I've looked around for tutorials on SDL2, but there isnt many so I am curious i was messing around and is this an effective way to move an image. One problem is that it drags along the image to where it moves.
#include "SDL.h"
#include "SDL_image.h"
int main(int argc, char* argv[])
{
bool exit = false;
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window *win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN);
SDL_Renderer *ren = SDL_CreateRenderer(win, -1,
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
SDL_Surface *png = IMG_Load("character.png");
SDL_Rect src;
src.x = 0;
src.y = 0;
src.w = 161;
src.h = 159;
SDL_Rect dest;
dest.x = 50;
dest.y = 50;
dest.w = 161;
dest.h = 159;
SDL_Texture *tex = SDL_CreateTextureFromSurface(ren, png);
SDL_FreeSurface(png);
while(exit==false){
dest.x++;
SDL_RenderClear(ren);
SDL_RenderCopy(ren, tex, &src, &dest);
SDL_RenderPresent(ren);
}
SDL_Delay(5000);
SDL_DestroyTexture(tex);
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
SDL_Quit();
}