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  • Syntax highlight in java for android

    - by Mohit Deshpande
    I want to build an notepad-style application on android that will have syntax highlighting. But when I search around the web, I find the syntax highlighting can be done only through use of an awt class. How could I syntax highlight in maybe a custom EditText or TextView view? I know that the release of a syntax highlighter is sort of anticipated, so I want to add my syntax highlighter on the market.

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  • Change language programatically in Android

    - by hgpc
    Is it possible to change the language of an app programmatically while still using Android resources? If not, is it possible to request a resource in an specific language? I would like to let the user change the language of the app from the app.

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  • Android Gallery (view) video (also thumbnail issues)

    - by Drew
    Currently we have a Gallery view to which we need to add thumbnails for images/video. How do we get the already generated thumbnails (the ones that the native Gallery app shows) if we already have the image's/video's content:// URI? (We are using Android 1.6, Video.Thumbnails does not exist)

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  • Android Service - Ping URL

    - by Chris
    How can I use Android Service to do a ping callback? I need to open a webpage on a button click, but in the background, go ping another url for stats collection. Code snippets will be greatly helpful Thanks Chris

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  • Published Android apk gives error "Package file was not signed correctly"

    - by David Read
    I recently uploaded my application to the android market however it's refusing to run when downloaded due to the error Package file was not signed correctly I first published the packet using eclipse, right click export, creating a keystore then publishing, however it refuses to work. I then downloaded the keytool and jarsigner and used them to sign an upgrade which I posted instead. However this gives the same error. I have no idea what I've done wrong, and since I cannot delete the application I cannot try and start again can anyone help me? Thanks

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  • Android Tile Bitmap

    - by Rich Lawrence
    I'm trying to load a bitmap in Android which I want to tile. I'm currently using the following in my view to display a bitmap: canvas.drawBitmap(bitmap, srcRect, destRect, null) I essentially want to use this bitmap as a background image in my app and would like to repeat the bitmap in both the X and Y directions. I've seen the TileMode.REPEAT constant for the BitmapShader class but am unsure if this is to do with repeating he actual bitmap or to do with applying a filter to the bitmap.

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  • android surfaceview is no longer visible after back from other activity

    - by user308748
    i have a question in developing some android program... i use surfaceview for camera preview. it works fine, but has one problem when i start other activity (by clicking something) and then back from that activity. after that, surfaceview is no longer visible. (but onclicklistener is working) but when i occur surfacecreated/destoryed by visible/invisible surfaceview in single activity, it works very good. plz give me any help.

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  • Android - TimePicker selecting the button and input field

    - by teepusink
    Hi, I'm trying to modified the way TimePicker works as asked in my question here http://stackoverflow.com/questions/2580216/android-timepicker-minutes-to-15 To be able to do that I need to know if the + and - button was clicked and to disable the input field. So can I target the elements in a TimePicker? (i.e the + and - button and the input field)? Also is there anyway to determine if the + or the - button was clicked? Thanks, Tee

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  • Android List with section headers

    - by user324661
    Hi, I'm trying to create a list with headers above a grouping of items. I was looking at SeperatedListAdapter available here: http://jsharkey.org/blog/2008/08/18/separating-lists-with-headers-in-android-09/ but I ran into an error (ERROR/AndroidRuntime(2025): java.lang.IllegalStateException: ArrayAdapter requires the resource ID to be a TextView ) Now I'm looking into more options including making a new one. Do you guys have any hints? Thanks, Bryon

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  • Android FTP Library

    - by Darthg8r
    I'm looking for a java library library that works on the android that can download and resume files from an FTP server. Does anyone know of such a library. I've found lots of client apps, but no stand alone libraries.

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  • Get text from listview onclick (Android)

    - by dweebsonduty
    I am creating lists in my android app and would like to capture the text of the list item that is clicked but I want to do it in a seperate function so I only have to write the code once. And I want to be able to compare the string to another sting. What is the best way to do this?

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  • Android::Webview removes scrollbar for a DIV

    - by Legend
    I made a small webpage with a scrollable div. When I load it in a browser, it works fine. But when I load it in a webview inside Android, it doesn't let me scroll the div. Is there a workaround for this or do I have to use a different design? I am talking about websites like this.

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  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

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  • Android: RTL support - digits embedded in a right to left sentence (Hebrew)

    - by Rob
    Hi There, My application displays Hebrew text which comes from a Web Service. When a sentence contains digits (in the middle of it), the digits appear in a mirror view: 29 appears as 92, 21:45 appears as 54:12 and 2,000 appears as 000,2. Also, when a sentence starts with digits or English characters, they get thrown to the end of the sentence messing it all up... Does anyone have an idea how can this be solved? Is RTL support in Android still immature? Thanks, Rob

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  • Writing text on icon of Menu in Android?

    - by sunil
    Hi, Can we set Title for a Menu Item in Android if it has an icon from drawable? I have a icon for a Menu Item and if I set the icon then the title that is set for that Menu item is not visible. Is this possible or not? Hope to get a reply soon. Regards Sunil

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  • Android AnimationDrawable and knowing when animation ends

    - by LostDroid
    I want to do an animation with several image-files, and for this the AnimationDrawable works very well. However, I need to know when the animation starts and when it ends (i.e add a listener like the Animation.AnimationListener). After having searched for answers, I'm having a bad feeling the AnimationDrawable does not support listeners.. Does anyone know how to do frame-by-frame image animation on Android?

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  • Multi-line EditText with Done action button.

    - by kefs
    Is it possible to have an EditText widget with android:inputType="textMultiLine" set, and android:imeOptions="actionDone" at the same time? I'd like a multi-line edit box, with the action button on the keyboard to be Done, not Enter (Carriage Return), but it doesn't seem to be working.. Thanks in advance

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  • How to design a grid containing TextView in Android

    - by Cris
    Hello, i need to realize an app for Android using this background image: Over every cell i have to draw a TextView, but i don't know how to do it with the different screens; i have the background image with 3 resolutions (240x320, 320x480, 480x800) but i don't know what kind of layout to use; i would use GridView but i don't know if i can work with different column size. Can anyone help me? Thanks in advance

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