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  • .net Attributes that handle exceptions - usage on a property accessor

    - by Mr AH
    Hi, well I know from my asp.net mvc experience that you can have attributes that handle exceptions (HandleErrorAttribute). As far as I can tell the Controller class has some OnException event which may be integral to this behaviour. However, I want to do something similar in my own code: dream example: public String MyProperty { [ExceptionBehaviour(typeof(FormatException), MyExEnum.ClearValue)] set { _thing.prop = Convert.ToThing(value); } } .... The code above obviously makes very little sense, but is close to the kind of thing I wish to do. I want the attribute on the property set accessor to catch some type of exception and then deal with this in some custom way (or even just swallow it). Any ideas guys?

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  • Replacing objects, handling clones, dealing with write logs

    - by Alix
    Hi everyone, I'm dealing with a problem I can't figure out how to solve, and I'd love to hear some suggestions. [NOTE: I realise I'm asking several questions; however, answers need to take into account all of the issues, so I cannot split this into several questions] Here's the deal: I'm implementing a system that underlies user applications and that protect shared objects from concurrent accesses. The application programmer (whose application will run on top of my system) defines such shared objects like this: public class MyAtomicObject { // These are just examples of fields you may want to have in your class. public virtual int x { get; set; } public virtual List<int> list { get; set; } public virtual MyClassA objA { get; set; } public virtual MyClassB objB { get; set; } } As you can see they declare the fields of their class as auto-generated properties (auto-generated means they don't need to implement get and set). This is so that I can go in and extend their class and implement each get and set myself in order to handle possible concurrent accesses, etc. This is all well and good, but now it starts to get ugly: the application threads run transactions, like this: The thread signals it's starting a transaction. This means we now need to monitor its accesses to the fields of the atomic objects. The thread runs its code, possibly accessing fields for reading or writing. If there are accesses for writing, we'll hide them from the other transactions (other threads), and only make them visible in step 3. This is because the transaction may fail and have to roll back (undo) its updates, and in that case we don't want other threads to see its "dirty" data. The thread signals it wants to commit the transaction. If the commit is successful, the updates it made will now become visible to everyone else. Otherwise, the transaction will abort, the updates will remain invisible, and no one will ever know the transaction was there. So basically the concept of transaction is a series of accesses that appear to have happened atomically, that is, all at the same time, in the same instant, which would be the moment of successful commit. (This is as opposed to its updates becoming visible as it makes them) In order to hide the write accesses in step 2, I clone the accessed field (let's say it's the field list) and put it in the transaction's write log. After that, any time the transaction accesses list, it will actually be accessing the clone in its write log, and not the global copy everyone else sees. Like this, any changes it makes will be done to the (invisible) clone, not to the global copy. If in step 3 the commit is successful, the transaction should replace the global copy with the updated list it has in its write log, and then the changes become visible for everyone else at once. It would be something like this: myAtomicObject.list = updatedCloneOfListInTheWriteLog; Problem #1: possible references to the list. Let's say someone puts a reference to the global list in a dictionary. When I do... myAtomicObject.list = updatedCloneOfListInTheWriteLog; ...I'm just replacing the reference in the field list, but not the real object (I'm not overwriting the data), so in the dictionary we'll still have a reference to the old version of the list. A possible solution would be to overwrite the data (in the case of a list, empty the global list and add all the elements of the clone). More generically, I would need to copy the fields of one list to the other. I can do this with reflection, but that's not very pretty. Is there any other way to do it? Problem #2: even if problem #1 is solved, I still have a similar problem with the clone: the application programmer doesn't know I'm giving him a clone and not the global copy. What if he puts the clone in a dictionary? Then at commit there will be some references to the global copy and some to the clone, when in truth they should all point to the same object. I thought about providing a wrapper object that contains both the cloned list and a pointer to the global copy, but the programmer doesn't know about this wrapper, so they're not going to use the pointer at all. The wrapper would be like this: public class Wrapper<T> : T { // This would be the pointer to the global copy. The local data is contained in whatever fields the wrapper inherits from T. private T thisPtr; } I do need this wrapper for comparisons: if I have a dictionary that has an entry with the global copy as key, if I look it up with the clone, like this: dictionary[updatedCloneOfListInTheWriteLog] I need it to return the entry, that is, to think that updatedCloneOfListInTheWriteLog and the global copy are the same thing. For this, I can just override Equals, GetHashCode, operator== and operator!=, no problem. However I still don't know how to solve the case in which the programmer unknowingly inserts a reference to the clone in a dictionary. Problem #3: the wrapper must extend the class of the object it wraps (if it's wrapping MyClassA, it must extend MyClassA) so that it's accepted wherever an object of that class (MyClass) would be accepted. However, that class (MyClassA) may be final. This is pretty horrible :$. Any suggestions? I don't need to use a wrapper, anything you can think of is fine. What I cannot change is the write log (I need to have a write log) and the fact that the programmer doesn't know about the clone. I hope I've made some sense. Feel free to ask for more info if something needs some clearing up. Thanks so much!

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  • ASP.Net Treeview - Client side event handling (jQuery??)

    - by The Great Gonzo
    I have a Treeview (bog standard ASP.Net Treeview) that is bound to an Xml source which allows the user to navigate to various parts of our system. Nothing special.... However, I wanted to generate a breadcrumb for use in the main content area on the client side when the user clicks a node in the Treeview control. I know there are mechanisms available for breadcrumb generation (such as site maps) but for various reasons I need to do it when a node is clicked. So far hooking up a click event using the document ready function available as part of jQuery is easy. However, having spent sometime looking I can not see how I navigate back up the tree nodes to get to each parent nodes text value to build the breadcrumb. I have been playing with .parent(), .parents() and .closest() available via jQuery but don't seem to be getting anywhere. Has anyone done anything like this or can anyone provide a better method? Thanks in advance....

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  • Detecting and handling third-party library filehandle leaks in Java

    - by tucuxi
    Is there any way to detect and handle whether a Java library is correctly releasing file-handles (via "close") from within a Java program that is using said library, short of having access to the actual library code and inserting the corresponding "finally close" statements? If detection is feasible, is there any way to close those file-handles without a reference to the Reader (or FileInputStream) that was reading the file?

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  • Selecting items from events, as evenly spaced as possible

    - by Matt Warren
    If I have an event that happens 15 times a second (numbered 1 - 15), but I only want to process it 3 times I can choose [1], [6] and [11],. It's important that the events I process are as evenly spaced as possible and take into account wrap-around, i.e. the events are continuous 13, 14, 15, 1, 2, 3 etc. If I want 4 items the best I can do is [1], [5], [9] & [13]. Is there a general algorithm that will calculate which events I need to process given the total number of events (total) and the number to process (processAmount).

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  • Handling Messages in Console Apps/DLLs in C++ Win32

    - by vsimon
    I would like to have the ability to process Win32 messages in a console app and/or inside a standalone DLL. I have been able to do it in .NET with the following article and it works great in C# inside a console app and standalone DLL http://msdn.microsoft.com/en-us/magazine/cc163417.aspx Is there a way to do the equivalent with C/C++ Win32 APIs? I have tried doing RegisterClassEx(...) and CreateWindow(...) even passing in HWND_MESSAGE to hWndParent but the trouble is that after the "invisible" window is created messages are not being processed probably due to the lack of a message pump. Where would the message pump go if you had a DLL entry point? I have tried creating another thread in a DLL and put while(GetMesage(..)) there but that did not work either. Any ideas?

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  • How to change FPU context in signal handler (C++/Linux)

    - by Henry Fané
    I wrote a signal handler to catch FPE errors. I need to continue execution even if this happens. I receive a ucontext_t as parameter, I can change the bad operand from 0 to another value but the FPU context is still bad and I run into an infinite loop ? Does someone already manupulate the ucontext_t structure on Linux ? I finally found a way to handle these situations by clearing the status flag of ucontext_t like this: ... const long int cFPUStatusFlag = 0x3F; aContext->uc_mcontext.fpregs->sw &= ~cFPUStatusFlag; ... 0x3F is negated to put 0 in the 6 bits of the status register of the FPU (x87). Doing this implies to check for FPE exceptions after calculation.

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  • How can I intercept an exception occurred during serialization in WCF?

    - by bonomo
    I have a legit data object with all data contract / data member attributes. For some reason the WCF service crashes after the operation has completed and the result is passed as a return value. I believe it has something to do with WCF not being able to serialize that result properly. The test client doesn't say anything specific: The underlying connection was closed: The connection was closed unexpectedly. Server stack trace: at System.ServiceModel.Channels.HttpChannelUtilities.ProcessGetResponseWebException(WebException webException, HttpWebRequest request, HttpAbortReason abortReason) at System.ServiceModel.Channels.HttpChannelFactory.HttpRequestChannel.HttpChannelRequest.WaitForReply(TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at IFacade.PickSecurities(String pattern, Int32 atMost) at FacadeClient.PickSecurities(String pattern, Int32 atMost) Inner Exception: The underlying connection was closed: The connection was closed unexpectedly. at System.Net.HttpWebRequest.GetResponse() at System.ServiceModel.Channels.HttpChannelFactory.HttpRequestChannel.HttpChannelRequest.WaitForReply(TimeSpan timeout) I am in control of creating the instance of the service using a customized service host factory. I know I can set up trace listeners and check the logs, but it's a lot of hassle to do. So I would rather handle it explicitly on the server at the time it happens. So I how can I intercept that exception programmatically and return an appropriate fault meassage?

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  • Strange problem with Random Access Filing in C++

    - by sam
    This is a simple random access filing program . The problem arises where i want to write data randomly. If I write any where in the file the previous records are set to 0. the last 1 which is being entered currently holds the correct value all others =0. This is the code #include <iostream> #include<fstream> #include<string> using namespace std; class name { int id; int pass; public: void writeBlank(); void writedata(); void readdata(); void readall(); int getid() { return id; } int getpass() { return pass; } void setid(int i) { id=i; } void setpass(int p) { pass=p; } }; void name::writeBlank() { name person; person.setid(0); person.setpass(0); int i; ofstream out("pass.txt",ios::binary); if ( !out ) { cout << "File could not be opened." << endl; } for(i=0;i<10;i++) //make 10 records { cout<<"Put pointer is at: "<<out.tellp()<<endl; cout<<"Blank record "<<i<<" is: "<<person.getid()<<" "<<person.getpass()<<" and size: "<<sizeof(person)<<endl; cout<<"Put pointer is at: "<<out.tellp()<<endl; out.write(reinterpret_cast< const char * >(&person),sizeof(name)); } } void name::writedata() { ofstream out("pass.txt",ios::binary|ios::out); name n1; int iD,p; cout<<"ID?"; cin>>iD; n1.setid(iD); cout<<"Enter password"; cin>>p; n1.setpass(p); if (!out ) { cout << "File could not be opened." << endl; } out.seekp((n1.getid()-1)*sizeof(name),ios::beg); //pointer moves to desired location where we have to store password according to its ID(index) cout<<"File pointer is at: "<<out.tellp()<<endl; out.write(reinterpret_cast<const char*> (&n1), sizeof(name)); //write on that pointed location } void name::readall() { name n1; ifstream in("pass.txt",ios::binary); if ( !in ) { cout << "File could not be opened." << endl; } in.read( reinterpret_cast<char *>(&n1), sizeof(name) ); while ( !in.eof() ) { // display record cout<<endl<<"password at this index is:"<<n1.getpass()<<endl; cout<<"File pointer is at: "<<in.tellg()<<endl; // read next from file in.read( reinterpret_cast< char * >(&n1), sizeof(name)); } // end while } void name::readdata() { ifstream in("pass.txt",ios::binary); if ( !in ) { cout << "File could not be opened." << endl; } in.seekg((getid()-1)*sizeof(name)); //pointer moves to desired location where we have to read password according to its ID(index) cout<<"File pointer is at: "<<in.tellg()<<endl; in.read((char* )this,sizeof(name)); //reads from that pointed location cout<<endl<<"password at this index is:"<<getpass()<<endl; } int main() { name n1; cout<<"Enter 0 to write blank records"<<endl; cout<<"Enter 1 for new account"<<endl; cout<<"Enter 2 to login"<<endl; cout<<"Enter 3 to read all"<<endl; cout<<"Enter 9 to exit"<<endl; int option; cin>>option; while(option==0 || option==1 || option==2 || option==3) { if (option == 0) n1.writeBlank(); if(option==1) { /*int iD,p; cout<<"ID?"; cin>>iD; n1.setid(iD); cout<<"Enter password"; cin>>p; n1.setpass(p);*/ n1.writedata(); } int ind; if(option==2) { cout<<"Index?"; cin>>ind; n1.setid(ind); n1.readdata(); } if(option == 3) n1.readall(); cout<<"Enter 0 to write blank records"<<endl; cout<<"Enter 1 for new account"<<endl; cout<<"Enter 2 to login"<<endl; cout<<"Enter 3 to read all"<<endl; cout<<"Enter 9 to exit"<<endl; cin>>option; } } I Cant understand Y the previous records turn 0.

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  • vc++ - static member is showing error

    - by prabhakaran
    I am using vc++(2010). I am trying to create a class for server side socket. Here is the header file #include<winsock.h> #include<string> #include<iostream> using namespace std; class AcceptSocket { // static SOCKET s; protected: SOCKET acceptSocket; public: AcceptSocket(){}; void setSocket(SOCKET socket); static void EstablishConnection(int portNo,string&); static void closeConnection(); static void StartAccepting(); virtual void threadDeal(); static DWORD WINAPI MyThreadFunction(LPVOID lpParam); }; SOCKET AcceptSocket::s; and the corresponding source file #include<NetWorking.h> #include<string> void AcceptSocket::setSocket(SOCKET s) { acceptSocket=s; } void AcceptSocket::EstablishConnection(int portno,string &failure) { WSAData w; int error = WSAStartup(0x0202,&w); if(error) failure=failure+"\nWSAStartupFailure"; if(w.wVersion != 0x0202) { WSACleanup(); failure=failure+"\nVersion is different"; } SOCKADDR_IN addr; addr.sin_family=AF_INET; addr.sin_port=htons(portno); addr.sin_addr.s_addr=htonl(INADDR_ANY); AcceptSocket::s=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); if(AcceptSocket::s == INVALID_SOCKET) failure=failure+"\nsocket creating error"; if(bind(AcceptSocket::s,(LPSOCKADDR) &addr,sizeof(addr)) == SOCKET_ERROR) failure=failure+"\nbinding error"; listen(AcceptSocket::s,SOMAXCONN); } void AcceptSocket::closeConnection() { if(AcceptSocket::s) closesocket(AcceptSocket::s); WSACleanup(); } void AcceptSocket::StartAccepting() { sockaddr_in addrNew; int size=sizeof(addrNew); while(1) { SOCKET temp=accept(AcceptSocket::s,(sockaddr *)&addrNew,&size); AcceptSocket * tempAcceptSocket=new AcceptSocket(); tempAcceptSocket->setSocket(temp); DWORD threadId; HANDLE thread=CreateThread(NULL,0,MyThreadFunction,(LPVOID)tempAcceptSocket,0,&threadId); } } DWORD WINAPI AcceptSocket::MyThreadFunction(LPVOID lpParam) { AcceptSocket * acceptsocket=(AcceptSocket *) lpParam; acceptsocket->threadDeal(); return 1; } void AcceptSocket::threadDeal() { "You didn't define threadDeal in the derived class"; } Now the main.cpp is #include<Networking.h> int main() { } When I am compiling The error I got is Error 1 error LNK2005: "private: static unsigned int AcceptSocket::s" (?s@AcceptSocket@@0IA) already defined in NetWorking.obj C:\Documents and Settings\prabhakaran\Desktop\check\check\main.obj check Error 2 error LNK1169: one or more multiply defined symbols found C:\Documents and Settings\prabhakaran\Desktop\check\Debug\check.exe 1 1 check Now anybody please enlighten me about this issue

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  • Javascript handling textarea

    - by bbenton
    Hi all, I'm a bit new to Javascript and am trying to create a delimited string from a textare. The problem is when passing in the textarea, it adds newlines for each row on the textarea. I need to have the entire textarea parsed into a string with a delimiter for each line (replacing the newline char). So for example, if you passed in a textarea with the following lines (which is also how it looks when using the alert function): abcd efgh ijkl It would look like: abcd-efgh-ijkl after parsing. function submitToForm(form) { var param_textarea = form.listofplugins.value; var test = param_textarea.replace(/\\r?\\n/, /:/) alert(test); } Thanks a lot!

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  • handling activity destruction in multithreaded android app

    - by Jayesh
    Hi, I have a multithreded app where background threads are used to load data over network or from disk/db. Every once in a while user will perform some action e.g. fetch news over network, which will spawn a background AsyncTask, but for some reason user will quit the app (press back button so that activity gets destroyed). In most such scenarios, I make appropriate checks in the background thread after it returns from n/w i/o, so that it won't crash by accessing members of the activity that is destroyed by now. However some corner cases are left where crashes happen, because the background thread would access some member of activity that is now null. Do other Android developers have some generic/recommended framework to handle such scenarios? These are the times when I wish android would have guaranteed termination of all threads when activity destroys (in the same way that regular linux process cleans up when it's quit)... but I guess Android devs had good reasons for not exposing process lifetimes through the api.

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  • Sending an email when an Exception is Thrown

    - by hariubc
    Hi: I have written a java class where if a method throws an exception, an email is sent, via java mail, with a report to the administrators. It works - my question is w.r.t elegance - to catch the exception thrown by the main method, the sendEmail() method resides in the catch block of the main method. The sendEmail() method has its own try-catch block. In effect - it looks like below - is there a more beautiful way of writing this? try { foo; } catch { try{ sendEmail(); } catch { log(e.message); } }

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  • What is a good generic sibling control Javascript communication strategy?

    - by James
    I'm building a webpage that is composed of several controls, and trying to come up with an effective somewhat generic client side sibling control communication model. One of the controls is the menu control. Whenever an item is clicked in here I wanted to expose a custom client side event that other controls can subscribe to, so that I can achieve a loosely coupled sibling control communication model. To that end I've created a simple Javascript event collection class (code below) that acts as like a hub for control event registration and event subscription. This code certainly gets the job done, but my question is is there a better more elegant way to do this in terms of best practices or tools, or is this just a fools errand? /// Event collection object - acts as the hub for control communication. function ClientEventCollection() { this.ClientEvents = {}; this.RegisterEvent = _RegisterEvent; this.AttachToEvent = _AttachToEvent; this.FireEvent = _FireEvent; function _RegisterEvent(eventKey) { if (!this.ClientEvents[eventKey]) this.ClientEvents[eventKey] = []; } function _AttachToEvent(eventKey, handlerFunc) { if (this.ClientEvents[eventKey]) this.ClientEvents[eventKey][this.ClientEvents[eventKey].length] = handlerFunc; } function _FireEvent(eventKey, triggerId, contextData ) { if (this.ClientEvents[eventKey]) { for (var i = 0; i < this.ClientEvents[eventKey].length; i++) { var fn = this.ClientEvents[eventKey][i]; if (fn) fn(triggerId, contextData); } } } } // load new collection instance. var myClientEvents = new bsdClientEventCollection(); // register events specific to the control that owns it, this will be emitted by each respective control. myClientEvents.RegisterEvent("menu-item-clicked"); Here is the part where this code above is consumed by source and subscriber controls. // menu control $(document).ready(function() { $(".menu > a").click( function(event) { //event.preventDefault(); myClientEvents.FireEvent("menu-item-clicked", $(this).attr("id"), null); }); }); <div style="float: left;" class="menu"> <a id="1" href="#">Menu Item1</a><br /> <a id="2" href="#">Menu Item2</a><br /> <a id="3" href="#">Menu Item3</a><br /> <a id="4" href="#">Menu Item4</a><br /> </div> // event subscriber control $(document).ready(function() { myClientEvents.AttachToEvent("menu-item-clicked", menuItemChanged); myClientEvents.AttachToEvent("menu-item-clicked", menuItemChanged2); myClientEvents.AttachToEvent("menu-item-clicked", menuItemChanged3); }); function menuItemChanged(id, contextData) { alert('menuItemChanged ' + id); } function menuItemChanged2(id, contextData) { alert('menuItemChanged2 ' + id); } function menuItemChanged3(id, contextData) { alert('menuItemChanged3 ' + id); }

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  • PHP: Handling Multiple Submit Buttons

    - by sebb
    Would like to get a consensus as to what the best practice is in this scenario: Muliple submit buttons, is it better to handle this by having separate FORMS for each one of the submits, OR is it okay to have one form and check which button was pressed? thank you for your input :D

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  • better way of handling nested list

    - by laspal
    Hi, I have list my_list = [ [1,2,3,4,5,6], [1,3,4],[34,56,56,56]] for item in my_list: var1,var2,var3,var4,var5,var6 = None if len(item) ==1: var1 = item[0] if len(item) == 2: var1 = item[0] var2 = item[1] if len(item) == 3: var1 = item[0] var2 = item[1] var3 = item[2] if len(item) == 4: var1 = item[0] var2 = item[1] var3 = item[2] var4 = item[3] fun(var1,var2,var3,var4,var5,var6) I have a function def fun(var1, var2 = None, var3 = None, var4 = None, var5=None, var6= None) Depending upon the values in my inner list. I am passing it to function. I hope I made it clear. Thanks

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  • Error handling in C++, constructors vs. regular methods

    - by Dennis Ritchie
    I have a cheesesales.txt CSV file with all of my recent cheese sales. I want to create a class CheeseSales that can do things like these: CheeseSales sales("cheesesales.txt"); //has no default constructor cout << sales.totalSales() << endl; sales.outputPieChart("piechart.pdf"); The above code assumes that no failures will happen. In reality, failures will take place. In this case, two kinds of failures could occur: Failure in the constructor: The file may not exist, may not have read-permissions, contain invalid/unparsable data, etc. Failure in the regular method: The file may already exist, there may not be write access, too little sales data available to create a pie chart, etc. My question is simply: How would you design this code to handle failures? One idea: Return a bool from the regular method indicating failure. Not sure how to deal with the constructor. How would seasoned C++ coders do these kinds of things?

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  • Several client waiting for the same event

    - by ff8mania
    I'm developing a communication API to be used by a lot of generic clients to communicate with a proprietary system. This proprietary system exposes an API, and I use a particular classes to send and wait messages from this system: obviously the system alert me that a message is ready using an event. The event is named OnMessageArrived. My idea is to expose a simple SendSyncMessage(message) method that helps the user/client to simply send a message and the method returns the response. The client: using ( Communicator c = new Communicator() ) { response = c.SendSync(message); } The communicator class is done in this way: public class Communicator : IDisposable { // Proprietary system object ExternalSystem c; String currentRespone; Guid currentGUID; private readonly ManualResetEvent _manualResetEvent; private ManualResetEvent _manualResetEvent2; String systemName = "system"; String ServerName = "server"; public Communicator() { _manualResetEvent = new ManualResetEvent(false); //This methods are from the proprietary system API c = SystemInstance.CreateInstance(); c.Connect(systemName , ServerName); } private void ConnectionStarter( object data ) { c.OnMessageArrivedEvent += c_OnMessageArrivedEvent; _manualResetEvent.WaitOne(); c.OnMessageArrivedEvent-= c_OnMessageArrivedEvent; } public String SendSync( String Message ) { Thread _internalThread = new Thread(ConnectionStarter); _internalThread.Start(c); _manualResetEvent2 = new ManualResetEvent(false); String toRet; int messageID; currentGUID = Guid.NewGuid(); c.SendMessage(Message, "Request", currentGUID.ToString()); _manualResetEvent2.WaitOne(); toRet = currentRespone; return toRet; } void c_OnMessageArrivedEvent( int Id, string root, string guid, int TimeOut, out int ReturnCode ) { if ( !guid.Equals(currentGUID.ToString()) ) { _manualResetEvent2.Set(); ReturnCode = 0; return; } object newMessage; c.FetchMessage(Id, 7, out newMessage); currentRespone = newMessage.ToString(); ReturnCode = 0; _manualResetEvent2.Set(); } } I'm really noob in using waithandle, but my idea was to create an instance that sends the message and waits for an event. As soon as the event arrived, checks if the message is the one I expect (checking the unique guid), otherwise continues to wait for the next event. This because could be (and usually is in this way) a lot of clients working concurrently, and I want them to work parallel. As I implemented my stuff, at the moment if I run client 1, client 2 and client 3, client 2 starts sending message as soon as client 1 has finished, and client 3 as client 2 has finished: not what I'm trying to do. Can you help me to fix my code and get my target? Thanks!

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  • Handling close-to-impossible collisions on should-be-unique values

    - by balpha
    There are many systems that depend on the uniqueness of some particular value. Anything that uses GUIDs comes to mind (eg. the Windows registry or other databases), but also things that create a hash from an object to identify it and thus need this hash to be unique. A hash table usually doesn't mind if two objects have the same hash because the hashing is just used to break down the objects into categories, so that on lookup, not all objects in the table, but only those objects in the same category (bucket) have to be compared for identity to the searched object. Other implementations however (seem to) depend on the uniqueness. My example (that's what lead me to asking this) is Mercurial's revision IDs. An entry on the Mercurial mailing list correctly states The odds of the changeset hash colliding by accident in your first billion commits is basically zero. But we will notice if it happens. And you'll get to be famous as the guy who broke SHA1 by accident. But even the tiniest probability doesn't mean impossible. Now, I don't want an explanation of why it's totally okay to rely on the uniqueness (this has been discussed here for example). This is very clear to me. Rather, I'd like to know (maybe by means of examples from your own work): Are there any best practices as to covering these improbable cases anyway? Should they be ignored, because it's more likely that particularly strong solar winds lead to faulty hard disk reads? Should they at least be tested for, if only to fail with a "I give up, you have done the impossible" message to the user? Or should even these cases get handled gracefully? For me, especially the following are interesting, although they are somewhat touchy-feely: If you don't handle these cases, what do you do against gut feelings that don't listen to probabilities? If you do handle them, how do you justify this work (to yourself and others), considering there are more probable cases you don't handle, like a supernonva?

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  • problem in handling menu - submenu based on spring security

    - by Nirmal
    Hi All... I have configured spring security core plugin using requestmap table inside the database.. Now inside requestmap table I have all the possible urls and it's equivalent roles who can access that url... Now I want to generate menus and submenus based on the urls stored in requestmap table... So my requirement is to check the urls of menu & submenus against the logged in users privileges... And if logged in user has any one privilege then I need to display that main menu and the available submenus.... For e.g. I have a menu in my project called user which has a following submenus : **Users (main menu)** Manage Users (sub menu) Import Users (sub menu) Now inside my header.gsp I have successfully achieved the above requirement using if else condition, like : if ( privs.contains("/users/manageUsers") || privs.contains("/users/importUsers")) here privs are the list of urls from requestmap table for logged in user. But I want to achieve these using spring security tag lib, so for comparing urls I have find following tag from spring security core documentation : <sec:access url="/users/manageUsers"> But i am bit confuse that how I can replace or condition using tag library.. Is there any tag available which checks from multiple urls and evaluate it to true or false ? Of course I can do using sec:access tag with some flag logic, but is there any tags available which can fulfill my requirement directly ? Thanks in advance...

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