Search Results

Search found 22903 results on 917 pages for 'full length screenshots'.

Page 157/917 | < Previous Page | 153 154 155 156 157 158 159 160 161 162 163 164  | Next Page >

  • Suggestions for cleaning up the mess after removing the "system tool" virus?

    - by Ross
    Hi! Last night I got infected with the "System Tool" virus. For those who don't know it disallows the user from executing any software, changes the desktop, stops all security software from running, and continually requests that you buy a Trojan security software. It took me a few hours but I finally managed to remove the software. To do this I went into my Ubuntu partition and searched out files that had been created around the time that I got infected and deleted the executable. Then I went back into my W7 partition and ran an MBAM full scan, an MSE full scan, an AVG bootable USB scan, and ran a ClamAV scan from my Ubuntu partition (Together these found 3 more infected executables). I also ran a Ccleaner full sweep and the registry cleaner just in case. I think I have found all of the problems but am still concerned that there might be a payload leftover from the virus that I didn't find. Do you have any suggestions of what else I can do to be sure. Just FYI I use W7 64 bit and MSE as my primary antivirus. I was using chrome when I got infected and it seems that it was due to a slightly out of date Java installation (MSE gave me a warning that the website had used a Java exploit and then my desktop changed to the classic "System Tools" desktop) Thank you very much for your help.

    Read the article

  • Apache update to 2.2.23 on ubuntu 12.04 LTS

    - by user1802200
    We had done a PCI scan on one of our servers running Ubuntu 12.04 LTS with apache 2.2.22.The scan reported a vulnerability in apache 2.2.22 (Apache HTTP Server Zero-Length Directory Name in LD_LIBRARY_PATH Vulnerability).The report states to updgrade the version to the latest stable release of either 2.2.23 or 2.4.2.How do I upgrade to the 2.2.23 to fix the vulnerability or is there a patch available that can fix this and if yes can you let me know how that can be patched. Also is the latest version of apache2.2.22 available for ubuntu 12.04 LTS patched with the fix for **Apache HTTP Server Zero-Length Directory Name in LD_LIBRARY_PATH Vulnerability** Regards, Salil Phatak India

    Read the article

  • How Do I Parse a String?

    - by Russ
    I am new to bash, and I am creating a script that loops through the files in a directory and based on part of the filename, does something with the file, so far I have this: #!/bin/bash DIR="/Users/me/Documents/import/*" for f in "$DIR" do $t=?????? echo "Loading $f int $t..." done so $f will output something like this: /Users/me/Documents/import/time_dim-1272037430173 out of this, I want time_dim, the directory can be variable length and -1272037430173 is a fixed length (it's the unix timestamp btw). What is the best way to go about this?

    Read the article

  • CURL -I issue stop responding when contain "="

    - by user1512778
    i did this command : curl -I 'http://criminaljustice.state.ny.us/cgi/internet/nsor/fortecgi?serviceName=WebNSOR&templateName=detail.htm&requestingHandler=WebNSORDetailHandler&ID=368343543' but stuck but if i did this : curl -I 'http://criminaljustice.state.ny.us/cgi/internet/nsor/fortecgi' HTTP/1.1 200 OK Content-length: 207 Content-type: text/html Server: Sun-ONE-Web-Server/6.1 Date: Sat, 15 Dec 2012 08:49:14 GMT Via: 1.1 proxy-internet-revproxy Proxy-agent: Oracle-iPlanet-Proxy-Server/4.0 then i try shorten it : curl -I 'http://criminaljustice.state.ny.us/cgi/internet/nsor/fortecgi?serviceName=WebNSOR&templateName=detail.htm' stuck too i dont know why seems like if the url contain "=" it stop responding so tried this url removing the "=" (serviceName=WebNSOR to serviceNameWebNSOR) : curl -I 'http://criminaljustice.state.ny.us/cgi/internet/nsor/fortecgi?serviceNameWebNSOR' HTTP/1.1 200 OK Content-length: 207 Content-type: text/html Server: Sun-ONE-Web-Server/6.1 Date: Sat, 15 Dec 2012 08:50:38 GMT Via: 1.1 proxy-internet-revproxy Proxy-agent: Oracle-iPlanet-Proxy-Server/4.0 why i cant use = ? please assist me

    Read the article

  • Windows 7, network transmit (send) not working

    - by user326287
    My Win 7 works 2 years without problem. But now, I can't transmit (send) big data on LAN/Internet. I can: - Ping anything - Browse Internet, download files at full speed - Send e-mails with very small attachments. - Testing download speed on Speedtest.net, measure stable full speed. I can't: - Testing upload speed on Speedtest.net. Upload stuck.. - Save/send email messages with big (128k) attachment, independent from e-mail provider or e-mail box. THIS IS NOT A HARDWARE/CABLE/CARD OR OTHER NETWORK DEVICES PROBLEM! When I boot from a Linux Live CD, without ANY hardware change, all data sending, testing works correctly, at full speed. I have tried already in Win 7: - Disable Windows/3rd party Firewall completely - Reset IP stack parameters (netsh int ip reset c:\resetlog.txt) - Computer restore - Reinstall LAN driver When I inspect the packets in Wireshark in Windows, I see lot's of (maybe 60% of sent packets) "TCP Retransmission". Sometimes receive "TCP Dup Ack" or "TCP Out-of-Order". Linux don't do this. Thank you for the help.

    Read the article

  • 2008R2 Standard and Hyper-V and Ram Usage (Usable vs Available)

    - by Mark
    A new server was purchased for our development team to start utilizing the full feature set of TFS, namely Lab Management. Because of the need for Lab Management we bought a fairly beefy machine to handle this task and to also act as a build machine. I have been tasked to setup additional features TFS on this machine starting out with a build controller and eventually going towards a full out Lab Management setup using Hyper-V. My question: Upon initially logging I noticed that Windows is registering 64gb but only 32gb available. I know this is a limitation because of licencing since only Standard Edition is installed. Since Hyper-V is another layer that handles the virtualization of guest OS's is Hyper-V able to access this memory? Or is Hyper-V memory usage also limited by 2008 R2 Standard? If Hyper-V can somehow access this memory, is this how it should be setup? Or should the host 2008R2 Standard be upgraded to Enterprise so the Host can utilize the full 64gb? Before I go hog wild and using TFS I wanted to ask some experts so I don't need to reinstall the OS down the road to utilize the additional 32gb. Thanks for any help or links you can share.

    Read the article

  • Z axis in isometric tilemap

    - by gyhgowvi
    I'm experimenting with isometric tile maps in JavaScript and HTML5 Canvas. I'm storing tile map data in JavaScript 2D array. // 0 - Grass // 1 - Dirt // ... var mapData = [ [0, 0, 0, 0, 0], [0, 0, 1, 0, 0, ... ] and draw for(var i = 0; i < mapData.length; i++) { for(var j = 0; j < mapData[i].length; j++) { var p = iso2screen(i, j, 0); // X, Y, Z context.drawImage(tileArray[mapData[i][j]], p.x, p.y); } } but this function mean's all tile Z axis is equal to zero. var p = iso2screen(i, j, 0); Maybe anyone have idea and how to do something like mapData[0][0] Z axis equal to 3 mapData[5][5] Z axis equal to 5? I have idea: Write function for grass, dirt and store this function to 2D array and draw and later mapData[0][0].setZ(3); But it is good idea to write functions for each tiles?

    Read the article

  • LINQ: Single vs. First

    - by Paulo Morgado
    I’ve witnessed and been involved in several discussions around the correctness or usefulness of the Single method in the LINQ API. The most common argument is that you are querying for the first element on the result set and an exception will be thrown if there’s more than one element. The First method should be used instead, because it doesn’t throw if the result set has more than one item. Although the documentation for Single states that it returns a single, specific element of a sequence of values, it actually returns THE single, specific element of a sequence of ONE value. One you use the Single method in your code you are asserting that your query will result in a scalar result instead of a result set of arbitrary length. On the other hand, the documentation for First states that it returns the first element of a sequence of arbitrary length. Imagine you want to catch a taxi. You go the the taxi line and catch the FIRST one, no matter how many are there. On the other hand, if you go the the parking lot to get your car, you want the SINGLE one specific car that’s yours. If your “query” “returns” more than one car, it’s an exception. Either because it “returned” not only your car or you happen to have more than one car in that parking lot. In either case, you can only drive one car at once and you’ll need to refine your “query”.

    Read the article

  • How would i down-sample a .wav file then reconstruct it using nyquist? - in matlab [closed]

    - by martin
    This is all done in MatLab 2010 My objective is to show the results of: undersampling, nyquist rate/ oversampling First i need to downsample the .wav file to get an incomplete/ or impartial data stream that i can then reconstuct. Heres the flow chart of what im going to be doing So the flow is analog signal - sampling analog filter - ADC - resample down - resample up - DAC - reconstruction analog filter what needs to be achieved: F= Frequency F(Hz=1/s) E.x. 100Hz = 1000 (Cyc/sec) F(s)= 1/(2f) Example problem: 1000 hz = Highest frequency 1/2(1000hz) = 1/2000 = 5x10(-3) sec/cyc or a sampling rate of 5ms This is my first signal processing project using matlab. what i have so far. % Fs = frequency sampled (44100hz or the sampling frequency of a cd) [test,fs]=wavread('test.wav'); % loads the .wav file left=test(:,1); % Plot of the .wav signal time vs. strength time=(1/44100)*length(left); t=linspace(0,time,length(left)); plot(t,left) xlabel('time (sec)'); ylabel('relative signal strength') **%this is were i would need to sample it at the different frequecys (both above and below and at) nyquist frequency.*I think.*** soundsc(left,fs) % shows the resaultant audio file , which is the same as original ( only at or above nyquist frequency however) Can anyone tell me how to make it better, and how to do the various sampling at different frequencies?

    Read the article

  • Why do we need URIs for XML namespaces?

    - by Patryk
    I am trying to figure out why we need URIs for XML namespaces and I cannot find a purpose for that. Can anyone brighten me a little showing their use on a concrete example? EDIT: Ok so for instance: I have this from w3schools <root xmlns:h="http://www.w3.org/TR/html4/" xmlns:f="http://www.w3schools.com/furniture"> <h:table> <h:tr> <h:td>Apples</h:td> <h:td>Bananas</h:td> </h:tr> </h:table> <f:table> <f:name>African Coffee Table</f:name> <f:width>80</f:width> <f:length>120</f:length> </f:table> </root> So what should http://www.w3schools.com/furniture hold ?

    Read the article

  • NHibernate Conventions

    - by Ricardo Peres
    Introduction It seems that nowadays everyone loves conventions! Not the ones that you go to, but the ones that you use, that is! It just happens that NHibernate also supports conventions, and we’ll see exactly how. Conventions in NHibernate are supported in two ways: Naming of tables and columns when not explicitly indicated in the mappings; Full domain mapping. Naming of Tables and Columns Since always NHibernate has supported the concept of a naming strategy. A naming strategy in NHibernate converts class and property names to table and column names and vice-versa, when a name is not explicitly supplied. In concrete, it must be a realization of the NHibernate.Cfg.INamingStrategy interface, of which NHibernate includes two implementations: DefaultNamingStrategy: the default implementation, where each column and table are mapped to identically named properties and classes, for example, “MyEntity” will translate to “MyEntity”; ImprovedNamingStrategy: underscores (_) are used to separate Pascal-cased fragments, for example, entity “MyEntity” will be mapped to a “my_entity” table. The naming strategy can be defined at configuration level (the Configuration instance) by calling the SetNamingStrategy method: 1: cfg.SetNamingStrategy(ImprovedNamingStrategy.Instance); Both the DefaultNamingStrategy and the ImprovedNamingStrategy classes offer singleton instances in the form of Instance static fields. DefaultNamingStrategy is the one NHibernate uses, if you don’t specify one. Domain Mapping In mapping by code, we have the choice of relying on conventions to do the mapping automatically. This means a class will inspect our classes and decide how they will relate to the database objects. The class that handles conventions is NHibernate.Mapping.ByCode.ConventionModelMapper, a specialization of the base by code mapper, NHibernate.Mapping.ByCode.ModelMapper. The ModelMapper relies on an internal SimpleModelInspector to help it decide what and how to map, but the mapper lets you override its decisions.  You apply code conventions like this: 1: //pick the types that you want to map 2: IEnumerable<Type> types = Assembly.GetExecutingAssembly().GetExportedTypes(); 3:  4: //conventions based mapper 5: ConventionModelMapper mapper = new ConventionModelMapper(); 6:  7: HbmMapping mapping = mapper.CompileMappingFor(types); 8:  9: //the one and only configuration instance 10: Configuration cfg = ...; 11: cfg.AddMapping(mapping); This is a very simple example, it lacks, at least, the id generation strategy, which you can add by adding an event handler like this: 1: mapper.BeforeMapClass += (IModelInspector modelInspector, Type type, IClassAttributesMapper classCustomizer) => 2: { 3: classCustomizer.Id(x => 4: { 5: //set the hilo generator 6: x.Generator(Generators.HighLow); 7: }); 8: }; The mapper will fire events like this whenever it needs to get information about what to do. And basically this is all it takes to automatically map your domain! It will correctly configure many-to-one and one-to-many relations, choosing bags or sets depending on your collections, will get the table and column names from the naming strategy we saw earlier and will apply the usual defaults to all properties, such as laziness and fetch mode. However, there is at least one thing missing: many-to-many relations. The conventional mapper doesn’t know how to find and configure them, which is a pity, but, alas, not difficult to overcome. To start, for my projects, I have this rule: each entity exposes a public property of type ISet<T> where T is, of course, the type of the other endpoint entity. Extensible as it is, NHibernate lets me implement this very easily: 1: mapper.IsOneToMany((MemberInfo member, Boolean isLikely) => 2: { 3: Type sourceType = member.DeclaringType; 4: Type destinationType = member.GetMemberFromDeclaringType().GetPropertyOrFieldType(); 5:  6: //check if the property is of a generic collection type 7: if ((destinationType.IsGenericCollection() == true) && (destinationType.GetGenericArguments().Length == 1)) 8: { 9: Type destinationEntityType = destinationType.GetGenericArguments().Single(); 10:  11: //check if the type of the generic collection property is an entity 12: if (mapper.ModelInspector.IsEntity(destinationEntityType) == true) 13: { 14: //check if there is an equivalent property on the target type that is also a generic collection and points to this entity 15: PropertyInfo collectionInDestinationType = destinationEntityType.GetProperties().Where(x => (x.PropertyType.IsGenericCollection() == true) && (x.PropertyType.GetGenericArguments().Length == 1) && (x.PropertyType.GetGenericArguments().Single() == sourceType)).SingleOrDefault(); 16:  17: if (collectionInDestinationType != null) 18: { 19: return (false); 20: } 21: } 22: } 23:  24: return (true); 25: }); 26:  27: mapper.IsManyToMany((MemberInfo member, Boolean isLikely) => 28: { 29: //a relation is many to many if it isn't one to many 30: Boolean isOneToMany = mapper.ModelInspector.IsOneToMany(member); 31: return (!isOneToMany); 32: }); 33:  34: mapper.BeforeMapManyToMany += (IModelInspector modelInspector, PropertyPath member, IManyToManyMapper collectionRelationManyToManyCustomizer) => 35: { 36: Type destinationEntityType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 37: //set the mapping table column names from each source entity name plus the _Id sufix 38: collectionRelationManyToManyCustomizer.Column(destinationEntityType.Name + "_Id"); 39: }; 40:  41: mapper.BeforeMapSet += (IModelInspector modelInspector, PropertyPath member, ISetPropertiesMapper propertyCustomizer) => 42: { 43: if (modelInspector.IsManyToMany(member.LocalMember) == true) 44: { 45: propertyCustomizer.Key(x => x.Column(member.LocalMember.DeclaringType.Name + "_Id")); 46:  47: Type sourceType = member.LocalMember.DeclaringType; 48: Type destinationType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 49: IEnumerable<String> names = new Type[] { sourceType, destinationType }.Select(x => x.Name).OrderBy(x => x); 50:  51: //set inverse on the relation of the alphabetically first entity name 52: propertyCustomizer.Inverse(sourceType.Name == names.First()); 53: //set mapping table name from the entity names in alphabetical order 54: propertyCustomizer.Table(String.Join("_", names)); 55: } 56: }; We have to understand how the conventions mapper thinks: For each collection of entities found, it will ask the mapper if it is a one-to-many; in our case, if the collection is a generic one that has an entity as its generic parameter, and the generic parameter type has a similar collection, then it is not a one-to-many; Next, the mapper will ask if the collection that it now knows is not a one-to-many is a many-to-many; Before a set is mapped, if it corresponds to a many-to-many, we set its mapping table. Now, this is tricky: because we have no way to maintain state, we sort the names of the two endpoint entities and we combine them with a “_”; for the first alphabetical entity, we set its relation to inverse – remember, on a many-to-many relation, only one endpoint must be marked as inverse; finally, we set the column name as the name of the entity with an “_Id” suffix; Before the many-to-many relation is processed, we set the column name as the name of the other endpoint entity with the “_Id” suffix, as we did for the set. And that’s it. With these rules, NHibernate will now happily find and configure many-to-many relations, as well as all the others. You can wrap this in a new conventions mapper class, so that it is more easily reusable: 1: public class ManyToManyConventionModelMapper : ConventionModelMapper 2: { 3: public ManyToManyConventionModelMapper() 4: { 5: base.IsOneToMany((MemberInfo member, Boolean isLikely) => 6: { 7: return (this.IsOneToMany(member, isLikely)); 8: }); 9:  10: base.IsManyToMany((MemberInfo member, Boolean isLikely) => 11: { 12: return (this.IsManyToMany(member, isLikely)); 13: }); 14:  15: base.BeforeMapManyToMany += this.BeforeMapManyToMany; 16: base.BeforeMapSet += this.BeforeMapSet; 17: } 18:  19: protected virtual Boolean IsManyToMany(MemberInfo member, Boolean isLikely) 20: { 21: //a relation is many to many if it isn't one to many 22: Boolean isOneToMany = this.ModelInspector.IsOneToMany(member); 23: return (!isOneToMany); 24: } 25:  26: protected virtual Boolean IsOneToMany(MemberInfo member, Boolean isLikely) 27: { 28: Type sourceType = member.DeclaringType; 29: Type destinationType = member.GetMemberFromDeclaringType().GetPropertyOrFieldType(); 30:  31: //check if the property is of a generic collection type 32: if ((destinationType.IsGenericCollection() == true) && (destinationType.GetGenericArguments().Length == 1)) 33: { 34: Type destinationEntityType = destinationType.GetGenericArguments().Single(); 35:  36: //check if the type of the generic collection property is an entity 37: if (this.ModelInspector.IsEntity(destinationEntityType) == true) 38: { 39: //check if there is an equivalent property on the target type that is also a generic collection and points to this entity 40: PropertyInfo collectionInDestinationType = destinationEntityType.GetProperties().Where(x => (x.PropertyType.IsGenericCollection() == true) && (x.PropertyType.GetGenericArguments().Length == 1) && (x.PropertyType.GetGenericArguments().Single() == sourceType)).SingleOrDefault(); 41:  42: if (collectionInDestinationType != null) 43: { 44: return (false); 45: } 46: } 47: } 48:  49: return (true); 50: } 51:  52: protected virtual new void BeforeMapManyToMany(IModelInspector modelInspector, PropertyPath member, IManyToManyMapper collectionRelationManyToManyCustomizer) 53: { 54: Type destinationEntityType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 55: //set the mapping table column names from each source entity name plus the _Id sufix 56: collectionRelationManyToManyCustomizer.Column(destinationEntityType.Name + "_Id"); 57: } 58:  59: protected virtual new void BeforeMapSet(IModelInspector modelInspector, PropertyPath member, ISetPropertiesMapper propertyCustomizer) 60: { 61: if (modelInspector.IsManyToMany(member.LocalMember) == true) 62: { 63: propertyCustomizer.Key(x => x.Column(member.LocalMember.DeclaringType.Name + "_Id")); 64:  65: Type sourceType = member.LocalMember.DeclaringType; 66: Type destinationType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 67: IEnumerable<String> names = new Type[] { sourceType, destinationType }.Select(x => x.Name).OrderBy(x => x); 68:  69: //set inverse on the relation of the alphabetically first entity name 70: propertyCustomizer.Inverse(sourceType.Name == names.First()); 71: //set mapping table name from the entity names in alphabetical order 72: propertyCustomizer.Table(String.Join("_", names)); 73: } 74: } 75: } Conclusion Of course, there is much more to mapping than this, I suggest you look at all the events and functions offered by the ModelMapper to see where you can hook for making it behave the way you want. If you need any help, just let me know!

    Read the article

  • Reading from a staging 2D texture array in DirectX10

    - by Don Reba
    I have a DX10 program, where I create an array of 3 16x16 textures, then map, read, and unmap each subresource in turn. I use a single mip level, set resource usage to staging and CPU access to read. Now, here is the problem: Subresource 0 contains 1024 bytes, pitch 64, as expected. Subresource 1 contains 512 bytes, pitch 64. Subresource 2 contains 256 bytes, pitch 64. I expect all three to be the same size. Debugging output is enabled, but not reporting any warnings or errors. Am I missing something, or might this be some sort of driver issue? Here is the code. The language is Nemerle, but C# and C++ would look almost the same. I have looked through the generated code, and am fairly confident the problem is not language-related. def cpuTexture = Texture2D ( device , Texture2DDescription() <- { Width = 16; Height = 16; MipLevels = 1; ArraySize = 3; Format = Format.R32_Float; Usage = ResourceUsage.Staging; CpuAccessFlags = CpuAccessFlags.Read; SampleDescription = SampleDescription(count = 1, quality = 0); } ); foreach (subresource in [0 .. 2]) { def data = cpuTexture.Map(subresource, MapMode.Read, MapFlags.None); Console.WriteLine($"subresource $subresource"); Console.WriteLine($"length = $(data.Data.Length)"); Console.WriteLine($"pitch = $(data.Pitch)"); cpuTexture.Unmap(subresource); }

    Read the article

  • SOA & BPM Best of Oracle OpenWorld 2011

    - by JuergenKress
    Oracle OpenWorld 2011 is over – what important updates did you miss? Keynotes: Best of Oracle OpenWorld keynotes and general session is available on-demand: " + __flash__argumentsToXML(arguments,0) + "")); }' s_getswfurl='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_getcharset='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_getversion='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_getmovieid='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_getpageurl='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_getpagename='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_getaccount='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_gettrackclickmap='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_getdomindex='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' onomnitureunload='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' We recommend to watch: Oracle Cloud Computing Larry Ellison, CEO, Oracle Watch full-length keynote   Middleware General Session Hasan Rizvi, SVP, Oracle Watch full-length general session Presentations: All presentations are available online at the OpenWorld Content Catalog Product highlight: Was to launch of BPM Suite 11.1.1.5 Feature Pack Released and the Oracle Process Accelerators. For details please visit the Oracle BPM team blog and the Oracle SOA team blog.

    Read the article

  • Correct For Loop Design

    - by Yttrill
    What is the correct design for a for loop? Felix currently uses if len a > 0 do for var i in 0 upto len a - 1 do println a.[i]; done done which is inclusive of the upper bound. This is necessary to support the full range of values of a typical integer type. However the for loop shown does not support zero length arrays, hence the special test, nor will the subtraction of 1 work convincingly if the length of the array is equal to the number of integers. (I say convincingly because it may be that 0 - 1 = maxval: this is true in C for unsigned int, but are you sure it is true for unsigned char without thinking carefully about integral promotions?) The actual implementation of the for loop by my compiler does correctly handle 0 but this requires two tests to implement the loop: continue: if not (i <= bound) goto break body if i == bound goto break ++i goto continue break: Throw in the hand coded zero check in the array example and three tests are needed. If the loop were exclusive it would handle zero properly, avoiding the special test, but there'd be no way to express the upper bound of an array with maximum size. Note the C way of doing this: for(i=0; predicate(i); increment(i)) has the same problem. The predicate is tested after the increment, but the terminating increment is not universally valid! There is a general argument that a simple exclusive loop is enough: promote the index to a large type to prevent overflow, and assume no one will ever loop to the maximum value of this type.. but I'm not entirely convinced: if you promoted to C's size_t and looped from the second largest value to the largest you'd get an infinite loop!

    Read the article

  • C# Simple Twitter Update

    - by mroberts
    For what it's worth a simple twitter update. 1: using System; 2: using System.IO; 3: using System.Net; 4: using System.Text; 5:   6: namespace Server.Actions 7: { 8: public class TwitterUpdate 9: { 10: public string Body { get; set; } 11: public string Login { get; set; } 12: public string Password { get; set; } 13:   14: public override void Execute() 15: { 16: try 17: { 18: //encode user name and password 19: string creds = Convert.ToBase64String(Encoding.ASCII.GetBytes(string.Format("{0}:{1}", this.Login, this.Password))); 20:   21: //encode tweet 22: byte[] tweet = Encoding.ASCII.GetBytes("status=" + this.Body); 23:   24: //setup request 25: HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://twitter.com/statuses/update.xml"); 26: request.Method = "POST"; 27: request.ServicePoint.Expect100Continue = false; 28: request.Headers.Add("Authorization", string.Format("Basic {0}", creds)); 29: request.ContentType = "application/x-www-form-urlencoded"; 30: request.ContentLength = tweet.Length; 31:   32: //write to stream 33: Stream reqStream = request.GetRequestStream(); 34: reqStream.Write(tweet, 0, tweet.Length); 35: reqStream.Close(); 36:   37: //check response 38: HttpWebResponse response = (HttpWebResponse)request.GetResponse(); 39:   40: //... 41: } 42: catch (Exception e) 43: { 44: //... 45: } 46: } 47: } 48: }   BTW, this is my first blog post.  Nothing earth shattering, I admit, but I needed to figure out how to post formatted code.  In the past I’ve used Alex Gorbatchev’s Syntax Highlighter with great success, but here at GWB I couldn’t get it to work. Windows Live Writer though, being a stand alone writer, worked with no problems.  For now, that’s what I’ll use.

    Read the article

  • how to think like a computer scientist java edition exercise 7.2 [on hold]

    - by James Canfield
    I cannot figure out how to write this program, can someone please help me?! The purpose of this method is to practice manipulating St rings. Create a new program called Name.java. This program will take a name string consisting of EITHER a first name followed by a last name (nonstandar d format) or a last name followed by a comma then a first name (standard format). Ie . “Joe Smith” vs. “Smith, Joe”. This program will convert the string to standard format if it is not already in standard format. Write a method called hasComma that takes a name as an argument and that returns a boolean indicating whether it contains a comma. If i t does, you can assume that it is in last name first format. You can use the indexOf String m ethod to help you. Write a method called convertName that takes a name as an argument. It should check whether it contains a comma by calling your hasComma method. If it does, it should just return the string. If not, then it should assume th at the name is in first name first format, and it should return a new string that contains the name converted to last name comma first format. Uses charAt, length, substring, and indexOf methods. In your main program, loop, asking the user for a n ame string. If the string is not blank, call convertName and print the results. The loop terminat es when the string is blank. HINTS/SUGGESTIONS: Use the charAt, length, substring, and indexOf Str ing methods. Use scanner for your input. To get the full line, complete with spaces, use reader.nextLine()

    Read the article

  • How to implement early exit / return in Haskell?

    - by Giorgio
    I am porting a Java application to Haskell. The main method of the Java application follows the pattern: public static void main(String [] args) { if (args.length == 0) { System.out.println("Invalid number of arguments."); System.exit(1); } SomeDataType d = getData(arg[0]); if (!dataOk(d)) { System.out.println("Could not read input data."); System.exit(1); } SomeDataType r = processData(d); if (!resultOk(r)) { System.out.println("Processing failed."); System.exit(1); } ... } So I have different steps and after each step I can either exit with an error code, or continue to the following step. My attempt at porting this to Haskell goes as follows: main :: IO () main = do a <- getArgs if ((length args) == 0) then do putStrLn "Invalid number of arguments." exitWith (ExitFailure 1) else do -- The rest of the main function goes here. With this solution, I will have lots of nested if-then-else (one for each exit point of the original Java code). Is there a more elegant / idiomatic way of implementing this pattern in Haskell? In general, what is a Haskell idiomatic way to implement an early exit / return as used in an imperative language like Java?

    Read the article

  • C# XNA: Effecient mesh building algorithm for voxel based terrain ("top" outside layer only, non-destructible)

    - by Tim Hatch
    To put this bluntly, for non-destructible/non-constructible voxel style terrain, are generated meshes handled much better than instancing? Is there another method to achieve millions of visible quad faces per scene with ease? If generated meshes per chunk is the way to go, what kind of algorithm might I want to use based on only EVER needing the outer layer rendered? I'm using 3D Perlin Noise for terrain generation (for overhangs/caves/etc). The layout is fantastic, but even for around 20k visible faces, it's quite slow using instancing (whether it's one big draw call or multiple smaller chunks). I've simplified it to the point of removing non-visible cubes and only having the top faces of my cube-like terrain be rendered, but with 20k quad instances, it's still pretty sluggish (30fps on my machine). My goal is for the world to be made using quite small cubes. Where multiple games (IE: Minecraft) have the player 1x1 cube in width/length and 2 high, I'm shooting for 6x6 width/length and 9 high. With a lot of advantages as far as gameplay goes, it also means I could quite easily have a single scene with millions of truly visible quads. So, I have been trying to look into changing my method from instancing to mesh generation on a chunk by chunk basis. Do video cards handle this type of processing better than separate quads/cubes through instancing? What kind of existing algorithms should I be looking into? I've seen references to marching cubes a few times now, but I haven't spent much time investigating it since I don't know if it's the better route for my situation or not. I'm also starting to doubt my need of using 3D Perlin noise for terrain generation since I won't want the kind of depth it would seem best at. I just like the idea of overhangs and occasional cave-like structures, but could find no better 'surface only' algorithms to cover that. If anyone has any better suggestions there, feel free to throw them at me too. Thanks, Mythics

    Read the article

  • Bizarre image loading problem from apache2

    - by NateDSaint
    Users have complained a few times about seeing a bizarre set of pink or green stripes on our webpage. At first I thought there were a rash of video card outages, but then someone sent me a screenshot from their browser (IE8). I later saw the same thing, but with slightly different colors on Chrome. Users have experienced this on their iPads and iPhones (iOS Safari). Because I've optimized the site to cache images, the bad image stays around until you clear your cache, so once you do, it resolves itself. My assumption is that the transmission of the image is being cut off mid-stream and then staying that way, but I can't for the life of me figure out why. Here's what I've checked: Header length is being sent, and transmission looks okay (wget sample below): wget http://www.superiorlivestock.com/templates/sla2/images/wallbg2.jpg --2012-04-05 08:46:00-- http://www.superiorlivestock.com/templates/sla2/images/wallbg2.jpg Resolving www.superiorlivestock.com (www.superiorlivestock.com)... [ip redacted] Connecting to www.superiorlivestock.com (www.superiorlivestock.com)|[ip redacted]|:80... connected. HTTP request sent, awaiting response... 200 OK Length: 45926 (45K) [image/jpeg] Saving to: `wallbg2.jpg' Images are not being served gzipped (apache conf below): SetOutputFilter DEFLATE SetEnvIfNoCase Request_URI \.(?:gif|jpe?g|png)$ no-gzip dont-vary The site is www.superiorlivestock.com, and here's a sample of the bad page load: Is there something obvious I'm missing? Am I saving my images in the wrong format somehow?

    Read the article

  • XNA Seeing through heightmap problem

    - by Jesse Emond
    I've recently started learning how to program in 3D with XNA and I've been trying to implement a Terrain3D class(a very simple height map). I've managed to draw a simple terrain, but I'm getting a weird bug where I can see through the terrain. This bug happens when I'm looking through a hill from the map. Here is a picture of what happens: I was wondering if this is a common mistake for starters and if any of you ever experienced the same problem and could tell me what I'm doing wrong. If it's not such an obvious problem, here is my Draw method: public override void Draw() { Parent.Engine.SpriteBatch.Begin(SpriteBlendMode.None, SpriteSortMode.Immediate, SaveStateMode.SaveState); Camera3D cam = (Camera3D)Parent.Engine.Services.GetService(typeof(Camera3D)); if (cam == null) throw new Exception("Camera3D couldn't be found. Drawing a 3D terrain requires a 3D camera."); float triangleCount = indices.Length / 3f; basicEffect.Begin(); basicEffect.World = worldMatrix; basicEffect.View = cam.ViewMatrix; basicEffect.Projection = cam.ProjectionMatrix; basicEffect.VertexColorEnabled = true; Parent.Engine.GraphicsDevice.VertexDeclaration = new VertexDeclaration( Parent.Engine.GraphicsDevice, VertexPositionColor.VertexElements); foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Begin(); Parent.Engine.GraphicsDevice.Vertices[0].SetSource(vertexBuffer, 0, VertexPositionColor.SizeInBytes); Parent.Engine.GraphicsDevice.Indices = indexBuffer; Parent.Engine.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Length, 0, (int)triangleCount); pass.End(); } basicEffect.End(); Parent.Engine.SpriteBatch.End(); } Parent is just a property holding the screen that the component belongs to. Engine is a property of that parent screen holding the engine that it belongs to. If I should post more code(like the initialization code), then just leave a comment and I will.

    Read the article

  • Is there a way to display navmesh agent path in Unity?

    - by Antoine Guillien
    I'm currently making a prototype for a game I plan to develop. As far as I did, I managed to set up the navigation mesh and my navmeshagents. I would like to display the path they are following when setDestination() is fired. I did some researches but didn't find anything about it. EDIT 1 : So I instantiate an empty object with a LineRenderer and I have a line bewteen my agent and the destination. Still I've not all the points when the path has to avoid an obstacle. Furthermore, I wonder if the agent.path does reflect the real path that the agent take as I noticed that it actually follow a "smoothier" path. Here is the code so far : GameObject container = new GameObject(); container.transform.parent = agent.gameObject.transform; LineRenderer ligne = container.AddComponent<LineRenderer>(); ligne.SetColors(Color.white,Color.white); ligne.SetWidth(0.1f,0.1f); //Get def material ligne.gameObject.renderer.material.color = Color.white; ligne.gameObject.renderer.material.shader = Shader.Find("Sprites/Default"); ligne.gameObject.AddComponent<LineScript>(); ligne.SetVertexCount(agent.path.corners.Length+1); int i = 0; foreach(Vector3 v in p.corners) { ligne.SetPosition(i,v); //Debug.Log("position agent"+g.transform.position); //Debug.Log("position corner = "+v); i++; } ligne.SetPosition(p.corners.Length,agent.destination); ligne.gameObject.tag = "ligne"; So How can I get the real coordinates my agent is going to walk throught ?

    Read the article

  • Clipping polygons in XNA with stencil (not using spritebatch)

    - by Blau
    The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera Camera) { int StencilLevel = 0; Device.Clear( ClearOptions.Stencil, Vector4.Zero, 0, StencilLevel ); Render( Device, Camera, StencilLevel ); } private void Render(GraphicsDevice Device, Camera Camera, int StencilLevel) { Device.SamplerStates[0] = this.SamplerState; Device.Textures[0] = this.Texture; Device.RasterizerState = RasterizerState.CullNone; Device.BlendState = BlendState.AlphaBlend; Device.DepthStencilState = DepthStencilState.Default; Effect.Prepare(this, Camera ); Device.DepthStencilState = GlobalContext.GraphicsStates.IncMask; Device.ReferenceStencil = StencilLevel; foreach ( EffectPass pass in Effect.Techniques[Technique].Passes ) { pass.Apply( ); Device.DrawUserIndexedPrimitives<VertexPositionColorTexture>( PrimitiveType.TriangleList, VertexData, 0, VertexData.Length, IndexData, 0, PrimitiveCount ); } foreach ( Region child in ChildrenRegions ) { child.Render( Device, Camera, StencilLevel + 1 ); } Effect.Prepare( this, Camera ); // This does not works Device.BlendState = GlobalContext.GraphicsStates.NoWriteColor; Device.DepthStencilState = GlobalContext.GraphicsStates.DecMask; Device.ReferenceStencil = StencilLevel; // This should be +1, but in that case the last drrawed is blue and overlap all foreach ( EffectPass pass in Effect.Techniques[Technique].Passes ) { pass.Apply( ); Device.DrawUserIndexedPrimitives<VertexPositionColorTexture>( PrimitiveType.TriangleList, VertexData, 0, VertexData.Length, IndexData, 0, PrimitiveCount ); } } public static class GraphicsStates { public static BlendState NoWriteColor = new BlendState( ) { ColorSourceBlend = Blend.One, AlphaSourceBlend = Blend.One, ColorDestinationBlend = Blend.InverseSourceAlpha, AlphaDestinationBlend = Blend.InverseSourceAlpha, ColorWriteChannels1 = ColorWriteChannels.None }; public static DepthStencilState IncMask = new DepthStencilState( ) { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.IncrementSaturation, }; public static DepthStencilState DecMask = new DepthStencilState( ) { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.DecrementSaturation, }; } How can achieve this? EDIT: I've just relized that the NoWriteColors.ColorWriteChannels1 should be NoWriteColors.ColorWriteChannels. :) Now it's clipping right. Any other approach?

    Read the article

  • How to setup a Wireless Access-Point using my laptop's WiFi card?

    - by Abdul Karim Memon
    want to share my Laptops (running Ubuntu 10.10) Broadband with my Android (Galaxy Mini) running 2.2.1. Since Androids currently do not support ad-hoc networks so the "Create new wireless network.." won't help. Q1) How do i setup a Wireless Access Point using my Laptops WiFi card? Q2) What is the difference between an "ad-hoc" network and an "access point"? **abdulkarim@aK-laptop**:~$ lspci | grep ireless 03:00.0 Network controller: Atheros Communications Inc. AR9287 Wireless Network Adapter (PCI-Express) (rev 01) iw list Wiphy phy0 Band 1: Capabilities: 0x11ce HT20/HT40 SM Power Save disabled RX HT40 SGI TX STBC RX STBC 1-stream Max AMSDU length: 7935 bytes DSSS/CCK HT40 Maximum RX AMPDU length 65535 bytes (exponent: 0x003) Minimum RX AMPDU time spacing: 8 usec (0x06) HT TX/RX MCS rate indexes supported: 0-15 Frequencies: * 2412 MHz [1] (20.0 dBm) * 2417 MHz [2] (20.0 dBm) * 2422 MHz [3] (20.0 dBm) * 2427 MHz [4] (20.0 dBm) * 2432 MHz [5] (20.0 dBm) * 2437 MHz [6] (20.0 dBm) * 2442 MHz [7] (20.0 dBm) * 2447 MHz [8] (20.0 dBm) * 2452 MHz [9] (20.0 dBm) * 2457 MHz [10] (20.0 dBm) * 2462 MHz [11] (20.0 dBm) * 2467 MHz [12] (20.0 dBm) (passive scanning) * 2472 MHz [13] (20.0 dBm) (passive scanning) * 2484 MHz [14] (disabled) Bitrates (non-HT): * 1.0 Mbps * 2.0 Mbps (short preamble supported) * 5.5 Mbps (short preamble supported) * 11.0 Mbps (short preamble supported) * 6.0 Mbps * 9.0 Mbps * 12.0 Mbps * 18.0 Mbps * 24.0 Mbps * 36.0 Mbps * 48.0 Mbps * 54.0 Mbps max # scan SSIDs: 4 Supported interface modes: * IBSS * managed * ** AP * AP/VLAN** * monitor * mesh point Supported commands: * new_interface * set_interface * new_key * new_beacon * new_station * new_mpath * set_mesh_params * set_bss * authenticate * associate * deauthenticate * disassociate * join_ibss * Unknown command (55) * Unknown command (57) * Unknown command (59) * set_wiphy_netns * Unknown command (65) * connect * disconnect

    Read the article

  • my LaCie 500 Gb not mounted on 11.10

    - by pooo
    My external USB drive was recognized with 10.x versions of Ubuntu but since 11.x I am getting stuck, I had tried everything I read in forums but still the same error: 4956.401052] usb 2-1.4: new high speed USB device number 14 using ehci_hcd [ 4956.539216] scsi14 : uas [ 4956.740955] scsi 14:0:0:0: Direct-Access LaCie Rugged FW USB3 1081 PQ: 0 ANSI: 4 [ 4963.256055] scsi 14:0:0:0: uas_eh_abort_handler tag 0 [ 4963.256076] scsi 14:0:0:0: uas_eh_device_reset_handler tag 0 [ 4963.256085] scsi 14:0:0:0: uas_eh_target_reset_handler tag 0 [ 4963.256091] scsi 14:0:0:0: uas_eh_bus_reset_handler tag 0 [ 4963.328122] usb 2-1.4: reset high speed USB device number 14 using ehci_hcd [ 4963.468743] scsi 14:0:0:0: Device offlined - not ready after error recovery [ 4963.468813] scsi 14:0:0:0: rejecting I/O to offline device [ 4963.468831] scsi 14:0:0:0: rejecting I/O to offline device [ 4963.469204] scsi 14:0:0:1: uas_sense_old: urb length 26 disagrees with IU sense data length 510, using 18 bytes of sense data [ 4963.512104] sd 14:0:0:0: Attached scsi generic sg3 type 0 [ 4994.253779] sd 14:0:0:0: uas_eh_abort_handler tag 0 [ 4994.253802] sd 14:0:0:0: uas_eh_device_reset_handler tag 0 [ 4994.253809] sd 14:0:0:0: uas_eh_target_reset_handler tag 0 [ 4994.253815] sd 14:0:0:0: uas_eh_bus_reset_handler tag 0 [ 4994.325880] usb 2-1.4: reset high speed USB device number 14 using ehci_hcd [ 4994.466488] sd 14:0:0:0: Device offlined - not ready after error recovery [ 4994.466555] sd 14:0:0:0: rejecting I/O to offline device [ 4994.466573] sd 14:0:0:0: rejecting I/O to offline device [ 4994.466582] sd 14:0:0:0: rejecting I/O to offline device [ 4994.466588] sd 14:0:0:0: [sdc] READ CAPACITY failed [ 4994.466593] sd 14:0:0:0: [sdc] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 4994.466600] sd 14:0:0:0: [sdc] Sense not available. [ 4994.466608] sd 14:0:0:0: rejecting I/O to offline device [ 4994.466616] sd 14:0:0:0: [sdc] Write Protect is off [ 4994.466622] sd 14:0:0:0: [sdc] Mode Sense: 00 00 00 00 [ 4994.466629] sd 14:0:0:0: rejecting I/O to offline device [ 4994.466635] sd 14:0:0:0: [sdc] Asking for cache data failed [ 4994.466640] sd 14:0:0:0: [sdc] Assuming drive cache: write through [ 4994.467003] sd 14:0:0:0: [sdc] Attached SCSI disk if I am trying on an old ubuntu, the drive is mounted,

    Read the article

  • Junit test bluej [closed]

    - by user1721929
    Can someone make a junit test of this? public class PersonName { int NumberNames(String wholename) { // store the name passed in to the method String testname=wholename; // initialize number of names found int numnames=0; // on each iteration remove one name while(testname.length()>numnames) { // take the "white space" from the beginning and end testname = testname.trim(); // determine the position of the first blank // .. end of the first word int posBlank= testname.indexOf(' '); // cut off word /** * it continues to the stop sign because that is where you commanded it to end */ testname=testname.substring(posBlank+1,testname.length()); // System.out.println(numnames); // System.out.println(testname); numnames++; System.out.println(testname); } return numnames; } public static void main(String args[]) { PersonName One= new PersonName(); System.out.println(One.NumberNames("Bobby")); System.out.println(One.NumberNames("Bobby Smith")); System.out.println(One.NumberNames("Bobby L. Smith")); System.out.println(One.NumberNames(" Bobby Paul Smith Jr. ")); } }

    Read the article

< Previous Page | 153 154 155 156 157 158 159 160 161 162 163 164  | Next Page >