OpenGL Video RAM Limits
- by Tamir
I have been trying to make a Cross-platform 2D Online Game, and my maps are made of tiles.
My tileset, which I render the tiles from, is quite huge.
I wanted to know how can I disable hardware rendering, or at least making it more capable.
Hence, I wanted to know what are the basic limits of the video ram, as far as I know, Direct3D has a texture size limits (by that I don't mean the power-of-two texture sizes).