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  • JQuery-PAge load

    - by Jayabharathi
    hi, Upon page reload, all the nodes expand and then only the selected node remain expanded which is the desired behavior. However, I'd like to prevent all the nodes from expanding upon refresh as it creates a flicker. Has anyone else experience this behaviour? How can I turn it off? Thanks

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  • Do more specific css rules load better?

    - by bobobobo
    You can do this: .info { padding: 5px ; } Or, if you know it will be a div, you can do this div.info { padding: 5px ; } So, when there's a nested list.. you can do this.. div.info ul.navbar li.navitem a.sitelink { color: #f00; } Or you can do this a.sitelink { color: #f00; } Readability aside, which is better for the browser to parse/run?

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  • [JAVA] Activity Stream- Producing X amount of objects in a panel on app load

    - by Matthew De'Loughry
    Hi guys, Just wondering if you could help wanting to produce an activity stream in Java, the idea was to have a JLabel and text area followed by a divider be displayed on a screen and then repeated X amount of times according to what data was in a database. What I was wondering is how could I possibly repeat the placing the jlabel, text area, and diveder on the screen above the last rendered objects on the fly and all displayed correctly no matter the size of the text area of each set of object sort of like the image below. Hope I made it clear as I could thanks

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  • load different images for each item on the listbox

    - by user161179
    Javascript: function changeMap() { imagesource = "http://maps.google.com/maps/api/staticmap?size=500x500&maptype=hybrid&zoom=16&sensor=false&markers=color:blue|label:K|28.541250,77.204100" ; mapimage.src = imagesource ; } Html code : <select name="choose_colony" id="choose_colony" size="8" onchange="changeMap()" style="float: left;"> <option value="1" >Big apartments</option> . . <option value="999">plaza</option> </select> <img name="mapimage" src="" alt="Select your Colony" style="float: right;"> In this whenever a selection on the listbox is made changeMap is called and an image is loaded. What I want is for a different image to be loaded everytime depending upon the option selected . there will be over 2000 entries in the listbox. Considering this what is the best way of going about this ? I can figure out the if/then part , but my main question is whether its ok to put all the 2000 long image addresses in the html file itself ? I hope I was clear ..

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  • Load huge sql dump to mySql

    - by jonathan
    Hi I have a huge mysql dump file generated from phpmyAdmin (150 000 lines of create table, inserts....) The mySql query tool fails to open such a big file. As a result i can't insert all the records. Is there a way to do this ? Thanks John

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  • Load image blurred Android

    - by Mira
    I'm trying to create a map for a game through an image, where each black pixel is equivalent to a wall, and yellow to flowers(1) and green grass(0) so far i had this image (50x50): http://i.imgur.com/Ydj9Cp2.png the problem here seems to be that, when i read the image on my code, it get's scaled up to 100x100, even tough i have it on the raw folder. I can't let it scale up or down because that will put noise and blur on the image and then the map won't be readable. here i have my code: (...) Bitmap tab=BitmapFactory.decodeResource(resources, com.example.lolitos2.R.raw.mappixel); //tab=Bitmap.createScaledBitmap(tab, 50, 50, false); Log.e("w", tab.getWidth()+"."+tab.getHeight()); for (int i = 0; i < tab.getWidth(); i++) { for (int j = 0; j < tab.getHeight(); j++) { int x = j; int y = i; switch (tab.getPixel(x, y)) { // se o é uma parede case Color.BLACK: getParedes()[x][y] = new Parede(x, y); break; case Color.GREEN: fundo.add(new Passivo(x,y,0)); break; default: fundo.add(new Passivo(x,y,1)); } } } How can i read my image Map without rescaling it?

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  • Load links as unselected in jQuery

    - by shummel7845
    I have sets of links with id and name attributes, id for individual identifiers and names for groupings. In my jQuery, I have a click function that manipulates the CSS based on what a user clicks on. But I want to start the freshly loaded page with some of the links disabled (no href attribute) and with a style applied. I tried this, but it didn't work. $(function() // Alias for $(document).ready() { var $links = $('li a'); $links.(function(){ $('a[name="beam"]').filter(function() { $(this).addClass('unavailable'); $(this).removeAttr('href'); }); }); ...... Ideas? (Beam is one of the groupings by name).

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  • troubleshooting steps for site that requires refresh to load

    - by user1691389
    How does one troubleshoot a site that loads sometimes, but then requires a reload at other times... sometimes it loads, sometimes it hangs and a refresh is required, sometimes more than once. What would you do in this situation? I'm just looking for basic troubleshooting steps to start me going in the right direction. In the meantime I'll be poking around in Chrome's "Inspect Element" but if there's specific things I should look at first let me know.

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  • Nginx compiled --with-http_spdy_module yet raise errors complains ngx_http_spdy_module

    - by c19
    [emerg] 21101#0: the "spdy" parameter requires ngx_http_spdy_module in /etc/nginx/conf.d/cc.conf isn't it the same module? and it causes multi-redirection error too. I have no idea what is going on. Full configure arg: nginx version: nginx/1.4.2 built by gcc 4.4.6 20120305 (Red Hat 4.4.6-4) (GCC) TLS SNI support enabled configure arguments: --prefix=/etc/nginx --sbin-path=/usr/sbin/nginx --conf-path=/etc/nginx/nginx.conf --error-log-path=/var/log/nginx/error.log --http-log-path=/var/log/nginx/access.log --pid-path=/var/run/nginx.pid --lock-path=/var/run/nginx.lock --http-client-body-temp-path=/var/cache/nginx/client_temp --http-proxy-temp-path=/var/cache/nginx/proxy_temp --http-fastcgi-temp-path=/var/cache/nginx/fastcgi_temp --http-uwsgi-temp-path=/var/cache/nginx/uwsgi_temp --http-scgi-temp-path=/var/cache/nginx/scgi_temp --user=nginx --group=nginx --with-http_ssl_module --with-http_realip_module --with-http_addition_module --with-http_sub_module --with-http_dav_module --with-http_flv_module --with-http_mp4_module --with-http_gunzip_module --with-http_gzip_static_module --with-http_random_index_module --with-http_secure_link_module --with-http_stub_status_module --with-mail --with-mail_ssl_module --with-file-aio --with-ipv6 --with-cc-opt='-O2 -g -pipe -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic' --with-pcre --with-http_ssl_module `--with-http_spdy_module` --with-http_gunzip_module --with-http_gzip_static_module --with-http_stub_status_module --with-openssl=/usr/local/src/openssl-1.0.1e

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  • How to optimise Andengine's PathModifer (with singleton or pool)?

    - by Casla
    I am trying to build a game where the character find and follows a new path when a new destination is issued by the player, kinda like how units in RTS games work. This is done on a TMX map and I am using the A Star path finder utilities in Andengine to do this.David helped me on that: How can I change the path a sprite is following in real time? At the moment, every-time a new path is issued, I have to abandon the existing PathModifer and Path instances, and create new ones, and from what I read so far, creating new objects when you could re-use existing ones are a big waste for mobile applications. This is how I coded it at the moment: private void loadPathFound() { if (mAStarPath != null) { modifierPath = new org.andengine.entity.modifier.PathModifier.Path(mAStarPath.getLength()); /* replace the first node in the path as the player's current position */ modifierPath.to(player.convertLocalToSceneCoordinates(12, 31)[Constants.VERTEX_INDEX_X]-12, player.convertLocalToSceneCoordinates(12, 31)[Constants.VERTEX_INDEX_Y]-31); for (int i=1; i<mAStarPath.getLength(); i++) { modifierPath.to(mAStarPath.getX(i)*TILE_WIDTH, mAStarPath.getY(i)*TILE_HEIGHT); /* passing in the duration depended on the length of the path, so that the animation has a constant duration for every step */ player.registerEntityModifier(new PathModifier(modifierPath.getLength()/100, modifierPath, null, mIPathModifierListener)); } } The ideal implementation will be to always have just one object of PathModifer and just reset the destination of the path. But I don't know how you can apply the singleton patther on Andengine's PathModifer, there is no method to reset attribute of the path nor the pathModifer. So without re-write the PathModifer and the Path class, or use reflection, is there any other way to implement singleton PathModifer? Thanks for your help.

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  • How can I change a virtual directory's physical path in IIS7 and C#?

    - by Nick
    I need to change the where a virtual directory's physical path is in C#. This is what I have so far: using (DirectoryEntry webSiteRoot = WmiUtility.GetWebSiteRootDirectory(webSite)) { DirectoryEntry virtualDirectory = WmiUtility.GetVirtualDirectoryByName(webSiteRoot, vDirName); string currentPath = virtualDirectory.Path; virtualDirectory.Path = "C:\somepath" srvMgr.CommitChanges(); It would appear that the VirtualDirectory.Path is not a physical one. Any help?

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  • How to convert any text/font to its bezier path representation?

    - by yizzreel
    I have a bezier path library to draw complex bezier paths without problem. Now, I need to know how to read a text or font and extract its path information to draw it as a path instead of as text. I came across a C applicaiton, FontForge. It does exactly what I need, picks any font and extract its path information. But what I need to know is how it does it to add that feature to my drawing library.

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  • makefile pathing issues on OSX

    - by Justin808
    OK, I thought I would try one last update and see if it gets me anywhere. I've created a very small test case. This should not build anything, it just tests the path settings. Also I've setup the path so there are no spaces. The is the smallest, simplest test case I could come up with. This makefile will set the path, echo the path, run avr-gcc -v with the full path specified and then try to run it without the full path specified. It should find avr-gcc in the path on the second try, but does not. makefile TOOLCHAIN := /Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain PATH := ${TOOLCHAIN}/bin:${PATH} export PATH all: @echo ${PATH} @echo -------- "${TOOLCHAIN}/bin/avr-gcc" -v @echo -------- avr-gcc -v output JUSTINs-MacBook-Air:Untitled justinzaun$ make /Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin -------- "/Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin/avr-gcc" -v Using built-in specs. COLLECT_GCC=/Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin/avr-gcc COLLECT_LTO_WRAPPER=/Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin/../libexec/gcc/avr/4.6.3/lto-wrapper Target: avr Configured with: /Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../gcc/configure --prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --exec-prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --datadir=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --target=avr --enable-languages=c,objc,c++ --disable-libssp --disable-lto --disable-nls --disable-libgomp --disable-gdbtk --disable-threads --enable-poison-system-directories Thread model: single gcc version 4.6.3 (GCC) -------- avr-gcc -v make: avr-gcc: No such file or directory make: *** [all] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ Original Question I'm trying to set the path from within the makefile. I can't seem to do this on OSX. Setting the path with PATH := /new/bin/:$(PATH) does not work. See my makefile below. makefile PROJECTNAME = Untitled # Name of target controller # (e.g. 'at90s8515', see the available avr-gcc mmcu # options for possible values) MCU = atmega640 # id to use with programmer # default: PROGRAMMER_MCU=$(MCU) # In case the programer used, e.g avrdude, doesn't # accept the same MCU name as avr-gcc (for example # for ATmega8s, avr-gcc expects 'atmega8' and # avrdude requires 'm8') PROGRAMMER_MCU = $(MCU) # Source files # List C/C++/Assembly source files: # (list all files to compile, e.g. 'a.c b.cpp as.S'): # Use .cc, .cpp or .C suffix for C++ files, use .S # (NOT .s !!!) for assembly source code files. PRJSRC = main.c \ utils.c # additional includes (e.g. -I/path/to/mydir) INC = # libraries to link in (e.g. -lmylib) LIBS = # Optimization level, # use s (size opt), 1, 2, 3 or 0 (off) OPTLEVEL = s ### You should not have to touch anything below this line ### PATH := /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:$(PATH) CPATH := /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/include # HEXFORMAT -- format for .hex file output HEXFORMAT = ihex # compiler CFLAGS = -I. $(INC) -g -mmcu=$(MCU) -O$(OPTLEVEL) \ -fpack-struct -fshort-enums \ -funsigned-bitfields -funsigned-char \ -Wall -Wstrict-prototypes \ -Wa,-ahlms=$(firstword \ $(filter %.lst, $(<:.c=.lst))) # c++ specific flags CPPFLAGS = -fno-exceptions \ -Wa,-ahlms=$(firstword \ $(filter %.lst, $(<:.cpp=.lst)) \ $(filter %.lst, $(<:.cc=.lst)) \ $(filter %.lst, $(<:.C=.lst))) # assembler ASMFLAGS = -I. $(INC) -mmcu=$(MCU) \ -x assembler-with-cpp \ -Wa,-gstabs,-ahlms=$(firstword \ $(<:.S=.lst) $(<.s=.lst)) # linker LDFLAGS = -Wl,-Map,$(TRG).map -mmcu=$(MCU) \ -lm $(LIBS) ##### executables #### CC=avr-gcc OBJCOPY=avr-objcopy OBJDUMP=avr-objdump SIZE=avr-size AVRDUDE=avrdude REMOVE=rm -f ##### automatic target names #### TRG=$(PROJECTNAME).out DUMPTRG=$(PROJECTNAME).s HEXROMTRG=$(PROJECTNAME).hex HEXTRG=$(HEXROMTRG) $(PROJECTNAME).ee.hex # Start by splitting source files by type # C++ CPPFILES=$(filter %.cpp, $(PRJSRC)) CCFILES=$(filter %.cc, $(PRJSRC)) BIGCFILES=$(filter %.C, $(PRJSRC)) # C CFILES=$(filter %.c, $(PRJSRC)) # Assembly ASMFILES=$(filter %.S, $(PRJSRC)) # List all object files we need to create OBJDEPS=$(CFILES:.c=.o) \ $(CPPFILES:.cpp=.o) \ $(BIGCFILES:.C=.o) \ $(CCFILES:.cc=.o) \ $(ASMFILES:.S=.o) # Define all lst files. LST=$(filter %.lst, $(OBJDEPS:.o=.lst)) # All the possible generated assembly # files (.s files) GENASMFILES=$(filter %.s, $(OBJDEPS:.o=.s)) .SUFFIXES : .c .cc .cpp .C .o .out .s .S \ .hex .ee.hex .h .hh .hpp # Make targets: # all, disasm, stats, hex, writeflash/install, clean all: $(TRG) $(TRG): $(OBJDEPS) $(CC) $(LDFLAGS) -o $(TRG) $(OBJDEPS) #### Generating assembly #### # asm from C %.s: %.c $(CC) -S $(CFLAGS) $< -o $@ # asm from (hand coded) asm %.s: %.S $(CC) -S $(ASMFLAGS) $< > $@ # asm from C++ .cpp.s .cc.s .C.s : $(CC) -S $(CFLAGS) $(CPPFLAGS) $< -o $@ #### Generating object files #### # object from C .c.o: $(CC) $(CFLAGS) -c $< -o $@ # object from C++ (.cc, .cpp, .C files) .cc.o .cpp.o .C.o : $(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@ # object from asm .S.o : $(CC) $(ASMFLAGS) -c $< -o $@ #### Generating hex files #### # hex files from elf .out.hex: $(OBJCOPY) -j .text \ -j .data \ -O $(HEXFORMAT) $< $@ .out.ee.hex: $(OBJCOPY) -j .eeprom \ --change-section-lma .eeprom=0 \ -O $(HEXFORMAT) $< $@ #### Information #### info: @echo PATH: @echo "$(PATH)" $(CC) -v which $(CC) #### Cleanup #### clean: $(REMOVE) $(TRG) $(TRG).map $(DUMPTRG) $(REMOVE) $(OBJDEPS) $(REMOVE) $(LST) $(REMOVE) $(GENASMFILES) $(REMOVE) $(HEXTRG) error JUSTINs-MacBook-Air:Untitled justinzaun$ make avr-gcc -I. -g -mmcu=atmega640 -Os -fpack-struct -fshort-enums -funsigned-bitfields -funsigned-char -Wall -Wstrict-prototypes -Wa,-ahlms=main.lst -c main.c -o main.o make: avr-gcc: No such file or directory make: *** [main.o] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ If I change my CC= to include the full path: CC=/Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin/avr-gcc then it finds it, but this doesn't seem the correct way to do things. For instance its trying to use the system as not the one in the correct path. update - Just to be sure, I'm adding the output of my ls command too so everyone knows the file exist. Also I've added a make info target to the makefile and showing that output as well. JUSTINs-MacBook-Air:Untitled justinzaun$ ls /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin ar avr-elfedit avr-man avr-strip objcopy as avr-g++ avr-nm avrdude objdump avr-addr2line avr-gcc avr-objcopy c++ ranlib avr-ar avr-gcc-4.6.3 avr-objdump g++ strip avr-as avr-gcov avr-ranlib gcc avr-c++ avr-gprof avr-readelf ld avr-c++filt avr-ld avr-size ld.bfd avr-cpp avr-ld.bfd avr-strings nm JUSTINs-MacBook-Air:Untitled justinzaun$ Output of make info with the \ in my path JUSTINs-MacBook-Air:Untitled justinzaun$ make info PATH: /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin avr-gcc -v make: avr-gcc: No such file or directory make: *** [info] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ Output of make info with the \ not in my path JUSTINs-MacBook-Air:Untitled justinzaun$ make info PATH: /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin avr-gcc -v make: avr-gcc: No such file or directory make: *** [info] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ update - When I have my CC set to include the full path as described above, this is the result of make info. JUSTINs-MacBook-Air:Untitled justinzaun$ make info PATH: /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin/avr-gcc -v Using built-in specs. COLLECT_GCC=/Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin/avr-gcc COLLECT_LTO_WRAPPER=/Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin/../libexec/gcc/avr/4.6.3/lto-wrapper Target: avr Configured with: /Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../gcc/configure --prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --exec-prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --datadir=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --target=avr --enable-languages=c,objc,c++ --disable-libssp --disable-lto --disable-nls --disable-libgomp --disable-gdbtk --disable-threads --enable-poison-system-directories Thread model: single gcc version 4.6.3 (GCC) which /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin/avr-gcc /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin/avr-gcc JUSTINs-MacBook-Air:Untitled justinzaun$

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  • How to animate an non-closed path with CAShapeLayer?

    - by mystify
    On GitHub you can find an example for CAShapeLayer which animates an path. It animates a pentagon turning into a star. First: This works only in the iPhone simulator. OS 3.0 on the device shows serious bugs with this code. But I can't find anything wrong in there. However, I tried to animate an path which is not closed. To put it simply: A few straight lines. Is there anything special I must do to get this work properly on the device? - (void)loadView { UIView *appView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; appView.backgroundColor = [UIColor blackColor]; self.view = appView; [appView release]; rootLayer = [CALayer layer]; rootLayer.frame = self.view.bounds; [self.view.layer addSublayer:rootLayer]; //Pentagon Path pentagonPath = CGPathCreateMutable(); CGPathMoveToPoint(pentagonPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 110.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 120.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 130.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(pentagonPath); //Star Path starPath = CGPathCreateMutable(); CGPathMoveToPoint(starPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 210.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 220.0f, 260.0f); CGPathAddLineToPoint(starPath, nil, 230.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(starPath); //Create Shape shapeLayer = [CAShapeLayer layer]; //shapeLayer.path = pentagonPath; UIColor *col = [UIColor colorWithWhite:0.9 alpha:1.0]; //shapeLayer.fillColor = col.CGColor; shapeLayer.strokeColor = col.CGColor; shapeLayer.lineWidth = 3.0f; // shapeLayer.contents = [UIImage imageNamed:@"test.png"]; shapeLayer.fillRule = kCAFillRuleEvenOdd; [rootLayer addSublayer:shapeLayer]; [self performSelector:@selector(startAnimation) withObject:nil afterDelay:1.0]; } -(void)startAnimation { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"]; animation.duration = 2.0; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; animation.repeatCount = 1e100f; animation.autoreverses = YES; animation.fromValue = (id)pentagonPath; animation.toValue = (id)starPath; [shapeLayer addAnimation:animation forKey:@"animatePath"]; } Note this lines, where I just make straight lines with a small peak which is animated: //Pentagon Path pentagonPath = CGPathCreateMutable(); CGPathMoveToPoint(pentagonPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 110.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 120.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 130.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(pentagonPath); //Star Path starPath = CGPathCreateMutable(); CGPathMoveToPoint(starPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 210.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 220.0f, 260.0f); CGPathAddLineToPoint(starPath, nil, 230.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 310.0f, 270.0f); I don't want a closed and filled path, but only simple lines with some color and thickness. The nasty thing on the device is, that the first point seems to move towards the right side of the screen for no reason. On the simulator though, it works perfectly fine. Maybe something is wrong with this setup?

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  • Where are classpath, path and pathelement documented in Ant version 1.8.0?

    - by Robert Menteer
    I'm looking over the documentation that comes with Apache Ant version 1.8.0 and can't find where classpath, path and pathelement are documented. I've found a page that describes path like structures but it doesn't list the valid attributes or nested elements for these. Another thing I can't find in the documentation is a description of the relationships between filelist, fileset, patternset and path and how to convert them back and forth. For instance there has to be an easier way to compile only those classes in one package while removing all class dependencies on the package classes and update documentation. <!-- Get list of files in which we're interested. --> <fileset id = "java.source.set" dir = "${src}"> <include name = "**/Package/*.java" /> </fileset> <!-- Get a COMMA separated list of classes to compile. --> <pathconvert property = "java.source.list" refid = "java.source.set" pathsep = ","> <globmapper from = "${src}/*.@{src.extent}" to = "*.class" /> </pathconvert> <!-- Remove ALL dependencies on package classes. --> <depend srcdir = "${src}" destdir = "${build}" includes = "${java.source.list}" closure = "yes" /> <!-- Get a list of up to date classes. --> <fileset id = "class.uptodate.set" dir = "${build}"> <include name = "**/*.class" /> </fileset> <!-- Get list of source files for up to date classes. --> <pathconvert property = "java.uptodate.list" refid = "class.uptodate.set" pathsep = ","> <globmapper from="${build}/*.class" to="*.java" /> </pathconvert> <!-- Compile only those classes in package that are not up to date. --> <javac srcdir = "${src}" destdir = "${build}" classpathref = "compile.classpath" includes = "${java.source.list}" excludes = "${java.uptodate.list}"/> <!-- Get list of directories of class files for package. --: <pathconvert property = "class.dir.list" refid = "java.source.set" pathsep = ","> <globmapper from = "${src}/*.java" to = "${build}*" /> </pathconvert> <!-- Convert directory list to path. --> <path id = "class.dirs.path"> <dirset dir = "${build}" includes = "class.dir.list" /> </path> <!-- Update package documentation. --> <jdepend outputfile = "${docs}/jdepend-report.txt"> <classpath refid = "compile.classpath" /> <classpath location = "${build}" /> <classespath> <path refid = "class.dirs.path" /> </classespath> <exclude name = "java.*" /> <exclude name = "javax.*" /> </jdepend> Notice there's a number of conversions between filesets, paths and comma separated list just to get the proper 'type' required for the different ant tasks. Is there a way to simplify this while still processing the fewest files in a complex directory structure?

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  • PHP PSR-0 + several namespaces in one file and autoload

    - by Nemoden
    I've been thinking for a while about defining several namespaces in one php file and so, having several classes inside this file. Suppose, I want to implement something like Doctrine\ORM\Query\Expr: Expr.php Expr |-- Andx.php |-- Base.php |-- Comparison.php |-- Composite.php |-- From.php |-- Func.php |-- GroupBy.php |-- Join.php |-- Literal.php |-- Math.php |-- OrderBy.php |-- Orx.php `-- Select.php It would be nice if I had all of this in one file - Expr.php: namespace Doctrine\ORM\Query; class Expr { // code } namespace Doctrine\ORM\Query\Expr; class Func { // code } // etc... What I'm thinking of is directories naming convention and, unlike PSR-0 having several classes and namespaces in one file. It's best explained by the code: ls Doctrine/orm/query Expr.php that's it - only Expr.php Since Expr.php is somewhat I call a "meta-namespace" for Expr\Func, it make sense to place all the classes inside Expr.php (as shown above). So, the vendor name is still starts with an uppercased letter (Doctrine) and the other parts of namespace start with lowercased letter. We can write an autoload so it would respect this notion: function load_class($class) { if (class_exists($class)) { return true; } $tokenized_path = explode(array("_", "\\"), DIRECTORY_SEPARATOR, $class); // array('Doctrine', 'orm', 'query', 'Expr', 'Func'); // ^^^^ // first, we are looking for first uppercased namespace part // and if it's not last (not the class name), we use it as a filename // and wiping away the rest to compose a path to a file we need to include if (FALSE !== ($meta_class_index = find_meta_class($tokenized_path))) { $new_tokenized_path = array_slice($tokenized_path, 0, $meta_class_index); $path_to_class = implode(DIRECTORY_SEPARATOR, $new_tokenized_path); } else { // no meta class found $path_to_class = implode(DIRECTORY_SEPARATOR, $tokenized_path); } if (file_exists($path_to_class.'.php')) { require_once $path_to_class.'.php'; } return false; } Another reason to do so is to reduce a number of php files scattered among directories. Usually you check file existence before you require a file to fail gracefully: file_exists($path_to_class.'.php'); If you take a look at actual Doctrine\ORM\Query\Expr code, you'll see they use all of the "inner-classes", so you actually do: file_exists("/path/to/Doctrine/ORM/Query/Expr.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/AndX.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Base.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Comparison.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Composite.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/From.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Func.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/GroupBy.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Join.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Literal.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Math.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/OrderBy.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Orx.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Select.php"); in your autoload which causes quite a few I/O reads. Isn't it too much to check on each user's hit? I'm just putting this on a discussion. I want to hear from another PHP programmers what do they think of it. And, of course, if you have a silver bullet addressing this problems I've designated here, please share. I also have been thinking if my vogue question fits here and according to the FAQ it seems like this question addresses "software architecture" problem slash proposal. I'm sorry if my scribble may seem a bit clunky :) Thanks.

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  • How to create a clip region from a path that includes the 'outline'?

    - by mackenir
    I am creating a rounded rectangle GraphicsPath (see red outline image below), and then using this as a clip region both when drawing graphics, and as the Region of a Form. Unfortunately, although the path looks good, it doesn't work well as a region (see solid black image below) Is there a way that I can generate a clipping region from the path that includes all the 'outline' pixels of the path? Do I need to generate a bitmap and then process this to create a region? The rounded rectangle path: When used as a clip region: The discrepancy (red pixels are in the path outline, but outside the region. blue pixels are in both):

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  • Will the app file be sync from dmgr side after we remove it from installedApps path in Websphere?

    - by wing2ofsky
    do you know whether the app file will be sync from dmgr side and regenerated after we remove it from installedApps path? i've got one issue recently from customer. That is, they uploaded one image file into WASNode installedApps app path manually. Afterwards, they removed that file manually again from installedApps app path. But after restarting the Application server process, that file has been regenerated under same installedApps path. So i suspect that file maybe has been resync from dmgr node, like app file under applications folder. However, first of all, i don't see that image file within application ear file from DMGR applications folder. Moreover, i made a test myself, if i deleted file from installedApps app path, that file never be regenerated any more even though the node sync completed. So does anybody know why? Thanks in advance

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  • How to check wether a path represented by a QString with german umlauts exists?

    - by MB
    Hey, i get a QString which represents a directory from a QLineEdit. Now i want to check wether a certain file exists in this directory. But if i try this with os.path.exists and os.path.join and get in trouble when german umlauts occur in the directory path: #the direcory coming from the user input in the QLineEdit #i take this QString to the local 8-Bit encoding and then make #a string from it target_dir = str(lineEdit.text().toLocal8Bit()) #the file name that should be checked for file_name = 'some-name.txt' #this fails with a UnicodeDecodeError when a umlaut occurs in target_dir os.path.exists(os.path.join(target_dir, file_name)) How would you check if the file exists, when you might encounter german umlauts?

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  • SQL Server Manageability Series: how to change the default path of .cache files of a data collector? #sql #mdw #dba

    - by ssqa.net
    How to change the default path of .cache files of a data collector after the Management Data Warehouse (MDW has been setup? This was the question asked by one of the DBAs in a client's place, instantly I enquired that were there any folder specified while setting up the MDW and obvious answer was no as there were left default. This means all the .CACHE files are stored under %C\TEMP directory which may post out of disk space problem on the server where the MDW is setup to collect. Going back...(read more)

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