Error when creating JFrame from JFrame
- by Aly
Hi,
I have an application that is works fine and the JFrame for it is launched in the constructor of a GameInitializer class which takes in some config parameters. I have tried to create a GUI in which allows the user to specify these config parameters and then click submit. When the user clicks submit a new GameInitializer object is created. The error I am getting is:
Exception in thread "AWT-EventQueue-0" java.lang.Error: Cannot call invokeAndWait from the event dispatcher thread
at java.awt.EventQueue.invokeAndWait(Unknown Source)
at javax.swing.SwingUtilities.invokeAndWait(Unknown Source)
at game.player.humanplayer.view.HumanView.update(HumanView.java:43)
once submit is called this code is executed:
values assigned to parames...
new GameInitializer(userName, player, Constants.BLIND_STRUCTURE_FILES.get(blindStructure), handState);
Then code in the GameInitializer constructor is:
public GameInitializer(String playerName, AbstractPlayer opponent, String blindStructureConfig, AbstractHandState handState){
beginGame(playerName, opponent, blindStructureConfig, handState);
}
public static void beginGame(String playerName, AbstractPlayer opponent, String blindStructureConfig, AbstractHandState handState){
AbstractDealer dealer;
BlindStructure.initialize(blindStructureConfig);
AbstractPlayer humanPlayer = new HumanPlayer(playerName, handState);
AbstractPlayer[] players = new AbstractPlayer[2];
players[0] = humanPlayer;
players[1] = opponent;
handState.setTableLayout(players);
for(AbstractPlayer player : players){
player.initialize();
}
dealer = new Dealer(players, handState);
dealer.beginGame();
}
It basically cascades down and eventually calls this piece of code in the HumanView class:
public void update(final Event event, final ReadableHandState handState, final AbstractPlayer player) {
try {
SwingUtilities.invokeAndWait(new Runnable() {
public void run() {
gamePanel.update(event, handState, player);
validate();
}
});
} catch (InterruptedException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
if(event.equals(Event.HAND_ENDING)){
try {
if(handState.wonByShowdown() || handState.isSplitPot()){
Thread.sleep(3500);
}
else{
Thread.sleep(1000);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
Do you have any idea why?