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  • Make interchangeable class types via pointer casting only, without having to allocate any new objects?

    - by HostileFork
    UPDATE: I do appreciate "don't want that, want this instead" suggestions. They are useful, especially when provided in context of the motivating scenario. Still...regardless of goodness/badness, I've become curious to find a hard-and-fast "yes that can be done legally in C++11" vs "no it is not possible to do something like that". I want to "alias" an object pointer as another type, for the sole purpose of adding some helper methods. The alias cannot add data members to the underlying class (in fact, the more I can prevent that from happening the better!) All aliases are equally applicable to any object of this type...it's just helpful if the type system can hint which alias is likely the most appropriate. There should be no information about any specific alias that is ever encoded in the underlying object. Hence, I feel like you should be able to "cheat" the type system and just let it be an annotation...checked at compile time, but ultimately irrelevant to the runtime casting. Something along these lines: Node<AccessorFoo>* fooPtr = Node<AccessorFoo>::createViaFactory(); Node<AccessorBar>* barPtr = reinterpret_cast< Node<AccessorBar>* >(fooPtr); Under the hood, the factory method is actually making a NodeBase class, and then using a similar reinterpret_cast to return it as a Node<AccessorFoo>*. The easy way to avoid this is to make these lightweight classes that wrap nodes and are passed around by value. Thus you don't need casting, just Accessor classes that take the node handle to wrap in their constructor: AccessorFoo foo (NodeBase::createViaFactory()); AccessorBar bar (foo.getNode()); But if I don't have to pay for all that, I don't want to. That would involve--for instance--making a special accessor type for each sort of wrapped pointer (AccessorFooShared, AccessorFooUnique, AccessorFooWeak, etc.) Having these typed pointers being aliased for one single pointer-based object identity is preferable, and provides a nice orthogonality. So back to that original question: Node<AccessorFoo>* fooPtr = Node<AccessorFoo>::createViaFactory(); Node<AccessorBar>* barPtr = reinterpret_cast< Node<AccessorBar>* >(fooPtr); Seems like there would be some way to do this that might be ugly but not "break the rules". According to ISO14882:2011(e) 5.2.10-7: An object pointer can be explicitly converted to an object pointer of a different type.70 When a prvalue v of type "pointer to T1" is converted to the type "pointer to cv T2", the result is static_cast(static_cast(v)) if both T1 and T2 are standard-layout types (3.9) and the alignment requirements of T2 are no stricter than those of T1, or if either type is void. Converting a prvalue of type "pointer to T1" to the type "pointer to T2" (where T1 and T2 are object types and where the alignment requirements of T2 are no stricter than those of T1) and back to its original type yields the original pointer value. The result of any other such pointer conversion is unspecified. Drilling into the definition of a "standard-layout class", we find: has no non-static data members of type non-standard-layout-class (or array of such types) or reference, and has no virtual functions (10.3) and no virtual base classes (10.1), and has the same access control (clause 11) for all non-static data members, and has no non-standard-layout base classes, and either has no non-static data member in the most-derived class and at most one base class with non-static data members, or has no base classes with non-static data members, and has no base classes of the same type as the first non-static data member. Sounds like working with something like this would tie my hands a bit with no virtual methods in the accessors or the node. Yet C++11 apparently has std::is_standard_layout to keep things checked. Can this be done safely? Appears to work in gcc-4.7, but I'd like to be sure I'm not invoking undefined behavior.

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  • System.Threading.Timer Doesn't Trigger my TimerCallBack Delegate

    - by Tom Kong
    Hi, I am writing my first Windows Service using C# and I am having some trouble with my Timer class. When the service is started, it runs as expected but the code will not execute again (I want it to run every minute) Please take a quick look at the attached source and let me know if you see any obvious mistakes! TIA using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Linq; using System.ServiceProcess; using System.Text; using System.Threading; using System.IO; namespace CXO001 { public partial class Service1 : ServiceBase { public Service1() { InitializeComponent(); } /* * Aim: To calculate and update the Occupancy values for the different Sites * * Method: Retrieve data every minute, updating a public value which can be polled */ protected override void OnStart(string[] args) { Daemon(); } public void Daemon() { TimerCallback tcb = new TimerCallback(On_Tick); TimeSpan duetime = new TimeSpan(0, 0, 1); TimeSpan interval = new TimeSpan(0, 1, 0); Timer querytimer = new Timer(tcb, null, duetime, interval); } protected override void OnStop() { } static int[] floorplanids = new int[] { 115, 114, 107, 108 }; public static List<Record> Records = new List<Record>(); static bool firstrun = true; public static void On_Tick(object timercallback) { //Update occupancy data for the last minute //Save a copy of the public values to HDD with a timestamp string starttime; if (Records.Count > 0) { starttime = Records.Last().TS; firstrun = false; } else { starttime = DateTime.Today.AddHours(7).ToString(); firstrun = true; } DateTime endtime = DateTime.Now; GetData(starttime, endtime); } public static void GetData(string starttime, DateTime endtime) { string connstr = "Data Source = 192.168.1.123; Initial Catalog = Brickstream_OPS; User Id = Brickstream; Password = bstas;"; DataSet resultds = new DataSet(); //Get the occupancy for each Zone foreach (int zone in floorplanids) { SQL s = new SQL(); string querystr = "SELECT SUM(DIRECTIONAL_METRIC.NUM_TO_ENTER - DIRECTIONAL_METRIC.NUM_TO_EXIT) AS 'Occupancy' FROM REPORT_OBJECT INNER JOIN REPORT_OBJ_METRIC ON REPORT_OBJECT.REPORT_OBJ_ID = REPORT_OBJ_METRIC.REPORT_OBJECT_ID INNER JOIN DIRECTIONAL_METRIC ON REPORT_OBJ_METRIC.REP_OBJ_METRIC_ID = DIRECTIONAL_METRIC.REP_OBJ_METRIC_ID WHERE (REPORT_OBJ_METRIC.M_START_TIME BETWEEN '" + starttime + "' AND '" + endtime.ToString() + "') AND (REPORT_OBJECT.FLOORPLAN_ID = '" + zone + "');"; resultds = s.Go(querystr, connstr, zone.ToString(), resultds); } List<Record> result = new List<Record>(); int c = 0; foreach (DataTable dt in resultds.Tables) { Record r = new Record(); r.TS = DateTime.Now.ToString(); r.Zone = dt.TableName; if (!firstrun) { r.Occupancy = (dt.Rows[0].Field<int>("Occupancy")) + (Records[c].Occupancy); } else { r.Occupancy = dt.Rows[0].Field<int>("Occupancy"); } result.Add(r); c++; } Records = result; MrWriter(); } public static void MrWriter() { StringBuilder output = new StringBuilder("Time,Zone,Occupancy\n"); foreach (Record r in Records) { output.Append(r.TS); output.Append(","); output.Append(r.Zone); output.Append(","); output.Append(r.Occupancy.ToString()); output.Append("\n"); } output.Append(firstrun.ToString()); output.Append(DateTime.Now.ToFileTime()); string filePath = @"C:\temp\CXO.csv"; File.WriteAllText(filePath, output.ToString()); } } }

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  • gtk+ g++ error: invalid use of member

    - by Darragh
    #include <glib.h> #include <gtk/gtk.h> #include <iostream> using namespace std; #ifndef CONNECT4MENU_H #define CONNECT4MENU_H static gboolean deleteEvent( GtkWidget *widget, GdkEvent *event, gpointer data); static int startGame(GtkWidget *widget, GdkEvent *event, gpointer data); static int gui(); GtkWidget *window; GtkWidget *button; GtkWidget *button2; GtkWidget *button3; GtkWidget *button4; GtkWidget *button5; GtkWidget *button6; GtkWidget *box1; GtkWidget *box2; GtkWidget *box3; GtkWidget *box4; GtkWidget *box5; GtkWidget *box6; GSList *group; GSList *group2; int gamet = 0; static int gui() { window = gtk_window_new(GTK_WINDOW_TOPLEVEL); g_signal_connect(G_OBJECT(window), "delete_event", G_CALLBACK(deleteEvent), NULL); box3 = gtk_vbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(window), box3); gtk_widget_show(box3); box1 = gtk_hbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(box3), box1); gtk_widget_show(box1); button = gtk_radio_button_new_with_label(NULL, "1 Player"); gtk_box_pack_start(GTK_BOX(box1), button, TRUE, TRUE, 0); gtk_widget_show(button); group = gtk_radio_button_get_group(GTK_RADIO_BUTTON(button)); button2 = gtk_radio_button_new_with_label(group, "2 Player"); gtk_box_pack_start(GTK_BOX(box1), button2, TRUE, TRUE, 0); gtk_widget_show(button2); box4 = gtk_vbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(box3), box4); gtk_widget_show(box4); box2 = gtk_hbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(box4), box2); gtk_widget_show(box2); button3 = gtk_radio_button_new_with_label(NULL, "Easy"); gtk_box_pack_start(GTK_BOX(box2), button3, TRUE, TRUE, 0); gtk_widget_show(button3); group2 = gtk_radio_button_get_group(GTK_RADIO_BUTTON(button3)); button4 = gtk_radio_button_new_with_label(group2, "Medium"); gtk_box_pack_start(GTK_BOX(box2), button4, TRUE, TRUE, 0); gtk_widget_show(button4); group2 = gtk_radio_button_get_group(GTK_RADIO_BUTTON(button4)); button5 = gtk_radio_button_new_with_label(group2, "Expert"); gtk_box_pack_start(GTK_BOX(box2), button5, TRUE, TRUE, 0); gtk_widget_show(button5); box5 = gtk_vbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(box4), box5); gtk_widget_show(box5); button6 = gtk_button_new_with_label ("Start Game"); g_signal_connect (G_OBJECT (button6), "clicked", G_CALLBACK (startGame), NULL); gtk_box_pack_start(GTK_BOX (box5), button6, TRUE, TRUE, 0); gtk_widget_show(button6); gtk_widget_show(window); gtk_main(); } static gboolean deleteEvent(GtkWidget *widget, GdkEvent *event, gpointer data) { gtk_main_quit(); return FALSE; } static int startGame(GtkWidget *widget, GdkEvent *event, gpointer data) { if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(button))) { if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(button3))) { gamet = 1; gtk_main_quit(); } if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(button4))) { gamet = 2; gtk_main_quit(); } if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(button5))) { gamet = 3; gtk_main_quit(); } } if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(button2))) { gamet = 4; gtk_main_quit(); } } #endif The error I get when I try to compile this is: connect4menu2.h: In member function 'void menu::gui()': connect4menu2.h:46: error: invalid use of member (did you forget the '&' ?) connect4menu2.h:96: error: invalid use of member (did you forget the '&' ?) I cannot understand why I can't call startGame and deleteEvent from gui. Does anybody know why I am getting this error

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  • How can i clear a SQLite database each time i start my app

    - by AndroidUser99
    Hi, i want that each time i start my app my SQLite database get's cleaned for this, i need to make a method on my class MyDBAdapter.java code examples are welcome, i have no idea how to do it this is the dbadapter/helper i'm using: public class MyDbAdapter { private static final String TAG = "NotesDbAdapter"; private DatabaseHelper mDbHelper; private SQLiteDatabase mDb; private static final String DATABASE_NAME = "gpslocdb"; private static final String PERMISSION_TABLE_CREATE = "CREATE TABLE permission ( fk_email1 varchar, fk_email2 varchar, validated tinyint, hour1 time default '08:00:00', hour2 time default '20:00:00', date1 date, date2 date, weekend tinyint default '0', fk_type varchar, PRIMARY KEY (fk_email1,fk_email2))"; private static final String USER_TABLE_CREATE = "CREATE TABLE user ( email varchar, password varchar, fullName varchar, mobilePhone varchar, mobileOperatingSystem varchar, PRIMARY KEY (email))"; private static final int DATABASE_VERSION = 2; private final Context mCtx; private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(PERMISSION_TABLE_CREATE); db.execSQL(USER_TABLE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { db.execSQL("DROP TABLE IF EXISTS user"); db.execSQL("DROP TABLE IF EXISTS permission"); onCreate(db); } } /** * Constructor - takes the context to allow the database to be * opened/created * * @param ctx the Context within which to work */ public MyDbAdapter(Context ctx) { this.mCtx = ctx; } /** * Open the database. If it cannot be opened, try to create a new * instance of the database. If it cannot be created, throw an exception to * signal the failure * * @return this (self reference, allowing this to be chained in an * initialization call) * @throws SQLException if the database could be neither opened or created */ public MyDbAdapter open() throws SQLException { mDbHelper = new DatabaseHelper(mCtx); mDb = mDbHelper.getWritableDatabase(); return this; } public void close() { mDbHelper.close(); } public long createUser(String email, String password, String fullName, String mobilePhone, String mobileOperatingSystem) { ContentValues initialValues = new ContentValues(); initialValues.put("email",email); initialValues.put("password",password); initialValues.put("fullName",fullName); initialValues.put("mobilePhone",mobilePhone); initialValues.put("mobileOperatingSystem",mobileOperatingSystem); return mDb.insert("user", null, initialValues); } public Cursor fetchAllUsers() { return mDb.query("user", new String[] {"email", "password", "fullName", "mobilePhone", "mobileOperatingSystem"}, null, null, null, null, null); } public Cursor fetchUser(String email) throws SQLException { Cursor mCursor = mDb.query(true, "user", new String[] {"email", "password", "fullName", "mobilePhone", "mobileOperatingSystem"} , "email" + "=" + email, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } public List<Friend> retrieveAllUsers() { List <Friend> friends=new ArrayList<Friend>(); Cursor result=fetchAllUsers(); if( result.moveToFirst() ){ do{ //note.getString(note.getColumnIndexOrThrow(NotesDbAdapter.KEY_TITLE))); friends.add(new Friend(result.getString(result.getColumnIndexOrThrow("email")), "","","","")); }while( result.moveToNext() ); } return friends; } }

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  • Android: Retrieving Password via registered Email on My Server

    - by Raghavan'G'
    i am working on retrieving password to the user when he submits his mail id that he registered on my server. I need to check whether he entered correct registered id and give him response by sending password to his corresponding mail and set dialog as password sent to your mail or if he entered wrong mail id i have to show mail id not registered... Any Idea? This is my code... package com.soap; import java.util.regex.Matcher; import java.util.regex.Pattern; import org.ksoap2.SoapEnvelope; import org.ksoap2.serialization.PropertyInfo; import org.ksoap2.serialization.SoapObject; import org.ksoap2.serialization.SoapSerializationEnvelope; import org.ksoap2.transport.HttpTransportSE; import android.app.Activity; import android.app.Dialog; import android.app.ProgressDialog; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText public class Register extends Activity { /** Called when the activity is first created. */ // static Spinner operator = null; private static final String SOAP_ACTION = "......"; private static final String METHOD_NAME = "......"; private static final String NAMESPACE = "......"; private static final String URL = "My site"; private static final String TAG = "HELLO"; Thread t; ProgressDialog dialog; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.forgotpasswordpage); Button signin = (Button) findViewById(R.id.fpwdsubmit); signin.setOnClickListener(new OnClickListener() { public void onClick(View v) { showDialog(0); t = new Thread() { public void run() { register(); } }; t.start(); } }); } @Override protected Dialog onCreateDialog(int id) { switch (id) { case 0: { dialog = new ProgressDialog(this); dialog.setMessage("Please wait while connecting..."); dialog.setIndeterminate(true); dialog.setCancelable(true); return dialog; } } return null; } public void register() { Log.v(TAG, "Trying to Login"); EditText etxt_user = (EditText)findViewById(R.id.fpedtext); String email_id = etxt_user.getText().toString(); SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); request.addProperty("Email", email_id); Pattern EMAIL_ADDRESS_PATTERN =Pattern.compile( "[a-zA-Z0-9\\+\\.\\_\\%\\-\\+]{1,256}" + "\\@" + "[a-zA-Z0-9][a-zA-Z0-9\\-]{0,64}" + "(" + "\\." + "[a-zA-Z0-9][a-zA-Z0-9\\-]{0,25}" + ")+"); Matcher matcher = EMAIL_ADDRESS_PATTERN.matcher(email_id); if(matcher.matches()){ Log.v(TAG, "Your email id is valid ="+email_id); // System.out.println("Your email id is valid ="+email); } else{ // System.out.println("enter valid email id"); Log.v(TAG, "enter valid email id" ); } SoapSerializationEnvelope soapEnvelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); soapEnvelope.dotNet = true; soapEnvelope.setOutputSoapObject(request); HttpTransportSE aht = new HttpTransportSE(URL); try { aht.setXmlVersionTag("<?xml version=\"1.0\" encoding=\"UTF-8\"?>"); aht.call(SOAP_ACTION, soapEnvelope); SoapObject resultsRequestSOAP = (SoapObject) soapEnvelope.bodyIn; Log.v("TAG", String.valueOf(resultsRequestSOAP)); } catch (Exception e) { e.printStackTrace(); } } }

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  • Parse.com REST API in Java (NOT Android)

    - by Orange Peel
    I am trying to use the Parse.com REST API in Java. I have gone through the 4 solutions given here https://parse.com/docs/api_libraries and have selected Parse4J. After importing the source into Netbeans, along with importing the following libraries: org.slf4j:slf4j-api:jar:1.6.1 org.apache.httpcomponents:httpclient:jar:4.3.2 org.apache.httpcomponents:httpcore:jar:4.3.1 org.json:json:jar:20131018 commons-codec:commons-codec:jar:1.9 junit:junit:jar:4.11 ch.qos.logback:logback-classic:jar:0.9.28 ch.qos.logback:logback-core:jar:0.9.28 I ran the example code from https://github.com/thiagolocatelli/parse4j Parse.initialize(APP_ID, APP_REST_API_ID); // I replaced these with mine ParseObject gameScore = new ParseObject("GameScore"); gameScore.put("score", 1337); gameScore.put("playerName", "Sean Plott"); gameScore.put("cheatMode", false); gameScore.save(); And I got that it was missing org.apache.commons.logging, so I downloaded that and imported it. Then I ran the code again and got Exception in thread "main" java.lang.NoSuchMethodError: org.slf4j.spi.LocationAwareLogger.log(Lorg/slf4j/Marker;Ljava/lang/String;ILjava/lang/String;Ljava/lang/Throwable;)V at org.apache.commons.logging.impl.SLF4JLocationAwareLog.debug(SLF4JLocationAwareLog.java:120) at org.apache.http.client.protocol.RequestAddCookies.process(RequestAddCookies.java:122) at org.apache.http.protocol.ImmutableHttpProcessor.process(ImmutableHttpProcessor.java:131) at org.apache.http.impl.execchain.ProtocolExec.execute(ProtocolExec.java:193) at org.apache.http.impl.execchain.RetryExec.execute(RetryExec.java:85) at org.apache.http.impl.execchain.RedirectExec.execute(RedirectExec.java:108) at org.apache.http.impl.client.InternalHttpClient.doExecute(InternalHttpClient.java:186) at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:82) at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:106) at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:57) at org.parse4j.command.ParseCommand.perform(ParseCommand.java:44) at org.parse4j.ParseObject.save(ParseObject.java:450) I could probably fix this with another import, but I suppose then something else would pop up. I tried the other libraries with similar results, missing a bunch of libraries. Has anyone actually used REST API successfully in Java? If so, I would be grateful if you shared which library/s you used and anything else required to get it going successfully. I am using Netbeans. Thanks.

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  • .NET4: In-Process Side-by-Side Execution Explained

    - by emptyset
    Overview: I'm interested in learning more about the .NET4 "In-Process Side-by-Side Execution" of assemblies, and need additional information to help me demystify it. Motivation: The application in question is built against .NET2, and uses two third-party libraries that also work against .NET2. The application is deployed (via file copy) to client machines in a virtual environment that includes .NET2. Not my architecture, please bear with me. Goal: To see if it's possible to rebuild the application assemblies (or a subset) against .NET4, and ship the application as before, without changing the third-party libraries and including the .NET4 Client Profile (as described here) in the deployment. Steps Taken: The following articles were read, but didn't quite provide me enough information: In-Process Side-by-Side Execution: Browsed this article, and Scenario Two is the closest it comes to describing something that resembles my situation, but doesn't really cover it with any depth. ASP.NET Side-by-Side Execution Overview: This article covers a web application, but I'm dealing with a client WinForms application. CLR Team Blog: In-Process Side-by-Side: This is useful to explain how plug-ins to host processes function under .NET4, but I don't know if this applies to the third-party libraries. Further Steps: I'm also unclear on how to proceed upgrading a single .NET2 assembly to .NET4, with the overall application remaining in .NET2 (i.e. how to configure the solution/project files, if any special code needs to be included, etc.).

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  • gcc: Do I need -D_REENTRANT with pthreads?

    - by stefanB
    On Linux (kernel 2.6.5) our build system calls gcc with -D_REENTRANT. Is this still required when using pthreads? How is it related to gcc -pthread option? I understand that I should use -pthread with pthreads, do I still need -D_REENTRANT? On a side note, is there any difference that you know off between the usage of REENTRANT between gcc 3.3.3 and gcc 4.x.x ? When I use -pthread gcc option I can see that _REENTRANT gets defined. Will omitting -D_REENTRANT from command line make any difference, for example could some objects be compiled without multithreaded support and then linked into binary that uses pthreads and will cause problems? I assume it should be ok just to use: g++ -pthread > echo | g++ -E -dM -c - > singlethreaded > echo | g++ -pthread -E -dM -c - > multithreaded > diff singlethreaded multithreaded 39a40 > #define _REENTRANT 1 We're compiling multiple static libraries and applications that link with the static libraries, both libraries and application use pthreads. I believe it was required at some stage in the past but want to know if it is still required. Googling hasn't returned any recent information mentioning -D_REENTRANT with pthreads. Could you point me to links or references discussing the use in recent version of kernel/gcc/pthread? Clarification: At the moment we're using -D_REENTRANT and -lpthread, I assume I can replace them with just g++ -pthread, looking at man gcc it sets the flags for both preprocessor and linker. Any thoughts?

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  • Is it possible to mix MEF and Unity within a MEF-based plugin?

    - by Dave
    I'm finally diving into Unity head first, and have run into my first real problem. I've been gradually changing some things in my app from being MEF-resolved to Unity-resolved. Everything went fine on the application side, but then I realized that my plugins were not being loaded. I started to look into this issue, and I believe it's a case where MEF and Unity don't mix. Plugins are loaded by MEF, but each plugin needs to get access to the shared libraries in my application, like app preferences, logging, etc. Initially, my plugin constructor had the ImportingConstructor attribute. I then replaced it with InjectionConstructor so that Unity could resolve its shared library dependencies. But because I did that, MEF no longer loaded it! Then I used both attributes, which compiled, but then I got a composition error (MEF). I figured that this was because the constructor takes a parameter that was once resolved by a MEF Import, so I removed all parameters. As expected, now MEF was able to load my plugin, but because the constructor needs to call into the interface that was once passed in, construction fails. So now I'm at a point where I can get MEF to start to load my plugin, but can't do anything with it because the plugin relies on shared libraries that are registered with Unity. For those of you that have successfully mixed MEF and Unity, how do you go about resolving the references to the shared libraries with Unity?

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  • Is MEF an all-or-nothing affair?

    - by Dave
    I've had a few questions about MEF recently, but here's the big one -- is it really all-or-nothing, as it appears to be? My basic application structure is simply an app, several shared libraries that are intended to be singletons, and several different plugins (which may implement different interfaces). The app loads the plugins, and both the app and all plugins need to access the shared libraries. My first go at MEF was fairly successful, although I made some stupid mistakes along the way because I was trying so many different things, I just got confused at times. But in the end, last night I got my smallish test app running with MEF, some shared libraries, and one plugin. Now I'm moving onto the target app, which I already described. And it's the multiple plugins part that has be a bit worried. My existing application already supports multiple plugins with different interfaces by using Reflection. I need to be able to uniquely identify each plugin so that the user can select one and get the expected behavior exposed by that plugin. The problem is that I don't know how to do this yet... but that's the topic of a different question. Ideally, I'd be able to take my existing plugin loader and use it as-is, while relying on MEF to do the shared library resolution. The problem is, I can't seem to get MEF to load them (i.e. I get a CompositionException when calling ComposeParts()) unless I also use MEF to load the plugin. And if I do this, well... then I need to know how to keep track of them as they get loaded so the user can select one from a list of plugins. What have your experiences been with trying to mix and match these approaches?

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  • Mac, PDFKit, PDF/X

    - by PhillipeTKern
    I'm in need of generating and viewing PDF/X-1a. After spending quite some time I came to the conclusion that the only way (hopefully someone will prove me wrong) to achieve this is to use Cocoa. More context: I need to generate PDF/X-1a, that is, all the fonts embeded, spot colors, overprint, ... preferably from Python. But the only libraries which support such things are iText and perhaps and Apache FOP. The first one could be used with Jython, which is ok but not optimal. But then, I simply could not find any viable viewer. Poppler, xpdf, Sumatra, mupdf, ghostscirpt - all of them - just cannot handle large CMYK pdfs, lots of text, ... I really would like to use open sourced libraries but unfortuntatelly the only option I see right now is to buy Mac as I saw one could print (Save-as) to built-in PDF printer under PDF/X conformance and I expect Preview to be comparable, if not better, to Acrobat. But I'm not sure if is it even possible to programmatically access the MacOS libraries responsible for generating PDF? I'm asking because I heard not everything from MacOS is available via public API... (And what Python goes, I thought I could use PyObjC..?) Any others ideas are of course very welcomed!

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  • Xapian gem failed to install on Mac OS X Snow Leopard + macports

    - by goodwill
    I have installed xapian-core + xapian-bindings with macports on snow leopard, then trying to install xapian gem fails: Building native extensions. This could take a while... ERROR: Error installing xapian: ERROR: Failed to build gem native extension. /opt/ruby-enterprise/bin/ruby extconf.rb ./configure --with-ruby checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... ./install-sh -c -d checking for gawk... no checking for mawk... no checking for nawk... no checking for awk... awk checking whether make sets $(MAKE)... yes checking how to create a ustar tar archive... gnutar checking build system type... i386-apple-darwin10.3.0 checking host system type... i386-apple-darwin10.3.0 checking for style of include used by make... GNU checking for gcc... gcc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking dependency style of gcc... gcc3 checking for a sed that does not truncate output... /usr/bin/sed checking for grep that handles long lines and -e... /usr/bin/grep checking for egrep... /usr/bin/grep -E checking for ld used by gcc... /usr/libexec/gcc/i686-apple-darwin10/4.2.1/ld checking if the linker (/usr/libexec/gcc/i686-apple-darwin10/4.2.1/ld) is GNU ld... no checking for /usr/libexec/gcc/i686-apple-darwin10/4.2.1/ld option to reload object files... -r checking for BSD-compatible nm... /usr/bin/nm checking whether ln -s works... yes checking how to recognize dependent libraries... pass_all checking how to run the C preprocessor... gcc -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking for g++... g++ checking whether we are using the GNU C++ compiler... yes checking whether g++ accepts -g... yes checking dependency style of g++... gcc3 checking how to run the C++ preprocessor... g++ -E checking the maximum length of command line arguments... 196608 checking command to parse /usr/bin/nm output from gcc object... ok checking for objdir... .libs checking for ar... ar checking for ranlib... ranlib checking for strip... strip checking for dsymutil... dsymutil checking for nmedit... nmedit checking for -single_module linker flag... yes checking for -exported_symbols_list linker flag... yes checking if gcc supports -fno-rtti -fno-exceptions... no checking for gcc option to produce PIC... -fno-common checking if gcc PIC flag -fno-common works... yes checking if gcc static flag -static works... no checking if gcc supports -c -o file.o... yes checking whether the gcc linker (/usr/libexec/gcc/i686-apple-darwin10/4.2.1/ld) supports shared libraries... yes checking dynamic linker characteristics... darwin10.3.0 dyld checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no checking whether we are using the GNU C++ compiler... (cached) yes checking whether g++ accepts -g... (cached) yes checking dependency style of g++... (cached) gcc3 checking for xapian-config... /opt/local/bin/xapian-config checking /opt/local/bin/xapian-config works... yes checking whether to enable maintainer-specific portions of Makefiles... no checking for ruby1.8... no checking for ruby... /opt/ruby-enterprise/bin/ruby checking /opt/ruby-enterprise/bin/ruby version... ruby 1.8.7 (2009-06-12 patchlevel 174) [i686-darwin10.2.0], MBARI 0x6770, Ruby Enterprise Edition 2009.10 checking for /opt/ruby-enterprise/lib/ruby/1.8/i686-darwin10.2.0/ruby.h... yes checking ruby/io.h... no checking whether to use -fvisibility=hidden... yes configure: creating ./config.status config.status: creating Makefile config.status: creating xapian-version.h config.status: creating python/Makefile config.status: creating python/docs/Makefile config.status: creating php/Makefile config.status: creating php/docs/Makefile config.status: creating java/Makefile config.status: creating java/native/Makefile config.status: creating java/org/xapian/Makefile config.status: creating java/org/xapian/errors/Makefile config.status: creating java/org/xapian/examples/Makefile config.status: creating java-swig/Makefile config.status: creating tcl8/Makefile config.status: creating tcl8/docs/Makefile config.status: creating tcl8/pkgIndex.tcl config.status: creating csharp/Makefile config.status: creating csharp/docs/Makefile config.status: creating csharp/AssemblyInfo.cs config.status: creating ruby/Makefile config.status: creating ruby/docs/Makefile config.status: creating xapian-bindings.spec config.status: creating python/generate-python-exceptions config.status: creating config.h config.status: config.h is unchanged config.status: executing depfiles commands *** Building bindings for languages: ruby make make all-recursive Making all in ruby make all-recursive Making all in docs make all-am make[5]: Nothing to be done for `all-am'. /bin/sh ../libtool --tag=CXX --mode=compile g++ -DHAVE_CONFIG_H -I. -I.. -I/opt/ruby-enterprise/lib/ruby/1.8/i686-darwin10.2.0 -I/opt/ruby-enterprise/lib/ruby/1.8/i686-darwin10.2.0 -fno-strict-aliasing -Wall -Wno-unused -Wno-uninitialized -fvisibility=hidden -I/opt/local/include -g -O2 -MT xapian_wrap.lo -MD -MP -MF .deps/xapian_wrap.Tpo -c -o xapian_wrap.lo xapian_wrap.cc ../libtool: line 393: /bin/sed: No such file or directory ../libtool: line 393: /bin/sed: No such file or directory ../libtool: line 792: /bin/sed: No such file or directory : ignoring unknown tag ../libtool: line 792: /bin/sed: No such file or directory *** Warning: inferring the mode of operation is deprecated. *** Future versions of Libtool will require --mode=MODE be specified. ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1103: /bin/sed: No such file or directory ../libtool: line 1156: /bin/sed: No such file or directory : compile: cannot determine name of library object from `' make[4]: *** [xapian_wrap.lo] Error 1 make[3]: *** [all-recursive] Error 1 make[2]: *** [all] Error 2 make[1]: *** [all-recursive] Error 1 make: *** [all] Error 2 extconf.rb:3:in `system!': unhandled exception from extconf.rb:6 Gem files will remain installed in /opt/ruby-enterprise/lib/ruby/gems/1.8/gems/xapian-1.0.15 for inspection. Results logged to /opt/ruby-enterprise/lib/ruby/gems/1.8/gems/xapian-1.0.15/gem_make.out Any idea pal?

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  • Can anyone tell me about a jQuery modal dialog box library that doesn't suck

    - by Ritesh M Nayak
    jQuery based modal dialog boxes are great as long as you do as much as the example tells you to. I need a jQuery based modal dialog box library that has to have the following characteristics: It should be fast, something like the add and link dialog on StackOverflow. Most libraries take an eternity to load the dialog with its fancy effects and stuff. I want to call it using a script. Show a hidden div or a span element inline. MOst of the libraries talk filling an anchor with rel, class and href=#hiddenDiv sort of things. I need to be able to what I want without adding unnecessary attributes to my anchor. Something like this function showDialog(values) { processToChangeDom(values); changeDivTobeDisplayed(); modalDialog.show(); } It should reflect changes I make to the DOM in the hidden Div. I used facebox and found out that it makes a copy of the hidden div and changes to the DOM doesn't reflect on the modal window. I need to be able call the close modal div using javascript and also attach beforeOpen and afterClose handlers to the action. Does anyone have any suggestions? I have already tried facebox, simplemodal and a whole range of libraries, most of them don't support one or the other of these functions I described above.

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  • Compiling external C++ library (Octave) for iPhone (Fortran compiler missing?)

    - by Shaggy Frog
    A friend of mine asked me if it would be possible to port the Octave project to the iPhone. I haven't compiled an external package for an iPhone project before, so I downloaded the source code, and then used some scripts found on a couple of different Web sites (one, two) to try and build the libraries. However, when I try either of these scripts (which are nearly identical), they eventually die during the configure phase with the following error output: [...snip checks...] checking whether we are using the GNU Fortran 77 compiler... no checking whether accepts -g... no checking how to get verbose linking output from ... configure: WARNING: compilation failed checking for Fortran 77 libraries of ... rm: conftest.dSYM: is a directory checking for dummy main to link with Fortran 77 libraries... rm: conftest.dSYM: is a directory none checking for Fortran 77 name-mangling scheme... configure: error: cannot compile a simple Fortran program See `config.log' for more details. Is the problem that the iPhone SDK/Xcode doesn't include a Fortran cross-compiler, or am I doing something wrong?

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  • Question about mixing MEF and Unity

    - by Dave
    I'm finally diving into Unity head first, and have run into my first real problem. I've been gradually changing some things in my app from being MEF-resolved to Unity-resolved. Everything went fine on the application side, but then I realized that my plugins were not being loaded. I started to look into this issue, and I believe it's a case where MEF and Unity don't mix. Plugins are loaded by MEF, but each plugin needs to get access to the shared libraries in my application, like app preferences, logging, etc. Initially, my plugin constructor had the ImportingConstructor attribute. I then replaced it with InjectionConstructor so that Unity could resolve its shared library dependencies. But because I did that, MEF no longer loaded it! Then I used both attributes, which compiled, but then I got a composition error (MEF). I figured that this was because the constructor takes a parameter that was once resolved by a MEF Import, so I removed all parameters. As expected, now MEF was able to load my plugin, but because the constructor needs to call into the interface that was once passed in, construction fails. So now I'm at a point where I can get MEF to start to load my plugin, but can't do anything with it because the plugin relies on shared libraries that are registered with Unity. For those of you that have successfully mixed MEF and Unity, how do you go about resolving the references to the shared libraries with Unity? It seems like a catch-22, where in order to have Unity work with the plugin, I'd have to create the plugin via Resolve, but then it's impossible to use MEF. UPDATE I can work around this problem by using an ImportingConstructor for the plugin that takes an IUnityContainer, and then call Resolve for each interface that I need, but although it works, it is incredibly lame to do it this way, as this would require all plugin authors to remember to save a reference to the passed in IUnityContainer...

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  • Visual Studio 2005 to VS 2008

    - by Adi
    hi all, I am a newbie in working on VS IDE and have not much experience in how the different libraries and files are linked in it. I have to build a OpenCV project which was made in VS2005 by one of my colleagues into VS2008. The project is for blob detection. Following is what he has to say in readme : Steps to use the library (using MSVC++ sp 5): 1 - open the project of the library and build it 2 - in the project where the library should be used, add: 2.1 In "Project/Settings/C++/Preprocessor/Additional Include directories" add the directory where the blob library is stored 2.2 In "Project/Settings/Link/Input/Additional library path" add the directory where the blob library is stored and in "Object/Library modules" add the cvblobslib.lib file 3- Include the file "BlobResult.h" where you want to use blob variables. 4- To see an example on using the blob library, see the file example.txt inside the zip file. NOTE: Verify that in the project where the cvblobslib.lib is used, the MFC Runtime Libraries are not mixed: Check in "Project-Settings-C/C++-Code Generation-Use run-time library" of your project and set it to Debug Multithreaded DLL (debug version ) or to Multithreaded DLL ( release version ). 2 Check in "Project-Settings-General" how it uses the MFC. It should be "Use MFC in a shared DLL". NOTE: The library can be compiled and used in .NET using this steps, but the menu options may differ a little NOTE2: In the .NET version, the character sets must be equal in the .lib and in the project. [OpenCV yahoo group: Msg 35500] Can anyone explain me , how to go about in doing this in VS2008. I would also appreciate if someone can explain me how the different libraries are linked , what is Debug, What is Release and all in a Visual Studio project folder we have.\ Thanks in advance Aditya

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  • How should I setup my Visual Studio projects/solutions in a Mercurial repository?

    - by Dave A
    At my company we have a few different web apps that each share some common libraries. The Visual Studio setup looks like this. Website 1 Solution Website 1 Shared Library 1 Project Shared Library 2 Project Website 2 Solution Website 2 Shared Library 1 Project Shared Library 2 Project Windows Service Solution Windows Service Project Shared Library 1 Project Shared Library 2 Project Shared Library Solution Shared Library 1 Project Shared Library 2 Project All Projects Solution Website 1 Website 2 Windows Service Project Shared Library 1 Project Shared Library 2 Project We want to start using Mercurial for source control, but I'm still not sure the best way to do it. From what I've read you're supposed to use a separate repository for each project. No problem there, but where do the Visual Studio solution files (.sln) go? Should there be a separate repository with just an .sln file? Ideally the projects that use the shared libraries should all use the same version, and the solution "All Projects Solution" should build without errors, but sometimes we need to branch the shared libraries. What is the best way to do this, and how would the repositories be setup? How do I get a working copy of a certain branch/tag of the Website 1 solution when every project is in a separate repository. Do I have to pull each one separately, or write a script to do it all at once? Can tortoise hg do that for me? Any other tips to make this process easier?

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  • Silently catch windows error popups when calling System.load() in java

    - by Marcelo Morales
    I have a Java Swing application, which needs to load some native libraries in windows. The problem is that the client could have different versions of those libraries. In one recent version, either the names changed or the order on which the libraries must be loaded changed. To keep up, we iterated over all possible library names but some fail to load (due to it's nonexistence or because another must be loaded previously). This idea works on older Windows but on latter ones it shows a error popup. I saw on question 4058303 (Silently catch windows error popups when calling LoadLibrary) that I need to call SetErrorMode but I am not sure how to call SetErrorMode from jna. I tried to follow the idea from question 11038595 but I am not sure how to proceed. public interface CKernel32 extends Kernel32 { CKernel32 INSTANCE = (CKernel32) Native.loadLibrary("kernel32", CKernel32.class); // TODO: HELP: HOW define the SetErrorMode function } How do I define (from the SetErrorMode documentation): UINT WINAPI SetErrorMode( _In_ UINT uMode ); in the line marked as TODO: HELP:? Thanks in advance

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  • Is jQuery always the answer?

    - by Kibbee
    I've come across a couple questions, such as this one, and I really have to wonder why "Use jQuery" seems to be the answer when somebody asks how to do something in JavaScript. I understand that jQuery can save you a lot of time, and can help you out a lot, especially when you are doing a lot of fancy JavaScript in your site. However, in instances like this, and in many other instances, it seems like it's just jumping around the problem instead of answering the question. I also feel like this builds too much dependency into libraries. I've seen way too many developers that simply rely too much on libraries, and if they encounter a situation where they didn't have the library, they would be completely unable to function. I feel like there are already enough developers who don't know JavaScript, without just telling everybody to not learn JavaScript, and use jQuery. So, just to reiterate the question. Do you think there's too much of a tendency to use jQuery, for small pieces of JavaScript, when most of the functionality of jQuery isn't being used. Should developers be fluent in the use of bare JavaScript so they don't get too dependent on using libraries? [Additional related conversation topic] Does the existence of jQuery give too much slack to web browser developers who write the JavaScript engines? If we just have workarounds to cover all the inconsistencies in JavaScript, what pressure is there on browser makers to ensure that their JavaScript library works as it should. I feel like this extrapolates the same problem discussed in SO Podcast #36 of "be conservative in what you send, liberal in what you accept". By being so liberal with bad JavaScript engines, and using a common library to work around the flaws, we are promoting their use, and extending the problem.

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  • Force compile-time linking of all classes in a SWC

    - by aaaidan
    Using Flash CS4, I am making a game that has a dozen or so sounds and a couple of music tracks. To cut down on publish/compile time, I have moved the sounds and music into an (external) SWC, which is located in a "Library Path" for the project. This works, but with a caveat... Until before I externalised the assets, I had been dynamically instantiating the Sound objects of the embedded sound by getting their classes with getDefinitionByName. // something like... var soundSubClass:Class = Class(getDefinitionByName(soundClassName)); var mySound:Sound = new soundSubClass(); But now that they're located in an external SWC, I need to have "concrete" references to the classes in order to load them like this, otherwise they are not included in the published SWF, and there is a runtime error when getDefinitionByName tries to get a class that doesn't exist. So, my question: in Flash Professional CS4, is there any way to force a library's assets to be included, regardless of whether they are statically linked? FlashDevelop has a compiler option "SWC Include Libraries", which is exactly what I want, and is distinct from the "SWC Libraries" option. The description of the "SWC Include Libraries" option is "Links all classes inside a SWC file to the resulting application SWF file, regardless of whether or not they are used." (Also, it's important to me that all the assets are contained within the one compiled SWF. Linking at runtime isn't what I'm after.)

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  • How to make a small flash swf with ComboBox in Actionscript 3?

    - by Sint
    I have a pure Actionscript 3 project, using flash.* libraries, compiles down to about 6k (using mxmlc). Program handles about 1k shapes, a few sprites, a sockets connection, works great (tastes less filling). Now, how would I add a ComboBox control without incurring excessive bloat? More specificially, I would like to keep the size under 100k. So far I have tried: Adobe mx.controls ComboBoxexample - simple mxml example compiles to 200+k both on my main Linux Box using mxmlc and in Windows using Flash Builder 4 Yahoo Astra - uses mx libraries underneath(so as bloated as Adobe?), plus does not contain exact ComboBox Keith Peter's MinimalComps - seems small, but far from providing ComboBox functionality SPAS (Swing Package for Actionscript) - compiles to 130k, but alpha version of ComboBox does not let me adjust height... asuilib - compiles to 40k, unfortunately this ComboBox does not provide for scrolling items...if it does not fit on screen no way to scroll to it Now my questions: Is there a way to lower size for projects importing mx.controls ? Maybe there is a way to fix SPAS or asuilib ComboBoxes? Perhaps, there are some other libraries which provide a ComboBox(or DropList)?

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  • VS2008 DataSet Wizard doesn't match tables for updating

    - by James H
    Hi all, first question ever on this site. I've been having a real stubborn problem using Visual Studio 2008 and I'm hoping someone has figured this out before. I have 2 libraries and 1 project that use strongly typed datasets (MSSQL backend) that I generated using the "Configure DataSet with Wizard" option on in Data Sources. I've had them working just fine for awhile and I've written a lot of code in the non-designer file for the row classes. I've also specified a lot of custom queries using the dataset designer. This is all work I can't afford to loose. I've recently made some changes to re-organize my libraries which included changing the names of the libraries themselves. I also changed the connection string to point to a different database which is a development copy (same exact schema). Problem is now when I open up "Configure DataSet with Wizard" to pickup a new column I've added to one of the tables it no longer matches the tables correctly in the wizard. The wizard displays all of the tables in the database and none of them have check boxes next to them (ie: are not part of this dataset). Below those it shows all of the tables again but with red Xs and these are checked. Basically meaning that Visual Studio sees all of the tables it currently has in the DataSet and sees all of the tables in the database, but believes they are no longer the same and thus do not match! I've had this same thing happen quite awhile back and I think I just re-built the xsd from scratch and manually copied the code over and then had to redefine all of the custom queries I built in the dataset designer. That's not a good solution. I'm looking for 2 answers: 1. What causes this to happen and how to prevent it. 2. How do I fix this so that the wizard once again believes the tables in its xsd are the same tables that are in the database (yes, they have the exact same names still). Thanks.

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  • Development/runtime Licensing mechanism for a C# class library?

    - by Darryl
    I'm developing a .Net class library (a data provider) and I'm starting to think about how I would handle licensing the library to prospective purchasers. By licensing, I mean the mechanics of trying to prevent my library from being used by those who haven't purchased it, not the software license (i.e., Apache, Gnu, etc). I've never dealt with licensing, and in the past, I've always developed apps, not libraries. I don't want to make things difficult for my customers; know it is not possible to make it ironclad. Just some mechanism that gives me decent protection without making the customer jump through hoops or gnash their teeth. I think the mechanism would check for a valid license when the class is being used in development mode, and not in runtime mode (when the customer's software is released to their customers). I think libraries are typically sold per developer, but I'm not sure how that could be accomplished without making the mechanism odious for my customers; maybe that gets left to the honor system. I Googled this and found many approaches. Ideally, I'd like to do something that is generally accepted and common, the "right" way class libraries are licensed, if that exists, rather than making my customers deal with yet another license mechanism. A firm push in the right direction will be greatly appreciated!

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  • Learning Clojure - What should I know about Java and more.

    - by kartan
    Hello, I have started learning Clojure recently, my main programming language is Ruby and I have no Java experience whatsoever. Which Java standard classes are a must to know when working with Clojure? Obviously Clojure doesn't come with a wrapper for everything and a lot of functionality is provided by Java's libraries. There's like a gazillion of them on javadocs - which ones should I explore? Where do I look for and how do I install third party libraries? In Ruby I'd visit Rubyforge or Rubytoolbox and then just gem install the package I found interesting. Which editor/ide for Clojure would you recommend (with the lowest learning curve)? I am trying to use Netbeans with Enclojure and paradoxally it's my biggest obstacle so far: Each generated project has some xml files, folders, library dependencies etc. the purpose of I have no clue. I am doing some labrepl exercises and wanted to try out some of the bundled libraries separately in a new project, but this simple task I cannot accomplish :/ Are there any clojure community driven blogs with news, code tips etc?

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  • How to use Festival Text To Speech C/C++ API

    - by Peeyush
    I want to use Festival TTS with my C++ programme. So i have downloaded all files form http://www.cstr.ed.ac.uk/downloads/festival/2.0.95/ then i start reading manual(http://www.cstr.ed.ac.uk/projects/festival/manual/festival_28.html) for C++ API but in manual they says that: In order to use Festival you must include festival/src/include/festival.h' which in turn will include the necessary other include files infestival/src/include' and speech_tools/include' you should ensure these are included in the include path for you your program. Also you will need to link your program withfestival/src/lib/libFestival.a', speech_tools/lib/libestools.a',speech_tools/lib/libestbase.a' and `speech_tools/lib/libeststring.a' as well as any other optional libraries such as net audio. " I am using UBUNTU 10.04(festival package is by default installed and i can use it form terminal by festival command) and GCC 4.4.3 but the problem is that i am new to GCC and i am not understanding which files i have to include in order to run my C++ code and i also don't know how to link libraries with my c++ code. So please tell me exactly which files i have to include and how to link with libraries if anyone already use festival tts with c++ then please post your code Thanks

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