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  • What is the "proper" method for determining if a swf is running within an AIR application?

    - by Michael Prescott
    I've got a Flex Web project and a Flex AIR project that use a common code-base. The common code defines several run-time loaded Flex Modules. I want the Flex Modules to behave differently depending on whether the running base application is WEB or AIR. What is the proper method for determining from the module code whether the module is running in a WEB or AIR application? (I found that Security.sandboxType.toString() returns "application", but I haven't found anything better in the documentation, yet.)

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  • c# reflection: How can I invoke a method with an out parameter ?

    - by ldp615
    I want expose WebClient.DownloadDataInternal method like below: [ComVisible(true)] public class MyWebClient : WebClient { private MethodInfo _DownloadDataInternal; public MyWebClient() { _DownloadDataInternal = typeof(WebClient).GetMethod("DownloadDataInternal", BindingFlags.NonPublic | BindingFlags.Instance); } public byte[] DownloadDataInternal(Uri address, out WebRequest request) { _DownloadDataInternal.Invoke(this, new object[] { address, out request }); } } WebClient.DownloadDataInternal has a out parameter, I don't know how to invoke it. Help!

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  • can't access to an extension method with UrlHelper parameter in controller! Vice versa in view have

    - by Sadegh
    why defined extension method with UrlHelper don't added in Url.EXTENSIONMETHOD when i want to use it in controller! but i have access to it in view? public static string Home(this UrlHelper helper) { return helper.RouteUrl("ABC", new { controller = "ABC", Action = "Default" }); } i haven't access: public ActionResult Default() { return Redirect(Url.Home()); } i have access in view: <a href="<%=Url.Home() %>" title="Hello">Hello</a>

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  • How can I take any function as input for my Scala wrapper method?

    - by pr1001
    Let's say I want to make a little wrapper along the lines of: def wrapper(f: (Any) => Any): Any = { println("Executing now") val res = f println("Execution finished") res } wrapper { println("2") } Does this make sense? My wrapper method is obviously wrong, but I think the spirit of what I want to do is possible. Am I right in thinking so? If so, what's the solution? Thanks!

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  • how to made a "admin-only" for in html page (not view.py),has this method :user.is_superuser ??

    - by zjm1126
    in views.py: @user_passes_test(lambda u: u.is_superuser) def h_view(request): return render_to_response('mytest/news.html',context_instance=RequestContext(request)) but i want to show this page when admin login,and my now page is : <li id="tab_mytest"><a href="{% url mytest_list %}" class="{% block mytest_css_name %}{% endblock %}">{% trans "mytest" %}</a></li> how to change it, has this method :user.is_superuser ?? thanks

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  • AS3: How can I require a method argument to implement multiple interfaces?

    - by Anders
    The argument to my method func() must implement the two unrelated interfaces IFoo and IBar. Is there a better way of doing this than declaring another interface only for this purpose that inherits from IFoo and IBar and using that interface as the argument type? public interface IFooBar implements IFoo, IBar { } public function func(arg:IFooBar):void { } I'm developing for Flash Player 9.

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  • Is there anything wrong with my texture loading method ?

    - by José Joel.
    I'm a noob in openGL and trying to learn as much as possible. I'm using this method to load my openGL textures, loading every .png as RGBA4444. I'm doing anything incorrect ? - (void)loadTexture:(NSString*)nombre { CGImageRef textureImage =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:nombre ofType:nil]].CGImage; if (textureImage == nil) { NSLog(@"Failed to load texture image"); return; } textureWidth = NextPowerOfTwo(CGImageGetWidth(textureImage)); textureHeight = NextPowerOfTwo(CGImageGetHeight(textureImage)); imageSizeX= CGImageGetWidth(textureImage); imageSizeY= CGImageGetHeight(textureImage); GLubyte *textureData = (GLubyte *)calloc(1,textureWidth * textureHeight * 4); // Por 4 pues cada pixel necesita 4 bytes, RGBA CGContextRef textureContext = CGBitmapContextCreate(textureData, textureWidth,textureHeight,8, textureWidth * 4,CGImageGetColorSpace(textureImage),kCGImageAlphaPremultipliedLast ); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)textureWidth, (float)textureHeight), textureImage); //Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRGGGGBBBBAAAA" void *tempData = malloc(textureWidth * textureHeight * 2); unsigned int* inPixel32 = (unsigned int*)textureData; unsigned short* outPixel16 = (unsigned short*)tempData; for(int i = 0; i < textureWidth * textureHeight ; ++i, ++inPixel32) *outPixel16++ = ((((*inPixel32 >> 0) & 0xFF) >> 4) << 12) | // R ((((*inPixel32 >> 8) & 0xFF) >> 4) << 8) | // G ((((*inPixel32 >> 16) & 0xFF) >> 4) << 4) | // B ((((*inPixel32 >> 24) & 0xFF) >> 4) << 0); // A free(textureData); textureData = tempData; CGContextRelease(textureContext); glGenTextures(1, &textures[0]); glBindTexture(GL_TEXTURE_2D, textures[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 , textureData); free(textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } And this is my dealloc method: - (void)dealloc { glDeleteTextures(1,textures); [super dealloc]; }

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  • Does Windows Installer provide a method to update applications?

    - by Jephir
    Does Windows installer provide a built-in method for updating applications, or do I have to write this myself in my application code? For example, ClickOnce can automatically update my application for me; I do not have to write code specifically for this in my application. Is similar functionality available in Windows Installer or is it purely for installation purposes only?

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