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  • How to call a method in init method ?

    - by srikanth rongali
    My program looks like this: -(id)init { if ( (self = [super init]) ) { //TargetWithActions *targetActions= [[TargetWithActions alloc] init]; [self countDownSpeed123]; } return self; } -(void)countDownSpeed123 { countDownSpeed = 5.0f; } @end warning: 'TargetWithActions' may not respond to '-countDownSpeed123' I am getting the warning in this way. Where I am wrong in my program. Please explain ? Thank You.

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  • What's SimpleEditableListAppDelegate?

    - by Shawn
    I'm trying to follow the TableView programming guide, and I'm copying the code directly from the guide, but I get "SimpleEditableListAppDelegate undeclared" when I try to compile. Google returns nothing but the programming guide. What's SimpleEditableListAppDelegate, and how do I use it?

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  • List show/add/remove View

    - by Michael
    Looking for some best practices of UI list on iPhone which has item add/modify/delete functions. Please refer to some sample codes or articles to build user friendly interface. The main application is tab bar application and one of the tabs supposed to show item management. The item itself consisting of 3 text items, first one can be label, it's short, the rest if it's not terribly complicated I would like to show below with small font or show when user taps on item entering edit mode... Not sure how to design all this and which views to use.

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  • Returning back to the viewController with segues

    - by umar
    This is my Hierarchy Navigation Controller --> Login Controller View --- > Register Controller View --> My Small Internal LeaderBoard View Now I am using segues (Push) to go to either LoginControllerView or LeaderBoardView Once I am on LoginControllerView and then RegisterControllerView I am using this code [self dismissViewControllerAnimated:YES completion:nil] However instead of returning me to LoginControllerView it is returning me back to NavigationController. How can I return to my LoginController

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  • adding a UITableView programmatically to a UIViewController

    - by Adam
    I'm loading a UIViewController into one of my Nav controller's hierarchies, which will contain some text and some images. At the bottom, I will want to create a expandable and collapsable tableview. First off, is this idea possible? If it is, how do I add it and where do I place the data source and delegate methods? Can I just make a separate subclass of the TableViewController and then add it to my ViewController as a subview?

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  • Save NSCache Contents to Disk

    - by Cory Imdieke
    I'm writing an app that needs to keep an in-memory cache of a bunch of objects, but that doesn't get out of hand so I'm planning on using NSCache to store it all. Looks like it will take care of purging and such for me, which is fantastic. I'd also like to persist the cache between launches, so I need to write the cache data to disk. Is there an easy way to save the NSCache contents to a plist or something? Are there perhaps better ways to accomplish this using something other than NSCache? This app will be on the iPhone, so I'll need only classes that are available in iOS 4+ and not just OS X. Thanks!

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  • UITableView does not scroll to cell

    - by Sheehan Alam
    I am trying to scroll my tableview to the 2nd cell: [self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:0] atScrollPosition:UITableViewScrollPositionNone animated:NO]; I get the error: *** Terminating app due to uncaught exception 'NSRangeException', reason: '-[UITableView scrollToRowAtIndexPath:atScrollPosition:animated:]: section (1) beyond bounds (0). ' My tableview has 30 cells that are appearing with no sections.

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  • Custom inputAccessoryView push my UITableView first row partially off the screen

    - by TonyMocha
    Hi For my scenario, I have a UITableView with a UITextField for the first row. While I try to set custom toolbar for keyboard with UITextField.inputAccessoryView, it pushed my first row of textfield partially off the screen. This is not happening if I avoid adding the toolbar. Refer screen shot below: I tried with NSNotification with keyboardWillShow by reposition to first row of the tableview, but it just look awkward for the table pulling out and in. It might be something to do overriding UITableView/UIScrollView, but I am out of idea how to do this. Would like to know how you guys resolve this. Thanks you!

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  • "incomplete universal character name" with stringWithUTF8String

    - by Nasser
    hi, when i try to convert form utf-8 string to NSString like so: NSString *s = [NSString stringWithUTF8String:"\U0627\U0644\U0641\U0631\U0646"]; NSLog(@"%@", s); i get the compile error: incomplete universal character name note that it sometime just works fine: NSString *UAE = [NSString stringWithUTF8String:"\U0627\U0644\U0641\U0631\U0646"]; NSLog(@"%@", UAE); and the output: ???????? so why is that happening? please help.

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  • Can't find .js file in my mainBundle?!

    - by Nic Hubbard
    This is driving me crazy as I cannot figure out what in the world is going on. I load up files form you main bundle all the time, xml files, html files, etc. But, now I am trying to get the contents of a javascript file but it can never find it. I am using: NSData *jsData = [NSData dataWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"global" ofType:@"js"]]; if (jsData) { NSLog(@"%@", jsData); } else { NSLog(@"Can't find file"); return; } Even checking the [[NSBundle mainBundle] pathForResource:@"global" ofType:@"js"] string returns null. My globaly.js file is in my Resources folder, the exact location where my other files are location that work totally fine using the above method. Why can't it find my js file?

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  • How to display complex object in debugger?

    - by 4thSpace
    I'd like to display the contents of the property myarray, from the following singleton: [Session sharedManager].myarray I've tried these: po [Session sharedManager]. myarray po [[Session sharedManager] myarray] but always get this error: A syntax error near end of expression. Any suggestions?

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  • iPhone AES encryption issue

    - by Dilshan
    Hi, I use following code to encrypt using AES. - (NSData*)AES256EncryptWithKey:(NSString*)key theMsg:(NSData *)myMessage { // 'key' should be 32 bytes for AES256, will be null-padded otherwise char keyPtr[kCCKeySizeAES256 + 1]; // room for terminator (unused) bzero(keyPtr, sizeof(keyPtr)); // fill with zeroes (for padding) // fetch key data [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding]; NSUInteger dataLength = [myMessage length]; //See the doc: For block ciphers, the output size will always be less than or //equal to the input size plus the size of one block. //That's why we need to add the size of one block here size_t bufferSize = dataLength + kCCBlockSizeAES128; void* buffer = malloc(bufferSize); size_t numBytesEncrypted = 0; CCCryptorStatus cryptStatus = CCCrypt(kCCEncrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding, keyPtr, kCCKeySizeAES256, NULL /* initialization vector (optional) */, [myMessage bytes], dataLength, /* input */ buffer, bufferSize, /* output */ &numBytesEncrypted); if (cryptStatus == kCCSuccess) { //the returned NSData takes ownership of the buffer and will free it on deallocation return [NSData dataWithBytesNoCopy:buffer length:numBytesEncrypted]; } free(buffer); //free the buffer; return nil; } However the following code chunk returns null if I tried to print the encryptmessage variable. Same thing applies to decryption as well. What am I doing wrong here? NSData *encrData = [self AES256EncryptWithKey:theKey theMsg:myMessage]; NSString *encryptmessage = [[NSString alloc] initWithData:encrData encoding:NSUTF8StringEncoding]; Thank you

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  • @property, ok in this situation?

    - by fuzzygoat
    I am still finding my feet with objective-c and was wondering if its acceptable to use @property on the two objects below. #import <UIKit/UIKit.h> #import <MapKit/MapKit.h> @interface MapViewController : UIViewController <MKMapViewDelegate, CLLocationManagerDelegate> { CLLocationManager *locationManager; IBOutlet MKMapView *googleMapView; } @property(nonatomic, retain) CLLocationManager *locationManager; @property(nonatomic, retain) MKMapView *googleMapView; @end One of my reasons for using them is so that I can use the setters in my viewDidUnload, I seem to be using @property a lot and was just wondering if the use in this situation is acceptable? -(void)viewDidUnload { [self setLocationManager:nil]; [self setGoogleMapView:nil]; [super viewDidUnload]; } much appreciated Gary

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  • I could not understand where the memory is leaking in my code ?

    - by srikanth rongali
    I have the following code. I do not understand the problem in it. Whenever I include this class in my class the code is going to infinite loop. I could not get where I am wrong. please help me. Just point the errors in the code. #import "readFileData.h" #import "DuelScreen.h" @implementation readFileData @synthesize enemyDescription, numberOfEnemies, numberOfValues; @synthesize enemyIndex, numberOfEnemyGunDrawImages, numberOfEnemyGunFireImages, numberOfEnemyDieImages; @synthesize countDownSpeed, enemyGunDrawInterval, enemyGunFire, enemyRefire; @synthesize enemyAccuracyProbability, enemyGunCoordinateX, enemyGunCoordinateY; -(id)init { if( (self = [super init]) ) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"enemyDetals.txt"]; NSString *contentsOfFile = [[NSString alloc ]initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"#"]; numberOfEnemies = [lines count]; int nEnemy; nEnemy = 0; NSArray *eachEnemy=[[lines objectAtIndex:nEnemy] componentsSeparatedByString:@"^"]; DuelScreen *enemyNumber1 = [[DuelScreen alloc] init]; NSLog(@"tempCount value in: readFile: %d", enemyNumber1.tempCount); enemyIndex = enemyNumber1.tempCount - 1; countDownSpeed = [[eachEnemy objectAtIndex:0]intValue]; enemyGunDrawInterval = [[eachEnemy objectAtIndex:1]floatValue]; enemyGunFire = [[eachEnemy objectAtIndex:2]floatValue]; enemyAccuracyProbability = [[eachEnemy objectAtIndex:3]floatValue]; enemyRefire = [[eachEnemy objectAtIndex:4]floatValue]; numberOfEnemyGunDrawImages = [[eachEnemy objectAtIndex:5]intValue]; numberOfEnemyGunFireImages = [[eachEnemy objectAtIndex:6]intValue]; numberOfEnemyDieImages = [[eachEnemy objectAtIndex:7]intValue]; enemyGunCoordinateX = [[eachEnemy objectAtIndex:8]floatValue]; enemyGunCoordinateY = [[eachEnemy objectAtIndex:9]floatValue]; enemyDescription = [eachEnemy objectAtIndex:10]; } return self; } @end

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  • How do I change the background image of my iPhone app?

    - by alJaree
    Hello I have looked around and found some code which so called chooses an image from an array of image objects, but cant find an explanation. I would like to make my app have a background image and the user can select next and previous buttons to scroll through some full screen images, setting them as the background image as they scroll. I know how to do this in java, but cant seem to do it for this app. How or what code is linked to a next button to grab the next image in the array and reverse for the back button? Then that needs to be displayed obviously. I have used a layered architecture with a MVC style approach but cant seem to put it together with Objective-C. Would the buttons call the appropriate methods of the so called delegates, which the delegates handle fetching and returning the Images? Would the buttons use the returned images and actually handle the redrawing? I would really appreciate the help. Regards Jarryd

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  • Do, custom fonts work in UITextView that was loaded in cocos2d layer ?

    - by srikanth rongali
    Do, custom fonts work in UITextView ? I loaded UITextView *textView in cocos2d layer. And I trying to set the font of the text as Copperplate Gothic Bold. I downloaded the font file Coprgtb.TTF. But, the text is not adjusting to this font. The system fonts are working, but the custom fonts are not working ? I added the font file in resources folder. what can I do to make them work ? Thank You.

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  • Display keyboard above toolbar?

    - by Sheehan Alam
    I have a view with a bottom toolbar and a UIWebview that is loading an HTML page with some textboxes. Is there anyway when the user clicks on a textbox, the keyboard appears above the toolbar, that way it doesn't hide its buttons?

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  • can I store an id value in array of float type ?

    - by srikanth rongali
    I used, for(id value in values) to get the value from an NSArray. Now I want to store it in 2 dimensional float array[][]. When I try to assign the values to array it is giving error:incompatible types in assignment. I tried to cast the value but I got error: pointer value used where a floating point value was expected. I need to store the values in an 2 dimensional array . How can I make it ? Thank You. @implementation fromFileRead1 NSString *fileNameString; int numberOfEnemies, numberOfValues; -(id)init { if( (self = [super init]) ) { NSString *path = @"/Users/sridhar/Desktop/Projects/exampleOnFile2/enemyDetals.txt"; NSString *contentsOfFile = [[NSString alloc] initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"\n"]; numberOfEnemies = [lines count]; NSLog(@"The number of Lines: %d", numberOfEnemies); for (id line in lines) { NSLog(@"Line %@", line ); NSString *string1 = line; NSArray *split1 = [string1 componentsSeparatedByString:@","]; numberOfValues = [split1 count]; NSLog(@"The number of values in Row: %d", numberOfValues); for (id value in split1) { NSLog(@"value %@", value); float value1; value1 = [split1 objectAtIndex:2]); NSLog(@"VAlue of Value1 at index 2: %f", value1 ); } } } return self; } @end In enemyDetal.txt I have 1,3,3 2,3,2.8 10,2,1.6

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  • How can we make the text to appear in landscape mode in cocos2d by using UITextView ?

    - by srikanth rongali
    I want a UITextView in cocos2d. I used in init method UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy"; [textView setEditable:NO]; [[[CCDirector sharedDirector]openGLView]addSubview:textView]; the orientation is [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; I need the text to appear in landscape mode, but I am getting the text in following way. How can I make the text to appear in the landScape mode. I am working in cocos2d. CanOI scroll the text ? What should i add to make the text scroll up and down. Thank you.

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  • MKMapView maptype not changing!

    - by TheLearner
    I cannot understand why my MKMapView does not want to change to satellite view. This method is called and case 1 is called I have stepped over it but it simply does not change to satellite type it always changes to standard. It only works when it goes back to Map type. Anyone have any ideas? - (IBAction)mapSatelliteSegmentControlTapped:(UISegmentedControl *)sender { switch (sender.selectedSegmentIndex) { case 1: //Satellite self.mapView.mapType = MKMapTypeSatellite; default: //Map self.mapView.mapType = MKMapTypeStandard; } }

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  • shouldAutorotateToInterfaceOrientation not working for detail view

    - by TheLearner
    I am using Xcode's SplitView template as the base for my project and I only want to accept Landscape mode. I have implemented the method in the RootViewController and DetailViewController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { switch (interfaceOrientation) { case UIInterfaceOrientationLandscapeLeft: return YES; } return NO; } However what happens is the app loads with in Landscape mode with the tableview on the left but the detail view is black / blank. How do I get the detailview to load properly and do I need to implement this method is all view controllers or just the root one?

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