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  • boot problem with ubuntu and windows 8

    - by hunch
    i have a hp dv6 system. on which i was having the windows 8 installed. as i was interested in downloading the ubuntu 12.10 along with windows 8(not inside) .i have made separate partition in ubuntu 12.10 but some how it backfires and now i am not able to boot windows 8 and ubuntu. with windows 8 there is no drive to access the drive partition that has OS. with ubuntu i am getting blank screen. i am thinking that i have problem in system partition but i am not able to solve it. Plz help me. i am in a venerable condition... i have tried booting the window with the help of installation cd but iam not succesful in any of the method - 1-reset PC 2-RECOVERY 3- from command prompt i tried to check disks but it is not showing anything

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  • A fatal exception 0E occured at 0028:xxxxxx in VxD IOS(01)

    - by winlin
    I get a blue screen of death in my windows 98 machine every time I boot it. I can't reach to my desktop. The error is like this: A fatal exception 0E occured at 0028:C003CC2F in VxD IOS(01) + 0000156B This was called from 0028:C0082E60 in VxD VKD(01) + 000001D0 I have to then give it a three finger salute to restart the system. There is no other way to shut down the system at this point except pressing the CPU power button. What could be the problem? My windows system.ini is: [boot] oemfonts.fon=vgaoem.fon shell=Explorer.exe system.drv=system.drv drivers=mmsystem.dll power.drv user.exe=user.exe gdi.exe=gdi.exe sound.drv=mmsound.drv dibeng.drv=dibeng.dll comm.drv=comm.drv mouse.drv=mouse.drv keyboard.drv=keyboard.drv *DisplayFallback=0 fonts.fon=vgasys.fon fixedfon.fon=vgafix.fon 386Grabber=vgafull.3gr display.drv=pnpdrvr.drv [keyboard] keyboard.dll= oemansi.bin= subtype= type=4 [boot.description] system.drv=Standard PC mouse.drv=Standard mouse keyboard.typ=Standard 101/102-Key or Microsoft Natural Keyboard aspect=100,96,96 display.drv=Standard PCI Graphics Adapter (VGA) [386Enh] ;device=tddebug.386 ;device=D:\TC\TASM\BIN\WINDPMI.386 ebios=*ebios woafont=dosapp.fon mouse=*vmouse, msmouse.vxd device=*dynapage device=*vcd device=*vpd device=*int13 keyboard=*vkd display=*vdd,*vflatd ConservativeSwapfileUsage=0 Paging=on [NonWindowsApp] TTInitialSizes=4 5 6 7 8 9 10 11 12 13 14 15 16 18 20 22 [power.drv] [drivers] wavemapper=*.drv MSACM.imaadpcm=*.acm ;msvideo.STV680=STV680sg.drv midi=mmsystem.dll wave=mmsystem.dll MSACM.msadpcm=*.acm [iccvid.drv] [mciseq.drv] [mci] cdaudio=mcicda.drv sequencer=mciseq.drv waveaudio=mciwave.drv avivideo=mciavi.drv videodisc=mcipionr.drv vcr=mcivisca.drv MPEGVideo=mciqtz.drv MPEGVideo2=mciqtz.drv [vcache] [MSNP32] [DISPLAY] BusThrottle=1 [network] SSID=1438661605 [vicax] msacm711=74603 msacm811=148933 msacm911=42405 [Sessew] VideoManufacturer=Standard VGA VideoBoard=Standard Display Adapter (VGA) MouseType=0 VidType=0 Mono=0 Ddraw=1 [drivers32] msacm.lhacm=lhacm.acm VIDC.IV50=ir50_32.dll msacm.iac2=C:\WINDOWS\SYSTEM\IAC25_32.AX VIDC.YUY2=msyuv.dll VIDC.UYVY=msyuv.dll VIDC.YVYU=msyuv.dll msacm.msaudio1=msaud32.acm msacm.vorbis=vorbis.acm msacm.l3acm=C:\WINDOWS\SYSTEM\L3CODECA.ACM msacm.sl_anet=sl_anet.acm VIDC.TSCC=tsccvid.dll VIDC.IV41=IR41_32.AX vidc.mpg4=mpg4c32.dll vidc.mp43=mpg4c32.dll msacm.voxacm160=vct3216.acm MSACM.msadpcm=msadp32.acm [TTFontDimenCache] 0 4=2 4 0 5=3 5 0 6=4 6 0 7=4 7 0 8=5 8 0 9=5 9 0 10=6 10 0 11=7 11 0 12=7 12 0 13=8 13 0 14=8 14 0 15=9 15 0 16=10 16 0 18=11 18 0 20=12 20 0 22=13 22

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  • What are the "N" versions of Windows 8?

    - by Gustavo Gondim
    Microsoft just released the final Windows 8 versions for MSDN members, before its consumer release in october. Anyway, I am a MSDN member. Today I went to see my downloads page and I found a list of the new versions to be downloaded. Windows 8 Windows 8 N Windows 8 Pro Windows 8 Pro N Windows 8 Enterprise Windows 8 Enterprise N I know the difference between the versions "Windows 8", "Windows 8 Pro" and "Windows 8 Enterprise", which you easily find at wikipedia. But, I really need to know the difference between these versions and the "N" versions before download one of them.

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  • Can't Allow Specific Port in Windows Firewall Advanced Security - Windows 2008

    - by Jody
    In the Outbound Rules, I set up a rule to allow outbound connection from port 26. But, it doesn't work. However, if I allow "all port" for this rule, this will work, but then all ports will be allowed too. What is the reason? Is there any conflicting rule? I need to fix this as soon as possible. -Edit to add : I'm trying to allow email access to mail server outside (port 26). The thing is, even if I telnet using port 26, it will not work, unless I allow "all ports". Specific port will not do.

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  • Key Repeat no longer works on Windows 7 Lenovo Windows 700 laptop

    - by Clyde
    The title pretty much sums up my problem. I can type fine, but holding down the key doesn't repeat, including the arrow keys which is super-annoying. "Filter Keys" in the Ease of access center is not turned on, so that's not the problem. Any ideas? UPDATE Also, the numeric keypad on the right is not working at all -- not just that it won't repeat, but there is no response at all to the numbers, the enter key, the numlk key. The purple Fn+NumLk which usually opens the calc program doesn't work. It's like it's totally disconnected.

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  • Why does my ping command (Windows) results alternate between "timeout" and "network is not reachable"?

    - by Sopalajo de Arrierez
    My Windows is in Spanish, so I will have to paste console outputs in that language (I think that translating without knowing the exact terms used in english versions could give worse results than leaving it as it appears on screen). This is the issue: when pinging a non-existent IP from a WinXP-SP3 machine (clean Windows install, just formatted), I get sometimes a "Timeout" result, and sometimes a "network is not reachable" message. This is the result of: ping 192.168.210.1 Haciendo ping a 192.168.210.1 con 32 bytes de datos: Tiempo de espera agotado para esta solicitud. Respuesta desde 80.58.67.86: Red de destino inaccesible. Respuesta desde 80.58.67.86: Red de destino inaccesible. Tiempo de espera agotado para esta solicitud. Estadísticas de ping para 192.168.210.1: Paquetes: enviados = 4, recibidos = 2, perdidos = 2 (50% perdidos), Tiempos aproximados de ida y vuelta en milisegundos: Mínimo = 0ms, Máximo = 0ms, Media = 0ms 192.168.210.1 does not exist on the network. DHCP client is enabled, and the computer gets assigned those network config by the router. My IP: 192.168.11.2 Netmask: 255.255.255.0 Gateway: 192.168.11.1 DNS: 80.58.0.33/194.224.52.36 This is the output from "route print command": =========================================================================== Rutas activas: Destino de red Máscara de red Puerta de acceso Interfaz Métrica 0.0.0.0 0.0.0.0 192.168.11.1 192.168.11.2 20 127.0.0.0 255.0.0.0 127.0.0.1 127.0.0.1 1 192.168.11.0 255.255.255.0 192.168.11.2 192.168.11.2 20 192.168.11.2 255.255.255.255 127.0.0.1 127.0.0.1 20 192.168.11.255 255.255.255.255 192.168.11.2 192.168.11.2 20 224.0.0.0 240.0.0.0 192.168.11.2 192.168.11.2 20 255.255.255.255 255.255.255.255 192.168.11.2 192.168.11.2 1 255.255.255.255 255.255.255.255 192.168.11.2 3 1 Puerta de enlace predeterminada: 192.168.11.1 =========================================================================== Rutas persistentes: ninguno The output of: ping 1.1.1.1 Haciendo ping a 1.1.1.1 con 32 bytes de datos: Tiempo de espera agotado para esta solicitud. Tiempo de espera agotado para esta solicitud. Tiempo de espera agotado para esta solicitud. Tiempo de espera agotado para esta solicitud. Estadísticas de ping para 1.1.1.1: Paquetes: enviados = 4, recibidos = 0, perdidos = 4 1.1.1.1 does not exist on the network. and the output of: ping 10.1.1.1 Haciendo ping a 10.1.1.1 con 32 bytes de datos: Respuesta desde 80.58.67.86: Red de destino inaccesible. Tiempo de espera agotado para esta solicitud. Tiempo de espera agotado para esta solicitud. Respuesta desde 80.58.67.86: Red de destino inaccesible. Estadísticas de ping para 10.1.1.1: Paquetes: enviados = 4, recibidos = 2, perdidos = 2 (50% perdidos), 10.1.1.1 does not exist on the network. I can do some aproximate translation of what you demand if necessary. I have another computers in the same network (WinXP-SP3 and Win7-SP1), and they have, too, this problem. Gateway (Router): Buffalo WHR-HP-GN (official Buffalo firmware, not DD-WRT). I have some Linux (Debian/Kali) machine in my network, so I tested things on it: ping 192.168.210.1 PING 192.168.210.1 (192.168.210.1) 56(84) bytes of data. From 80.58.67.86 icmp_seq=1 Packet filtered From 80.58.67.86 icmp_seq=2 Packet filtered From 80.58.67.86 icmp_seq=3 Packet filtered From 80.58.67.86 icmp_seq=4 Packet filtered to the non-existing 1.1.1.1 : ping 1.1.1.1 PING 1.1.1.1 (1.1.1.1) 56(84) bytes of data. ^C --- 1.1.1.1 ping statistics --- 153 packets transmitted, 0 received, 100% packet loss, time 153215ms (no response after waiting a few minutes). and the non-existing 10.1.1.1: ping 10.1.1.1 PING 10.1.1.1 (10.1.1.1) 56(84) bytes of data. From 80.58.67.86 icmp_seq=20 Packet filtered From 80.58.67.86 icmp_seq=22 Packet filtered From 80.58.67.86 icmp_seq=23 Packet filtered From 80.58.67.86 icmp_seq=24 Packet filtered From 80.58.67.86 icmp_seq=25 Packet filtered What is going on here? I am posing this question mainly for learning purposes, but there is another reason: when all pings are returning "timeout", it creates an %ERRORLEVEL% value of 1, but if there is someone of "Network is not reachable" type, %ERRORLEVEL% goes to 0 (no error), and this could be inappropriate for a shell script (we can not use ping to detect, for example, if the network is down due to loss of contact with the gateway).

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  • Communication Between Your PC and Azure VM via Windows Azure Connect

    - by Shaun
    With the new release of the Windows Azure platform there are a lot of new features available. In my previous post I introduced a little bit about one of them, the remote desktop access to azure virtual machine. Now I would like to talk about another cool stuff – Windows Azure Connect.   What’s Windows Azure Connect I would like to quote the definition of the Windows Azure Connect in MSDN With Windows Azure Connect, you can use a simple user interface to configure IP-sec protected connections between computers or virtual machines (VMs) in your organization’s network, and roles running in Windows Azure. IP-sec protects communications over Internet Protocol (IP) networks through the use of cryptographic security services. There’s an image available at the MSDN as well that I would like to forward here As we can see, using the Windows Azure Connect the Worker Role 1 and Web Role 1 are connected with the development machines and database servers which some of them are inside the organization some are not. With the Windows Azure Connect, the roles deployed on the cloud could consume the resource which located inside our Intranet or anywhere in the world. That means the roles can connect to the local database, access the local shared resource such as share files, folders and printers, etc.   Difference between Windows Azure Connect and AppFabric It seems that the Windows Azure Connect are duplicated with the Windows Azure AppFabric. Both of them are aiming to solve the problem on how to communication between the resource in the cloud and inside the local network. The table below lists the differences in my understanding. Category Windows Azure Connect Windows Azure AppFabric Purpose An IP-sec connection between the local machines and azure roles. An application service running on the cloud. Connectivity IP-sec, Domain-joint Net Tcp, Http, Https Components Windows Azure Connect Driver Service Bus, Access Control, Caching Usage Azure roles connect to local database server Azure roles use local shared files,  folders and printers, etc. Azure roles join the local AD. Expose the local service to Internet. Move the authorization process to the cloud. Integrate with existing identities such as Live ID, Google ID, etc. with existing local services. Utilize the distributed cache.   And also some scenarios on which of them should be used. Scenario Connect AppFabric I have a service deployed in the Intranet and I want the people can use it from the Internet.   Y I have a website deployed on Azure and need to use a database which deployed inside the company. And I don’t want to expose the database to the Internet. Y   I have a service deployed in the Intranet and is using AD authorization. I have a website deployed on Azure which needs to use this service. Y   I have a service deployed in the Intranet and some people on the Internet can use it but need to be authorized and authenticated.   Y I have a service in Intranet, and a website deployed on Azure. This service can be used from Internet and that website should be able to use it as well by AD authorization for more functionalities. Y Y   How to Enable Windows Azure Connect OK we talked a lot information about the Windows Azure Connect and differences with the Windows Azure AppFabric. Now let’s see how to enable and use the Windows Azure Connect. First of all, since this feature is in CTP stage we should apply before use it. On the Windows Azure Portal we can see our CTP features status under Home, Beta Program page. You can send the apply to join the Beta Programs to Microsoft in this page. After a few days the Microsoft will send an email to you (the email of your Live ID) when it’s available. In my case we can see that the Windows Azure Connect had been activated by Microsoft and then we can click the Connect button on top, or we can click the Virtual Network item from the left navigation bar.   The first thing we need, if it’s our first time to enter the Connect page, is to enable the Windows Azure Connect. After that we can see our Windows Azure Connect information in this page.   Add a Local Machine to Azure Connect As we explained below the Windows Azure Connect can make an IP-sec connection between the local machines and azure role instances. So that we firstly add a local machine into our Azure Connect. To do this we will click the Install Local Endpoint button on top and then the portal will give us an URL. Copy this URL to the machine we want to add and it will download the software to us. This software will be installed in the local machines which we want to join the Connect. After installed there will be a tray-icon appeared to indicate this machine had been joint our Connect. The local application will be refreshed to the Windows Azure Platform every 5 minutes but we can click the Refresh button to let it retrieve the latest status at once. Currently my local machine is ready for connect and we can see my machine in the Windows Azure Portal if we switched back to the portal and selected back Activated Endpoints node.   Add a Windows Azure Role to Azure Connect Let’s create a very simple azure project with a basic ASP.NET web role inside. To make it available on Windows Azure Connect we will open the azure project property of this role from the solution explorer in the Visual Studio, and select the Virtual Network tab, check the Activate Windows Azure Connect. The next step is to get the activation token from the Windows Azure Portal. In the same page there is a button named Get Activation Token. Click this button then the portal will display the token to me. We copied this token and pasted to the box in the Visual Studio tab. Then we deployed this application to azure. After completed the deployment we can see the role instance was listed in the Windows Azure Portal - Virtual Connect section.   Establish the Connect Group The final task is to create a connect group which contains the machines and role instances need to be connected each other. This can be done in the portal very easy. The machines and instances will NOT be connected until we created the group for them. The machines and instances can be used in one or more groups. In the Virtual Connect section click the Groups and Roles node from the left side navigation bar and clicked the Create Group button on top. This will bring up a dialog to us. What we need to do is to specify a group name, description; and then we need to select the local computers and azure role instances into this group. After the Azure Fabric updated the group setting we can see the groups and the endpoints in the page. And if we switch back to the local machine we can see that the tray-icon have been changed and the status turned connected. The Windows Azure Connect will update the group information every 5 minutes. If you find the status was still in Disconnected please right-click the tray-icon and select the Refresh menu to retrieve the latest group policy to make it connected.   Test the Azure Connect between the Local Machine and the Azure Role Instance Now our local machine and azure role instance had been connected. This means each of them can communication to others in IP level. For example we can open the SQL Server port so that our azure role can connect to it by using the machine name or the IP address. The Windows Azure Connect uses IPv6 to connect between the local machines and role instances. You can get the IP address from the Windows Azure Portal Virtual Network section when select an endpoint. I don’t want to take a full example for how to use the Connect but would like to have two very simple tests. The first one would be PING.   When a local machine and role instance are connected through the Windows Azure Connect we can PING any of them if we opened the ICMP protocol in the Filewall setting. To do this we need to run a command line before test. Open the command window on the local machine and the role instance, execute the command as following netsh advfirewall firewall add rule name="ICMPv6" dir=in action=allow enable=yes protocol=icmpv6 Thanks to Jason Chen, Patriek van Dorp, Anton Staykov and Steve Marx, they helped me to enable  the ICMPv6 setting. For the full discussion we made please visit here. You can use the Remote Desktop Access feature to logon the azure role instance. Please refer my previous blog post to get to know how to use the Remote Desktop Access in Windows Azure. Then we can PING the machine or the role instance by specifying its name. Below is the screen I PING my local machine from my azure instance. We can use the IPv6 address to PING each other as well. Like the image following I PING to my role instance from my local machine thought the IPv6 address.   Another example I would like to demonstrate here is folder sharing. I shared a folder in my local machine and then if we logged on the role instance we can see the folder content from the file explorer window.   Summary In this blog post I introduced about another new feature – Windows Azure Connect. With this feature our local resources and role instances (virtual machines) can be connected to each other. In this way we can make our azure application using our local stuff such as database servers, printers, etc. without expose them to Internet.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Very slow KVM in Ubuntu 12.04

    - by Guy Fawkes
    I use Ubuntu 12.04 64-bit and KVM, my CPU is Core i5 3.3 GHz and I have 8 GB of DDR3 RAM. I run Windows 7 in KVM and it's extremely slow. My co-worker use Debian on the same PC configuration and can run Windows 7 extremely fast! Where can be my problem? sudo cat /etc/libvirt/qemu/windows.xml <!-- WARNING: THIS IS AN AUTO-GENERATED FILE. CHANGES TO IT ARE LIKELY TO BE OVERWRITTEN AND LOST. Changes to this xml configuration should be made using: virsh edit windows or other application using the libvirt API. --> <domain type='kvm'> <name>windows</name> <uuid>5c685175-baea-0ca6-591f-8269d923ffb8</uuid> <memory>2097152</memory> <currentMemory>2097152</currentMemory> <vcpu>1</vcpu> <os> <type arch='x86_64' machine='pc-1.0'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='localtime'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/bin/kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw'/> <source file='/var/lib/libvirt/images/windows.img'/> <target dev='hda' bus='ide'/> <address type='drive' controller='0' bus='0' unit='0'/> </disk> <controller type='ide' index='0'> <address type='pci' domain='0x0000' bus='0x00' slot='0x01' function='0x1'/> </controller> <interface type='network'> <mac address='52:54:00:94:63:91'/> <source network='default'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x03' function='0x0'/> </interface> <serial type='pty'> <target port='0'/> </serial> <console type='pty'> <target type='serial' port='0'/> </console> <input type='tablet' bus='usb'/> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='-1' autoport='yes'/> <sound model='ich6'> <address type='pci' domain='0x0000' bus='0x00' slot='0x04' function='0x0'/> </sound> <video> <model type='vga' vram='262144' heads='1'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x02' function='0x0'/> </video> <memballoon model='virtio'> <address type='pci' domain='0x0000' bus='0x00' slot='0x05' function='0x0'/> </memballoon> </devices> </domain>

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  • Streaming Media Server and Hosting

    - by Ryan Max
    My partner and I have a webcam site that basically runs the old-school method....Every 0.5 seconds the javascript reloads the image in the browser from the webcam. However we are wanting to upgrade to a streaming media server to get higher quality video, and possibly audio. We aren't tied to any one specific file format or server type, as of right now we are leaning towards slicehost (as scalability is important), and installing darwin streaming server or wowza. This is meant to be a live stream. Does anyone have any suggestions for hosts/server software?

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  • Media Foundation: another way to call IMFActivate::ShutdownObject?

    - by KenC
    Hi, Here is a question about IMFActivate::ActivateObject and IMFActivate::ShutdownObject in Media Foundation. According to MSDN, the component that calls ActivateObject is responsible for calling ShutdownObject. But there are two examples not following this rule: http://msdn.microsoft.com/en-us/library/dd388503%28VS.85%29.aspx and http://msdn.microsoft.com/en-us/library/dd317912%28VS.85%29.aspx In these two examples, they call ActivateObject and then release IMFActivate interface without calling ShutdownObject method. This is going to lead to memory leaking, right? Or there is another way to release the resource occupied by the object? (Can I use IMFMediaSource::Shutdown to release the object instead of using IMFActivate::ShutdownObject) Thanks in advance.

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  • SDP media field format

    - by TacB0sS
    Hey, I would like to create a SDP media field with its attributes, and there are a few things I don't understand. I've skimmed and read the relevant RFC and I understand most of what each field means, but what I don't understand is how do I derive from the Audio/Video Format of the JMF, which parameters of the format compose the rtpmap registry entries I need to use. I see many times the fields m=audio 12548 RTP/AVP 0 8 101 a=rtpmap:0 PCMU/8000 a=rtpmap:8 PCMA/8000 a=rtpmap:101 telephone-event/8000 a=fmtp:101 0-16 a=silenceSupp:off - - - - a=ptime:20 a=sendrecv these are received from the pbx server I'm connecting to, what do they mean in the terms of the JMF audio format properties. (I do understand these are standard audio format commonly used in telecommunication) UPDATE: I was more wondering about the format parameter '0 8 101' at the end of m=audio 12548 RTP/AVP 0 8 101 Thanks in advance, Adam Zehavi.

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  • Samsung présente ses tablettes hybrides sous Windows 8 et Windows RT, le constructeur dévoile le premier smartphone Windows Phone 8

    Samsung présente ses tablettes hybrides sous Windows 8 et Windows RT le constructeur dévoile le premier smartphone Windows Phone 8 Samsung a dévoilé ses nouveaux dispositifs Windows 8 en marge de la conférence européenne de l'électronique IFA de Berlin. Lors d'un événement organisé par le constructeur coréen, celui-ci a présenté sa nouvelle génération de tablettes hybrides, facilement convertibles en ordinateurs portables sous Windows 8 et Windows RT. La famille de dispositifs ATIV dispose d'une tablette ARM fonctionnant sous Windows RT. ATIV Tab est dotée d'un écran de 10,1 pouces d'une résolution de 1366x768 pixels et est propulsée par une puce SoC double coeur de 1,5 Ghz, une mé...

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  • Windows 8 : retour vers Windows 7 ou Vista possible sans frais supplémentaires, Windows XP absent de la liste

    Windows 8 : retour vers Windows 7 ou Vista possible sans frais supplémentaires mais pas vers Windows XP Les utilisateurs de Windows 8 édition Pro auront la possibilité d'installer sans aucuns frais Windows 7 ou Vista. Selon le contrat de licence du système d'exploitation, les nouveaux PC vendus avec par défaut Windows 8 Pro pourront être migrés vers une version précédente de l'OS, au cas où l'utilisateur ne serait pas séduit par celui-ci. La possibilité de procéder à des downgrade avait été introduite par Microsoft juste après le lancement de Vista, suite aux plaintes des utilisateurs face aux problèmes de compatibilité de l'OS, et qui souhaitaient revenir à Windows XP.

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  • Const-correctness semantics in C++

    - by thirtythreeforty
    For fun and profit™, I'm writing a trie class in C++ (using the C++11 standard.) My trie<T> has an iterator, trie<T>::iterator. (They're all actually functionally const_iterators, because you cannot modify a trie's value_type.) The iterator's class declaration looks partially like this: template<typename T> class trie<T>::iterator : public std::iterator<std::bidirectional_iterator_tag, T> { friend class trie<T>; struct state { state(const trie<T>* const node, const typename std::vector<std::pair<typename T::value_type, std::unique_ptr<trie<T>>>>::const_iterator& node_map_it ) : node{node}, node_map_it{node_map_it} {} // This pointer is to const data: const trie<T>* node; typename std::vector<std::pair<typename T::value_type, std::unique_ptr<trie<T>>>>::const_iterator node_map_it; }; public: typedef const T value_type; iterator() =default; iterator(const trie<T>* node) { parents.emplace(node, node->children.cbegin()); // ... } // ... private: std::stack<state> parents; // ... }; Notice that the node pointer is declared const. This is because (in my mind) the iterator should not be modifying the node that it points to; it is just an iterator. Now, elsewhere in my main trie<T> class, I have an erase function that has a common STL signature--it takes an iterator to data to erase (and returns an iterator to the next object). template<typename T> typename trie<T>::iterator trie<T>::erase(const_iterator it) { // ... // Cannot modify a const object! it.parents.top().node->is_leaf = false; // ... } The compiler complains because the node pointer is read-only! The erase function definitely should modify the trie that the iterator points to, even though the iterator shouldn't. So, I have two questions: Should iterator's constructors be public? trie<T> has the necessary begin() and end() members, and of course trie<T>::iterator and trie<T> are mutual friends, but I don't know what the convention is. Making them private would solve a lot of the angst I'm having about removing the const "promise" from the iterator's constructor. What are the correct const semantics/conventions regarding the iterator and its node pointer here? Nobody has ever explained this to me, and I can't find any tutorials or articles on the Web. This is probably the more important question, but it does require a good deal of planning and proper implementation. I suppose it could be circumvented by just implementing 1, but it's the principle of the thing!

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  • Insert a transformed integer_sequence into a variadic template argument?

    - by coderforlife
    How do you insert a transformed integer_sequence (or similar since I am targeting C++11) into a variadic template argument? For example I have a class that represents a set of bit-wise flags (shown below). It is made using a nested-class because you cannot have two variadic template arguments for the same class. It would be used like typedef Flags<unsigned char, FLAG_A, FLAG_B, FLAG_C>::WithValues<0x01, 0x02, 0x04> MyFlags. Typically, they will be used with the values that are powers of two (although not always, in some cases certain combinations would be made, for example one could imagine a set of flags like Read=0x1, Write=0x2, and ReadWrite=0x3=0x1|0x2). I would like to provide a way to do typedef Flags<unsigned char, FLAG_A, FLAG_B, FLAG_C>::WithDefaultValues MyFlags. template<class _B, template <class,class,_B> class... _Fs> class Flags { public: template<_B... _Vs> class WithValues : public _Fs<_B, Flags<_B,_Fs...>::WithValues<_Vs...>, _Vs>... { // ... }; }; I have tried the following without success (placed inside the Flags class, outside the WithValues class): private: struct _F { // dummy class which can be given to a flag-name template template <_B _V> inline constexpr explicit _F(std::integral_constant<_B, _V>) { } }; // we count the flags, but only in a dummy way static constexpr unsigned _count = sizeof...(_Fs<_B, _F, 1>); static inline constexpr _B pow2(unsigned exp, _B base = 2, _B result = 1) { return exp < 1 ? result : pow2(exp/2, base*base, (exp % 2) ? result*base : result); } template <_B... _Is> struct indices { using next = indices<_Is..., sizeof...(_Is)>; using WithPow2Values = WithValues<pow2(_Is)...>; }; template <unsigned N> struct build_indices { using type = typename build_indices<N-1>::type::next; }; template <> struct build_indices<0> { using type = indices<>; }; //// Another attempt //template < _B... _Is> struct indices { // using WithPow2Values = WithValues<pow2(_Is)...>; //}; //template <unsigned N, _B... _Is> struct build_indices // : build_indices<N-1, N-1, _Is...> { }; //template < _B... _Is> struct build_indices<0, _Is...> // : indices<_Is...> { }; public: using WithDefaultValues = typename build_indices<_count>::type::WithPow2Values; Of course, I would be willing to have any other alternatives to the whole situation (supporting both flag names and values in the same template set, etc). I have included a "working" example at ideone: http://ideone.com/NYtUrg - by "working" I mean compiles fine without using default values but fails with default values (there is a #define to switch between them). Thanks!

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  • W2k8 RC1: Windows Media Servers (WMS) as proxy

    - by da_didi
    (fullquote from stackoverflow.com/questions/2690788/w2k8-rc1-windows-media-servers-wms-as-proxy/2690791#2690791) I will have one streaming-server (W2k8, unknown streaming protocol [rtsp, mss, http]) and half dozen streaming-servers as proxies to save bandwidth. I have read the documentation and installed the modules, but I am unsure how I have to configure the proxy's according to http://technet.microsoft.com/de-de/library/ee126142(en-us,WS.10).aspx - as a proxy or reverse proxy and how I minimize the bandwidth needs between origin server and proxy's. What is the best way to realize my setup? Any short how-tos? How can I announce all players to use the proxy? Route all rtsp/mms/http-requests through my proxy? Announce the proxy with DHCP-releases? Thanks!

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  • Backup media manager, library or similar reference application

    - by Tarnschaf
    I'm looking for a backup media manager that will keep me up-to-date on where my backups are, how they're stored and what's stored on them. I want it to be able to do and keep track of the following: my used backup media (e.g. DVD1, DVD2) my backed-up assets in high-level (such as "family-photos from 2003", "laptop drivers") details of the assets ("Ninas Birthday 2003") where the backup media is currently stored when the media has been burned (to re-burn in case of media degeneration). It should be possible to navigate back and forth between media and assets. I also thought about marking assets as "deprecated". If all assets on a media are deprecated, the program should tell me so I don't have to keep it any more. Does anyone know of a program with this feature-set? Or will I have to start my own reference in something like Access?

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  • remove disks or other media press any key to restart

    - by Sam I am
    I'm having an issue regarding a disk imaging process. I have a WinPE image that will re-partition, the hard drive, and put a boot-able image on it. When I run the imaging process from an initial state, I get the following error remove disks or other media press any key to restart If I run the process subsequent times, It will work as desired, but I'm still interested in getting the process to work the first time. How do I figure out what's going on here? what should I be looking at? I'm a little bit out of my depth here, I don't know what to do next

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  • help animating player in corona sdk

    - by andrew McCutchan
    working on a game in the corona sdk with lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. here is the player code function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end and here is the code for the line function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of " attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

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  • help animating a player in Corona SDK

    - by andrew McCutchan
    Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. Here is the player code: function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end And here is the code for the line: function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of "attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

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  • Trying to install flash player on ubuntu 12.04

    - by Eric
    I am having trouble installing this program. I do not know how to locate the browser plugins directory, or change the directory in the terminal. Installation instructions Installing using the plugin tar.gz: Unpack the plugin tar.gz and copy the files to the appropriate location. Save the plugin tar.gz locally and note the location the file was saved to. Launch terminal and change directories to the location the file was saved to. Unpack the tar.gz file. Once unpacked you will see the following: + libflashplayer.so + /usr Identify the location of the browser plugins directory, based on your Linux distribution and Firefox version Copy libflashplayer.so to the appropriate browser plugins directory. At the prompt type: cp libflashlayer.so <BrowserPluginsLocation> Copy the Flash Player Local Settings configurations files to the /usr directory. At the prompt type: sudo cp -r usr/* /usr Installing the plugin using RPM: - As root, enter in terminal: rpm -Uvh <rpm_package_file> - Click Enter key and follow prompts Installing the standalone player Unpack the tar.gz file To execute the standalone player Double-click, or enter in terminal: ./flashplayer

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  • Have You Ever Wondered How Your Operating System Got Its Name?

    - by Justin Garrison
    Have you ever wondered what “XP” stands for or where “Ubuntu” comes from? Some operating systems get their names from obvious places, but others need some explaining. Read on to find out where your favorite OS got its name. We’ve rounded up the most popular and well-known operating systems, as well as a few lesser-known ones—if you know of another operating system with an interesting story behind its name, make sure to teach your fellow readers in the comments. Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines

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