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  • SOA Suite Integration: Part 2: A basic BPEL process

    - by Anthony Shorten
    This is the next in the series about SOA Suite integration with Oracle Utilities Application Framework. One of the first scenarios I am going to illustrate in this series is building a basic BPEL process using Web Service calls to the Oracle Utilities Application Framework. The scenario is this. I will pass in the userid and the BPEL process will call our the AS-User Web Service we created in Part 1. This is just a basic test and illustrate how to import the Web Service into SOA Suite. To use this scenario, you will need access to Oracle SOA Suite, access to a copy of any Oracle Utilities Application Framework based product and Oracle JDeveloper (to build the process). First of all you need to start Oracle JDeveloper and create a new SOA Project to house the BPEL process in. For the purposes of this example I will call the project simpleBPEL and verify that SOA is part of the project. I will select "Composite with BPEL" to denote it as a BPEL process. I can also the same process to create a Mediator or OSB project (refer to the JDeveloper documentation on these technologies). For this example I will use BPEL 1.1 as my specification standard (BPEL 2.0 can also be used if desired). I give the individual BPEL process as simpleBPEL (you can use a different name but I wanted to keep the project and process the same for this example). I will also build a Synchronous BPEL Process as I want a response from the Web Service. I will leave the defaults to save time. I have no have a blank canvas to build my BPEL process against. Note: for simplicity I am going to use as much defaulting as possible. In fact I am not going to specify an input schema for the incoming call as I will use the basic single field used by BPEL as default. The first step is to import the AS-User Web Service into my BPEL project. To do this I use the standard Web Service BPEL component from the Component Palette to import the WSDL into the BPEL project. Now the tricky part (a joke), you drag and drop the component from the Palette onto the right side of the canvas in the Partner Links swim lane. This swim lane is reserved for Partner Links that have a Partner Role (i.e. being called rather than calling). When you drop the Web Service onto the canvas the Create Web Service wizard is invoked to ask for details of the Web Service. At this point you give the BPEL node a name. I have used the name RetrieveUser as a name. I placed the WSDL URL from the XAI Inbound Service screen in the WSDL URL. Once you specify the URL you can press the Find existing WSDL's button to load the information into BPEL from the call. You will notice the Port Type is prefilled with the port from the WSDL. I also suggest that you check copy wsdl and it's dependent artifacts into the project if you intending to work on the BPEL process offline. If you do not check this your target application must be accessible when you work on the BPEL process (that is not always convenient). Note: For the perceptive of you will notice that the URL specified in this example is different to the URL in the last post. The reason is for the demonstrations I shifted to a new server and did not redo all of the past screen captures. If you copy the WSDL into the project you will get an information screen about Localize Files. It is just a confirmation screen. The last confirmation screen is a summary of the partner link (the main tab is locked for editing at this stage). At this stage you have successfully imported the Web Service. To complete the setup of the Web Service you need to set the credentials for the Web Service to use. Refer to the past post on how to do that. Now to use the Web Service. To call the Web Service (as it is just imported not connected to the BPEL process yet), you must add an Invoke action to your BPEL Process. To do this, select Invoke action from the BPEL Constructs zone on the Component Palette and drop it on the edit nodes between the receiveInput and replyOutput nodes This will create an empty Invoke action. You will notice some connectors on the Invoke node. Grab the node closest to your Web Service and drag it to connect the Invoke to your Web Service. This instructs BPEL to use the Invoke to call the Web Service. Once the Invoke action is connected to the Web Service an Edit Invoke edit dialog is displayed. At this point I suggest you name the Invoke node. It is important to name the nodes straightaway and name them appropriately for you to trace the logic. I used InvokeUser as the name in this example. To complete the node configuration you must create Variables to hold the input and output for the call. To do this clock on Automatically Create Input Variable on the Edit Invoke dialog. You will be presented with a default variable name. It uses the node name (that is why it is important to name the node before hitting this button) as a prefix. You can name the variable anything but I usually take the default. Repeat the same for the output variable. You now have a completed node for invoking the service. You have a very basic BPEL process which contains an input, invoke and output node. It is not complete yet though. You need to tell the BPEL process how to pass data from the input to the invoke step and how to take the output from the service call and pass it back to the service. You need to now add an Assign node to assign the input to the Web Service. To do this select Assign activity from BPEL Constructs zone in the Component Palette. Drag and drop the Assign activity between the receiveInput and InvokeUser nodes as you want to pass data between these two nodes. You have now added a new Assign node to your BPEL process Double clicking the node allows you to specify the name of the node. I use AssignUser to describe that I am assigning user data. On the Copy Rules tab you can specify the mapping between the input variable InputVariable/payload/process/input string and the input variable for the Web Service call. We are passing data from the input to BPEL to the relevant input variable on the Web Service. This is simply drag and drop between the two data structures. In the example, I am using the input to pass to the user element in my Web Service as the user is the primary key for the object. The fields become linked (which means data from source will be copied to target). Almost there. You now need to process the output from the Web Service call to the outputVariable of the client call. I have decided to pass back one piece of data, the name associated with the user by concatenating the firstName and lastName elements from the Web Service call. To do this I will use a Transform as it is not just a matter of an Assign action. It is a concatenation operation. This also illustrates how you can use BPEL functionality to transform data from a Web Service call. As with the other components you drag and drop the Transform component to the appropriate place in the BPEL process. In this case we want to transform the output from the Web Service call so we want it after the InvokeUser action and the replyOutput action. The Transform component is actually part of the Oracle Extensions to the BPEL specification. Double clicking the Transform node will allow you to name the node.  In this example I used TransformName. To complete the transform I need to tell the product the source of the transformation and the target of the transform. In the example this is the InvokeUser output variable. I also named the mapper file to TransformName. By clicking the + or pencil icon next to the map I can create the map. The mapping screen is shows the source and target schemas for me to map across. As with the assign I can map the relevant elements. In my example, I first map the firstName from the Web Service to the result element. As I want to concatenate the names, I drop the concat function on the call line. I now attach the last name to the function to indicate the concatenation of the field. By default the names will be concatenated with no space. To make the name legible I add a space between the field by clicking the function and adding a space in the call. I now have a completed mapping. I can now save the whole project as my BPEL process is now complete. As you can see the following happens: We accept input from the client (the userid for the call) in the receiveInput step. We assign that value to the input parameters for the Web Service call in the AssignUser step. We invoke the Web Service call to retrieve the data from the product in the InvokeUser step. We take the output from the InvokeUser step and concatenate the names in the TransformName step. We pass back the data in the replyOutput step. At this point we can deploy the BPEL process to the SOA Suite server. I will not cover this aspect as it really all SOA Suite specific (it is all done via Oracle JDeveloper). Now we need to test the service in SOA Suite. We will use the Fusion Middleware Control test facility. I will assume that credentials have also been setup as per our previous post (else you will get a 401 error). You navigate to the deployed BPEL process within Fusion Middleware Control and select the Test Service option. Specify some test data on the payload at the bottom of the Test Service screen. In my case I am returning my own userid information. On the response tab you will see the result. It works. You can verify the steps using the Audit trace facility on individual calls. As you can see this is a basic BPEL but you get the idea of importing the Web Service is pretty straightforward. You can create more sophisticated BPEL processes using the full facilities in Oracle SOA Suite. I just showed you the basic principals.

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  • Creating settings like the Mail settings in the Settings app

    - by cannyboy
    I want to create some settings much like the Mail settings within the Settings app. These allow you to add mail accounts to the end of the table First screen --------------- + | add account | --------------- When they click on the cell, they are pushed onto a new screen where they fill in a few textfields Second screen ----------------- |(cancel) (save)| - the toolbar ----------------- ---------------- | email | ---------------- |another field | ---------------- Then when they go back, they can see the new record as well as the 'add account' cell. First screen --------------- | email 1 | --------------- + | add account | --------------- It need to be in-app rather than within the Settings app. What's the best way to do this?

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  • Creating settings like the Mail settings in the Settings app

    - by cannyboy
    I want to create some settings much like the Mail settings within the Settings app. These allow you to add mail accounts to the end of the table First screen --------------- + | add account | --------------- When they click on the cell, they are pushed onto a new screen where they fill in a few textfields Second screen ----------------- |(cancel) (save)| - the toolbar ----------------- ---------------- | email | ---------------- |another field | ---------------- Then when they go back, they can see the new record as well as the 'add account' cell. First screen --------------- | email 1 | --------------- + | add account | --------------- It need to be in-app rather than within the Settings app. What's the best way to do this?

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  • How to make Ultra VNC viewer faster ?

    - by karthik
    I am trying to share the screen of a system A to another system B. The normal screen sharing is good. But when i run a 3-D program in System A and try to view it from System B, i see the screen frame by frame. The response time is too slow. My Req. is to show the 3-D program to another person. How can i make VNC faster, to its best ?

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  • Android: Scrolling an Imageview

    - by luca
    I have an ImageView that is twice the height of a normale screen ( 960 dip). I would like to scroll it nicely up and down on the screen. The bottom of the screen should contain a bottom. I have tried various combinations of ScrollView and Imageviews without any success. I have also thinkered with the :isScrollContainer attribute without results. Anyone knows how to do this? Cheers, Luca

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  • Gui window Positioning in Autohotkey

    - by Hitesh Chavda
    In Autohotkey, I want to position my Gui window to right bottom of the screen but how? For illustrate, +--------------------------------------+ | Desktop (screen) | | | | | | +----------+ | | | Gui | | | | window | | | | | | | | | | | +----------+ | +--------------------------------------+

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  • How I Record Screencasts

    - by Daniel Moth
    I get this asked a lot so here is my brain dump on the topic. What A screencast is just a demo that you present to yourself while recording the screen. As such, my advice for clearing your screen for demo purposes and setting up Visual Studio still applies here (adjusting for the fact I wrote those blog posts when I was running Vista and VS2008, not Windows 8 and VS2012). To see examples of screencasts, watch any of my screencasts on channel9. Why If you are a technical presenter, think of when you get best reactions from a developer audience in your sessions: when you are doing demos, of course. Imagine if you could package those alone and share them with folks to watch over and over? If you have ever gone through a tutorial trying to recreate steps to explore a feature, think how much more helpful it would be if you could watch a video and follow along. Think of how many folks you "touch" with a conference presentation, and how many more you can reach with an online shorter recording of the demo. If you invest so much of your time for the first type of activity, isn't the second type of activity also worth an investment? Fact: If you are able to record a screencast of a demo, you will be much better prepared to deliver it in person. In fact lately I will force myself to make a screencast of any demo I need to present live at an upcoming event. It is also a great backup - if for whatever reason something fails (software, network, etc) during an attempt of a live demo, you can just play the recorded video for the live audience. There are other reasons (e.g. internal sharing of the latest implemented feature) but the context above is the one within which I create most of my screencasts. Software & Hardware I use Camtasia from Tech Smith, version 7.1.1. Microsoft has a variety of options for capturing the screen to video, but I have been using this software for so long now that I have not invested time to explore alternatives… I also use whatever cheapo headset is near me, but sometimes I get some complaints from some folks about the audio so now I try to remember to use "the good headset". I do not use a web camera as I am not a huge fan of PIP. Preparation First you have to know your technology and demo. Once you think you know it, write down the outline and major steps of the demo. Keep it short 5-20 minutes max. I break that rule sometimes but try not to. The longer the video is the more chances that people will not have the patience to sit through it and the larger the download wmv file ends up being. Run your demo a few times, timing yourself each time to ensure that you have the planned timing correct, but also to make sure that you are comfortable with what you are going to demo. Unlike with a live audience, there is no live reaction/feedback to steer you, so it can be a bit unnerving at first. It can also lead you to babble too much, so try extra hard to be succinct when demoing/screencasting on your own. TIP: Before recording, hide your desktop/taskbar clock if it is showing. Recording To record you start the Camtasia Recorder tool Configure the settings thought the menus Capture menu to choose custom size or full screen. I try to use full screen and remember to lower the resolution of your screen to as low as possible, e.g. 1024x768 or 1360x768 or something like that. From the Tools -> Options dialog you can choose to record audio and the volume level. Effects menu I typically leave untouched but you should explore and experiment to your liking, e.g. how the mouse pointer is captured, and whether there should be a delay for the recording when you start it. Once you've configured these settings, typically you just launch this tool and hit the F9 key to start recording. TIP: As you record, if you ever start to "lose your way" hit F9 again to pause recording, regroup your thoughts and flow, and then hit F9 again to resume. Finally, hit F10 to stop recording. At that point the video starts playing for you in the recorder. This is where you can preview the video to see that you are happy with it before saving. If you are happy, hit the Save As menu to choose where you want to save the video.     TIP: If you've really lost your way to the extent where you'll need to do some editing, hit F10 to stop recording, save the video and then record some more - you'll be able to stitch the videos together later and this will make it easier for you to delete the parts where you messed up. TIP: Before you commit to recording the whole demo, every time you should record 5 seconds and preview them to ensure that you are capturing the screen the way you want to and that your audio is still correctly configured and at the right level. Trust me, you do not want to be recording 15 minutes only to find out that you messed up on the configuration somewhere. Editing To edit the video you launch another Camtasia app, the Camtasia Studio. File->New Project. File->Save Project and choose location. File->Import Media and choose the video(s) you saved earlier. These adds them to the area at the top/middle but not at the timeline at the bottom. Right click on the video and choose Add to timeline. It will prompt you for the Editing dimensions and I always choose Recording Dimensions. Do whatever edits you want to do for this video, then add the next video if you have one to stitch and repeat. In terms of edits there are many options. The simplest is to do nothing, which is the option I did when I first starting doing these in 2006. Nowadays, I typically cut out pieces that I don't like and also lower/mute the audio in other areas and also speed up the video in some areas. A full tutorial on how to do this is beyond the scope of this blog post, but your starting point is to select portions on the timeline and then open the Edit menu at the very top (tip: the context menu doesn't have all options). You can spend hours editing a recording, so don’t lose track of time! When you are done editing, save again, and you are now ready to Produce. Producing Production is specific to where you will publish. I've only ever published on channel9, so for that I do the following File -> Produce and share. This opens a wizard dialog In the dropdown choose Custom production settings Hit Next and then choose WMV Hit Next and keep the default of Camtasia Studio Best Quality and File Size (recommended) Hit Next and choose Editing dimensions video size Hit Next, hit Options and you get a dialog. Enter a Title for the project tab and then on the author tab enter the Creator and Homepage. Hit OK Hit Next. Hit Next again. Enter a video file name in the Production name textbox and then hit Finish. Now do other stuff while you wait for the video to be produced and you hear it playing. After the video is produced watch it to ensure it was produced correctly (e.g. sometimes you get mouse issues) and then you are ready for publishing it. Publishing Follow the instructions of the place where you are going to publish. If you are MSFT internal and want to choose channel9 then contact those folks so they can share their instructions (if you don't know who they are ping me and I'll connect you but they are easy to find in the GAL). For me this involves using a tool to point to the video, choosing a file name (again), choosing an image from the video to display when it is not playing, choosing what output formats I want, and then later on a webpage adding tags, adding a description, and adding a title. That’s all folks, have fun! Comments about this post by Daniel Moth welcome at the original blog.

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  • best-practices for displaying new view controllers ( iPhone )

    - by Tristan
    I need to display a couple of view controllers (eg, login screen, registration screen etc). What's the best way to bring each screen up? Currently for each screen that I'd like to display, I call a different method in the app delegate like this: Code: - (void) registerScreen { RegistrationViewController *reg = [[RegistrationViewController alloc] initWithNibName:@"RegistrationViewController" bundle:nil]; [window addSubview:reg.view]; } - (void) LoginScreen { LoginViewController *log = [[LoginViewController alloc] initWithNibName:@"LoginViewController" bundle:nil]; [window addSubview:log.view]; } It works, but I cant imagine it being the best way.

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  • Android Launcher Shortcuts

    - by Tim
    I have made a simple punch in / punch out time clock application. I want to add the user the option of making a shortcut on the homescreen that will toggle the state of the app(time out / time in) but I don't want this shortcut to open up the app on the screen at all. here is my setupShortcut() private void setupShortcut() { Intent shortcutIntent = new Intent(this, Toggle.class); // shortcutIntent.setClassName(this, Toggle.class.getName()); shortcutIntent.putExtra(EXTRA_KEY, "ToggleShortcut"); shortcutIntent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); Intent intent = new Intent(); intent.putExtra(Intent.EXTRA_SHORTCUT_INTENT, shortcutIntent); intent.putExtra(Intent.EXTRA_SHORTCUT_NAME, "ToggleShortcut"); Parcelable iconResource = Intent.ShortcutIconResource.fromContext(this, R.drawable.app_sample_code); intent.putExtra(Intent.EXTRA_SHORTCUT_ICON_RESOURCE, iconResource); setResult(RESULT_OK, intent); } Toggle.class is an activity that toggles the state for me. In the manifest I have these settings on it <activity android:name=".Toggle" android:exported="true" android:theme="@android:style/Theme.Translucent.NoTitleBar"> As it is now I can create a shortcut on the home screen then press it. The first time I press it it starts the Toggle activity and completes it fine, but it also opens up the TimeClock activity on the screen. If I then hit the back button I go back to the home. I can now press this shortcut and it will start the Toggle activity and not change the screen. Before I added: shortcutIntent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); It would open up the TimeClock activity every time. Now it is just the first time. But I want it to never show anything on the screen when the Toggle shortcut is pressed. Does anyone have any idea of how to get rid of that?

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  • Vsync in Flex/Flash/AS3?

    - by oshyshko
    I work on a 2D shooter game with lots of moving objects on the screen (bullets etc). I use BitmapData.copyPixels(...) to render entire screen to a buffer:BitmapData. Then I "copyPixels" from "buffer" to screen:BitmapData. The framerate is 60. private var bitmap:Bitmap = new Bitmap(); private var buffer:Bitmap = new Bitmap(); private function start():void { addChild(bitmap); } private function onEnterFrame():void { // render into "buffer" // copy "buffer" -> "bitmap" } The problem is that the sprites are tearing apart: some part of a sprite got shifted horizontally. It looks like a PC game with VSYNC turned off. Did anyone solve this problem? UPDATE: the question is not about performance, but about getting rid of screen tearing. [!] UPDATE: I've created another question and here you may try both implementations: using Flash way or BitmapData+copyPixels()

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  • accelerating Wheel - psychtoolbox in matlab

    - by ariel
    Hi I am trying to write a code that will show an acceleration wheel. as long as the user press 'a' the wheel should accelerate counterclock wize. the thing is that it turn in the right direction but it doesn't accelerate. This is the code I am using . PTB-3 windows XP. img=imread('c:\images.jpg'); [yimg,ximg,z]=size(img); rot_spd = 1; larrow = KbName('a'); % modify this for Windows rarrow = KbName('b'); [w,rect]=Screen('OpenWindow',0,[0 0 0]); sx = 400; % desired x-size of image (pixels) sy = yimg*sx/ximg; % desired y-size--keep proportional t = Screen('MakeTexture',w,img); bdown=0; th = 0; % initial rotation angle (degrees) HideCursor while(~any(bdown)) % exit loop if mouse button is pressed [x,y,bdown]=GetMouse; [keyisdown,secs,keycode] = KbCheck; if(keycode(larrow)) th = th - rot_spd-1; % accelerate counterclockwise th end if(keycode(rarrow)) th = th + rot_spd+1; % accelerate clockwise th end destrect=[x-sx/2,y-sy/2,x+sx/2,y+sy/2]; Screen('DrawTexture',w,t,[],destrect,th); Screen('Flip',w); end Screen('Close',w) ShowCursor If anyone has an odea why it doesn't accelerate I'd appriciate it very much. Ariel

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  • Just-in-time invocation of Facebook login window from UIWebView

    - by Chris Garrett
    I have an app that presents a UIWebView pointing to my own server. I have a Facebook Like button on some pages inside the UIWebView. I have it working now, but the login screen is way too big for the phone screen. I would like to present a nicer login dialog such as the one in the Facebook iPhone API, and then continue back to the web view. The Facebook iPhone SDK has support for a login button and iPhone-friendly login screen, but it assumes that a user will click a login button before doing anything Facebook related. I would like the Like button to just appear, and to bring up the iPhone login screen only when necessary. I have monitored HTTP requests from my web view, and it looks like I could intercept the login request there, and present the login dialog. However, it seems that this would be fragile, because if Facebook changes those calls then my app will no longer work. Is there a more elegant way to do this?

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  • capture flash key event "escape"

    - by P..
    I have a flash site that users can view full Screen video. the trouble is, I am making only the video player full screen (hiding the rest of the site behind it). my "toggle full screen" button works in that it reduces the video player back to normal size when the user toggles out of full screen back. but when the user hits the escape key, my flash script doesn't know that the video player should be reduced in size. it seems there's no way to capture the ESCAPE key as a key event. any ideas?

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  • WPF layout with several fixed height parts and certain parts relative to window size

    - by Daniil Harik
    Hello, At moment my main layout consists of vertically oriented stack panel and it looks like this: Root StackPanel StackPanel - fixed Height 150 (horizontal orientation) StackPanel - relative Height must be behalf of free space left on screen (but at least 150 px). Used by Telerik GridView Control, if I don't specify Height or MaxHeight Telerik GridView Height becomes very large and does not fit my window. StackPanel - fixed Height 100 (horizontal orientation) StackPanel - relative Height must be half of free space left on screen (but at least 150 px). Used by Telerik GridView Control, if I don't specify Height or MaxHeight Telerik GridView Height becomes very large and does not fit my window. StackPanel - fixed Height 100 (horizontal orientation) The view must totally fit available screen size. The problem is that I don't understand how to make certain areas of my view resize depending on available screen size. Is there is easy way to solve it, or should I be binding to Window height property and doing math? Thank You very much!

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  • Using a portable USB monitor in Ubuntu 13.04 (AOC e1649Fwu - DisplayLink)

    Having access to a little bit of IT hardware extravaganza isn't that easy here in Mauritius for exactly two reasons - either it is simply not available or it is expensive like nowhere. Well, by chance I came across an advert by a local hardware supplier and their offer of the week caught my attention - a portable USB monitor. Sounds cool, and the specs are okay as well. It's completely driven via USB 2.0, has a light weight, the dimensions would fit into my laptop bag and the resolution of 1366 x 768 pixels is okay for a second screen. Long story, short ending: I called them and only got to understand that they are out of stock - how convenient! Well, as usual I left some contact details and got the regular 'We call you back' answer. Surprisingly, I didn't receive a phone call as promised and after starting to complain via social media networks they finally came back to me with new units available - and *drum-roll* still the same price tag as promoted (and free delivery on top as one of their employees lives in Flic en Flac). Guess, it was a no-brainer to get at least one unit to fool around with. In worst case it might end up as image frame on the shelf or so... The usual suspects... Ubuntu first! Of course, the packing mentions only Windows or Mac OS as supported operating systems and without hesitation at all, I hooked up the device on my main machine running on Ubuntu 13.04. Result: Blackout... Hm, actually not the situation I was looking for but okay can't be too difficult to get this piece of hardware up and running. Following the output of syslogd (or dmesg if you prefer) the device has been recognised successfully but we got stuck in the initialisation phase. Oct 12 08:17:23 iospc2 kernel: [69818.689137] usb 2-4: new high-speed USB device number 5 using ehci-pciOct 12 08:17:23 iospc2 kernel: [69818.800306] usb 2-4: device descriptor read/64, error -32Oct 12 08:17:24 iospc2 kernel: [69819.043620] usb 2-4: New USB device found, idVendor=17e9, idProduct=4107Oct 12 08:17:24 iospc2 kernel: [69819.043630] usb 2-4: New USB device strings: Mfr=1, Product=2, SerialNumber=3Oct 12 08:17:24 iospc2 kernel: [69819.043636] usb 2-4: Product: e1649FwuOct 12 08:17:24 iospc2 kernel: [69819.043642] usb 2-4: Manufacturer: DisplayLinkOct 12 08:17:24 iospc2 kernel: [69819.043647] usb 2-4: SerialNumber: FJBD7HA000778Oct 12 08:17:24 iospc2 kernel: [69819.046073] hid-generic 0003:17E9:4107.0008: hiddev0,hidraw5: USB HID v1.10 Device [DisplayLink e1649Fwu] on usb-0000:00:1d.7-4/input1Oct 12 08:17:24 iospc2 mtp-probe: checking bus 2, device 5: "/sys/devices/pci0000:00/0000:00:1d.7/usb2/2-4"Oct 12 08:17:24 iospc2 mtp-probe: bus: 2, device: 5 was not an MTP deviceOct 12 08:17:30 iospc2 kernel: [69825.411220] [drm] vendor descriptor length:17 data:17 5f 01 00 15 05 00 01 03 00 04Oct 12 08:17:30 iospc2 kernel: [69825.498778] udl 2-4:1.0: fb1: udldrmfb frame buffer deviceOct 12 08:17:30 iospc2 kernel: [69825.498786] [drm] Initialized udl 0.0.1 20120220 on minor 1Oct 12 08:17:30 iospc2 kernel: [69825.498909] usbcore: registered new interface driver udl The device has been recognised as USB device without any question and it is listed properly: # lsusb...Bus 002 Device 005: ID 17e9:4107 DisplayLink ... A quick and dirty research on the net gave me some hints towards the udlfb framebuffer device for USB DisplayLink devices. By default this kernel module is blacklisted $ less /etc/modprobe.d/blacklist-framebuffer.conf | grep udl#blacklist udlblacklist udlfb and it is recommended to load it manually. So, unloading the whole udl stack and giving udlfb a shot: Oct 12 08:22:31 iospc2 kernel: [70126.642809] usbcore: registered new interface driver udlfb But still no reaction on the external display which supposedly should have been on and green. Display okay? Test run on Windows Just to be on the safe side and to exclude any hardware related defects or whatsoever - you never know what happened during delivery. I moved the display to a new position on the opposite side of my laptop, installed the display drivers first in Windows Vista (I know, I know...) as recommended in the manual, and then finally hooked it up on that machine. Tada! Display has been recognised correctly and I have a proper choice between cloning and extending my desktop. Testing whether the display is working properly - using Windows Vista Okay, good to know that there is nothing wrong on the hardware side just software... Back to Ubuntu - Kernel too old Some more research on Google and various hits recommend that the original displaylink driver has been merged into the recent kernel development and one should manually upgrade the kernel image (and both header) packages for Ubuntu. At least kernel 3.9 or higher would be necessary, and so I went out to this URL: http://kernel.ubuntu.com/~kernel-ppa/mainline/ and I downloaded all the good stuff from the v3.9-raring directory. The installation itself is easy going via dpkg: $ sudo dpkg -i linux-image-3.9.0-030900-generic_3.9.0-030900.201304291257_amd64.deb$ sudo dpkg -i linux-headers-3.9.0-030900_3.9.0-030900.201304291257_all.deb$ sudo dpkg -i linux-headers-3.9.0-030900-generic_3.9.0-030900.201304291257_amd64.deb As with any kernel upgrades it is necessary to restart the system in order to use the new one. Said and done: $ uname -r3.9.0-030900-generic And now connecting the external display gives me the following output in /var/log/syslog: Oct 12 17:51:36 iospc2 kernel: [ 2314.984293] usb 2-4: new high-speed USB device number 6 using ehci-pciOct 12 17:51:36 iospc2 kernel: [ 2315.096257] usb 2-4: device descriptor read/64, error -32Oct 12 17:51:36 iospc2 kernel: [ 2315.337105] usb 2-4: New USB device found, idVendor=17e9, idProduct=4107Oct 12 17:51:36 iospc2 kernel: [ 2315.337115] usb 2-4: New USB device strings: Mfr=1, Product=2, SerialNumber=3Oct 12 17:51:36 iospc2 kernel: [ 2315.337122] usb 2-4: Product: e1649FwuOct 12 17:51:36 iospc2 kernel: [ 2315.337127] usb 2-4: Manufacturer: DisplayLinkOct 12 17:51:36 iospc2 kernel: [ 2315.337132] usb 2-4: SerialNumber: FJBD7HA000778Oct 12 17:51:36 iospc2 kernel: [ 2315.338292] udlfb: DisplayLink e1649Fwu - serial #FJBD7HA000778Oct 12 17:51:36 iospc2 kernel: [ 2315.338299] udlfb: vid_17e9&pid_4107&rev_0129 driver's dlfb_data struct at ffff880117e59000Oct 12 17:51:36 iospc2 kernel: [ 2315.338303] udlfb: console enable=1Oct 12 17:51:36 iospc2 kernel: [ 2315.338306] udlfb: fb_defio enable=1Oct 12 17:51:36 iospc2 kernel: [ 2315.338309] udlfb: shadow enable=1Oct 12 17:51:36 iospc2 kernel: [ 2315.338468] udlfb: vendor descriptor length:17 data:17 5f 01 0015 05 00 01 03 00 04Oct 12 17:51:36 iospc2 kernel: [ 2315.338473] udlfb: DL chip limited to 1500000 pixel modesOct 12 17:51:36 iospc2 kernel: [ 2315.338565] udlfb: allocated 4 65024 byte urbsOct 12 17:51:36 iospc2 kernel: [ 2315.343592] hid-generic 0003:17E9:4107.0009: hiddev0,hidraw5: USB HID v1.10 Device [DisplayLink e1649Fwu] on usb-0000:00:1d.7-4/input1Oct 12 17:51:36 iospc2 mtp-probe: checking bus 2, device 6: "/sys/devices/pci0000:00/0000:00:1d.7/usb2/2-4"Oct 12 17:51:36 iospc2 mtp-probe: bus: 2, device: 6 was not an MTP deviceOct 12 17:51:36 iospc2 kernel: [ 2315.426583] udlfb: 1366x768 @ 59 Hz valid modeOct 12 17:51:36 iospc2 kernel: [ 2315.426589] udlfb: Reallocating framebuffer. Addresses will change!Oct 12 17:51:36 iospc2 kernel: [ 2315.428338] udlfb: 1366x768 @ 59 Hz valid modeOct 12 17:51:36 iospc2 kernel: [ 2315.428343] udlfb: set_par mode 1366x768Oct 12 17:51:36 iospc2 kernel: [ 2315.430620] udlfb: DisplayLink USB device /dev/fb1 attached. 1366x768 resolution. Using 4104K framebuffer memory Okay, that's looks more promising but still only blackout on the external screen... And yes, due to my previous modifications I swapped the blacklisted kernel modules: $ less /etc/modprobe.d/blacklist-framebuffer.conf | grep udlblacklist udl#blacklist udlfb Silly me! Okay, back to the original situation in which udl is allowed and udlfb blacklisted. Now, the logging looks similar to this and the screen shows those maroon-brown and azure-blue horizontal bars as described on other online resources. Oct 15 21:27:23 iospc2 kernel: [80934.308238] usb 2-4: new high-speed USB device number 5 using ehci-pciOct 15 21:27:23 iospc2 kernel: [80934.420244] usb 2-4: device descriptor read/64, error -32Oct 15 21:27:24 iospc2 kernel: [80934.660822] usb 2-4: New USB device found, idVendor=17e9, idProduct=4107Oct 15 21:27:24 iospc2 kernel: [80934.660832] usb 2-4: New USB device strings: Mfr=1, Product=2, SerialNumber=3Oct 15 21:27:24 iospc2 kernel: [80934.660838] usb 2-4: Product: e1649FwuOct 15 21:27:24 iospc2 kernel: [80934.660844] usb 2-4: Manufacturer: DisplayLinkOct 15 21:27:24 iospc2 kernel: [80934.660850] usb 2-4: SerialNumber: FJBD7HA000778Oct 15 21:27:24 iospc2 kernel: [80934.663391] hid-generic 0003:17E9:4107.0008: hiddev0,hidraw5: USB HID v1.10 Device [DisplayLink e1649Fwu] on usb-0000:00:1d.7-4/input1Oct 15 21:27:24 iospc2 mtp-probe: checking bus 2, device 5: "/sys/devices/pci0000:00/0000:00:1d.7/usb2/2-4"Oct 15 21:27:24 iospc2 mtp-probe: bus: 2, device: 5 was not an MTP deviceOct 15 21:27:25 iospc2 kernel: [80935.742407] [drm] vendor descriptor length:17 data:17 5f 01 00 15 05 00 01 03 00 04Oct 15 21:27:25 iospc2 kernel: [80935.834403] udl 2-4:1.0: fb1: udldrmfb frame buffer deviceOct 15 21:27:25 iospc2 kernel: [80935.834416] [drm] Initialized udl 0.0.1 20120220 on minor 1Oct 15 21:27:25 iospc2 kernel: [80935.836389] usbcore: registered new interface driver udlOct 15 21:27:25 iospc2 kernel: [80936.021458] [drm] write mode info 153 Next, it's time to enable the display for our needs... This can be done either via UI or console, just as you'd prefer it. Adding the external USB display under Linux isn't an issue after all... Settings Manager => Display Personally, I like the console. With the help of xrandr we get the screen identifier first $ xrandrScreen 0: minimum 320 x 200, current 3200 x 1080, maximum 32767 x 32767LVDS1 connected 1280x800+0+0 (normal left inverted right x axis y axis) 331mm x 207mm...DVI-0 connected 1366x768+0+0 (normal left inverted right x axis y axis) 344mm x 193mm   1366x768       60.0*+ and then give it the usual shot with auto-configuration. Let the system decide what's best for your hardware... $ xrandr --output DVI-0 --off$ xrandr --output DVI-0 --auto And there we go... Cloned output of main display: New kernel, new display... The external USB display works out-of-the-box with a Linux kernel > 3.9.0. Despite of a good number of resources it is absolutely not necessary to create a Device or Screen section in one of Xorg.conf files. This information belongs to the past and is not valid on kernel 3.9 or higher. Same hardware but Windows 8 Of course, I wanted to know how the latest incarnation from Redmond would handle the new hardware... Flawless! Most interesting aspect here: I did not use the driver installation medium on purpose. And I was right... not too long afterwards a dialog with the EULA of DisplayLink appeared on the main screen. And after confirmation of same it took some more seconds and the external USB monitor was ready to rumble. Well, and not only that one... but see for yourself. This time Windows 8 was the easiest solution after all. Resume I can highly recommend this type of hardware to anyone asking me. Although, it's dimensions are 15.6" it is actually lighter than my Samsung Galaxy Tab 10.1 and it still fits into my laptop bag without any issues. From now on... no more single screen while developing software on the road!

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  • load images dynamically on scroll in blackberry

    - by Maneesh
    How to display images in the form of pages where only one page is displayed at a time on blackberry screen. On scrolling down subsequent images will load at run time. So that loading of images do not consume time at startup. Edit: I am using loadimage function which loads images from blackberry device memory which loads images from specified path and resizing them.As number of images increases, it increases the startup time during opening of window.There is an in-built application(Media) in blackberry phone, where images load without taking any extra time. My idea is to display particular number of images which fit to the blackberry screen. As user scroll down to bottom of screen, application will then load and display more images. So my question is how to detect when user reached to bottom of blackberry screen and display one more row images.

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  • Thread implemented as a Singleton

    - by rocknroll
    Hi all, I have a commercial application made with C,C++/Qt on Linux platform. The app collects data from different sensors and displays them on GUI. Each of the protocol for interfacing with sensors is implemented using singleton pattern and threads from Qt QThreads class. All the protocols except one work fine. Each protocol's run function for thread has following structure: void <ProtocolClassName>::run() { while(!mStop) //check whether screen is closed or not { mutex.lock() while(!waitcondition.wait(&mutex,5)) { if(mStop) return; } //Code for receiving and processing incoming data mutex.unlock(); } //end while } Hierarchy of GUI. 1.Login screen. 2. Screen of action. When a user logs in from login screen, we enter the action screen where all data is displayed and all the thread's for different sensors start. They wait on mStop variable in idle time and when data arrives they jump to receiving and processing data. Incoming data for the problem protocol is 117 bytes. In the main GUI threads there are timers which when timeout, grab the running instance of protocol using <ProtocolName>::instance() function Check the update variable of singleton class if its true and display the data. When the data display is done they reset the update variable in singleton class to false. The problematic protocol has the update time of 1 sec, which is also the frame rate of protocol. When I comment out the display function it runs fine. But when display is activated the application hangs consistently after 6-7 hours. I have asked this question on many forums but haven't received any worthwhile suggestions. I Hope that here I will get some help. Also, I have read a lot of literature on Singleton, multithreading, and found that people always discourage the use of singletons especially in C++. But in my application I can think of no other design for implementation. Thanks in advance A Hapless programmer

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  • Background image layout issue

    - by gnomixa
    A client wants to have an image that takes up entire screen, on mouse over the menu would appear. The problem is the height vertical alignment for various screen sizes....What would be the most common sleek looking solution to this issue? Let's assume that the most common screen resolution for the site's audience is 1024x768 but it should look good on smaller resolutions too (specifically for laptops). Thanks!

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  • DataTable ReadXmlSchema and ReadXml Resulting in error

    - by MasterMax1313
    I'm having some trouble with the ReadXmlSchema and ReadXml methods for a DataTable. I'm getting the error "DataTable does not support schema inference from Xml". Code Snippet: I've tried Table.ReadXmlSchema(new StringReader(File.ReadAllText(XsdFilePath))); Table.ReadXml(new StringReader(File.ReadAllText(XmlFilePath))); And Table.ReadXmlSchema(XsdFilePath); Table.ReadXml(XmlFilePath); Xml Snippet: <ScreenSets> <ScreenSet id="Credit 1"> <Screen xmlFile="sb-credit1.en.xml" tabText="Recommendation" isCached="false"> <Buttons> <Button id="btnClosePresentation"/> </Buttons> </Screen> </ScreenSet> <ScreenSet id="Credit 2"> <Screen xmlFile="sb-credit2.en.xml" tabText="Recommendation" isCached="false"> <Buttons> <Button id="btnClosePresentation"/> </Buttons> </Screen> </ScreenSet> <ScreenSet id="Credit 3"> <Screen xmlFile="sb-credit3.en.xml" tabText="Recommendation" isCached="false"> <Buttons> <Button id="btnClosePresentation"/> </Buttons> </Screen> </ScreenSet> </ScreenSets> Xsd: <?xml version="1.0" encoding="utf-8"?> <xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:element name="ScreenSets"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" name="ScreenSet"> <xs:complexType> <xs:sequence> <xs:element name="Screen"> <xs:complexType> <xs:sequence> <xs:element name="Buttons"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" name="Button"> <xs:complexType> <xs:attribute name="id" type="xs:string" use="required" /> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> <xs:attribute name="xmlFile" type="xs:string" use="required" /> <xs:attribute name="tabText" type="xs:string" use="required" /> <xs:attribute name="isCached" type="xs:boolean" use="required" /> </xs:complexType> </xs:element> </xs:sequence> <xs:attribute name="id" type="xs:string" use="required" /> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:schema>

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  • Getting the size of the window WITHOUT title/notification bars

    - by Anidamo
    Hi there, I've been playing around with Android development and one of the things I'd like to be able to do is dynamically create a background image for my windows, similar to the one below. This is from my BlackBerry app. It consists of three separate parts, the bottom right logo, the top left watermark, and the bottom right name. It works independent of screen size because the BlackBerry app just gets all three parts and generates an appropriately sized bitmap using the screen width and height. Since Android has quite a bit more screen resolution possibilities I need to be able to generate backgrounds on the fly like this. However, I have not found any way to get the height/width of the window in Android. I can get the screen resolution, but that includes the application title bar and the notification bar, which is unacceptable. I'd like to know how to get the size of my window, or screen resolution minus the title and notification bars. I think this might be possible using the dimensions of my layout managers but I cannot get the height/width of them in the onCreate method so I'm at a little bit of a loss. Thanks.

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  • 3 or 4 monitors with Nvidia and Ubuntu

    - by Jason
    I saw that you are (were?) running 4 monitors with Ubuntu 8.10 and two Nvidia cards (http://stackoverflow.com/questions/27113/how-to-use-3-monitors). I was curious if you were doing this with Xinerama, a hacked up TwinView config, or multiple X screens, or some other method? Does it work with compiz? I intend to run my Dell 30" in the middle with two 1280x1024 on the sides and continue to use one X screen, and run compiz, on Ubuntu 9.04. Currently, I am using 2 monitors with twinview and compiz, which runs fantastic. I just can't get the third monitor running (unless I enable it in its own X screen, and then enable Xinerama to enable windows to be dragged as if all one X screen, but this breaks compiz, and I don't care much for having separate X screen). I am very interested in knowing how you set up 4 monitors with 2 GPU's. Thanks!

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  • UIwebview delays loading

    - by malleswar
    Hi, I have Login screen and second view which will be shown after login. On second view I have UIWebview which loads the url. After login first it shows the empty view and slowly it loads the url. I want to show login screen with wait cursor, until the uiwebview loads the url and then want show that screen. Can any body please provide code or sample for this? Regards, Malleswar

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  • How to make enemies?

    - by Meko
    Hi..I made shoot em up like game.But I have only one ememy which fallows me on screen.But I want to make lots of enemys like each 10 second they will across on screen together 5 or 10 enemys. ArrayList<Enemies> enemy = new ArrayList<Enemies>(); for (Enemies e : enemy) { e.draw(g); } is it good creating array list and then showing on screen? And Do I have to make some planing movements thoose enemies in my code ? I want that they vill appear not on same pozition.Like First 5 enemies will come top of screen then the other 5 or 10 enemies will come from left side.. so on.What is best solution for this?

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