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  • How can I forward ALL traffic over a site-to-site VPN on Cisco ASA?

    - by Scott Clements
    Hi There, I currently have two Cisco ASA 5100 routers. They are at different physical sites and are configured with a site-to-site VPN which is active and working. I can communicate with the subnets on either site from the other and both are connected to the internet, however I need to ensure that all the traffic at my remote site goes through this VPN to my site here. I know that the web traffic is doing so as a "tracert" confirms this, but I need to ensure that all other network traffic is being directed over this VPN to my network here. Here is my config for the ASA router at my remote site: hostname ciscoasa domain-name xxxxx enable password 78rl4MkMED8xiJ3g encrypted names ! interface Ethernet0/0 nameif NIACEDC security-level 100 ip address x.x.x.x 255.255.255.0 ! interface Ethernet0/1 description External Janet Connection nameif JANET security-level 0 ip address x.x.x.x 255.255.255.248 ! interface Ethernet0/2 shutdown no nameif security-level 100 no ip address ! interface Ethernet0/3 shutdown no nameif security-level 100 ip address dhcp setroute ! interface Management0/0 nameif management security-level 100 ip address 192.168.100.1 255.255.255.0 management-only ! passwd 2KFQnbNIdI.2KYOU encrypted ftp mode passive clock timezone GMT/BST 0 clock summer-time GMT/BDT recurring last Sun Mar 1:00 last Sun Oct 2:00 dns domain-lookup NIACEDC dns server-group DefaultDNS name-server 154.32.105.18 name-server 154.32.107.18 domain-name XXXX same-security-traffic permit inter-interface same-security-traffic permit intra-interface access-list ren_access_in extended permit ip any any access-list ren_access_in extended permit tcp any any access-list ren_nat0_outbound extended permit ip 192.168.6.0 255.255.255.0 192.168.3.0 255.255.255.0 access-list NIACEDC_nat0_outbound extended permit ip 192.168.12.0 255.255.255.0 192.168.3.0 255.255.255.0 access-list JANET_20_cryptomap extended permit ip 192.168.12.0 255.255.255.0 192.168.3.0 255.255.255.0 access-list NIACEDC_access_in extended permit ip any any access-list NIACEDC_access_in extended permit tcp any any access-list JANET_access_out extended permit ip any any access-list NIACEDC_access_out extended permit ip any any pager lines 24 logging enable logging asdm informational mtu NIACEDC 1500 mtu JANET 1500 mtu management 1500 icmp unreachable rate-limit 1 burst-size 1 asdm image disk0:/asdm-522.bin no asdm history enable arp timeout 14400 nat-control global (NIACEDC) 1 interface global (JANET) 1 interface nat (NIACEDC) 0 access-list NIACEDC_nat0_outbound nat (NIACEDC) 1 192.168.12.0 255.255.255.0 access-group NIACEDC_access_in in interface NIACEDC access-group NIACEDC_access_out out interface NIACEDC access-group JANET_access_out out interface JANET route JANET 0.0.0.0 0.0.0.0 194.82.121.82 1 route JANET 0.0.0.0 0.0.0.0 192.168.3.248 tunneled timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout uauth 0:05:00 absolute http server enable http 192.168.12.0 255.255.255.0 NIACEDC http 192.168.100.0 255.255.255.0 management http 192.168.9.0 255.255.255.0 NIACEDC no snmp-server location no snmp-server contact snmp-server enable traps snmp authentication linkup linkdown coldstart crypto ipsec transform-set ESP-3DES-SHA esp-3des esp-sha-hmac crypto ipsec transform-set ESP-AES-256-SHA esp-aes-256 esp-sha-hmac crypto map JANET_map 20 match address JANET_20_cryptomap crypto map JANET_map 20 set pfs crypto map JANET_map 20 set peer X.X.X.X crypto map JANET_map 20 set transform-set ESP-AES-256-SHA crypto map JANET_map interface JANET crypto isakmp enable JANET crypto isakmp policy 10 authentication pre-share encryption aes-256 hash sha group 2 lifetime 86400 crypto isakmp policy 30 authentication pre-share encryption 3des hash sha group 2 lifetime 86400 crypto isakmp policy 50 authentication pre-share encryption aes-256 hash sha group 5 lifetime 86400 tunnel-group X.X.X.X type ipsec-l2l tunnel-group X.X.X.X ipsec-attributes pre-shared-key * telnet timeout 5 ssh timeout 5 console timeout 0 dhcpd address 192.168.100.2-192.168.100.254 management dhcpd enable management ! ! class-map inspection_default match default-inspection-traffic ! ! policy-map type inspect dns preset_dns_map parameters message-length maximum 512 policy-map global_policy class inspection_default inspect dns preset_dns_map inspect ftp inspect h323 h225 inspect h323 ras inspect rsh inspect rtsp inspect esmtp inspect sqlnet inspect skinny inspect sunrpc inspect xdmcp inspect sip inspect netbios inspect tftp inspect http ! service-policy global_policy global prompt hostname context no asdm history enable Thanks in advance, Scott

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  • How To Remove People and Objects From Photographs In Photoshop

    - by Eric Z Goodnight
    You might think that it’s a complicated process to remove objects from photographs. But really Photoshop makes it quite simple, even when removing all traces of a person from digital photographs. Read on to see just how easy it is. Photoshop was originally created to be an image editing program, and it excels at it. With hardly any Photoshop experience, any beginner can begin removing objects or people from their photos. Have some friends that photobombed an otherwise great pic? Tell them to say their farewells, because here’s how to get rid of them with Photoshop! Tools for Removing Objects Removing an object is not really “magical” work. Your goal is basically to cover up the information you don’t want in an image with information you do want. In this sample image, we want to remove the cigar smoking man, and leave the geisha. Here’s a couple of the tools that can be useful to work with when attempting this kind of task. Clone Stamp and Pattern Stamp Tool: Samples parts of your image from your background, and allows you to paint into your image with your mouse or stylus. Eraser and Brush Tools: Paint flat colors and shapes, and erase cloned layers of image information. Basic, down and dirty photo editing tools. Pen, Quick Selection, Lasso, and Crop tools: Select, isolate, and remove parts of your image with these selection tools. All useful in their own way. Some, like the pen tool, are nightmarishly tough on beginners. Remove a Person with the Clone Stamp Tool (Video) The video above uses the Clone Stamp tool to sample and paint with the background texture. It’s a simple tool to use, although it can be confusing, possibly counter-intuitive. Here’s some pointers, in addition to the video above. Select shortcut key to choose the Clone tool stamp from the Tools Panel. Always create a copy of your background layer before doing heavy edits by right clicking on the background in your Layers Panel and selecting “Duplicate.” Hold with the Clone Tool selected, and click anywhere in your image to sample that area. When you’re sampling an area, your cursor is “Aligned” with your sample area. When you paint, your sample area moves. You can turn the “Aligned” setting off by clicking the in the Options Panel at the top of your screen if you want. Change your brush size and hardness as shown in the video by right-clicking in your image. Use your lasso to copy and paste pieces of your image in order to cover up any parts that seem appropriate. Photoshop Magic with the “Content-Aware Fill” One of the hallmark features of CS5 is the “Content-Aware Fill.” Content aware fill can be an excellent shortcut to removing objects and even people in Photoshop, but it is somewhat limited, and can get confused. Here’s a basic rundown on how it works. Select an object using your Lasso tool, shortcut key . The Lasso works fine as this selection can be rough. Navigate to Edit > Fill, and select “Content-Aware,” as illustrated above, from the pull-down menu. It’s surprisingly simple. After some processing, Photoshop has done the work of removing the object for you. It takes a few moments, and it is not perfect, so be prepared to touch it up with some Copy-Paste, or some Clone stamp action. Content Aware Fill Has Its Limits Keep in mind that the Content Aware Fill is meant to be used with other techniques in mind. It doesn’t always perform perfectly, but can give you a great starting point. Take this image for instance. It is actually plausible to hide this figure and make this image look like he was never there at all. With a selection made with the Lasso tool, navigate to Edit > Fill and select “Content Aware” again. The result is surprisingly good, but as you can see, worthy of some touch up. With a result like this one, you’ll have to get your hands dirty with copy-paste to create believable lines in the background. With many photographs, Content Aware Fill will simply get confused and give you results you won’t be happy with. Additional Touch Up for Bad Background Textures with the Pattern Stamp Tool For the perfectionist, cleaning up the lumpy looking textures that the Clone Stamp can leave is fairly simple using the Pattern Stamp Tool. Sample an piece of your image with your Marquee Tool, shortcut key . Navigate to Edit > Define Pattern to create a new Pattern from your selection. Click OK to continue. Click and hold down on the Clone Stamp tool in your Tools Panel until you can select the Pattern Stamp Tool. Pick your new pattern from the Options at the top of your screen, in the Options Panel. Then simply right click in your image in order to pick as soft a brush as possible to paint with. Paint into your image until your background is as smooth as you want it to be, making your painted out object more and more invisible. If you get lines from your repeated texture, experiment turning the on and off and paint over them. In addition to this, simple use of the Crop Tool, shortcut , can recompose an image, making it look as if it never had another object in it at all. Combine these techniques to find a method that works best for your images. Have questions or comments concerning Graphics, Photos, Filetypes, or Photoshop? Send your questions to [email protected], and they may be featured in a future How-To Geek Graphics article. Image Credits: Geisha Kyoto Gion by Todd Laracuenta via Wikipedia, used under Creative Commons. Moai Rano raraku by Aurbina, in Public Domain. Chris Young visits Wrigley by TonyTheTiger, via Wikipedia, used under Creative Commons. Latest Features How-To Geek ETC Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents

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  • Reading Data from DDFS ValueError: No JSON object could be decoded

    - by secumind
    I'm running dozens of map reduce jobs for a number of different purposes using disco. My data has grown enormous and I thought I would try using DDFS for a change rather than standard txt files. I've followed the DISCO map/reduce example Counting Words as a map/reduce job, without to much difficulty and with the help of others, Reading JSON specific data into DISCO I've gotten past one of my latest problems. I'm trying to read data in/out of ddfs to better chunk and distribute it but am having a bit of trouble. Here's an example file: file.txt {"favorited": false, "in_reply_to_user_id": null, "contributors": null, "truncated": false, "text": "I'll call him back tomorrow I guess", "created_at": "Mon Feb 13 05:34:27 +0000 2012", "retweeted": false, "in_reply_to_status_id_str": null, "coordinates": null, "in_reply_to_user_id_str": null, "entities": {"user_mentions": [], "hashtags": [], "urls": []}, "in_reply_to_status_id": null, "id_str": "168931016843603968", "place": null, "user": {"follow_request_sent": null, "profile_use_background_image": true, "profile_background_image_url_https": "https://si0.twimg.com/profile_background_images/305726905/FASHION-3.png", "verified": false, "profile_image_url_https": "https://si0.twimg.com/profile_images/1818996723/image_normal.jpg", "profile_sidebar_fill_color": "292727", "is_translator": false, "id": 113532729, "profile_text_color": "000000", "followers_count": 78, "protected": false, "location": "With My Niggas In Paris!", "default_profile_image": false, "listed_count": 0, "utc_offset": -21600, "statuses_count": 6733, "description": "Made in CHINA., Educated && Making My Own $$. Fear GOD && Put Him 1st. #TeamFollowBack #TeamiPhone\n", "friends_count": 74, "profile_link_color": "b03f3f", "profile_image_url": "http://a2.twimg.com/profile_images/1818996723/image_normal.jpg", "notifications": null, "show_all_inline_media": false, "geo_enabled": true, "profile_background_color": "1f9199", "id_str": "113532729", "profile_background_image_url": "http://a3.twimg.com/profile_background_images/305726905/FASHION-3.png", "name": "Bee'Jay", "lang": "en", "profile_background_tile": true, "favourites_count": 19, "screen_name": "OohMyBEEsNice", "url": "http://www.bitchimpaid.org", "created_at": "Fri Feb 12 03:32:54 +0000 2010", "contributors_enabled": false, "time_zone": "Central Time (US & Canada)", "profile_sidebar_border_color": "000000", "default_profile": false, "following": null}, "in_reply_to_screen_name": null, "retweet_count": 0, "geo": null, "id": 168931016843603968, "source": "<a href=\"http://twitter.com/#!/download/iphone\" rel=\"nofollow\">Twitter for iPhone</a>"} {"favorited": false, "in_reply_to_user_id": 50940453, "contributors": null, "truncated": false, "text": "@LegaMrvica @MimozaBand makasi om artis :D kadoo kadoo", "created_at": "Mon Feb 13 05:34:27 +0000 2012", "retweeted": false, "in_reply_to_status_id_str": "168653037894770688", "coordinates": null, "in_reply_to_user_id_str": "50940453", "entities": {"user_mentions": [{"indices": [0, 11], "screen_name": "LegaMrvica", "id": 50940453, "name": "Lega_thePianis", "id_str": "50940453"}, {"indices": [12, 23], "screen_name": "MimozaBand", "id": 375128905, "name": "Mimoza", "id_str": "375128905"}], "hashtags": [], "urls": []}, "in_reply_to_status_id": 168653037894770688, "id_str": "168931016868761600", "place": null, "user": {"follow_request_sent": null, "profile_use_background_image": true, "profile_background_image_url_https": "https://si0.twimg.com/profile_background_images/347686061/Galungan_dan_Kuningan.jpg", "verified": false, "profile_image_url_https": "https://si0.twimg.com/profile_images/1803845596/Picture_20124_normal.jpg", "profile_sidebar_fill_color": "DDFFCC", "is_translator": false, "id": 48293450, "profile_text_color": "333333", "followers_count": 182, "protected": false, "location": "\u00dcT: -6.906799,107.622383", "default_profile_image": false, "listed_count": 0, "utc_offset": -28800, "statuses_count": 3052, "description": "Fashion design maranatha '11 // traditional dancer (bali) at sanggar tampak siring & Natya Nataraja", "friends_count": 206, "profile_link_color": "0084B4", "profile_image_url": "http://a3.twimg.com/profile_images/1803845596/Picture_20124_normal.jpg", "notifications": null, "show_all_inline_media": false, "geo_enabled": true, "profile_background_color": "9AE4E8", "id_str": "48293450", "profile_background_image_url": "http://a0.twimg.com/profile_background_images/347686061/Galungan_dan_Kuningan.jpg", "name": "nana afiff", "lang": "en", "profile_background_tile": true, "favourites_count": 2, "screen_name": "hasnfebria", "url": null, "created_at": "Thu Jun 18 08:50:29 +0000 2009", "contributors_enabled": false, "time_zone": "Pacific Time (US & Canada)", "profile_sidebar_border_color": "BDDCAD", "default_profile": false, "following": null}, "in_reply_to_screen_name": "LegaMrvica", "retweet_count": 0, "geo": null, "id": 168931016868761600, "source": "<a href=\"http://blackberry.com/twitter\" rel=\"nofollow\">Twitter for BlackBerry\u00ae</a>"} {"favorited": false, "in_reply_to_user_id": 27260086, "contributors": null, "truncated": false, "text": "@justinbieber u were born to be somebody, and u're super important in beliebers' life. thanks for all biebs. I love u. follow me? 84", "created_at": "Mon Feb 13 05:34:27 +0000 2012", "retweeted": false, "in_reply_to_status_id_str": null, "coordinates": null, "in_reply_to_user_id_str": "27260086", "entities": {"user_mentions": [{"indices": [0, 13], "screen_name": "justinbieber", "id": 27260086, "name": "Justin Bieber", "id_str": "27260086"}], "hashtags": [], "urls": []}, "in_reply_to_status_id": null, "id_str": "168931016856178688", "place": null, "user": {"follow_request_sent": null, "profile_use_background_image": true, "profile_background_image_url_https": "https://si0.twimg.com/profile_background_images/416005864/Captura.JPG", "verified": false, "profile_image_url_https": "https://si0.twimg.com/profile_images/1808883280/Captura6_normal.JPG", "profile_sidebar_fill_color": "f5e7f3", "is_translator": false, "id": 406750700, "profile_text_color": "333333", "followers_count": 1122, "protected": false, "location": "Adentro de una supra.", "default_profile_image": false, "listed_count": 0, "utc_offset": -14400, "statuses_count": 20966, "description": "Mi \u00eddolo es @justinbieber , si te gusta \u00a1genial!, si no, solo respetalo. El cambi\u00f3 mi vida completamente y mi sue\u00f1o es conocerlo #TrueBelieber . ", "friends_count": 1015, "profile_link_color": "9404b8", "profile_image_url": "http://a1.twimg.com/profile_images/1808883280/Captura6_normal.JPG", "notifications": null, "show_all_inline_media": false, "geo_enabled": false, "profile_background_color": "f9fcfa", "id_str": "406750700", "profile_background_image_url": "http://a3.twimg.com/profile_background_images/416005864/Captura.JPG", "name": "neversaynever,right?", "lang": "es", "profile_background_tile": false, "favourites_count": 22, "screen_name": "True_Belieebers", "url": "http://www.wehavebieber-fever.tumblr.com", "created_at": "Mon Nov 07 04:17:40 +0000 2011", "contributors_enabled": false, "time_zone": "Santiago", "profile_sidebar_border_color": "C0DEED", "default_profile": false, "following": null}, "in_reply_to_screen_name": "justinbieber", "retweet_count": 0, "geo": null, "id": 168931016856178688, "source": "<a href=\"http://yfrog.com\" rel=\"nofollow\">Yfrog</a>"} I load it into DDFS with: # ddfs chunk data:test1 ./file.txt created: disco://localhost/ddfs/vol0/blob/44/file_txt-0$549-db27b-125e1 I test that the file is indeed loaded into ddfs with: # ddfs xcat data:test1 {"favorited": false, "in_reply_to_user_id": null, "contributors": null, "truncated": false, "text": "I'll call him back tomorrow I guess", "created_at": "Mon Feb 13 05:34:27 +0000 2012", "retweeted": false, "in_reply_to_status_id_str": null, "coordinates": null, "in_reply_to_user_id_str": null, "entities": {"user_mentions": [], "hashtags": [], "urls": []}, "in_reply_to_status_id": null, "id_str": "168931016843603968", "place": null, "user": {"follow_request_sent": null, "profile_use_background_image": true, "profile_background_image_url_https": "https://si0.twimg.com/profile_background_images/305726905/FASHION-3.png", "verified": false, "profile_image_url_https": "https://si0.twimg.com/profile_images/1818996723/image_normal.jpg", "profile_sidebar_fill_color": "292727", "is_translator": false, "id": 113532729, "profile_text_color": "000000", "followers_count": 78, "protected": false, "location": "With My Niggas In Paris!", "default_profile_image": false, "listed_count": 0, "utc_offset": -21600, "statuses_count": 6733, "description": "Made in CHINA., Educated && Making My Own $$. Fear GOD && Put Him 1st. #TeamFollowBack #TeamiPhone\n", "friends_count": 74, "profile_link_color": "b03f3f", "profile_image_url": "http://a2.twimg.com/profile_images/1818996723/image_normal.jpg", "notifications": null, "show_all_inline_media": false, "geo_enabled": true, "profile_background_color": "1f9199", "id_str": "113532729", "profile_background_image_url": "http://a3.twimg.com/profile_background_images/305726905/FASHION-3.png", "name": "Bee'Jay", "lang": "en", "profile_background_tile": true, "favourites_count": 19, "screen_name": "OohMyBEEsNice", "url": "http://www.bitchimpaid.org", "created_at": "Fri Feb 12 03:32:54 +0000 2010", "contributors_enabled": false, "time_zone": "Central Time (US & Canada)", "profile_sidebar_border_color": "000000", "default_profile": false, "following": null}, "in_reply_to_screen_name": null, "retweet_count": 0, "geo": null, "id": 168931016843603968, "source": "<a href=\"http://twitter.com/#!/download/iphone\" rel=\"nofollow\">Twitter for iPhone</a>"} {"favorited": false, "in_reply_to_user_id": 50940453, "contributors": null, "truncated": false, "text": "@LegaMrvica @MimozaBand makasi om artis :D kadoo kadoo", "created_at": "Mon Feb 13 05:34:27 +0000 2012", "retweeted": false, "in_reply_to_status_id_str": "168653037894770688", "coordinates": null, "in_reply_to_user_id_str": "50940453", "entities": {"user_mentions": [{"indices": [0, 11], "screen_name": "LegaMrvica", "id": 50940453, "name": "Lega_thePianis", "id_str": "50940453"}, {"indices": [12, 23], "screen_name": "MimozaBand", "id": 375128905, "name": "Mimoza", "id_str": "375128905"}], "hashtags": [], "urls": []}, "in_reply_to_status_id": 168653037894770688, "id_str": "168931016868761600", "place": null, "user": {"follow_request_sent": null, "profile_use_background_image": true, "profile_background_image_url_https": "https://si0.twimg.com/profile_background_images/347686061/Galungan_dan_Kuningan.jpg", "verified": false, "profile_image_url_https": "https://si0.twimg.com/profile_images/1803845596/Picture_20124_normal.jpg", "profile_sidebar_fill_color": "DDFFCC", "is_translator": false, "id": 48293450, "profile_text_color": "333333", "followers_count": 182, "protected": false, "location": "\u00dcT: -6.906799,107.622383", "default_profile_image": false, "listed_count": 0, "utc_offset": -28800, "statuses_count": 3052, "description": "Fashion design maranatha '11 // traditional dancer (bali) at sanggar tampak siring & Natya Nataraja", "friends_count": 206, "profile_link_color": "0084B4", "profile_image_url": "http://a3.twimg.com/profile_images/1803845596/Picture_20124_normal.jpg", "notifications": null, "show_all_inline_media": false, "geo_enabled": true, "profile_background_color": "9AE4E8", "id_str": "48293450", "profile_background_image_url": "http://a0.twimg.com/profile_background_images/347686061/Galungan_dan_Kuningan.jpg", "name": "nana afiff", "lang": "en", "profile_background_tile": true, "favourites_count": 2, "screen_name": "hasnfebria", "url": null, "created_at": "Thu Jun 18 08:50:29 +0000 2009", "contributors_enabled": false, "time_zone": "Pacific Time (US & Canada)", "profile_sidebar_border_color": "BDDCAD", "default_profile": false, "following": null}, "in_reply_to_screen_name": "LegaMrvica", "retweet_count": 0, "geo": null, "id": 168931016868761600, "source": "<a href=\"http://blackberry.com/twitter\" rel=\"nofollow\">Twitter for BlackBerry\u00ae</a>"} {"favorited": false, "in_reply_to_user_id": 27260086, "contributors": null, "truncated": false, "text": "@justinbieber u were born to be somebody, and u're super important in beliebers' life. thanks for all biebs. I love u. follow me? 84", "created_at": "Mon Feb 13 05:34:27 +0000 2012", "retweeted": false, "in_reply_to_status_id_str": null, "coordinates": null, "in_reply_to_user_id_str": "27260086", "entities": {"user_mentions": [{"indices": [0, 13], "screen_name": "justinbieber", "id": 27260086, "name": "Justin Bieber", "id_str": "27260086"}], "hashtags": [], "urls": []}, "in_reply_to_status_id": null, "id_str": "168931016856178688", "place": null, "user": {"follow_request_sent": null, "profile_use_background_image": true, "profile_background_image_url_https": "https://si0.twimg.com/profile_background_images/416005864/Captura.JPG", "verified": false, "profile_image_url_https": "https://si0.twimg.com/profile_images/1808883280/Captura6_normal.JPG", "profile_sidebar_fill_color": "f5e7f3", "is_translator": false, "id": 406750700, "profile_text_color": "333333", "followers_count": 1122, "protected": false, "location": "Adentro de una supra.", "default_profile_image": false, "listed_count": 0, "utc_offset": -14400, "statuses_count": 20966, "description": "Mi \u00eddolo es @justinbieber , si te gusta \u00a1genial!, si no, solo respetalo. El cambi\u00f3 mi vida completamente y mi sue\u00f1o es conocerlo #TrueBelieber . ", "friends_count": 1015, "profile_link_color": "9404b8", "profile_image_url": "http://a1.twimg.com/profile_images/1808883280/Captura6_normal.JPG", "notifications": null, "show_all_inline_media": false, "geo_enabled": false, "profile_background_color": "f9fcfa", "id_str": "406750700", "profile_background_image_url": "http://a3.twimg.com/profile_background_images/416005864/Captura.JPG", "name": "neversaynever,right?", "lang": "es", "profile_background_tile": false, "favourites_count": 22, "screen_name": "True_Belieebers", "url": "http://www.wehavebieber-fever.tumblr.com", "created_at": "Mon Nov 07 04:17:40 +0000 2011", "contributors_enabled": false, "time_zone": "Santiago", "profile_sidebar_border_color": "C0DEED", "default_profile": false, "following": null}, "in_reply_to_screen_name": "justinbieber", "retweet_count": 0, "geo": null, "id": 168931016856178688, "source": "<a href=\"http://yfrog.com\" rel=\"nofollow\">Yfrog</a> At this point everything is great, I load up the script that resulted from a previous Stack Post: from disco.core import Job, result_iterator import gzip def map(line, params): import unicodedata import json r = json.loads(line).get('text') s = unicodedata.normalize('NFD', r).encode('ascii', 'ignore') for word in s.split(): yield word, 1 def reduce(iter, params): from disco.util import kvgroup for word, counts in kvgroup(sorted(iter)): yield word, sum(counts) if __name__ == '__main__': job = Job().run(input=["tag://data:test1"], map=map, reduce=reduce) for word, count in result_iterator(job.wait(show=True)): print word, count NOTE: That this script runs file if the input=["file.txt"], however when I run it with "tag://data:test1" I get the following error: # DISCO_EVENTS=1 python count_normal_words.py Job@549:db30e:25bd8: Status: [map] 0 waiting, 1 running, 0 done, 0 failed 2012/11/25 21:43:26 master New job initialized! 2012/11/25 21:43:26 master Starting job 2012/11/25 21:43:26 master Starting map phase 2012/11/25 21:43:26 master map:0 assigned to solice 2012/11/25 21:43:26 master ERROR: Job failed: Worker at 'solice' died: Traceback (most recent call last): File "/home/DISCO/data/solice/01/Job@549:db30e:25bd8/usr/local/lib/python2.7/site-packages/disco/worker/__init__.py", line 329, in main job.worker.start(task, job, **jobargs) File "/home/DISCO/data/solice/01/Job@549:db30e:25bd8/usr/local/lib/python2.7/site-packages/disco/worker/__init__.py", line 290, in start self.run(task, job, **jobargs) File "/home/DISCO/data/solice/01/Job@549:db30e:25bd8/usr/local/lib/python2.7/site-packages/disco/worker/classic/worker.py", line 286, in run getattr(self, task.mode)(task, params) File "/home/DISCO/data/solice/01/Job@549:db30e:25bd8/usr/local/lib/python2.7/site-packages/disco/worker/classic/worker.py", line 299, in map for key, val in self['map'](entry, params): File "count_normal_words.py", line 12, in map File "/usr/lib64/python2.7/json/__init__.py", line 326, in loads return _default_decoder.decode(s) File "/usr/lib64/python2.7/json/decoder.py", line 366, in decode obj, end = self.raw_decode(s, idx=_w(s, 0).end()) File "/usr/lib64/python2.7/json/decoder.py", line 384, in raw_decode raise ValueError("No JSON object could be decoded") ValueError: No JSON object could be decoded 2012/11/25 21:43:26 master WARN: Job killed Status: [map] 1 waiting, 0 running, 0 done, 1 failed Traceback (most recent call last): File "count_normal_words.py", line 28, in <module> for word, count in result_iterator(job.wait(show=True)): File "/usr/local/lib/python2.7/site-packages/disco/core.py", line 348, in wait timeout, poll_interval * 1000) File "/usr/local/lib/python2.7/site-packages/disco/core.py", line 309, in check_results raise JobError(Job(name=jobname, master=self), "Status %s" % status) disco.error.JobError: Job Job@549:db30e:25bd8 failed: Status dead The Error states: ValueError: No JSON object could be decoded. Again, this works fine using the text file as input but now DDFS. Any ideas, I'm open to suggestions?

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  • NHibernate LINQ query throws error "Could not resolve property"

    - by Xorandor
    I'm testing out using LINQ with NHibernate but have run into some problems with resolving string.length. I have the following public class DC_Control { public virtual int ID { get; private set; } public virtual string Name { get; set; } public virtual bool IsEnabled { get; set; } public virtual string Url { get; set; } public virtual string Category { get; set; } public virtual string Description { get; set; } public virtual bool RequireScriptManager { get; set; } public virtual string TriggerQueryString { get; set; } public virtual DateTime? DateAdded { get; set; } public virtual DateTime? DateUpdated { get; set; } } public class DC_ControlMap : ClassMap<DC_Control> { public DC_ControlMap() { Id(x => x.ID); Map(x => x.Name).Length(128); Map(x => x.IsEnabled); Map(x => x.Url); Map(x => x.Category); Map(x => x.Description); Map(x => x.RequireScriptManager); Map(x => x.TriggerQueryString); Map(x => x.DateAdded); Map(x => x.DateUpdated); } } private static ISessionFactory CreateSessionFactory() { return Fluently.Configure() .Database(FluentNHibernate.Cfg.Db.MsSqlConfiguration.MsSql2008) .Mappings(m => m.FluentMappings.AddFromAssembly(Assembly.GetExecutingAssembly())) .ExposeConfiguration(c => c.SetProperty("connection.connection_string", "CONNSTRING")) .ExposeConfiguration(c => c.SetProperty("proxyfactory.factory_class", "NHibernate.ByteCode.Castle.ProxyFactoryFactory,NHibernate.ByteCode.Castle")) .BuildSessionFactory(); } public static void test() { using (ISession session = sessionFactory.OpenSession()) { var sqlQuery = session.CreateSQLQuery("select * from DC_Control where LEN(url) > 80").AddEntity(typeof(DC_Control)).List<DC_Control>(); var linqQuery= session.Linq<DC_Control>().Where(c => c.Url.Length > 80).ToList(); } } In my test method I first try and perform the query using SQL, this works just fine. Then I want to do the same thing in LINQ, and it throws the following error: NHibernate.QueryException: could not resolve property: Url.Length of: DC_Control I've searched alot for this "could not resolve property" error, but I can't quite figure out, what this means. Is this because the LINQ implementation is not complete? If so it's a bit disappointing coming from Linq2Sql where this would just work. I also tried it setting up the mapping with a hbm.xml instead of using FluentNHibernate but it produced teh same error.

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  • Zoom on multiple areas in d3.js

    - by t2k32316
    I'm planning to have a geoJSON map inside my svg alongside other svg elements. I would like to be able to zoom (zoom+pan) in the map and keep the map in the same location with a bounding box. I can accomplish this by using a clipPath to keep the map within a rectangular area. The problem is that I also want to enable zooming and panning on my entire svg. If I do d3.select("svg").call(myzoom); this overrides any zoom I applied to my map. How can I apply zoom to both my entire svg and to my map? That is, I want to be able to zoom+pan on my map when my mouse is in the map's bounding box, and when the mouse is outside the bounding box, zoom+pan on the entire svg. Here's example code: http://bl.ocks.org/nuernber/aeaac0e8edcf7ca93ade. (how do I get around the cross domain issue to load the map?) <svg id="svg" width="640" height="480" xmlns="http://www.w3.org/2000/svg" version="1.1"> <defs> <clipPath id="rectClip"> <rect x="150" y="25" width="400" height="400" style="stroke: gray; fill: none;"/> </clipPath> </defs> <g id="outer_group"> <circle cx="100" cy="50" r="40" stroke="black" stroke-width="2" fill="red" /> <g id="svg_map" style="clip-path: url(#rectClip);"> </g> </g> </svg><br/> <script type="text/javascript"> var svg = d3.select("#svg_map"); var mapGroup = svg.append("g"); var projection = d3.geo.mercator(); var path = d3.geo.path().projection(projection); var zoom = d3.behavior.zoom() .translate(projection.translate()) .scale(projection.scale()) .on("zoom", zoomed); mapGroup.call(zoom); var pan = d3.behavior.zoom() .on("zoom", panned); d3.select("svg").call(pan); mapGroup.attr("transform", "translate(200,0) scale(2,2)"); d3.json("ne_110m_admin_0_countries/ne_110m_admin_0_countries.geojson", function(collection) { mapGroup.selectAll("path").data(collection.features) .enter().append("path") .attr("d", path) .attr("id", function(d) { return d.properties.name.replace(/\s+/g, "")}) .style("fill", "gray").style("stroke", "white").style("stroke-width",1); } ); function panned() { var x = d3.event.translate[0]; var y = d3.event.translate[1]; d3.select("#outer_group").attr("transform", "translate("+x+","+y+") scale(" + d3.event.scale + ")"); } function zoomed() { previousScale = d3.event.scale; projection.translate(d3.event.translate).scale(d3.event.scale); translationOffset = d3.event.translate; mapGroup.selectAll("path").attr("d", path); } </script>

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  • Google Maps API v3: Turning user input coordinates to latlng?

    - by Leventhan
    I'm new with Google Maps. I'm trying to turn coordinates a user inputs to move a marker I have on my map to those coordinates. For instance, if the user inputs 50.75, 74.1 the marker will pan to that coordinate. Unfortunately, I couldn't get it to work. Here's my function: function moveMarker() { var Markerloc = document.getElementById("Markerloc").value; var newLatlng = new google.maps.LatLng(Markerloc); marker.setPosition(newLatLng) } Here's my HTML code: <input type="text" id= "Markerloc" value="Paste your coordinates" /> <input type="button" onclick="moveMarker()" value="Update Marker"> EDIT: I thought that'd fix it, but somehow, it still doesn't work. Here's my code: <script type="text/javascript"> var map; var zoomLevel; function initialize(){ var myLatlng = new google.maps.LatLng(40.65, -74); var myOptions = { zoom: 2, center: myLatlng, mapTypeId: google.maps.MapTypeId.ROADMAP, } var map = new google.maps.Map(document.getElementById('map_canvas'), myOptions); var zoomLevel = map.getZoom(); var marker = new google.maps.Marker({ position: myLatlng, map: map, draggable: true }); // Update current position info. updateMarkerPosition(myLatlng); // Add dragging event listeners. google.maps.event.addListener(marker, 'dragstart', function() { updateMarkerAddress('Dragging...'); }); google.maps.event.addListener (map, 'zoom_changed', function() { updateZoomLevel(map.getZoom()); }); google.maps.event.addListener(marker, 'drag', function() { updateMarkerStatus('Dragging...'); updateMarkerPosition(marker.getPosition()); }); google.maps.event.addListener(marker, 'dragend', function() { updateMarkerStatus('Drag ended'); geocodePosition(marker.getPosition()); }); }; var geocoder = new google.maps.Geocoder(); function geocodePosition(pos) { geocoder.geocode({ latLng: pos }, function(responses) { if (responses && responses.length > 0) { updateMarkerAddress(responses[0].formatted_address); } else { updateMarkerAddress('Cannot determine address at this location.'); } }); } function updateZoomLevel(zoomLevel){ document.getElementById('zoomLevel').innerHTML = zoomLevel; } function updateMarkerStatus(str) { document.getElementById('markerStatus').innerHTML = str; } function updateMarkerPosition(myLatlng) { document.getElementById('info').innerHTML = [ myLatlng.lat(), myLatlng.lng() ].join(', '); } function updateMarkerAddress(str) { document.getElementById('address').innerHTML = str; } function moveMarker() { var lat = parseFloat(document.getElementById('markerLat').value); var lng = parseFloat(document.getElementById('markerLng').value); var newLatLng = new google.maps.LatLng(lat, lng); marker.setPosition(newLatLng) } google.maps.event.addDomListener(window, 'load', initialize); </script> </head> <body> <div id="map_canvas" style="width: 29%; height: 50%; float: left; position: relative; background-color: rgb(229, 227, 223); overflow: hidden;"></div> <b>Zoom level: </b><div id="zoomLevel"> Scroll mousewheel</div> </div> <input type='text' id='markerLat' value='Target Latitude' /> <input type='text' id='markerLng' value='Target Longitude' /> <input type="button" onclick="moveMarker()" value="Move Marker"> </body> </html>

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • ActAs and OnBehalfOf support in WIF

    - by cibrax
    I discussed a time ago how WIF supported a new WS-Trust 1.4 element, “ActAs”, and how that element could be used for authentication delegation.  The thing is that there is another feature in WS-Trust 1.4 that also becomes handy for this kind of scenario, and I did not mention in that last post, “OnBehalfOf”. Shiung Yong wrote an excellent summary about the difference of these two new features in this forum thread. He basically commented the following, “An ActAs RST element indicates that the requestor wants a token that contains claims about two distinct entities: the requestor, and an external entity represented by the token in the ActAs element. An OnBehalfOf RST element indicates that the requestor wants a token that contains claims only about one entity: the external entity represented by the token in the OnBehalfOf element. In short, ActAs feature is typically used in scenarios that require composite delegation, where the final recipient of the issued token can inspect the entire delegation chain and see not just the client, but all intermediaries to perform access control, auditing and other related activities based on the whole identity delegation chain. The ActAs feature is commonly used in multi-tiered systems to authenticate and pass information about identities between the tiers without having to pass this information at the application/business logic layer. OnBehalfOf feature is used in scenarios where only the identity of the original client is important and is effectively the same as identity impersonation feature available in the Windows OS today. When the OnBehalfOf is used the final recipient of the issued token can only see claims about the original client, and the information about intermediaries is not preserved. One common pattern where OnBehalfOf feature is used is the proxy pattern where the client cannot access the STS directly but is instead communicating through a proxy gateway. The proxy gateway authenticates the caller and puts information about him into the OnBehalfOf element of the RST message that it then sends to the real STS for processing. The resulting token is going to contain only claims related to the client of the proxy, making the proxy completely transparent and not visible to the receiver of the issued token.” Going back to WIF, “ActAs” and “OnBehalfOf” are both supported as extensions methods in the WCF client channel. public static class ChannelFactoryOperations {   public static T CreateChannelActingAs<T>(this ChannelFactory<T> factory,     SecurityToken actAs);     public static T CreateChannelOnBehalfOf<T>(this ChannelFactory<T> factory,     SecurityToken onBehalfOf); } Both methods receive the security token with the identity of the original caller.

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  • OFM 11g: OAM SSO for Forms and ADF Faces

    - by olaf.heimburger
    In my blog entry OFM 11g: Implementing OAM SSO with Forms we set the foundation for providing a complete Single Sign-On solution based on Oracle Access Manager (OAM). This foundation should now be used to combine Forms 11g and ADF Faces 11g applications with a transparent login. The Beginning Before we start, lets re-consider the requirements to achieve the ultimate goal. These are:- Access to the Forms 11g Application must be authenticated by OAM (protected). Access to the ADF Faces 11g Application must be authenticated by OAM (protected). Switching from one application to the other should not result in a re-authentication (aka single sign-on). User identity should be availble to the application without any extra work in the application code. All these are the common requirements for a single sign-on solution. The challenge here is that Forms relies on Oracle AS SSO (OSSO or "the old SSO") while ADF Faces is quite open and can be protected by Oracle AS SSO and Oracle Access Manager SSO (OAM SSO or "the modern SSO"). Both application types can use their own login mechanism. The Forms 11g Application To demonstrate the SSO functionality, we use the standard Forms test (/forms/frmservlet?form=test.fmx). Although this shows nothing specific in the Forms application, it is good enough to demonstrate that it is protected. The ADF Faces 11g Application With ADF 11g you can develop quite a number of useful Faces based applications. Among many features, it comes with the ADF Security feature that provides you with functionality to protect your pages, regions, and even TaskFlows from un-authenticated usage in a declarative way.To demonstrate that functionality a sample application with different access levels plus a login dialog is used. This application comes with a publc page that has protected content (a button). Once you are authenticated for the application, the protected content and some personalisation (the users name) is shown. Protecting Forms 11g As already explained in the OFM 11g: Implementing OAM SSO with Forms, the easiest way to protect a Forms application is to configure it as a OSSO partner application, setup mod_osso, test it, migrate OSSO to OAM SSO with the Upgrade Agent, reconfigure mod_osso, and you are done.Sort of. By default the OAM is configured to run in co-exist mode. This means that a user has to re-authenticate to the Forms application when logged into an OAM SSO application before. To avoid this, you must disable the co-exist mode, for example by using WLST and issue the disableCoexistMode on the OAM server. Protecting ADF Faces 11g To protect an ADF Faces 11g application we have to consider two scenarios: Use a HTTPD server in front of WLS Use WLS without a HTTPD server Both scenarios have their pro's and cons' and we won't get into details and just describe how to configure both. Scenario 1: HTTPD Server with WLS In this scenario we have to setup the environment in some steps:- Configure a WebGate at OAMThis configuration can be done through the OAM console or by a script. No matter which way you choose, the WebGate configuration files will be created for you. Install the OAM WebGate into an HTTPD serverThe type of webgate you need to install depends on you HTTPD server. With Oracle HTTP Server 11g you can use the latest OAM 11g WebGate. With other HTTPD servers you must resort to OAM 10g WebGates. A OAM 11g WebGate can use the pre-created configuration files supplied during the WebGate configuration at OAM. An OAM 10g WebGate asks for the specific configuration and verifies it during installation. Configure the WLS plugin to forward the requests to WLSAgain, depending on your HTTPD Server you have different plugins to forward requests to WLS. With OHS 11g you can use the pre-installed mod_wl_ohs plugin. Its configuration is quite simple and straightforward. Configure an OAM SSPI Provider as a IdentityAsserter in WLS to retrieve the user identifierThis configuration is quite important as it retrieves the user identifier for the next step. If you have a SOA Suite installation within your OFM_HOME, the necessary software is already installed and you only need to setup your Security Realm within WLS.You can do this by pointing your browser to the WLS Console, log in as administrator, select the Security Realm (usually myrealm), and select Providers. We add the OAMIdentityAsserter as the first SSPI Provider. It is important that the Control Flag is set to SUFFICIENT. Every other configuration can be left as is, no changes are necessary here. Configure an OAM Identity Provider to get the real user identityIn OFM 11g: Implementing OAM SSO with Forms we have configured an OID as Identity Store. To get the user identity we need to configure the same OID as an SSPI Provider for WLS. This will retrieve the real user information from OID and creates the JAAS Subject and Principals to be used by any application within WLS.Again, you can do this by pointing your browser to the WLS Console, log in as administrator, select the Security Realm (usually myrealm), and select Providers. Now add the OIDAuthenticator as the second SSPI Provider. It is important that the Control Flag is set to OPTIONAL. After we saved this setup, we need to configure this provider by setting the Provider Specific details to access OID. Scenario 2: WLS only This scenario is a bit easier but requires more work in the WLS setup:- Configure a WebGate at OAMThis configuration can be done through the OAM console or by a script. No matter which way you choose, the WebGate configuration files will be created for you. Configure the OAM SSPI Provider as IdentityAuthenticator to authenticate and set the user identifierWhen using the OAM SSPI Provider as OAMAuthenticator we create it with the Control Flag as SUFFICIENT. Afte saving it, the Provider Specific settings must be configured to allow the OAM SSPI Provider to connect to the OAM Server. Configure an OAM Identity Provider to get the real user identity providerAgain, you can do this by pointing your browser to the WLS Console, log in as administrator, select the Security Realm (usually myrealm), and select Providers. Now add the OIDAuthenticator as the second SSPI Provider. It is important that the Control Flag is set to OPTIONAL. After we saved this setup, we need to configure this provider by setting the Provider Specific details to access OID. Configure ADF 11g Application for OAM Actually, there are no changes to be made within the ADF application. We only need to add the value CLIENT_CERT to the <auth-mode> tag in the <login-config> tag in the web.xml file. Testing To test the configuration, simply point your browser to one of both appliction URLs. OAM should kick in and redirect you to the OAM Login page. After you have entered the correct credentials, access to the URLs is granted and you will see the application. Enjoy!

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  • XNA 2D Collision with specific tiles

    - by zenzero
    I am new to game programming and to these sites for help. I am making a 2D game but I can't seem to get the collision between my character and certain tiles. I have a map filled with grass tiles and water tiles and I want to keep my character from walking on the water tiles. I have a Tiles class that I use so that the tiles are objects and also has the collision method in it, a TileEngine class used create the map and it also holds a list of Tiles, and the class James which is for my character. I also have a Camera class that centers the camera on my character if that has anything to do with the problem. The character's movement is intended to be restricted to 4 directions(up, down, left, right). As an extra note, the bottom right water tile does have collision, but the collision does not occur for any of the other water tiles. Here is my TileEngine class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class TileEngine : Microsoft.Xna.Framework.Game { //makes a list of Tiles objects public List<Tiles> tilesList = new List<Tiles>(); public TileEngine() {} public static int tileWidth = 64; public static int tileHeight = 64; public int[,] map = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, }; public void drawMap(SpriteBatch spriteBatch) { for (int y = 0; y < map.GetLength(0); y++) { for (int x = 0; x < map.GetLength(1); x++) { //make a Rectangle tilesList[map[y, x]].rectangle = new Rectangle(x * tileWidth, y * tileHeight, tileWidth, tileHeight); //draw the Tiles objects spriteBatch.Draw(tilesList[map[y, x]].texture, tilesList[map[y, x]].rectangle, Color.White); } } } } } Here is my Tiles class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class Tiles { public Texture2D texture; public Rectangle rectangle; public Tiles(Texture2D texture) { this.texture = texture; } //check to see if james collides with the tile from the right side public void rightCollision(James james) { if (james.GetBounds().Intersects(rectangle)) { james.position.X = rectangle.Left - james.front.Width; } } } } I have a method for rightCollision because I could only figure out how to get the collisions from specifying directions. and here is the James class for my character using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class James { public Texture2D front; public Texture2D back; public Texture2D left; public Texture2D right; public Vector2 center; public Vector2 position; public James(Texture2D front) { position = new Vector2(0, 0); this.front = front; center = new Vector2(front.Width / 2, front.Height / 2); } public James(Texture2D front, Vector2 newPosition) { this.front = front; position = newPosition; center = new Vector2(front.Width / 2, front.Height / 2); } public void move(GameTime gameTime) { KeyboardState keyboard = Keyboard.GetState(); float SCALE = 20.0f; float speed = gameTime.ElapsedGameTime.Milliseconds / 100.0f; if (keyboard.IsKeyDown(Keys.Up)) { position.Y -=speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Down)) { position.Y += speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Left)) { position.X -= speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Right)) { position.X += speed * SCALE; } } public void draw(SpriteBatch spriteBatch) { spriteBatch.Draw(front, position, null, Color.White, 0, center, 1.0f, SpriteEffects.None, 0.0f); } //get the boundingbox for James public Rectangle GetBounds() { return new Rectangle( (int)position.X, (int)position.Y, front.Width, front.Height); } } }

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  • SQL SERVER – Weekly Series – Memory Lane – #034

    - by Pinal Dave
    Here is the list of selected articles of SQLAuthority.com across all these years. Instead of just listing all the articles I have selected a few of my most favorite articles and have listed them here with additional notes below it. Let me know which one of the following is your favorite article from memory lane. 2007 UDF – User Defined Function to Strip HTML – Parse HTML – No Regular Expression The UDF used in the blog does fantastic task – it scans entire HTML text and removes all the HTML tags. It keeps only valid text data without HTML task. This is one of the quite commonly requested tasks many developers have to face everyday. De-fragmentation of Database at Operating System to Improve Performance Operating system skips MDF file while defragging the entire filesystem of the operating system. It is absolutely fine and there is no impact of the same on performance. Read the entire blog post for my conversation with our network engineers. Delay Function – WAITFOR clause – Delay Execution of Commands How do you delay execution of the commands in SQL Server – ofcourse by using WAITFOR keyword. In this blog post, I explain the same with the help of T-SQL script. Find Length of Text Field To measure the length of TEXT fields the function is DATALENGTH(textfield). Len will not work for text field. As of SQL Server 2005, developers should migrate all the text fields to VARCHAR(MAX) as that is the way forward. Retrieve Current Date Time in SQL Server CURRENT_TIMESTAMP, GETDATE(), {fn NOW()} There are three ways to retrieve the current datetime in SQL SERVER. CURRENT_TIMESTAMP, GETDATE(), {fn NOW()} Explanation and Comparison of NULLIF and ISNULL An interesting observation is NULLIF returns null if it comparison is successful, whereas ISNULL returns not null if its comparison is successful. In one way they are opposite to each other. Here is my question to you - How to create infinite loop using NULLIF and ISNULL? If this is even possible? 2008 Introduction to SERVERPROPERTY and example SERVERPROPERTY is a very interesting system function. It returns many of the system values. I use it very frequently to get different server values like Server Collation, Server Name etc. SQL Server Start Time We can use DMV to find out what is the start time of SQL Server in 2008 and later version. In this blog you can see how you can do the same. Find Current Identity of Table Many times we need to know what is the current identity of the column. I have found one of my developers using aggregated function MAX () to find the current identity. However, I prefer following DBCC command to figure out current identity. Create Check Constraint on Column Some time we just need to create a simple constraint over the table but I have noticed that developers do many different things to make table column follow rules than just creating constraint. I suggest constraint is a very useful concept and every SQL Developer should pay good attention to this subject. 2009 List Schema Name and Table Name for Database This is one of the blog post where I straight forward display script. One of the kind of blog posts, which I still love to read and write. Clustered Index on Separate Drive From Table Location A table devoid of primary key index is called heap, and here data is not arranged in a particular order, which gives rise to issues that adversely affect performance. Data must be stored in some kind of order. If we put clustered index on it then the order will be forced by that index and the data will be stored in that particular order. Understanding Table Hints with Examples Hints are options and strong suggestions specified for enforcement by the SQL Server query processor on DML statements. The hints override any execution plan the query optimizer might select for a query. 2010 Data Pages in Buffer Pool – Data Stored in Memory Cache One of my earlier year article, which I still read it many times and point developers to read it again. It is clear from the Resultset that when more than one index is used, datapages related to both or all of the indexes are stored in Memory Cache separately. TRANSACTION, DML and Schema Locks Can you create a situation where you can see Schema Lock? Well, this is a very simple question, however during the interview I notice over 50 candidates failed to come up with the scenario. In this blog post, I have demonstrated the situation where we can see the schema lock in database. 2011 Solution – Puzzle – Statistics are not updated but are Created Once In this example I have created following situation: Create Table Insert 1000 Records Check the Statistics Now insert 10 times more 10,000 indexes Check the Statistics – it will be NOT updated Auto Update Statistics and Auto Create Statistics for database is TRUE Now I have requested two things in the example 1) Why this is happening? 2) How to fix this issue? Selecting Domain from Email Address This is a straight to script blog post where I explain how to select only domain name from entire email address. Solution – Generating Zero Without using Any Numbers in T-SQL How to get zero digit without using any digit? This is indeed a very interesting question and the answer is even interesting. Try to come up with answer in next 10 minutes and if you can’t come up with the answer the blog post read this post for solution. 2012 Simple Explanation and Puzzle with SOUNDEX Function and DIFFERENCE Function In simple words - SOUNDEX converts an alphanumeric string to a four-character code to find similar-sounding words or names. DIFFERENCE function returns an integer value. The  integer returned is the number of characters in the SOUNDEX values that are the same. Read Only Files and SQL Server Management Studio (SSMS) I have come across a very interesting feature in SSMS related to “Read Only” files. I believe it is a little unknown feature as well so decided to write a blog about the same. Identifying Column Data Type of uniqueidentifier without Querying System Tables How do I know if any table has a uniqueidentifier column and what is its value without using any DMV or System Catalogues? Only information you know is the table name and you are allowed to return any kind of error if the table does not have uniqueidentifier column. Read the blog post to find the answer. Solution – User Not Able to See Any User Created Object in Tables – Security and Permissions Issue Interesting question – “When I try to connect to SQL Server, it lets me connect just fine as well let me open and explore the database. I noticed that I do not see any user created instances but when my colleague attempts to connect to the server, he is able to explore the database as well see all the user created tables and other objects. Can you help me fix it?” Importing CSV File Into Database – SQL in Sixty Seconds #018 – Video Here is interesting small 60 second video on how to import CSV file into Database. ColumnStore Index – Batch Mode vs Row Mode Here is the logic behind when Columnstore Index uses Batch Mode and when it uses Row Mode. A batch typically represents about 1000 rows of data. Batch mode processing also uses algorithms that are optimized for the multicore CPUs and increased memory throughput. Follow up – Usage of $rowguid and $IDENTITY This is an excellent follow up blog post of my earlier blog post where I explain where to use $rowguid and $identity.  If you do not know the difference between them, this is a blog with a script example. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Memory Lane, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Next Generation Directory @ Oracle Open World

    - by Etienne Remillon
    Oracle OpenWorld 2012 is bigger, better, and more educational than ever before, and identity management activities are no exception. For all identity related activities check this entry, or this handy PDF. Do you focus more specifically on directory?Come and meet with the directory team at: Our session: Next Generation Directory: Oracle Unified Directory / session #CON946 / Tuesday Oct 2 5:00 pm / Moscone West L3, Room 3008 Our demo pod: Oracle Directory Services Plus: Performant, Cloud-Ready demo / Moscone South, Right - S-222 Demonstration Hours @ Moscone South: Mon 10:00 - 6:00 / Tues 09:45 - 6:00 / Wed 09:45 – 4:00

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  • 12.04 tablet cursor jumps around when clicking

    - by Larry
    After updating to 12.04 i had to re-install wizardpen-driver (https://help.ubuntu.com/community/TabletSetupWizardpen) to use my Trust tablet. But now when I change the Coordinate Transformation Matrix to anything else but the identity matrix, moving the pen moves the cursor normally, but when I click (or press with the pen) the cursor jumps to the edge of the screen, seemingly depending on how I edit the matrix. I know the tablet isn't broken since this behaviour doesn't occur if I leave the matrix as an identity matrix, and the tablet works perfectly on Windows. -L

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  • Generate MERGE statements from a table

    - by Bill Graziano
    We have a requirement to build a test environment where certain tables get reset from production every night.  These are mainly lookup tables.  I played around with all kinds of fancy solutions and finally settled on a series of MERGE statements.  And being lazy I didn’t want to write them myself.  The stored procedure below will generate a MERGE statement for the table you pass it.  If you have identity values it populates those properly.  You need to have primary keys on the table for the joins to be generated properly.  The only thing hard coded is the source database.  You’ll need to update that for your environment.  We actually used a linked server in our situation. CREATE PROC dba_GenerateMergeStatement (@table NVARCHAR(128) )ASset nocount on; declare @return int;PRINT '-- ' + @table + ' -------------------------------------------------------------'--PRINT 'SET NOCOUNT ON;--'-- Set the identity insert on for tables with identitiesselect @return = objectproperty(object_id(@table), 'TableHasIdentity')if @return = 1 PRINT 'SET IDENTITY_INSERT [dbo].[' + @table + '] ON; 'declare @sql varchar(max) = ''declare @list varchar(max) = '';SELECT @list = @list + [name] +', 'from sys.columnswhere object_id = object_id(@table)SELECT @list = @list + [name] +', 'from sys.columnswhere object_id = object_id(@table)SELECT @list = @list + 's.' + [name] +', 'from sys.columnswhere object_id = object_id(@table)-- --------------------------------------------------------------------------------PRINT 'MERGE [dbo].[' + @table + '] AS t'PRINT 'USING (SELECT * FROM [source_database].[dbo].[' + @table + ']) as s'-- Get the join columns ----------------------------------------------------------SET @list = ''select @list = @list + 't.[' + c.COLUMN_NAME + '] = s.[' + c.COLUMN_NAME + '] AND 'from INFORMATION_SCHEMA.TABLE_CONSTRAINTS pk , INFORMATION_SCHEMA.KEY_COLUMN_USAGE cwhere pk.TABLE_NAME = @tableand CONSTRAINT_TYPE = 'PRIMARY KEY'and c.TABLE_NAME = pk.TABLE_NAMEand c.CONSTRAINT_NAME = pk.CONSTRAINT_NAMESELECT @list = LEFT(@list, LEN(@list) -3)PRINT 'ON ( ' + @list + ')'-- WHEN MATCHED ------------------------------------------------------------------PRINT 'WHEN MATCHED THEN UPDATE SET'SELECT @list = '';SELECT @list = @list + ' [' + [name] + '] = s.[' + [name] +'],'from sys.columnswhere object_id = object_id(@table)-- don't update primary keysand [name] NOT IN (SELECT [column_name] from INFORMATION_SCHEMA.TABLE_CONSTRAINTS pk , INFORMATION_SCHEMA.KEY_COLUMN_USAGE c where pk.TABLE_NAME = @table and CONSTRAINT_TYPE = 'PRIMARY KEY' and c.TABLE_NAME = pk.TABLE_NAME and c.CONSTRAINT_NAME = pk.CONSTRAINT_NAME)-- and don't update identity columnsand columnproperty(object_id(@table), [name], 'IsIdentity ') = 0 --print @list PRINT left(@list, len(@list) -3 )-- WHEN NOT MATCHED BY TARGET ------------------------------------------------PRINT ' WHEN NOT MATCHED BY TARGET THEN';-- Get the insert listSET @list = ''SELECT @list = @list + '[' + [name] +'], 'from sys.columnswhere object_id = object_id(@table)SELECT @list = LEFT(@list, LEN(@list) - 1)PRINT ' INSERT(' + @list + ')'-- get the values listSET @list = ''SELECT @list = @list + 's.[' +[name] +'], 'from sys.columnswhere object_id = object_id(@table)SELECT @list = LEFT(@list, LEN(@list) - 1)PRINT ' VALUES(' + @list + ')'-- WHEN NOT MATCHED BY SOURCEprint 'WHEN NOT MATCHED BY SOURCE THEN DELETE; 'PRINT ''PRINT 'PRINT ''' + @table + ': '' + CAST(@@ROWCOUNT AS VARCHAR(100));';PRINT ''-- Set the identity insert OFF for tables with identitiesselect @return = objectproperty(object_id(@table), 'TableHasIdentity')if @return = 1 PRINT 'SET IDENTITY_INSERT [dbo].[' + @table + '] OFF; 'PRINT ''PRINT 'GO'PRINT '';

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  • Logo Redesign Service

    Logos are most important part of any company?s identity. It gives a visual identity to a company, in another word it is a symbolic representative, the sight of which recalls about the brand. This sym... [Author: Alan Smith - Web Design and Development - May 27, 2010]

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  • Still prompted for a password after adding SSH public key to a server

    - by Nathan Arthur
    I'm attempting to setup a git repository on my Dreamhost web server by following the "Setup: For the Impatient" instructions here. I'm having difficulty setting up public key access to the server. After successfully creating my public key, I ran the following command: cat ~/.ssh/[MY KEY].pub | ssh [USER]@[MACHINE] "mkdir ~/.ssh; cat >> ~/.ssh/authorized_keys" ...replacing the appropriate placeholders with the correct values. Everything seemed to go through fine. The server asked for my password, and, as far as I can tell, executed the command. There is indeed a ~/.ssh/authorized_keys file on the server. The problem: When I try to SSH into the server, it still asks for my password. My understanding is that it shouldn't be asking for my password anymore. What am I missing? EDIT: SSH -v Log: Macbook:~ michaeleckert$ ssh -v [USER]@[SERVER URL] OpenSSH_6.2p2, OSSLShim 0.9.8r 8 Dec 2011 debug1: Reading configuration data /etc/ssh_config debug1: /etc/ssh_config line 20: Applying options for * debug1: /etc/ssh_config line 53: Applying options for * debug1: Connecting to [SERVER URL] [[SERVER IP]] port 22. debug1: Connection established. debug1: identity file /Users/michaeleckert/.ssh/id_rsa type -1 debug1: identity file /Users/michaeleckert/.ssh/id_rsa-cert type -1 debug1: identity file /Users/michaeleckert/.ssh/id_dsa type -1 debug1: identity file /Users/michaeleckert/.ssh/id_dsa-cert type -1 debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_6.2 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.5p1 Debian-6+squeeze3 debug1: match: OpenSSH_5.5p1 Debian-6+squeeze3 pat OpenSSH_5* debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA [STRING OF NUMBERS AND LETTERS SEPARATED BY SEMI-COLONS] debug1: Host ‘[SERVER URL]' is known and matches the RSA host key. debug1: Found key in /Users/michaeleckert/.ssh/known_hosts:2 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /Users/michaeleckert/.ssh/id_rsa debug1: Trying private key: /Users/michaeleckert/.ssh/id_dsa debug1: Next authentication method: password [USER]@[SERVER URL]'s password: debug1: Authentication succeeded (password). Authenticated to [SERVER URL] ([[SERVER IP]]:22). debug1: channel 0: new [client-session] debug1: Requesting [email protected] debug1: Entering interactive session. debug1: Sending environment. debug1: Sending env LANG = en_US.UTF-8 Welcome to [SERVER URL] Any malicious and/or unauthorized activity is strictly forbidden. All activity may be logged by DreamHost Web Hosting. Last login: Sun Nov 3 12:04:21 2013 from [MY IP] [[SERVER NAME]]$

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  • Why Should We Consider Each Page in SEO?

    A website is in fact a collection of smaller single page websites converging under a single banner. As each page has a unique URL, so each page can be considered as a sole identity. And to effectively optimize your website its in your beneficial interest to treat each page as a unique identity.

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  • ID?????????

    - by ???02
    ID?????????ID?????????????????????ID??(IDM)?????????????????????ID?????????????????????????????????????:ID????????????????????:ID???????????????????????????????:ID????????????????????????????????????????????????????????????????????????????????????????????????? ???ID?????????????????????????????????????????????ID????????????????????????????? ID????????????ID??????????????3?????????ID??????????????????????????????????????????????????????????/????????·??·?????????????????????????/?????????????????????/???????????????????????????/?????????????????????????????????????·????????????????????????4????????????????????????????????????Oracle Identity and Access Management Suite?????????ID????????????????????????ID????????????????????????Oracle Identity Manager????????????????????????????????Oracle Role Manager ??????????????????????ID???????????????????????????????????????????????????????????????????????????????·?????????????????????????????·???????????????????????????????????????????????Oracle Internet Directory?Oracle Virtual Directory???2?????????·??????????????????????????(????·????????????????)???????????????????????????????????????????????????????????????????????? ??????????·??????????????????????????????????????Web?????·?????????????? ????????????????????????????????????????????·??????????????????????????????ID????????·??????ID?????????????????????????????????????????????????????????????????????????????????????????????·???????ID???????????????????????????????ID???????????????????ID?????????????????????????????????????????????????????????????????????????????? ?????? Oracle Direct

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  • SSH closing by itself - root works fine

    - by Antti
    I'm trying to connect to a server but if i use any other user than root the connection closes itself after a successful login: XXXXXXX:~ user$ ssh -v [email protected] OpenSSH_5.2p1, OpenSSL 0.9.8l 5 Nov 2009 debug1: Reading configuration data /etc/ssh_config debug1: Connecting to XXXXXXX.XXXXXX.XXX [xxx.xxx.xxx.xxx] port 22. debug1: Connection established. debug1: identity file /Users/user/.ssh/identity type -1 debug1: identity file /Users/user/.ssh/id_rsa type -1 debug1: identity file /Users/user/.ssh/id_dsa type 2 debug1: Remote protocol version 2.0, remote software version OpenSSH_4.3 debug1: match: OpenSSH_4.3 pat OpenSSH_4* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.2 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'XXXXXXX.XXXXXX.XXX' is known and matches the RSA host key. debug1: Found key in /Users/user/.ssh/known_hosts:12 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,gssapi-with-mic,password debug1: Next authentication method: publickey debug1: Offering public key: /Users/user/.ssh/woo_openssh debug1: Authentications that can continue: publickey,gssapi-with-mic,password debug1: Offering public key: /Users/user/.ssh/sidlee.dsa debug1: Authentications that can continue: publickey,gssapi-with-mic,password debug1: Trying private key: /Users/user/.ssh/identity debug1: Trying private key: /Users/user/.ssh/id_rsa debug1: Offering public key: /Users/user/.ssh/id_dsa debug1: Authentications that can continue: publickey,gssapi-with-mic,password debug1: Next authentication method: password [email protected]'s password: debug1: Authentication succeeded (password). debug1: channel 0: new [client-session] debug1: Entering interactive session. Last login: Mon Mar 29 01:41:51 2010 from 193.67.179.2 debug1: client_input_channel_req: channel 0 rtype exit-status reply 0 debug1: channel 0: free: client-session, nchannels 1 Connection to XXXXXXX.XXXXXX.XXX closed. Transferred: sent 2976, received 2136 bytes, in 0.5 seconds Bytes per second: sent 5892.2, received 4229.1 debug1: Exit status 1 If i log in as root the exact same way it works as expected. I've added the users i want to log in with to a group (sshusers) and added that group to /etc/sshd_config: AllowGroups sshusers I'm not sure what to try next as i don't get a clear error anywhere. I would like to enable specific accounts to log in so that i can disable root. This is a GridServer/Media Temple (CentOS).

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  • Passwordless ssh failed when login using username

    - by Aczire
    I was trying to setup Hadoop and was stumbled on passwordless ssh to localhost. I am getting a password prompt when trying to connect using ssh username@hostname format. But there is no problem connecting to the machine like ssh localhost or ssh hostname.com. Tried ssh-copy-id user@hostname but it did not work. Using CentOS 6.3 as normal user, I neither have root access or am a sudoer so editing any files like sshd_config is not possible (not even cat the sshd_config file contents). I hope the user login is possible since I can do login without password to localhost, right? Please advise, Here is the ssh debug output. [[email protected] ~]$ ssh -v [email protected] OpenSSH_5.3p1, OpenSSL 1.0.0-fips 29 Mar 2010 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug1: Connecting to hostname.com [::1] port 22. debug1: Connection established. debug1: identity file /home/user/.ssh/identity type -1 debug1: identity file /home/user/.ssh/id_rsa type -1 debug1: identity file /home/user/.ssh/id_dsa type 2 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.3 debug1: match: OpenSSH_5.3 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.3 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'hostname.com' is known and matches the RSA host key. debug1: Found key in /home/user/.ssh/known_hosts:1 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password debug1: Next authentication method: gssapi-keyex debug1: No valid Key exchange context debug1: Next authentication method: gssapi-with-mic debug1: Unspecified GSS failure. Minor code may provide more information Credentials cache file '/tmp/krb5cc_500' not found debug1: Unspecified GSS failure. Minor code may provide more information Credentials cache file '/tmp/krb5cc_500' not found debug1: Unspecified GSS failure. Minor code may provide more information debug1: Unspecified GSS failure. Minor code may provide more information debug1: Next authentication method: publickey debug1: Offering public key: /home/user/.ssh/id_dsa debug1: Server accepts key: pkalg ssh-dss blen 434 Agent admitted failure to sign using the key. debug1: Trying private key: /home/user/.ssh/identity debug1: Trying private key: /home/user/.ssh/id_rsa debug1: Next authentication method: password [email protected]'s password:

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  • OpenSSH (Windows) does not forward X11

    - by Shulhi Sapli
    I'm running Ubuntu 13.04 in VM and I wanted to do X11 forwarding to my host (Win 8), so far it works fine using PuTTY and XMing server for Windows. But I am curious why it doesn't work if I use OpenSSH binaries (it comes together with Git for windows). This is what I've done so far: ssh -X [email protected] (also tried with -Y) then gedit but received error of Cannot open display. echo $DISPLAY came out as empty. So, I try to export DISPLAY=localhost:0.0 but it still won't work. The DISPLAY environment that I set is exactly as when it runs with Putty. I also try changing the DISPLAY to 192.168.2.3:0.0 and other display number as well, but still it won't work. Of course I could just use Putty to make it work, but I was wondering why OpenSSH binaries does not work. I have enabled all settings required in both /etc/ssh/ssh_config and /etc/ssh/sshd_config. If I run with -v option, this is what I get F:\SkyDrive\Projects> ssh -X -v [email protected] OpenSSH_4.6p1, OpenSSL 0.9.8e 23 Feb 2007 debug1: Connecting to 192.168.2.3 [192.168.2.3] port 22. debug1: Connection established. debug1: identity file /c/Users/Shulhi/.ssh/identity type -1 debug1: identity file /c/Users/Shulhi/.ssh/id_rsa type -1 debug1: identity file /c/Users/Shulhi/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_6.1p1 Debian-4 debug1: match: OpenSSH_6.1p1 Debian-4 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_4.6 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-cbc hmac-md5 none debug1: kex: client->server aes128-cbc hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host '192.168.2.3' is known and matches the RSA host key. debug1: Found key in /c/Users/Shulhi/.ssh/known_hosts:2 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /c/Users/Shulhi/.ssh/identity debug1: Trying private key: /c/Users/Shulhi/.ssh/id_rsa debug1: Next authentication method: password [email protected]'s password: It seems that there is no request for X11 (I'm not sure if there is should be one too here). Any pointers why it doesn't work?

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  • How do I zoom an MKMapView to the users current location without CLLocationManager?

    - by Danny Tuppeny
    With the MKMapView there's an option called "Show users current location" which will automatically show a users location on the map. I'd like to zoom into this location without adding a CLLocationManager (this seems silly if the map is already taking care of this). The problem is, I can't find a nice event that fires when the map has figured out the users location, so I don't know where to put the code that will zoom/scroll. I tried using the viewForAnnotation method like this: - (MKAnnotationView *) mapView:(MKMapView *)map viewForAnnotation:(id <MKAnnotation>)annotation { if ([annotation class] == [MKUserLocation class] ) { NSLog(@"UserLocation annotation"); return [map viewForAnnotation:annotation]; } return nil; } However it doesn't fire if the users location is off the screen. Is there a way to be notified when an MKMapView has got the user location so I can zoom in to it, or do I just have to add a CLLocationManager for this?

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  • Async CTP (C# 5): How to make WCF work with Async CTP

    - by javarg
    If you have recently downloaded the new Async CTP you will notice that WCF uses Async Pattern and Event based Async Pattern in order to expose asynchronous operations. In order to make your service compatible with the new Async/Await Pattern try using an extension method similar to the following: WCF Async/Await Method public static class ServiceExtensions {     public static Task<DateTime> GetDateTimeTaskAsync(this Service1Client client)     {         return Task.Factory.FromAsync<DateTime>(             client.BeginGetDateTime(null, null),             ar => client.EndGetDateTime(ar));     } } The previous code snippet adds an extension method to the GetDateTime method of the Service1Client WCF proxy. Then used it like this (remember to add the extension method’s namespace into scope in order to use it): Code Snippet var client = new Service1Client(); var dt = await client.GetDateTimeTaskAsync(); Replace the proxy’s type and operation name for the one you want to await.

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