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  • Disable DirectDraw, but still have Direct3D?

    - by GodsBoss
    I have a Windows XP SP3 machine, with up-to-date patches. It has DirectX 9.0c, version number 4.09.00.0904. Can I disable DirectDraw, but have Direct3D still active? I read the Wikipedia articles about DirectDraw and Direct3D, but do not know if I understand them correctly: That is, it contains many commands for 3D rendering; however, since version 8, Direct3D has superseded the old DirectDraw framework and also taken responsibility for the rendering of 2D graphics. Does that mean DirectDraw is now a part of Direct3D? Because I cannot disable DirectDraw without disabling Direct3D, but it works the other way around.

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  • How do I use WAV files as a voicemail greeting in Exchange UM?

    - by Doug Luxem
    We are in the process of ditching Cisco Unity for Exchange 2007 Unified Messaging; however, I just came to realization that Exchange doesn't seem to provide a way to upload a WAV file to be used as a voicemail greeting. This could be a problem, since we have several mailboxes that use professionally recorded greetings. I found this article which shows how to access the data through MAPI, but it does not provide a way to upload new files. Note, this is not for the auto attendants, but for actual voicemail greetings.

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  • My IIS server won't serve SSL sites to some browsers

    - by sbleon
    (Update: This is now cross-posted at http://stackoverflow.com/questions/3355000. This is the more appropriate forum, but StackOverflow gets a lot more traffic.) I've got an IIS 6.0 server that won't serve pages over SSL to some browsers. In Webkit-based browsers on OS X 10.6, I can't load pages at all. In MSIE 8 on Windows XP SP3, I can load pages, but it will sometimes hang downloading images or sending POSTs. Working: Firefox 3.6 (OS X + Windows) Chrome (Windows) Partially Working: MSIE 8 (works sometimes, but hangs up, especially on POSTs) Not Working: Chrome 5 (OS X) Safari 5 (OS X) Mobile Safari (iOS 4) On OS X (the easiest platform for me to test on), Chrome and Firefox both negotiate the same TLS Cipher, but Chrome hangs on or after the post-negotiation handshake. Chrome packet capture (via ssldump): 1 1 0.0485 (0.0485) C>S Handshake ClientHello Version 3.1 cipher suites Unknown value 0xc00a Unknown value 0xc009 Unknown value 0xc007 Unknown value 0xc008 Unknown value 0xc013 Unknown value 0xc014 Unknown value 0xc011 Unknown value 0xc012 Unknown value 0xc004 Unknown value 0xc005 Unknown value 0xc002 Unknown value 0xc003 Unknown value 0xc00e Unknown value 0xc00f Unknown value 0xc00c Unknown value 0xc00d Unknown value 0x2f TLS_RSA_WITH_RC4_128_SHA TLS_RSA_WITH_RC4_128_MD5 Unknown value 0x35 TLS_RSA_WITH_3DES_EDE_CBC_SHA Unknown value 0x32 Unknown value 0x33 Unknown value 0x38 Unknown value 0x39 TLS_DHE_RSA_WITH_3DES_EDE_CBC_SHA TLS_DHE_DSS_WITH_3DES_EDE_CBC_SHA compression methods NULL 1 2 0.3106 (0.2620) S>C Handshake ServerHello Version 3.1 session_id[32]= bb 0e 00 00 7a 7e 07 50 5e 78 48 cf 43 5a f7 4d d2 ed 72 8f ff 1d 9e 74 66 74 03 b3 bb 92 8d eb cipherSuite TLS_RSA_WITH_RC4_128_MD5 compressionMethod NULL Certificate ServerHelloDone 1 3 0.3196 (0.0090) C>S Handshake ClientKeyExchange 1 4 0.3197 (0.0000) C>S ChangeCipherSpec 1 5 0.3197 (0.0000) C>S Handshake [hang, no more data transmitted] Firefox packet capture: 1 1 0.0485 (0.0485) C>S Handshake ClientHello Version 3.1 resume [32]= 14 03 00 00 4e 28 de aa da 7a 25 87 25 32 f3 a7 ae 4c 2d a0 e4 57 cc dd d7 0e d7 82 19 f7 8f b9 cipher suites Unknown value 0xff Unknown value 0xc00a Unknown value 0xc014 Unknown value 0x88 Unknown value 0x87 Unknown value 0x39 Unknown value 0x38 Unknown value 0xc00f Unknown value 0xc005 Unknown value 0x84 Unknown value 0x35 Unknown value 0xc007 Unknown value 0xc009 Unknown value 0xc011 Unknown value 0xc013 Unknown value 0x45 Unknown value 0x44 Unknown value 0x33 Unknown value 0x32 Unknown value 0xc00c Unknown value 0xc00e Unknown value 0xc002 Unknown value 0xc004 Unknown value 0x96 Unknown value 0x41 TLS_RSA_WITH_RC4_128_MD5 TLS_RSA_WITH_RC4_128_SHA Unknown value 0x2f Unknown value 0xc008 Unknown value 0xc012 TLS_DHE_RSA_WITH_3DES_EDE_CBC_SHA TLS_DHE_DSS_WITH_3DES_EDE_CBC_SHA Unknown value 0xc00d Unknown value 0xc003 Unknown value 0xfeff TLS_RSA_WITH_3DES_EDE_CBC_SHA compression methods NULL 1 2 0.0983 (0.0497) S>C Handshake ServerHello Version 3.1 session_id[32]= 14 03 00 00 4e 28 de aa da 7a 25 87 25 32 f3 a7 ae 4c 2d a0 e4 57 cc dd d7 0e d7 82 19 f7 8f b9 cipherSuite TLS_RSA_WITH_RC4_128_MD5 compressionMethod NULL 1 3 0.0983 (0.0000) S>C ChangeCipherSpec 1 4 0.0983 (0.0000) S>C Handshake 1 5 0.1019 (0.0035) C>S ChangeCipherSpec 1 6 0.1019 (0.0000) C>S Handshake 1 7 0.1019 (0.0000) C>S application_data 1 8 0.2460 (0.1440) S>C application_data 1 9 0.3108 (0.0648) S>C application_data 1 10 0.3650 (0.0542) S>C application_data 1 11 0.4188 (0.0537) S>C application_data 1 12 0.4580 (0.0392) S>C application_data 1 13 0.4831 (0.0251) S>C application_data [etc] Update: Here's a Wireshark capture from the server end. What's going on with those two much-delayed RST packets? Is that just IIS terminating what it perceives as a non-responsive connection? 19 10.129450 67.249.xxx.xxx 10.100.xxx.xx TCP 50653 > https [SYN] Seq=0 Win=65535 Len=0 MSS=1460 WS=3 TSV=699250189 TSER=0 20 10.129517 10.100.xxx.xx 67.249.xxx.xxx TCP https > 50653 [SYN, ACK] Seq=0 Ack=1 Win=16384 Len=0 MSS=1460 WS=0 TSV=0 TSER=0 21 10.168596 67.249.xxx.xxx 10.100.xxx.xx TCP 50653 > https [ACK] Seq=1 Ack=1 Win=524280 Len=0 TSV=699250189 TSER=0 22 10.172950 67.249.xxx.xxx 10.100.xxx.xx TLSv1 Client Hello 23 10.173267 10.100.xxx.xx 67.249.xxx.xxx TCP [TCP segment of a reassembled PDU] 24 10.173297 10.100.xxx.xx 67.249.xxx.xxx TCP [TCP segment of a reassembled PDU] 25 10.385180 67.249.xxx.xxx 10.100.xxx.xx TCP 50653 > https [ACK] Seq=148 Ack=2897 Win=524280 Len=0 TSV=699250191 TSER=163006 26 10.385235 10.100.xxx.xx 67.249.xxx.xxx TLSv1 Server Hello, Certificate, Server Hello Done 27 10.424682 67.249.xxx.xxx 10.100.xxx.xx TCP 50653 > https [ACK] Seq=148 Ack=4215 Win=524280 Len=0 TSV=699250192 TSER=163008 28 10.435245 67.249.xxx.xxx 10.100.xxx.xx TLSv1 Client Key Exchange 29 10.438522 67.249.xxx.xxx 10.100.xxx.xx TLSv1 Change Cipher Spec 30 10.438553 10.100.xxx.xx 67.249.xxx.xxx TCP https > 50653 [ACK] Seq=4215 Ack=421 Win=65115 Len=0 TSV=163008 TSER=699250192 31 10.449036 67.249.xxx.xxx 10.100.xxx.xx TLSv1 Encrypted Handshake Message 32 10.580652 10.100.xxx.xx 67.249.xxx.xxx TCP https > 50653 [ACK] Seq=4215 Ack=458 Win=65078 Len=0 TSV=163010 TSER=699250192 7312 57.315338 10.100.xxx.xx 67.249.xxx.xxx TCP https > 50644 [RST, ACK] Seq=1 Ack=1 Win=0 Len=0 19531 142.316425 10.100.xxx.xx 67.249.xxx.xxx TCP https > 50653 [RST, ACK] Seq=4215 Ack=458 Win=0 Len=0

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  • How do I enable greedy MigrationHeuristic in Karmic?

    - by Matthew
    My laptop performs very poorly for 2d graphics. For example, Docky's zoom effect and compiz effects are very choppy. In Jaunty, I was able to fix this by adding the following line under the "Device" section in my xorg.conf: Option "MigrationHeuristic" "greedy" In Karmic, there is no xorg.conf by default, so I copied my old one (from Jaunty). However, everything is still slow. Here is my xorg.conf: Section "Device" Identifier "Configured Video Device" Option "MigrationHeuristic" "greedy" EndSection Section "Monitor" Identifier "Configured Monitor" EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" Device "Configured Video Device" EndSection From googling about, it sounds like "MigrationHeuristic" is only an option for the "EXA" mode, while Karmic has switched the intel driver to "UXA". So I tried adding this line under the "Device" section: Option "AccelMethod" "exa" But this didn't help.

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  • Asp.net error messages when on server are not displayed

    - by asn187
    I have been tasked with setting up asp.net websites on a windows server 2008 which are all in debug mode When browsing a website on the server and an error occurs, for example the database connection cannot be open I would expect as per normal to receive the Asp.net Server error page with an error dump Something like - http://www.codeproject.com/KB/books/1861005040/image091.gif However, what actually happens is I get random characters on the web page. For example: <?)=????*??2o????v??YK?WuZ,?6[N??f?O??b??@!???u]S??yQ?iN?&e???E???j??1z??x??????o?y????U??M???2d?i?4 This is not the correct or expected behaviour. The event log does however show what has gone wrong. How do I get the Server Error page to render properly, am I missing something in the servers asp.net setup?

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  • NMap route determination on Windows 7 x64

    - by user30772
    C:\Windows\system32>nmap --iflist Starting Nmap 6.01 ( http://nmap.org ) at 2012-08-31 06:51 Central Daylight Time ************************INTERFACES************************ DEV (SHORT) IP/MASK TYPE UP MTU MAC eth0 (eth0) fe80::797f:b9b6:3ee0:27b8/64 ethernet down 1500 5C:AC:4C:E9:2D:46 eth0 (eth0) 169.254.39.184/4 ethernet down 1500 5C:AC:4C:E9:2D:46 eth1 (eth1) fe80::5c02:7e48:8fbe:c7c9/64 ethernet down 1500 00:FF:3F:7C:7C:2B eth1 (eth1) 169.254.199.201/4 ethernet down 1500 00:FF:3F:7C:7C:2B eth2 (eth2) fe80::74e4:1ab7:1b7d:a0d0/64 ethernet up 1500 14:FE:B5:BA:8A:C3 eth2 (eth2) 10.0.0.0.253/24 ethernet up 1500 14:FE:B5:BA:8A:C3 eth3 (eth3) fe80::b03e:ddf5:bb5c:5f76/64 ethernet up 1500 00:50:56:C0:00:01 eth3 (eth3) 169.254.95.118/16 ethernet up 1500 00:50:56:C0:00:01 eth4 (eth4) fe80::b175:831d:e60:27b/64 ethernet up 1500 00:50:56:C0:00:08 eth4 (eth4) 192.168.153.1/24 ethernet up 1500 00:50:56:C0:00:08 lo0 (lo0) ::1/128 loopback up -1 lo0 (lo0) 127.0.0.1/8 loopback up -1 tun0 (tun0) fe80::100:7f:fffe/64 point2point down 1280 tun1 (tun1) (null)/0 point2point down 1280 tun2 (tun2) fe80::5efe:a9fe:5f76/128 point2point down 1280 tun3 (tun3) (null)/0 point2point down 1280 tun4 (tun4) fe80::5efe:c0a8:9901/128 point2point down 1280 tun5 (tun5) fe80::5efe:ac14:fd/128 point2point down 1280 DEV WINDEVICE eth0 \Device\NPF_{0024872A-5A41-42DF-B484-FB3D3ED3FCE9} eth0 \Device\NPF_{0024872A-5A41-42DF-B484-FB3D3ED3FCE9} eth1 \Device\NPF_{3F7C7C2B-9AF3-45BB-B96E-2F00143CC2F7} eth1 \Device\NPF_{3F7C7C2B-9AF3-45BB-B96E-2F00143CC2F7} eth2 \Device\NPF_{08116FE5-F0FF-498A-9BF1-515528C57C13} eth2 \Device\NPF_{08116FE5-F0FF-498A-9BF1-515528C57C13} eth3 \Device\NPF_{AA83C6CE-AB2E-4764-92D1-CDEAFBA7AD21} eth3 \Device\NPF_{AA83C6CE-AB2E-4764-92D1-CDEAFBA7AD21} eth4 \Device\NPF_{D0679889-E9D4-411D-BDC5-F4DDB758E151} eth4 \Device\NPF_{D0679889-E9D4-411D-BDC5-F4DDB758E151} lo0 <none> lo0 <none> tun0 <none> tun1 <none> tun2 <none> tun3 <none> tun4 <none> tun5 <none> **************************ROUTES************************** DST/MASK DEV GATEWAY 192.168.153.255/32 eth0 255.255.255.255/32 eth0 255.255.255.255/32 eth0 127.0.0.1/32 eth0 127.255.255.255/32 eth0 255.255.255.255/32 eth0 169.254.95.118/32 eth0 169.254.255.255/32 eth0 10.0.0.0.253/32 eth0 255.255.255.255/32 eth0 10.0.0.0.255/32 eth0 255.255.255.255/32 eth0 192.168.153.1/32 eth0 255.255.255.255/32 eth0 10.0.0.0.0/24 eth0 192.168.153.0/24 eth0 10.10.10.0/24 eth0 10.0.0.0.4 169.254.0.0/16 eth0 127.0.0.0/8 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 0.0.0.0/0 eth0 10.0.0.0.1 JMeterX - I worded that way in hopes of raising answer efficnecy, but that probably wasnt the smartest choice. IMHO the problem (could be a symptom) is that nmap retardedly chooses eth0 as the gateway interface for any and all networks. Here's the result: C:\Windows\system32>nmap 10.0.0.55 Starting Nmap 6.01 ( http://nmap.org ) at 2012-08-31 07:43 Central Daylight Time Note: Host seems down. If it is really up, but blocking our ping probes, try -Pn Nmap done: 1 IP address (0 hosts up) scanned in 0.95 seconds C:\Windows\system32>nmap -e eth2 10.0.0.55 Starting Nmap 6.01 ( http://nmap.org ) at 2012-08-31 07:44 Central Daylight Time Nmap scan report for esxy5.dionne.net (10.0.0.55) Host is up (0.00070s latency). Not shown: 991 filtered ports PORT STATE SERVICE 22/tcp open ssh 80/tcp open http 427/tcp open svrloc 443/tcp open https 902/tcp open iss-realsecure 5988/tcp closed wbem-http 5989/tcp open wbem-https 8000/tcp open http-alt 8100/tcp open xprint-server MAC Address: 00:1F:29:59:C7:03 (Hewlett-Packard Company) Nmap done: 1 IP address (1 host up) scanned in 5.29 seconds Just to be clear, this is what makes absolutly no sense to me whatsoever. For reference, I've included similar info from an Ubuntu (that works normally) vm on the affected host below. Jacked Windows 7 **************************ROUTES************************** DST/MASK DEV GATEWAY 192.168.153.255/32 eth0 255.255.255.255/32 eth0 255.255.255.255/32 eth0 127.0.0.1/32 eth0 127.255.255.255/32 eth0 255.255.255.255/32 eth0 169.254.95.118/32 eth0 169.254.255.255/32 eth0 10.0.0.0.253/32 eth0 255.255.255.255/32 eth0 10.0.0.0.255/32 eth0 255.255.255.255/32 eth0 192.168.153.1/32 eth0 255.255.255.255/32 eth0 10.0.0.0.0/24 eth0 192.168.153.0/24 eth0 10.10.10.0/24 eth0 10.0.0.0.4 169.254.0.0/16 eth0 127.0.0.0/8 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 0.0.0.0/0 eth0 10.0.0.0.1 Working Ubuntu VM root@ubuntu:~# nmap --iflist Starting Nmap 5.21 ( http://nmap.org ) at 2012-08-31 07:44 PDT ************************INTERFACES************************ DEV (SHORT) IP/MASK TYPE UP MAC lo (lo) 127.0.0.1/8 loopback up eth0 (eth0) 172.20.0.89/24 ethernet up 00:0C:29:0A:C9:35 eth1 (eth1) 192.168.225.128/24 ethernet up 00:0C:29:0A:C9:3F eth2 (eth2) 192.168.150.128/24 ethernet up 00:0C:29:0A:C9:49 **************************ROUTES************************** DST/MASK DEV GATEWAY 192.168.225.0/0 eth1 192.168.150.0/0 eth2 172.20.0.0/0 eth0 169.254.0.0/0 eth0 0.0.0.0/0 eth0 172.20.0.1 root@ubuntu:~# nmap esxy2 Starting Nmap 5.21 ( http://nmap.org ) at 2012-08-31 07:44 PDT Nmap scan report for esxy2 (172.20.0.52) Host is up (0.00036s latency). rDNS record for 172.20.0.52: esxy2.dionne.net Not shown: 994 filtered ports PORT STATE SERVICE 80/tcp open http 427/tcp closed svrloc 443/tcp open https 902/tcp closed iss-realsecure 8000/tcp open http-alt 8100/tcp open unknown MAC Address: 00:04:23:B1:FA:6A (Intel) Nmap done: 1 IP address (1 host up) scanned in 4.76 seconds

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  • What is the nameserver in soa used for?

    - by John Lee
    Hey can you tell me what the nameserver in the soa record is for? name ttl class rr name-server email-addr (sn ref ret ex min) example.com. IN SOA **ns.example.com** (this nameserver). hostmaster.example.com. ( 2003080800 ; sn = serial number 172800 ; ref = refresh = 2d 900 ; ret = update retry = 15m 1209600 ; ex = expiry = 2w 3600 ; min = minimum = 1h ) ; the following are also valid using @ and blank @ IN SOA ns.example.com. hostmaster.example.com. ( IN SOA ns.example.com. hostmaster.example.com. ( so if I were to add 5 nameservers, and I put the first nameserver on soa, and this server was not working will the user go to the next nameserver?

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  • Building new GIS Workstation - is it worth upgrading to a workstation GPU?

    - by bsigrist
    We are currently building a machine from scratch to act as a GIS workstation. The primary software used is ESRI's ArcGIS and we are mainly working with vector data using raster data only for contextual background imagery. In the past I have built a GIS machine and used a consumer grade gaming GPU (Nvidia 9800GT) and found it to perform fine. However, I have always wondered if I would have been better off equipping it with a workstation GPU such as a Quadro series. Would a workstation GPU make a noticeable difference doing 2D GIS operations or should I save money on the build and equip it with another 9800GT?

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  • Screen goes grey in Remote Desktop Connection from windows 7 to ubuntu server

    - by user1001328
    I recently got a 64 bit ubuntu server based on Ubuntu Desktop 12.04 "Precise Pangolin". However I can't seem to connect to it properly from my windows 7 64 bit machine. I can get to the login screen for ubuntu, and it seems to succeed in logging in, but then the screen just goes grey before anything comes up. (too low rep to post a picture) I installed xrdp on the server and attempt to connect using the standard windows Remote Desktop Connection program. I also ran the following 2 commands on the ubuntu machine to try get it to run but it was no help. echo "gnome-session --session=ubuntu-2d" > ~/.xsession and sudo apt-get install gnome-session-fallback

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  • Full screen not available in vmplayer 6 (on Linux)

    - by Simon
    I recently updated vmware player from 5.0.2 to 6.0.0, and now the "full screen" menu item is always grayed out. It happens with all my VMs, regardless of the guest OS. "Enter Unity" is still available for some reason. When I edit a VM to start up in full screen it works, but once I leave full screen I can't go back, which is really annoying. I've no clue where to start looking for the cause. I'm seeing this on Ubuntu 13.04 and OpenSUSE 12.3.

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  • Graceful logout in dwm

    - by Riateche
    I want dwm to close all windows gracefully when I press quit hotkey. I like Unity behaviour: it displays list of windows denying logout (for example, editors with unsaved changes) and do not logout before all issues are resolved and applications are closed. By default, dwm just end X session and all running applications are killed. I was thinking about writing a script that will retrieve list of all windows, gracefully close them and wait for their processes to finish. But I even don't know how to close windows. The only way I know is using wmctrl, and this utility doesn't work with dwm.

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  • SSD runs faster on Windows as compared to Linux [closed]

    - by wushugene
    Windows 7 seems to install, boot and run much smoother & faster than each the three linux distros I have recently tried (Ubuntu 12.04 unity, Linux mint 13 MATE, and Fedora 17 on gnome 3.4). Why am I facing bad performance in Linux? I have tweaked my Linux installs for the SSD (enabling trim, disabling swap, etc.) I'm using an Acer TravelMate with i5-2410m processor, intel hd 3000 graphics, 8 gigs of ram, and a 256 gb samsung 830 ssd. Edit: Boot times are 10-15 seconds slower, there is noticeable delay from login to fully loaded desktop, and in general does not appear to be as responsive as my old windows 7 install or the Linux guests I had running on it.

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  • Excel 'Data Matrix'-Font

    - by ntor
    Is it possible in Excel to have a font that automatically generates a 'Data Matrix'-Code from a text string. (As it is possible for usual Barcodes) Would I perhaps have to use a Add-In, because the font isn't "linear" or "one-dimensional" as barcodes are? EDIT: I found a solution (using a pretty expensive software): I simply used "NiceLabel", which is capable of using XLS-Tables as databases. Then I generated the Codes (Could be Barcodes, QR-Codes, Data Matrix Codes) from the cells in Excel. This solution doesn't automatically generate a 2D-Code into an Excel-Cell but fits for my personal needs.

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  • How to set the laptop screen brightness programatically?

    - by zls
    I'm currently migrating to openbox without gnome session. In unity i can use the vendor keys to set the screen brightness, but in openbox I'm on my own. /sys/class/backlight/acpi_video0/brightness works fine, the problem is that I need sudo to set the brightness and that wouldn't work with keyboard mappings. xbacklight -get/set doesn't do or output anything. I don't really want to use xrandr --brightness. Are there any other options or a way to fix the problems with xbacklight or acpi_video0 ?

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  • How to let Linux Python application handle termination on user logout correctly?

    - by tuxpoldo
    I have written a Linux GUI application in Python that needs to do some cleanup tasks before being terminated when the user logs out. Unfortunately it seems, that on logout, all applications are killed. I tried both to handle POSIX signals and DBUS notifications, but nothing worked. Any idea what I could have made wrong? On application startup I register some termination handlers: # create graceful shutdown mechanisms signal.signal(signal.SIGTERM, self.on_signal_term) self.bus = dbus.SessionBus() self.bus.call_on_disconnection(self.on_session_disconnect) When the user logs out, neither self.on_signal_term nor self.on_session_disconnect are called. The problem occurs in several scenarios: Ubuntu 14.04 with Unity, Debian Wheezy with Gnome. Full code: https://github.com/tuxpoldo/btsync-deb/tree/master/btsync-gui

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  • No Cure for a Slow Computer?

    - by Marv
    I have a laptop with the following specs: 2.2gHz dual-core processor. 4gb of DDR2 Ram. 180gb HDD space. I have tried everything. I have reinstalled the OS. Installed Ubuntu with Lubuntu, LXDE, Gnome Classic, Unity 2D desktop. I have even tried downgrading to XP with all non-critical processes and services turned off. Even with the most stripped down version of Ubuntu it heats up and the fan starts churning. I'm out of ideas. I have tried everything. If you have any tips, please help. :'(

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  • nvidia ignores the resolution listed in xorg.conf, even though I have 'nvidia-settings --load-config-only' on startup

    - by ihadanny
    when my machine boots, I see a nice 1920X1080 resolution screen, but the minute I login to my user, it's reverted to an ugly 720Xwhatever. When I run nvidia-settings and select 1920X1080, it's ok again. What am I missing??? my /etc/X11/xorg.conf contains: Section "Screen" ... Option "metamodes" "nvidia-auto-select +0+0; 1920x1080 +0+0" ... EndSection I'm using unity 3.8.16 on ubuntu 11.04, and when I check on gnome-session-properties I see that I have sh -c '/usr/bin/nvidia-settings --load-config-only on my startup.

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  • ALT+TAB doesn't work properly in Windows 8.1

    - by Marco1
    Holding ALT+TAB will activate the flip 2D to switch from a window to another. The problem is that this function remains active for a very short time and I'm not able to select the window I want in the foreground. I also noticed that when I put the cursor on an icon on the taskbar, the live preview thumbnail disappears quickly. With a safe mode restart the problem is no longer there, all is fine! With a clean install of Windows 8.1(no driver and applications installed) the problem is here again; obviously disappears with a safe mode restart also in this situation. What's the problem? A Windows process or service?

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  • Why are browsers so heavy?

    - by Kaivosukeltaja
    Back in 1998 I had a computer with 233MHz Pentium MMX CPU and a GFX card with no 3D acceleration. It was able to run games like Quake II at a decent FPS rate. My current computer has tons more performance and a mid-class GPU, yet struggles to reach 20 FPS when rendering a single model inside a skybox with WebGL. Even regular pages with lots of 2D CSS animations bring many modern computers to their metaphorical knees. As a web developer I understand there's a lot going on in a web page but not what makes it that heavy. Modern browsers compile JavaScript to CPU native machine code before running it and rendering into a canvas element shouldn't trigger DOM rebuilds so theoretically it should be a lot faster than it is. What am I missing here and is it possible to avoid or minimize whatever is making the browsers slow to build more efficient websites?

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  • How do I use constructor dependency injection to supply Models from a collection to their ViewModels

    - by GraemeF
    I'm using constructor dependency injection in my WPF application and I keep running into the following pattern, so would like to get other people's opinion on it and hear about alternative solutions. The goal is to wire up a hierarchy of ViewModels to a similar hierarchy of Models, so that the responsibility for presenting the information in each model lies with its own ViewModel implementation. (The pattern also crops up under other circumstances but MVVM should make for a good example.) Here's a simplified example. Given that I have a model that has a collection of further models: public interface IPerson { IEnumerable<IAddress> Addresses { get; } } public interface IAddress { } I would like to mirror this hierarchy in the ViewModels so that I can bind a ListBox (or whatever) to a collection in the Person ViewModel: public interface IPersonViewModel { ObservableCollection<IAddressViewModel> Addresses { get; } void Initialize(); } public interface IAddressViewModel { } The child ViewModel needs to present the information from the child Model, so it's injected via the constructor: public class AddressViewModel : IAddressViewModel { private readonly IAddress _address; public AddressViewModel(IAddress address) { _address = address; } } The question is, what is the best way to supply the child Model to the corresponding child ViewModel? The example is trivial, but in a typical real case the ViewModels have more dependencies - each of which has its own dependencies (and so on). I'm using Unity 1.2 (although I think the question is relevant across the other IoC containers), and I am using Caliburn's view strategies to automatically find and wire up the appropriate View to a ViewModel. Here is my current solution: The parent ViewModel needs to create a child ViewModel for each child Model, so it has a factory method added to its constructor which it uses during initialization: public class PersonViewModel : IPersonViewModel { private readonly Func<IAddress, IAddressViewModel> _addressViewModelFactory; private readonly IPerson _person; public PersonViewModel(IPerson person, Func<IAddress, IAddressViewModel> addressViewModelFactory) { _addressViewModelFactory = addressViewModelFactory; _person = person; Addresses = new ObservableCollection<IAddressViewModel>(); } public ObservableCollection<IAddressViewModel> Addresses { get; private set; } public void Initialize() { foreach (IAddress address in _person.Addresses) Addresses.Add(_addressViewModelFactory(address)); } } A factory method that satisfies the Func<IAddress, IAddressViewModel> interface is registered with the main UnityContainer. The factory method uses a child container to register the IAddress dependency that is required by the ViewModel and then resolves the child ViewModel: public class Factory { private readonly IUnityContainer _container; public Factory(IUnityContainer container) { _container = container; } public void RegisterStuff() { _container.RegisterInstance<Func<IAddress, IAddressViewModel>>(CreateAddressViewModel); } private IAddressViewModel CreateAddressViewModel(IAddress model) { IUnityContainer childContainer = _container.CreateChildContainer(); childContainer.RegisterInstance(model); return childContainer.Resolve<IAddressViewModel>(); } } Now, when the PersonViewModel is initialized, it loops through each Address in the Model and calls CreateAddressViewModel() (which was injected via the Func<IAddress, IAddressViewModel> argument). CreateAddressViewModel() creates a temporary child container and registers the IAddress model so that when it resolves the IAddressViewModel from the child container the AddressViewModel gets the correct instance injected via its constructor. This seems to be a good solution to me as the dependencies of the ViewModels are very clear and they are easily testable and unaware of the IoC container. On the other hand, performance is OK but not great as a lot of temporary child containers can be created. Also I end up with a lot of very similar factory methods. Is this the best way to inject the child Models into the child ViewModels with Unity? Is there a better (or faster) way to do it in other IoC containers, e.g. Autofac? How would this problem be tackled with MEF, given that it is not a traditional IoC container but is still used to compose objects?

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  • Can't get my object to point at the mouse.

    - by melignus
    I'm using a combination of SDL and OpenGL in a sort of crash course project to teach myself how this all works. I'm really only interested in OpenGL as a way to use acceleration in 2D games so I just need this to work in a 2D plane. I have been having a lot of problems today with my current issue, I would like an object to point towards the mouse while the mouse button is clicked and then of course stay pointing in that direction after the mouse is lifted. void Square::handle_input() { //If a key was pressed if( event.type == SDL_KEYDOWN ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = false; yVel = -1; break; case SDLK_DOWN: downUp = false; yVel = 1; break; case SDLK_LEFT: leftUp = false; xVel = -1; break; case SDLK_RIGHT: rightUp = false; xVel = 1; break; case SDLK_w: wUp = false; sAng = 1; break; case SDLK_s: sUp = false; sAng = -1; break; } } //If a key was released else if( event.type == SDL_KEYUP ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = true; yVel = 0; break; case SDLK_DOWN: downUp = true; yVel = 0; break; case SDLK_LEFT: leftUp = true; xVel = 0; break; case SDLK_RIGHT: rightUp = true; xVel = 0; break; case SDLK_w: wUp = true; sAng = 0; break; case SDLK_s: sUp = true; sAng = 0; break; } } //If a mouse button was pressed if( event.type == SDL_MOUSEBUTTONDOWN ) { switch ( event.type ) { case SDL_MOUSEBUTTONDOWN: mouseUp = false; mousex == event.button.x; mousey == event.button.y; break; case SDL_MOUSEBUTTONUP: mouseUp = true; break; } } } And then this is called at the end of my Object::Move call which also handles x and y translation if (!mouseUp) { xVect = mousex - x; yVect = mousey - y; radAng = atan2 ( mousey - y, mousex - x ); sAng = radAng * 180 / 3.1415926l; } Right now when I click the object turns and faces down to the bottom left but then no longer changes direction. I'd really appreciate any help I could get here. I'm guessing there might be an issue here with state versus polled events but from all the tutorials that I've been through I was pretty sure I had fixed that. I've just hit a wall and I need some advice!

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  • How to find an element in an array in C

    - by gkaykck
    I am trying to find the location of an element in the array. I have tried to use this code i generated for(i=0;i<10;i++) { if (strcmp(temp[0],varptr[i])==0) j=i; } varptr is a pointer which points to array var[11][10] and it is by the definition *varptr[11][10]. I have assigned strings to var[i] and i want to get the "i" number of my element NOT THE ADRESS. Thanks for any comment. EDit: temp is also a pointer which points to the string that i want to check. Also i am using the 2D array for keeping variable names and their address. So yes i want to keep it inside a 2D array. The question is this code is not working at all, it does not assigns i to j, so i wonder where is the problem with this idea? writing a "break" does not change if the code works or not, it just optimizes the code a little. Full Code: #include <stdio.h> #include <string.h> #include <ctype.h> double atof(char*); int main(void) { char in[100], *temp[10],var[11][10],*varptr[11][10]; int i,j, n = 0,fullval=0; double val[11]; strcpy(var[11], "ans"); for(i=0;i<11;i++) { for(j=0;j<10;j++) varptr[i][j]=&var[i][j]; } START: printf("Enter the expression: "); fflush(stdout); for(i=0;i<10;i++) temp[i]=NULL; if (fgets(in, sizeof in, stdin) != NULL) { temp[0] = strtok(in, " "); if (temp[0] != NULL) { for (n = 1; n < 10 && (temp[n] = strtok(NULL," ")) != NULL; n++) ; } if (*temp[0]=="quit") { goto FINISH;} if (isdigit(*temp[0])) { if (*temp[1]=='+') val[0] = atof(temp[0])+atof(temp[2]); else if (*temp[1]=='-') val[0] = atof(temp[0])-atof(temp[2]); else if (*temp[1]=='*') val[0] = atof(temp[0])*atof(temp[2]); else if (*temp[1]=='/') val[0] = atof(temp[0])/atof(temp[2]); printf("%s = %f\n",var[11],val[0]); goto START; } else if (temp[1]==NULL) //asking the value of a variable { for(i=0;i<10;i++) { if (strcmp(temp[0],varptr[i])==0) j=i; } printf("%s = %d\n",var[j],val[j]); goto START; } if (*temp[1]==61) { strcpy(var[fullval], temp[0]); if ((temp[3])!=NULL) { } val[fullval]=atof(temp[2]); printf("%s = %f\n",var[fullval],val[fullval]); fullval++; goto START; } if (*temp[1]!=61) { } } getch(); FINISH: return 0; }

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  • How can i optimize this recursive method

    - by Tirdyr
    Hi there. I'm trying to make a word puzzle game, and for that i'm using a recursive method to find all possible words in the given letters. The letters is in a 4x4 board. Like this: ABCD EFGH HIJK LMNO The recursive method is called inside this loop: for (int y = 0; y < width; y++) { for (int x = 0; x < height; x++) { myScabble.Search(letters, y, x, width, height, "", covered, t); } } letters is a 2D array of chars. y & x is ints that shows where in the board width & height is also int, that tells the dimensions of the board "" is the string we are trying to make (the word) covered is an array of bools, to check if we allready used that square. t is a List (wich contains all the words to check against). The recursive method that need optimizing: public void Search(char[,] letters, int y, int x, int width, int height, string build, bool[,] covered, List<aWord> tt) { // Dont get outside the bounds if (y >= width || y < 0 || x >= height || x < 0) { return; } // Dont deal with allrady covered squares if (covered[x, y]) { return; } // Get Letter char letter = letters[x, y]; // Append string pass = build + letter; // check if its a possibel word //List<aWord> t = myWords.aWord.Where(w => w.word.StartsWith(pass)).ToList(); List<aWord> t = tt.Where(w => w.word.StartsWith(pass)).ToList(); // check if the list is emphty if (t.Count < 10 && t.Count != 0) { //stop point } if (t.Count == 0) { return; } // Check if its a complete word. if (t[0].word == pass) { //check if its allrdy present in the _found dictinary if (!_found.ContainsKey(pass)) { //if not add the word to the dictionary _found.Add(pass, true); } } // Check to see if there is more than 1 more that matches string pass // ie. are there more words to find. if (t.Count > 1) { // make a copy of the covered array bool[,] cov = new bool[height, width]; for (int i = 0; i < width; i++) { for (int a = 0; a < height; a++) { cov[a, i] = covered[a, i]; } } // Set the current square as covered. cov[x, y] = true; // Continue in all 8 directions. Search(letters, y + 1, x, width, height, pass, cov, t); Search(letters, y, x + 1, width, height, pass, cov, t); Search(letters, y + 1, x + 1, width, height, pass, cov, t); Search(letters, y - 1, x, width, height, pass, cov, t); Search(letters, y, x - 1, width, height, pass, cov, t); Search(letters, y - 1, x - 1, width, height, pass, cov, t); Search(letters, y - 1, x + 1, width, height, pass, cov, t); Search(letters, y + 1, x - 1, width, height, pass, cov, t); } } The code works as i expected it to do, however it is very slow.. it takes about 2 mins to find the words. EDIT: i clarified that the letters array is 2D

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  • collsion issues with quadtree [on hold]

    - by QuantumGamer
    So i implemented a Quad tree in Java for my 2D game and everything works fine except for when i run my collision detection algorithm, which checks if a object has hit another object and which side it hit.My problem is 80% of the time the collision algorithm works but sometimes the objects just go through each other. Here is my method: private void checkBulletCollision(ArrayList object) { quad.clear(); // quad is the quadtree object for(int i=0; i < object.size();i++){ if(object.get(i).getId() == ObjectId.Bullet) // inserts the object into quadtree quad.insert((Bullet)object.get(i)); } ArrayList<GameObject> returnObjects = new ArrayList<>(); // Uses Quadtree to determine to calculate how many // other bullets it can collide with for(int i=0; i < object.size(); i++){ returnObjects.clear(); if(object.get(i).getId() == ObjectId.Bullet){ quad.retrieve(returnObjects, object.get(i).getBoundsAll()); for(int k=0; k < returnObjects.size(); k++){ Bullet bullet = (Bullet) returnObjects.get(k); if(getBoundsTop().intersects(bullet.getBoundsBottom())){ vy = speed; bullet.vy = -speed; } if(getBoundsBottom().intersects(bullet.getBoundsTop())){ vy = -speed; bullet.vy = speed; } if(getBoundsLeft().intersects(bullet.getBoundsRight())){ vx =speed; bullet.vx = -speed; } if(getBoundsRight().intersects(bullet.getBoundsLeft())){ vx = -speed; bullet.vx = speed; } } } } } Any help would be appreciated. Thanks in advance.

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  • How do I make an on-screen HUD in libgdx?

    - by Devin Carless
    I'm new to libgdx, and I am finding I am getting stumped by the simplest of things. It seems to want me to do things a specific way, but the documentation won't tell me what that is. I want to make a very simple 2d game in which the player controls a spaceship. The mouse wheel will zoom in and out, and information and controls are displayed on the screen. But I can't seem to make the mouse wheel NOT zoom the UI. I've tried futzing with the projection matrices in between Here's my (current) code: public class PlayStage extends Stage { ... public void draw() { // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. spriteBatch.setProjectionMatrix(camera.combined); spriteBatch.begin(); aButton.draw(spriteBatch, 1F); playerShip.draw(spriteBatch, 1F); spriteBatch.end(); } } camera.zoom is set by scrolled(int amount). I've tried about a dozen variations on the theme of changing the camera's projection matrix after the button is drawn but before the ship is, but no matter what I do, the same things happen to both the button and the ship. So: What is the usual libgdx way of implementing an on-screen UI that isn't transformed by the camera's projection matrix/zoom?

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