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  • Windows 7 does not 'wake up' from Sleep mode

    - by the watchmaker
    I'm new to Windows 7, so I don't know if this is normal. When the computer is idle for 30 minutes, the screen goes black and no key pressing or mouse movement will bring the computer out of standby. The computer is still running (fans and hard drive noise) but it will not respond and the screen remains black. The only way to get a response is to press and hold the power button until it goes off, then switch it back on. When it turns on it says "Resuming Windows" and then goes black again. Is this normal? Can the time-out delay be increased? Is there a better workaround than switching the PC on and off?

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  • video editing tool to color overlay a specific part

    - by Santosh
    I have downloaded a video from YouTube. But the uploader has put some link (their twitter and facebook) for promotional purpose. The links keeps coming up through out the video in the black area (up and down of the video which are black). Thank god that links are on the black part of the video otherwise it would be hard to remove.    Also I want to remove the the last few seconds of the video. I don't want to crop that part. The video is in MP4 format. I don't want to lose the quality in anyway, I won't mind if the file size increases. I want a opensource and free tool. Good if it is available to both Windows and Ubuntu. Here is a link to the video.

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  • Optimized 2D Tile Scrolling in OpenGL

    - by silicus
    Hello, I'm developing a 2D sidescrolling game and I need to optimize my tiling code to get a better frame rate. As of right now I'm using a texture atlas and 16x16 tiles for 480x320 screen resolution. The level scrolls in both directions, and is significantly larger than 1 screen (thousands of pixels). I use glTranslate for the actual scrolling. So far I've tried: Drawing only the on-screen tiles using glTriangles, 2 per square tile (too much overhead) Drawing the entire map as a Display List (great on a small level, way to slow on a large one) Partitioning the map into Display Lists half the size of the screen, then culling display lists (still slows down for 2-directional scrolling, overdraw is not efficient) Any advice is appreciated, but in particular I'm wondering: I've seen Vertex Arrays/VBOs suggested for this because they're dynamic. What's the best way to take advantage of this? If I simply keep 1 screen of vertices plus a bit of overdraw, I'd have to recopy the array every few frames to account for the change in relative coordinates (shift everything over and add the new rows/columns). If I use more overdraw this doesn't seem like a big win; it's like the half-screen display list idea. Does glScissor give any gain if used on a bunch of small tiles like this, be it a display list or a vertex array/VBO Would it be better just to build the level out of large textures and then use glScissor? Would losing the memory saving of tiling be an issue for mobile development if I do this (just curious, I'm currently on a PC)? This approach was mentioned here Thanks :)

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  • Javascript/Jquery pop-up window in Asp.Net MVC4

    - by Mark
    Below I have a "button" (just a span with an icon) that creates a pop-up view of a div in my application to allow users to compare information in seperate windows. However, I get and Asp.Net Error as follows: **Server Error in '/' Application. The resource cannot be found. Requested URL: /Home/[object Object]** Does anyone have an Idea of why this is happending? Below is my code: <div class="module_actions"> <div class="actions"> <span class="icon-expand2 pop-out"></span> </div> </div> <script> $(document).ajaxSuccess(function () { var Clone = $(".pop-out").click(function () { $(this).parents(".module").clone().appendTo("#NewWindow"); }); $(".pop-out").click(function popitup(url) { LeftPosition = (screen.width) ? (screen.width - 400) / 1 : 0; TopPosition = (screen.height) ? (screen.height - 700) / 1 : 0; var sheight = (screen.height) * 0.5; var swidth = (screen.width) * 0.5; settings = 'height=' + sheight + ',width=' + swidth + ',top=' + TopPosition + ',left=' + LeftPosition + ',scrollbars=yes,resizable=yes,toolbar=no,status=no,menu=no, directories=no,titlebar=no,location=no,addressbar=no' newwindow = window.open(url, '/Index', settings); if (window.focus) { newwindow.focus() } return false; }); });

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  • How to change the picture of CustomButtonField on click event?

    - by Ujjal boruah Vinod
    I have posted this question previously but the answer is not appropiate. The solution provided just change the picture when the custombutton has focus and unfocus. Suppose in my application I need to change the picture if the user clicks on the customButton, n i m doing this by calling the same screen (ie UiApplication.getUiApplication().pushScreen(new Screen2(b));) . Screen2 is the screen which holds the customButton. On the click evevt i m pushing the same screen by passing aint variable pic_status that determines which picture to be drawn in the CustomButton in the new screen. Is there any way to update the picture in the CustomButtonField on click event without pushing the same Screen again and again. //code in Screen2 public void fieldChanged(Field field, int context) { if(field == bf1) { if(pic_status == 0) { pic_status=1; } UiApplication.getUiApplication().pushScreen(new Screen2(pic_status)); } //code in CustomButtonField CustomButtonField(String label,int pic_status,long style) { super(style); this.label = label; this.labelHeight = getFont().getHeight(); this.labelWidth = getFont().getAdvance(label); this.notice = s; if(pic_status ==0) { currentPicture1 = onPicture; currentPicture2 = onPicture; } if(pic_status ==1) { currentPicture1 = clickPicture; currentPicture2 = onPicture; } if( pic_status==2 ) { currentPicture1 = onPicture; currentPicture2 = clickPicture; } } I need a way to update the customButtonField text and picture on the buttonClick event not on focus/unfocus event without pushing the same Screen again and again. If my above description of problem is not satisfactory, plz add a comment n i can give more details explanation of my problem?

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  • Google Rolls Out a New and Compact Navigation Bar

    - by Jason Fitzpatrick
    Earlier this spring Google introduced the black navigation bar; now they’ve updated the bar to take up less space and be more useful. Although the black bar is useful in-so-far as it gives you quick access to Google services (useful, of course, only if you use those services) the new navigation bar–seen in the video above–includes an improved layout. Rather than use the bar space to spread out links which the user may or may not use the service links are now tucked into a mouse-over menu accessed by hovering on the Google logo. The majority of the space previously just taken up by links and the black bar itself is now a a search box. If you don’t already see the new interface, look for it to appear in your Google account within the next few days. Hit up the link below to read the official announcement. The Next Stage In Our Redesign [The Official Google Blog] HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • Gnome 3 - Multiple Video Cards - Xinerama -- Forced Fallback Mode

    - by Alvin
    Just installed a 2nd nvidia video card -- previously had gnome 3 working perfectly with 2 monitors on a a single video card using twinview tried a number of things thus far twinview on 1 card + xinerama no xinerama no twinview various manual xorg.conf hacks based on random forums (couple references below) xinerama no twinview with and without Extensions Composite The last one is what I'm using now -- it results in a forced fallback mode with Composite Disable set at the end of xorg.conf via nvidia-settings Section "Extensions" Option "Composite" "Disable" EndSection when I disabled that last snippet it boots to gnome 3 full with the left monitor on a black screen and the middle monitor as primary but non-responsive switching to console mode Ctrl+Alt+F1 and then switching back I get 3 black screens with a mouse that can move around but nothing to interact with issue seems related to OpenGL and the multiple video cards -- I can boot into Unity without issue though my Glx-Dock shows up with the black background as barely shows in the screenshot below indicating the OpenGL is not initiated has anyone had any luck with getting Xinerama to work with Multiple NVidia Video Cards with OpenGL support? Found this in the logs while looking a bit further [ 23.208] (II) NVIDIA(1): Setting mode "nvidia-auto-select+0+0" [ 23.254] (WW) NVIDIA(1): The GPU driving screen 1 is incompatible with the rest of the [ 23.254] (WW) NVIDIA(1): GPUs composing the desktop. OpenGL rendering will be [ 23.254] (WW) NVIDIA(1): disabled on screen 1. [ 23.277] (==) NVIDIA(1): Disabling shared memory pixmaps [ 23.277] (==) NVIDIA(1): Backing store disabled [ 23.277] (==) NVIDIA(1): Silken mouse enabled [ 23.277] (==) NVIDIA(1): DPMS enabled According to this page at the NVidia User Docs http://us.download.nvidia.com/XFree86/Linux-x86/173.14.09/README/chapter-14.html I may be out of luck =( Starting this question with the hopes that others may be able to help debug and perhaps gain answers over time as I really want to get the full gnome 3 back.

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  • How can I find unused/unapplied CSS rules in a stylesheet?

    - by liori
    Hello, I've got a huge CSS file and an HTML file. I'd like to find out which rules are not used while displaying a HTML file. Are there tools for this? The CSS file has evolved over few years and from what I know no one has ever removed anything from it--people just wrote new overriding rules again and again. EDIT: It was suggested to use Dust-Me Selectors or Chrome's Web Page Performance tool. But they both work on level of selectors, and not individual rules. I've got lots of cases where a rule inside a selector is always overridden--and this is what I mostly want to get rid of. For example: body { color: white; padding: 10em; } h1 { color: black; } p { color: black; } ... ul { color: black; } All the text in my HTML is inside some wrapper element, so it is never white. body's padding always works, so of course the whole body selector cannot be removed. And I'd like to get rid of such useless rules too. EDIT: And another case of useless rule: when it duplicates existing one without changing anything: a { margin-left: 5px; color: blue; } a:hover { margin-left: 5px; color: red; } I'd happily get rid of the second margin-left... again it seems to me that those tools does not find such things. Thank you,

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  • Can't start webcam for google video services

    - by wisemonkey
    I've got Ubuntu 11.10 64 bit and have installed the google video chat plugin. However webcam doesn't seem to work (black screen -- no video at all). For cheese it works but shows really bad (black and white kinda) image. Following some link I installed guvcview if I start it then image looks neat. Any suggestions on how can it be fixed? If it helps I've tried the solution: $ sudo mv /opt/google/talkplugin/GoogleTalkPlugin /opt/google/talkplugin/GoogleTalkPlugin.old $ sudo gedit /opt/google/talkplugin/GoogleTalkPlugin and putting following lines in: #!/bin/sh LD_PRELOAD=/usr/lib32/libv4l/v4l1compat.so /opt/google/talkplugin/GoogleTalkPlugin.old OR #!/bin/sh LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libv4l/v4l1compat.so /opt/google/talkplugin/GoogleTalkPlugin.old Cause I've both files. Finally $sudo chmod +x /opt/google/talkplugin/GoogleTalkPlugin.old I closed and reopened chrome then started gmail tried video call -- black screen :-/ Ok so today finally google+ provided me with trouble shoot link and advised me: The plug-in won't install If you're having trouble installing the plug-in, or are receiving a message asking you to reinstall it, you should check to make sure your configuration is right. To do so simply: Check to make sure the Google Talk Plugin Video Accelerator and Google Talk NPAPI Plugin are enabled. If you're using Chrome you can type about:plugins in your browser to display your plug-ins. Make sure you're not using Internet Explorer 64-bit (this is a browser version that is 64 bit as opposed to 32 bit). Ensure that you don't have any "click to run" extensions enabled. If you're still experiencing this issue after checking your configuration you can follow these steps: Refresh the browser page. Close any running Google Talk plug-in processes. Close all open and running browser processes. Restart your computer. Uninstall and then reinstall the plug-in. Try a different browser such as Google Chrome or Mozilla Firefox. I looked in about:plugins for chrome and firefox: I don't have Google Talk NPAPI Plugin, does that matter? and I thought its installed with google talk plugin or no?

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  • How to rotate html5 canvas as page background?

    - by Sebastian P.R. Gingter
    Hi, I want to achieve the following: Image a white sheet of paper on a black desk. Then rotate the paper a little bit to the left (like, 25 degrees). Now you still have the black desk, and a rotated white box on it. In this rotated white box I want to place non-rotated normal html content like text, tables, div's etc. I already have a problem at the very first step: rotating a rectangle. This is my code so far: <html> <head> <script> function draw() { var canvas=document.getElementById("myCanvas"); var c=canvas.getContext("2d"); c.fillStyle = '#00'; c.fillRect(100, 100, 100, 100); c.rotate(20); c.fillStyle = '#ff0000'; c.fillRect(150, 150, 10, 10); } </script> </head> <body onload="draw()"> <canvas id="myCanvas" width="500" height="500"></canvas> </body> </html> With this, I see only a normal black box. Nothing else. I assume there should be a red, rotated box too, but there's nothing. What is the best approach to reach this and to have it as a (scaling) background for my web page?

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  • Why are embedded device apps still written in C/C++? Why not Java programming language?

    - by hinkmond
    At the recent Black Hat 2014 conference in Sin City, the Black Hatters were focusing on Embedded Devices and IoT. You know? Make your networked-toaster burn your bread 10,000 miles away, over the Web for grins and giggles. Well, apparently the Black Hatters say it can be done pretty easily these days, which is scary. See: Securing Embedded Devices & IoT Here's a quote: All these devices are still written in C and C++. The challenges associated with developing securely in these languages have been fought for nearly two decades. "You often hear people say, 'Well, why don't we just get rid of the C and C++ language if it's so problematic. Why don't we just write everything in C# or Java, or something that is a little safer to develop in?'," DeMott says. Gah! Why are all these IoT devices still using C/C++? Of course they should be using Java SE Embedded technology! It's a natural fit to use for better security on embedded devices. Or, I guess, developers really don't mind if their networked-toasters do char their breakfast. If it can be burned, it will be... That's what I say. Unless they use Java. Hinkmond

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  • backlight doesn't work on acer 5732z tried everything I can find

    - by Dude Random21
    Ok if you can solve my problem you're really really good. I want to run ubuntu 12.04 on my acer aspire 5732z I know (from research) that these computer's have issues with the backlight on ubuntu. So I tried a couple of solutions: The "sudo lightdm restart" method. I get no change at all. The "sudo setpci -s 00:02.0 F4.B=30" method. This so far has been the most effective, I first tried it in the F1 console right away I get the screen back, problem is going back to the desktop it goes back to being black. So I tried it from a terminal window and it works as well but as soon as I unplug my external monitor the screen turns black again and doesn't come back. If I plug the monitor back in the screen stays black and the only thing I see is the mouse pointer. From here I go back into console (which I am able to see) and reboot from there. The "sudo sed -i 's/GRUB_CMDLINE_LINUX=""/GRUB_CMDLINE_LINUX="acpi_osi=Linux"/g' /etc/default/grub" method. This one I got no instant change and after reboot still no change. I'm open to pretty much any suggestions you may have.

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  • How to make backlight work on Acer 5732z?

    - by Dude Random21
    I want to run 12.04 on my Acer Aspire 5732z. I know from research that these computers have issues with the backlight on Ubuntu. So I tried a couple of solutions: The sudo lightdm restart method. I get no change at all. The sudo setpci -s 00:02.0 F4.B=30 method. This so far has been the most effective. I first tried it in the F1 console, right away I get the screen back, problem is going back to the desktop it goes back to being black. So I tried it from a terminal window and it works as well but as soon as I unplug my external monitor the screen turns black again and doesn't come back. If I plug the monitor back in the screen stays black and the only thing I see is the mouse pointer. From here I go back into console (which I am able to see) and reboot from there. The sudo sed -i 's/GRUB_CMDLINE_LINUX=""/GRUB_CMDLINE_LINUX="acpi_osi=Linux"/g /etc/default/grub method. This one I got no instant change and after reboot still no change. I'm open to pretty much any suggestions you may have.

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  • Why does my system slow down or freeze when there is heavy disk activity?

    - by user72270
    Im a first-time user to Ubuntu-12.04 with WUBI installation. My NoteBook Information : Dell vostro 3450 : i5 2410m, 3 gb ram, intel hd3000, amd 6630m hybrid. Surfing and playing games works flawlessly, however, I'm having huge problems when installing applications and generally copying and moving files. When doing so, system is significantly slower and freezes quite often (Firefox gets bluish, sometimes even black n white). I would say that Ubuntu allocates too much resources on file transfers and installing, but even these tasks are very slow. Here is very specific example : today, i tried to move 6 GB file from win 7 installation. It was good at first, i jumped to firefox but after a while firefox started to randomly turn bluish and mouse was randomly stopping working. It was gradually worse and worse and it got to a point when firefox black n whited and mouse wasn't working at all. I raged and went for some meal, when i got back screen was black. It probably unlogged me due to inactivity, when i pushed random button to bring screen to life i had to wait few minutes to let it show me only my screen background. No log in screen, just background and working mouse. NoteBook fan was working at 100 % so I assumed that file transfer was going on and I left it to work. Nothing then changed for a full hour so I hard rebooted it. File transfer unsuccessful, It transfered hardly 2 gigs. Is this normal ? What to do in these situations ? It didn't let me load system manager and not even terminal. Thanks.

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  • Xubuntu 13.10 64bit - Slow and buggy "log out" process?

    - by MrKatSwordfish
    I'm a Windows convert who has done only a little bit of dabbling in Ubuntu in the past (back in Dapper Drake a few years back). A lot has changes since then, and I've been yearning to jump back into linux again! So, having just bought a new SSD, I felt that this would be as good of a time as any to set up a dual-boot system again. I've messed around with Ubuntu 13.10 a bit, and while Unity has its issues, I think that it still needs some time to develop. I looked into XFCE and liked it a lot, so I went with Xubuntu. I've installed Xubuntu, and for the most part it's running smoothly and it a pleasure to work with. The customization is great and the minimalistic look and feel is really nice! But here's my problem, whenever I select the "Log Out" option from either the application menu, or the user profiles menu, my PC comes to a crawl, and the dialog box with all the options (shut down, restart, log out, etc.) takes maybe a minute or more to appear. I click the log out button, my PC is brought to a snail's pace, and I have to wait for what seems like an eternity for the logout options to appear! If i try to open something else (even a terminal window) while it's loading the logout options, that other program won't finish loading until the logout screen finally appears. Keep in mind, this is a pretty much vanilla install of Xubuntu 13.10 64bit, on a PC with an intel i7, an SSD, 6gb DDR3 RAM, and a new AMD 7770 gpu (drivers haven't been installed yet, though). Everything else runs fast, most applications open near-instantly! It must be an issue with how the logout options screen initializes or something, but I'm not sure exactly how I can fix it.. Edit - Extra Info: This problem is very consistent when using the "Log Out" buttons in Xubuntu. However, I've found that I'm able to reboot and shutdown much more quickly by going through the "Switch User" screen, and using the reboot or shutdown buttons on that screen. I'm nearly certain that it has something to do with the little Log Out options screen that appears when I select Log Out from the menu, and not the actual process of shutting down.. So what should I do? I really like XFCE so far, and I've never tried a non-ubuntu based distro before, but should I just switch to something else? Is there any known fix for this issue? Are there any work-arounds for logging out/shutting down/rebooting via the terminal so that I can avoid this irritating bug? Is there any that I can monitor the progress of the log out via terminal, allowing me to see which parts are causing the slow-down? What is the best way to report this bug to someone?

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  • Problem in installation in My Hp g4 1226se

    - by vivek Verma
    1vivek.100 Dual booting error in Hp pavilion g4 1226se Dear sir or Madam, My name is vivek verma.... I am the user of my Hp laptop which series and model name is HP PAVILION G4 1226SE........ i have purchase in the year of 2012 and month is February.....the windows 7 home basic 64 Bit is already installed in in my laptop.... Now i want to install Ubuntu 12.04 Lts or 13.10 lts..... i have try many time to install in my laptop via live CD or USB installer....and i have try many live CD and many pen drive to install Ubuntu ... but it is not done......now i am in very big problem...... when i put my CD or USB drive to boot and install the Ubuntu......my laptop screen is goes the some black (brightness of my laptop screen is very low and there is very low visibility ) and not showing any thing on my laptop screen..... and when i move the my laptop screen.....then there is graphics option in this screen to installation of the Ubuntu option......and when i press the dual boot with setting button and press to continue them my laptop is goes for shutdown after 2 or 5 minutes..... ...... and Hp service center person is saying to me our laptop hardware has no problem.....please contact to Ubuntu tech support............. show please help me if possible..... My laptop configuration is here...... Hardware Product Name g4-1226se Product Number QJ551EA Microprocessor 2.4 GHz Intel Core i5-2430M Microprocessor Cache 3 MB L3 cache Memory 4 GB DDR3 Memory Max Upgradeable to 4 GB DDR3 Video Graphics Intel HD 3000 (up to 1.65 GB) Display 35,5 cm (14,0") High-Definition LED-backlit BrightView Display (1366 x 768) Hard Drive 500 GB SATA (5400 rpm) Multimedia Drive SuperMulti DVD±R/RW with Double Layer Support Network Card Integrated 10/100 BASE-T Ethernet LAN Wireless Connectivity 802.11 b/g/n Sound Altec Lansing speakers Keyboard Full size island-style keyboard with home roll keys Pointing Device TouchPad supporting Multi-Touch gestures with On/Off button PC Card Slots Multi-Format Digital Media Card Reader for Secure Digital cards, Multimedia cards External Ports 1 VGA 1 headphone-out 1 microphone-in 3 USB 2.0 1 RJ45 Dimensions 34.1 x 23.1 x 3.56 cm Weight Starting at 2.1 kg Power 65W AC Power Adapter 6-cell Lithium-Ion (Li-Ion) What's In The Box Webcam with Integrated Digital Microphone (VGA) Software Operating System: Windows 7 Home Basic 64bit....Genuine..... ......... Sir please help me if possible....... Name =vivek verma Contact no.+919911146737 Email [email protected]

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  • How are you coping with Ubuntu's Unity app launcher? (It auto-hides, can't minimize apps)

    - by Bad Learner
    [Firstly, let me tell you that this cannot be subjective in anyway, as I think at least Ubuntu beginners will have these questions boggling in their mind; and yes, this is a question that has a definite answer - - so, I am completely within the rules.] Okay, coming to the point, I see that Ubuntu uses Unity since v10.xx (netbook edition?) and carried the same to v11.04 & v11.10. As someone who's stuck to Windows for all these years, it's somewhat difficult to cope with Ubuntu's Unity, for the following reasons: [1] The Unity app launcher (to the screen's left) auto-hides when a window is maximized. [2]- And once launched, apps cannot be minimized by clicking the app's icon in the launcher. I have to go to the top-left of the screen and click the "_" button. I do know I can fix these issues by installing some configuration tool. But the thing is, if that's how it's meant to work, Canonical/Ubuntu would have designed it that way. But they didn't. Why? w.r.t above points [1], [2]: [1] EDITED: So, does it mean, it's good to work without maximizing the windows? Because if I maximize the window, the app launcher hides. And I need to hover the mouse to the left of the screen, wait a bit (even if it's a sec or even less, I can still feel the lag), and then click on the next app icon in the launcher to switch to it. I do know, I can use Alt+TAB to switch, but I am not sure which window comes next. This, I feel, isn't productive. Also, this makes me feel, Ubuntu is designed for large screens (it's nice on my 1920x1080p screen), because I can have two windows side-by-side or something like that on a large screen. This is not possible on smaller screens. [2]- Being able to minimize an application's window by clicking on its icon in the launcher (just like it works on Windows & probably elsewhere) would have been great, rather than having to go to the top-left and clicking the _ (minimize) button which brings up the app launcher itself (from hiding) most of the time. It's too tiring to have these small issues in the UI. I really would like to know how you are coping with these issues the way they are?

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Ubuntu 12.4.1 failing in vm both Vbox and Vmware on new HP Envy 4t-1000

    - by Chas
    Brand new to Linux, getting frustrated trying to get an environment up with Ubuntu. My primary goal is to learn Linux and Apache/PHP development. I need to keep my Windows OS as main on my machine for work, so i'm trying to virtualize Ubuntu 12.4.1 without luck (many attempts). I have a new HP Envy 4t-1000 with 16gb ram, and 32 gb ssd caching with 500gb spindle hard drive. Graphics card is an Intel HD 3000 with AMD Radeon 7670M. With installing Ubuntu desktop in VBox, I'm getting this result: https://forums.virtualbox.org/viewtopic.php?f=6&t=51939 With VMware workstation 7 (patched), I complete the install of Ubuntu, it reboots, purple desktop briefly flashes then it drops to command line. I bought a beginning Ubuntu book, and it recommends trying to manually configure graphics if this happens. So I tried doing a safe boot holding shift - I get to the first screen (GRUB) loads fine, and I choose recovery mode. After choosing the recovery mode, I get the recovery mode options, and can arrow down to what the book suggests 'Run in fail safe graphic mode.' Once I select this option, I get a black screen with a large white dialogue box, at the top it says "The system is running in low-graphics mode. Your screen, graphics card, and input device settings could not be detected correctly. You will need to configure these yourself." Then there is an ok button way down at the bottom. When I select 'ok' I get a menu for a few options, book recommended 'reconfigure graphics.' When I try this, I get a menu of two options: 1) "Use generic (default) configuration or 2) use backup. I've tried both options several times, hitting ok just refreshes screen and nothing more. Rebooting at this point just goes back to command line as before. I don't know what to do at this point, I've spent too many hours this weekend trying in both VBox and VMware to get Ubuntu going. Isn't there like a very basic graphic display or something I can use to at least get into the desktop? I explored the GRUB some more, and tried to look at the startup and xserver logs - both are blank. No help there I guess? When I try to choose 'Edit the configuration file, then 'ok' screen just refreshes on same menu options, nothing happens. thx for any advice. I really need to focus on learning Linux, Apache and PHP, so perhaps Ubuntu just won't work on my hardware? Any other suggestions? I will need to virtualize - THANKS for any help/advice.

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  • How to chain actions/animations together and delay their execution?

    - by codinghands
    I'm trying to build a simple game with a number of screens - 'TitleScreen', 'LoadingScreen', 'PlayScreen', 'HighScoreScreen' - each of which has it's own draw & update logic methods, sprites, other useful fields, etc. This works well for me as a game dev beginner, and it runs. However, on my 'PlayScreen' I want to run some animations before the player gets control - dropping in some artwork, playing some sound effects, generally prettifying things a little. However, I'm not sure what the best way to chain animations / sound effects / other timed general events is. I could make an intermediary screen, 'PrePlayScreen', which simply has all of this hardcoded like so: Update(){ Animation anim1 = new Animation(.....); Animation anim2 = new Animation(.....); anim1.Run(); if(anim1.State == AnimationState.Complete) anim2.Run(); if(anim2.State == AnimationState.Complete) // Load 'PlayScreen' screen } But this doesn't seem so great - surely their must be a better way? I then thought, 'Hey - an AnimationManager! That'd be awesome!'. But then that creeping OOP panic set in as I thought about it some more. If I create the Animation in my Screen, then add it to the AnimationManager (which may or may not be a GameComponent hooked up to Update/Draw), how can I get 'back' to it? To signal commands like start / end / repeat? I'd still need to keep a reference to the object in my Screen so that I could still communicate with it once it's buried in the bosom of a List in my AnimationManager. This seems bad. I've also tried using events - call 'Update' on all the animations in the PlayScreen update loop, but crucially all of the animations have a bool flag ('Active') which determines whether they should begin. The first animation has this set to 'true', all others 'false'. On completion the first animation raises an event, which sets animation 2's bool flag to true (and so it then runs). Once animation 2 is complete another 'anim complete' event is raised, and the screen state changes. Considering the game I'm making is basically as simple as it gets I know I'm overthinking this... it's just the paradigm shift from web - game development is making me break out in a serious case of the stupids.

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  • Ubuntu 11.04 is not opening

    - by Fortunate
    I am using Ubuntu 11.04 with Windows 7. Ubuntu was working nice but now when I choose Ubuntu 11.04 from boot loader, it is not opening. Just Purple screen is coming but then nothing change. I can't see login menu, it doesn't pass to the login menu. What should I do? Has anyone this problem? Thanks for your answer. I did the steps you wrote Frantique. But now I have a black screen and then nothing. When I choosed ubuntu 11.04 from bootloader, first purple screen is opening then after 1 second it is going to a black screen. And I have nothing again. I can't write anything. Just I have a black screen. It is not openining. Before those problems they work together nice. There aren't any errors. Lets I tell you what did I change: I installed docky, and theme of MACOSX. They were working nicely. And I tried to install a nice calendar. To do this installation I changed a litle bit the file sources.list. That calendar program was working succcesfully too, after installation. The theme MACOSX was working succesfully there weren't any problem. After some days maybe meeks I had that problem which I asked in the above. Now when I tried to update I have a lots of errors. Like: Failed to urls... can't access archive something... .... Failed to urls... can't access archive something... .... ..... Failed to urls... can't access archive something... I hope you will solve the problem. I want my MacOSXUbuntu back :)

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  • Drawing a TextBox in an extended Glass Frame (C# w/o WPF)

    - by Lazlo
    I am trying to draw a TextBox on the extended glass frame of my form. I won't describe this technique, it's well-known. Here's an example for those who haven't heard of it: http://www.danielmoth.com/Blog/Vista-Glass-In-C.aspx The thing is, it is complex to draw over this glass frame. Since black is considered to be the 0-alpha color, anything black disappears. There are apparently ways of countering this problem: drawing complex GDI+ shapes are not affected by this alpha-ness. For example, this code can be used to draw a Label on glass (note: GraphicsPath is used instead of DrawString in order to get around the horrible ClearType problem): public class GlassLabel : Control { public GlassLabel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { GraphicsPath font = new GraphicsPath(); font.AddString( this.Text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size, Point.Empty, StringFormat.GenericDefault); e.Graphics.SmoothingMode = SmoothingMode.HighQuality; e.Graphics.FillPath(new SolidBrush(this.ForeColor), font); } } Similarly, such an approach can be used to create a container on the glass area. Note the use of the polygons instead of the rectangle - when using the rectangle, its black parts are considered as alpha. public class GlassPanel : Panel { public GlassPanel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { Point[] area = new Point[] { new Point(0, 1), new Point(1, 0), new Point(this.Width - 2, 0), new Point(this.Width - 1, 1), new Point(this.Width -1, this.Height - 2), new Point(this.Width -2, this.Height-1), new Point(1, this.Height -1), new Point(0, this.Height - 2) }; Point[] inArea = new Point[] { new Point(1, 1), new Point(this.Width - 1, 1), new Point(this.Width - 1, this.Height - 1), new Point(this.Width - 1, this.Height - 1), new Point(1, this.Height - 1) }; e.Graphics.FillPolygon(new SolidBrush(Color.FromArgb(240, 240, 240)), inArea); e.Graphics.DrawPolygon(new Pen(Color.FromArgb(55, 0, 0, 0)), area); base.OnPaint(e); } } Now my problem is: How can I draw a TextBox? After lots of Googling, I came up with the following solutions: Subclassing the TextBox's OnPaint method. This is possible, although I could not get it to work properly. It should involve painting some magic things I don't know how to do yet. Making my own custom TextBox, perhaps on a TextBoxBase. If anyone has good, valid and working examples, and thinks this could be a good overall solution, please tell me. Using BufferedPaintSetAlpha. (http://msdn.microsoft.com/en-us/library/ms649805.aspx). The downsides of this method may be that the corners of the textbox might look odd, but I can live with that. If anyone knows how to implement that method properly from a Graphics object, please tell me. I personally don't, but this seems the best solution so far. Thanks!

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  • Using Effect For Fog of War

    - by Qua
    I'm trying to apply fog of war to areas on the screen not currently visible to the player. I do this by rendering the game content in one RenderTarget and the the fog of war into another, and then I merge them with an effect file that takes the color from the game RenderTarget and the alpha from the fog of war render target. The FOW RenderTarget is black where the FOW appears, and white where it doesn't. This does work, but it colors the fog of war (the unrevealed locations) white instead of the intended color of black. Before applying the effect I clear the backbuffer of the device to white. When I try to clear it to black, non of the fog of war appears at all, which I assume is a product of alpha blending with black. It works for all other colors, however - giving the resulting screen a tint of that color. How do I archieve a black fog while still being able to do alpha blending between the two render targets? The rendering code for applying the FOW: private RenderTarget2D mainTarget; private RenderTarget2D lightTarget; private void CombineRenderTargetsAndDraw() { batch.GraphicsDevice.SetRenderTarget(null); batch.GraphicsDevice.Clear(Color.White); fogOfWar.Parameters["LightsTexture"].SetValue(lightTarget); batch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); fogOfWar.CurrentTechnique.Passes[0].Apply(); batch.Draw( mainTarget, new Rectangle(0, 0, batch.GraphicsDevice.PresentationParameters.BackBufferWidth, batch.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White ); batch.End(); } The effect file I'm using to apply the FOW: texture LightsTexture; sampler ColorSampler : register(s0); sampler LightsSampler = sampler_state{ Texture = <LightsTexture>; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; }; float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 tex = input.TexCoord; float4 color = tex2D(ColorSampler, tex); float4 alpha = tex2D(LightsSampler, tex); return float4(color.r, color.g, color.b, alpha.r); } technique Technique1 { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

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  • WPF ComboBox in Grid Issue

    - by Nathan
    I am trying to put a series of comboboxes in a grid and then I bind them to a list. For some reason unknown to me when I click the open button on the combobox nothing happens. If I move a comobobox outside the grid it opens just fine. Can someone please tell me what I am doing wrong here. It has to be something stupid because I've used comoboxes before just fine. Here is my xaml: <Grid> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <GroupBox Header="Download Critera" Margin="70,30" Name="groupBox1" Grid.RowSpan="2"> <Grid Height="Auto" Name="grid1" Width="Auto" Margin="0" IsHitTestVisible="False"> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> <RowDefinition /> <RowDefinition /> <RowDefinition /> <RowDefinition /> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <TextBlock Grid.Row="1" Margin="10,5,5,5" Name="textBlock1" Text="A:" Foreground="Black" VerticalAlignment="Center" FontSize="14" FontWeight="Bold" /> <TextBlock Grid.Row="2" Margin="10,5,5,5" Name="textBlock2" Text="B:" Foreground="Black" VerticalAlignment="Center" FontWeight="Bold" /> <TextBlock Grid.Row="3" Margin="10,5,5,5" Name="textBlock3" Text="C:" Foreground="Black" VerticalAlignment="Center" FontWeight="Bold" /> <TextBlock Grid.Row="4" Margin="10,5,5,5" Name="textBlock4" Foreground="Black" Text="D:" VerticalAlignment="Center" FontWeight="Bold" /> <TextBlock Grid.Row="5" Margin="10,5,5,5" Name="textBlock5" Text="E:" Foreground="Black" TextAlignment="Left" VerticalAlignment="Center" FontWeight="Bold" /> <ComboBox x:Name="cb1" Grid.Column="1" Grid.Row="1" Margin="5" MaxDropDownHeight="100" ItemsSource="{Binding Projects}"/> <ComboBox x:Name="cb2" Grid.Column="1" Grid.Row="2" Margin="5" MaxDropDownHeight="100" ItemsSource="{Binding Projects}"/> <ComboBox x:Name="cb3" Grid.Column="1" Grid.Row="3" Margin="5" MaxDropDownHeight="100" ItemsSource="{Binding Projects}"/> <ComboBox x:Name="cb4" Grid.Column="1" Grid.Row="4" Margin="5" MaxDropDownHeight="100" ItemsSource="{Binding Projects}"/> <ComboBox x:Name="cb5" Grid.Column="1" Grid.Row="5" Margin="5" MaxDropDownHeight="100" ItemsSource="{Binding Projects}"/> </Grid> </GroupBox> </Grid>

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  • Placing a window near the system tray

    - by user227990
    I am writing a program that needs to set a window just above/below the traybar for gtk. I have tried using the 2 approaches that failed. One was using the gtk_status_icon_position_menu function and placing the window in the point where the user clicks (in the tray bar). The problem is that these solutions work in gnome(Linux) but not in Windows. In Linux they work because the window manager doesn't seem to allow placement of windows in the tray panel, honoring the closest possible. In Windows this doesn't happen and the window can go "out" of the screen which understandably is not desired. With this said i went out for a work around. My idea was to set the window in the location of mouse click and get the x and y coordinates of a normal window placement and with it's size check if it would be within the screen boundaries. If it was not make the correction. I have came up with the functions needed but for some reason the gdk_drawable_get_size(window-window ,&WindowWidth, &WindowHeight) and other similar functions only give the correct size value after the second run of the signal function. The result of the first run is just 1 to both size and width. (I have read the issue of X11 not giving correct results, but i think this is not it) event_button = (GdkEventButton *) event; if (event_button->button == 1) { if (active == 0) { gboolean dummy; gint WindowHeight, WindowWidth, WindowPosition[2]; GdkScreen *screen; gint ScreenHeight, ScreenWidth; dummy = FALSE; gtk_widget_show_all(window); gtk_window_present(GTK_WINDOW(window)); gtk_status_icon_position_menu(menu, &pos[X], &pos[Y], &dummy, statusicon); gtk_window_move(GTK_WINDOW(window), pos[X],pos[Y]); gdk_drawable_get_size(window->window ,&WindowWidth, &WindowHeight); screen = gtk_status_icon_get_screen(statusicon); ScreenWidth = gdk_screen_get_width(screen); ScreenHeight = gdk_screen_get_height(screen); g_print("Screen: %d, %d\nGeometry: %d, %d\n",ScreenWidth, ScreenHeight, WindowWidth, window->allocation.height); gtk_entry_set_text(GTK_ENTRY(entry),""); active = 1; return TRUE; } How can i do what i want in a portable way?

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