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  • Synergy doesn't work correctly if I switch client/server role (left of works, right of does not)

    - by PhilW
    When I use my win7/64bit as a server, with the mac (10.7.5) on its left, it works. Screens: [Mac/10.7.5]---[Win7/64bit] I've now switched the roles, so I use the Mac's keyboard (because Bug #18/19) and use windows as a client. Now I cannot move the mouse over the right edge to the windows client. But if I configure windows to be on the left (virtually at least), it works, I can use the left edge to cross over to the windows client. Dock is on the bottom. Synergy v1.4.15 What do I need to change in order to fix this? Thanks!

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  • What's the story with ubuntu?

    - by A-ha
    Guys, I've tried to install ubuntu 10.10 desktop ed. on my laptop and unfortunately it didn't detect my keyboard (it detects my mouse) so I couldn't finish installation. Is it something wrong I'm doing? There isn't really much to specify during the installation process and I'm really dissapointed that such trivial task as installation cannot be done without asking a question on a forum. Or maybe just because I'm trying to install it on my laptop I shall download notebook edition? But that sound silly to me.

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  • ActionScript 3 Cant see Movieclip

    - by user3697993
    When I play my game it does not show my _Player Movieclip, but it does collide with the ground which is very confusing. So I believe the movieclip is there but not showing the texture/Sprite. I think the problem is in "function Spawn" (First Function). public class PewdyBird extends MovieClip { //Player variables public var Up_Speed:int = 25; public var speed:Number = 0; public var _grav:Number = 0.5; public var isJump:Boolean = false; public var Score:int = 0; public var Player_Live:Boolean = true; public var _Player:Player = new Player(); //Other variables //Environment variables var Floor:int = 480; var Clock:Number = 0; var Clock_restart:Number = 0; var Clock_ON:Boolean = false; var Clock_max:int = 15; var Player_Stage:Boolean = true; private var _X:int; private var _Y:int; private var hit_ground:Boolean = false; private var width_BG:int = 479; //SPAWN function Spawn(e:Event){ _Player.x = 200; _Player.y = 200; stage.addChild(_Player); } //Keyboard Input private function KeyboardListener(e:KeyboardEvent){ if(e.keyCode == Keyboard.SPACE){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Mouse Input & Spawn Listener private function MouseListener(m:MouseEvent){ if(MouseEvent.CLICK){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Rotation Fly function Rot_Fly(){ if(Clock < Clock_max){ _Player.rotation = -15; }else if(Clock >= Clock_max){ if(_Player.rotation < 90){ _Player.rotation += 10; }else if(_Player.rotation >= 90){ _Player.rotation = 90; } } } //END //Update Function function enter_frame(e:Event):void{ Rot_Fly(); //Clock if(Clock_ON){ Clock++; }else if(Clock > Clock_max){ Clock = Clock_max; } //Fall Limits if(speed >= 20){ _Player.y += 20; return; _Player.gotoAndPlay("Fall"); } //Physics speed += _grav*3; _Player.y += speed; } //Hit Ground function Hit_Ground(e:Event){ if(_Player.hitTestObject(Ground1)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground2)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground1) == false){ _grav = 1; }else if(_Player.hitTestObject(Ground2) == false){ _grav = 1; } } //Background Slide (Left) private function Background_Move(e:Event):void{ Background1.x -= 1.5; Background2.x -= 1.5; Ground1.x -= 4; Ground2.x -= 4; if(Background1.x < -width_BG){ Background1.x = width_BG; } else if(Background2.x < -width_BG){ Background2.x = width_BG; } else if(Ground1.x < -width_BG){ Ground1.x = width_BG; } else if(Ground2.x < -width_BG){ Ground2.x = width_BG; } } } The eventListeners are in flash it self stage.addEventListener(Event.ENTER_FRAME, enter_frame); stage.addEventListener(Event.ENTER_FRAME, Hit_Ground); stage.addEventListener(KeyboardEvent.KEY_UP, KeyboardListener); stage.addEventListener(MouseEvent.CLICK, MouseListener); stage.addEventListener(Event.ENTER_FRAME, Background_Move); stage.addEventListener(Event.ADDED_TO_STAGE, Spawn);

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  • HP Presario CQ 61-322ER (VV884EA) Wi-Fi hang up! [closed]

    - by qgrabber
    Possible Duplicate: HP Presario CQ 61-322ER (VV884EA) Wi-Fi hang up! I have my new laptop and don't have Windows XP drivers for it. I found that it contains the Broadcom BCM4310 chip, but when I install any Broadcom driver my laptop hangup on installing bcm5*.sys driver. Only power-off button make any effect. After reboot the device list (Device Manager) contains Broadcom WLAN adapter, but it is marked as disabled, for some hardware errror! Also if I disable device before, and install driver - then - all is OK! But when I try to enable it, Windows hang up anyway (no speaker beep, no mouse input, no keyboard input - nothing) What is the solution?

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  • How to disable multiple form submit (POST) in IIS

    - by user1209640
    We had a major SharePoint outage a few months back because a user wedged their keyboard in such a way as to cause the Enter button to be pressed indefinitely. The user was on a customized people search page and hundreds of POSTs by the same user were submitted asynchronously, which overloaded the server. Because I work in a large organization, I am looking for a more global way to prevent this from happening. Is there a way to prevent multiple web form submissions by a common user within a short period of time within IIS? I am aware we can write javascript to disable the button after it is clicked, but we are hoping to prevent this issue from occurring on other pages where a similar possibility may exist. Update: It appears looking at the source code, the javascript is performing a document.location = url, whenever keycode 13 (Enter) is pressed. Again, we can write JS to prevent this in this location, but we also want to be able to guard against this kind of issue more generally... preferably at the IIS level.

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  • Why does my Windows computer immediately turn back on after sleep/hibernate?

    - by nbolton
    After clicking sleep or hibernate in Windows 7, my computer loads for a while and then goes into sleep mode, but not 1 second later it powers back up. The event log has no errors and no warnings appear when it comes back out of sleep/hibernation. Here's my system specifications: Asus P5KPL-VM Windows 7 I believe this is all that's relevant. I've installed the latest chipset drivers, but I'm unable to update my BIOS (but this is another matter; maybe because the motherboard in the V3-P5G31 bundle is different). I've also tried turning off the "Allow this device to wake up my computer" for the network card, keyboard, and mouse -- but this makes no difference. If flashing the BIOS is the only thing that will fix this, then I will create a new question to this effect. Maybe I should change the suspend mode from S3 to S1?

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  • Turn 2 USB type A ports (receptacles) into an extension cable with 2 type A receptacles using Linux?

    - by Tianyang Li
    I'm currently trying to connect 2 USB devices together, but both ends are type A plugs. Before I buy a physical extension cords with 2 type A receptacles, I'd like to know if I can connect these 2 devices together at all by passing data "transparently" through a Linux box with = 2 USB ports. I'm actually trying to connect a keyboard to an Android phone, and I want to first try if it can work by using a Linux box as a "virtual" USB extension cord. Has anybody done something like this before? Thanks!

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  • USB Mouse disconnects ONLY on bootcamp (win7,works fine on OSX) [duplicate]

    - by gourounakis
    This question already has an answer here: Why is my USB mouse disconnecting and reconnecting randomly and often? 7 answers I have a mid 2010 iMac with a Logitech G500 mouse which works fine on OS X. I game on Windows 7 in bootcamp, and for a month now I have been getting random mouse disconnects while gaming. Sometimes none, sometimes 2-3 per minute. The mouse lights go off and I get the disconnect sound from Windows 7 then it connects again after a second or two. I tried changing the port I connect the mouse to, but still the same thing. The only devices on USB are Apple keyboard with Apple extension cord, the mouse, and a Creative SoundBlaster Tactic 3D Alpha USB Gaming Headset. Any ideas?

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  • samsung netbook OS for clean install

    - by Alex
    Hello - I recently had a problem with a corrupted registry on a samsung N120. When all else failed i reformatted the drive. However having bought the machine with windows home ed pre-installed, I didn't have original windows disck for the clean install. So I managed to install another edition of windows XP (PRO this time). Now windows opens, but several key functions are missing. e.g.: screen resolution - will not allow me any but 800x600 resolution native buttons - such as the fn + screen brightness is not working at all. Any suggestions please? ? Is there a way to get the samsung OS online (since I do have the manufacturer's/installed product key)? thanks PS: It has been my intention to install ubuntu, but i need to know i will not lose functions like screen brightness, volume, and the trackpad's scrolling function. I'd be happy to bypass the windows option if i was sure to have full keyboard/samsung functionality

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  • hdmi output of windows 7 does not stay alive

    - by sjors miltenburg
    I have built a server that is connected to ONLY my tv (with hdmi). If I switch my tv to hdmi and boot my server I get the expected result (windows is displayed on my tv) and I can fully interact with it, no problem. However when "some time" passes the image on my tv dissapears and it seems the server is not outputting any hdmi signal anymore. It does not wake up on mousemove or keyboard presses. I can still interact with my server through a remote desktop session. The only way to get the hdmi output back is to reboot the server. I tried to prevent the computer from "sleeping" but this did not work. I tried upgrading from windows vista to windows 7 but this also did not work. Do you guys have any other ideas?

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  • How can I retrieve "remembered"(stored) wi-fi password from a win. 7 device?

    - by user180880
    I have access to PC, and I am a standard user. Everything(incl. "show charecters" tickbox at wiriless menu) requires admin access. Now, that said machine is actually like a big tv with touch. Type-stuff is handled by virtual keyboard of windows. I can reach to c:\ProgramData\Microsoft\Wlansvc\Profiles\Interfaces and can see-open files there, which is I assume where passwords stored are. Now the problem is that these passwords is encypted. I'm ok with if there is a way with changing/resetting admin password as well. Considering this device has nothing but massive amounts of usb(yep, not even cd-dvd // rw) the only way is from inside or with usb without admin rights.

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  • Can't get to the login screen

    - by Rod
    I upgraded my wife's Windows 7 machine, to Windows 8 Pro, about 10 days ago. She's been using it fine ever since. We typically leave our desktops running 24/7, and just turn off the monitor. This morning she turned the monitor on, and saw the screen with the Seattle Space Needle, and then she pressed the enter key to get to the login screen. Nothing happened. Next she pressed the mouse key. Nothing happened. The mouse moves around fine. But we can't get it past the Seattle Space Needle screen. She replaced the batteries in both her keyboard and mouse recently. So, what's going on? How do we fix it?

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  • Like to Upgrade My PC (7 year old) - for animation and hardcore gaming ! - help me [closed]

    - by sri
    I like to buy a new computer for my studies and as well as gaming. My old pc has 1.5 GB RAM with 512MB Graphics card. And it is very old to run Adobe CS5 version and other high end animation software. My budget will be INR 20k-25k. I have 500GB hard disk, keyboard and mouse new. So apart from this, I like to buy : Intel or AMD is good ? My idea is : Corei5 or Corei7 = which is best and economy ? Which mother board. 4 GB RAM with upto 8 GB RAM slot for future upgrade. 1 GB or 2 GB Graphic card - which one ? If I am wrong - please suggest me

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  • Firefox 16: Setting to bookmark always to Toolbar by Shortcut?

    - by Echt Einfach TV
    The question sounds easy but I could not find a solution using google search. Maybe you have an idea: I am searching for the Firefox setting to bookmark always to the toolbar. If I click CTRL+D the default "Folder" is "Bookmarks Menu". I'd like to have it always "Bookmarks Toolbar", without the need of changing it every time. Screenshot: http://i.imgur.com/wzxt5.png PS: I know that you can use the mouse and drag the icon from the URL to the toolbar. But using the keyboard more and more as it is just faster, this is not an option.

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  • What can i do when my Ubuntu stucked [closed]

    - by Avihai Marchiano
    From time to time firefox cause to my Ubuntu machine to stuck.(nothing run on the machine except firefox) I cant move the mouse or move windows by keyboard. In some cases i have wait for a few minutes and than close last open tab in firefox and it solve the problem in other cases i do restart. Is there any way to prevent it, limit forefox in some way? In windows in most cased even with 100% cpu you can do alt-ctrl-delete and get the task manager, is there a top priority combination in linux that give you terminal? Or any other way ... Run on Ubuntux86 with GNOME , 2GB RAM, dual core cpu

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  • boot as superuser (root) in ubuntu 12.04 server

    - by user1455085
    I try to realize a multisensor system (without Display or keyboard) which needs sudo rights directly after bootup (Ubuntu 12.04 server for ARM). Therefore, I would like to automatically login as root. (just turn on the power and the system will boot without any password request etc) I know that this isn't recommended but some USB issues forcing me to use root rights. I'm perfectly aware of what I'm doing so please don't tell me not to do it. I looked up the web but could find a solution... It would be great to get your help. Thank you.

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  • Fix: Orchard Error ‘The controller for path '/OrchardLocal/' was not found or does not implement IController.

    - by Ken Cox [MVP]
    Suddenly, in a local Orchard 1.6 project, I started getting this error in ShellRoute.cs: The controller for path '/OrchardLocal/' was not found or does not implement IController. Obviously I had changed something, but the error wasn’t helping much.  After losing far too much time, I copied over the original Orchard source code and was back in business. Shortly thereafter, I further flattened my forehead by applying a sudden, solid blow with the lower portion of my palm! You see, in testing the importing of comments via blogML, I had set the added blog as the Orchard site’s Start page. Then, I deleted the blog so I could test another import batch. The upshot was that by deleting the blog, Orchard no longer had a default (home) page at the root of the site. The site’s default content was missing. The fix was to go to the Admin subdirectory (http://localhost:30320/OrchardLocal/admin) . add a new page, and check Set as homepage. Once again, the problem was between the keyboard and the chair. I hope this helps someone else. Ken

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  • Login to Windows 8 Desktop Mode Automatically with ClassicStarter [Downloads]

    - by Asian Angel
    The other day we shared a quick keyboard tip for going straight to Desktop Mode in Windows 8 when you logged in. Today we are back with a small app that gets you straight to Desktop Mode with ‘set it and forget it’ ease. You will need to install ClassicStarter after you have extracted the contents of the zip file. Once that is done simply start the app up and this is what you will see… The only thing you will need to do is click on the Classic Desktop Button. Once you have clicked on the Classic Desktop Button it will ‘grey out’. Simply exit the app, log out, and then log back into your system. The Start Screen will display for a moment or two, but everything will shift over to Desktop Mode automatically without any additional actions required on your part. To reverse the process and set the Start Screen as the default just start the app up again and click on the Metro Desktop Button, exit the app, and then log out/log back in. Download ClassicStarter (MediaFire) VirusTotal Scan Results for the ClassicStarter Zip File [via NirmalTV.com] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Productive Toolset for C# Developer

    - by Marko Apfel
    Programming Visual Studio ReSharper Agent Johnson Agent Smith StyleCop for ReSharper Keymaps SettingsManager Git Source Control Provider Gist NuGet Package Manager NDepend Productivity Power Tools PowerCommands for Visual Studio PostSharp Indent Guides Typemock Isolator VSCommands Ressource Refactor Clone Detective GhostDoc CR_Documentor AnkSVN Expression Blend SharpDevelop Notepad++, PS Pad StyleCop, FxCop, .. .NET Reflector, ILSpy, dotPeek, Just Decompile Git Extensions inkl. MSysGit, MinGW Github for Windows SmartGit PoSH-Git Console Enhancement Project LINQPad Mercurial RapidSVN SQL Management Studio Adventure Works Sample DB AdventureWorksLT Toad for SQL Server yEd Graph Editor TeX, LateX MiKTeX, TeXworks Pandoc Jenkins, TeamCity KompoZer XML Notepad Kaxaml KDiff3, WinMerge, Perforce Merge Handle DbgView FusLogVw FTP Commander HTML Help Workshop, Sandcastle, SHFB WiX Enterprise Architect InsightProfiler Putty Cygwin DXCore, DXCore Plugins FreeMind ProcessExplorer, ProcessMonitor Social Networking, Community Windows Live Writer Disgsby Skype TweetDeck FeedReader Sytem and others Microsoft Office (notably OneNote!!!) Adobe Reader PDF Creator SRWare Iron (Chrome) AddThis bit-ly del.icio.us InstaPaper Leo Dictionary Google Bookmarks Proxy Switchy! StumbleUpon K-Meleon FreeCommander, FAR 7-Zip Keyboard Jedi Launchy TrueCrypt Dropbox Ditto Greenshot Rainlendar2 Everything Daemon Tools inSSIDer VirtualBox Stardock Fences Media Player Classic VLC Media Player Winamp WinAmp Cue Player LAME Encoder CamStudio Youtube to MP3 Converter VirtualDub Image Resizer Powertoy Clone 2.0 Paint.NET Picasa Windy JediConcentrate, Ghoster TeamViewer Timerle TreeSizeFree WinDirStat Windows Sizer, WinResizer ZoomIt Sometimes nice to have ArcGIS TortoiseSVN, TortoiseCVS XnView GitJungle CowSpy Grindstone Free Download Manager CDBurnerXP Free Audio CD Burner SmartAssembly intellibook GMX SMS Manager BlackBerry Desktop Cisco Any Connect eRoom Foxit Reader Google Earth ThinkVantage GPS Gridy Bluefish The GodFather Tor Browser, Charon YouTube Downloader NCover Network Stumbler Remote Debugger WScite XML Pad DBVisualizer Microsoft Network Monitor, Fiddler2 Eclipse IDE Oracle Client, Oracle SQL Developer Bookmarks, Links http://pastebin.de/, http://pastebin.com/ http://followup.cc  http://trello.com http://tumblr.com https://bitly.com/, http://is.gd http://www.famkruithof.net/uuid/uuidgen, http://www.guidgenerator.com/ https://github.com/, https://bitbucket.org/ http://dict.leo.org/, http://translate.google.com/ http://prezi.com/ http://geekswithblogs.net/Default.aspx, http://codebetter.com/ http://duckduckgo.com/bang.html   http://de.schreibtrainer.com/index.php?site=3&menuId=3 http://www.mr-wetter.de/ this is an update to http://geekswithblogs.net/mapfel/archive/2010/07/12/140877.aspx

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  • How to Install Mac OS X Lion on Your HP ProBook (or Compatible Laptop)

    - by Usman
    There’s nothing more satisfying than building a hackintosh, i.e. installing Mac OS X on a non-Apple machine. Although it isn’t as easy as it sounds, but the end result is worth the effort. Building a PC with specific components and installing Mac OS X on it can save you thousands of dollars you might spend on a real Mac. And now, it’s time to step into the portable world. Today we will show how you can turn an HP ProBook (or any compatible Sandy Bridge laptop) into a 95% MacBook Pro! Why should (or shouldn’t) you do it? Let’s clarify whether or not it should be done. Firstly, we all know Apple makes awesome laptops. The design, build quality, and the aesthetics (not to mention, the glowing Apple) would make you crave for one. Secondly, all these Apple laptops are bundled with Mac OS X, which (for some people) is the most user-friendly and annoyance-free operating system. Digital artists, musicians, video editors, they all prefer Mac for a reason. So the verdict is, if hardware design is what you really look for, you should get a real Mac, and we are not at all stopping you from doing so. But if you’re only concerned with the OS (and saving a few bucks in your pocket), you may consider giving this a shot. But remember, it may not perform as good as a real Mac does. The results vary, so hope for the best, and proceed with caution. Why HP ProBook? How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More 47 Keyboard Shortcuts That Work in All Web Browsers

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  • Windows 8: Is Internet Explorer10 Metro mode disabled? Here is the fix.

    - by Gopinath
    Are you having issues with Internet Explorer 10 on Windows 8? Is Internet Explorer 10 application not launching in Metro mode and always launching in Desktop mode? Continue reading the post to understand and fix the problem. When Internet Explorer 10 does not launch in Metro mode? On Windows 8 when Internet Explorer is launched from Start screen it launches in Metro UI mode and when launched from Desktop it launches in traditional desktop UI mode. But when Internet Explorer  is not set as default browser, Windows 8 always launches Internet Explorer in Desktop mode irrespective of whether its launched from Start screen or Desktop. This generally happens when we install the browsers Firefox or Chrome and set them as default browser. How to restore Internet Explorer 10 Metro mode? The problem can be resolved by setting Internet Explorer 10 as the default web browser in Windows 8. But setting default web browser in Windows 8 is a bit tricky as there is no option available Options screen of  of Internet Explorer. To set Internet Explorer 10 as the default web browser follow these steps 1. Go to Start screen of Windows 8 and search for Default Programs app by typing Default using keyboard. 2. Click on the link Set your default programs 3. Choose Internet Explorer on the left section of the screen(pointer 1) and then click on the option Set this program as default available at the bottom right section(pointer 2) 4. That’s it. Now Internet Explorer is set as default web browser and from now onwards you will be able to launch Metro UI based Internet Explorer from Start screen

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  • Java Logger API

    - by Koppar
    This is a more like a tip rather than technical write up and serves as a quick intro for newbies. The logger API helps to diagnose application level or JDK level issues at runtime. There are 7 levels which decide the detailing in logging (SEVERE, WARNING, INFO, CONFIG, FINE, FINER, FINEST). Its best to start with highest level and as we narrow down, use more detailed logging for a specific area. SEVERE is the highest and FINEST is the lowest. This may not make sense until we understand some jargon. The Logger class provides the ability to stream messages to an output stream in a format that can be controlled by the user. What this translates to is, I can create a logger with this simple invocation and use it add debug messages in my class: import java.util.logging.*; private static final Logger focusLog = Logger.getLogger("java.awt.focus.KeyboardFocusManager"); if (focusLog.isLoggable(Level.FINEST)) { focusLog.log(Level.FINEST, "Calling peer setCurrentFocusOwner}); LogManager acts like a book keeper and all the getLogger calls are forwarded to LogManager. The LogManager itself is a singleton class object which gets statically initialized on JVM start up. More on this later. If there is no existing logger with the given name, a new one is created. If there is one (and not yet GC’ed), then the existing Logger object is returned. By default, a root logger is created on JVM start up. All anonymous loggers are made as the children of the root logger. Named loggers have the hierarchy as per their name resolutions. Eg: java.awt.focus is the parent logger for java.awt.focus.KeyboardFocusManager etc. Before logging any message, the logger checks for the log level specified. If null is specified, the log level of the parent logger will be set. However, if the log level is off, no log messages would be written, irrespective of the parent’s log level. All the messages that are posted to the Logger are handled as a LogRecord object.i.e. FocusLog.log would create a new LogRecord object with the log level and message as its data members). The level of logging and thread number are also tracked. LogRecord is passed on to all the registered Handlers. Handler is basically a means to output the messages. The output may be redirected to either a log file or console or a network logging service. The Handler classes use the LogManager properties to set filters and formatters. During initialization or JVM start up, LogManager looks for logging.properties file in jre/lib and sets the properties if the file is provided. An alternate location for properties file can also be specified by setting java.util.logging.config.file system property. This can be set in Java Control Panel ? Java ? Runtime parameters as -Djava.util.logging.config.file = <mylogfile> or passed as a command line parameter java -Djava.util.logging.config.file = C:/Sunita/myLog The redirection of logging depends on what is specified rather registered as a handler with JVM in the properties file. java.util.logging.ConsoleHandler sends the output to system.err and java.util.logging.FileHandler sends the output to file. File name of the log file can also be specified. If you prefer XML format output, in the configuration file, set java.util.logging.FileHandler.formatter = java.util.logging.XMLFormatter and if you prefer simple text, set set java.util.logging.FileHandler.formatter =java.util.logging.SimpleFormatter Below is the default logging Configuration file: ############################################################ # Default Logging Configuration File # You can use a different file by specifying a filename # with the java.util.logging.config.file system property. # For example java -Djava.util.logging.config.file=myfile ############################################################ ############################################################ # Global properties ############################################################ # "handlers" specifies a comma separated list of log Handler # classes. These handlers will be installed during VM startup. # Note that these classes must be on the system classpath. # By default we only configure a ConsoleHandler, which will only # show messages at the INFO and above levels. handlers= java.util.logging.ConsoleHandler # To also add the FileHandler, use the following line instead. #handlers= java.util.logging.FileHandler, java.util.logging.ConsoleHandler # Default global logging level. # This specifies which kinds of events are logged across # all loggers. For any given facility this global level # can be overriden by a facility specific level # Note that the ConsoleHandler also has a separate level # setting to limit messages printed to the console. .level= INFO ############################################################ # Handler specific properties. # Describes specific configuration info for Handlers. ############################################################ # default file output is in user's home directory. java.util.logging.FileHandler.pattern = %h/java%u.log java.util.logging.FileHandler.limit = 50000 java.util.logging.FileHandler.count = 1 java.util.logging.FileHandler.formatter = java.util.logging.XMLFormatter # Limit the message that are printed on the console to INFO and above. java.util.logging.ConsoleHandler.level = INFO java.util.logging.ConsoleHandler.formatter = java.util.logging.SimpleFormatter ############################################################ # Facility specific properties. # Provides extra control for each logger. ############################################################ # For example, set the com.xyz.foo logger to only log SEVERE # messages: com.xyz.foo.level = SEVERE Since I primarily use this method to track focus issues, here is how I get detailed awt focus related logging. Just set the logger name to java.awt.focus.level=FINEST and change the default log level to FINEST. Below is a basic sample program. The sample programs are from http://www2.cs.uic.edu/~sloan/CLASSES/java/ and have been modified to illustrate the logging API. By changing the .level property in the logging.properties file, one can control the output written to the logs. To play around with the example, try changing the levels in the logging.properties file and notice the difference in messages going to the log file. Example --------KeyboardReader.java------------------------------------------------------------------------------------- import java.io.*; import java.util.*; import java.util.logging.*; public class KeyboardReader { private static final Logger mylog = Logger.getLogger("samples.input"); public static void main (String[] args) throws java.io.IOException { String s1; String s2; double num1, num2, product; // set up the buffered reader to read from the keyboard BufferedReader br = new BufferedReader (new InputStreamReader (System.in)); System.out.println ("Enter a line of input"); s1 = br.readLine(); if (mylog.isLoggable(Level.SEVERE)) { mylog.log (Level.SEVERE,"The line entered is " + s1); } if (mylog.isLoggable(Level.INFO)) { mylog.log (Level.INFO,"The line has " + s1.length() + " characters"); } if (mylog.isLoggable(Level.FINE)) { mylog.log (Level.FINE,"Breaking the line into tokens we get:"); } int numTokens = 0; StringTokenizer st = new StringTokenizer (s1); while (st.hasMoreTokens()) { s2 = st.nextToken(); numTokens++; if (mylog.isLoggable(Level.FINEST)) { mylog.log (Level.FINEST, " Token " + numTokens + " is: " + s2); } } } } ----------MyFileReader.java---------------------------------------------------------------------------------------- import java.io.*; import java.util.*; import java.util.logging.*; public class MyFileReader extends KeyboardReader { private static final Logger mylog = Logger.getLogger("samples.input.file"); public static void main (String[] args) throws java.io.IOException { String s1; String s2; // set up the buffered reader to read from the keyboard BufferedReader br = new BufferedReader (new FileReader ("MyFileReader.txt")); s1 = br.readLine(); if (mylog.isLoggable(Level.SEVERE)) { mylog.log (Level.SEVERE,"ATTN The line is " + s1); } if (mylog.isLoggable(Level.INFO)) { mylog.log (Level.INFO, "The line has " + s1.length() + " characters"); } if (mylog.isLoggable(Level.FINE)) { mylog.log (Level.FINE,"Breaking the line into tokens we get:"); } int numTokens = 0; StringTokenizer st = new StringTokenizer (s1); while (st.hasMoreTokens()) { s2 = st.nextToken(); numTokens++; if (mylog.isLoggable(Level.FINEST)) { mylog.log (Level.FINEST,"Breaking the line into tokens we get:"); mylog.log (Level.FINEST," Token " + numTokens + " is: " + s2); } } //end of while } // end of main } // end of class ----------MyFileReader.txt------------------------------------------------------------------------------------------ My first logging example -------logging.properties------------------------------------------------------------------------------------------- handlers= java.util.logging.ConsoleHandler, java.util.logging.FileHandler .level= FINEST java.util.logging.FileHandler.pattern = java%u.log java.util.logging.FileHandler.limit = 50000 java.util.logging.FileHandler.count = 1 java.util.logging.FileHandler.formatter = java.util.logging.SimpleFormatter java.util.logging.ConsoleHandler.level = FINEST java.util.logging.ConsoleHandler.formatter = java.util.logging.SimpleFormatter java.awt.focus.level=ALL ------Output log------------------------------------------------------------------------------------------- May 21, 2012 11:44:55 AM MyFileReader main SEVERE: ATTN The line is My first logging example May 21, 2012 11:44:55 AM MyFileReader main INFO: The line has 24 characters May 21, 2012 11:44:55 AM MyFileReader main FINE: Breaking the line into tokens we get: May 21, 2012 11:44:55 AM MyFileReader main FINEST: Breaking the line into tokens we get: May 21, 2012 11:44:55 AM MyFileReader main FINEST: Token 1 is: My May 21, 2012 11:44:55 AM MyFileReader main FINEST: Breaking the line into tokens we get: May 21, 2012 11:44:55 AM MyFileReader main FINEST: Token 2 is: first May 21, 2012 11:44:55 AM MyFileReader main FINEST: Breaking the line into tokens we get: May 21, 2012 11:44:55 AM MyFileReader main FINEST: Token 3 is: logging May 21, 2012 11:44:55 AM MyFileReader main FINEST: Breaking the line into tokens we get: May 21, 2012 11:44:55 AM MyFileReader main FINEST: Token 4 is: example Invocation command: "C:\Program Files (x86)\Java\jdk1.6.0_29\bin\java.exe" -Djava.util.logging.config.file=logging.properties MyFileReader References Further technical details are available here: http://docs.oracle.com/javase/1.4.2/docs/guide/util/logging/overview.html#1.0 http://docs.oracle.com/javase/1.4.2/docs/api/java/util/logging/package-summary.html http://www2.cs.uic.edu/~sloan/CLASSES/java/

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  • Podcast: The Invisible UI : Natural User Interfaces with Josh Blake

    - by craigshoemaker
    Josh Blake of Infostrat joins Pixel8 to discuss NUI development in .NET. Josh is the author of the upcoming book Multitouch on Windows from Manning. Reaching far beyond theory and the niche market of Microsoft Surface, NUI development is now possible with Silverlight and WPF development on Windows 7 and Windows 7 Mobile devices. Subscribe to the podcast! The Natural User Interface (NUI) was a prominent force at MIX10. What is NUI? Wikipedia defines it as: Natural user interface, or NUI, is the common parlance used by designers and developers of computer interfaces to refer to a user interface that is effectively invisible, or becomes invisible with successive learned interactions, to its users. The word natural is used because most computer interfaces use artificial control devices whose operation has to be learned. A NUI relies on a user being able to carry out relatively natural motions, movements or gestures that they quickly discover control the computer application or manipulate the on-screen content. The most descriptive identifier of a NUI is the lack of a physical keyboard and/or mouse. In our interview Josh demystifies what NUI is, makes a distinction between gestures and manipulations, and talks about what is possible today for NUI development. For more from Josh make sure to check out his book: and watch his MIX Presentation: Developing Natural User Interfaces with Microsoft Silverlight and WPF 4 Touch Resources Mentioned in the Show Check out the following videos that show the roots and future of NUI development: Jeff Han's Multi-Touch TED Presentation Microsoft Surface Project Natal MIX10 Day 2 Keynote A few times during our talk Bill Buxton’s work is mentioned. To see his segment of the MIX10 day 2 keynote, click below:

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • Ask How-To Geek: iPad Battery Life, Batch Resizing Photos, and Syncing Massive Music Collections

    - by Jason Fitzpatrick
    Christmas was good to many of you and now you’ve got all sorts of tech questions related to your holiday spoils. Come on in and we’ll clear up how to squeeze more life out of your iPad, resize all those photos, and sync massive music collections to mobile devices. Once a week we dip into our reader mailbag and help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Orbiting at the Edge of the Atmosphere Wallpaper Simon’s Cat Explores the Christmas Tree! [Video] The Outdoor Lights Scene from National Lampoon’s Christmas Vacation [Video] The Famous Home Alone Pizza Delivery Scene [Classic Video] Chronicles of Narnia: The Voyage of the Dawn Treader Theme for Windows 7 Cardinal and Rabbit Sharing a Tree on a Cold Winter Morning Wallpaper

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