Day 6 - Game Menuing Woes and Future Screen Sneak Peeks
- by dapostolov
So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic.
The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class…