from b.cpp" << endl; } }; void test2() { M m; } Finally, the file constructions.h contains only the declaration of the function "test2()" (which is defined in "b.cpp"), so that it can be used in "a.cpp": using namespace std; void test2(); We compiled and linked these three files using either VS2005 or the GNU 4.1.0 compiler and the 2.16.91 ld linker under Suse. The results are surprising and different between the two build environments. But in both cases it looks like the linker gets confused about which definition of the class M it should use. If we comment out the definition of test2() from b.cpp and its invocation from a.cpp, then all the C++ objects created in test1() are of the type M defined in a.cpp and the program executes normally under Windows and Suse. Here is the run output under Windows: Example 1 M() from a.cpp M::operator int() from a.cpp b1: -1 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: -1 M::operator int() from a.cpp b4: -1 Example 5 M() from a.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp If we enable the definition of test2() in "b.cpp" but comment out its invocation from main(), then the results are different. Under Suse, the C++ objects created in test1() are still of the type M defined in a.cpp and the program still seems to execute normally. The VS2005 versions behave differently in Debug or Release mode: in Debug mode, the program still seems to execute normally, but in Release mode, b1 and b5 are of the type M defined in b.cpp (as the constructor invocation proves), although the other member functions called (including the destructor), belong to M defined in a.cpp. Here is the run output for the executable built in Release mode: Example 1 M() from b.cpp M::operator int() from a.cpp b1: 4206872 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: 4206872 M::operator int() from a.cpp b4: 4206872 Example 5 M() from b.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp Finally, if we allow the call to test2() from main, the program misbehaves in all circumstances (that is under Suse and under Windows in both Debug and Release modes). The Windows-Debug version finds a memory corruption around the variable m, defined in test2(). Here is the Windows output in Release mode (test2() seems to have created an instance of M defined in b.cpp): Example 1 M() from b.cpp M::operator int() from a.cpp b1: 4206872 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: 4206872 M::operator int() from a.cpp b4: 4206872 Example 5 M() from b.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M() from b.cpp M::~M() from b.cpp And here is the Suse output. The objects created in test1() are of the type M defined in a.cpp but the object created in test2() is also of the type M defined in a.cpp, unlike the object created under Windows which is of the type M defined in b.cpp. The program crashed in the end: Example 1 M() from a.cpp M::operator int() from a.cpp b1: -1 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: -1 M::operator int() from a.cpp b4: -1 Example 5 M() from a.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M() from a.cpp M::~M() from a.cpp Segmentation fault (core dumped) I couldn't make the angle brackets appear using Markdown, so I used quotes around the header file name iostream. Otherwise, the code could be copied verbatim and tried. It is purely scholastic. The statement cin.get() at the end of main() was included just to facilitate running the program directly from VS2005 (cause it to display the output window until we could analyze the output). We are looking for a software engineer in Sunnyvale, CA and may offer that position to the programmer capable of providing an intelligent and comprehensive explanation of these anomalies. I can be contacted at [email protected].

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