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  • checking virtual sub domains

    - by Persian.
    I create a project that check the sub domain and redirect to the exist subdomain ( username ) but I can't find out why when the username is in database it can't show it . on local system it works finely .. but when I upload it on server it not works .. of course I change the commented place to uncomment for test .. but it's not working .. it shows this error : Object reference not set to an instance of an object. My code is this in page load : //Uri MyUrl = new Uri(Request.Url.ToString()); //string Url = MyUrl.Host.ToString(); Uri MyUrl = new Uri("http://Subdomain.Mydomain.com/"); string Url = MyUrl.Host.ToString(); string St1 = Url.Split('.')[0]; if ((St1.ToLower() == "Mydomain") || (St1.ToLower() == "Mydomain")) { Response.Redirect("Intro.aspx"); } else if (St1.ToLower() == "www") { string St2 = Url.Split('.')[1]; if ((St2.ToLower() == "Mydomain") || (St2.ToLower() == "Mydomain")) { Response.Redirect("Intro.aspx"); } else { object Blogger = ClsPublic.GetBlogger(St2); if (Blogger != null) { lblBloger.Text = Blogger.ToString(); if (Request.QueryString["id"] != null) { GvImage.DataSourceID = "SqlDataSourceImageId"; GvComments.DataSourceID = "SqlDataSourceCommentsId"; this.BindItemsList(); GetSubComments(); } else { SqlConnection scn = new SqlConnection(ClsPublic.GetConnectionString()); SqlCommand scm = new SqlCommand("SELECT TOP (1) fId FROM tblImages WHERE (fxAccepted = 1) AND (fBloging = 1) AND (fxSender = @fxSender) ORDER BY fId DESC", scn); scm.Parameters.AddWithValue("@fxSender", lblBloger.Text); scn.Open(); lblLastNo.Text = scm.ExecuteScalar().ToString(); scn.Close(); GvImage.DataSourceID = "SqlDataSourceLastImage"; GvComments.DataSourceID = "SqlDataSourceCommentsWId"; this.BindItemsList(); GetSubComments(); } if (Session["User"] != null) { MultiViewCommenting.ActiveViewIndex = 0; } else { MultiViewCommenting.ActiveViewIndex = 1; } } else { Response.Redirect("Intro.aspx"); } } } else { object Blogger = ClsPublic.GetBlogger(St1); if (Blogger != null) { lblBloger.Text = Blogger.ToString(); if (Request.QueryString["id"] != null) { GvImage.DataSourceID = "SqlDataSourceImageId"; GvComments.DataSourceID = "SqlDataSourceCommentsId"; this.BindItemsList(); GetSubComments(); } else { SqlConnection scn = new SqlConnection(ClsPublic.GetConnectionString()); SqlCommand scm = new SqlCommand("SELECT TOP (1) fId FROM tblImages WHERE (fxAccepted = 1) AND (fBloging = 1) AND (fxSender = @fxSender) ORDER BY fId DESC", scn); scm.Parameters.AddWithValue("@fxSender", lblBloger.Text); scn.Open(); lblLastNo.Text = scm.ExecuteScalar().ToString(); scn.Close(); GvImage.DataSourceID = "SqlDataSourceLastImage"; GvComments.DataSourceID = "SqlDataSourceCommentsWId"; this.BindItemsList(); GetSubComments(); } if (Session["User"] != null) { MultiViewCommenting.ActiveViewIndex = 0; } else { MultiViewCommenting.ActiveViewIndex = 1; } } else { Response.Redirect("Intro.aspx"); } } and my class : public static object GetBlogger(string User) { SqlConnection scn = new SqlConnection(ClsPublic.GetConnectionString()); SqlCommand scm = new SqlCommand("SELECT fUsername FROM tblMembers WHERE fUsername = @fUsername", scn); scm.Parameters.AddWithValue("@fUsername", User); scn.Open(); object Blogger = scm.ExecuteScalar(); if (Blogger != null) { SqlCommand sccm = new SqlCommand("SELECT COUNT(fId) AS Exp1 FROM tblImages WHERE (fxSender = @fxSender) AND (fxAccepted = 1)", scn); sccm.Parameters.AddWithValue("fxSender", Blogger); object HasQuty = sccm.ExecuteScalar(); scn.Close(); if (HasQuty != null) { int Count = Int32.Parse(HasQuty.ToString()); if (Count < 10) { Blogger = null; } } } return Blogger; } Which place if my code has problem ?

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  • How can I get the mount path of a USB device on OSX?

    - by xastor
    I have a backup script that backs up some data to a USB device. The problem I have is that OSX sometimes changes the expected mount path. For example if some file is locked under the expected mount path, OSX mounts it on another path. A USB device named 'BACKUP' can be mounted at /Volumes/BACKUP-1 instead of /Volumes/BACKUP. Is there a way to finding out the current mount path of a USB device in the OSX Terminal? Something like 'mount_path BACKUP' (command is fake) which would then return '/Volumes/BACKUP-1' or nothing if the device was not mounted?

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  • How to Set up Virtual Static Subdomain

    - by Chip D
    Given current rewrite rules at http://www.example.com/: Options +FollowSymlinks +Includes RewriteEngine on RewriteBase / RewriteCond %{HTTP_HOST} !^www\.example\.com [NC] RewriteCond %{HTTP_HOST} !^$ RewriteRule ^/?(.*) http://www.example.com/$1 [L,R,NE] # Remove all "index.html"s. RewriteCond %{THE_REQUEST} \ /(.+/)?index\.html(\?.*)?\ [NC] RewriteRule ^(.+/)?index\.html$ /%1 [R=301,L] # Remove all "index.php"s. RewriteCond %{THE_REQUEST} \ /(.+/)?index\.php(\?.*)?\ [NC] RewriteRule ^(.+/)?index\.php$ /%1 [R=301,L] I'm attempting to serve some site assets (.png|.ico|.jpg|.gif|.css|.js) from a static subdomain like http://static.example.com which my Apache 1.3 shared host (GoDaddy) has mapped to a subdirectory for file management (http://www.example.com/static/). Currently these assets live in same-site subdirectories such as images/, js/, css/, etc. (1) Something...maybe the "+www" rewrite rule?...is not letting me access the subdomain. Is this likely caused by my rewrite rules above, or do I need to set up DNS changes with the host to enable access to the subdirectory, in addition to changing the rewrite rules? (2) Do I have to move those assets to that subdirectory and change all references sitewide? Would that perform the fastest? (3) Or can .htaccess make this much easier? (4) Should my first rewrite rule above include L,R=301,NE instead of [L,R,NE]?

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  • Should we install the OS on an SSD or not when running virtual machines?

    - by Raghu Dodda
    I have a new Dell Mobile Precision M6500 laptop with 8 GB RAM. it has two hard drives - 500 GB @7200 RPM and a 128 GB SSD. The main purpose of these laptop is software development in virtual machines. The plan is to install the base OS (Windows 7) and all the programs in the 500 GB drive, and let the SSD only contain the virtual machine images. It is my understanding that the we get most performance from the virtual machines if the images are on a separate hard drive than the base OS. Is this the way to go, or should I install the OS on the SSD as well? What are the pros and cons? The virtual machine images would be between 20 - 30 GB, and I might run 1 or 2 at a time.

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  • Ubuntu 9.10 Server (minimal virtual machine) partitioning

    - by John
    I am setting up a generic Ubuntu server and am trying to figure out the (best) way to partition the machine. Again, this is just a generic one: The default drive is 20GB. Some guides show: Separate /home, /usr, /var and /tmp partitions Another one suggested something like this: / 4GB /boot 512MB /tmp 1GB /home 5GB /usr 5GB /var 5GB What is the best way to accomplish this?

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  • Symfony on virtual host (document root problem)

    - by Martin Sikora
    Hello, I'm developing an application in Symfony and on localhost (XAMPP) I want to simulate the same conditions as on the webserver. The web server is configured as follows: /www => mydomain.com /foo => foo.mydomain.com /bar => bar.mydomain.com ... I'm going to put my Symfony application into /www direcotry so there'll be: /www /www/apps /www/apps/frontend /www/apps/frontend/... /www/apps/backend /www/apps/backend/... /www/cache /www/config ... and so on... /www/web The thing is that the document root is still set to the /www directory but Symfony expects it in the /www/web. Of course it will work if I call http://mydomain.com/web but I guess you understand this is quiet stupid solution. So my question is: Is there any way how can I change/bypass the default document root setting using .htaccess or whatever?

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  • How to connect 2 virtual machines(VMWare Workstation 7.0) in a separate network?

    - by goluhaque
    There are supposed to be 2 networks: i) The first one is the one which all the virtual machines and the host share(Host-only condition). This one is easily achievable for me, as an amateurish beginner. ii)The second network is the one in which only 2 virtual machines are to be connected. These 2 virtual machines should also be connected to the Network(i). I understand that for the 2 virtual hosts that are to be connected in a separate networks simultaneously, it means that they need to have 2 IPs, and hence 2 ports(physical)/ethernet interfaces?

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  • java virtual machine - how does it allocate resources?

    - by Will
    I am testing the performance of a data streaming system that supports continuous queries. This is how it works: - There is a polling service which sends data to my system. - As data passes into the system, each query evaluates based on a window of the stream at the current time. - The window slides as data passes in. My problem is this, when I add more queries to the system, I should expect the throughput to decrease because it can't cope the data rate. However, I actually observe an increase in throughput. I can't understand why this is the case and I am guessing that it's something to do with the way the JVM allocates CPU, memory etc. Can anyone shed any light to my problem?

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  • OpenGL performance on rendering "virtual gallery" (textures)

    - by maticus
    I have a considerable (120-240) amount of 640x480 images that will be displayed as textured flat surfaces (4 vertex polygons) in a 3D environment. About 30-50% of them will be visible in a given frame. It is possible for them to crossover. Nothing else will be present in the environment. The question is - will the modern and/or few-years-old (lets say Radeon 9550) GPU cope with that, and what frame rate can I expect? I aim for 20FPS, but 30-40 would be nice. Would changing the resolution to 320x240 make it more probable to happen? I do not have any previous experience with performance issues of 3D graphics on modern GPUs, and unfortunately I must make a design choice. I don't want to waste time on doing something that couldn't have worked :-)

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  • I need something to automate web browser tasks in its own virtual enviorment (Chrome)

    - by user1745926
    Ever since i started learning java i wanted to create a way to automate a few actions on a couple websites, For example, topline is a website that replaces all your ads with its own ads and pays you a bit of money for it, i want to emulate the act of just surfing the web, then start emulating specific tasks like clicking certain buttons or playing flash games (Actually playing the game by using image recognition) and this has to be written in java as i want to run this on a raspberry pi. any help is appreciated, is there a class that i can use? any help is appreciated!

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  • WTSVirtualChannelRead Only reads the first letter of the string.

    - by Scott Chamberlain
    I am trying to write a hello world type program for using virtual channels in the windows terminal services client. public partial class Form1 : Form { public Form1() { InitializeComponent(); } IntPtr mHandle = IntPtr.Zero; private void Form1_Load(object sender, EventArgs e) { mHandle = NativeMethods.WTSVirtualChannelOpen(IntPtr.Zero, -1, "TSCRED"); if (mHandle == IntPtr.Zero) { throw new Win32Exception(Marshal.GetLastWin32Error()); } } private void button1_Click(object sender, EventArgs e) { uint bufferSize = 1024; StringBuilder buffer = new StringBuilder(); uint bytesRead; NativeMethods.WTSVirtualChannelRead(mHandle, 0, buffer, bufferSize, out bytesRead); if (bytesRead == 0) { MessageBox.Show("Got no Data"); } else { MessageBox.Show("Got data: " + buffer.ToString()); } } protected override void Dispose(bool disposing) { if (mHandle != System.IntPtr.Zero) { NativeMethods.WTSVirtualChannelClose(mHandle); } base.Dispose(disposing); } } internal static class NativeMethods { [DllImport("Wtsapi32.dll")] public static extern IntPtr WTSVirtualChannelOpen(IntPtr server, int sessionId, [MarshalAs(UnmanagedType.LPStr)] string virtualName); //[DllImport("Wtsapi32.dll", SetLastError = true)] //public static extern bool WTSVirtualChannelRead(IntPtr channelHandle, long timeout, // byte[] buffer, int length, ref int bytesReaded); [DllImport("Wtsapi32.dll")] public static extern bool WTSVirtualChannelClose(IntPtr channelHandle); [DllImport("Wtsapi32.dll", EntryPoint = "WTSVirtualChannelRead")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool WTSVirtualChannelRead( [In()] System.IntPtr hChannelHandle , uint TimeOut , [Out()] [MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder Buffer , uint BufferSize , [Out()] out uint pBytesRead); } I am sending the data from the MSTSC COM object and ActiveX controll. public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { rdp.Server = "schamberlainvm"; rdp.UserName = "TestAcct"; IMsTscNonScriptable secured = (IMsTscNonScriptable)rdp.GetOcx(); secured.ClearTextPassword = "asdf"; rdp.CreateVirtualChannels("TSCRED"); rdp.Connect(); } private void button1_Click(object sender, EventArgs e) { rdp.SendOnVirtualChannel("TSCRED", "Hello World!"); } } //Designer code // // rdp // this.rdp.Enabled = true; this.rdp.Location = new System.Drawing.Point(12, 12); this.rdp.Name = "rdp"; this.rdp.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("rdp.OcxState"))); this.rdp.Size = new System.Drawing.Size(1092, 580); this.rdp.TabIndex = 0; I am getting a execption every time NativeMethods.WTSVirtualChannelRead runs Any help on this would be greatly appreciated. EDIT -- mHandle has a non-zero value when the function runs. updated code to add that check. EDIT2 -- I used the P/Invoke Interop Assistant and generated a new sigiture [DllImport("Wtsapi32.dll", EntryPoint = "WTSVirtualChannelRead")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool WTSVirtualChannelRead( [In()] System.IntPtr hChannelHandle , uint TimeOut , [Out()] [MarshalAs(UnmanagedType.LPStr)] StringBuilder Buffer , uint BufferSize , [Out()] out uint pBytesRead); it now receives the text string (Yea!) but it only gets the first letter of my test string(Boo!). Any ideas on what is going wrong? EDIT 3 --- After the call that should of read the hello world; BytesRead = 24 Buffer.Length = 1; Buffer.Capacity = 16; Buffer.m_StringValue = "H";

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  • Access Violation Exception when trying to perform WTSVirtualChannelRead

    - by Scott Chamberlain
    I am trying to write a hello world type program for using virtual channels in the windows terminal services client. public partial class Form1 : Form { public Form1() { InitializeComponent(); } IntPtr mHandle = IntPtr.Zero; private void Form1_Load(object sender, EventArgs e) { mHandle = NativeMethods.WTSVirtualChannelOpen(IntPtr.Zero, -1, "TSCRED"); } private void button1_Click(object sender, EventArgs e) { int bufferSize = 1024; byte[] buffer = new byte[bufferSize]; int bytesRead = 0; NativeMethods.WTSVirtualChannelRead(mHandle, 0, buffer, bufferSize, ref bytesRead); if (bytesRead != 0) { MessageBox.Show("Got no Data"); } else { MessageBox.Show("Got data: " + bytesRead); } } protected override void Dispose(bool disposing) { if (mHandle != System.IntPtr.Zero) { NativeMethods.WTSVirtualChannelClose(mHandle); } base.Dispose(disposing); } } internal static class NativeMethods { [DllImport("Wtsapi32.dll")] public static extern IntPtr WTSVirtualChannelOpen(IntPtr server, int sessionId, [MarshalAs(UnmanagedType.LPStr)] string virtualName); [DllImport("Wtsapi32.dll", SetLastError = true)] public static extern bool WTSVirtualChannelRead(IntPtr channelHandle, long timeout, byte[] buffer, int length, ref int bytesReaded); [DllImport("Wtsapi32.dll")] public static extern bool WTSVirtualChannelClose(IntPtr channelHandle); } On NativeMethods.WTSVirtualChannelRead(mHandle, 0, buffer, bufferSize, ref bytesRead); I get the following error every time. System.AccessViolationException was unhandled by user code Message=Attempted to read or write protected memory. This is often an indication that other memory is corrupt. Source=RemoteForm StackTrace: at RemoteForm.NativeMethods.WTSVirtualChannelRead(IntPtr channelHandle, Int64 timeout, Byte[] buffer, Int32 length, Int32& bytesReaded) at RemoteForm.Form1.button1_Click(Object sender, EventArgs e) in E:\Visual Studio 2010\Projects\RemoteForm\Form1.cs:line 31 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) InnerException: I am sending the data from the MSTSC COM object and ActiveX controll. public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { rdp.Server = "schamberlainvm"; rdp.UserName = "TestAcct"; IMsTscNonScriptable secured = (IMsTscNonScriptable)rdp.GetOcx(); secured.ClearTextPassword = "asdf"; rdp.CreateVirtualChannels("TSCRED"); rdp.Connect(); } private void button1_Click(object sender, EventArgs e) { rdp.SendOnVirtualChannel("TSCRED", "This is a test"); } } //Designer code // // rdp // this.rdp.Enabled = true; this.rdp.Location = new System.Drawing.Point(12, 12); this.rdp.Name = "rdp"; this.rdp.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("rdp.OcxState"))); this.rdp.Size = new System.Drawing.Size(1092, 580); this.rdp.TabIndex = 0; Any help on this would be greatly appreciated.

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  • Nginx compiled --with-http_spdy_module yet raise errors complains ngx_http_spdy_module

    - by c19
    [emerg] 21101#0: the "spdy" parameter requires ngx_http_spdy_module in /etc/nginx/conf.d/cc.conf isn't it the same module? and it causes multi-redirection error too. I have no idea what is going on. Full configure arg: nginx version: nginx/1.4.2 built by gcc 4.4.6 20120305 (Red Hat 4.4.6-4) (GCC) TLS SNI support enabled configure arguments: --prefix=/etc/nginx --sbin-path=/usr/sbin/nginx --conf-path=/etc/nginx/nginx.conf --error-log-path=/var/log/nginx/error.log --http-log-path=/var/log/nginx/access.log --pid-path=/var/run/nginx.pid --lock-path=/var/run/nginx.lock --http-client-body-temp-path=/var/cache/nginx/client_temp --http-proxy-temp-path=/var/cache/nginx/proxy_temp --http-fastcgi-temp-path=/var/cache/nginx/fastcgi_temp --http-uwsgi-temp-path=/var/cache/nginx/uwsgi_temp --http-scgi-temp-path=/var/cache/nginx/scgi_temp --user=nginx --group=nginx --with-http_ssl_module --with-http_realip_module --with-http_addition_module --with-http_sub_module --with-http_dav_module --with-http_flv_module --with-http_mp4_module --with-http_gunzip_module --with-http_gzip_static_module --with-http_random_index_module --with-http_secure_link_module --with-http_stub_status_module --with-mail --with-mail_ssl_module --with-file-aio --with-ipv6 --with-cc-opt='-O2 -g -pipe -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic' --with-pcre --with-http_ssl_module `--with-http_spdy_module` --with-http_gunzip_module --with-http_gzip_static_module --with-http_stub_status_module --with-openssl=/usr/local/src/openssl-1.0.1e

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  • How to optimise Andengine's PathModifer (with singleton or pool)?

    - by Casla
    I am trying to build a game where the character find and follows a new path when a new destination is issued by the player, kinda like how units in RTS games work. This is done on a TMX map and I am using the A Star path finder utilities in Andengine to do this.David helped me on that: How can I change the path a sprite is following in real time? At the moment, every-time a new path is issued, I have to abandon the existing PathModifer and Path instances, and create new ones, and from what I read so far, creating new objects when you could re-use existing ones are a big waste for mobile applications. This is how I coded it at the moment: private void loadPathFound() { if (mAStarPath != null) { modifierPath = new org.andengine.entity.modifier.PathModifier.Path(mAStarPath.getLength()); /* replace the first node in the path as the player's current position */ modifierPath.to(player.convertLocalToSceneCoordinates(12, 31)[Constants.VERTEX_INDEX_X]-12, player.convertLocalToSceneCoordinates(12, 31)[Constants.VERTEX_INDEX_Y]-31); for (int i=1; i<mAStarPath.getLength(); i++) { modifierPath.to(mAStarPath.getX(i)*TILE_WIDTH, mAStarPath.getY(i)*TILE_HEIGHT); /* passing in the duration depended on the length of the path, so that the animation has a constant duration for every step */ player.registerEntityModifier(new PathModifier(modifierPath.getLength()/100, modifierPath, null, mIPathModifierListener)); } } The ideal implementation will be to always have just one object of PathModifer and just reset the destination of the path. But I don't know how you can apply the singleton patther on Andengine's PathModifer, there is no method to reset attribute of the path nor the pathModifer. So without re-write the PathModifer and the Path class, or use reflection, is there any other way to implement singleton PathModifer? Thanks for your help.

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  • Windows 7 Virtual PC - &ldquo;RPC server unavailable&rdquo;

    - by Kelly Jones
    I use Windows 7 Virtual PC on my current project and I often bring home the files, so I can work some in the evenings.  Since my VHDs are large, I’ll only copy the undo disks, saved state, and virtual machine config files from my external drive.  I copy them to a small portable drive and once I get home, I’ll copy them to a large external drive. I’ve done this for over a year, but recently I started getting an error when I tried to start the VPC after the copying was finished.  It would open the initial window with the progress bar, but eventually the bar would stop, turn red, and then the error “RPC server unavailable” would appear.  When I first started seeing these, I’d try again, but no luck. After some testing, it turns out that my small portable drive is apparently going bad, so it was corrupting the files.  Lucky for me, that I never overwrote my good copies with corrupted copies, at least not at both the office and at home.

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  • Is it possible to create a virtual drive and share via USB?

    - by Matthew
    My question is kind of hard to follow, but I'm asking if it's possible to make a virtual flash drive and sync it to another device with a USB to USB cable? To make things more clear, think of a typical flash drive. You connect it to a laptop and it shows up as a removable disk. Is it possible to make a computer a host of a "Virtual Drive" that would be connected to a USB cord on one end, and the other end connecting to another device such as a Xbox 360, or another computer.

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  • Is it possible to setup a DHCP server only for local virtual machines?

    - by thiesdiggity
    I have a quick question. I have a bunch of virtual machines (VMWare Workstation) running on an Ubuntu server and have found that VMWare NAT (DHCP) service is unreliable and slow. I have to use NAT instead of bridging because the server is in a data-center that does not have DHCP and I don't have enough static IP's for all the VMs. Is it possible to setup the host (Ubuntu) to be a DHCP server but only for the local virtual machines? The server has 2 network interfaces, so I'd set eth0 to be a static IP, which connects to the outside world, and eth1 to listen for DHCP. Now, I am thinking if I don't want DHCP to broadcast I would just not connect a cable to eth1 and setup the VM's to use bridging on eth1. That way DHCP would not broadcast through my network but be listening on that interface. Would that setup work?

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  • How to convert any text/font to its bezier path representation?

    - by yizzreel
    I have a bezier path library to draw complex bezier paths without problem. Now, I need to know how to read a text or font and extract its path information to draw it as a path instead of as text. I came across a C applicaiton, FontForge. It does exactly what I need, picks any font and extract its path information. But what I need to know is how it does it to add that feature to my drawing library.

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  • makefile pathing issues on OSX

    - by Justin808
    OK, I thought I would try one last update and see if it gets me anywhere. I've created a very small test case. This should not build anything, it just tests the path settings. Also I've setup the path so there are no spaces. The is the smallest, simplest test case I could come up with. This makefile will set the path, echo the path, run avr-gcc -v with the full path specified and then try to run it without the full path specified. It should find avr-gcc in the path on the second try, but does not. makefile TOOLCHAIN := /Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain PATH := ${TOOLCHAIN}/bin:${PATH} export PATH all: @echo ${PATH} @echo -------- "${TOOLCHAIN}/bin/avr-gcc" -v @echo -------- avr-gcc -v output JUSTINs-MacBook-Air:Untitled justinzaun$ make /Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin -------- "/Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin/avr-gcc" -v Using built-in specs. COLLECT_GCC=/Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin/avr-gcc COLLECT_LTO_WRAPPER=/Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin/../libexec/gcc/avr/4.6.3/lto-wrapper Target: avr Configured with: /Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../gcc/configure --prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --exec-prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --datadir=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --target=avr --enable-languages=c,objc,c++ --disable-libssp --disable-lto --disable-nls --disable-libgomp --disable-gdbtk --disable-threads --enable-poison-system-directories Thread model: single gcc version 4.6.3 (GCC) -------- avr-gcc -v make: avr-gcc: No such file or directory make: *** [all] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ Original Question I'm trying to set the path from within the makefile. I can't seem to do this on OSX. Setting the path with PATH := /new/bin/:$(PATH) does not work. See my makefile below. makefile PROJECTNAME = Untitled # Name of target controller # (e.g. 'at90s8515', see the available avr-gcc mmcu # options for possible values) MCU = atmega640 # id to use with programmer # default: PROGRAMMER_MCU=$(MCU) # In case the programer used, e.g avrdude, doesn't # accept the same MCU name as avr-gcc (for example # for ATmega8s, avr-gcc expects 'atmega8' and # avrdude requires 'm8') PROGRAMMER_MCU = $(MCU) # Source files # List C/C++/Assembly source files: # (list all files to compile, e.g. 'a.c b.cpp as.S'): # Use .cc, .cpp or .C suffix for C++ files, use .S # (NOT .s !!!) for assembly source code files. PRJSRC = main.c \ utils.c # additional includes (e.g. -I/path/to/mydir) INC = # libraries to link in (e.g. -lmylib) LIBS = # Optimization level, # use s (size opt), 1, 2, 3 or 0 (off) OPTLEVEL = s ### You should not have to touch anything below this line ### PATH := /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:$(PATH) CPATH := /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/include # HEXFORMAT -- format for .hex file output HEXFORMAT = ihex # compiler CFLAGS = -I. $(INC) -g -mmcu=$(MCU) -O$(OPTLEVEL) \ -fpack-struct -fshort-enums \ -funsigned-bitfields -funsigned-char \ -Wall -Wstrict-prototypes \ -Wa,-ahlms=$(firstword \ $(filter %.lst, $(<:.c=.lst))) # c++ specific flags CPPFLAGS = -fno-exceptions \ -Wa,-ahlms=$(firstword \ $(filter %.lst, $(<:.cpp=.lst)) \ $(filter %.lst, $(<:.cc=.lst)) \ $(filter %.lst, $(<:.C=.lst))) # assembler ASMFLAGS = -I. $(INC) -mmcu=$(MCU) \ -x assembler-with-cpp \ -Wa,-gstabs,-ahlms=$(firstword \ $(<:.S=.lst) $(<.s=.lst)) # linker LDFLAGS = -Wl,-Map,$(TRG).map -mmcu=$(MCU) \ -lm $(LIBS) ##### executables #### CC=avr-gcc OBJCOPY=avr-objcopy OBJDUMP=avr-objdump SIZE=avr-size AVRDUDE=avrdude REMOVE=rm -f ##### automatic target names #### TRG=$(PROJECTNAME).out DUMPTRG=$(PROJECTNAME).s HEXROMTRG=$(PROJECTNAME).hex HEXTRG=$(HEXROMTRG) $(PROJECTNAME).ee.hex # Start by splitting source files by type # C++ CPPFILES=$(filter %.cpp, $(PRJSRC)) CCFILES=$(filter %.cc, $(PRJSRC)) BIGCFILES=$(filter %.C, $(PRJSRC)) # C CFILES=$(filter %.c, $(PRJSRC)) # Assembly ASMFILES=$(filter %.S, $(PRJSRC)) # List all object files we need to create OBJDEPS=$(CFILES:.c=.o) \ $(CPPFILES:.cpp=.o) \ $(BIGCFILES:.C=.o) \ $(CCFILES:.cc=.o) \ $(ASMFILES:.S=.o) # Define all lst files. LST=$(filter %.lst, $(OBJDEPS:.o=.lst)) # All the possible generated assembly # files (.s files) GENASMFILES=$(filter %.s, $(OBJDEPS:.o=.s)) .SUFFIXES : .c .cc .cpp .C .o .out .s .S \ .hex .ee.hex .h .hh .hpp # Make targets: # all, disasm, stats, hex, writeflash/install, clean all: $(TRG) $(TRG): $(OBJDEPS) $(CC) $(LDFLAGS) -o $(TRG) $(OBJDEPS) #### Generating assembly #### # asm from C %.s: %.c $(CC) -S $(CFLAGS) $< -o $@ # asm from (hand coded) asm %.s: %.S $(CC) -S $(ASMFLAGS) $< > $@ # asm from C++ .cpp.s .cc.s .C.s : $(CC) -S $(CFLAGS) $(CPPFLAGS) $< -o $@ #### Generating object files #### # object from C .c.o: $(CC) $(CFLAGS) -c $< -o $@ # object from C++ (.cc, .cpp, .C files) .cc.o .cpp.o .C.o : $(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@ # object from asm .S.o : $(CC) $(ASMFLAGS) -c $< -o $@ #### Generating hex files #### # hex files from elf .out.hex: $(OBJCOPY) -j .text \ -j .data \ -O $(HEXFORMAT) $< $@ .out.ee.hex: $(OBJCOPY) -j .eeprom \ --change-section-lma .eeprom=0 \ -O $(HEXFORMAT) $< $@ #### Information #### info: @echo PATH: @echo "$(PATH)" $(CC) -v which $(CC) #### Cleanup #### clean: $(REMOVE) $(TRG) $(TRG).map $(DUMPTRG) $(REMOVE) $(OBJDEPS) $(REMOVE) $(LST) $(REMOVE) $(GENASMFILES) $(REMOVE) $(HEXTRG) error JUSTINs-MacBook-Air:Untitled justinzaun$ make avr-gcc -I. -g -mmcu=atmega640 -Os -fpack-struct -fshort-enums -funsigned-bitfields -funsigned-char -Wall -Wstrict-prototypes -Wa,-ahlms=main.lst -c main.c -o main.o make: avr-gcc: No such file or directory make: *** [main.o] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ If I change my CC= to include the full path: CC=/Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin/avr-gcc then it finds it, but this doesn't seem the correct way to do things. For instance its trying to use the system as not the one in the correct path. update - Just to be sure, I'm adding the output of my ls command too so everyone knows the file exist. Also I've added a make info target to the makefile and showing that output as well. JUSTINs-MacBook-Air:Untitled justinzaun$ ls /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin ar avr-elfedit avr-man avr-strip objcopy as avr-g++ avr-nm avrdude objdump avr-addr2line avr-gcc avr-objcopy c++ ranlib avr-ar avr-gcc-4.6.3 avr-objdump g++ strip avr-as avr-gcov avr-ranlib gcc avr-c++ avr-gprof avr-readelf ld avr-c++filt avr-ld avr-size ld.bfd avr-cpp avr-ld.bfd avr-strings nm JUSTINs-MacBook-Air:Untitled justinzaun$ Output of make info with the \ in my path JUSTINs-MacBook-Air:Untitled justinzaun$ make info PATH: /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin avr-gcc -v make: avr-gcc: No such file or directory make: *** [info] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ Output of make info with the \ not in my path JUSTINs-MacBook-Air:Untitled justinzaun$ make info PATH: /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin avr-gcc -v make: avr-gcc: No such file or directory make: *** [info] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ update - When I have my CC set to include the full path as described above, this is the result of make info. JUSTINs-MacBook-Air:Untitled justinzaun$ make info PATH: /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin/avr-gcc -v Using built-in specs. COLLECT_GCC=/Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin/avr-gcc COLLECT_LTO_WRAPPER=/Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin/../libexec/gcc/avr/4.6.3/lto-wrapper Target: avr Configured with: /Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../gcc/configure --prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --exec-prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --datadir=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --target=avr --enable-languages=c,objc,c++ --disable-libssp --disable-lto --disable-nls --disable-libgomp --disable-gdbtk --disable-threads --enable-poison-system-directories Thread model: single gcc version 4.6.3 (GCC) which /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin/avr-gcc /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin/avr-gcc JUSTINs-MacBook-Air:Untitled justinzaun$

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