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  • Correct way to use Drupal 7 Entities and Field API

    - by Martin Petts
    I'm trying to use Drupal 7's entities and field API to correctly build a new module. What I have been unable to understand from the documentation is the correct way to use the new API to create a 'content type' (not a node type) with a number of set fields, such as Body. I'm trying to set up the entity using hook_entity_info, then I believe I need to add the body field using field_create_instance, but I can't seem to get it to work. In mycontenttype.module: /** * Implements hook_entity_info(). */ function mycontenttype_entity_info() { $return = array( 'mycontenttype' => array( 'label' => t('My Content Type'), 'controller class' => 'MyContentTypeEntityController', 'base table' => 'content_type', 'uri callback' => 'content_type_uri', 'entity keys' => array( 'id' => 'cid', 'label' => 'title' ), 'bundles' => array( 'mycontenttype' => array( 'label' => 'My Content Type', 'admin' => array( 'path' => 'admin/contenttype', 'access arguments' => array('administer contenttype') ) ) ), 'fieldable' => true ) ); return $return; } /** * Implements hook_field_extra_fields(). */ function mycontenttype_field_extra_fields() { $return['mycontenttype']['mycontenttype'] = array( 'form' = array( 'body' = array( 'label' = 'Body', 'description' = t('Body content'), 'weight' = 0, ), ), ); return $return; } Then does this go in the .install file? function mycontenttype_install() { $field = array( 'field_name' => 'body', 'type' => 'text_with_summary', 'entity_types' => array('survey'), 'translatable' => TRUE, ); field_create_field($field); $instance = array( 'entity_type' => 'mycontenttype', 'field_name' => 'body', 'bundle' => 'mycontenttype', 'label' => 'Body', 'widget_type' => 'text_textarea_with_summary', 'settings' => array('display_summary' => TRUE), 'display' => array( 'default' => array( 'label' => 'hidden', 'type' => 'text_default', ), 'teaser' => array( 'label' => 'hidden', 'type' => 'text_summary_or_trimmed', ) ) ); field_create_instance($instance); }

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  • Singleton method not getting called in Cocos2d

    - by jini
    I am calling a Singleton method that does not get called when I try doing this. I get no errors or anything, just that I am unable to see the CCLOG message. Under what reasons would a compiler not give you error and not allow you to call a method? [[GameManager sharedGameManager] openSiteWithLinkType:kLinkTypeDeveloperSite]; The method is defined as follows: -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); //I NEVER SEE THIS MESSAGE NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } HERE IS THE CODE TO MY SINGLETON: #import "GameManager.h" #import "MainMenuScene.h" @implementation GameManager static GameManager* _sharedGameManager = nil; @synthesize isMusicON; @synthesize isSoundEffectsON; @synthesize hasPlayerDied; +(GameManager*) sharedGameManager { @synchronized([GameManager class]) { if (!_sharedGameManager) { [[self alloc] init]; return _sharedGameManager; } return nil; } } +(id)alloc { @synchronized ([GameManager class]) { NSAssert(_sharedGameManager == nil,@"Attempted to allocate a second instance of the Game Manager singleton"); _sharedGameManager = [super alloc]; return _sharedGameManager; } return nil; } -(id)init { self = [super init]; if (self != nil) { //Game Manager initialized CCLOG(@"Game Manager Singleton, init"); isMusicON = YES; isSoundEffectsON = YES; hasPlayerDied = NO; currentScene = kNoSceneUninitialized; } return self; } -(void) runSceneWithID:(SceneTypes)sceneID { SceneTypes oldScene = currentScene; currentScene = sceneID; id sceneToRun = nil; switch (sceneID) { case kMainMenuScene: sceneToRun = [MainMenuScene node]; break; default: CCLOG(@"Unknown Scene ID, cannot switch scenes"); return; break; } if (sceneToRun == nil) { //Revert back, since no new scene was found currentScene = oldScene; return; } //Menu Scenes have a value of < 100 if (sceneID < 100) { if (UI_USER_INTERFACE_IDIOM() != UIUserInterfaceIdiomPad) { CGSize screenSize = [CCDirector sharedDirector].winSizeInPixels; if (screenSize.width == 960.0f) { //iPhone 4 retina [sceneToRun setScaleX:0.9375f]; [sceneToRun setScaleY:0.8333f]; CCLOG(@"GM: Scaling for iPhone 4 (retina)"); } else { [sceneToRun setScaleX:0.4688f]; [sceneToRun setScaleY:0.4166f]; CCLOG(@"GM: Scaling for iPhone 3G or older (non-retina)"); } } } if ([[CCDirector sharedDirector] runningScene] == nil) { [[CCDirector sharedDirector] runWithScene:sceneToRun]; } else { [[CCDirector sharedDirector] replaceScene:sceneToRun]; } } -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } -(void) test { CCLOG(@"this is test"); } @end

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  • Python - Compress Ascii String

    - by n0idea
    I'm looking for a way to compress an ascii-based string, any help? I need also need to decompress it. I tried zlib but with no help. What can I do to compress the string into lesser length? code: def compress(request): if request.POST: data = request.POST.get('input') if is_ascii(data): result = zlib.compress(data) return render_to_response('index.html', {'result': result, 'input':data}, context_instance = RequestContext(request)) else: result = "Error, the string is not ascii-based" return render_to_response('index.html', {'result':result}, context_instance = RequestContext(request)) else: return render_to_response('index.html', {}, context_instance = RequestContext(request))

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  • "No keyboard for id 0"?

    - by Mellon
    I am new in Android app. development, now I have encountered a strange problem with the Menu button. Here is the thing: I have two activities, "ActivityOne" and "ActivityTwo", where "ActivityTwo" is the child Activity of "ActivityOne". In both activity, I have defined the menu button options like following: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuItem insertMenuItem = menu.add(0, INSERT_ID, 0, R.string.menu_insert); insertMenuItem.setIcon(R.drawable.ic_menu_add); MenuItem settingMenuItem = menu.add(0, SETTING_ID, 0, R.string.menu_setting); settingMenuItem.setIcon(R.drawable.ic_menu_settings); MenuItem aboutMenuItem = menu.add(0, ABOUT_ID, 0, R.string.menu_about); aboutMenuItem.setIcon(R.drawable.ic_menu_about); logPrinter.println("creating menu options..."); return true; } @Override public boolean onMenuItemSelected(int featureId, MenuItem item) { switch(item.getItemId()) { case INSERT_ID: doInsert(); return true; case SETTING_ID: return true; case ABOUT_ID: showAbout(); return true; } return super.onMenuItemSelected(featureId, item); } In "ActivityOne", when I click the physical Menu button, there is no menu options pop up from screen bottom, when I checked the LogCat console, there are two warning messages, which are "No keyboard for id 0" and "Using default keyMap:/system/usr/keychars/qwerty.kcm.bin" . BUT, in "ActivityTwo", the menu button works fine, it shows me those menu options I defined. Why the menu button does not work in "ActivityOne" ?? What does the warning msg mean???

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  • Basic C programming question

    - by Amit
    Hi all, I've just started to learn C and it's going pretty slow...I wanted to write a program that takes in an integer argument and returns it's doubled value (aka take in integer, multiply by 2, and printf that value). I purposely did not want to use the scanf function. Here's what I have so far and what is not compiling... #include <stdio.h> int main(int index) { if (!(index)) { printf("No index given"); return 1; } a = index*2; printf("Mult by 2 %d",a); return 0; } So basically when the program is executed I want to supply the index integer. So, in cygwin, I would write something like ./a 10 and 10 would be stored into the index variable. Also, I want to program to return "No index given" and exit if no index value was supplied... Anyone care to help what I'm doing wrong? EDIT: This code returns 1 error upon compilation and is based on the help by @James: #include <stdio.h> int main(int 1, char index) { int index, a; if (!(index)) { printf("No index given"); return 1; } a = index*2; printf("Mult by 2 %d",a); return 0; } Thanks! Amit

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  • Calling Base Class Functions with Inherited Type

    - by Kein Mitleid
    I can't describe exactly what I want to say but I want to use base class functions with an inherited type. Like I want to declare "Coord3D operator + (Coord3D);" in one class, but if I use it with Vector3D operands, I want it to return Vector3D type instead of Coord3D. With this line of code below, I add two Vector3D's and get a Coord3D in return, as told to me by the typeid().name() function. How do I reorganize my classes so that I get a Vector3D on return? #include <iostream> #include <typeinfo> using namespace std; class Coord3D { public: float x, y, z; Coord3D (float = 0.0f, float = 0.0f, float = 0.0f); Coord3D operator + (Coord3D &); }; Coord3D::Coord3D (float a, float b, float c) { x = a; y = b; z = c; } Coord3D Coord3D::operator+ (Coord3D &param) { Coord3D temp; temp.x = x + param.x; temp.y = y + param.y; temp.z = z + param.z; return temp; } class Vector3D: public Coord3D { public: Vector3D (float a = 0.0f, float b = 0.0f, float c = 0.0f) : Coord3D (a, b, c) {}; }; int main () { Vector3D a (3, 4, 5); Vector3D b (6, 7, 8); cout << typeid(a + b).name(); return 0; }

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  • Android: Problems downloading images and converting to bitmaps

    - by Mike
    Hi all, I am working on an application that downloads images from a url. The problem is that only some images are being correctly downloaded and others are not. First off, here is the problem code: public Bitmap downloadImage(String url) { HttpClient client = new DefaultHttpClient(); HttpResponse response = null; try { response = client.execute(new HttpGet(url)); } catch (ClientProtocolException cpe) { Log.i(LOG_FILE, "client protocol exception"); return null; } catch (IOException ioe) { Log.i(LOG_FILE, "IOE downloading image"); return null; } catch (Exception e) { Log.i(LOG_FILE, "Other exception downloading image"); return null; } // Convert images from stream to bitmap object try { Bitmap image = BitmapFactory.decodeStream(response.getEntity().getContent()); if(image==null) Log.i(LOG_FILE, "image conversion failed"); return image; } catch (Exception e) { Log.i(LOG_FILE, "Other exception while converting image"); return null; } } So what I have is a method that takes the url as a string argument and then downloads the image, converts the HttpResponse stream to a bitmap by means of the BitmapFactory.decodeStream method, and returns it. The problem is that when I am on a slow network connection (almost always 3G rather than Wi-Fi) some images are converted to null--not all of them, only some of them. Using a Wi-Fi connection works perfectly; all the images are downloaded and converted properly. Does anyone know why this is happening? Or better, how can I fix this? How would I even go about testing to determine the problem? Any help is awesome; thank you!

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  • circular shift c

    - by simion
    I am doing some past papers and noticed a question where i have to shift the int one place to the right and return it i no in java i can just return n 1; is this possible in c? or is there a typically more compelx way of doing it :D. The method we were given is as follows // Return n after a right circular 1-bit shift unsigned int right_circular_shift_1(unsigned int n) {

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  • jQuery preventing RedirectToAction from working?

    - by DaveDev
    I'm trying to redirect the user if they login successfully but the code I have on my page seems to be preventing the redirection from working. If I remove the jQuery below the redirection works. Can somebody tell me tell me if there's something I'm doing wrong? Thanks I have the following Action: [AcceptVerbs(HttpVerbs.Post)] public ActionResult Login(User user) { var myErrors = new Dictionary<string, string>(); try { if (ModelState.IsValid) { if (userRepository.ValidUser(user)) { return RedirectToAction("Index", "Group", new {page = (int?)null}); } else { return Json("Username or password seems to be incorrect"); } } else { foreach (KeyValuePair<string, ModelState> keyValuePair in ViewData.ModelState) { if (keyValuePair.Value.Errors.Count > 0) { List<string> errors = new List<string>(); myErrors.Add(keyValuePair.Key, keyValuePair.Value.Errors[0].ErrorMessage); } } return Json(myErrors); } } catch (Exception) { return Json("Invalid"); } } and the following code on my page: <script language="javascript" type="text/javascript"> $(document).ready(function() { $("#SaveSuccess").hide(); $("#btnLogin").click(function() { $("form").submit(function(event) { var formData = $(this).serialize(); $.post($(this).attr("action"), formData, function(res) { ShowErrors(res); if (res == true) { $("#SaveSuccess").text("Saved"); } else { $("#divError").html(res); } $("#SaveSuccess").fadeIn(100); }, "json"); return false; }); }); }); </script>

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  • Using the AND and NOT Operator in Python

    - by NoahClark
    Here is my custom class that I have that represents a triangle. I'm trying to write code that checks to see if self.a, self.b, and self.c are greater than 0, which would mean that I have Angle, Angle, Angle. Below you will see the code that checks for A and B, however when I use just self.a != 0 then it works fine. I believe I'm not using & correctly. Any ideas? Here is how I am calling it: print myTri.detType() class Triangle: # Angle A To Angle C Connects Side F # Angle C to Angle B Connects Side D # Angle B to Angle A Connects Side E def __init__(self, a, b, c, d, e, f): self.a = a self.b = b self.c = c self.d = d self.e = e self.f = f def detType(self): #Triangle Type AAA if self.a != 0 & self.b != 0: return self.a #If self.a > 10: #return AAA #Triangle Type AAS #elif self.a = 0: #return AAS #Triangle Type ASA #Triangle Type SAS #Triangle Type SSS #else: #return unknown

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  • jQuery form zip code to state function

    - by Dakota R.
    I'm trying to convert a preexisting javascript function into a jQuery function. The function comes from http://javascript.internet.com/forms/zip-to-state.html and aims to convert a user-entered zip code into a state. I'm using jQuery 1.3.2, with all the necessary plugins, but I'm not very familiar with jQuery syntax and how to convert this from plain ol' Javascript syntax. The setState function takes two parameters, the zip code element and the state element, so I'm trying to do something like this: $('$zip_code').change( function () { setState($(this), $('#state')); }); Any thoughts on this syntax? Thanks, Dakota function getState(zip) { if ((parseInt(zipString.substr(zip / 4, 1), 16) & Math.pow(2, zip % 4)) && (zip.length == 5)) for (var i = 0; i < stateRange.length; i += 7) if (zip <= 1 * stateRange.substr(i, 5)) return stateRange.substr(i + 5, 2); return null; } function setState(txtZip, optionBox) { if (txtZip.value.length != 5 || isNaN(txtZip.value / 4)) { optionBox.options[0].selected = true; alert("Please enter a 5 digit, numeric zip code."); return; } var state = getState(txtZip.value); for (var i = 0; i < optionBox.options.length; i++) if (optionBox.options[i].value == state) return optionBox.options[i].selected = true; for (var i = 0; i < optionBox.options.length; i++) if (optionBox.options[i].value == "XX") return optionBox.options[i].selected = true; }

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  • Project Euler, Problem 10 java solution now working

    - by Dennis S
    Hi, I'm trying to find the sum of the prime numbers < 2'000'000. This is my solution in java but I can't seem get the correct answer. Please give some input on what could be wrong and general advice on the code is appreciated. Printing 'sum' gives: 1308111344, which is incorrect. /* The sum of the primes below 10 is 2 + 3 + 5 + 7 = 17. Find the sum of all the primes below two million. */ class Helper{ public void run(){ Integer sum = 0; for(int i = 2; i < 2000000; i++){ if(isPrime(i)) sum += i; } System.out.println(sum); } private boolean isPrime(int nr){ if(nr == 2) return true; else if(nr == 1) return false; if(nr % 2 == 0) return false; for(int i = 3; i < Math.sqrt(nr); i += 2){ if(nr % i == 0) return false; } return true; } } class Problem{ public static void main(String[] args){ Helper p = new Helper(); p.run(); } }

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  • When is a try catch not a try catch?

    - by Dearmash
    I have a fun issue where during application shutdown, try / catch blocks are being seemingly ignored in the stack. I don't have a working test project (yet due to deadline, otherwise I'd totally try to repro this), but consider the following code snippet. public static string RunAndPossiblyThrow(int index, bool doThrow) { try { return Run(index); } catch(ApplicationException e) { if(doThrow) throw; } return ""; } public static string Run(int index) { if(_store.Contains(index)) return _store[index]; throw new ApplicationException("index not found"); } public static string RunAndIgnoreThrow(int index) { try { return Run(index); } catch(ApplicationException e) { } return ""; } During runtime this pattern works famously. We get legacy support for code that relies on exceptions for program control (bad) and we get to move forward and slowly remove exceptions used for program control. However, when shutting down our UI, we see an exception thrown from "Run" even though "doThrow" is false for ALL current uses of "RunAndPossiblyThrow". I've even gone so far as to verify this by modifying code to look like "RunAndIgnoreThrow" and I'll still get a crash post UI shutdown. Mr. Eric Lippert, I read your blog daily, I'd sure love to hear it's some known bug and I'm not going crazy. EDIT This is multi-threaded, and I've verified all objects are not modified while being accessed

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  • What does this model error says in asp.net mvc?

    - by Pandiya Chendur
    My Html action link takes me to a view where i can see the details.. For Ex:http://localhost:1985/Materials/Details/4 But it shows error, The model item passed into the dictionary is of type 'System.Data.Linq.DataQuery`1[CrMVC.Models.ConstructionRepository+Materials]' but this dictionary requires a model item of type 'CrMVC.Models.ConstructionRepository+Materials'. And my model is... public IQueryable<Materials> GetMaterial(int id) { return from m in db.Materials join Mt in db.MeasurementTypes on m.MeasurementTypeId equals Mt.Id where m.Mat_id == id select new Materials() { Id = Convert.ToInt64(m.Mat_id), Mat_Name = m.Mat_Name, Mes_Name = Mt.Name, }; } public class Materials { private Int64 id; public string mat_Name; public string mes_Name; public Int64 Id { get { return id; } set { id = value; } } public string Mat_Name { get { return mat_Name; } set { mat_Name = value; } } public string Mes_Name { get { return mes_Name; } set { mes_Name = value; } } } } and my controller method... public ActionResult Details(int id) { var material = consRepository.GetMaterial(id).AsQueryable(); return View("Details", material); } Any suggestion what am i missing here?

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  • Common Lisp's equivalent of \r inside the format function?

    - by liszt
    Basically, I'd like to do the following, only using Common Lisp instead of Python: print("Hello world.\r\n") I can do this, but it only outputs the #\newline character and skips #\return: (format t "Hello world.~%") I believe I could accomplish this using an outside argument, like this: (format t "Hello world.~C~%" #\return) But is seems awkward to me. Surely I can somehow embed #\return into the very format string, like I can #\newline? Yeah ehh, I'm nitpicking. Thanks for any help!

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  • Detect if 2 HTML fragments have identical hierarchical structure

    - by sergzach
    An example of fragments that have identical hierarchical structure: (1) <div> <span>It's a message</span> </div> (2) <div> <span class='bold'>This is a new text</span> </div> An example of fragments that have different structure: (1) <div> <span><b>It's a message</b></span> </div> (2) <div> <span>This is a new text</span> </div> So, fragments with a similar structure correspond to one hierarchical tree (the same tag names, the same hierarchical structure). How can I detect if 2 elements (html fragments) have the same structure simply with lxml? I have a function that does not work properly for some more difficult case (than the example): def _is_equal( el1, el2 ): # input: 2 elements with possible equal structure and tag names # e.g. root = lxml.html.fromstring( buf ) # el1 = root[ 0 ] # el2 = root[ 1 ] # move from top to bottom, compare elements result = False if el1.tag == el2.tag: # has no children if len( el1 ) == len( el2 ): if len( el1 ) == 0: return True else: # iterate one of them, for example el1 i = 0 for child1 in el1: child2 = el2[ i ] is_equal2 = _is_equal( child1, child2 ) if not is_equal2: return False return True else: return False else: return False The code fails to detect that 2 divs with class='tovar2' have an identical structure: <body> <div class="tovar2"> <h2 class="new"> <a href="http://modnyedeti-krsk.ru/magazin/product/333193003"> ?????? ?/? </a> </h2> <ul class="art"> <li> ???????: <span>1759</span> </li> </ul> <div> <div class="wrap" style="width:180px;"> <div class="new"> <img src="shop_files/new-t.png" alt=""> </div> <a class="highslide" href="http://modnyedeti-krsk.ru/d/459730/d/820.jpg" onclick="return hs.expand(this)"> <img src="shop_files/fr_5.gif" style="background:url(/d/459730/d/548470803_5.jpg) 50% 50% no-repeat scroll;" alt="?????? ?/?" height="160" width="180"> </a> </div> </div> <form action="" onsubmit="return addProductForm(17094601,333193003,3150.00,this,false);"> <ul class="bott "> <li class="price">????:<br> <span> <b> 3 150 </b> ???. </span> </li> <li class="amount">???-??:<br><input class="number" onclick="this.select()" value="1" name="product_amount" type="text"> </li> <li class="buy"><input value="" type="submit"> </li> </ul> </form> </div> <div class="tovar2"> <h2 class="new"> <a href="http://modnyedeti-krsk.ru/magazin/product/333124803">?????? ?/?</a> </h2> <ul class="art"> <li> ???????: <span>1759</span> </li> </ul> <div> <div class="wrap" style="width:180px;"> <div class="new"> <img src="shop_files/new-t.png" alt=""> </div> <a class="highslide" href="http://modnyedeti-krsk.ru/d/459730/d/820.jpg" onclick="return hs.expand(this)"> <img src="shop_files/fr_5.gif" style="background:url(/d/459730/d/548470803_5.jpg) 50% 50% no-repeat scroll;" alt="?????? ?/?" height="160" width="180"> </a> </div> </div> <form action="" onsubmit="return addProductForm(17094601,333124803,3150.00,this,false);"> <ul class="bott "> <li class="price">????:<br> <span> <b>3 150</b> ???. </span> </li> <li class="amount">???-??:<br><input class="number" onclick="this.select()" value="1" name="product_amount" type="text"> </li> <li class="buy"> <input value="" type="submit"> </li> </ul> </form> </div> </body>

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  • Optimize Binary Search Algorithm

    - by Ganesh M
    In a binary search, we have two comparisons one for greater than and other for less than, otherwise its the mid value. How would you optimize so that we need to check only once? bool binSearch(int array[], int key, int left, int right) { mid = left + (right-left)/2; if (key < array[mid]) return binSearch(array, key, left, mid-1); else if (key > array[mid]) return binSearch(array, key, mid+1, right); else if (key == array[mid]) return TRUE; // Found return FALSE; // Not Found }

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  • Anonymous iterators blocks in Clojure?

    - by Checkers
    I am using clojure.contrib.sql to fetch some records from an SQLite database. (defn read-all-foo [] (let [sql "select * from foo"] (with-connection *db* (with-query-results res [sql] (into [] res))))) Now, I don't really want to realize the whole sequence before returning from the function (i.e. I want to keep it lazy), but if I return res directly or wrap it some kind of lazy wrapper (for example I want to make a certain map transformation on result sequence), SQL bindings will be gone after I return, so realizing the sequence will throw an error. How can I enclose the whole function in a closure and return a kind of anonymous iterator block (like yield in C# or Python)? Or is there another way to return a lazy sequence from this function?

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  • Argument constraints in RhinoMock methods

    - by Khash
    I am mocking a repository that should have 1 entity in it for the test scenario. The repository has to return this entity based on a known id and return nothing when other ids are passed in. I have tried doing something like this: _myRepository.Expect(item => item.Find(knownId)).Return(knownEntity); _myRepository.Expect(item => item.Find(Arg<Guid>.Is.Anything)).Return(null); It seems however the second line is overriding the first and the repository always returns null. I don't want to mock all the different possible IDs asked (they could go up to hundreds) when the test scenario is only concerned with the value of one Id.

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  • Enums With Default Throw Clause?

    - by Tom Tresansky
    I noticed the following in the Java Language spec in the section on enumerations here: link switch(this) { case PLUS: return x + y; case MINUS: return x - y; case TIMES: return x * y; case DIVIDE: return x / y; } throw new AssertionError("Unknown op: " + this); However, looking at the switch statement definition section, I didn't notice this particular syntax (the associated throw statement) anywhere. Can I use this sort of "default case is throw an exception" syntactic sugar outside of enum definitions? Does it have any special name? Is this considered a good/bad practice for short-cutting this behavior of "anything not in the list throws an exception"?

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  • How to refresh a fragment in a viewpager?

    - by aut_silvia
    I know there are already some questions to this problem. But I am really new in Android and ecspecially to Fragments and Viewpager. Pls have passion with me. I didn't found a answer which fits to my code. I dont know how to refresh a fragment or reload it when it's "active" again. TabsPagerAdapter.java: public class TabsPagerAdapter extends FragmentPagerAdapter{ public TabsPagerAdapter(FragmentManager fm){ super(fm); } @Override public Fragment getItem(int index) { switch (index) { case 0: return new KFZFragment(); case 1: return new LogFragment(); case 2: return new TrackFragment(); } return null; } @Override public int getCount() { // get item count - equal to number of tabs return 3; } } I have this 3 Fragments (KFZFragment,LogFragment,TrackFragment) and on the TrackFragment I calculate some data and this data should be display in a ListView in LogFragment. But when I change to LogFragment it's not the latest data. So it doesnt refresh. Now how should I modify my code to refresh the fragments when it's "active"? MainActivityFragment.java: public class MainActivityFragment extends FragmentActivity implements ActionBar.TabListener{ private ViewPager viewPager; private TabsPagerAdapter mAdapter; private ActionBar actionBar; List<Fragment> fragments; private String[] tabs = { "KFZ", "Fahrten Log", "Kosten Track" }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main_fragment); // Initilization viewPager = (ViewPager) findViewById(R.id.pager); actionBar = getActionBar(); mAdapter = new TabsPagerAdapter(getSupportFragmentManager()); fragments = new Vector<Fragment>(); fragments.add(Fragment.instantiate(this, KFZFragment.class.getName(),savedInstanceState)); fragments.add(Fragment.instantiate(this, LogFragment.class.getName(),savedInstanceState)); viewPager.setAdapter(mAdapter); actionBar.setHomeButtonEnabled(false); actionBar.setNavigationMode(ActionBar.NAVIGATION_MODE_TABS); // Adding Tabs for (String tab_name : tabs) { actionBar.addTab(actionBar.newTab().setText(tab_name) .setTabListener(this)); } viewPager.setOnPageChangeListener(new ViewPager.OnPageChangeListener() { @Override public void onPageSelected(int position) { // on changing the page // make respected tab selected actionBar.setSelectedNavigationItem(position); } @Override public void onPageScrolled(int arg0, float arg1, int arg2) { } @Override public void onPageScrollStateChanged(int arg0) { } }); } @Override public void onTabReselected(Tab tab, FragmentTransaction ft) { // TODO Auto-generated method stub } @Override public void onTabSelected(Tab tab, FragmentTransaction ft) { viewPager.setCurrentItem(tab.getPosition()); } @Override public void onTabUnselected(Tab tab, FragmentTransaction ft) { // TODO Auto-generated method stub } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { } return super.onKeyDown(keyCode, event); } } Pls help me out.

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  • create a class attribute without going through __setattr__

    - by eric.frederich
    Hello, What I have below is a class I made to easily store a bunch of data as attributes. They wind up getting stored in a dictionary. I override __getattr__ and __setattr__ to store and retrieve the values back in different types of units. When I started overriding __setattr__ I was having trouble creating that initial dicionary in the 2nd line of __init__ like so... super(MyDataFile, self).__setattr__('_data', {}) My question... Is there an easier way to create a class level attribute with going through __setattr__? Also, should I be concerned about keeping a separate dictionary or should I just store everything in self.__dict__? #!/usr/bin/env python from unitconverter import convert import re special_attribute_re = re.compile(r'(.+)__(.+)') class MyDataFile(object): def __init__(self, *args, **kwargs): super(MyDataFile, self).__init__(*args, **kwargs) super(MyDataFile, self).__setattr__('_data', {}) # # For attribute type access # def __setattr__(self, name, value): self._data[name] = value def __getattr__(self, name): if name in self._data: return self._data[name] match = special_attribute_re.match(name) if match: varname, units = match.groups() if varname in self._data: return self.getvaras(varname, units) raise AttributeError # # other methods # def getvaras(self, name, units): from_val, from_units = self._data[name] if from_units == units: return from_val return convert(from_val, from_units, units), units def __str__(self): return str(self._data) d = MyDataFile() print d # set like a dictionary or an attribute d.XYZ = 12.34, 'in' d.ABC = 76.54, 'ft' # get it back like a dictionary or an attribute print d.XYZ print d.ABC # get conversions using getvaras or using a specially formed attribute print d.getvaras('ABC', 'cm') print d.XYZ__mm

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  • C++ Pointers to functions.

    - by Andy Leman
    using namespace std; int addition (int a, int b) { return (a+b); } int subtraction (int a, int b) { return (a-b); } int operation (int x, int y, int (*functocall)(int,int)) { int g; g = (*functocall)(x,y); return(g); } int main() { int m,n; int (*minus)(int,int) = subtraction; m = operation (7,5,addition); n = operation (20,m,minus); cout << n; return 0; } Can anybody explain this line for me int (*minus)(int,int) = subtraction; Thanks a lot!

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  • "Warning reaching end of non-void fuction" with Multiple Sections that pull in multiple CustomCells

    - by Newbyman
    I'm getting "Reaching end of non-void function" warning, but don't have anything else to return for the compiler. How do I get around the warning?? I'm using customCells to display a table with 3 Sections. Each CustomCell is different, linked with another viewcontroller's tableview within the App, and is getting its data from its individual model. Everything works great in the Simulator and Devices, but I would like to get rid of the warning that I have. It is the only one I have, and it is pending me from uploading to App Store!! Within the - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {, I have used 3 separate If() statements-(i.e.==0,==1,==2) to control which customCells are displayed within each section throughout the tableview's cells. Each of the customCells were created in IB, pull there data from different models, and are used with other ViewController tableViews. At the end of the function, I don't have a "cell" or anything else to return, because I already specified which CustomCell to return within each of the If() statements. Because each of the CustomCells are referenced through the AppDelegate, I can not set up an empty cell at the start of the function and just set the empty cell equal to the desired CustomCell within each of the If() statements, as you can for text, labels, etc... My question is not a matter of fixing code within the If() statements, unless it is required. My Questions is in "How to remove the warning for reaching end of non-void function-(cellForRowAtIndexPath:) when I have already returned a value for every possible case: if(section == 0); if(section == 1); and if(section == 2). *Code-Reference: The actual file names were knocked down for simplicity, (section 0 refers to M's, section 1 refers to D's, and section 2 refers to B's). Here is a sample Layout of the code: //CELL FOR ROW AT INDEX PATH: -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //Reference to the AppDelegate: MyAppDelegate *appDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; //Section 0: if(indexPath.section == 0) { static NSString *CustomMCellIdentifier = @"CustomMCellIdentifier"; MCustomCell *mCell = (MCustomCell *)[tableView dequeueReusableCellWithIdentifier:CustomMCellIdentifier]; if (mCell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"MCustomCell" owner:tableView options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[MCustomCell class]]) mCell = (MCustomCell *)oneObject; } //Grab the Data for this item: M *mM = [appDelegate.mms objectAtIndex:indexPath.row]; //Set the Cell [mCell setM:mM]; mCell.selectionStyle =UITableViewCellSelectionStyleNone; mCell.root = tableView; return mCell; } //Section 1: if(indexPath.section == 1) { static NSString *CustomDCellIdentifier = @"CustomDCellIdentifier"; DCustomCell *dCell = (DCustomCell *)[tableView dequeueReusableCellWithIdentifier:CustomDaddyCellIdentifier]; if (dCell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"DCustomCell" owner:tableView options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[DCustomCell class]]) dCell = (DCustomCell *)oneObject; } //Grab the Data for this item: D *dD = [appDelegate.dds objectAtIndex:indexPath.row]; //Set the Cell [dCell setD:dD]; //Turns the Cell's SelectionStyle Blue Highlighting off, but still permits the code to run! dCell.selectionStyle =UITableViewCellSelectionStyleNone; dCell.root = tableView; return dCell; } //Section 2: if(indexPath.section == 2) { static NSString *CustomBCellIdentifier = @"CustomBCellIdentifier"; BCustomCell *bCell = (BCustomCell *)[tableView dequeueReusableCellWithIdentifier:CustomBCellIdentifier]; if (bCell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"BCustomCell" owner:tableView options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[BCustomCell class]]) bCell = (BCustomCell *)oneObject; } //Grab the Data for this item: B *bB = [appDelegate.bbs objectAtIndex:indexPath.row]; //Set the Cell [bCell setB:bB]; bCell.selectionStyle =UITableViewCellSelectionStyleNone; bCell.root = tableView; return bCell; } //** Getting Warning "Control reaches end of non-void function" //Not sure what else to "return ???" all CustomCells were specified within the If() statements above for their corresponding IndexPath.Sections. } Any Suggestions ??

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  • how to query an embedded entity by using a query builder

    - by user577719
    I've searched quite a time for an answer to this question. Following Codesmell: @Entity public class Person { @Id @GeneratedValue(strategy = GenerationType.IDENTITY) protected Integer id; @Column(nullable = true, length = 50) @Size(max = 50) private String name; @Embedded @Valid protected Adress adress; public void setId(Integer id) { this.id = id; } public Integer getId() { return this.id; } public void setName(String name) { this.name = name; } public void getName() { return this.name; } public void setAdress(Adress adress) { this.adress = adress; } public void getAdress() { return this.adress; } } @Embeddable public class Adress { @Column(nullable = false, length = 50) @Size(max = 50) @NotNull private String place; public void setPlace(String place) { this.place = place; } public void getPlace() { return this.place; } } public class PersonDaoJpa { public List<Ort> findByPerson(final Person person) { CriteriaBuilder builder = this.entityManager.getCriteriaBuilder(); CriteriaQuery<Person> query = builder.createQuery(Person.class); Root<Person> rootPerson = query.from(Person.class); List<Predicate> wherePredicates = new ArrayList<Predicate>(); if (person.getName() != null) { wherePredicates.add( builder.like(builder.lower(rootPerson.<String>get("name")), ort.getName().toLowerCase()) ); } Adresse adresse = ort.getAdresse(); if (adresse != null) { if(adresse.getPlace() != null) { // this won't work wherePredicates.add( builder.like(builder.lower(rootPerson.<String>get("person.adress.place")), adresse.getPlace().toLowerCase()) ); } } Predicate whereClause = builder.and(wherePredicates.toArray(new Predicate[0])); query.where(whereClause); return this.entityManager.createQuery(query).getResultList(); } } How can I access the Adress.place through rootPerson? rootPerson.get("place"), or rootPerson.get("adress.place") won't work...

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