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  • I have tearing or extremely low fps on fullhd video playback on Ubuntu 12.10 beta 2 , plus 3d gaming is imposible !

    - by digitalcrow
    I have tearing or extremely low fps on fullhd video playback on Ubuntu 12.10 beta 2 , plus 3d gaming is imposible ! I don't know what are you trying to do but seems pretty FAILED to me ! It sucks way too much ! -Plus wifi internet connection stays for 5minutes then no internet ! but wifi connections stays. I've tested ubuntu 12.10 beta 2 64bit with 1) Nvidia geforce gts250 (EXCESSIVE TEARING, 3d games dont change res and have low fps plus bad support on plymouth etc) 2) Ati radeon hd 6450 (Low Fps on full hd video playback , can play hd flash videos)

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  • can't jQuery 3d party dialog to do what i want :)

    - by ropstah
    i'm using NyroModal, a 3rd party jQuery based dialog script. According to these settings, I should be able to do this: $.nyroModalManual({ type : 'ajax', url : '/url', 'ajax' : { url : '/url', data : 'somedata=1' } }); However I receive an error "$.ajax() is not defined". How could this be? p.s. If I run console.debug($.ajax()) right before the nyroModalManual part, it shows the XMLHTTPObject nicely, so I'm probably doing something wrong in the settings... I just need to be able to pass data.

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  • Drawing Rounded Rectangle in DirectX/3D for 2D

    - by Jengerer
    I'm using Direct3D to draw 2D elements in a C++ application of mine, and it'd be neat if I could create rounded-rectangle GUI elements that were varying in size, but I'm not sure how to do that in the most efficient manner possible. I thought of the "easy" way which would be to have images of the four corners and then just place them in the proper positions, and fill in the rest, but varying radii for the rectangle corners would be a definite plus, and this method doesn't accommodate that feature well. Through my searches I've come across the terms Pixel Shader, Stencil Buffering, and HLSL, but I'm not sure whether these terms are relevant and which one to jump into if so. Thanks in advance, Jengerer

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  • Create popup "toaster" notifications in Windows with .NET

    - by Draak
    I am using .NET and am creating a desktop app/service that will display notifications in the corner of my Desktop when certain events are triggered. I don't want to use a regular Message Box b/c that would be too intrusive. I want notifications to slide into view and then fade out after a few seconds. I am thinking of something that will act very much like the Outlook alerts that one gets when a new message arrives. The question is: Should I use WPF for this? I've never done anything with WPF but will happily try it if that's best means to the end. Is there a way to accomplish this with regular .NET libraries?

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  • Window Size when SizeToContent is not specified

    - by moogs
    When the following XAML used, the window size is not 5000x5000, but some small window where the button is cropped. <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" > <Button Width="5000" Height="5000">XXX</Button> </Window> From what I can tell, size I did not specify the SizeToContent attribute, the default is "Manual", so it will use *size of a window is determined by other properties, including Width, Height, MaxWidth, MaxHeight, MinWidth, and MinHeight. * From the WPF Windows Overview, it seems those other properties are FrameworkElement::MinHeight/Width, and FrameworkElement::MaxHeight. But since the default for the Mins are 0, the Maxs are Infinity and the Width/Height is Nan....what's going on? Where is WPF getting the window size? Any pointers to the right direction would be appreciated.

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  • Maths: Determining angle in 3D space

    - by 742
    I hope this is the proper location to ask this question which is the same as this one, but expressed as pure math instead of graphically (at least I hope I translated the problem to math correctly). Considering: two vectors that are orthogonal: Up (ux, uy, uz) and Look (lx, ly, lz) a plane P which is perpendicular to Look (hence including Up) Y1 which is the projection of Y (vertical axis) along Look onto P Question: what is the value of the angle between Y1 and Up? As mathematicians will agree, this is a very basic question, but I've been scratching my head on walls now for at least two weeks without being able to visualize the solution... maybe now too old for finding solutions to school exercises. I'm looking for the scalar trigonometric solution, not a solution using a matrix. Thanks.

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  • Is there a path of least resistance that a newcomer to graphics-technology-adoption can take at this point in the .NET graphics world?

    - by Rao
    For the past 5 months or so, I've spent time learning C# using Andrew Troelsen's book and getting familiar with stuff in the .NET 4 stack... bits of ADO.NET, EF4 and a pinch of WCF to taste. I'm really interested in graphics development (not for games though), which is why I chose to go the .NET route when I decided choose from either Java or .NET to learn... since I heard about WPF and saw some sexy screenshots and all. I'm even almost done with the 4 WPF chapters in Troelsen's book. Now, all of a sudden I saw some post on a forum about how "WPF was dead" in the face of something called Silverlight. I searched more and saw all the confusion going on at present... even stuff like "Silverlight is dead too!" wrt HTML5. From what I gather, we are in a delicate period of time that will eventually decide which technology will stabilize, right? Even so, as someone new moving into UI & graphics development via .NET, I wish I could get some guidance from people more experienced people. Maybe I'm reading too much? Maybe I have missed some pieces of information? Maybe a path exists that minimizes tears of blood? In any case, here is a sample vomiting of my thoughts on which I'd appreciate some clarification or assurance or spanking: My present interest lies in desktop development. But on graduating from college, I wish to market myself as a .NET developer. The industry seems to be drooling for web stuff. Can Silverlight do both equally well? (I see on searches that SL works "out of browser"). I have two fair-sized hobby projects planned that will have hawt UIs with lots of drag n drop, sliding animations etc. These are intended to be desktop apps that will use reflection, database stuff using EF4, networking over LAN, reading-writing of files... does this affect which graphics technology can be used? At some laaaater point, if I become interested in doing a bit of 3D stuff in .NET, will that affect which technologies can be used? Or what if I look up to the heavens, stick out my middle finger, and do something crazy like go learn HTML5 even though my knowledge of it can be encapsulated in 2 sentences? Sorry I seem confused so much, I just want to know if there's a path of least resistance that a newcomer to graphics-technology-adoption can take at this point in the graphics world.

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  • Using file-path to images stored within the Application Settings

    - by Bill
    I am trying to develop an application that uses a number of images that are stored in a seperate remote file location. The file-paths to the UI elements are stored within the Application Settings. Although I understand how to access and use the file-path from Settings in C# (Properties.Settings.Default.pathToGridImages + "OK.png"), I am at a loss to figure out how to utilize the Settings paths in WPF, and can only seem to access the file if I include the file-path, such as: <Grid.Background> <ImageBrush ImageSource="C:\Skins\bottomfill.png" TileMode="Tile" /> </Grid.Background> I would have thought that concatenating "Properties.Settings.Default.pathToGridImages" with "bottomfill.png" in WPF could be done much like it can be done in C#. Can anyone please point me in the right direction?

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  • Calculating 2D angles for 3D objects in perspective

    - by Will
    Imagine a photo, with the face of a building marked out. Its given that the face of the building is a rectangle, with 90 degree corners. However, because its a photo, perspective will be involved and the parallel edges of the face will converge on the horizon. With such a rectangle, is it possible to calculate the angle in 2D of the edges of a face that is 90 degrees to it? In the image below, the blue is the face marked on the photo, and I'm wondering how to calculate the 2D vector of the red lines of the other face:

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  • How to do the processing and keep GUI refreshed using databinding?

    - by macias
    History of the problem This is continuation of my previous question How to start a thread to keep GUI refreshed? but since Jon shed new light on the problem, I would have to completely rewrite original question, which would make that topic unreadable. So, new, very specific question. The problem Two pieces: CPU hungry heavy-weight processing as a library (back-end) WPF GUI with databinding which serves as monitor for the processing (front-end) Current situation -- library sends so many notifications about data changes that despite it works within its own thread it completely jams WPF data binding mechanism, and in result not only monitoring the data does not work (it is not refreshed) but entire GUI is frozen while processing the data. The aim -- well-designed, polished way to keep GUI up to date -- I am not saying it should display the data immediately (it can skip some changes even), but it cannot freeze while doing computation. Example This is simplified example, but it shows the problem. XAML part: <StackPanel Orientation="Vertical"> <Button Click="Button_Click">Start</Button> <TextBlock Text="{Binding Path=Counter}"/> </StackPanel> C# part (please NOTE this is one piece code, but there are two sections of it): public partial class MainWindow : Window,INotifyPropertyChanged { // GUI part public MainWindow() { InitializeComponent(); DataContext = this; } private void Button_Click(object sender, RoutedEventArgs e) { var thread = new Thread(doProcessing); thread.IsBackground = true; thread.Start(); } // this is non-GUI part -- do not mess with GUI here public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string property_name) { if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs(property_name)); } long counter; public long Counter { get { return counter; } set { if (counter != value) { counter = value; OnPropertyChanged("Counter"); } } } void doProcessing() { var tmp = 10000.0; for (Counter = 0; Counter < 10000000; ++Counter) { if (Counter % 2 == 0) tmp = Math.Sqrt(tmp); else tmp = Math.Pow(tmp, 2.0); } } } Known workarounds (Please do not repost them as answers) Those two first are based on Jon ideas: pass GUI dispatcher to library and use it for sending notifications -- why it is ugly? because it could be no GUI at all give up with data binding COMPLETELY (one widget with databinding is enough for jamming), and instead check from time to time data and update the GUI manually -- well, I didn't learn WPF just to give up with it now ;-) and this is mine, it is ugly, but simplicity of it kills -- before sending notification freeze a thread -- Thread.Sleep(1) -- to let the potential receiver "breathe" -- it works, it is minimalistic, it is ugly though, and it ALWAYS slows down computation even if no GUI is there So... I am all ears for real solutions, not some tricks.

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  • Can 3D OpenGL game written in Python look good and run fast?

    - by praavDa
    I am planning to write an simple 3d(isometric view) game in Java using jMonkeyEngine - nothing to fancy, I just want to learn something about OpenGL and writing efficient algorithms (random map generating ones). When I was planning what to do, I started wondering about switching to Python. I know that Python didn't come into existence to be a tool to write 3d games, but is it possible to write good looking games with this language? I have in mind 3d graphics, nice effects and free CPU time to power to rest of game engine? I had seen good looking java games - and too be honest, I was rather shocked when I saw level of detail achieved in Runescape HD. On the other hand, pygame.org has only 2d games, with some starting 3d projects. Are there any efficient 3d game engines for python? Is pyopengl the only alternative? Good looking games in python aren't popular or possible to achieve? I would be grateful for any information / feedback.

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  • StockTrader RI > Controllers, Presenters, WTF?

    - by SandRock
    I am currently learning how to make advanced usage of WPF via the Prism (Composite WPF) project. I watch many videos and examples and the demo application StockTraderRI makes me ask this question: What is the exact role of each of the following part? SomethingService: Ok, this is something to manage data SomethingView: Ok, this is what's displayed SomethingPresentationModel: Ok, this contains data and commands for the view to bind to (equivalent to a ViewModel). SomethingPresenter: I don't really understand it's usage SomethingController: Don't understand too I saw that a Presenter and a Controller are not necessary but I would like to understand why they are here. Can someone tell me their role and when to use them?

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  • Collision point of 2 curves in a 3d-room

    - by Frank
    Hello, i am programming a small game for quite some time. We started coding a small FPS-Shooter inside of a project at school to get a bit experience using directX. I dont know why, but i couldnt stop the project and started programming at home aswell. At the moment i am trying to create some small AI. Of cause thats definatlly not easy, but thats my personal goal anyways. The topic could prolly fill multiple books hehe. I've got the walking part of my bots done so far. They walk along a scriped path. I am not working on the "aiming" of the bots. While programming that i hit on some math problem i couldnt solve yet. I hope of your input on this to help me get further. Concepts, ideas and everything else are highly appreciated. Problem: Calculate the position (D3DXVECTOR3) where the curve of the projectile (depends on gravity, speed), hit the curved of the enemys walking path (depends on speed). We assume that the enemy walks in a constant line. Known variables: float projectilSpeed = 2000 m/s //speed of the projectile per second float gravitation = 9.81 m/s^2 //of cause the gravity lol D3DXVECTOR3 targetPosition //position of the target stored in a vector (x,y,z) D3DXVECTOR3 projectilePosition //position of the projectile D3DXVECTOR3 targetSpeed //stores the change of the targets position in the last second Variabledefinition ProjectilePosition at time of collision = ProjectilePos_t TargetPosition at time of collision = TargetPos_t ProjectilePosition at time 0, now = ProjectilePos_0 TargetPosition at time 0, now = TargetPos_0 Time to impact = t Aim-angle = theta My try: Found a formular to calculate "drop" (Drop of the projectile based on the gravity) on Wikipedia: float drop = 0.5f * gravity * t * t The speed of the projectile has a horizontal and a vertical part.. Found a formular for that on wikipedia aswell: ProjectilVelocity.x = projectilSpeed * cos(theta) ProjectilVelocity.y = projectilSpeed * sin(theta) So i would assume this is true for the projectile curve: ProjectilePos_t.x = ProjectilePos_0.x + ProjectileSpeed * t ProjectilePos_t.y = ProjectilePos_0.y + ProjectileSpeed * t + 0.5f * gravity * t * t ProjectilePos_t.z = ProjectilePos_0.z + ProjectileSpeed * t The target walk with a constant speed, so we can determine his curve by this: TargetPos_t = TargetPos_0 + TargetSpeed * D3DXVECTOR3(t, t, t) Now i dont know how to continue. I have to solve it somehow to get a hold on the time to impact somehow. As a basic formular i could use: float time = distanz / projectileSpeed But that wouldnt be truly correct as it would assume a linear "Trajectory". We just find this behaivor when using a rocket. I hope i was able to explain the problem as much as possible. If there are questions left, feel free to ask me! Greets from germany, Frank

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  • Using a Button to navigate to another Page in a NavigationWindow

    - by Will
    I'm trying to use the navigation command framework in WPF to navigate between Pages within a WPF application (desktop; not XBAP or Silverlight). I believe I have everything configured correctly, yet its not working. I build and run without errors, I'm not getting any binding errors in the Output window, but my navigation button is disabled. Here's the app.xaml for a sample app: <Application x:Class="Navigation.App" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" StartupUri="First.xaml"> </Application> Note the StartupUri points to First.xaml. First.xaml is a Page. WPF automatically hosts my page in a NavigationWindow. Here's First.xaml: <Page x:Class="Navigation.First" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="First"> <Grid> <Button CommandParameter="/Second.xaml" CommandTarget="{Binding RelativeSource= {RelativeSource FindAncestor, AncestorType={x:Type NavigationWindow}}}" Command="NavigationCommands.GoToPage" Content="Go!"/> </Grid> </Page> The button's CommandTarget is set to the NavigationWindow. The command is GoToPage, and the page is /Second.xaml. I've tried setting the CommandTarget to the containing Page, the CommandParameter to "Second.xaml" (First.xaml and Second.xaml are both in the root of the solution), and I've tried leaving the CommandTarget empty. I've also tried setting the Path to the Binding to various navigational-related public properties on the NavigationWindow. Nothing has worked so far. What am I missing here? I really don't want to do my navigation in code. Clarification. If, instead of using a button, I use a Hyperlink: <Grid> <TextBlock> <Hyperlink NavigateUri="Second.xaml">Go! </Hyperlink> </TextBlock> </Grid> everything works as expected. However, my UI requirements means that using a Hyperlink is right out. I need a big fatty button for people to press. That's why I want to use the button to navigate. I just want to know how I can get the Button to provide the same ability that the Hyperlink does in this case.

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  • matlab image processing 3d

    - by jaysean
    i have 100 b&w image of smthing.the probllem is i want to scan each image in 0&1 formatin mby n format and then place each image to one over one and again scan and save them in mbynby100 form. how i do this and from where i should start _jaysean

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  • iPhone 3d Model format: .h file, .obj, or some other?

    - by T Reddy
    I'm beginning to write an iPhone game using OpenGL-ES and I've come across a problem with deciding what format my 3D models should be in. I've read (link escapes me at the moment) that some developers prefer the models compiled in Objective-C .h files. Still, others prefer having .obj as these are more portable (i.e., for deployment on non-iPhone platforms). Various 3D game engines seem to support many(?) formats, but I'm not going to use any of these engines as I would like to actually learn OpenGL-ES. Am I putting myself at a disadvantage here by not using a packaged engine? Thanks!

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  • 3D Math: Calculate Bank (Roll) angle from Look and Up orthogonal vectors

    - by 742
    I hope this is the proper location to ask this question which is the same as this one, but expressed as pure math instead of graphically (at least I hope I translated the problem to math correctly). Considering: two vectors that are orthogonal: Up (ux, uy, uz) and Look (lx, ly, lz) a plane P which is perpendicular to Look (hence including Up) Y1 which is the projection of Y (vertical axis) along Look onto P Question: what is the value of the angle between Y1 and Up? As mathematicians will agree, this is a very basic question, but I've been scratching my head for at least two weeks without being able to visualize how to project Y onto P... maybe now too old for finding solutions to school exercises. I'm looking for the trigonometric solution, not a solution using a matrix. Thanks.

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  • Create slide-in notifications à la Outlook in Windows with .NET

    - by Draak
    I am using .NET and am creating a desktop app/service that will display notifications in the corner of my Desktop when certain events are triggered. I don't want to use a regular Message Box b/c that would be too intrusive. The notifications would slide into view and then fade out after a few seconds. I am thinking of something that will act very much like the Outlook alerts that one gets when a new message arrives. The question is: Should I use WPF for this? I've never done anything with WPF but will happily try it if that's best means to the end. Is there a way to accomplish this with regular .NET libraries?

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  • Using Sandy 3D AS3, fill the viewport (exact fit) with multiple 3D objects.

    - by Andrew Mullins
    I'm stitching together an image using multiple instances of the sandy.primitive.Box. Each box is 96x91 while the viewport is 960x273 which should make for an exact fit if I layout the boxes in a perfect grid of 10x3. However, I can't seem to get the exact camera fieldOfView. I've tried a couple formulas (one for adjusting the "focal length" and one for adjusting the fov, directly). Both of these formulas produce a fov angle that is too narrow. // focal length (stage.stageHeight/2) / Math.tan(cam.fov / 2 * Math.PI / 180) // field of view 2 * Math.atan2( (stage.stageHeight/2), -cam.z ) * (180 / Math.PI) Another question about the same project: I need to adjust the perspective of each cube so that the image appears to be in 2D space (flat)... Any ideas on the best method for calculating such a "correction"?

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  • Using image resource in XAML markup?

    - by Jeff Dahmer
    I'm trying to add little icons to my tabs in WPF but having trouble with how to set up the binding. <TabItem.Header> <StackPanel Orientation="Horizontal"> <Image Source="{Binding Source=prop:Resources.eye}" /> <Label VerticalAlignment="Center">Header</Label> </StackPanel> </TabItem.Header> The xmlns:prop is set up for the local project's Properties, I am pulling other values from it elsewhere so I know that the namespace works. The markup above compiles fine BUT I don't see the eye image in the tab. Also, is there any way to set this up into a template? I'm fairly new to XAML/WPF and each tab will have its own image...

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  • Efficiently compute the row sums of a 3d array in R

    - by Gavin Simpson
    Consider the array a: > a <- array(c(1:9, 1:9), c(3,3,2)) > a , , 1 [,1] [,2] [,3] [1,] 1 4 7 [2,] 2 5 8 [3,] 3 6 9 , , 2 [,1] [,2] [,3] [1,] 1 4 7 [2,] 2 5 8 [3,] 3 6 9 How do we efficiently compute the row sums of the matrices indexed by the third dimension, such that the result is: [,1] [,2] [1,] 12 12 [2,] 15 15 [3,] 18 18 ?? The column sums are easy via the 'dims' argument of colSums(): > colSums(a, dims = 1) but I cannot find a way to use rowSums() on the array to achieve the desired result, as it has a different interpretation of 'dims' to that of colSums(). It is simple to compute the desired row sums using: > apply(a, 3, rowSums) [,1] [,2] [1,] 12 12 [2,] 15 15 [3,] 18 18 but that is just hiding the loop. Are there other efficient, truly vectorised, ways of computing the required row sums?

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  • Coding issue in the 3D Buzz Hyperion tutorial.I am work

    - by Geno
    I'm following along with the tutorial. And we are currently coding the Item class. I am using the 2008 edition, while the tutorial uses 2005. The code I am having issue with is: public string Weight { get { return weight; } set { weight = value; } } earlier in the code, we had: private int Weight = 1; as you can see, they are both different variables, int, and string. I'm doing exactly as the tutorial shows, on mine, I get a conversion error, whereas in the tutorial, there are no errors, why is this? I'm doing exactly what the video shows.

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  • NeoAxis 3D disponible en version 1.3, le moteur de jeu ajoute le SSAO et une meilleure gestion du terrain

    NeoAxis 3D et maintenant disponible en version 1.3 La nouvelle version du moteur de jeu apporte le SSAO, des améliorations sur le terrain et plein d'autres surprises C'est en cette période de Noël que NeoAxis 3D, le moteur de jeu multi-plateforme revient avec une hotte fournit en cadeau pour nous, les développeurs. Tout d'abord, cette version estampillée 1.3 apporte le Screen Space Ambient Occlusion (SSAO). Une technique de rendu temps réel qui est grandement utilisée dans l'industrie pour permettre une approximation efficace de l'ambient occlusion (des ombres sont rajoutés selon le buffer de profondeur).. Celui-ci est implémenté tel un effet après rendu (post processing) afin de garder une bonne synergi...

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