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  • How to convert "0" and "1" to false and true

    - by Chris
    I have a method which is connecting to a database via Odbc. The stored procedure which I'm calling has a return value which from the database side is a 'Char'. Right now I'm grabbing that return value as a string and using it in a simple if statement. I really don't like the idea of comparing a string like this when only two values can come back from the database, 0 and 1. OdbcCommand fetchCommand = new OdbcCommand(storedProc, conn); fetchCommand.CommandType = CommandType.StoredProcedure; fetchCommand.Parameters.AddWithValue("@column ", myCustomParameter); fetchCommand.Parameters.Add("@myReturnValue", OdbcType.Char, 1). Direction = ParameterDirection.Output; fetchCommand.ExecuteNonQuery(); string returnValue = fetchCommand.Parameters["@myReturnValue"].Value.ToString(); if (returnValue == "1") { return true; } What would be the proper way to handle this situation. I've tried 'Convert.ToBoolean()' which seemed like the obvious answer but I ran into the 'String was not recognized as a valid Boolean. ' exception being thrown. Am I missing something here, or is there another way to make '1' and '0' act like true and false? Thanks!

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  • problem with converting simple code from Winform to silverlight app.

    - by Sara
    Hi. I have this code for window form application and I have been attempting to convert it to a Silverlight application but it does not work!. There is a Textbox and I attached KeyDown event handler to it. when the user press the arrow key ( left or right) while the focus on the textbox, it will write . or -. When it is window form i used e.KeyCode and Keys.Right and its works great but when it is silverlight I used e.Key and key.Right and the program doesn't work good because the arrows do the 2 functions moving and write ./-. How I can work this out in Silverlight? (My English not good) The code ( window form): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.KeyCode == Keys.Left || e.KeyCode == Keys.Right) { e.Handled = true; char insert; if (e.KeyCode == Keys.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } (and Silverlight): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.Key == Key.Left || e.Key == Key.Right) { e.Handled = true; char insert; if (e.Key == Key.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } I don't understand, is there huge different effect between using Keycode/Keys and Key/Key or because something else?

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  • What is the purpose of the QAbstractButton::checkStateSet() method?

    - by darkadept
    I'm writing my own 4 state button and I'm not quite sure what to put in the checkStateSet() method, if anything. Here is what I've got so far: SyncDirectionButton::SyncDirectionButton(QWidget *parent) : QAbstractButton(parent) { setCheckable(true); setToolTip(tr("Click to change the sync direction")); _state = NoSync; } void SyncDirectionButton::paintEvent(QPaintEvent *e) { static QPixmapCache::Key noneKey; static QPixmapCache::Key bothKey; static QPixmapCache::Key leftKey; static QPixmapCache::Key rightKey; QPainter p(this); QPixmap pix; if (checkState() == SyncLeft) { if (!QPixmapCache::find(leftKey, &pix)) { pix.load(":/icons/sync-left.png"); leftKey = QPixmapCache::insert(pix); } } else if (checkState() == SyncBoth) { if (!QPixmapCache::find(rightKey, &pix)) { pix.load(":/icons/sync-right.png"); rightKey = QPixmapCache::insert(pix); } } else if (checkState() == SyncRight) { if (!QPixmapCache::find(bothKey, &pix)) { pix.load(":/icons/sync-both.png"); bothKey = QPixmapCache::insert(pix); } } else if (checkState() == NoSync) { if (!QPixmapCache::find(noneKey, &pix)) { pix.load(":/icons/application-exit.png"); noneKey = QPixmapCache::insert(pix); } } p.drawPixmap(0,0,pix); } SyncDirectionButton::DirectionState SyncDirectionButton::checkState() const { return _state; } void SyncDirectionButton::setCheckState(DirectionState state) { setChecked(state != NoSync); if (state != _state) { _state = state; } } QSize SyncDirectionButton::sizeHint() const { return QSize(180,90); } void SyncDirectionButton::checkStateSet() { } void SyncDirectionButton::nextCheckState() { setCheckState((DirectionState)((checkState()+1)%4)); }

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  • Compile C++ in Visual Studio

    - by Kasun
    Hi All.. I use this method to compile C++ file in VS. But even i provide the correct file it returns false. Can any one help me... This is class called CL class CL { private const string clexe = @"cl.exe"; private const string exe = "Test.exe", file = "test.cpp"; private string args; public CL(String[] args) { this.args = String.Join(" ", args); this.args += (args.Length > 0 ? " " : "") + "/Fe" + exe + " " + file; } public Boolean Compile(String content, ref string errors) { if (File.Exists(exe)) File.Delete(exe); if (File.Exists(file)) File.Delete(file); File.WriteAllText(file, content); Process proc = new Process(); proc.StartInfo.UseShellExecute = false; proc.StartInfo.RedirectStandardOutput = true; proc.StartInfo.RedirectStandardError = true; proc.StartInfo.FileName = clexe; proc.StartInfo.Arguments = this.args; proc.StartInfo.CreateNoWindow = true; proc.Start(); //errors += proc.StandardError.ReadToEnd(); errors += proc.StandardOutput.ReadToEnd(); proc.WaitForExit(); bool success = File.Exists(exe); return success; } } This is my button click event private void button1_Click(object sender, EventArgs e) { string content = "#include <stdio.h>\nmain(){\nprintf(\"Hello world\");\n}\n"; string errors = ""; CL k = new CL(new string[] { }); if (k.Compile(content, ref errors)) Console.WriteLine("Success!"); else MessageBox.Show("Errors are : ", errors); }

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  • Clicking the mouse down to drag objects on Mac

    - by Uri
    I've been using the following code to issue clicks programmatically on a Mac void PostMouseEvent(CGMouseButton button, CGEventType type, const CGPoint point) { CGEventRef theEvent = CGEventCreateMouseEvent(NULL, type, point, button); CGEventSetType(theEvent, type); CGEventPost(kCGHIDEventTap, theEvent); CFRelease(theEvent); } void Click(const CGPoint point) { PostMouseEvent(kCGMouseButtonLeft, kCGEventMouseMoved, point); NSLog(@"Click!"); PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseDown, point); PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseUp, point); } Now, I'm trying to click down to be able to drag objects, like a scroll bar or an application's window. I'm using the following: PostMouseEvent(kCGMouseButtonLeft, kCGEventMouseMoved, point); NSLog(@"Click Down!"); PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseDown, point); When i ran the code above something interesting will happen, when the left mouse down is issue nothing seem to happen, I move my mouse and the window doesn't move, however when I added a mouse up event then the window jumped to the location where I supposedly dragged it. this is sort of OK, however, how do I can make the mouse click down and drag an object? Note: I do have a whole method to see when the mouse stopped moving so I can click up. please post code. Thanks

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  • C++: Copy contructor: Use Getters or access member vars directly?

    - by cbrulak
    Have a simple container class: public Container { public: Container() {} Container(const Container& cont) //option 1 { SetMyString(cont.GetMyString()); } //OR Container(const Container& cont) //option 2 { m_str1 = cont.m_str1; } public string GetMyString() { return m_str1;} public void SetMyString(string str) { m_str1 = str;} private: string m_str1; } So, would you recommend this method or accessing the member variables directly? In the example, all code is inline, but in our real code there is no inline code. Update (29 Sept 09): Some of these answers are well written however they seem to get missing the point of this question: this is simple contrived example to discuss using getters/setters vs variables initializer lists or private validator functions are not really part of this question. I'm wondering if either design will make the code easier to maintain and expand. Some ppl are focusing on the string in this example however it is just an example, imagine it is a different object instead. I'm not concerned about performance. we're not programming on the PDP-11

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  • How to Populate a 'Tree' structure 'Declaratively'

    - by mackenir
    I want to define a 'node' class/struct and then declare a tree of these nodes in code in such a way that the way the code is formatted reflects the tree structure, and there's not 'too much' boiler plate in the way. Note that this isn't a question about data structures, but rather about what features of C++ I could use to arrive at a similar style of declarative code to the example below. Possibly with C++0X this would be easier as it has more capabilities in the area of constructing objects and collections, but I'm using Visual Studio 2008. Example tree node type: struct node { string name; node* children; node(const char* name, node* children); node(const char* name); }; What I want to do: Declare a tree so its structure is reflected in the source code node root = node("foo", [ node("child1"), node("child2", [ node("grand_child1"), node("grand_child2"), node("grand_child3" ]), node("child3") ]); NB: what I don't want to do: Declare a whole bunch of temporary objects/colls and construct the tree 'backwards' node grandkids[] = node[3] { node("grand_child1"), node("grand_child2"), node("grand_child3" }; node kids[] = node[3] { node("child1"), node("child2", grandkids) node("child3") }; node root = node("foo", kids);

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  • boost multi_index partial indexes

    - by Gokul
    Hi, I want to implement inside boost multi-index two sets of keys with same search criteria but different eviction criteria. Say i have two sets of data with same search condition, but one set needs a MRU(Most Recently Used) list of 100 and the other set requires a MRU of 200. Say the entry is like this class Student { int student_no; char sex; std::string address; }; The search criteria is student_no, but for sex='m', we need MRU of 200 and for sex='f', we need a MRU of 100. Now i have a solution where in i introduce a new ordered index to maintain ordering. For example the IndexSpecifierList will be something like this typedef multi_index_container< Student, indexed_by< ordered_unique< member<Student, int, &Student::student_no> >, ordered_unique< composite_key< member<Student, char, &Student::sex>, member<Student, int, &Student::sex_specific_student_counter> > > > > student_set Now everytime, i am inserting a new one, i have to take a equal_range for that using index 2 and remove the oldest one and if something is getting re-used, i have to update it by incrementing the counter. Is there a better solution to this kind of problem? Thanks, Gokul.

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  • Which way to store this data is effective?

    - by Tattat
    I am writing a game, which need a map, and I want to store the map. The first thing I can think of, is using a 2D-array. But the problem is what data should I store in the 2D-array. The player can tap different place to have different reaction. So, I am thinking store a 2D-array with objects, when player click some position, and I find it in the array, and use the object in that array to execute a cmd. But I have a concern that storing lots of object may use lots of memory. So, I am think storing char/int only. But it seems that not enough for me. I want to store the data like that: { Type:1 Color:Green } No matter what color is, if they are all type 1, the have same reactions in logic, but the visual effect is based on the color. So, it is not easy to store using a prue char/int data, unless I make something like this: 1-5 --> all type 1. 1=color green , 2=color red, 3 = color yellow.... ... 6-10 --> all type 2. 2 = color green, 2 = color red ... ... So, do you have any ideas on how to minimize the ram use, but also easy for me to read... ...thx

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  • Short file names versus long file names in Windows

    - by normski
    I have some code which gets the short name from a file path, using GetShortNameW(), and then later retrieves the long name view GetLongNameA(). The original file is of the form "C:/ProgramData/My Folder/File.ext" However, following conversion to short, then back to long, the filename becomes "C:/Program Files/My Folder/Filename.ext". The short name is of the form "C:/PROGRA~2/MY_FOL~1/FIL~1.EXT" The short name is being incorrectly resolved. The code compiles using VS 2005 on Windows 7 (I cannot upgrade the project to VS2008) Does anybody have any idea why this might be happening? DWORD pathLengthNeeded = ::GetShortPathNameW(aRef->GetFilePath().c_str(), NULL, 0); if(pathLengthNeeded != 0) { WCHAR* shortPath = new WCHAR[pathLengthNeeded]; DWORD newPathNameLength = ::GetShortPathNameW(aRef->GetFilePath().c_str(), shortPath, pathLengthNeeded); if(newPathNameLength != 0) { UI_STRING unicodePath(shortPath); std::string asciiPath = StringFromUserString(unicodePath); pathLengthNeeded = ::GetLongPathNameA(asciiPath.c_str(),NULL, 0); if(pathLengthNeeded != 0) {// convert it back to a long path if possible. For goodness sake can't we use Unicode throughout?F char* longPath = new char[pathLengthNeeded]; DWORD newPathNameLength = ::GetLongPathNameA(asciiPath.c_str(), longPath, pathLengthNeeded); if(newPathNameLength != 0) { std::string longPathString(longPath, newPathNameLength); asciiPath = longPathString; } delete [] longPath; } SetFullPathName(asciiPath); } delete [] shortPath; }

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  • streaming xml pretty printer in C/C++ using expat or libxml2?

    - by Mark Zeren
    I have a library that outputs xml without whitespace all on one line. In some cases I'd like to pretty print that output. I'm looking for a BSD-ish licensed C/C++ library or sample code that will take a raw xml byte stream and pretty print it. Here's some pseudo code showing one way that I might use this functionality: void my_write(const char* buf, int len); PrettyPrinter pp(bind(&my_write)); while (...) { // ... get some more xml ... const char* buf = xmlSource.get_buf(); int len = xmlSource.get_buf_len(); int written = pp.write(buf, len); // calls my_write with pretty printed xml // ... error handling, maybe call write again, etc. ... } I'd like to avoid instantiating a DOM representation. I already have dependencies on the expat and libxml2 shared libraries, and I'd rather not add any more shared library dependencies.

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  • c# finding matching words in table column using Linq2Sql

    - by David Liddle
    I am trying to use Linq2Sql to return all rows that contain values from a list of strings. The linq2sql class object has a string property that contains words separated by spaces. public class MyObject { public string MyProperty { get; set; } } Example MyProperty values are: MyObject1.MyProperty = "text1 text2 text3 text4" MyObject2.MyProperty = "text2" For example, using a string collection, I pass the below list var list = new List<>() { "text2", "text4" } This would return both items in my example above as they both contain "text2" value. I attempted the following using the below code however, because of my extension method the Linq2Sql cannot be evaluated. public static IQueryable<MyObject> WithProperty(this IQueryable<MyProperty> qry, IList<string> p) { return from t in qry where t.MyProperty.Contains(p, ' ') select t; } I also wrote an extension method public static bool Contains(this string str, IList<string> list, char seperator) { if (String.IsNullOrEmpty(str) || list == null) return false; var splitStr = str.Split(new char[] { seperator }, StringSplitOptions.RemoveEmptyEntries); foreach (string s in splitStr) foreach (string l in list) if (String.Compare(s, l, true) == 0) return true; return false; } Any help or ideas on how I could achieve this?

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  • How to support comparisons for QVariant objects containing a custom type?

    - by Tyler McHenry
    According to the Qt documentation, QVariant::operator== does not work as one might expect if the variant contains a custom type: bool QVariant::operator== ( const QVariant & v ) const Compares this QVariant with v and returns true if they are equal; otherwise returns false. In the case of custom types, their equalness operators are not called. Instead the values' addresses are compared. How are you supposed to get this to behave meaningfully for your custom types? In my case, I'm storing an enumerated value in a QVariant, e.g. In a header: enum MyEnum { Foo, Bar }; Q_DECLARE_METATYPE(MyEnum); Somewhere in a function: QVariant var1 = QVariant::fromValue<MyEnum>(Foo); QVariant var2 = QVariant::fromValue<MyEnum>(Foo); assert(var1 == var2); // Fails! What do I need to do differently in order for this assertion to be true? I understand why it's not working -- each variant is storing a separate copy of the enumerated value, so they have different addresses. I want to know how I can change my approach to storing these values in variants so that either this is not an issue, or so that they do both reference the same underlying variable. It don't think it's possible for me to get around needing equality comparisons to work. The context is that I am using this enumeration as the UserData in items in a QComboBox and I want to be able to use QComboBox::findData to locate the item index corresponding to a particular enumerated value.

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  • User switching without logging off

    - by mrh1967
    We need to switch users without logging off so we can remotely administrate a PC running with a limited user that will disconnect from the VPN if the user logs off. I've got this working by killing the explorer process and then running explorer.exe with the administrator user credentials as the following code shows: private void btnOk_Click(object sender, EventArgs e) { IntPtr tokenHandle = new IntPtr(0); if (LogonUser("administrator", Environment.UserDomainName, txtPassword.Text, 3, 0, ref tokenHandle)) { ProcessStartInfo psi = new ProcessStartInfo(@"C:\Windows\explorer.exe"); psi.UserName = "administrator"; char[] pword = txtPassword.Text.ToCharArray(); psi.Password = new System.Security.SecureString(); foreach (char c in pword) { psi.Password.AppendChar(c); } psi.UseShellExecute = false; psi.LoadUserProfile = true; restartExplorer(psi); this.Close(); } else { MessageBox.Show("Wrong password", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } } private void restartExplorer(ProcessStartInfo psi) { Process[] procs = System.Diagnostics.Process.GetProcesses(); foreach (Process p in procs) { if (p.ProcessName == "explorer") { p.Kill(); break; } } System.Diagnostics.Process.Start(psi); } [DllImport("advapi32.dll", SetLastError = true)] public extern static bool LogonUser(String lpszUsername, String lpszDomain, String lpszPassword, int dwLogonType, int dwLogonProvider, ref IntPtr phToken); This code and similar code that does the same but makes the ProcessStartInfo for the limited user works perfectly and allows changing between the limited and administrator accounts without disconnecting the VPN but it has one problem - If we use this to change to the administrator user, make some changes to the system, then change back to the limited user all works ok until the limited user logs off when a blank desktop is displayed until CTRL-ALT-DEL is pressed and the user is logged off again. Because we block CTRL-ALT-DEL the PC effectively hangs until it is powered off. Does anyone know how to stop this from happening so we can change users without the PC hanging when they log off?

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  • When is a bool not a bool (compiler warning C4800)

    - by omatai
    Consider this being compiled in MS Visual Studio 2005 (and probably others): CPoint point1( 1, 2 ); CPoint point2( 3, 4 ); const bool point1And2Identical( point1 == point2 ); // C4800 warning const bool point1And2TheSame( ( point1 == point2 ) == TRUE ); // no warning What the...? Is the MSVC compiler brain-dead? As far as I can tell, TRUE is #defined as 1, without any type information. So by what magic is there any difference between these two lines? Surely the type of the expression inside the brackets is the same in both cases? [This part of the question now satisfactorily answered in the comments just below] Personally, I think that avoiding the warning by using the == TRUE option is ugly (though less ugly than the != 0 alternative, despite being more strictly correct), and it is better to use #pragma warning( disable:4800 ) to imply "my code is good, the compiler is an ass". Agree? Note - I have seen all manner of discussion on C4800 talking about assigning ints to bools, or casting a burger combo with large fries (hold the onions) to a bool, and wondering why there are strange results. I can't find a clear answer on what seems like a much simpler question... that might just shine line on C4800 in general.

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  • C++ compiler unable to find function (namespace related)

    - by CS student
    I'm working in Visual Studio 2008 on a C++ programming assignment. We were supplied with files that define the following namespace hierarchy (the names are just for the sake of this post, I know "namespace XYZ-NAMESPACE" is redundant): (MAIN-NAMESPACE){ a bunch of functions/classes I need to implement... (EXCEPTIONS-NAMESPACE){ a bunch of exceptions } (POINTER-COLLECTIONS-NAMESPACE){ Set and LinkedList classes, plus iterators } } The MAIN-NAMESPACE contents are split between a bunch of files, and for some reason which I don't understand the operator<< for both Set and LinkedList is entirely outside of the MAIN-NAMESPACE (but within Set and LinkedList's header file). Here's the Set version: template<typename T> std::ostream& operator<<(std::ostream& os, const MAIN-NAMESPACE::POINTER-COLLECTIONS-NAMESPACE::Set<T>& set) Now here's the problem: I have the following data structure: Set A Set B Set C double num It's defined to be in a class within MAIN-NAMESPACE. When I create an instance of the class, and try to print one of the sets, it tells me that: error C2679: binary '<<' : no operator found which takes a right-hand operand of type 'const MAIN-NAMESPACE::POINTER-COLLECTIONS-NAMESPACE::Set' (or there is no acceptable conversion) However, if I just write a main() function, and create Set A, fill it up, and use the operator- it works. Any idea what is the problem? (note: I tried any combination of using and include I could think of).

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  • insert data using sqlite issue on iphone ( not reflecting on table)

    - by prajakta
    i can insert my data but i cant show them on my table view ..i did [tableview reload data] but of no success here is my code -(void)gButtonTapped:(id)sender { NSLog(@"right nav bar button is hit%@ ",storePaths); //[self readAnimalsFromDatabase2]; appDelegate = (DatabaseTestAppDelegate *)[[UIApplication sharedApplication] delegate]; sqlite3 *database; sqlite3_stmt *compiled_statement1; if(sqlite3_open([storePaths UTF8String], &database) == SQLITE_OK) { //const char *sqlStatement = NSString *newQuery = [NSString stringWithFormat:@"insert into cat_tbl (cat_id,names,imgs) values ('12','test1','r.png')"]; // NSString *newQuery = [NSString stringWithFormat:@"select * from list_tbl"]; const char *sql = [newQuery cStringUsingEncoding:NSASCIIStringEncoding]; NSLog(@"update query is %@",newQuery); if(sqlite3_prepare_v2(database, sql, -1, &compiled_statement1, NULL) == SQLITE_OK) { int result = sqlite3_step(compiled_statement1); sqlite3_reset(compiled_statement1); NSLog(@"result %d", result); if(result != SQLITE_ERROR) { int lastInsertId = sqlite3_last_insert_rowid(database); NSLog(@"x %d", lastInsertId); } } } sqlite3_finalize(compiled_statement1); sqlite3_close(database); [tabelView reloadData];// this is also not working }

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  • TFS2010 API - Which server event fires when checkin notes are changed?

    - by user3708981
    I've written a TFS plugin that impliments the ISubscribe interface, and creates an external ticket base off of the contents of a check-in note. What I would like to do, if when I go back through older TFS check-ins in VS and edit a check-in note, the plugin would process that event and create an external ticket retroactively. What event / SubscribedType do I need to subscribe to in order for ProcessEvents to fire? My stubbed out code - using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.Common; using Microsoft.TeamFoundation.VersionControl.Client; // From C:\Program Files\Microsoft Team Foundation Server 2010\Tools\ using Microsoft.TeamFoundation.Framework.Server; using Microsoft.TeamFoundation.VersionControl.Server; using Changeset = Microsoft.TeamFoundation.VersionControl.Server.Changeset; public class EmbeddedWorkItemEventHandler : ISubscriber { const string EVENT_NAME = "TicketEvent"; const string APP_LOG = "Application"; public Type[] SubscribedTypes() { return new Type[1] { typeof(CheckinNotification) }; // What else do I need here? } public string Name { get { return EVENT_NAME; } } public SubscriberPriority Priority { get { return SubscriberPriority.Normal; } } public EventNotificationStatus ProcessEvent(TeamFoundationRequestContext requestContext, NotificationType notificationType, object notificationEventArgs, out int statusCode, out string statusMessage, out ExceptionPropertyCollection properties) { // Create the event source, if it doesn't exist if (!System.Diagnostics.EventLog.SourceExists(EVENT_NAME)) { System.Diagnostics.EventLog.CreateEventSource(EVENT_NAME, APP_LOG); } statusCode = 0; properties = null; statusMessage = String.Empty; string ErrorLine = ""; try { // Here we'll validate the Ticket name if (notificationType == NotificationType.DecisionPoint && notificationEventArgs is CheckinNotification) { //Check-in blocking logic here. } else if (notificationType == NotificationType.Notification && notificationEventArgs is CheckinNotification) { // Tickets on check-in here. } } Catch { // Error checking } return EventNotificationStatus.ActionPermitted; }

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  • c++ figuring out memory layout of members programatically

    - by anon
    Suppose in one program, I'm given: class Foo { int x; double y; char z; }; class Bar { Foo f1; int t; Foo f2; }; int main() { Bar b; bar.f1.z = 'h'; bar.f2.z = 'w'; ... some crap setting value of b; FILE *f = fopen("dump", "wb"); // c-style file fwrite(&b, sizeof(Bar), 1, f); } Suppose in another program, I have: int main() { File *f = fopen("dump", "rb"); std::string Foo = "int x; double y; char z;"; std::string Bar = "Foo f1; int t; Foo f2;"; // now, given this is it possible to read out // the value of bar.f1.z and bar.f2.z set earlier? } WHat I'm asking is: given I have the types of a class, can I figure out how C++ lays it out?

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  • Convert Virtual Key Code to unicode string

    - by Joshua Weinberg
    I have some code I've been using to get the current keyboard layout and convert a virtual key code into a string. This works great in most situations, but I'm having trouble with some specific cases. The one that brought this to light is the accent key next to the backspace key on german QWERTZ keyboards. http://en.wikipedia.org/wiki/File:KB_Germany.svg That key generates the VK code I'd expect kVK_ANSI_Equal but when using a QWERTZ keyboard layout I get no description back. Its ending up as a dead key because its supposed to be composed with another key. Is there any way to catch these cases and do the proper conversion? My current code is below. TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource(); CFDataRef uchr = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData); const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout*)CFDataGetBytePtr(uchr); if(keyboardLayout) { UInt32 deadKeyState = 0; UniCharCount maxStringLength = 255; UniCharCount actualStringLength = 0; UniChar unicodeString[maxStringLength]; OSStatus status = UCKeyTranslate(keyboardLayout, keyCode, kUCKeyActionDown, 0, LMGetKbdType(), kUCKeyTranslateNoDeadKeysBit, &deadKeyState, maxStringLength, &actualStringLength, unicodeString); if(actualStringLength > 0 && status == noErr) return [[NSString stringWithCharacters:unicodeString length:(NSInteger)actualStringLength] uppercaseString]; }

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  • Problem with SqlLite database in Qt SDK 1.0.2

    - by Risino
    Hi I have a problem with SqlLite database. Here is my code: void incomeDialog::on_add_pushButton_clicked() { int a = ui->income_lineEdit->text().toInt(); int b = ui->other_lineEdit->text().toInt(); int c = (a+b); db = QSqlDatabase::addDatabase("QSQLITE"); db.setDatabaseName("money.db"); QSqlQuery query(db); query.exec("create table Income" "(Month TEXT, Payment NUMBER, Other NUMBER, Together NUMBER)"); query.prepare("INSERT INTO Income values (?,?,?,?)"); query.addBindValue(ui->comboBox->currentText()); query.addBindValue(ui->income_lineEdit->text().toInt()); query.addBindValue(ui->other_lineEdit->text().toInt()); query.addBindValue(c); query.exec(); } I use qt sdk 1.0.2. After building shows errors: Undefined reference to 'QSqlDatabase::addDatabase(QString const&, QString const&)... all errors is similar (Undefined reference to 'QSqlDatabase:: Do you have any idea how to repair it?

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  • what is the relation between SIGTSTP and SIGCHLD

    - by Rawhi
    I have tow handlers for each one of them (SIGTSTP, SIGCHLD), the thing is that when I pause a process using SIGTSTP the handler function of SIGCHLD run too. what should I do to prevent this . void ExeExternal(char *args[MAX_ARG], char* cmdString, LIST_ELEMENT** pList, int *Susp_Bg_Pid, int *susp) { int pID, status, w; switch (pID = fork()) { case -1: perror("smash error: >"); break; case 0: // Child Process setpgrp(); execv(args[0], args); execvp(args[0], args); perror("error"); exit(EXIT_FAILURE); break; default: if (cmdString[strlen(cmdString) - 1] != '&') { *Susp_Bg_Pid = pID; *susp = 1; while(*susp); } else { InsertElem(pList, args[0], getpid(), pID, 0); } break; } } signal handlers : void signalHandler(int signal) { int pid, cstatus; if (signal == SIGCHLD) { susp = 0; pid = waitpid(-1, &cstatus, WNOHANG); printf("[[child %d terminated]]\n", pid); DelPID(&JobsList, pid); } } void ctrlZsignal(int signal){ kill(Susp_Bg_Pid, SIGTSTP); susp = 0; printf("\nchild %d suspended\n", Susp_Bg_Pid); } Susp_Bg_Pid used to save the paused process id. susp indicates the state of the "smash" the parent process if it is suspended or not .

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  • Preprocessor #define vs. function pointer - best practice?

    - by Dustin
    I recently started a small personal project (RGB value to BGR value conversion program) in C, and I realised that a function that converts from RGB to BGR can not only perform the conversion but also the inversion. Obviously that means I don't really need two functions rgb2bgr and bgr2rgb. However, does it matter whether I use a function pointer instead of a macro? For example: int rgb2bgr (const int rgb); /* * Should I do this because it allows the compiler to issue * appropriate error messages using the proper function name, * not to mention possible debugging benefits? */ int (*bgr2rgb) (const int bgr) = rgb2bgr; /* * Or should I do this since it is merely a convenience * and they're really the same function anyway? */ #define bgr2rgb(bgr) (rgb2bgr (bgr)) I'm not necessarily looking for a change in execution efficiency as it's more of a subjective question out of curiosity. I am well aware of the fact that type safety is neither lost nor gained using either method. Would the function pointer merely be a convenience or are there more practical benefits to be gained of which I am unaware?

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  • Need advice on C++ coding pattern

    - by Kotti
    Hi! I have a working prototype of a game engine and right now I'm doing some refactoring. What I'm asking for is your opinion on usage of the following C++ coding patterns. I have implemented some trivial algorithms for collision detection and they are implemented the following way: Not shown here - class constructor is made private and using algorithms looks like Algorithm::HandleInnerCollision(...) struct Algorithm { // Private routines static bool is_inside(Point& p, Object& object) { // (...) } public: /** * Handle collision where the moving object should be always * located inside the static object * * @param MovingObject & mobject * @param const StaticObject & sobject * @return void * @see */ static void HandleInnerCollision(MovingObject& mobject, const StaticObject& sobject) { // (...) } So, my question is - somebody advised me to do it "the C++" way - so that all functions are wrapped in a namespace, but not in a class. Is there some good way to preserve privating if I will wrap them into a namespace as adviced? What I want to have is a simple interface and ability to call functions as Algorithm::HandleInnerCollision(...) while not polluting the namespace with other functions such as is_inside(...) Of, if you can advise any alternative design pattern for such kind of logics, I would really appreciate that...

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  • Scala always returning true....WHY?

    - by jhamm
    I am trying to learn Scala and am a newbie. I know that this is not optimal functional code and welcome any advice that anyone can give me, but I want to understand why I keep getting true for this function. def balance(chars: List[Char]): Boolean = { val newList = chars.filter(x => x.equals('(') || x.equals(')')); return countParams(newList, 0) } def countParams(xs: List[Char], y: Int): Boolean = { println(y + " right Here") if (y < 0) { println(y + " Here") return false } else { println(y + " Greater than 0") if (xs.size > 0) { println(xs.size + " this is the size") xs match { case xs if (xs.head.equals('(')) => countParams(xs.tail, y + 1) case xs if (xs.head.equals(')')) => countParams(xs.tail, y - 1) case xs => 0 } } } return true; } balance("()())))".toList) I know that I am hitting the false branch of my if statement, but it still returns true at the end of my function. Please help me understand. Thanks.

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