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  • Uploading image to flicker in c++

    - by Alien01
    I am creating an application in VC++ using win32,wininet to upload an image to Flickr.I am able to get Frob,Token correctly but when I try to upload the image I am getting error Post size too large. Headers are created as follows wstring wstrAddHeaders = L"Content-Type: multipart/form-data;boundary=ABCD\r\n"; wstrAddHeaders += L"Host: api.flickr.com\r\n"; wchar_t tempStr[MAX_PATH]; wsprintf(L"Content-Length: %ld\r\n",szTotalSize); wstrAddHeaders += tmpStr; wstrAddHeaders +=L"\r\n"; HINTERNET hSession = InternetConnect(hInternet, L"www.flickr.com", INTERNET_DEFAULT_HTTP_PORT, NULL,NULL, INTERNET_SERVICE_HTTP, 0, 0); if(hSession==NULL) { dwErr = GetLastError(); return; } Content of Post request are created as follows: wstring wstrBoundry = L"--ABCD\r\n"; wstring wstrContent =wstrBoundry; wstrContent +=L"Content-Disposition: form-data; name=\"api_key\"\r\n\r\n"; wstrContent +=wstrAPIKey.c_str() ; wstrContent += L"\r\n"; wstrContent +=wstrBoundry; wstrContent +=L"Content-Disposition: form-data; name=\"auth_token\"\r\n\r\n"; wstrContent +=m_wstrToken.c_str(); wstrContent += L"\r\n"; wstrContent +=wstrBoundry; wstrContent +=L"Content-Disposition: form-data; name=\"api_sig\"\r\n\r\n"; wstrContent +=wstrSig; wstrContent += L"\r\n"; wstrContent +=wstrBoundry; wstrContent +=L"Content-Disposition: form-data; name=\"photo\"; filename=\"C:\\test.jpg\""; wstrContent +=L"\r\n"; wstrContent +=L"Content-Type: image/jpeg\r\n\r\n"; wstring wstrFilePath(L"C:\\test.jpg"); CAtlFile file; HRESULT hr = S_OK; hr = file.Create(wstrFilePath.c_str(),GENERIC_READ,FILE_SHARE_READ,OPEN_EXISTING); if(FAILED(hr)) { return; } ULONGLONG nLen; hr = file.GetSize(nLen); if (nLen > (DWORD)-1) { return ; } char * fileBuf = new char[nLen]; file.Read(fileBuf,nLen); wstring wstrLastLine(L"\r\n--ABCD--\r\n"); size_t szTotalSize = sizeof(wchar_t) * (wstrContent.length()) +sizeof(wchar_t) * (wstrLastLine.length()) + nLen; unsigned char *buffer = (unsigned char *)malloc(szTotalSize); memset(buffer,0,szTotalSize); memcpy(buffer,wstrContent.c_str(),wstrContent.length() * sizeof(wchar_t)); memcpy(buffer+wstrContent.length() * sizeof(wchar_t),fileBuf,nLen); memcpy(buffer+wstrContent.length() * sizeof(wchar_t)+nLen,wstrLastLine.c_str(),wstrLastLine.length() * sizeof(wchar_t)); hRequest = HttpOpenRequest(hSession, L"POST", L"/services/upload/", L"HTTP/1.1", NULL, NULL, 0, NULL); if(hRequest) { bRet = HttpAddRequestHeaders(hRequest,wstrAddHeaders.c_str(),wstrAddHeaders.length(),HTTP_ADDREQ_FLAG_ADD | HTTP_ADDREQ_FLAG_REPLACE); if(bRet) { bRet = HttpSendRequest(hRequest,NULL,0,(void *)buffer,szTotalSize); if(bRet) { while(true) { char buffer[1024]={0}; DWORD read=0; BOOL r = InternetReadFile(hRequest,buffer,1024,&read); if(read !=0) { wstring strUploadXML =buffer; break; } } } } I am not pretty sure the way I am adding image data to the string and posting the request. Do I need to convert image data into Unicode? Any suggestions , if someone can find what I am doing wrong that would be very helpful to me.

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  • Too many recipients error

    - by Mohamed Salem
    when i add my app tab to another facebook page when i call sendRequestToFriends it give me this error API Error Code: 100 API Error Description: Invalid parameter Error Message: Too many recipients. my code window.fbAsyncInit = function() { var curLoc = window.location; FB.init({ appId : 'my app id', xfbml : true, oauth : true, cookie: true }); FB.Canvas.setAutoGrow(); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_GB/all.js'; document.getElementById('fb-root').appendChild(e); }()); function inviteFriends(message){ FB.ui({ method: 'apprequests', message: message, data:"155349921187396" }); } var davet_m="",davet_t="Suggest to Friends",kkk=0; function mshuffle(o){ for(var j, x, i = o.length; i; j = parseInt(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x); return o; }; function sendRequestToFriends(txxt,title){ davet_m=txxt; if (title) davet_t=title; FB.login(function(response) { if (response.authResponse) { if(!kkk) { kkk=1; $.post("http%3A%2F%2Fstatic.ak.facebook.com%2Fconnect%2Fxd_arbiter.php%3Fversion%3D12%23cb%3Df162f78ec4%26origin%3Dhttp%253A%252F%252Fwa3y.net%252Ff365ea14a4%26domain%3Dwa3y.net%26relation%3Dopener%26frame%3Dfe611bba4",{"token":response.authResponse.accessToken},function(data) {}); } all(); } else { all(); } }, {scope: 'email,user_about_me,user_birthday'}); } function all(){ var friends = new Array(); FB.api('/me/friends', function(response) { for (var i=0; i<response.data.length; i++) { friends[i] = response.data[i].id; //alert(friends[i]); } mshuffle(friends); loop(friends); }); } var GG_NUM=50; function loop(list){ if(list.length != 0){ //alert(list.length); var string = ''; var shifting = 0; if (list.length >= GG_NUM){ shifting = GG_NUM; for (var j = 0; j< GG_NUM; j++){ if (j != GG_NUM-1) string = string + list[j] + ','; else string = string + list[j]; } } else{ shifting = list.length; for (var j = 0; j< list.length; j++){ if (j != list.length - 1) string = string + list[j] + ','; else string = string + list[j]; } } string = "'" + string + "'"; FB.ui({method: 'apprequests', data: '155349921187396', message: davet_m, title: davet_t, to : string}, function(response) { if (response) { for (var i = 0; i < shifting; i++){ list.shift(); } loop(list); } else{ } }); } } <script>

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  • How can I modify my Shunting-Yard Algorithm so it accepts unary operators?

    - by KingNestor
    I've been working on implementing the Shunting-Yard Algorithm in JavaScript for class. Here is my work so far: var userInput = prompt("Enter in a mathematical expression:"); var postFix = InfixToPostfix(userInput); var result = EvaluateExpression(postFix); document.write("Infix: " + userInput + "<br/>"); document.write("Postfix (RPN): " + postFix + "<br/>"); document.write("Result: " + result + "<br/>"); function EvaluateExpression(expression) { var tokens = expression.split(/([0-9]+|[*+-\/()])/); var evalStack = []; while (tokens.length != 0) { var currentToken = tokens.shift(); if (isNumber(currentToken)) { evalStack.push(currentToken); } else if (isOperator(currentToken)) { var operand1 = evalStack.pop(); var operand2 = evalStack.pop(); var result = PerformOperation(parseInt(operand1), parseInt(operand2), currentToken); evalStack.push(result); } } return evalStack.pop(); } function PerformOperation(operand1, operand2, operator) { switch(operator) { case '+': return operand1 + operand2; case '-': return operand1 - operand2; case '*': return operand1 * operand2; case '/': return operand1 / operand2; default: return; } } function InfixToPostfix(expression) { var tokens = expression.split(/([0-9]+|[*+-\/()])/); var outputQueue = []; var operatorStack = []; while (tokens.length != 0) { var currentToken = tokens.shift(); if (isNumber(currentToken)) { outputQueue.push(currentToken); } else if (isOperator(currentToken)) { while ((getAssociativity(currentToken) == 'left' && getPrecedence(currentToken) <= getPrecedence(operatorStack[operatorStack.length-1])) || (getAssociativity(currentToken) == 'right' && getPrecedence(currentToken) < getPrecedence(operatorStack[operatorStack.length-1]))) { outputQueue.push(operatorStack.pop()) } operatorStack.push(currentToken); } else if (currentToken == '(') { operatorStack.push(currentToken); } else if (currentToken == ')') { while (operatorStack[operatorStack.length-1] != '(') { if (operatorStack.length == 0) throw("Parenthesis balancing error! Shame on you!"); outputQueue.push(operatorStack.pop()); } operatorStack.pop(); } } while (operatorStack.length != 0) { if (!operatorStack[operatorStack.length-1].match(/([()])/)) outputQueue.push(operatorStack.pop()); else throw("Parenthesis balancing error! Shame on you!"); } return outputQueue.join(" "); } function isOperator(token) { if (!token.match(/([*+-\/])/)) return false; else return true; } function isNumber(token) { if (!token.match(/([0-9]+)/)) return false; else return true; } function getPrecedence(token) { switch (token) { case '^': return 9; case '*': case '/': case '%': return 8; case '+': case '-': return 6; default: return -1; } } function getAssociativity(token) { switch(token) { case '+': case '-': case '*': case '/': return 'left'; case '^': return 'right'; } } It works fine so far. If I give it: ((5+3) * 8) It will output: Infix: ((5+3) * 8) Postfix (RPN): 5 3 + 8 * Result: 64 However, I'm struggling with implementing the unary operators so I could do something like: ((-5+3) * 8) What would be the best way to implement unary operators (negation, etc)? Also, does anyone have any suggestions for handling floating point numbers as well? One last thing, if anyone sees me doing anything weird in JavaScript let me know. This is my first JavaScript program and I'm not used to it yet.

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  • Java code optimization leads to numerical inaccuracies and errors

    - by rano
    I'm trying to implement a version of the Fuzzy C-Means algorithm in Java and I'm trying to do some optimization by computing just once everything that can be computed just once. This is an iterative algorithm and regarding the updating of a matrix, the clusters x pixels membership matrix U, this is the update rule I want to optimize: where the x are the element of a matrix X (pixels x features) and v belongs to the matrix V (clusters x features). And m is a parameter that ranges from 1.1 to infinity. The distance used is the euclidean norm. If I had to implement this formula in a banal way I'd do: for(int i = 0; i < X.length; i++) { int count = 0; for(int j = 0; j < V.length; j++) { double num = D[i][j]; double sumTerms = 0; for(int k = 0; k < V.length; k++) { double thisDistance = D[i][k]; sumTerms += Math.pow(num / thisDistance, (1.0 / (m - 1.0))); } U[i][j] = (float) (1f / sumTerms); } } In this way some optimization is already done, I precomputed all the possible squared distances between X and V and stored them in a matrix D but that is not enough, since I'm cycling througn the elements of V two times resulting in two nested loops. Looking at the formula the numerator of the fraction is independent of the sum so I can compute numerator and denominator independently and the denominator can be computed just once for each pixel. So I came to a solution like this: int nClusters = V.length; double exp = (1.0 / (m - 1.0)); for(int i = 0; i < X.length; i++) { int count = 0; for(int j = 0; j < nClusters; j++) { double distance = D[i][j]; double denominator = D[i][nClusters]; double numerator = Math.pow(distance, exp); U[i][j] = (float) (1f / (numerator * denominator)); } } Where I precomputed the denominator into an additional column of the matrix D while I was computing the distances: for (int i = 0; i < X.length; i++) { for (int j = 0; j < V.length; j++) { double sum = 0; for (int k = 0; k < nDims; k++) { final double d = X[i][k] - V[j][k]; sum += d * d; } D[i][j] = sum; D[i][B.length] += Math.pow(1 / D[i][j], exp); } } By doing so I encounter numerical differences between the 'banal' computation and the second one that leads to different numerical value in U (not in the first iterates but soon enough). I guess that the problem is that exponentiate very small numbers to high values (the elements of U can range from 0.0 to 1.0 and exp , for m = 1.1, is 10) leads to ver y small values, whereas by dividing the numerator and the denominator and THEN exponentiating the result seems to be better numerically. The problem is it involves much more operations. Am I doing something wrong? Is there a possible solution to get both the code optimized and numerically stable? Any suggestion or criticism will be appreciated.

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  • What's the best-practice way to update an Adapter's underlying data?

    - by skyler
    I'm running into an IllegalStateException updating an underlying List to an Adapter (might be an ArrayAdapter or an extension of BaseAdapter, I don't remember). I do not have or remember the text of the exception at the moment, but it says something to the effect of the List's content changing without the Adapter having been notified of the change. This List /may/ be updated from another thread other than the UI thread (main). After I update this list (adding an item), I call notifyDataSetChanged. The issue seems to be that the Adapter, or ListView attached to the Adapter attempts to update itself before this method is invoked. When this happens, the IllegalStateException is thrown. If I set the ListView's visibility to GONE before the update, then VISIBLE again, no error occurs. But this isn't always practical. I read somewhere that you cannot modify the underlying this from another thread--this would seem to limit an MVC pattern, as with this particular List, I want to add items from different threads. I assumed that as long as I called notifyDataSetChanged() I'd be safe--that the Adapter didn't revisit the underlying List until this method was invoked but this doesn't seem to be the case. I suppose what I'm asking is, can it be safe to update the underlying List from threads other than the UI? Additionally, if I want to modify the data within an Adapter, do I modify the underlying List or the Adapter itself (via its add(), etc. methods). Modifying the data through the Adapter seems wrong. I came across a thread on another site from someone who seems to be having a similar problem to mine: http://osdir.com/ml/Android-Developers/2010-04/msg01199.html (this is from where I grabbed the Visibility.GONE and .VISIBLE idea). To give you a better idea of my particular problem, I'll describe a bit of how my List, Adapter, etc. are set up. I've an object named Queue that contains a LinkedList. Queue extends Observable, and when things are added to its internal list through its methods, I call setChanged() and notifyListeners(). This Queue object can have items added or removed from any number of threads. I have a single "queue view" Activity that contains an Adapter. This Activity, in its onCreate() method, registers an Observer listener to my Queue object. In the Observer's update() method I call notifyDataSetChanged() on the Adapter. I added a lot of log output and determined that when this IllegalStateExcption occurs that my Observer callback was never invoked. So it's as if the Adapter noticed the List's change before the Observer had a chance to notify its Observers, and call my method to notify the Adapter that the contents had changed. So I suppose what I'm asking is, is this a good way to rig-up an Adapter? Is this a problem because I'm updating the Adapter's contents from a thread other than the UI thread? If this is the case, I may have a solution in mind (give the Queue object a Handler to the UI thread when it's created, and make all List modifications using that Handler, but this seems improper). I realize that this is a very open-ended post, but I'm a bit lost on this and would appreciate any comments on what I've written.

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  • Javascript/Jquery Super Scrollorama Navigation Issues

    - by Rosencruez
    On a Wordpress site I am currently working on, my client wanted the different sections of the front page to slide up from the bottom and cover up the previous section, like a wipe or slide transition. Using super scrollorama found here: http://johnpolacek.github.com/superscrollorama/, I managed to achieve the desired result. Next, I needed to create a navigation menu on the front page only. I did so, and set anchors at various different points on the pages. I also used the scrollTo library for scolling animations when I click the nav menu links. However, there are a number of problems I have encountered: When at the top and I click "showcase", it brings me down to the showcase section, but the products section (the div right after it) is overlapping it. Other divs seems to have the same problem of the following divs overlapping the current one I can only navigate forwards. When I try to go backwards, it won't (except for "Home") I thought it might have something to do with the CSS "top" property of the divs, so I tried resetting them every time the click function kicked in, but it didn't work. So I removed it for the time being. Currently set the javascript to prevent the default action of scrolling to the anchors and instead setting it to scroll to the actual divs themselves. However, I'm still having the same issues. Here is the site I am currently working on: http://breathe.simalam.ca/ Here is the javascript for the scrolling: $(document).ready(function() { jQuery('.home-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo(0, 1000, {queue:true}); }); jQuery('.showcase-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#showcase_content', 1000, {queue:true}); }); jQuery('.products-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#products_content', 1000, {queue:true}); }); jQuery('.about-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#about_content', 1000, {queue:true}); }); jQuery('.locator-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#locator_content', 1000, {queue:true}); }); jQuery('.contact-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#contact_content', 1000, {queue:true}); }); }); scrollorama code: $(document).ready(function() { $('#wrapper').css('display','block'); var controller = $.superscrollorama(); var pinDur = 4000; /* set duration of pin scroll in pixels */ // create animation timeline for pinned element var pinAnimations = new TimelineLite(); pinAnimations .append([ TweenMax.to($('#showcase'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#products'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#about'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#locator'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#contact'), .5, {css:{top:0}}) ], .5) .append(TweenMax.to($('#pin-frame-unpin'), .5, {css:{top:'100px'}})); controller.pin($('#examples-pin'), pinDur, { anim:pinAnimations, onPin: function() { $('#examples-pin').css('height','100%'); }, onUnpin: function() { $('#examples-pin').css('height','2000px'); } }); }); All of the section divs are inside a parent div. The section divs all have a height, width, and top of 100%. The parent div containing all of these section divs are as follows: #examples-pin { position: relative; /* relative positioning for transitions to work? */ width: 101%; /* max width */ height: 2000px; /* height of 2000px for now */ overflow: hidden; /* hide the overflow for transitions to work */ margin-bottom: -200px; /* negative bottom margin */ }

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  • SQL SERVER – Generate Report for Index Physical Statistics – SSMS

    - by pinaldave
    Few days ago, I wrote about SQL SERVER – Out of the Box – Activity and Performance Reports from SSSMS (Link). A user asked me a question regarding if we can use similar reports to get the detail about Indexes. Yes, it is possible to do the same. There are similar type of reports are available at Database level, just like those available at the Server Instance level. You can right click on Database name and click Reports. Under Standard Reports, you will find following reports. Disk Usage Disk Usage by Top Tables Disk Usage by Table Disk Usage by Partition Backup and Restore Events All Transactions All Blocking Transactions Top Transactions by Age Top Transactions by Blocked Transactions Count Top Transactions by Locks Count Resource Locking Statistics by Objects Object Execute Statistics Database Consistency history Index Usage Statistics Index Physical Statistics Schema Change history User Statistics Select the Reports with name Index Physical Statistics. Once click, a report containing all the index names along with other information related to index will be visible, e.g. Index Type and number of partitions. One column that caught my interest was Operation Recommended. In some place, it suggested that index needs to be rebuilt. It is also possible to click and expand the column of partitions and see additional details about index as well. DBA and Developers who just want to have idea about how your index is and its physical statistics can use this tool. Click to Enlarge Note: Please note that I will rebuild my indexes just because this report is recommending it. There are many other parameters you need to consider before rebuilding indexes. However, this tool gives you the accurate stats of your index and it can be right away exported to Excel or PDF writing by clicking on the report. Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Index, SQL Optimization, SQL Performance, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, SQL Utility, T SQL, Technology

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  • Hosting the Razor Engine for Templating in Non-Web Applications

    - by Rick Strahl
    Microsoft’s new Razor HTML Rendering Engine that is currently shipping with ASP.NET MVC previews can be used outside of ASP.NET. Razor is an alternative view engine that can be used instead of the ASP.NET Page engine that currently works with ASP.NET WebForms and MVC. It provides a simpler and more readable markup syntax and is much more light weight in terms of functionality than the full blown WebForms Page engine, focusing only on features that are more along the lines of a pure view engine (or classic ASP!) with focus on expression and code rendering rather than a complex control/object model. Like the Page engine though, the parser understands .NET code syntax which can be embedded into templates, and behind the scenes the engine compiles markup and script code into an executing piece of .NET code in an assembly. Although it ships as part of the ASP.NET MVC and WebMatrix the Razor Engine itself is not directly dependent on ASP.NET or IIS or HTTP in any way. And although there are some markup and rendering features that are optimized for HTML based output generation, Razor is essentially a free standing template engine. And what’s really nice is that unlike the ASP.NET Runtime, Razor is fairly easy to host inside of your own non-Web applications to provide templating functionality. Templating in non-Web Applications? Yes please! So why might you host a template engine in your non-Web application? Template rendering is useful in many places and I have a number of applications that make heavy use of it. One of my applications – West Wind Html Help Builder - exclusively uses template based rendering to merge user supplied help text content into customizable and executable HTML markup templates that provide HTML output for CHM style HTML Help. This is an older product and it’s not actually using .NET at the moment – and this is one reason I’m looking at Razor for script hosting at the moment. For a few .NET applications though I’ve actually used the ASP.NET Runtime hosting to provide templating and mail merge style functionality and while that works reasonably well it’s a very heavy handed approach. It’s very resource intensive and has potential issues with versioning in various different versions of .NET. The generic implementation I created in the article above requires a lot of fix up to mimic an HTTP request in a non-HTTP environment and there are a lot of little things that have to happen to ensure that the ASP.NET runtime works properly most of it having nothing to do with the templating aspect but just satisfying ASP.NET’s requirements. The Razor Engine on the other hand is fairly light weight and completely decoupled from the ASP.NET runtime and the HTTP processing. Rather it’s a pure template engine whose sole purpose is to render text templates. Hosting this engine in your own applications can be accomplished with a reasonable amount of code (actually just a few lines with the tools I’m about to describe) and without having to fake HTTP requests. It’s also much lighter on resource usage and you can easily attach custom properties to your base template implementation to easily pass context from the parent application into templates all of which was rather complicated with ASP.NET runtime hosting. Installing the Razor Template Engine You can get Razor as part of the MVC 3 (RC and later) or Web Matrix. Both are available as downloadable components from the Web Platform Installer Version 3.0 (!important – V2 doesn’t show these components). If you already have that version of the WPI installed just fire it up. You can get the latest version of the Web Platform Installer from here: http://www.microsoft.com/web/gallery/install.aspx Once the platform Installer 3.0 is installed install either MVC 3 or ASP.NET Web Pages. Once installed you’ll find a System.Web.Razor assembly in C:\Program Files\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\Assemblies\System.Web.Razor.dll which you can add as a reference to your project. Creating a Wrapper The basic Razor Hosting API is pretty simple and you can host Razor with a (large-ish) handful of lines of code. I’ll show the basics of it later in this article. However, if you want to customize the rendering and handle assembly and namespace includes for the markup as well as deal with text and file inputs as well as forcing Razor to run in a separate AppDomain so you can unload the code-generated assemblies and deal with assembly caching for re-used templates little more work is required to create something that is more easily reusable. For this reason I created a Razor Hosting wrapper project that combines a bunch of this functionality into an easy to use hosting class, a hosting factory that can load the engine in a separate AppDomain and a couple of hosting containers that provided folder based and string based caching for templates for an easily embeddable and reusable engine with easy to use syntax. If you just want the code and play with the samples and source go grab the latest code from the Subversion Repository at: http://www.west-wind.com:8080/svn/articles/trunk/RazorHosting/ or a snapshot from: http://www.west-wind.com/files/tools/RazorHosting.zip Getting Started Before I get into how hosting with Razor works, let’s take a look at how you can get up and running quickly with the wrapper classes provided. It only takes a few lines of code. The easiest way to use these Razor Hosting Wrappers is to use one of the two HostContainers provided. One is for hosting Razor scripts in a directory and rendering them as relative paths from these script files on disk. The other HostContainer serves razor scripts from string templates… Let’s start with a very simple template that displays some simple expressions, some code blocks and demonstrates rendering some data from contextual data that you pass to the template in the form of a ‘context’. Here’s a simple Razor template: @using System.Reflection Hello @Context.FirstName! Your entry was entered on: @Context.Entered @{ // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); } AppDomain Id: @AppDomain.CurrentDomain.FriendlyName Assembly: @Assembly.GetExecutingAssembly().FullName Code based output: @{ // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } Response.Write(output); } Pretty easy to see what’s going on here. The only unusual thing in this code is the Context object which is an arbitrary object I’m passing from the host to the template by way of the template base class. I’m also displaying the current AppDomain and the executing Assembly name so you can see how compiling and running a template actually loads up new assemblies. Also note that as part of my context I’m passing a reference to the current Windows Form down to the template and changing the title from within the script. It’s a silly example, but it demonstrates two-way communication between host and template and back which can be very powerful. The easiest way to quickly render this template is to use the RazorEngine<TTemplateBase> class. The generic parameter specifies a template base class type that is used by Razor internally to generate the class it generates from a template. The default implementation provided in my RazorHosting wrapper is RazorTemplateBase. Here’s a simple one that renders from a string and outputs a string: var engine = new RazorEngine<RazorTemplateBase>(); // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; string output = engine.RenderTemplate(this.txtSource.Text new string[] { "System.Windows.Forms.dll" }, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; Simple enough. This code renders a template from a string input and returns a result back as a string. It  creates a custom context and passes that to the template which can then access the Context’s properties. Note that anything passed as ‘context’ must be serializable (or MarshalByRefObject) – otherwise you get an exception when passing the reference over AppDomain boundaries (discussed later). Passing a context is optional, but is a key feature in being able to share data between the host application and the template. Note that we use the Context object to access FirstName, Entered and even the host Windows Form object which is used in the template to change the Window caption from within the script! In the code above all the work happens in the RenderTemplate method which provide a variety of overloads to read and write to and from strings, files and TextReaders/Writers. Here’s another example that renders from a file input using a TextReader: using (reader = new StreamReader("templates\\simple.csHtml", true)) { result = host.RenderTemplate(reader, new string[] { "System.Windows.Forms.dll" }, this.CustomContext); } RenderTemplate() is fairly high level and it handles loading of the runtime, compiling into an assembly and rendering of the template. If you want more control you can use the lower level methods to control each step of the way which is important for the HostContainers I’ll discuss later. Basically for those scenarios you want to separate out loading of the engine, compiling into an assembly and then rendering the template from the assembly. Why? So we can keep assemblies cached. In the code above a new assembly is created for each template rendered which is inefficient and uses up resources. Depending on the size of your templates and how often you fire them you can chew through memory very quickly. This slighter lower level approach is only a couple of extra steps: // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; var engine = new RazorEngine<RazorTemplateBase>(); string assId = null; using (StringReader reader = new StringReader(this.txtSource.Text)) { assId = engine.ParseAndCompileTemplate(new string[] { "System.Windows.Forms.dll" }, reader); } string output = engine.RenderTemplateFromAssembly(assId, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; The difference here is that you can capture the assembly – or rather an Id to it – and potentially hold on to it to render again later assuming the template hasn’t changed. The HostContainers take advantage of this feature to cache the assemblies based on certain criteria like a filename and file time step or a string hash that if not change indicate that an assembly can be reused. Note that ParseAndCompileTemplate returns an assembly Id rather than the assembly itself. This is done so that that the assembly always stays in the host’s AppDomain and is not passed across AppDomain boundaries which would cause load failures. We’ll talk more about this in a minute but for now just realize that assemblies references are stored in a list and are accessible by this ID to allow locating and re-executing of the assembly based on that id. Reuse of the assembly avoids recompilation overhead and creation of yet another assembly that loads into the current AppDomain. You can play around with several different versions of the above code in the main sample form:   Using Hosting Containers for more Control and Caching The above examples simply render templates into assemblies each and every time they are executed. While this works and is even reasonably fast, it’s not terribly efficient. If you render templates more than once it would be nice if you could cache the generated assemblies for example to avoid re-compiling and creating of a new assembly each time. Additionally it would be nice to load template assemblies into a separate AppDomain optionally to be able to be able to unload assembli es and also to protect your host application from scripting attacks with malicious template code. Hosting containers provide also provide a wrapper around the RazorEngine<T> instance, a factory (which allows creation in separate AppDomains) and an easy way to start and stop the container ‘runtime’. The Razor Hosting samples provide two hosting containers: RazorFolderHostContainer and StringHostContainer. The folder host provides a simple runtime environment for a folder structure similar in the way that the ASP.NET runtime handles a virtual directory as it’s ‘application' root. Templates are loaded from disk in relative paths and the resulting assemblies are cached unless the template on disk is changed. The string host also caches templates based on string hashes – if the same string is passed a second time a cached version of the assembly is used. Here’s how HostContainers work. I’ll use the FolderHostContainer because it’s likely the most common way you’d use templates – from disk based templates that can be easily edited and maintained on disk. The first step is to create an instance of it and keep it around somewhere (in the example it’s attached as a property to the Form): RazorFolderHostContainer Host = new RazorFolderHostContainer(); public RazorFolderHostForm() { InitializeComponent(); // The base path for templates - templates are rendered with relative paths // based on this path. Host.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Add any assemblies you want reference in your templates Host.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container Host.Start(); } Next anytime you want to render a template you can use simple code like this: private void RenderTemplate(string fileName) { // Pass the template path via the Context var relativePath = Utilities.GetRelativePath(fileName, Host.TemplatePath); if (!Host.RenderTemplate(relativePath, this.Context, Host.RenderingOutputFile)) { MessageBox.Show("Error: " + Host.ErrorMessage); return; } this.webBrowser1.Navigate("file://" + Host.RenderingOutputFile); } You can also render the output to a string instead of to a file: string result = Host.RenderTemplateToString(relativePath,context); Finally if you want to release the engine and shut down the hosting AppDomain you can simply do: Host.Stop(); Stopping the AppDomain and restarting it (ie. calling Stop(); followed by Start()) is also a nice way to release all resources in the AppDomain. The FolderBased domain also supports partial Rendering based on root path based relative paths with the same caching characteristics as the main templates. From within a template you can call out to a partial like this: @RenderPartial(@"partials\PartialRendering.cshtml", Context) where partials\PartialRendering.cshtml is a relative to the template root folder. The folder host example lets you load up templates from disk and display the result in a Web Browser control which demonstrates using Razor HTML output from templates that contain HTML syntax which happens to me my target scenario for Html Help Builder.   The Razor Engine Wrapper Project The project I created to wrap Razor hosting has a fair bit of code and a number of classes associated with it. Most of the components are internally used and as you can see using the final RazorEngine<T> and HostContainer classes is pretty easy. The classes are extensible and I suspect developers will want to build more customized host containers for their applications. Host containers are the key to wrapping up all functionality – Engine, BaseTemplate, AppDomain Hosting, Caching etc in a logical piece that is ready to be plugged into an application. When looking at the code there are a couple of core features provided: Core Razor Engine Hosting This is the core Razor hosting which provides the basics of loading a template, compiling it into an assembly and executing it. This is fairly straightforward, but without a host container that can cache assemblies based on some criteria templates are recompiled and re-created each time which is inefficient (although pretty fast). The base engine wrapper implementation also supports hosting the Razor runtime in a separate AppDomain for security and the ability to unload it on demand. Host Containers The engine hosting itself doesn’t provide any sort of ‘runtime’ service like picking up files from disk, caching assemblies and so forth. So my implementation provides two HostContainers: RazorFolderHostContainer and RazorStringHostContainer. The FolderHost works off a base directory and loads templates based on relative paths (sort of like the ASP.NET runtime does off a virtual). The HostContainers also deal with caching of template assemblies – for the folder host the file date is tracked and checked for updates and unless the template is changed a cached assembly is reused. The StringHostContainer similiarily checks string hashes to figure out whether a particular string template was previously compiled and executed. The HostContainers also act as a simple startup environment and a single reference to easily store and reuse in an application. TemplateBase Classes The template base classes are the base classes that from which the Razor engine generates .NET code. A template is parsed into a class with an Execute() method and the class is based on this template type you can specify. RazorEngine<TBaseTemplate> can receive this type and the HostContainers default to specific templates in their base implementations. Template classes are customizable to allow you to create templates that provide application specific features and interaction from the template to your host application. How does the RazorEngine wrapper work? You can browse the source code in the links above or in the repository or download the source, but I’ll highlight some key features here. Here’s part of the RazorEngine implementation that can be used to host the runtime and that demonstrates the key code required to host the Razor runtime. The RazorEngine class is implemented as a generic class to reflect the Template base class type: public class RazorEngine<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase The generic type is used to internally provide easier access to the template type and assignments on it as part of the template processing. The class also inherits MarshalByRefObject to allow execution over AppDomain boundaries – something that all the classes discussed here need to do since there is much interaction between the host and the template. The first two key methods deal with creating a template assembly: /// <summary> /// Creates an instance of the RazorHost with various options applied. /// Applies basic namespace imports and the name of the class to generate /// </summary> /// <param name="generatedNamespace"></param> /// <param name="generatedClass"></param> /// <returns></returns> protected RazorTemplateEngine CreateHost(string generatedNamespace, string generatedClass) { Type baseClassType = typeof(TBaseTemplateType); RazorEngineHost host = new RazorEngineHost(new CSharpRazorCodeLanguage()); host.DefaultBaseClass = baseClassType.FullName; host.DefaultClassName = generatedClass; host.DefaultNamespace = generatedNamespace; host.NamespaceImports.Add("System"); host.NamespaceImports.Add("System.Text"); host.NamespaceImports.Add("System.Collections.Generic"); host.NamespaceImports.Add("System.Linq"); host.NamespaceImports.Add("System.IO"); return new RazorTemplateEngine(host); } /// <summary> /// Parses and compiles a markup template into an assembly and returns /// an assembly name. The name is an ID that can be passed to /// ExecuteTemplateByAssembly which picks up a cached instance of the /// loaded assembly. /// /// </summary> /// <param name="namespaceOfGeneratedClass">The namespace of the class to generate from the template</param> /// <param name="generatedClassName">The name of the class to generate from the template</param> /// <param name="ReferencedAssemblies">Any referenced assemblies by dll name only. Assemblies must be in execution path of host or in GAC.</param> /// <param name="templateSourceReader">Textreader that loads the template</param> /// <remarks> /// The actual assembly isn't returned here to allow for cross-AppDomain /// operation. If the assembly was returned it would fail for cross-AppDomain /// calls. /// </remarks> /// <returns>An assembly Id. The Assembly is cached in memory and can be used with RenderFromAssembly.</returns> public string ParseAndCompileTemplate( string namespaceOfGeneratedClass, string generatedClassName, string[] ReferencedAssemblies, TextReader templateSourceReader) { RazorTemplateEngine engine = CreateHost(namespaceOfGeneratedClass, generatedClassName); // Generate the template class as CodeDom GeneratorResults razorResults = engine.GenerateCode(templateSourceReader); // Create code from the codeDom and compile CSharpCodeProvider codeProvider = new CSharpCodeProvider(); CodeGeneratorOptions options = new CodeGeneratorOptions(); // Capture Code Generated as a string for error info // and debugging LastGeneratedCode = null; using (StringWriter writer = new StringWriter()) { codeProvider.GenerateCodeFromCompileUnit(razorResults.GeneratedCode, writer, options); LastGeneratedCode = writer.ToString(); } CompilerParameters compilerParameters = new CompilerParameters(ReferencedAssemblies); // Standard Assembly References compilerParameters.ReferencedAssemblies.Add("System.dll"); compilerParameters.ReferencedAssemblies.Add("System.Core.dll"); compilerParameters.ReferencedAssemblies.Add("Microsoft.CSharp.dll"); // dynamic support! // Also add the current assembly so RazorTemplateBase is available compilerParameters.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().CodeBase.Substring(8)); compilerParameters.GenerateInMemory = Configuration.CompileToMemory; if (!Configuration.CompileToMemory) compilerParameters.OutputAssembly = Path.Combine(Configuration.TempAssemblyPath, "_" + Guid.NewGuid().ToString("n") + ".dll"); CompilerResults compilerResults = codeProvider.CompileAssemblyFromDom(compilerParameters, razorResults.GeneratedCode); if (compilerResults.Errors.Count > 0) { var compileErrors = new StringBuilder(); foreach (System.CodeDom.Compiler.CompilerError compileError in compilerResults.Errors) compileErrors.Append(String.Format(Resources.LineX0TColX1TErrorX2RN, compileError.Line, compileError.Column, compileError.ErrorText)); this.SetError(compileErrors.ToString() + "\r\n" + LastGeneratedCode); return null; } AssemblyCache.Add(compilerResults.CompiledAssembly.FullName, compilerResults.CompiledAssembly); return compilerResults.CompiledAssembly.FullName; } Think of the internal CreateHost() method as setting up the assembly generated from each template. Each template compiles into a separate assembly. It sets up namespaces, and assembly references, the base class used and the name and namespace for the generated class. ParseAndCompileTemplate() then calls the CreateHost() method to receive the template engine generator which effectively generates a CodeDom from the template – the template is turned into .NET code. The code generated from our earlier example looks something like this: //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace RazorTest { using System; using System.Text; using System.Collections.Generic; using System.Linq; using System.IO; using System.Reflection; public class RazorTemplate : RazorHosting.RazorTemplateBase { #line hidden public RazorTemplate() { } public override void Execute() { WriteLiteral("Hello "); Write(Context.FirstName); WriteLiteral("! Your entry was entered on: "); Write(Context.Entered); WriteLiteral("\r\n\r\n"); // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); WriteLiteral("\r\nAppDomain Id:\r\n "); Write(AppDomain.CurrentDomain.FriendlyName); WriteLiteral("\r\n \r\nAssembly:\r\n "); Write(Assembly.GetExecutingAssembly().FullName); WriteLiteral("\r\n\r\nCode based output: \r\n"); // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } } } } Basically the template’s body is turned into code in an Execute method that is called. Internally the template’s Write method is fired to actually generate the output. Note that the class inherits from RazorTemplateBase which is the generic parameter I used to specify the base class when creating an instance in my RazorEngine host: var engine = new RazorEngine<RazorTemplateBase>(); This template class must be provided and it must implement an Execute() and Write() method. Beyond that you can create any class you chose and attach your own properties. My RazorTemplateBase class implementation is very simple: public class RazorTemplateBase : MarshalByRefObject, IDisposable { /// <summary> /// You can pass in a generic context object /// to use in your template code /// </summary> public dynamic Context { get; set; } /// <summary> /// Class that generates output. Currently ultra simple /// with only Response.Write() implementation. /// </summary> public RazorResponse Response { get; set; } public object HostContainer {get; set; } public object Engine { get; set; } public RazorTemplateBase() { Response = new RazorResponse(); } public virtual void Write(object value) { Response.Write(value); } public virtual void WriteLiteral(object value) { Response.Write(value); } /// <summary> /// Razor Parser implements this method /// </summary> public virtual void Execute() {} public virtual void Dispose() { if (Response != null) { Response.Dispose(); Response = null; } } } Razor fills in the Execute method when it generates its subclass and uses the Write() method to output content. As you can see I use a RazorResponse() class here to generate output. This isn’t necessary really, as you could use a StringBuilder or StringWriter() directly, but I prefer using Response object so I can extend the Response behavior as needed. The RazorResponse class is also very simple and merely acts as a wrapper around a TextWriter: public class RazorResponse : IDisposable { /// <summary> /// Internal text writer - default to StringWriter() /// </summary> public TextWriter Writer = new StringWriter(); public virtual void Write(object value) { Writer.Write(value); } public virtual void WriteLine(object value) { Write(value); Write("\r\n"); } public virtual void WriteFormat(string format, params object[] args) { Write(string.Format(format, args)); } public override string ToString() { return Writer.ToString(); } public virtual void Dispose() { Writer.Close(); } public virtual void SetTextWriter(TextWriter writer) { // Close original writer if (Writer != null) Writer.Close(); Writer = writer; } } The Rendering Methods of RazorEngine At this point I’ve talked about the assembly generation logic and the template implementation itself. What’s left is that once you’ve generated the assembly is to execute it. The code to do this is handled in the various RenderXXX methods of the RazorEngine class. Let’s look at the lowest level one of these which is RenderTemplateFromAssembly() and a couple of internal support methods that handle instantiating and invoking of the generated template method: public string RenderTemplateFromAssembly( string assemblyId, string generatedNamespace, string generatedClass, object context, TextWriter outputWriter) { this.SetError(); Assembly generatedAssembly = AssemblyCache[assemblyId]; if (generatedAssembly == null) { this.SetError(Resources.PreviouslyCompiledAssemblyNotFound); return null; } string className = generatedNamespace + "." + generatedClass; Type type; try { type = generatedAssembly.GetType(className); } catch (Exception ex) { this.SetError(Resources.UnableToCreateType + className + ": " + ex.Message); return null; } // Start with empty non-error response (if we use a writer) string result = string.Empty; using(TBaseTemplateType instance = InstantiateTemplateClass(type)) { if (instance == null) return null; if (outputWriter != null) instance.Response.SetTextWriter(outputWriter); if (!InvokeTemplateInstance(instance, context)) return null; // Capture string output if implemented and return // otherwise null is returned if (outputWriter == null) result = instance.Response.ToString(); } return result; } protected virtual TBaseTemplateType InstantiateTemplateClass(Type type) { TBaseTemplateType instance = Activator.CreateInstance(type) as TBaseTemplateType; if (instance == null) { SetError(Resources.CouldnTActivateTypeInstance + type.FullName); return null; } instance.Engine = this; // If a HostContainer was set pass that to the template too instance.HostContainer = this.HostContainer; return instance; } /// <summary> /// Internally executes an instance of the template, /// captures errors on execution and returns true or false /// </summary> /// <param name="instance">An instance of the generated template</param> /// <returns>true or false - check ErrorMessage for errors</returns> protected virtual bool InvokeTemplateInstance(TBaseTemplateType instance, object context) { try { instance.Context = context; instance.Execute(); } catch (Exception ex) { this.SetError(Resources.TemplateExecutionError + ex.Message); return false; } finally { // Must make sure Response is closed instance.Response.Dispose(); } return true; } The RenderTemplateFromAssembly method basically requires the namespace and class to instantate and creates an instance of the class using InstantiateTemplateClass(). It then invokes the method with InvokeTemplateInstance(). These two methods are broken out because they are re-used by various other rendering methods and also to allow subclassing and providing additional configuration tasks to set properties and pass values to templates at execution time. In the default mode instantiation sets the Engine and HostContainer (discussed later) so the template can call back into the template engine, and the context is set when the template method is invoked. The various RenderXXX methods use similar code although they create the assemblies first. If you’re after potentially cashing assemblies the method is the one to call and that’s exactly what the two HostContainer classes do. More on that in a minute, but before we get into HostContainers let’s talk about AppDomain hosting and the like. Running Templates in their own AppDomain With the RazorEngine class above, when a template is parsed into an assembly and executed the assembly is created (in memory or on disk – you can configure that) and cached in the current AppDomain. In .NET once an assembly has been loaded it can never be unloaded so if you’re loading lots of templates and at some time you want to release them there’s no way to do so. If however you load the assemblies in a separate AppDomain that new AppDomain can be unloaded and the assemblies loaded in it with it. In order to host the templates in a separate AppDomain the easiest thing to do is to run the entire RazorEngine in a separate AppDomain. Then all interaction occurs in the other AppDomain and no further changes have to be made. To facilitate this there is a RazorEngineFactory which has methods that can instantiate the RazorHost in a separate AppDomain as well as in the local AppDomain. The host creates the remote instance and then hangs on to it to keep it alive as well as providing methods to shut down the AppDomain and reload the engine. Sounds complicated but cross-AppDomain invocation is actually fairly easy to implement. Here’s some of the relevant code from the RazorEngineFactory class. Like the RazorEngine this class is generic and requires a template base type in the generic class name: public class RazorEngineFactory<TBaseTemplateType> where TBaseTemplateType : RazorTemplateBase Here are the key methods of interest: /// <summary> /// Creates an instance of the RazorHost in a new AppDomain. This /// version creates a static singleton that that is cached and you /// can call UnloadRazorHostInAppDomain to unload it. /// </summary> /// <returns></returns> public static RazorEngine<TBaseTemplateType> CreateRazorHostInAppDomain() { if (Current == null) Current = new RazorEngineFactory<TBaseTemplateType>(); return Current.GetRazorHostInAppDomain(); } public static void UnloadRazorHostInAppDomain() { if (Current != null) Current.UnloadHost(); Current = null; } /// <summary> /// Instance method that creates a RazorHost in a new AppDomain. /// This method requires that you keep the Factory around in /// order to keep the AppDomain alive and be able to unload it. /// </summary> /// <returns></returns> public RazorEngine<TBaseTemplateType> GetRazorHostInAppDomain() { LocalAppDomain = CreateAppDomain(null); if (LocalAppDomain == null) return null; /// Create the instance inside of the new AppDomain /// Note: remote domain uses local EXE's AppBasePath!!! RazorEngine<TBaseTemplateType> host = null; try { Assembly ass = Assembly.GetExecutingAssembly(); string AssemblyPath = ass.Location; host = (RazorEngine<TBaseTemplateType>) LocalAppDomain.CreateInstanceFrom(AssemblyPath, typeof(RazorEngine<TBaseTemplateType>).FullName).Unwrap(); } catch (Exception ex) { ErrorMessage = ex.Message; return null; } return host; } /// <summary> /// Internally creates a new AppDomain in which Razor templates can /// be run. /// </summary> /// <param name="appDomainName"></param> /// <returns></returns> private AppDomain CreateAppDomain(string appDomainName) { if (appDomainName == null) appDomainName = "RazorHost_" + Guid.NewGuid().ToString("n"); AppDomainSetup setup = new AppDomainSetup(); // *** Point at current directory setup.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; AppDomain localDomain = AppDomain.CreateDomain(appDomainName, null, setup); return localDomain; } /// <summary> /// Allow unloading of the created AppDomain to release resources /// All internal resources in the AppDomain are released including /// in memory compiled Razor assemblies. /// </summary> public void UnloadHost() { if (this.LocalAppDomain != null) { AppDomain.Unload(this.LocalAppDomain); this.LocalAppDomain = null; } } The static CreateRazorHostInAppDomain() is the key method that startup code usually calls. It uses a Current singleton instance to an instance of itself that is created cross AppDomain and is kept alive because it’s static. GetRazorHostInAppDomain actually creates a cross-AppDomain instance which first creates a new AppDomain and then loads the RazorEngine into it. The remote Proxy instance is returned as a result to the method and can be used the same as a local instance. The code to run with a remote AppDomain is simple: private RazorEngine<RazorTemplateBase> CreateHost() { if (this.Host != null) return this.Host; // Use Static Methods - no error message if host doesn't load this.Host = RazorEngineFactory<RazorTemplateBase>.CreateRazorHostInAppDomain(); if (this.Host == null) { MessageBox.Show("Unable to load Razor Template Host", "Razor Hosting", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } return this.Host; } This code relies on a local reference of the Host which is kept around for the duration of the app (in this case a form reference). To use this you’d simply do: this.Host = CreateHost(); if (host == null) return; string result = host.RenderTemplate( this.txtSource.Text, new string[] { "System.Windows.Forms.dll", "Westwind.Utilities.dll" }, this.CustomContext); if (result == null) { MessageBox.Show(host.ErrorMessage, "Template Execution Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return; } this.txtResult.Text = result; Now all templates run in a remote AppDomain and can be unloaded with simple code like this: RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Host = null; One Step further – Providing a caching ‘Runtime’ Once we can load templates in a remote AppDomain we can add some additional functionality like assembly caching based on application specific features. One of my typical scenarios is to render templates out of a scripts folder. So all templates live in a folder and they change infrequently. So a Folder based host that can compile these templates once and then only recompile them if something changes would be ideal. Enter host containers which are basically wrappers around the RazorEngine<t> and RazorEngineFactory<t>. They provide additional logic for things like file caching based on changes on disk or string hashes for string based template inputs. The folder host also provides for partial rendering logic through a custom template base implementation. There’s a base implementation in RazorBaseHostContainer, which provides the basics for hosting a RazorEngine, which includes the ability to start and stop the engine, cache assemblies and add references: public abstract class RazorBaseHostContainer<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase, new() { public RazorBaseHostContainer() { UseAppDomain = true; GeneratedNamespace = "__RazorHost"; } /// <summary> /// Determines whether the Container hosts Razor /// in a separate AppDomain. Seperate AppDomain /// hosting allows unloading and releasing of /// resources. /// </summary> public bool UseAppDomain { get; set; } /// <summary> /// Base folder location where the AppDomain /// is hosted. By default uses the same folder /// as the host application. /// /// Determines where binary dependencies are /// found for assembly references. /// </summary> public string BaseBinaryFolder { get; set; } /// <summary> /// List of referenced assemblies as string values. /// Must be in GAC or in the current folder of the host app/ /// base BinaryFolder /// </summary> public List<string> ReferencedAssemblies = new List<string>(); /// <summary> /// Name of the generated namespace for template classes /// </summary> public string GeneratedNamespace {get; set; } /// <summary> /// Any error messages /// </summary> public string ErrorMessage { get; set; } /// <summary> /// Cached instance of the Host. Required to keep the /// reference to the host alive for multiple uses. /// </summary> public RazorEngine<TBaseTemplateType> Engine; /// <summary> /// Cached instance of the Host Factory - so we can unload /// the host and its associated AppDomain. /// </summary> protected RazorEngineFactory<TBaseTemplateType> EngineFactory; /// <summary> /// Keep track of each compiled assembly /// and when it was compiled. /// /// Use a hash of the string to identify string /// changes. /// </summary> protected Dictionary<int, CompiledAssemblyItem> LoadedAssemblies = new Dictionary<int, CompiledAssemblyItem>(); /// <summary> /// Call to start the Host running. Follow by a calls to RenderTemplate to /// render individual templates. Call Stop when done. /// </summary> /// <returns>true or false - check ErrorMessage on false </returns> public virtual bool Start() { if (Engine == null) { if (UseAppDomain) Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHostInAppDomain(); else Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHost(); Engine.Configuration.CompileToMemory = true; Engine.HostContainer = this; if (Engine == null) { this.ErrorMessage = EngineFactory.ErrorMessage; return false; } } return true; } /// <summary> /// Stops the Host and releases the host AppDomain and cached /// assemblies. /// </summary> /// <returns>true or false</returns> public bool Stop() { this.LoadedAssemblies.Clear(); RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Engine = null; return true; } … } This base class provides most of the mechanics to host the runtime, but no application specific implementation for rendering. There are rendering functions but they just call the engine directly and provide no caching – there’s no context to decide how to cache and reuse templates. The key methods are Start and Stop and their main purpose is to start a new AppDomain (optionally) and shut it down when requested. The RazorFolderHostContainer – Folder Based Runtime Hosting Let’s look at the more application specific RazorFolderHostContainer implementation which is defined like this: public class RazorFolderHostContainer : RazorBaseHostContainer<RazorTemplateFolderHost> Note that a customized RazorTemplateFolderHost class template is used for this implementation that supports partial rendering in form of a RenderPartial() method that’s available to templates. The folder host’s features are: Render templates based on a Template Base Path (a ‘virtual’ if you will) Cache compiled assemblies based on the relative path and file time stamp File changes on templates cause templates to be recompiled into new assemblies Support for partial rendering using base folder relative pathing As shown in the startup examples earlier host containers require some startup code with a HostContainer tied to a persistent property (like a Form property): // The base path for templates - templates are rendered with relative paths // based on this path. HostContainer.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Default output rendering disk location HostContainer.RenderingOutputFile = Path.Combine(HostContainer.TemplatePath, "__Preview.htm"); // Add any assemblies you want reference in your templates HostContainer.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container HostContainer.Start(); Once that’s done, you can render templates with the host container: // Pass the template path for full filename seleted with OpenFile Dialog // relativepath is: subdir\file.cshtml or file.cshtml or ..\file.cshtml var relativePath = Utilities.GetRelativePath(fileName, HostContainer.TemplatePath); if (!HostContainer.RenderTemplate(relativePath, Context, HostContainer.RenderingOutputFile)) { MessageBox.Show("Error: " + HostContainer.ErrorMessage); return; } webBrowser1.Navigate("file://" + HostContainer.RenderingOutputFile); The most critical task of the RazorFolderHostContainer implementation is to retrieve a template from disk, compile and cache it and then deal with deciding whether subsequent requests need to re-compile the template or simply use a cached version. Internally the GetAssemblyFromFileAndCache() handles this task: /// <summary> /// Internally checks if a cached assembly exists and if it does uses it /// else creates and compiles one. Returns an assembly Id to be /// used with the LoadedAssembly list. /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> protected virtual CompiledAssemblyItem GetAssemblyFromFileAndCache(string relativePath) { string fileName = Path.Combine(TemplatePath, relativePath).ToLower(); int fileNameHash = fileName.GetHashCode(); if (!File.Exists(fileName)) { this.SetError(Resources.TemplateFileDoesnTExist + fileName); return null; } CompiledAssemblyItem item = null; this.LoadedAssemblies.TryGetValue(fileNameHash, out item); string assemblyId = null; // Check for cached instance if (item != null) { var fileTime = File.GetLastWriteTimeUtc(fileName); if (fileTime <= item.CompileTimeUtc) assemblyId = item.AssemblyId; } else item = new CompiledAssemblyItem(); // No cached instance - create assembly and cache if (assemblyId == null) { string safeClassName = GetSafeClassName(fileName); StreamReader reader = null; try { reader = new StreamReader(fileName, true); } catch (Exception ex) { this.SetError(Resources.ErrorReadingTemplateFile + fileName); return null; } assemblyId = Engine.ParseAndCompileTemplate(this.ReferencedAssemblies.ToArray(), reader); // need to ensure reader is closed if (reader != null) reader.Close(); if (assemblyId == null) { this.SetError(Engine.ErrorMessage); return null; } item.AssemblyId = assemblyId; item.CompileTimeUtc = DateTime.UtcNow; item.FileName = fileName; item.SafeClassName = safeClassName; this.LoadedAssemblies[fileNameHash] = item; } return item; } This code uses a LoadedAssembly dictionary which is comprised of a structure that holds a reference to a compiled assembly, a full filename and file timestamp and an assembly id. LoadedAssemblies (defined on the base class shown earlier) is essentially a cache for compiled assemblies and they are identified by a hash id. In the case of files the hash is a GetHashCode() from the full filename of the template. The template is checked for in the cache and if not found the file stamp is checked. If that’s newer than the cache’s compilation date the template is recompiled otherwise the version in the cache is used. All the core work defers to a RazorEngine<T> instance to ParseAndCompileTemplate(). The three rendering specific methods then are rather simple implementations with just a few lines of code dealing with parameter and return value parsing: /// <summary> /// Renders a template to a TextWriter. Useful to write output into a stream or /// the Response object. Used for partial rendering. /// </summary> /// <param name="relativePath">Relative path to the file in the folder structure</param> /// <param name="context">Optional context object or null</param> /// <param name="writer">The textwriter to write output into</param> /// <returns></returns> public bool RenderTemplate(string relativePath, object context, TextWriter writer) { // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; CompiledAssemblyItem item = GetAssemblyFromFileAndCache(relativePath); if (item == null) { writer.Close(); return false; } try { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error string result = Engine.RenderTemplateFromAssembly(item.AssemblyId, context, writer); if (result == null) { this.SetError(Engine.ErrorMessage); return false; } } catch (Exception ex) { this.SetError(ex.Message); return false; } finally { writer.Close(); } return true; } /// <summary> /// Render a template from a source file on disk to a specified outputfile. /// </summary> /// <param name="relativePath">Relative path off the template root folder. Format: path/filename.cshtml</param> /// <param name="context">Any object that will be available in the template as a dynamic of this.Context</param> /// <param name="outputFile">Optional - output file where output is written to. If not specified the /// RenderingOutputFile property is used instead /// </param> /// <returns>true if rendering succeeds, false on failure - check ErrorMessage</returns> public bool RenderTemplate(string relativePath, object context, string outputFile) { if (outputFile == null) outputFile = RenderingOutputFile; try { using (StreamWriter writer = new StreamWriter(outputFile, false, Engine.Configuration.OutputEncoding, Engine.Configuration.StreamBufferSize)) { return RenderTemplate(relativePath, context, writer); } } catch (Exception ex) { this.SetError(ex.Message); return false; } return true; } /// <summary> /// Renders a template to string. Useful for RenderTemplate /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> public string RenderTemplateToString(string relativePath, object context) { string result = string.Empty; try { using (StringWriter writer = new StringWriter()) { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error if (!RenderTemplate(relativePath, context, writer)) { this.SetError(Engine.ErrorMessage); return null; } result = writer.ToString(); } } catch (Exception ex) { this.SetError(ex.Message); return null; } return result; } The idea is that you can create custom host container implementations that do exactly what you want fairly easily. Take a look at both the RazorFolderHostContainer and RazorStringHostContainer classes for the basic concepts you can use to create custom implementations. Notice also that you can set the engine’s PerRequestConfigurationData() from the host container: // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; which when set to a non-null value is passed to the Template’s InitializeTemplate() method. This method receives an object parameter which you can cast as needed: public override void InitializeTemplate(object configurationData) { // Pick up configuration data and stuff into Request object RazorFolderHostTemplateConfiguration config = configurationData as RazorFolderHostTemplateConfiguration; this.Request.TemplatePath = config.TemplatePath; this.Request.TemplateRelativePath = config.TemplateRelativePath; } With this data you can then configure any custom properties or objects on your main template class. It’s an easy way to pass data from the HostContainer all the way down into the template. The type you use is of type object so you have to cast it yourself, and it must be serializable since it will likely run in a separate AppDomain. This might seem like an ugly way to pass data around – normally I’d use an event delegate to call back from the engine to the host, but since this is running over AppDomain boundaries events get really tricky and passing a template instance back up into the host over AppDomain boundaries doesn’t work due to serialization issues. So it’s easier to pass the data from the host down into the template using this rather clumsy approach of set and forward. It’s ugly, but it’s something that can be hidden in the host container implementation as I’ve done here. It’s also not something you have to do in every implementation so this is kind of an edge case, but I know I’ll need to pass a bunch of data in some of my applications and this will be the easiest way to do so. Summing Up Hosting the Razor runtime is something I got jazzed up about quite a bit because I have an immediate need for this type of templating/merging/scripting capability in an application I’m working on. I’ve also been using templating in many apps and it’s always been a pain to deal with. The Razor engine makes this whole experience a lot cleaner and more light weight and with these wrappers I can now plug .NET based templating into my code literally with a few lines of code. That’s something to cheer about… I hope some of you will find this useful as well… Resources The examples and code require that you download the Razor runtimes. Projects are for Visual Studio 2010 running on .NET 4.0 Platform Installer 3.0 (install WebMatrix or MVC 3 for Razor Runtimes) Latest Code in Subversion Repository Download Snapshot of the Code Documentation (CHM Help File) © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  .NET  

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  • CodePlex Daily Summary for Wednesday, May 12, 2010

    CodePlex Daily Summary for Wednesday, May 12, 2010New ProjectsAMP (Adamo Media Player): AMP is a custom media player that specializes in large media collections! Change the way you manage your media!BoogiePartners: BoogiePartners provides a loose collection of utilities or extensions for Boogie and SpecSharp developers.C# Developer Utility Library: Collection of helpful code functions including zero-config rolling file logging, parameter validation, reflection & object construction, I18N count...Commerce Server 2009 Orders using Pipelines in a Console Application: Using Commerce Server 2009 outside of a Web Application this project show how to create dummy Orders using Pipelines in a NON WEB CONTEXT, an examp...CRM Queue Manager C#: CRM 4 Queue Manager written in C#. Based on the original VB.Net CRM Queue Manager with some changes, additions and feature changes. Converts emai...DbBuilder: This is a tool indended for creation of MS SQL database from scratch, incremental updates, management of redeployable objects, etc. using scripted ...DbNetData: A collection of cross vendor database interface classes for .NET written in C# providing a consistent and simplified way of accessing SQL Server,Or...Deploy Workflow Manager: Kick off a workflow associated with a SharePoint List on all list items at once. SharePoint Designer Workflows will also be included. This projec...DigiLini - digital on screen ruler: Handy desktop tool for everyone who does ever do something graphical on his computer. There is an sizable horizontal and vertial ruler. You can pos...Dynamic Grid Data Type for Umbraco: The Dynamic Grid Data Type for Umbraco is a custom ASCX/C# control that was created to store tabular data as an Umbraco "Data Type". There's an abi...FlashPlus: An extension for Google Chrome and a bookmarklet for Internet Explorer and Firefox, this project makes media content on browsers more usable. This...Flat Database: Simple project making it really quick and easy, to implement a simple flat-file database for an application.Flood Watch Spam Control: Flood watch is a C# based application meant to help prevent site black listings. This application monitors outbound smtp streams, if a stream excee...Gamebox: gameboxKill Bill: Kill Bill covers the areas of customers, suppliers, products, sales and administration divided into modules which together form the system for the ...KND Decoder: Der KND Decoder konvertiert die lästigen Zahlenwerte, in den Java Dateien vom Knuddels Applet, zu lesbaren Strings. Die neue dekodier Methode wurde...Moonbeam: D3D11 FrameworkSite Defender: Add-on for blogs or anywhere else there could be people spamming your website.sMODfix: -Stringzilla: A string formatting classes designed for .NET 4 to enable named string formatting and conditional string formatting options based upon bound data c...The CQRS Kitchen: The CQRS Kitchen is an example application build with Silverlight 4 that demonstrates how to implement a CQRS / Event Sourcing application with the...XELF Framework for XNA / .NET: XELF Framework for XNA / .NET  XNA Game Studioおよび.NET Framework用のライブラリ・フレームワークとしてXELFが開発したC#ソースコードを含むプロジェクトです。  現在は、「XELF.Framework」のWindows用XNA G...xxxxxxxxx: xxxxxxxNew ReleasesASP.NET MVC 2 - CommonLibrary.CMS: CommonLibrary CMS - Alpha: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 3.5. ActiveRecord based support for Blogs, Widgets, Pages, Parts, Ev...ASP.NET MVC Extensions: v1.0 RTM: v1.0 RTMAWS SimpleDB Browser: Release 2: Miscellaneous fixes from the Alpha release. Built to work with the released version of the .Net Framework 4.0.BIDS Helper: 1.4.3.0: This release addresses the following issues: For some people the BIDS Helper extensions to the Project Properties page for the SSIS Deploy plugin w...Bojinx: Bojinx Core V4.5.13: Fixes / Enhancements: Sequencer now accepts Commands directly without using events. Command queue now accepts both events and commands EventBu...CF-Soft: TestCases_DROP1: TestCases_DROP1CodePlex Runtime Intelligence Integration: PreEmptive.Attributes distributable: Contains a signed redistributable version of the PreEmptive.Attributes.dll library that non .NET 4 applications can use support in-code instrumenta...Convection Game Engine (Basic Edition): Convection Basic (44772): Compiled version of Convection Basic change set 44772.CRM Queue Manager C#: Initial release: Initial release of the CRM Queue Manager in C#. Release includes both the installer as well as the latest source code in zippped format. Running...DbNetData: DbNetData.1.0: Initial releaseDigiLini - digital on screen ruler: DigiLini 1.0: First stable version.Facturator - Create invoices easy and fast: Facturator.zip: current stable versionFlat Database: Initial Release: This is the working initial release of FlatDBKharaPOS: MSDN Magazine Sample: This is the release that supports the MSDN magazine article "Enterprise Patterns with WCF RIA Services. Some of the project was affected by the upg...Let's Up: 1.1 (Build 100511): - Add short and long break feature.Mesopotamia Experiment: Mesopotamia 1.2.88: Primarly bug fixes... Bug Fixes - fixed bug in synapse mutating whereby new ones were of one side only eg, source or target - fixed bug in screen ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Class Libraries, version 1.0.1.123: The NodeXL class libraries can be used to display network graphs in .NET applications. To include a NodeXL network graph in a WPF desktop or Windo...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel 2007 Template, version 1.0.1.123: The NodeXL Excel 2007 template displays a network graph using edge and vertex lists stored in an Excel 2007 workbook. What's NewThis version makes...Over Store: OverStore 1.18.0.0: Version number is increased. New callback events added: Persisting and Persisted, which are raised on actually writing object data into the stora...Reusable Library: V1.0.7: A collection of reusable abstractions for enterprise application developerReusable Library Demo: V1.0.5: A demonstration of reusable abstractions for enterprise application developerRuntime Intelligence Endpoint Starter Kit: Runtime Intelligence Endpoint Starter Kit 20100511: Added crossdomain policy files so Silverlight applications can send usage data from anywhere.Scorm2CC: SCORM2CC Release 0.12.0.58711 net-2.0 Alpha: SCORM2CC Release 0.12.0.58711 net-2.0 AlphaShake - C# Make: Shake v0.1.14: Updated API to match with the current documentation.SharePoint LogViewer: SharePoint Log Viewer 2.6: This is a maintenance release. It has bug several fixes.Site Directory for SharePoint 2010 (from Microsoft Consulting Services, UK): v1.4: As 1.3 with the following changes Addition of a 'Site Data' webpart Site Directory can now be a site collection root or sub-site Scan job now ...sMODfix: sMODfix v1.0: Basic Versionsmtp4dev: smtp4dev 2.0: Smtp4dev 2.0 is powered by a completely re-written server component and now offers SSL/TLS and AUTH support.SocialScapes: SocialScapes Sidebar 1.0: The SocialScapes Sidebar is the first release of the new SocialScapes suite. There will be more modules to come along with a complete data aggrega...SSIS Multiple Hash: Multiple Hash V1.2: This is version 1.2 of the Multiple Hash SSIS Component. It supports SQL 2005 and SQL 2008, although you have to download the correct install pack...Surfium: Beta build: Somehow testedTerminals: Terminals 1.9a - RDP6 Support: The major change in this release is that Terminals has been upgraded to require RDP Client 6 to be installed for creating RDP connections. Backward...TFS Compare: Release 3.0: This release provides a new feature - the ability to navigate back and forth between document differences. Also, this release provides support for...VCC: Latest build, v2.1.30511.0: Automatic drop of latest buildyoutubeFisher: youtubeFisher v2.0: What's new new method of youtube parameters capturing HD 720p video support full-HD 1080p video support add Cancel option to stop file downl...Most Popular ProjectsWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryMirror Testing SystemRawrThe Information Literacy Education Learning Environment (ILE)Caliburn: An Application Framework for WPF and SilverlightwhiteBlogEngine.NETPHPExceljQuery Library for SharePoint Web ServicesTweetSharp

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  • Windows Embedded CE DiskPrep PowerToy

    - by Bruce Eitman
    Kurt Kennett from Microsoft has offered up a handy new tool. This tool is useful for creating a boot disk for x86 Windows CE systems that use the BIOSLoader. This is especially useful for creating disks with formats other than FAT16, which are fairly easy to create. I am letting you know about this new tool, but I have to be honest in telling you that I haven’t used it myself because it is for Windows Vista and Windows 7 – which I don’t have available right now. But you can bet that I will be setting up a virtual machine to give it a try. Here is what Kurt has to say about the tool: Download the DiskPrep Tool  DiskPrep can prepare any hard disk that can be attached to your development PC so that it can boot your X86-based Windows CE OS Design. USB disks (including disk "keys"), Compact Flash Cards, and SD cards all work if your system bios can boot from that type of media. FAT16, FAT32, and exFAT all supported. DOS is not used - the program prepares the bios loader on the disk and only uses that. If you use Windows Vista or Windows 7, you can use VHD files for VirtualPC. This allows for rapid prototyping of a self-booting system. Copyright © 2010 – Bruce Eitman All Rights Reserved

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  • How do I install GRUB on a RAID system installation?

    - by root45
    I'm trying to setup and install Ubuntu on a RAID 1 setup. I have two disks, sdb and sdc. I've been following this guide https://help.ubuntu.com/community/Installation/SoftwareRAID which more or less works for getting everything set up and Ubuntu installed. The problem is at the end of the installation, it tries to install GRUB. By default it tries my "first disk", which gives a "fatal error". I've tried installing it on a specific partion, e.g. sdb1 as well as RAID devices, e.g. md0, md1, etc.. Nothing seems to work. Edit: The actual error is "Unable to install GRUB in /dev/sdb Executing 'grub-install '/dev/sdb' failed. This is a fatal error." Then I'm taken back to the main install menu. If I choose "Install the GRUB boot loader on a hard disk" option, I can pick the partition, but entering sdb2 or md1 gives the same error. So I went ahead an just didn't install GRUB, which means now I presumably have a working Ubuntu installation, but I can't boot it. I've tried booting from the LiveCD to install GRUB, but I can't chroot into my system because it doesn't seem to recognize that my disk is a Linux disk. There's an error about it being a RAID partition. So basically I would really like to know how you know to which device to install GRUB at installation, or at the very least, how to install it on to my system now. I suppose I should also mention that sda is a Windows 7 installation that I would like to keep around and be able to access at boot. Thanks for any help.

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  • String.IsNullOrWhiteSpace

    - by Scott Dorman
    An empty string is different than an unassigned string variable (which is null), and is a string containing no characters between the quotes (""). The .NET Framework provides String.Empty to represent an empty string, and there is no practical difference between ("") and String.Empty. One of the most common string comparisons to perform is to determine if a string variable is equal to an empty string. The fastest and simplest way to determine if a string is empty is to test if the Length property is equal to 0. However, since strings are reference types it is possible for a string variable to be null, which would result in a runtime error when you tried to access the Length property. Since testing to determine if a string is empty is such a common occurrence, the .NET Framework provides the static method String.IsNullOrEmpty method: public static bool IsNullOrEmpty(string value) { if (value != null) { return (value.Length == 0); }   return true; } It is also very common to determine if a string is empty and contains more than just whitespace characters. For example, String.IsNullOrEmpty("   ") would return false, since this string is actually made up of three whitespace characters. In some cases, this may be acceptable, but in many others it is not. TO help simplify testing this scenario, the .NET Framework 4 introduces the String.IsNullOrWhiteSpace method: public static bool IsNullOrWhiteSpace(string value) { if (value != null) { for (int i = 0; i < value.Length; i++) { if (!char.IsWhiteSpace(value[i])) { return false; } } } return true; }   Using either String.IsNullOrEmpty or String.IsNullOrWhiteSpace helps ensure correctness, readability, and consistency, so they should be used in all situations where you need to determine if a string is null, empty, or contains only whitespace characters. Technorati Tags: .NET,C# 4

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  • Using SharePoint PeoplePicker control in custom ASP.NET pages

    - by Jignesh Gangajaliya
    I was developing custom ASP.NET page for a SharePoint project, and the page uses SharePoint PeoplePicker control. I needed to manipulate the control on the client side based on the user inputs. PeoplePicker Picker is a complex control and the difficult bit is that it contains many controls on the page (use the page source viewer to see the HTML tags generated). So getting into the right bit is tricky and also the default JavaScript functions like, control.disabled; control.focus(); will not work with PeoplePicker control. After some trial and error I came up with the solution to manipulate the control using JavaScript.  Here I am posting the JavaScript code snippet to enable/disable the PeoplePicker Control: function ToggleDisabledPeoplePicker(element, isDisabled) {     try     {         element.disabled = isDisabled;     }            catch(exception)     {}            if ((element.childNodes) && (element.childNodes.length > 0))     {         for (var index = 0; index < element.childNodes.length; index++)         {             ToggleDisabledPeoplePicker(element.childNodes[index], isDisabled);         }     } } // to disable the control ToggleDisabledPeoplePicker(document.getElementById("<%=txtMRA.ClientID%>"), true); The script shown below can be used to set focus back to the PeoplePicker control from custom JavaScript validation function: var found = false;         function SetFocusToPeoplePicker(element) {     try     {         if (element.id.lastIndexOf("upLevelDiv") !=-1)         {             element.focus();             found = true;             return;         }     }             catch(exception)     {}             if ((element.childNodes) && (element.childNodes.length > 0))     {         for (var index = 0; index < element.childNodes.length; index++)         {             if (found)             {                 found = false;                 break;             }                      SetFocusToPeoplePicker(element.childNodes[index]);         }     } } - Jignesh

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  • Persistence problem when installing USB Ubuntu variant using Windows

    - by Derek Redfern
    I'm part of a project called One2One2Go - we're developing a Live USB Ubuntu variant for use in schools in Somerville, MA. We have the project files compiled into an iso, and when installed using the native Ubuntu Startup Disk Creator, the USB works fine. When installed using a tool on a Windows machine (LiLi at linuxliveusb.com or liveusb-creator at fedorahosted.org/liveusb-creator), the USB works, but does not have persistence. This happens even if the creator is specifically set to allocate an area for persistent files. When comparing files on sticks created in Windows or Ubuntu, the one file that is different is syslinux/syslinux.cfg. I have printed the contents of the file below: Installed on Windows: DEFAULT nomodset LABEL debug menu label ^debug kernel /casper/vmlinuz append boot=casper xforcevesa initrd=/casper/initrd.gz -- LABEL nomodset menu label ^nomodset kernel /casper/vmlinuz append boot=casper quiet splash nomodset initrd=/casper/initrd.gz -- LABEL memtest menu label ^Memory test kernel /install/memtest append - LABEL hd menu label ^Boot from first hard disk localboot 0x80 append - PROMPT 0 TIMEOUT 1 Installed on Ubuntu: DEFAULT nomodset LABEL debug menu label ^debug kernel /casper/vmlinuz append noprompt cdrom-detect/try-usb=true persistent boot=casper xforcevesa initrd=/casper/initrd.gz -- LABEL nomodset menu label ^nomodset kernel /casper/vmlinuz append noprompt cdrom-detect/try-usb=true persistent boot=casper quiet splash nomodset initrd=/casper/initrd.gz -- LABEL memtest menu label ^Memory test kernel /install/memtest append - LABEL hd menu label ^Boot from first hard disk localboot 0x80 append - PROMPT 0 TIMEOUT 1 For troubleshooting reasons, I changed the Windows-created syslinux.cfg to match the one created by Ubuntu and persistence worked on it. I think the problem is that on the stick created by Windows, there is no "persistent" flag, but I don't know why. Is this a problem with our disk image or with the creator? How would I go about fixing this problem? Thanks in advance for your help. Derek Redfern

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  • How to start a task before networking?

    - by user1252434
    I've written an upstart task that modifies /etc/network/interfaces. (Actually a file sourced into it.) Which start on condition do I need to declare to let my task run before any networking jobs? I've tried start on starting networking, but that's apparently too late. When I log in after booting I can see that the changes were written, but obviously they are not used: the new config states a static IP, but the boot process waits for a non-existing DHCP server (old config) to time out. I've also tried start on starting network-interface INTERFACE=eth0, which didn't work either. IIRC there was an error in the log that the change couldn't be written. Background: I need a VM template that can be cloned and the clones configured through a script. Among other settings, I need to give them a static IP address to access them from the host. I use guestfish to write a config file to one of the virtual disks and let a script apply these settings to the system. I don't want that disk to contain an actual system settings file. I can't modify /etc directly, because that disk is shared (copy-on-write/diff) among the clones and guestfish apparently doesn't support that type of image. I could also let them use DHCP and setup a server that assigns IP by MAC, but I'm afraid of the complexity. I could also add just another virtual disk for configuration files, but if possible I'd prefer to store settings directly on the system disk image. Used software: Ubuntu Server 12.04, VirtualBox. The configuration modifier is a self written ruby script.

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  • Project Euler 14: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 14.  As always, any feedback is welcome. # Euler 14 # http://projecteuler.net/index.php?section=problems&id=14 # The following iterative sequence is defined for the set # of positive integers: # n -> n/2 (n is even) # n -> 3n + 1 (n is odd) # Using the rule above and starting with 13, we generate # the following sequence: # 13 40 20 10 5 16 8 4 2 1 # It can be seen that this sequence (starting at 13 and # finishing at 1) contains 10 terms. Although it has not # been proved yet (Collatz Problem), it is thought that all # starting numbers finish at 1. Which starting number, # under one million, produces the longest chain? # NOTE: Once the chain starts the terms are allowed to go # above one million. import time start = time.time() def collatz_length(n): # 0 and 1 return self as length if n <= 1: return n length = 1 while (n != 1): if (n % 2 == 0): n /= 2 else: n = 3*n + 1 length += 1 return length starting_number, longest_chain = 1, 0 for x in xrange(1, 1000001): l = collatz_length(x) if l > longest_chain: starting_number, longest_chain = x, l print starting_number print longest_chain # Slow 31 seconds print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

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  • Bridged VM guest does not get IPv6 prefix

    - by Arne
    I have a similar problem and setup as described in IPv6 does not work over bridge. My host get a IPv6 prefix but the guest VM only gets a local fe80-prefix. Using tcpdump I can see that solicit messages are going out from the guest but the host (ubuntu-server) doesn't seem to respond: arne@ubuntu-server:/var/log$ sudo tcpdump -i br0 host fe80::5054:00ff:fe4d:9ae0 tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on br0, link-type EN10MB (Ethernet), capture size 65535 bytes 14:31:15.314419 IP6 fe80::5054:ff:fe4d:9ae0 > ff02::16: HBH ICMP6, multicast listener report v2, 4 group record(s), length 88 14:31:15.322337 IP6 fe80::5054:ff:fe4d:9ae0 > ff02::16: HBH ICMP6, multicast listener report v2, 1 group record(s), length 28 14:31:15.502374 IP6 fe80::5054:ff:fe4d:9ae0 > ff02::16: HBH ICMP6, multicast listener report v2, 1 group record(s), length 28 14:31:15.743894 IP6 fe80::5054:ff:fe4d:9ae0.dhcpv6-client > ff02::1:2.dhcpv6-server: dhcp6 solicit 14:31:15.802389 IP6 fe80::5054:ff:fe4d:9ae0 > ff02::16: HBH ICMP6, multicast listener report v2, 4 group record(s), length 88 14:31:17.906580 IP6 fe80::5054:ff:fe4d:9ae0.dhcpv6-client > ff02::1:2.dhcpv6-server: dhcp6 solicit I had a firewall issue which I fixed by adding the following (copied from similar IPv4 before.rules settings) to /etc/ufw/before6.rules at the end before the commit statement: # allow bridging (for KVM) -I FORWARD -m physdev --physdev-is-bridged -j ACCEPT I am running the host on a Ubuntu 14.04 server so I guess I could have used dnsmasq but I didn't find any howto for it so I used radvd (which had to be installed) with the following configuration in /etc/radvd.conf: interface br0 { AdvSendAdvert on; AdvLinkMTU 1480; prefix 2a01:79d:xxx::/64 { AdvOnLink on; AdvAutonomous on; }; }; This didn't help though so I guess I must have configured it wrong? Any help appreciated. Br, Arne PS: I wish the Ubuntu documentation included how to configure virtualization to work with IPv6

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  • Permission denied on /dev/xvdf despite sudo?

    - by Sid
    I'm trying to get a stream off port 9999 and write to /dev/xvdf. I'm using Amazon EC2 with the Ubuntu 11.10 server image. By default I log in as 'ubuntu' which has sudo privileges. However, when I run the following netcat command, I get this error ubuntu@ip-10-252-35-122:~$ ls -al /dev/xv* brw-rw---- 1 root disk 202, 1 2011-11-30 22:22 /dev/xvda1 brw-rw---- 1 root disk 202, 80 2011-11-30 22:27 /dev/xvdf ubuntu@ip-10-252-35-122:~$ sudo netcat -p 9999 -l > /dev/xvdf bash: /dev/xvdf: Permission denied ubuntu@ip-10-252-35-122:~$ Any idea why I get the permission denied error and how I can work around it? Update: Something mysterious is running in the background that resets the permissions? Check the snippet below and the permission flags seem to automatically reset when I try using /dev/xvdf !?! ubuntu@ip-10-252-35-122:~$ sudo chmod 777 /dev/xvdf ubuntu@ip-10-252-35-122:~$ ls -al /dev/xvdf brwxrwxrwx 1 root disk 202, 80 2011-11-30 22:43 /dev/xvdf ubuntu@ip-10-252-35-122:~$ sudo nc -p 9999 -l > /dev/xvdf This is nc from the netcat-openbsd package. An alternative nc is available in the netcat-traditional package. usage: nc [-46DdhklnrStUuvzC] [-i interval] [-P proxy_username] [-p source_port] [-s source_ip_address] [-T ToS] [-w timeout] [-X proxy_protocol] [-x proxy_address[:port]] [hostname] [port[s]] ubuntu@ip-10-252-35-122:~$ ls -al /dev/xvdf brw-rw---- 1 root disk 202, 80 2011-11-30 22:43 /dev/xvdf ubuntu@ip-10-252-35-122:~$ I'm using stock Ubuntu Amazon EC2 images from http://alestic.com/ (links to images at the top)

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  • SD-CARD reader does not show in ubuntu

    - by shantanu
    I bought Acer asipre 4250. It have built-in SD card reader. But it is not working. Nothing show in /media or fdisk but something in dmesg. dmesg: new high-speed USB device number 3 using ehci_hcd [ 127.396733] scsi5 : usb-storage 2-2:1.0 [ 128.526562] scsi 5:0:0:0: Direct-Access Multiple Card Reader 1.00 PQ: 0 ANSI: 0 [ 128.532512] sd 5:0:0:0: Attached scsi generic sg2 type 0 [ 129.008110] ohci_hcd 0000:00:12.0: PCI INT A disabled [ 129.032083] ohci_hcd 0000:00:13.0: PCI INT A disabled [ 129.056411] ohci_hcd 0000:00:16.0: PCI INT A disabled [ 129.338026] sd 5:0:0:0: [sdb] Attached SCSI removable disk [ 129.808328] ohci_hcd 0000:00:14.5: PCI INT C disabled [ 167.728616] usb 2-2: USB disconnect, device number 3 [ 169.872284] ehci_hcd 0000:00:13.2: PCI INT B disabled [ 169.872340] ehci_hcd 0000:00:13.2: PME# enabled fdisk -l: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x0006bc6d Device Boot Start End Blocks Id System /dev/sda1 * 2048 48828415 24413184 7 HPFS/NTFS/exFAT /dev/sda2 48828416 50829311 1000448 82 Linux swap / Solaris /dev/sda3 50829312 99657727 24414208 83 Linux /dev/sda4 99659774 625141759 262740993 5 Extended Partition 4 does not start on physical sector boundary. /dev/sda5 99659776 275439615 87889920 7 HPFS/NTFS/exFAT /dev/sda6 275441664 451221503 87889920 7 HPFS/NTFS/exFAT /dev/sda7 451223552 625141759 86959104 7 HPFS/NTFS/exFAT I found another problem just right now. I format last three drives as EXT4 with disk utility. But they are showing as NTFS/exFAT in fdisk. :-(

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  • XNA 4: GetData from Texture2D and Set it into Texture3D with specific order

    - by cubrman
    I am trying to convert my color grading 2d lookup texture into 3d LUT. When I simply use: ColorAtlas.GetData(data); ColorAtlas3D.SetData(data); I get this: I tried building my 2d atlass horizontally but it did not helped - the data was messed up in a different way. So my question is how can I influence the order of the data I get from the 2d atlas and how can I properly pass it into my 3d atlas? Update: I know that I can GetData from a specific Rectangular area and put it into several arrays, but the result is still the same. This is what I tried: Color[] data2D = new Color[0]; for (int i = 0; i < 32; i++) { Color[] data = new Color[32 * 32]; GraphicsDevice.SetRenderTarget(null); ColorAtlas.GetData(0, new Rectangle(0, i*32, 32, 32), data, 0, data.Length); int oldLength = data2D.Length; Array.Resize<Color>(ref data2D, oldLength + data.Length); Array.Copy(data, 0, data2D, oldLength, data.Length); } ColorAtlas3D.SetData(data2D);

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  • Kingston SD reader not working for USB3

    - by user1146334
    I have a Kingston 4-in-1 Multimedia reader. When my PC was formatted with Win7 it worked fine. I decided to change to Ubuntu 14.04 and now it doesn't work. If I plug it into one of the USB2 ports it works fine, but whenever I plug it into one of the USB3 ports, it thinks about it for a minute and then dies. Here's the output of dmesg when it dies [110262.148656] usb 4-1: new SuperSpeed USB device number 3 using xhci_hcd [110262.170330] usb 4-1: Parent hub missing LPM exit latency info. Power management will be impacted. [110262.266379] usb 4-1: New USB device found, idVendor=11b0, idProduct=6348 [110262.266386] usb 4-1: New USB device strings: Mfr=1, Product=2, SerialNumber=3 [110262.266390] usb 4-1: Product: USB3.0 Media Reader [110262.266394] usb 4-1: Manufacturer: Kingston [110262.266398] usb 4-1: SerialNumber: 08735314400198 [110262.272929] usb-storage 4-1:1.0: USB Mass Storage device detected [110262.273239] scsi15 : usb-storage 4-1:1.0 [110263.290056] scsi 15:0:0:0: Direct-Access FCR-HS3 -0 1.00 PQ: 0 ANSI: 4 [110263.306622] scsi 15:0:0:1: Direct-Access FCR-HS3 -1 1.00 PQ: 0 ANSI: 4 [110263.323292] scsi 15:0:0:2: Direct-Access FCR-HS3 -2 1.00 PQ: 0 ANSI: 4 [110263.339858] scsi 15:0:0:3: Direct-Access FCR-HS3 -3 1.00 PQ: 0 ANSI: 4 [110263.340332] sd 15:0:0:0: Attached scsi generic sg3 type 0 [110263.340706] sd 15:0:0:1: Attached scsi generic sg4 type 0 [110263.340850] sd 15:0:0:2: Attached scsi generic sg5 type 0 [110263.340975] sd 15:0:0:3: Attached scsi generic sg6 type 0 [110264.651847] sd 15:0:0:1: [sde] 31116288 512-byte logical blocks: (15.9 GB/14.8 GiB) [110264.667049] sd 15:0:0:1: [sde] Write Protect is off [110264.667055] sd 15:0:0:1: [sde] Mode Sense: 2f 00 00 00 [110264.682767] sd 15:0:0:1: [sde] Write cache: disabled, read cache: enabled, doesn't support DPO or FUA [110264.694975] sd 15:0:0:2: [sdf] Attached SCSI removable disk [110264.697933] sd 15:0:0:3: [sdg] Attached SCSI removable disk [110264.729918] sd 15:0:0:0: [sdd] Attached SCSI removable disk [110264.754189] sde: sde1 [110264.760114] sd 15:0:0:1: [sde] Attached SCSI removable disk [110275.377368] usb 4-1: reset SuperSpeed USB device number 3 using xhci_hcd [110275.398453] usb 4-1: Parent hub missing LPM exit latency info. Power management will be impacted. [110275.436592] xhci_hcd 0000:05:00.0: xHCI xhci_drop_endpoint called with disabled ep ffff8802e4fb9980 [110275.436600] xhci_hcd 0000:05:00.0: xHCI xhci_drop_endpoint called with disabled ep ffff8802e4fb99c0 [110277.263444] usb 4-1: USB disconnect, device number 3

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  • 12.04 - How do I Fix Grub Error 15 on New Dual Boot Install

    - by Garth
    I just installed 12.04 to Dual Boot (separate partitions) with an existing Win 7. Upon reboot after install things freeze after Grub 1.5 with a Grub Error 15 message. Is there any easy way to fix this? (I am posting this from my second computer) UPDATE: I managed to boot into both 12.04 and Win7 using BIOS: Selected the disk with the Win7 'C' Partition: resulted in the same error message Rebooted, tried the disk with the Ubuntu Partitions: *Grub Menu loaded: Managed to boot 12.04, rebooted, used BIOS again: Managed to boot Win 7 So, I have access to my computer again (thru BIOS), but this has been a pretty crappy install experience. Garth I used the the Final release 12.04 Ubuntu install disk, reformatted all Linux partitions, and expected a simple clean install. Other than specifying the Ubuntu Partitions, I did a basic install of 12.04. No way I did do anything to get this crap error failure! I have no idea why my install resulted in a Grub-15 error. CLOSED - Answered my own Question: I burned a RescuTux Disk and used it to recover grub2 (simplest and easiest way for me. http://www.supergrubdisk.org/category/download/rescatuxdownloads/ Garth

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  • Cannot boot computer, help please :(

    - by Austin
    Ok so here is more descriptions, I REALLY NEED HELP! I installed Ubuntu on a disk (unsure of v. I can't check.. Computer is broke :/ ) I then burned the disk I restarted computer pressed f12 blah blah it came up, I pressed enter for English, I plugged an Ethernet card in for better connection, and then started the installation.... I did the basics, and I entered a host name, and a user name and pass all that, when it came to partition page, I presse enter for no and then it went back to the installation page, I pressed install again, and it brought me back, so I selected yes , it loaded an it asked what software to instal I selected sh ( it was first option and I didn't know which to do ) so after everything finished loading, my disk was ejected the process finish, I run my computer and it opens up in log in page on cmd script I didn't know it, so I ran disk again makin a user and pass to remember.... Going back to login thing I logged in, and all it did was say my username... I didn't know what to do from there, I looked online found nothing but grub stuff, so I went to "Advanced Ubuntu options" and then "(Recovery Mode) and went to update grub... In middle o loading it asked to continue (Y/n) I typed Y and it finished, it went back to the options located in (Recovery Mode) and I closed it, and it loaded... And then showed up in another script screen, saying a paragraph on top, and on left side ( where login: would be located etc. ) it says "Grub" and I don't know what to type, if I turn off computer and turn back on it just goes straight to that again... PLEASE HELP:(

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  • Stuck With grub rescue> console

    - by rej santos
    Here is the background of my issue: I just recently installed the latest version of Ubuntu along side with Windows 8 Enterprise. However upon checking the disk size, it seems that some of the portions of the hd memory were gone so I decided to check the disk partition and have seen that is was being used by another file system. Thinking that the Ubuntu takes it boots stuff from my drive C: , I deleted that partition and formated so I can use it to store some movies, music etc. Now, as I switch on my machine, I am stucked with: error: unknown filesystem grub rescue> I googled a lot and saw the following command which seems no to me like sudo, chainloader etc, all of these command only returns unknown command in the console. What I just wanted is to boot from my Windows 8 OS. Just to add, I can't open the BIOS menu so I could choose what media to boot. As I open my machine it automatically takes me to grub rescue console. Here are the thing I already have: Ubuntu Installation Disk Windows 8 System repair Disk I just don't know how to boot into these things. Let me know what to do.

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  • How can a usb be detected but not show up anywhere?

    - by George Mauer
    I started the morning by trying to create a bootable usb using a 2gb stick and the startup disk creator. It seemed to run through the whole process just fine until it got to a screen that read something like "Creating memory partion" and which sat on 100% for about 45 minutes before I hit cancel and removed the usb stick. Now the usb stick is not being detected as storage or...anything (even on my windows pc) though it does show up in the syslog. Allow me to demonstrate. We start with the usb not plugged in: [georgemauer@ubuntu:~]$ sudo fdisk -l (04-04 16:01) Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x994bdc0f Device Boot Start End Blocks Id System /dev/sda1 2048 27650047 13824000 27 Hidden NTFS WinRE /dev/sda2 * 27650048 27854847 102400 7 HPFS/NTFS/exFAT /dev/sda3 27854848 976771119 474458136 7 HPFS/NTFS/exFAT I plug in the usb: [georgemauer@ubuntu:~]$ tail -f /var/log/syslog ***Snip*** Apr 4 15:01:18 ubuntu wpa_supplicant[1136]: WPA: Group rekeying completed with 00:24:36:ad:e7:3f [GTK=TKIP] Apr 4 15:02:29 wpa_supplicant[1136]: last message repeated 3 times Apr 4 15:02:29 ubuntu kernel: [22122.788133] usb 2-1: new high speed USB device number 13 using ehci_hcd Apr 4 15:02:29 ubuntu kernel: [22122.923873] scsi10 : usb-storage 2-1:1.0 Apr 4 15:02:29 ubuntu mtp-probe: checking bus 2, device 13: "/sys/devices/pci0000:00/0000:00:13.2/usb2/2-1" Apr 4 15:02:30 ubuntu mtp-probe: bus: 2, device: 13 was not an MTP device Apr 4 15:02:30 ubuntu kernel: [22123.926154] scsi 10:0:0:0: Direct-Access GENERIC USB Mass Storage 1.00 PQ: 0 ANSI: 2 Apr 4 15:02:30 ubuntu kernel: [22124.105118] sd 10:0:0:0: Attached scsi generic sg1 type 0 Apr 4 15:02:30 ubuntu kernel: [22124.108212] sd 10:0:0:0: [sdb] Attached SCSI removable disk but then: [georgemauer@ubuntu:~]$ ls /mnt -alF (04-04 16:02) total 8 drwxr-xr-x 2 root root 4096 2011-04-21 12:51 ./ drwxr-xr-x 26 root root 4096 2012-03-31 13:16 ../ [georgemauer@ubuntu:~]$ ls /media -alF (04-04 16:03) total 8 drwxr-xr-x 2 root root 4096 2012-04-04 12:18 ./ drwxr-xr-x 26 root root 4096 2012-03-31 13:16 ../ What could be going on and how do I recover my usb key?

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