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  • How can I uniqely record every new command I use, and possibly timestamp it?

    - by Nirmik
    I've been on Linux for more than 6 months now but never went too much into the CLI (command-line interface or terminal or shell) Now as I ask questions here, get answers, or help from other sites, I learn new commands... How can I can store every new command in a text file? Only new/*unique* commands, not repetitions of the same command. Here's an example: In the terminal, I enter the commands like this- ubuntu@ubuntu:~$ *command1* ubuntu@ubuntu:~$ *command2* ubuntu@ubuntu:~$ *command3* ubuntu@ubuntu:~$ *command4* ubuntu@ubuntu:~$ *command1* Now, these commands should get saved in a text file say commandrec like this- *command1* *command2* *command3* *command4* NOTE:The last command in the terminal which was again command1 is not recorded/saved again in the text file. And the next time I open the terminal, and enter a new command command 5, it should get appended to the list in commandrec (but if the command was used earlier on some other date, it should still be ignored. For example, command 1 entered again along with command 5 on a new day/time but command1 not recorded as already used) The commandrec file looking something like this- 31/05/12 12:00:00 *command1* *command2* *command3* *command4* 01/06/12 13:00:00 *command 5* (the time and date thing would be great if possible, but okay even if that isn't there) This way, I can have a record of all commands used by me to date. How can this be done?

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  • New SSIS features and enhancements in Denali – a webinar on 28th June in association with Pragmatic Works

    - by jamiet
    Tomorrow I shall be presenting a webinar entitled “New SSIS features and enhancements in Denali”. The webinar is being hosted by Pragmatic Works and you can sign up for it at Pragmatic Works webinars. The webinar will start at 1930BST and you can view the time for your timezone at this link: http://www.timeanddate.com/worldclock/fixedtime.html?msg=New+SSIS+features+and+enhancements+in+Denali&iso=20110628T1830 The webinar was arranged a few months ago and at that time we were hoping that the next Community Technology Preview (CTP) of SQL Server Denali would be available for public consumption; unfortunately it transpires that that is not yet the case and hence I will be presenting new features of CTP1 that was released at the start of this year. If you’re not yet familiar with the new features of SSIS that are coming in the next release of SQL Server then please do come and join the webinar. @Jamiet

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  • Windows Azure Mobile Services: New support for iOS apps, Facebook/Twitter/Google identity, Emails, SMS, Blobs, Service Bus and more

    - by ScottGu
    A few weeks ago I blogged about Windows Azure Mobile Services - a new capability in Windows Azure that makes it incredibly easy to connect your client and mobile applications to a scalable cloud backend. Earlier today we delivered a number of great improvements to Windows Azure Mobile Services.  New features include: iOS support – enabling you to connect iPhone and iPad apps to Mobile Services Facebook, Twitter, and Google authentication support with Mobile Services Blob, Table, Queue, and Service Bus support from within your Mobile Service Sending emails from your Mobile Service (in partnership with SendGrid) Sending SMS messages from your Mobile Service (in partnership with Twilio) Ability to deploy mobile services in the West US region All of these improvements are now live in production and available to start using immediately. Below are more details on them: iOS Support This week we delivered initial support for connecting iOS based devices (including iPhones and iPads) to Windows Azure Mobile Services.  Like the rest of our Windows Azure SDK, we are delivering the native iOS libraries to enable this under an open source (Apache 2.0) license on GitHub.  We’re excited to get your feedback on this new library through our forum and GitHub issues list, and we welcome contributions to the SDK. To create a new iOS app or connect an existing iOS app to your Mobile Service, simply select the “iOS” tab within the Quick Start view of a Mobile Service within the Windows Azure Portal – and then follow either the “Create a new iOS app” or “Connect to an existing iOS app” link below it: Clicking either of these links will expand and display step-by-step instructions for how to build an iOS application that connects with your Mobile Service: Read this getting started tutorial to walkthrough how you can build (in less than 5 minutes) a simple iOS “Todo List” app that stores data in Windows Azure.  Then follow the below tutorials to explore how to use the iOS client libraries to store data and authenticate users. Get Started with data in Mobile Services for iOS Get Started with authentication in Mobile Services for iOS Facebook, Twitter, and Google Authentication Support Our initial preview of Mobile Services supported the ability to authenticate users of mobile apps using Microsoft Accounts (formerly called Windows Live ID accounts).  This week we are adding the ability to also authenticate users using Facebook, Twitter, and Google credentials.  These are now supported with both Windows 8 apps as well as iOS apps (and a single app can support multiple forms of identity simultaneously – so you can offer your users a choice of how to login). The below tutorials walkthrough how to register your Mobile Service with an identity provider: How to register your app with Microsoft Account How to register your app with Facebook How to register your app with Twitter How to register your app with Google The tutorials above walkthrough how to obtain a client ID and a secret key from the identity provider. You can then click on the “Identity” tab of your Mobile Service (within the Windows Azure Portal) and save these values to enable server-side authentication with your Mobile Service: You can then write code within your client or mobile app to authenticate your users to the Mobile Service.  For example, below is the code you would write to have them login to the Mobile Service using their Facebook credentials: Windows Store App (using C#): var user = await App.MobileService                     .LoginAsync(MobileServiceAuthenticationProvider.Facebook); iOS app (using Objective C): UINavigationController *controller = [self.todoService.client     loginViewControllerWithProvider:@"facebook"     completion:^(MSUser *user, NSError *error) {        //... }]; Learn more about authenticating Mobile Services using Microsoft Account, Facebook, Twitter, and Google from these tutorials: Get started with authentication in Mobile Services for Windows Store (C#) Get started with authentication in Mobile Services for Windows Store (JavaScript) Get started with authentication in Mobile Services for iOS Using Windows Azure Blob, Tables and ServiceBus with your Mobile Services Mobile Services provide a simple but powerful way to add server logic using server scripts. These scripts are associated with the individual CRUD operations on your mobile service’s tables. Server scripts are great for data validation, custom authorization logic (e.g. does this user participate in this game session), augmenting CRUD operations, sending push notifications, and other similar scenarios.   Server scripts are written in JavaScript and are executed in a secure server-side scripting environment built using Node.js.  You can edit these scripts and save them on the server directly within the Windows Azure Portal: In this week’s release we have added the ability to work with other Windows Azure services from your Mobile Service server scripts.  This is supported using the existing “azure” module within the Windows Azure SDK for Node.js.  For example, the below code could be used in a Mobile Service script to obtain a reference to a Windows Azure Table (after which you could query it or insert data into it):     var azure = require('azure');     var tableService = azure.createTableService("<< account name >>",                                                 "<< access key >>"); Follow the tutorials on the Windows Azure Node.js dev center to learn more about working with Blob, Tables, Queues and Service Bus using the azure module. Sending emails from your Mobile Service In this week’s release we have also added the ability to easily send emails from your Mobile Service, building on our partnership with SendGrid. Whether you want to add a welcome email upon successful user registration, or make your app alert you of certain usage activities, you can do this now by sending email from Mobile Services server scripts. To get started, sign up for SendGrid account at http://sendgrid.com . Windows Azure customers receive a special offer of 25,000 free emails per month from SendGrid. To sign-up for this offer, or get more information, please visit http://www.sendgrid.com/azure.html . One you signed up, you can add the following script to your Mobile Service server scripts to send email via SendGrid service:     var sendgrid = new SendGrid('<< account name >>', '<< password >>');       sendgrid.send({         to: '<< enter email address here >>',         from: '<< enter from address here >>',         subject: 'New to-do item',         text: 'A new to-do was added: ' + item.text     }, function (success, message) {         if (!success) {             console.error(message);         }     }); Follow the Send email from Mobile Services with SendGrid tutorial to learn more. Sending SMS messages from your Mobile Service SMS is a key communication medium for mobile apps - it comes in handy if you want your app to send users a confirmation code during registration, allow your users to invite their friends to install your app or reach out to mobile users without a smartphone. Using Mobile Service server scripts and Twilio’s REST API, you can now easily send SMS messages to your app.  To get started, sign up for Twilio account. Windows Azure customers receive 1000 free text messages when using Twilio and Windows Azure together. Once signed up, you can add the following to your Mobile Service server scripts to send SMS messages:     var httpRequest = require('request');     var account_sid = "<< account SID >>";     var auth_token = "<< auth token >>";       // Create the request body     var body = "From=" + from + "&To=" + to + "&Body=" + message;       // Make the HTTP request to Twilio     httpRequest.post({         url: "https://" + account_sid + ":" + auth_token +              "@api.twilio.com/2010-04-01/Accounts/" + account_sid + "/SMS/Messages.json",         headers: { 'content-type': 'application/x-www-form-urlencoded' },         body: body     }, function (err, resp, body) {         console.log(body);     }); I’m excited to be speaking at the TwilioCon conference this week, and will be showcasing some of the cool scenarios you can now enable with Twilio and Windows Azure Mobile Services. Mobile Services availability in West US region Our initial preview of Windows Azure Mobile Services was only supported in the US East region of Windows Azure.  As with every Windows Azure service, overtime we will extend Mobile Services to all Windows Azure regions. With this week’s preview update we’ve added support so that you can now create your Mobile Service in the West US region as well: Summary The above features are all now live in production and are available to use immediately.  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using Mobile Services today. Visit the Windows Azure Mobile Developer Center to learn more about how to build apps with Mobile Services. We’ll have even more new features and enhancements coming later this week – including .NET 4.5 support for Windows Azure Web Sites.  Keep an eye out on my blog for details as new features become available. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • How to create water like in new super mario bros?

    - by user1103457
    I assume the water in New super mario bros works the same as in the first part of this tutorial: http://gamedev.tutsplus.com/tutorials/implementation/make-a-splash-with-2d-water-effects/ But in new super mario bros the water also has constant waves on the surface, and the splashes look very different. What's also a difference is that in the tutorial, if you create a splash, it first creates a deep "hole" in the water at the origin of the splash. In new super mario bros this hole is absent or much smaller. When I refer to the splashes in new super mario bros I am referring to the splashes that the player creates when jumping in and out of the water. For reference you could use this video: http://www.ign.com/videos/2012/11/17/new-super-mario-bros-u-3-star-coin-walkthrough-sparkling-waters-1-waterspout-beach just after 00:50, when the camera isn't moving you can get a good look at the water and the constant waves. there are also some good examples of the splashes during that time. How do they create the constant waves and the splashes? I am programming in XNA. (I have tried this myself but couldn't really get it all to work well together) (and as bonus questions: how do they create the light spots just under the surface of the waves, and how do they texture the deeper parts of the water? This is the first time I try to create water like this.)

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  • Benefits of sharing one IP, or prefarably assigning a new IP?

    - by Luis Yang
    I think I am lost but not found yet, please as regards this very topic; my issue was that I bought a new VPS using WHM optimised and it's just one domain meaning one IP. All I want to know is the benefit with sharing one IP to many domains I created for the users (remembering the IP is for the root) or is it of a disadvantage? Probably help me too with knowing if it's prefarable to create/assign a new IP to each new domain created for users?

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  • What are you telling yourself if you can't understand new concept, paradigm, feature ... ?

    - by Freshblood
    Programming always required to learn new concepts, paradigms, features and technologies and I always have been failed at first attempt to understand new concept what i encounter. I start to blame and humiliate myself without remember before how i understood new concept which i hadn't understand it before. I can hardly stop to tell myself "why i cant understand ? Am i stupid or idiot ? Yes, i am stuppiiddddd!!!" What your inner voice tells if you can not understand new concept after spend long time till been tired or hopeless ? How do you handle your self-esteem in such situations ?

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  • When you should and should not use the 'new' keyword?

    - by skizeey
    I watched a Google Tech Talk presentation on Unit Testing, given by Misko Hevery, and he said to avoid using the new keyword in business logic code. I wrote a program, and I did end up using the new keyword here and there, but they were mostly for instantiating objects that hold data (ie, they didn't have any functions or methods). I'm wondering, did I do something wrong when I used the new keyword for my program. And where can we break that 'rule'?

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  • New Oracle Database Performance and Tuning Specialization version available to all partners!

    - by Catalin Teodor
    Any partner working with the Oracle database should take advantage of the new Oracle Database Performance and Tuning specialization version. Have partners review the criteria and see what’s new in this specialization solution update. Partners should plan to take the new version as the Oracle Database 11g Performance Tuning specialization becomes non-qualifying as of August 1, 2015.

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  • New Horizons arrives at Neptune on a 25-year anniversary!

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/08/25/new-horizons-arrives-at-neptune-on-a-25-year-anniversary.aspxToday the New Horizons probe to the planet Pluto crosses the orbit of the planet Neptune. By a “cosmic coincidence”, this is exactly 25 years since Voyager 2 took close-up pictures of Neptune and its satellite Triton. For more see http://pluto.jhuapl.edu/mission/passingplanets/passingPlanets_current.php New Horizons current position is shown at http://pluto.jhuapl.edu/mission/whereis_nh.php

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  • JBox2D Polygon Collisions Acting Strange

    - by andy
    I have been playing around with JBox2D and Slick2D and made a little demo with a ground object, a box object, and two different polygons. The problem I am facing is that the collision-detection for the polygons seems to be off (see picture below), but the box's collision works fine. My Code: Main Class package main; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.World; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import shapes.Box; import shapes.Polygon; public class State1 extends BasicGameState{ World world; int velocityIterations; int positionIterations; float pixelsPerMeter; int state; Box ground; Box box1; Polygon poly1; Polygon poly2; Renderer renderer; public State1(int state) { this.state = state; } @Override public void init(GameContainer gc, StateBasedGame game) throws SlickException { velocityIterations = 10; positionIterations = 10; pixelsPerMeter = 1f; world = new World(new Vec2(0.f, -9.8f)); renderer = new Renderer(gc, gc.getGraphics(), pixelsPerMeter, world); box1 = new Box(-100f, 200f, 40, 50, BodyType.DYNAMIC, world); ground = new Box(-14, -275, 50, 900, BodyType.STATIC, world); poly1 = new Polygon(50f, 10f, new Vec2[] { new Vec2(-6f, -14f), new Vec2(0f, -20f), new Vec2(6f, -14f), new Vec2(10f, 10f), new Vec2(-10f, 10f) }, BodyType.DYNAMIC, world); poly2 = new Polygon(0f, 10f, new Vec2[] { new Vec2(10f, 0f), new Vec2(20f, 0f), new Vec2(30f, 10f), new Vec2(30f, 20f), new Vec2(20f, 30f), new Vec2(10f, 30f), new Vec2(0f, 20f), new Vec2(0f, 10f) }, BodyType.DYNAMIC, world); } @Override public void update(GameContainer gc, StateBasedGame game, int delta) throws SlickException { world.step((float)delta / 180f, velocityIterations, positionIterations); } @Override public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException { renderer.render(); } @Override public int getID() { return this.state; } } Polygon Class package shapes; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; public class Polygon { public float x, y; public Color color; public BodyType bodyType; org.newdawn.slick.geom.Polygon poly; BodyDef def; PolygonShape ps; FixtureDef fd; Body body; World world; Vec2[] verts; public Polygon(float x, float y, Vec2[] verts, BodyType bodyType, World world) { this.verts = verts; this.x = x; this.y = y; this.bodyType = bodyType; this.world = world; init(); } public void init() { def = new BodyDef(); def.type = bodyType; def.position.set(x, y); ps = new PolygonShape(); ps.set(verts, verts.length); fd = new FixtureDef(); fd.shape = ps; fd.density = 2.0f; fd.friction = 0.7f; fd.restitution = 0.5f; body = world.createBody(def); body.createFixture(fd); } } Rendering Class package main; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.collision.shapes.ShapeType; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.Fixture; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.geom.Polygon; import org.newdawn.slick.geom.Transform; public class Renderer { World world; float pixelsPerMeter; GameContainer gc; Graphics g; public Renderer(GameContainer gc, Graphics g, float ppm, World world) { this.world = world; this.pixelsPerMeter = ppm; this.g = g; this.gc = gc; } public void render() { Body current = world.getBodyList(); Vec2 center = current.getLocalCenter(); while(current != null) { Vec2 pos = current.getPosition(); g.pushTransform(); g.translate(pos.x * pixelsPerMeter + (0.5f * gc.getWidth()), -pos.y * pixelsPerMeter + (0.5f * gc.getHeight())); Fixture f = current.getFixtureList(); while(f != null) { ShapeType type = f.getType(); g.setColor(getColor(current)); switch(type) { case POLYGON: { PolygonShape shape = (PolygonShape)f.getShape(); Vec2[] verts = shape.getVertices(); int count = shape.getVertexCount(); Polygon p = new Polygon(); for(int i = 0; i < count; i++) { p.addPoint(verts[i].x, verts[i].y); } p.setCenterX(center.x); p.setCenterY(center.y); p = (Polygon)p.transform(Transform.createRotateTransform(current.getAngle() + MathUtils.PI, center.x, center.y)); p = (Polygon)p.transform(Transform.createScaleTransform(pixelsPerMeter, pixelsPerMeter)); g.draw(p); break; } case CIRCLE: { f.getShape(); } default: } f = f.getNext(); } g.popTransform(); current = current.getNext(); } } public Color getColor(Body b) { Color c = new Color(1f, 1f, 1f); switch(b.m_type) { case DYNAMIC: if(b.isActive()) { c = new Color(255, 123, 0); } else { c = new Color(99, 99, 99); } break; case KINEMATIC: break; case STATIC: c = new Color(111, 111, 111); break; default: break; } return c; } } Any help with fixing the collisions would be greatly appreciated, and if you need any other code snippets I would be happy to provide them.

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  • How to migrate user settings and data to new machine?

    - by torbengb
    I'm new to Ubuntu and recently started using it on my PC. I'm going to replace that PC with a new machine. I want to transfer my data and settings to the nettop. What aspects should I consider? Obviously I want to move my data over. What things am I missing if I only copy the entire home folder? This is a home pc (not corporate) so user rights and other security issues are not a concern, except that the files should be accessible on the new machine! Please take into account that the new machine is a nettop that doesn't have an optical drive and doesn't allow me to hook the old SATA disk into it, so any data transfer must be handled via home network (I can have both the old and the new machine turned on and connected to the home LAN) and I have an USB thumbdrive with limited capacity (2GB). This sounds like it might limit the general applicability, but it would in fact make it more general. I'll make this a wiki topic because there could be several "right" answers. Update: Or so I thought. I don't see a choice for that.

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  • Switching between levels, re-initialize existing structure or create new one?

    - by Martino Wullems
    This is something I've been wondering for quite a while. When building games that exist out of multiple levels (platformers, shmups etc) what is the prefered method to switch between the levels? Let's say we have a level class that does the following: Load data for the level design (tiles), enemies, graphics etc. Setup all these elements in their appriopate locations and display them Start physics and game logic I'm stuck between the following 2 methods: 1: Throw away everything in the level class and make a new one, we have to load an entirely new level anyway! 2: pause the game logic and physics, unload all currents assets, then re-initialize those components with the level data for the new level. They both have their pros and cons. Method 1 is alot easier and seems to make sense since we have to redo everything anyway. But method 2 allows you to re-use exisiting elements which might save resources and allows for a smoother transfer to the new level.

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  • Does Submit to Index on a page with new content update Content Keywords for the site?

    - by Dan Kanze
    Using Google Webmaster Tools I'm trying to update the Content Keywords of my site. I'm confused about the relationship between Submit to Index and Content Keywords Does Fetch as Google -- Submit to Index on a previously existing indexed page containing new content expidite updating the Content Keywords crawled by the real Google bot? Does Submit to Index only submit new URL's so that previously indexed URL's still point to the older cached version until Google crawls specifically for new content on its own? Does Submit to Index have anything to do with Content Keywords or crawling new content being a previously indexed page or never been indexed page?

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  • Using 301 Redirects on new site when access to old site denied?

    - by Cape Cod Gunny
    I have a situation where I'm standing up a new website on a different web host. I've been denied access to the old site by the hosting company and the old site will most likely be turned off very soon. If my new site contains pages that are named slightly different how do I go about setting up 301 redirects on my new site? For example: www.oldsite.com\aboutus\ www.newsite.com\aboutus.html www.newsite.com\productx.html www.oldsite.com\productx\ Edit: Clarification: The old domain name is different from the new domain name. On my newsite do I just duplicate every page that existed on the old site and place redirect code inside those pages? What does the redirect code look like?

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  • What to do when TDD tests reveal new functionality that is needed that also needs tests?

    - by Joshua Harris
    What do you do when you are writing a test and you get to the point where you need to make the test pass and you realize that you need an additional piece of functionality that should be separated into its own function? That new function needs to be tested as well, but the TDD cycle says to Make a test fail, make it pass then refactor. If I am on the step where I am trying to make my test pass I'm not supposed to go off and start another failing test to test the new functionality that I need to implement. For example, I am writing a point class that has a function WillCollideWith(LineSegment): public class Point { // Point data and constructor ... public bool CollidesWithLine(LineSegment lineSegment) { Vector PointEndOfMovement = new Vector(Position.X + Velocity.X, Position.Y + Velocity.Y); LineSegment pointPath = new LineSegment(Position, PointEndOfMovement); if (lineSegment.Intersects(pointPath)) return true; return false; } } I was writing a test for CollidesWithLine when I realized that I would need a LineSegment.Intersects(LineSegment) function. But, should I just stop what I am doing on my test cycle to go create this new functionality? That seems to break the "Red, Green, Refactor" principle. Should I just write the code that detects that lineSegments Intersect inside of the CollidesWithLine function and refactor it after it is working? That would work in this case since I can access the data from LineSegment, but what about in cases where that kind of data is private?

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  • Does redirecting old site's URLs to new site's front page hurt a page's ranking?

    - by Kaivosukeltaja
    An old site that is being rewritten needs to have it's URLs redirected to the new site. There are a few hundred pages that may or may not have corresponding pages on the new site, probably with different slugs, and adding mappings manually will require more hours than we can spare. It was suggested that all old URLs be redirected to the new front page, but I remember reading somewhere that this confers a penalty in page rank because it's what link farmers do. Is this true or can we take the easy way out?

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  • See the exciting new features available for iProcurement and Sourcing with 12.1.3 Rollup Patch 14254641:R12.PRC_PF.B!

    - by user793044
    See the exciting new features available for iProcurement and Sourcing with 12.1.3 Rollup Patch 14254641:R12.PRC_PF.B! Functional Area New Feature Note Reference Sourcing Suppliers can now accept Terms and Conditions to comply with the buyer's Non-Disclosure Agreements (NDA). The PDF generation process has been enhanced to provide faster generation of negotiation PDFs containing large amounts of data. Note 1499944.1 Sourcing New features From Procurement RUP Family R12.1.3 September Update 2012: Accept Terms and Conditions to Comply With NDA iProcurement Users can now do the following: Requesters can specify the GL date (encumbrance date) for each distribution against a line at the time of creating requisitions.  Enter an Accounting Date on and Procurement Requisition, if Dual Budgetary Control is enabled for Purchasing. Choose a Favorite Charge Account to override your default charge account, using the Preferences page.  Buyers can update the unit price, suggested supplier, and site details while requesting a catalog item (inventory item) that is not linked to a blanket purchase agreement. Note 1499911.1 iProcurement New Features From RUP Family R12.1.3 September Update 2012: GL/Accouting Date,PO_CUSTOM_FUNDS_PKG.plb,Price and Supplier Update For new features across all the Procurement product groups and information about applying Patch 14254641 see Note 1468883.1.

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  • Angry Birds and Star Wars Join Forces for an Awesome New Edition [Plus Wallpaper!]

    - by Asian Angel
    Are you ready for a new version of Angry Birds? Then rejoice, you are less than a month away from an awesome new release of everyone’s favorite bird-slinging, pig smashing game! Prepare for a journey to a galaxy far, far away… From the blog post: From the deserts of Tatooine to the depths of the Death Star – the game and merchandise will feature the Angry Birds characters starring as the iconic heroes of the beloved Saga. In the coming weeks, fans can expect additional new videos, characters, and much more exciting content to be revealed. The game will be available on iOS, Android, Amazon Kindle Fire, Mac, PC, Windows Phone and Windows 8. Here is the first of the promo videos for the new version. Also, make sure to download the first official wallpaper (linked to below)! How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems 7 Ways To Free Up Hard Disk Space On Windows

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  • What's new in Servlet 3.1 ? - Java EE 7 moving forward

    - by arungupta
    Servlet 3.0 was released as part of Java EE 6 and made huge changes focused at ease-of-use. The idea was to leverage the latest language features such as annotations and generics and modernize how Servlets can be written. The web.xml was made as optional as possible. Servet 3.1 (JSR 340), scheduled to be part of Java EE 7, is an incremental release focusing on couple of key features and some clarifications in the specification. The main features of Servlet 3.1 are explained below: Non-blocking I/O - Servlet 3.0 allowed asynchronous request processing but only traditional I/O was permitted. This can restrict scalability of your applications. Non-blocking I/O allow to build scalable applications. TOTD #188 provide more details about how non-blocking I/O can be done using Servlet 3.1. HTTP protocol upgrade mechanism - Section 14.42 in the HTTP 1.1 specification (RFC 2616) defines an upgrade mechanism that allows to transition from HTTP 1.1 to some other, incompatible protocol. The capabilities and nature of the application-layer communication after the protocol change is entirely dependent upon the new protocol chosen. After an upgrade is negotiated between the client and the server, the subsequent requests use the new chosen protocol for message exchanges. A typical example is how WebSocket protocol is upgraded from HTTP as described in Opening Handshake section of RFC 6455. The decision to upgrade is made in Servlet.service method. This is achieved by adding a new method: HttpServletRequest.upgrade and two new interfaces: javax.servlet.http.HttpUpgradeHandler and javax.servlet.http.WebConnection. TyrusHttpUpgradeHandler shows how WebSocket protocol upgrade is done in Tyrus (Reference Implementation for Java API for WebSocket). Security enhancements Applying run-as security roles to #init and #destroy methods Session fixation attack by adding HttpServletRequest.changeSessionId and a new interface HttpSessionIdListener. You can listen for any session id changes using these methods. Default security semantic for non-specified HTTP method in <security-constraint> Clarifying the semantics if a parameter is specified in the URI and payload Miscellaneous ServletResponse.reset clears any data that exists in the buffer as well as the status code, headers. In addition, Servlet 3.1 will also clears the state of calling getServletOutputStream or getWriter. ServletResponse.setCharacterEncoding: Sets the character encoding (MIME charset) of the response being sent to the client, for example, to UTF-8. Relative protocol URL can be specified in HttpServletResponse.sendRedirect. This will allow a URL to be specified without a scheme. That means instead of specifying "http://anotherhost.com/foo/bar.jsp" as a redirect address, "//anotherhost.com/foo/bar.jsp" can be specified. In this case the scheme of the corresponding request will be used. Clarification in HttpServletRequest.getPart and .getParts without multipart configuration. Clarification that ServletContainerInitializer is independent of metadata-complete and is instantiated per web application. A complete replay of What's New in Servlet 3.1: An Overview from JavaOne 2012 can be seen here (click on CON6793_mp4_6793_001 in Media). Each feature will be added to the JSR subject to EG approval. You can share your feedback to [email protected]. Here are some more references for you: Servlet 3.1 Public Review Candidate Downloads Servlet 3.1 PR Candidate Spec Servlet 3.1 PR Candidate Javadocs Servlet Specification Project JSR Expert Group Discussion Archive Java EE 7 Specification Status Several features have already been integrated in GlassFish 4 Promoted Builds. Have you tried any of them ? Here are some other Java EE 7 primers published so far: Concurrency Utilities for Java EE (JSR 236) Collaborative Whiteboard using WebSocket in GlassFish 4 (TOTD #189) Non-blocking I/O using Servlet 3.1 (TOTD #188) What's New in EJB 3.2 ? JPA 2.1 Schema Generation (TOTD #187) WebSocket Applications using Java (JSR 356) Jersey 2 in GlassFish 4 (TOTD #182) WebSocket and Java EE 7 (TOTD #181) Java API for JSON Processing (JSR 353) JMS 2.0 Early Draft (JSR 343) And of course, more on their way! Do you want to see any particular one first ?

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  • Point domain to new host - changed nameservers, now what?

    - by Larry
    This is driving me nuts, because I know I'm missing something simple. I've read numerous articles/posts about how to point (not transfer) your domain to a new web host. They all say to change the name server settings at your old host, so here is what I did: On old host (1and1.com) changed the name server settings to those of my new host (inmotionhosting.com) like below: Domain name : mydomain.com Name server 1: ns.inmotionhosting.com Name server 2: ns2.inmotionhosting.com ... and confirmed this is active (did it a couple days ago) This is where every post/article I've found stops. They imply this is all that needs to be done. But how does the new host know to point the domain to my account, and the directory in my account I want it work from?? There's go to be something else to be done - just pointing to the generic name servers of the new host can't be all there is to it. Thanks in advance...I'm bewildered...

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  • How to educate business managers on the complexity of adding new features? [duplicate]

    - by Derrick Miller
    This question already has an answer here: How to educate business managers on the complexity of adding new features? [duplicate] 3 answers We maintain a web application for a client who demands that new features be added at a breakneck pace. We've done our best to keep up with their demands, and as a result the code base has grown exponentially. There are now so many modules, subsystems, controllers, class libraries, unit tests, APIs, etc. that it's starting to take more time to work through all of the complexity each time we add a new feature. We've also had to pull additional people in on the project to take over things like QA and staging, so the lead developers can focus on developing. Unfortunately, the client is becoming angry that the cost for each new feature is going up. They seem to expect that we can add new features ad infinitum and the cost of each feature will remain linear. I have repeatedly tried to explain to them that it doesn't work that way - that the code base expands in a fractal manner as all these features are added. I've explained that the best way to keep the cost down is to be judicious about which new features are really needed. But, they either don't understand, or they think I'm bullshitting them. They just sort of roll their eyes and get angry. They're all completely non-technical, and have no idea what does into writing software. Is there a way that I can explain this using business language, that might help them understand better? Are there any visualizations out there, that illustrate the growth of a code base over time? Any other suggestions on dealing with this client?

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  • Extending jQuery Form Validation Script for new form fields

    - by user982124
    I have a simple HTML form that originally was a series of Questions (A1 to A5 and B1 to B3) with yes/no radio buttons like this: <tr> <td width="88%" valign="top" class="field_name_left">A1</td> <td width="12%" valign="top" class="field_data"> <input type="radio" name="CriteriaA1" value="Yes">Yes<input type="radio" name="CriteriaA1" value="No">No</td> </tr> The user could only answer either the A series of questions OR either the B series of questions, but not both. Also they must complete all questions in either the A or B series. I now have an additional series of questions - C1 to C6 - and need to extend my validation scripts to ensure the user enters either A, B or C and answers all questions within each series. My original script for just the A and B looks like this: $(function() { $("#editRecord").submit(function(){ // is anything checked? if(!checkEmpty()){ $("#error").html("Please check something before submitting"); //alert("nothing Checked"); return false; } // Only A _OR_ B if(isAorB()){ $("#error").html("Please complete A or B, not both"); //alert("please complete A or B, not both"); return false; }; // all A's or all B's if(allAorBChecked()){ $("#error").html("It appears you have not completed all questions"); //alert("missing data"); return false; }; if(haveNo()){ // we're going on, but sending "type = C" } //alert("all OK"); return true; }); }); function checkEmpty(){ var OK = false; $(":radio").each(function(){ if (this.checked){ OK = true; } }); return OK; } function isAorB(){ var OK = false; var Achecked = false; var Bchecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); // if we have an A checked remember it if(theChar == "A" && this.checked && !Achecked){ Achecked = true; } if(Achecked && theChar == "B" && !Bchecked){ if(this.checked){ Bchecked = true; } } if (Achecked && Bchecked){ OK = true; } }); return OK; } function allAorBChecked(){ var notOK = false; var Achecked = false; $(":radio").each(function(){ // skip through to see if we're doing A's or B's var theChar=this.name.charAt(8); // check the A's if(theChar == "A" && this.checked && !Achecked){ Achecked = true; } }); if(Achecked){ // set the input to A $("#type").val("A"); // check _all_ a's are checked var thisName; var thisChecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); var checked = this.checked; if (theChar == "A"){ if (this.name == thisName && !thisChecked){ // Yes wasn't checked - is No? if(!checked){ notOK = true; } } thisChecked = checked; thisName = this.name; } }); }else{ // set the input to B $("#type").val("B"); // check _all_ b's are checked var thisName; var thisChecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); var checked = this.checked; if (theChar == "B"){ if (this.name == thisName && !thisChecked){ // A wasn't checked - is B? if(!checked){ notOK = true; } } thisChecked = checked; thisName = this.name; } }); } return notOK; } function haveNo(){ var thisName; var notOK = false; $(":radio").each(function(){ var checked = this.checked; if (this.name == thisName){ //Is this checked if(checked){ notOK = true; $("#type").val("C"); } } thisName = this.name; }); return notOK; } This worked well but I'm completely stuck at extending it to include the C series. I now have to check that the user hasn't answered any A and B, A and C and B and C questions. Everything I've tried fails to validate. Here's where I'm at right now with my new script: $(function() { $("#editRecord").submit(function(){ // is anything checked? if(!checkEmpty()){ $("#error").html("Please check something before submitting"); //alert("nothing Checked"); return false; } // Only A or B or C if(isAorBorC()){ $("#error").html("Please complete A or B or C, not both"); //alert("please complete A or B, not both"); return false; }; // all A's or all B's or all C's if(allAorBorCChecked()){ $("#error").html("It appears you have not completed all questions"); //alert("missing data"); return false; }; if(haveNo()){ // we're going on, but sending "type = C" } //alert("all OK"); return true; }); }); function checkEmpty(){ var OK = false; $(":radio").each(function(){ if (this.checked){ OK = true; } }); return OK; } function isAorBorC(){ var OK = false; var Achecked = false; var Bchecked = false; var Cchecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); // if we have an A checked remember it if(theChar == "A" && this.checked && !Achecked){ Achecked = true; } if(theChar == "B" && this.checked && !Achecked){ Bchecked = true; } if(theChar == "C" && this.checked && !Achecked){ Cchecked = true; } if(Achecked && theChar == "B" && !Bchecked){ if(this.checked){ Bchecked = true; } } if(Achecked && theChar == "C" && !Cchecked){ if(this.checked){ Cchecked = true; } } if(Bchecked && theChar == "C" && !Cchecked){ if(this.checked){ Cchecked = true; } } if (Achecked && Bchecked){ OK = true; } if (Achecked && CBchecked){ OK = true; } if (Bchecked && Cchecked){ OK = true; } }); return OK; } function allAorBorCChecked(){ var notOK = false; var Achecked = false; $(":radio").each(function(){ // skip through to see if we're doing A's or B's var theChar=this.name.charAt(8); // check the A's if(theChar == "A" && this.checked && !Achecked){ Achecked = true; } }); if(Achecked){ // set the input to A $("#type").val("A"); // check _all_ a's are checked var thisName; var thisChecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); var checked = this.checked; if (theChar == "A"){ if (this.name == thisName && !thisChecked){ // Yes wasn't checked - is No? if(!checked){ notOK = true; } } thisChecked = checked; thisName = this.name; } }); }elseif{ // set the input to B $("#type").val("B"); // check _all_ b's are checked var thisName; var thisChecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); var checked = this.checked; if (theChar == "B"){ if (this.name == thisName && !thisChecked){ // A wasn't checked - is B? if(!checked){ notOK = true; } } thisChecked = checked; thisName = this.name; } }); } return notOK; } }else{ // set the input to C $("#type").val("C"); // check _all_ c's are checked var thisName; var thisChecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); var checked = this.checked; if (theChar == "C"){ if (this.name == thisName && !thisChecked){ // A wasn't checked - is B? if(!checked){ notOK = true; } } thisChecked = checked; thisName = this.name; } }); } return notOK; } function haveNo(){ var thisName; var notOK = false; $(":radio").each(function(){ var checked = this.checked; if (this.name == thisName){ //Is this checked if(checked){ notOK = true; $("#type").val("C"); } } thisName = this.name; }); return notOK; } Anyone see what I'm doing wrong?

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  • How to eliminate the domain suffix off my user profile folder when migrating to a new domain?

    - by Jerry Dodge
    We have just upgraded a decade old SBS 2003 server to a brand new SBS 2011 machine. During the process, over 30 other client/server machines on that domain also needed to be dis-joined and re-joined from the old domain to the new one. These domains have different names and is not migrated in any way. It's built from scratch. Since each client machine had very unique user profiles under this domain, we needed to make sure these were all backed up and migrated over to the new domain. For the most part, profiles were migrated with no hassle, just by renaming the user profile folder names. However, in one case, when I log in to my domain account, it creates a profile folder with a suffix of the new domain name. I have replaced all the files in the profile's root which begin with "ntuser" with the files of the new profile. The only problem is half the applications can't find their data, because the folder name is different. How can I change this folder name and maintain this profile on the new domain? I have deleted every user account (except admin), deleted their profiles/folders, removed them from the registry, and made sure every trace of this account was gone. The computer was basically a dummy with only an admin account. Then, I log into the machine under my new domain user account (same username as the old domain). It creates a profile folder with my username plus a suffix extension of the new domain name. The client machine is Windows 7 Ultimate, the old server was SBS 2003, and the new server is SBS 2011.

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  • Browser: Randomly Opens Pages in New Windows Without Reason?

    - by Mark R
    This is a very strange thing I've noticed on my computer and past computers over this past year or more. I know when page are meant to open in a new Window and know which settings to use on my browser for this. But on both my browsers Chrome and Firefox, I have this really strange issue. I'm starting to think it's a hacker. When I right click links and select Open Link in New Tab, sometimes they will randomly open in a new window and today it is happening a lot. Like lots and lots. I'm getting really creeped out by it and YES I understand when a link opens in a new window and when it isn't supposed to. And none of these links are meant to open in a new Window. Let me give you an example: I searched Google about my issue and clicked on the result that I thought good. It opened in a new tab but half way through loading in new tab it opens into a new window. Recently, I decided to record my screen and while recording my screen using Camtasia, the issue stops. When I stop recording it starts again, as if it's a human operated issue. VERY strange. This has been going on for months on my old and new computer and on both Firefox and Chrome. Is there something I can do to fix this intermittent problem?

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  • Converting 2D Physics to 3D.

    - by static void main
    I'm new to game physics and I am trying to adapt a simple 2D ball simulation for a 3D simulation with the Java3D library. I have this problem: Two things: 1) I noted down the values generated by the engine: X/Y are too high and minX/minY/maxY/maxX values are causing trouble. Sometimes the balls are drawing but not moving Sometimes they are going out of the panel Sometimes they're moving on little area Sometimes they just stick at one place... 2) I'm unable to select/define/set the default correct/suitable values considering the 3D graphics scaling/resolution while they are set with respect to 2D screen coordinates, that is my only problem. Please help. This is the code: public class Ball extends GameObject { private float x, y; // Ball's center (x, y) private float speedX, speedY; // Ball's speed per step in x and y private float radius; // Ball's radius // Collision detected by collision detection and response algorithm? boolean collisionDetected = false; // If collision detected, the next state of the ball. // Otherwise, meaningless. private float nextX, nextY; private float nextSpeedX, nextSpeedY; private static final float BOX_WIDTH = 640; private static final float BOX_HEIGHT = 480; /** * Constructor The velocity is specified in polar coordinates of speed and * moveAngle (for user friendliness), in Graphics coordinates with an * inverted y-axis. */ public Ball(String name1,float x, float y, float radius, float speed, float angleInDegree, Color color) { this.x = x; this.y = y; // Convert velocity from polar to rectangular x and y. this.speedX = speed * (float) Math.cos(Math.toRadians(angleInDegree)); this.speedY = speed * (float) Math.sin(Math.toRadians(angleInDegree)); this.radius = radius; } public void move() { if (collisionDetected) { // Collision detected, use the values computed. x = nextX; y = nextY; speedX = nextSpeedX; speedY = nextSpeedY; } else { // No collision, move one step and no change in speed. x += speedX; y += speedY; } collisionDetected = false; // Clear the flag for the next step } public void collideWith() { // Get the ball's bounds, offset by the radius of the ball float minX = 0.0f + radius; float minY = 0.0f + radius; float maxX = 0.0f + BOX_WIDTH - 1.0f - radius; float maxY = 0.0f + BOX_HEIGHT - 1.0f - radius; double gravAmount = 0.9811111f; double gravDir = (90 / 57.2960285258); // Try moving one full step nextX = x + speedX; nextY = y + speedY; System.out.println("In serializedBall in collision."); // If collision detected. Reflect on the x or/and y axis // and place the ball at the point of impact. if (speedX != 0) { if (nextX > maxX) { // Check maximum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = maxX; nextY = (maxX - x) * speedY / speedX + y; // speedX non-zero } else if (nextX < minX) { // Check minimum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = minX; nextY = (minX - x) * speedY / speedX + y; // speedX non-zero } } // In case the ball runs over both the borders. if (speedY != 0) { if (nextY > maxY) { // Check maximum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = maxY; nextX = (maxY - y) * speedX / speedY + x; // speedY non-zero } else if (nextY < minY) { // Check minimum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = minY; nextX = (minY - y) * speedX / speedY + x; // speedY non-zero } } speedX += Math.cos(gravDir) * gravAmount; speedY += Math.sin(gravDir) * gravAmount; } public float getSpeed() { return (float) Math.sqrt(speedX * speedX + speedY * speedY); } public float getMoveAngle() { return (float) Math.toDegrees(Math.atan2(speedY, speedX)); } public float getRadius() { return radius; } public float getX() { return x; } public float getY() { return y; } public void setX(float f) { x = f; } public void setY(float f) { y = f; } } Here's how I'm drawing the balls: public class 3DMovingBodies extends Applet implements Runnable { private static final int BOX_WIDTH = 800; private static final int BOX_HEIGHT = 600; private int currentNumBalls = 1; // number currently active private volatile boolean playing; private long mFrameDelay; private JFrame frame; private int currentFrameRate; private Ball[] ball = new Ball[currentNumBalls]; private Random rand; private Sphere[] sphere = new Sphere[currentNumBalls]; private Transform3D[] trans = new Transform3D[currentNumBalls]; private TransformGroup[] objTrans = new TransformGroup[currentNumBalls]; public 3DMovingBodies() { rand = new Random(); float angleInDegree = rand.nextInt(360); setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse .getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); ball[0] = new Ball(0.5f, 0.0f, 0.5f, 0.4f, angleInDegree, Color.yellow); // ball[1] = new Ball(1.0f, 0.0f, 0.25f, 0.8f, angleInDegree, // Color.yellow); // ball[2] = new Ball(0.0f, 1.0f, 0.15f, 0.11f, angleInDegree, // Color.yellow); trans[0] = new Transform3D(); // trans[1] = new Transform3D(); // trans[2] = new Transform3D(); sphere[0] = new Sphere(0.5f); // sphere[1] = new Sphere(0.25f); // sphere[2] = new Sphere(0.15f); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); startSimulation(); } public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); for (int i = 0; i < currentNumBalls; i++) { // Create a simple shape leaf node, add it to the scene graph. objTrans[i] = new TransformGroup(); objTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D pos1 = new Transform3D(); pos1.setTranslation(randomPos()); objTrans[i].setTransform(pos1); objTrans[i].addChild(sphere[i]); objRoot.addChild(objTrans[i]); } BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); return objRoot; } public void startSimulation() { playing = true; Thread t = new Thread(this); t.start(); } public void stop() { playing = false; } public void run() { long previousTime = System.currentTimeMillis(); long currentTime = previousTime; long elapsedTime; long totalElapsedTime = 0; int frameCount = 0; while (true) { currentTime = System.currentTimeMillis(); elapsedTime = (currentTime - previousTime); // elapsed time in // seconds totalElapsedTime += elapsedTime; if (totalElapsedTime > 1000) { currentFrameRate = frameCount; frameCount = 0; totalElapsedTime = 0; } for (int i = 0; i < currentNumBalls; i++) { ball[i].move(); ball[i].collideWith(); drawworld(); } try { Thread.sleep(88); } catch (Exception e) { e.printStackTrace(); } previousTime = currentTime; frameCount++; } } public void drawworld() { for (int i = 0; i < currentNumBalls; i++) { printTG(objTrans[i], "SteerTG"); trans[i].setTranslation(new Vector3f(ball[i].getX(), ball[i].getY(), 0.0f)); objTrans[i].setTransform(trans[i]); } } private Vector3f randomPos() /* * Return a random position vector. The numbers are hardwired to be within * the confines of the box. */ { Vector3f pos = new Vector3f(); pos.x = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 pos.y = rand.nextFloat() * 2.0f + 0.5f; // 0.5 to 2.5 pos.z = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 return pos; } // end of randomPos() public static void main(String[] args) { System.out.println("Program Started"); 3DMovingBodiesbb = new 3DMovingBodies(); bb.addKeyListener(bb); MainFrame mf = new MainFrame(bb, 600, 400); } }

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