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  • CodePlex Daily Summary for Saturday, July 07, 2012

    CodePlex Daily Summary for Saturday, July 07, 2012Popular ReleasesHigLabo: HigLabo_20120706: Breaking change Now HigLabo.Mail require reference to HigLabo.Net. ProtocolType change name to HttpProtocolType in HigLabo.Net project. AsyncCallErrorEventArgs change name to AsyncHttpCallErrorEventArgs. Delete command class in Pop3,Smtp that may not used. Other change Add HigLabo.Net.Ftp project.(Not complete) Create SocketClient that can easily communicate to server by Socket object.ecBlog: ecBlog 0.2: ecBlog alpha realaseTaskScheduler ASP.NET: Release 3 - 1.2.0.0: Release 3 - Version 1.2.0.0 That version was altered only the library: In TaskScheduler was added new properties: UseBackgroundThreads Enables the use of separate threads for each task. StoreThreadsInPool Manager enables to store in the Pool threads that are performing the tasks. OnStopSchedulerAutoCancelThreads Scheduler allows aborting threads when it is stopped. false if the scheduler is not aborted the threads that are running. AutoDeletedExecutedTasks Allows Manager Delete Task afte...DotNetNuke Persian Packages: ??? ?? ???? ????? ???? 6.2.0: *????? ???? ??? ?? ???? 6.2.0 ? ??????? ???? ????? ???? ??? ????? *????? ????? ????? ??? ??? ???? ??? ??????? ??????? - ???? *?????? ???? ??? ?????? ?? ???? ???? ????? ? ?? ??? ?? ???? ???? ?? *????? ????? ????? ????? ????? / ??????? ???? ?? ???? ??? ??? - ???? *???? ???? ???? ????? ? ??????? ??? ??? ??? ?? ???? *????? ????? ???????? ??? ? ??????? ?? ?? ?????? ????? ????????? ????? ?????? - ???? *????? ????? ?????? ????? ?? ???? ?? ?? ?? ???????? ????? ????? ????????? ????? ?????? *???? ?...xUnit.net Contrib: xunitcontrib-resharper 0.6 (RS 7.0, 6.1.1): xunitcontrib release 0.6 (ReSharper runner) This release provides a test runner plugin for Resharper 7.0 (EAP build 82) and 6.1, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) Copies of the plugin that support previous verions of ReSharper can be downloaded from this release. The plan is to support the latest revisions of the last two paid-for major versions of ReSharper (namely 7.0 and 6.1) Also note that all builds work against ALL VERSIONS...Umbraco CMS: Umbraco 4.8.0 Beta: Whats newuComponents in the core Multi-Node Tree Picker, Multiple Textstring, Slider and XPath Lists Easier Lucene searching built in IFile providers for easier file handling Updated 3rd party libraries Applications / Trees moved out of the database SQL Azure support added Various bug fixes Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to...CODE Framework: 4.0.20704.0: See CODE Framework (.NET) Change Log for changes in this version.?????????? - ????????: All-In-One Code Framework ??? 2012-07-04: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ???OneCode??????,??????????10????Microsoft OneCode Sample,????4?Windows Base Sample,2?XML Sample?4?ASP.NET Sample。???????????。 ????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 Windows Base Sample CSCheckOSBitness VBCheckOSBitness CSCheckOSVersion VBCheckOSVersion XML Sample CSXPath VBXPath ASP.NET Sample CSASPNETDataPager VBASPNET...xUnit.net - Unit testing framework for C# and .NET (a successor to NUnit): xUnit.net 1.9.1: xUnit.net release 1.9.1Build #1600 Important note for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. Important note for VS2012 users: The VS2012 runner is in the Visual Studio Gallery now, and should be installed via Tools | Extension Manager from insi...MVC Controls Toolkit: Mvc Controls Toolkit 2.2.0: Added Modified all Mv4 related features to conform with the Mvc4 RC Now all items controls accept any IEnumerable<T>(before just List<T> were accepted by most of controls) retrievalManager class that retrieves automatically data from a data source whenever it catchs events triggered by filtering, sorting, and paging controls move method to the updatesManager to move one child objects from a father to another. The move operation can be undone like the insert, update and delete operatio...IronPython: 2.7.3: On behalf of the IronPython team, I'm happy to announce the final release of IronPython 2.7.3. This release includes everything from IronPython 54498, 62475, and 74478 as well. Like all IronPython 2.7-series releases, .NET 4 is required to install it. Installing this release will replace any existing IronPython 2.7-series installation. The incompatibility with IronRuby has been resolved, and they can once again be installed side-by-side. The biggest improvements in IronPython 2.7.3 are: the...BlackJumboDog: Ver5.6.6: 2012.07.03 Ver5.6.6 (1) ???????????ftp://?????????、????LIST?????Mini SQL Query: Mini SQL Query (v1.0.68.441): Just a bug fix release for when the connections try to refresh after an edit. Make sure you read the Quickstart for an introduction.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.58: Fix for Issue #18296: provide "ALL" value to the -ignore switch to ignore all error and warning messages. Fix for issue #18293: if encountering EOF before a function declaration or expression is properly closed, throw an appropriate error and don't crash. Adjust the variable-renaming algorithm so it's very specific when renaming variables with the same number of references so a single source file ends up with the same minified names on different platforms. add the ability to specify kno...LogExpert: 1.4 build 4566: This release for the 1.4 version line contains various fixes which have been made some times ago. Until now these fixes were only available in the 1.5 alpha versions. It also contains a fix for: 710. Column finder (press F8 to show) Terminal server issues: Multiple sessions with same user should work now Settings Export/Import available via Settings Dialog still incomple (e.g. tab colors are not saved) maybe I change the file format one day no command line support yet (for importin...CommonLibrary.NET: CommonLibrary.NET 0.9.8.5 - Final Release: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. FluentscriptCommonLibrary.NET 0.9.8 contains a scripting language called FluentScript. Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?action=Edit&title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.5 - Final ReleaseApplication: FluentScript Versio...SharePoint 2010 Metro UI: SharePoint 2010 Metro UI8: Please review the documentation link for how to install. Installation takes some basic knowledge of how to upload and edit SharePoint Artifact files. Please view the discussions tab for ongoing FAQsnopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.60: Highlight features & improvements: • Significant performance optimization. • Use AJAX for adding products to the cart. • New flyout mini-shopping cart. • Auto complete suggestions for product searching. • Full-Text support. • EU cookie law support. To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).THE NVL Maker: The NVL Maker Ver 3.51: http://download.codeplex.com/Download?ProjectName=nvlmaker&DownloadId=371510 ????:http://115.com/file/beoef05k#THE-NVL-Maker-ver3.51-sim.7z ????:http://www.mediafire.com/file/6tqdwj9jr6eb9qj/THENVLMakerver3.51tra.7z ======================================== ???? ======================================== 3.51 beta ???: ·?????????????????????? ·?????????,?????????0,?????????????????????? ·??????????????????????????? ·?????????????TJS????(EXP??) ·??4:3???,???????????????,??????????? ·?????????...????: ????2.0.3: 1、???????????。 2、????????。 3、????????????。 4、bug??,????。New ProjectsCode Bits: Set of useful code blocks that can be included in your code. Includes NuGet support.Critr: A personal project that takes formatted Excel show logs, parses them and uploads them to small local database for analytics.kb.net: An Open Source Knowledge Base based on SQL Server Express 2012 and .Net 4.0LyncServerExtension: L’objectif de ce projet est l’ajout de la fonctionnalité de délégation patron/secrétaire à Microsoft Lync Server 2010. MVC Web Api 4 Flot: MVC4 Web Api Service Layers for the Flot project on http://code.google.com/p/flot. Until now implemented only the GET method.ostests: testif is web and mobile assessment software. Create interactive tests easily and share them with your colleagues, employees and friends.Pegasus Attack: Pegasus Attack will be a simple shmup style game in the style of Truxton Basic features Multiple levels (text document written, just stores location of enemies) Basic enemies with basic AI (hard-coded, or from a text document) Various bullet types Title screen / Help screen / Control window / In-game game-states / two playable Characters Rainbow Dash and Fluttershy Basic effects (explosion animation) Items (powerups, guns, ...)proLearningEnglish: Apps RDF to build a software for learning English. Users are teachers and pupils in grades 6.Pusher .Net Client: This is a .Net client for Pusher (http://www.pusher.com) allowing .Net clients such as WinForms and Console applications to receive websocket messages.RadEditor Lite for AJAX: RadEditor Lite for AJAX modified from the open source Telerik Free Tool: RadEditor Lite for MOSS 2010. RconLibrary: Battlefield 3 RCON communication library.SharePoint Notes: Simple visual webpart to show list items as notes. Easy to modify, and not really complex.Software Manager: Software Manager is a software package that will help with distribution and licensing of programs that are developed with VB.NET or C#.StoreFramework: this project is a test framework about the codefirst and pocoTwitterRt - Tweet from Windows Metro Apps: Add the ability to tweet from your Metro style (WinRT) application. Binaries at nuget.org/packages/TwitterRt. Discussion at w8isms.blogspot.com.YucadagBlog: e

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  • CodePlex Daily Summary for Sunday, July 08, 2012

    CodePlex Daily Summary for Sunday, July 08, 2012Popular ReleasesBlackJumboDog: Ver5.6.7: 2012.07.08 Ver5.6.7 (1) ????????????????「????? Request.Receve()」?????????? (2) Web???????????FlMML customized: FlMML customized ??: FlMML customized ????。 ??、PCM??????????、??????。ecBlog: ecBlog 0.2: ecBlog alpha realaseTaskScheduler ASP.NET: Release 3 - 1.2.0.0: Release 3 - Version 1.2.0.0 That version was altered only the library: In TaskScheduler was added new properties: UseBackgroundThreads Enables the use of separate threads for each task. StoreThreadsInPool Manager enables to store in the Pool threads that are performing the tasks. OnStopSchedulerAutoCancelThreads Scheduler allows aborting threads when it is stopped. false if the scheduler is not aborted the threads that are running. AutoDeletedExecutedTasks Allows Manager Delete Task afte...DotNetNuke Persian Packages: ??? ?? ???? ????? ???? 6.2.0: *????? ???? ??? ?? ???? 6.2.0 ? ??????? ???? ????? ???? ??? ????? *????? ????? ????? ??? ??? ???? ??? ??????? ??????? - ???? *?????? ???? ??? ?????? ?? ???? ???? ????? ? ?? ??? ?? ???? ???? ?? *????? ????? ????? ????? ????? / ??????? ???? ?? ???? ??? ??? - ???? *???? ???? ???? ????? ? ??????? ??? ??? ??? ?? ???? *????? ????? ???????? ??? ? ??????? ?? ?? ?????? ????? ????????? ????? ?????? - ???? *????? ????? ?????? ????? ?? ???? ?? ?? ?? ???????? ????? ????? ????????? ????? ?????? *???? ?...testtom07052012git02: r1: r1Cypher Bot: Cypher Bot 4.1: Cypher Bot is the most advanced encryption tool on the planet.... and now it actually works. That's right we fixed the bugs! For a full program summary go to the Home Page or visit www.iRareMedia.com So what's new? We've pretty much fixed all the bugs, but here's a run down if you wanna know exactly what's different: Fixed Installation / Setup Error, where an error message would display: "No Internet Connection, Try Again Later" Fixed File Encryption / Decryption error where the file exten...Coding4Fun Kinect Service: Coding4Fun Kinect Service v1.5: Requires Kinect for Windows SDK v1.5 Minor bug fixes + Kinect for Windows SDK v1.5 Aligning version with the Kinect for Windows SDK requiredtedplay: tedplay 1.1: tedplay 1.1 source and Win32 binary is out now. Changes are: SID card support Commodore 64 PSID music format support optimized FIR filter global hotkeys for skipping tracks (Windows only) module properties window (Windows only) mutable noise channel via GUI button (Windows only) disable SID card from the menu (Windows only) bugfixes PSID tunes are played on the C64 clock frequency but in a Commodore plus/4 virtual machine. The purpose is not to have yet another SID player, but t...xUnit.net Contrib: xunitcontrib-resharper 0.6 (RS 7.0, 6.1.1): xunitcontrib release 0.6 (ReSharper runner) This release provides a test runner plugin for Resharper 7.0 (EAP build 82) and 6.1, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) Copies of the plugin that support previous verions of ReSharper can be downloaded from this release. The plan is to support the latest revisions of the last two paid-for major versions of ReSharper (namely 7.0 and 6.1) Also note that all builds work against ALL VERSIONS...Umbraco CMS: Umbraco 4.8.0 Beta: Whats newuComponents in the core Multi-Node Tree Picker, Multiple Textstring, Slider and XPath Lists Easier Lucene searching built in IFile providers for easier file handling Updated 3rd party libraries Applications / Trees moved out of the database SQL Azure support added Various bug fixes Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to...CODE Framework: 4.0.20704.0: See CODE Framework (.NET) Change Log for changes in this version.xUnit.net - Unit testing framework for C# and .NET (a successor to NUnit): xUnit.net 1.9.1: xUnit.net release 1.9.1Build #1600 Important note for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. Important note for VS2012 users: The VS2012 runner is in the Visual Studio Gallery now, and should be installed via Tools | Extension Manager from insi...MVC Controls Toolkit: Mvc Controls Toolkit 2.2.0: Added Modified all Mv4 related features to conform with the Mvc4 RC Now all items controls accept any IEnumerable<T>(before just List<T> were accepted by most of controls) retrievalManager class that retrieves automatically data from a data source whenever it catchs events triggered by filtering, sorting, and paging controls move method to the updatesManager to move one child objects from a father to another. The move operation can be undone like the insert, update and delete operatio...IronPython: 2.7.3: On behalf of the IronPython team, I'm happy to announce the final release of IronPython 2.7.3. This release includes everything from IronPython 54498, 62475, and 74478 as well. Like all IronPython 2.7-series releases, .NET 4 is required to install it. Installing this release will replace any existing IronPython 2.7-series installation. The incompatibility with IronRuby has been resolved, and they can once again be installed side-by-side. The biggest improvements in IronPython 2.7.3 are: the...Mini SQL Query: Mini SQL Query (v1.0.68.441): Just a bug fix release for when the connections try to refresh after an edit. Make sure you read the Quickstart for an introduction.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.58: Fix for Issue #18296: provide "ALL" value to the -ignore switch to ignore all error and warning messages. Fix for issue #18293: if encountering EOF before a function declaration or expression is properly closed, throw an appropriate error and don't crash. Adjust the variable-renaming algorithm so it's very specific when renaming variables with the same number of references so a single source file ends up with the same minified names on different platforms. add the ability to specify kno...LogExpert: 1.4 build 4566: This release for the 1.4 version line contains various fixes which have been made some times ago. Until now these fixes were only available in the 1.5 alpha versions. It also contains a fix for: 710. Column finder (press F8 to show) Terminal server issues: Multiple sessions with same user should work now Settings Export/Import available via Settings Dialog still incomple (e.g. tab colors are not saved) maybe I change the file format one day no command line support yet (for importin...CommonLibrary.NET: CommonLibrary.NET 0.9.8.5 - Final Release: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. FluentscriptCommonLibrary.NET 0.9.8 contains a scripting language called FluentScript. Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?action=Edit&title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.5 - Final ReleaseApplication: FluentScript Versio...SharePoint 2010 Metro UI: SharePoint 2010 Metro UI8: Please review the documentation link for how to install. Installation takes some basic knowledge of how to upload and edit SharePoint Artifact files. Please view the discussions tab for ongoing FAQsNew ProjectsAdventures of Adventure Land: Adventures of Adventure Land is a new text based adventure. You will be able to level up, fight challenging enemies, use magical spells, and simply adventure.AdventureWorks Silverlight samples: AdventureWorks Silverlight samplesAFS.Collab.Duplex: my duplexarmmychan: ????????C# - WPF - .Net - MSSQL - Open Source Restaurant POS System: A C# .Net / WPF / MSSQL Restaurant Point of Sale (POS) Software that is PCI-DSS 2.0 Compliant running stable in many restaurants / integrated with MercuryPay.dcview: dcinside.com? ??? ? ?? ?? ??? ???? ???.DotNetNuke Contact Form: simple yet effective DotNetNuke contact formISBNdb.com Helper Library: A .net helper library that encapsulates all the functionality of the API at www.isbndb.com in .NET CLR objects.JPO Class Register: Simple class register.NACHA C# Class with WPF Test App: Do you need to generate a NACHA PPD file? This is great starting point for you! Actually, it's a great, almost finished, point for you! More info below.NotificationsWidget In ASP MVC: SummaryPayPal Manager: I decided to make a basic (for now) desktop client for PayPal to get better at WebRequests in VB.NET. I will be adding much more such as sending payments, etc.Pomodoro Timer Count Down App: Pomodoro count down timer Application Features ------------------------------- Pomodoro Mode Count down timer mode Start stop pause Notification Powershell HTML Highlight: Powershell html syntax highlightingProject F10_P1: F10 p1Razor-sharp your skills: This project will have details about the C# 2.0 C# 3.0 C# 4.0 C# 5.0 Salaria: Bienvenue sur notre projet "Salaria".SharePoint 2010 - Unlock SP Files: Unlock any file in SharePoint or get lock information of a SharePoint file.( Compatible with office 365) ""The file "" is locked for exclusive use by""SharePoint 2010 Metro Masterpage: This project will give you a full metro masterpage for sharepoint 2010SharePoint Cache Refresh Framework: This project's aim is build a small and easy to use framework for SharePoint developers to be able to control cached objects across servers in a SharePoint FarmTFSProjectTest: A test project.uhimania test project: testUpgrade SPSolution: This is a Sharepoint 2010 Management Shell cmdlet, which upgrades a sharepoint solution and installs/activates any new features added in the package.Video Frame Explorer: Video Frame Explorer allows you to make thumbnails (caps, previews) of video files. It supports of practically any videos-formats (even MP4, MKV, MOV if you havWML: WML

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  • Crop, Edit, and Print Photos in Windows 7 Media Center

    - by DigitalGeekery
    Windows Media Center is a nice application for managing and displaying your personal photos, but you may occasionally need to make some basic edits to your pictures. Today we’ll take a look at how to crop, edit, and print photos right from Windows 7 Media Center. From within the Picture Library in Windows Media Center, choose a photo to work with, right-click and select Picture Details. You can also access this option with a Media Center remote by clicking the “i” button. Note: You’ll notice you have the option to rotate the picture from this menu. It is also available on the next screen.  Rotate a picture Now you’ll see more options on the Picture Details screen. From here you can rotate, Print, or Touch Up, Delete, or Burn a CD/DVD. To rotate the picture, simple select Rotate. Note: If you want your photo saved with the new orientation, you’ll need to select Save from the Touch Up screen that we will look at later in the article.   Each click will rotate the picture 90 degrees clockwise. You’ll see the new orientation of the picture displayed on the Picture Details screen after you have clicked Rotate. Print a picture From the Picture Details screen, select Print. Click Print again. Media Center automatically prints to your default printer, so make sure your desired target printer is set as default. Crop and Edit Photos To edit or crop your photo, select Touch Up. Touch Up options includes, Crop, Contrast, and Red Eye removal. First, we’ll select the Crop button to crop our photo.   You will see a cropping area overlay appear on your photo. Select one of the buttons below to adjust the location, size, and orientation of the area to be cropped. When you’re happy with your selection, click Save. You’ll be prompted to confirm your save. Click Yes to permanently save your edits. You can also apply Contrast or Red Eye adjustments to your photos. There aren’t any advanced settings for these options. You merely toggle the Contrast or Red Eye on or off by selecting the option. Be sure to click Save before exiting to if you’ve made any changes you wish to permanently apply to the photos. This includes rotating the images. While this method is not likely to be replace your favorite image editing software, it does give you the ability to make basic edits and print photos directly from Windows Media Center. With a Media Center remote, you can even do all your edits from the comfort of your recliner. Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Schedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7Add Color Coding to Windows 7 Media Center Program GuideIntegrate Boxee with Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird

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  • Installing SharePoint 2010 in one machine with built in database

    - by sreejukg
    It is very easy to deploy SharePoint 2010 in a single server using the built-in database. Normally one need to choose such installation for evaluation purposes. When installing with default settings, setup installs Microsoft SQL server 2008 express database along with SharePoint. After installing SharePoint, you need to run SharePoint products and technology configuration wizard which will install central admin website and creates the configuration database and content database for SharePoint sites. Limitations 1. You can not perform this installation on a domain controller 2. The maximum size for express edition database is 4 GB SharePoint 2010 only supports 64 bit operating systems. The installation steps are for windows server r2 64 bit enterprise edition. Installation steps The first screen for the installation is as follows As a first step you need to install the s/w prerequisites. Click on the corresponding link Click next, here you have to agree on the license terms. Select the checkbox and then click next. The installation will starts. The progress will be updated in the screen. This may take some time as during this process, there are some components needs to be downloaded from internet. Make sure you are connected to the internet, then only the installation will become a success. If any error occurs, it will display the error, you need to configure in order to continue. If everything ok you will receive the following success page. Click finish to exit the installation window. Now from the first screen, select Install SharePoint server. This will install SharePoint and SQL server 2008 express edition. First you need to enter the product key for SharePoint. Enter the product key and clicks continue. Now you need to accept the license agreement. Select the checkbox and click on continue. Select the installation type you want.   Now click on the standalone button. In production scenario, you need to select the server farm installation. This article only cover the first option, installing server farm is not in the scope of this article. Once you click on the standalone, the installation starts and you can view the progress as below. If any error occurred during installation, you will get the details and link to the log file. Refer log file and fix the corresponding issue and then start the installation again. If installation completes without any error, you will see the below screen. Make sure you selected the check box “Run the SharePoint products Configuration Wizard now” and click close. The SharePoint products configuration wizard starts. Click next; you will get the following warning Click yes and the configuration steps starts. You can view the progress for each step. Once completed the below screen appears to the user. Click finish to complete the installation. Now SharePoint installation is completed. You can navigate to SharePoint central administration website from the administrative tools and start building your portal. Good luck

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  • How to Add Your Gmail Account to Outlook 2013 Using IMAP

    - by Lori Kaufman
    If you use Outlook to check and manage your email, you can easily use it to check your Gmail account as well. You can setup your Gmail account to allow you to synchronize email across multiple machines using email clients instead of a browser. We will show you how to use IMAP in your Gmail account so you can synchronize your Gmail account across multiple machines, and then how to add your Gmail account to Outlook 2013. To setup your Gmail account to use IMAP, sign in to your Gmail account and go to Mail. Click the Settings button in the upper, right corner of the window and select Settings from the drop-down menu. On the Settings screen, click Forwarding and POP/IMAP. Scroll down to the IMAP Access section and select Enable IMAP. Click Save Changes at the bottom of the screen. Close your browser and open Outlook. To begin adding your Gmail account, click the File tab. On the Account Information screen, click Add Account. On the Add Account dialog box, you can choose the E-mail Account option which automatically sets up your Gmail account in Outlook. To do this enter your name, email address, and the password for your Gmail account twice. Click Next. The progress of the setup displays. The automatic process may or may not work. If the automatic process fails, select Manual setup or additional server types, instead of E-mail Account, and click Next. On the Choose Service screen, select POP or IMAP and click Next. On the POP and IMAP Account Settings enter the User, Server, and Logon Information. For the Server Information, select IMAP from the Account Type drop-down list and enter the following for the incoming and outgoing server information: Incoming mail server: imap.googlemail.com Outgoing mail server (SMTP): smtp.googlemail.com Make sure you enter your full email address for the User Name and select Remember password if you want Outlook to automatically log you in when checking email. Click More Settings. On the Internet E-mail Settings dialog box, click the Outgoing Server tab. Select the My outgoing server (SMTP) requires authentication and make sure the Use same settings as my incoming mail server option is selected. While still in the Internet E-mail Settings dialog box, click the Advanced tab. Enter the following information: Incoming server: 993 Incoming server encrypted connection: SSL Outgoing server encrypted connection TLS Outgoing server: 587 NOTE: You need to select the type of encrypted connection for the outgoing server before entering 587 for the Outgoing server (SMTP) port number. If you enter the port number first, the port number will revert back to port 25 when you change the type of encrypted connection. Click OK to accept your changes and close the Internet E-mail Settings dialog box. Click Next. Outlook tests the accounts settings by logging into the incoming mail server and sending a test email message. When the test is finished, click Close. You should see a screen saying “You’re all set!”. Click Finish. Your Gmail address displays in the account list on the left with any other email addresses you have added to Outlook. Click the Inbox to see what’s in your Inbox in your Gmail account. Because you’re using IMAP in your Gmail account and you used IMAP to add the account to Outlook, the messages and folders in Outlook reflect what’s in your Gmail account. Any changes you make to folders and any time you move email messages among folders in Outlook, the same changes are made in your Gmail account, as you will see when you log into your Gmail account in a browser. This works the other way as well. Any changes you make to the structure of your account (folders, etc.) in a browser will be reflected the next time you log into your Gmail account in Outlook.     

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  • Move a sphere along the swipe?

    - by gameOne
    I am trying to get a sphere curl based on the swipe. I know this has been asked many times, but still it's yearning to be answered. I have managed to add force on the direction of the swipe and it works near perfect. I also have all the swipe positions stored in a list. Now I would like to know how can the curl be achieved. I believe the the curve in the swipe can be calculated by the Vector dot product If theta is 0, then there is no need to add the swipe. If it is not, then add the curl. Maybe this condition is redundant if I managed to find how to curl the sphere along the swipe position The code that adds the force to sphere based on the swipe direction is as below: using UnityEngine; using System.Collections; using System.Collections.Generic; public class SwipeControl : MonoBehaviour { //First establish some variables private Vector3 fp; //First finger position private Vector3 lp; //Last finger position private Vector3 ip; //some intermediate finger position private float dragDistance; //Distance needed for a swipe to register public float power; private Vector3 footballPos; private bool canShoot = true; private float factor = 40f; private List<Vector3> touchPositions = new List<Vector3>(); void Start(){ dragDistance = Screen.height*20/100; Physics.gravity = new Vector3(0, -20, 0); footballPos = transform.position; } // Update is called once per frame void Update() { //Examine the touch inputs foreach (Touch touch in Input.touches) { /*if (touch.phase == TouchPhase.Began) { fp = touch.position; lp = touch.position; }*/ if (touch.phase == TouchPhase.Moved) { touchPositions.Add(touch.position); } if (touch.phase == TouchPhase.Ended) { fp = touchPositions[0]; lp = touchPositions[touchPositions.Count-1]; ip = touchPositions[touchPositions.Count/2]; //First check if it's actually a drag if (Mathf.Abs(lp.x - fp.x) > dragDistance || Mathf.Abs(lp.y - fp.y) > dragDistance) { //It's a drag //Now check what direction the drag was //First check which axis if (Mathf.Abs(lp.x - fp.x) > Mathf.Abs(lp.y - fp.y)) { //If the horizontal movement is greater than the vertical movement... if ((lp.x>fp.x) && canShoot) //If the movement was to the right) { //Right move float x = (lp.x - fp.x) / Screen.height * factor; rigidbody.AddForce((new Vector3(x,10,16))*power); Debug.Log("right "+(lp.x-fp.x));//MOVE RIGHT CODE HERE canShoot = false; //rigidbody.AddForce((new Vector3((lp.x-fp.x)/30,10,16))*power); StartCoroutine(ReturnBall()); } else { //Left move float x = (lp.x - fp.x) / Screen.height * factor; rigidbody.AddForce((new Vector3(x,10,16))*power); Debug.Log("left "+(lp.x-fp.x));//MOVE LEFT CODE HERE canShoot = false; //rigidbody.AddForce(new Vector3((lp.x-fp.x)/30,10,16)*power); StartCoroutine(ReturnBall()); } } else { //the vertical movement is greater than the horizontal movement if (lp.y>fp.y) //If the movement was up { //Up move float y = (lp.y-fp.y)/Screen.height*factor; float x = (lp.x - fp.x) / Screen.height * factor; rigidbody.AddForce((new Vector3(x,y,16))*power); Debug.Log("up "+(lp.x-fp.x));//MOVE UP CODE HERE canShoot = false; //rigidbody.AddForce(new Vector3((lp.x-fp.x)/30,10,16)*power); StartCoroutine(ReturnBall()); } else { //Down move Debug.Log("down "+lp+" "+fp);//MOVE DOWN CODE HERE } } } else { //It's a tap Debug.Log("none");//TAP CODE HERE } } } } IEnumerator ReturnBall() { yield return new WaitForSeconds(5.0f); rigidbody.velocity = Vector3.zero; rigidbody.angularVelocity = Vector3.zero; transform.position = footballPos; canShoot =true; isKicked = false; } }

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  • Best depth sorting method for a Top Down 2D game using a 3D physics engine

    - by Alic44
    I've spent many days googling this and still have issues with my game engine I'd like to ask about, which I haven't seen addressed before. I think the problem is that my game is an unusual combination of a completely 2D graphical approach using XNA's SpriteBatch, and a completely 3D engine (the amazing BEPU physics engine) with rotation mostly disabled. In essence, my question is similar to this one (the part about "faux 3D"), but the difference is that in my game, the player as well as every other creature is represented by 3D objects, and they can all jump, pick up other objects, and throw them around. What this means is that sorting by one value, such as a Z position (how far north/south a character is on the screen) won't work, because as soon as a smaller creature jumps on top of a larger creature, or a box, and walks backwards, the moment its z value is less than that other creature, it will appear to be behind the object it is actually standing on. I actually originally solved this problem by splitting every object in the game into physics boxes which MUST have a Y height equal to their Z depth. I then based the depth sorting value on the object's y position (how high it is off the ground) PLUS its z position (how far north or south it is on the screen). The problem with this approach is that it requires all moving objects in the game to be split graphically into chunks which match up with a physical box which has its y dimension equal to its z dimension. Which is stupid. So, I got inspired last night to rewrite with a fresh approach. My new method is a little more complex, but I think a little more sane: every object which needs to be sorted by depth in the game exposes the interface IDepthDrawable and is added to a list owned by the DepthDrawer object. IDepthDrawable contains: public interface IDepthDrawable { Rectangle Bounds { get; } //possibly change this to a class if struct copying of the xna Rectangle type becomes an issue DepthDrawShape DepthShape { get; } void Draw(SpriteBatch spriteBatch); } The Bounds Rectangle of each IDepthDrawable object represents the 2D Axis-Aligned Bounding Box it will take up when drawn to the screen. Anything that doesn't intersect the screen will be culled at this stage and the remaining on-screen IDepthDrawables will be Bounds tested for intersections with each other. This is where I get a little less sure of what I'm doing. Each group of collisions will be added to a list or other collection, and each list will sort itself based on its DepthShape property, which will have access to the object-to-be-drawn's physics information. For starting out, lets assume everything in the game is an axis aligned 3D Box shape. Boxes are pretty easy to sort. Something like: if (depthShape1.Back > depthShape2.Front) //if depthShape1 is in front of depthShape2. //depthShape1 goes on top. else if (depthShape1.Bottom > depthShape2.Top) //if depthShape1 is above depthShape2. //depthShape1 goes on top. //if neither of these are true, depthShape2 must be in front or above. So, by sorting draw order by several different factors from the physics engine, I believe I can get a really correct draw order. My question is, is this a good way of going about this, or is there some tried and true, tested way which is completely different and has somehow completely eluded me on the internets? And, if this does seem like a good way to remake my draw order sorting, what's the right sorting algorithm for reordering the Bounds Rectangle collision lists, and how do you deal with a Bounds Rectangle colliding with two different object which don't collide with eachother. I know these are solved problems, but I've only been programming for a year so any specific input here will be greatly appreciated. Thanks for reading this far, ye who made it -- sorry it was so long!

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  • SQL SERVER – Solution – User Not Able to See Any User Created Object in Tables – Security and Permissions Issue

    - by pinaldave
    There is an old quote “A Picture is Worth a Thousand Words”. I believe this quote immensely. Quite often I get phone calls that something is not working if I can help. My reaction is in most of the cases, I need to know more, send me exact error or a screenshot. Until and unless I see the error or reproduce the scenario myself I prefer not to comment. Yesterday I got a similar phone call from an old friend, where he was not sure what is going on. Here is what he said. “When I try to connect to SQL Server, it lets me connect just fine as well let me open and explore the database. I noticed that I do not see any user created instances but when my colleague attempts to connect to the server, he is able to explore the database as well see all the user created tables and other objects. Can you help me fix it? “ My immediate reaction was he was facing security and permission issue. However, to make the same recommendation I suggested that he send me a screenshot of his own SSMS and his friend’s SSMS. After carefully looking at both the screenshots, I was very confident about the issue and we were able to resolve the issue. Let us reproduce the same scenario and many there is some learning for us. Issue: User not able to see user created objects First let us see the image of my friend’s SSMS screen. (Recreated on my machine) Now let us see my friend’s colleague SSMS screen. (Recreated on my machine) You can see that my friend could not see the user tables but his colleague was able to do the same for sure. Now I believed it was a permissions issue. Further to this I asked him to send me another image where I can see the various permissions of the user in the database. My friends screen My friends colleagues screen This indeed proved that my friend did not have access to the AdventureWorks database and because of the same he was not able to access the database. He did have public access which means he will have similar rights as guest access. However, their SQL Server had followed my earlier advise on having limited access for guest access, which means he was not able to see any user created objects. My next question was to validate what kind of access my friend’s colleague had. He replied that the colleague is the admin of the server. I suggested that if my friend was suppose to have admin access to the database, he should request of having admin access to his colleague. My friend promptly asked for the same to his colleague and on following screen he added him as an admin. You can do the same using following T-SQL script as well. USE [AdventureWorks2012] GO ALTER ROLE [db_owner] ADD MEMBER [testguest] GO Once my friend was admin he was able to access all the user objects just like he was expecting. Please note, this complete exercise was done on a development server. One should not play around with security on live or production server. Security is such an issue, which should be left with only senior administrator of the server. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Security, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • XNA RenderTarget2D Sample

    - by Michael B. McLaughlin
    I remember being scared of render targets when I first started with XNA. They seemed like weird magic and I didn’t understand them at all. There’s nothing to be frightened of, though, and they are pretty easy to learn how to use. The first thing you need to know is that when you’re drawing in XNA, you aren’t actually drawing to the screen. Instead you’re drawing to this thing called the “back buffer”. Internally, XNA maintains two sections of graphics memory. Each one is exactly the same size as the other and has all the same properties (such as surface format, whether there’s a depth buffer and/or a stencil buffer, and so on). XNA flips between these two sections of memory every update-draw cycle. So while you are drawing to one, it’s busy drawing the other one on the screen. Then the current update-draw cycle ends, it flips, and the section you were just drawing to gets drawn to the screen while the one that was being drawn to the screen before is now the one you’ll be drawing on. This is what’s meant by “double buffering”. If you drew directly to the screen, the player would see all of those draws taking place as they happened and that would look odd and not very good at all. Those two sections of graphics memory are render targets. All a render target is, is a section of graphics memory to which things can be drawn. In addition to the two that XNA maintains automatically, you can also create and set your own using RenderTarget2D and GraphicsDevice.SetRenderTarget. Using render targets lets you do all sorts of neat post-processing effects (like bloom) to make your game look cooler. It also just lets you do things like motion blur and lets you create mirrors in 3D games. There are quite a lot of things that render targets let you do. To go along with this post, I wrote up a simple sample for how to create and use a RenderTarget2D. It’s available under the terms of the Microsoft Public License and is available for download on my website here: http://www.bobtacoindustries.com/developers/utils/RenderTarget2DSample.zip . Other than the ‘using’ statements, every line is commented in detail so that it should (hopefully) be easy to follow along with and understand. If you have any questions, leave a comment here or drop me a line on Twitter. One last note. While creating the sample I came across an interesting quirk. If you start by creating a Windows Game, and then make a copy for Windows Phone 7, the drop-down that lets you choose between drawing to a WP7 device and the WP7 emulator stays grayed-out. To resolve this, you need to right click on the Windows Phone 7 version in the Solution Explorer, and choose “Set as StartUp Project”. The bar will then become active, letting you change the target you which to deploy to. If you want another version to be the one that starts up when you press F5 to start debugging, just go and right-click on that version and choose “Set as StartUp Project” for it once you’ve set the WP7 target (device or emulator) that you want.

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  • Dual monitor not working completely in 12.10 after upgrade

    - by Mark Baldridge
    At 12.04, dual monitors worked perfectly. After upgrading to 12.10, the primary monitor works, the second monitor only partly works. I am sure there is some difference between the releases that I have missed setting properly. System settings - Displays show both correctly as Acer 22" monitors at 1680x1050 (16:10). An icon on monitor 2 is present, but elongated; almost an artifact, since other icons on the primary screen are absent, but this one icon is there on th second monitor. Selecting the icons on both screens exist. Painting is weird on monitor 2. Launcher exists and works on both screens, but even with sticky edges off, the cursor stops at the left edge of monitor 2. Clicking on text editor on screen 2 launcer will launch gedit there. If I drag it, it leaves a trail of after images like repaint is failing. If I drive the cursor on the launcher, the help tags like "LibreOffice Writer" appear, but stay on screen unless I drag the active gedit window over them. Then part of the help bubbles are overwritten, leaving behind after images of the gedit window on screen. What is really fascinating is that the System settings - Displays is now ignoring monitor selection, after allowing it earlier. Just before this, the help popup which said "Select a monitor to change its properties; drag to rearrange its placement" actually let me do that. Maybe a trick of where I grab the edge of the monitor in the Displays setting. I just found a working handle. When I drag monitor 1 to the right of monitor 2, "Apply" and confirm, both monitors work normally (although the right monitor lets the cursor slide off the right edge onto the left edge of monitor 1 - which sounds correct). Painting of windows does not leave an after image. However, success is only temporary. The setting survives the reboot, but painting on the left monitor, now monitor 2, now replicates the issues from before. The after image of the gedit window and the small window for "Are you sure you want to close all programs and restart the computer?" are still on monitor 2 (on the left now), even though they are not real windows, nor do they have processes behind them. Curiously, in Displays, the "green" monitor on the left in the display window is matched by the right monitor color in the monitor upper left corner. Probably makes sense as the one on the right is now monitor 1. If I repeat the "drag the left monitor to the right of the right monitor on the "Displays" window, things are oriented properly, with no display artifacts as I drag windows around either screen. Also the description bubbles that pop up are overwritten on both screens, so none of those artifacts either. This goodness does not survive a reboot, however. Have not tried logging out and back in. All of this after positing that the motherboard VGA and HDMI ports could have been the issue. So, I installed an e-GeForce 7600 GT Dual DVI (I know the web thinks it is not DVI, but VGA, but the connectors are DVI). No change to the weird behavior. The good parts continue to work, the weirdness also works, and swapping monitor positions seems to cure the issue. So, is there a setting I have missed? Given "swapping" monitor 1 and 2 on the System Settings... - Displays makes it work, just not across boot, I suspect so.

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  • Pygame camera follow in a 2d tile game

    - by Pipyaddict
    import pygame, sys from pygame.locals import * pygame.init() size = width, height = 480,320 screen = pygame.display.set_mode(size) r = 0 bif = pygame.image.load("map5.png") pygame.display.set_caption("Pygame 2D RPG !") x,y=0,0 movex, movey=0,0 character="boy.png" player=pygame.image.load(character).convert_alpha() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type==KEYDOWN: if event.key==K_a: movex=-1 elif event.key==K_d: movex=+1 elif event.key==K_w: movey=-1 elif event.key==K_s: movey=+1 if event.type==KEYUP: if event.key==K_a: movex=0 elif event.key==K_d: movex=0 elif event.key==K_w: movey=0 elif event.key==K_s: movey=0 x+=movex y+=movey screen.fill((r,0,0)) screen.blit(bif,(0,0)) screen.blit(player,(x,y)) pygame.display.flip() Everything works fine except I was wondering how on earth I was going to be able to move the camera where the player goes sorry that I can't show you the map file as you can't add images to it. But Thanks for your time The map is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/map5.png And finally the code is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/2d_pygame.py Thanks again for your time and effort!!!!!

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  • UISplitViewController and complex view heirarchy

    - by Jasconius
    I'm doing an iPad tech demo and I'm running into a serious technical problem. I have an app concept that leverages UISplitViewController, but NOT as the primary controller for the entire app. The app flow could be described roughly as this: Home screen (UIViewController) List-Detail "Catalog" (UISplitViewController) Super Detail Screen (UIViewController but could conceivable also be a child of SplitView). The problem is in the flow between Home and Catalog. Once a UISplitViewController view is added to the UIWindow, it starts to throw hissy fits. The problem can be summarized at this: When a UISplitView generates a popover view, it appears to then be latched to its parent view. Upon removing the UISplitView from the UIWindow subviews, you will get a CoreGraphics exception and the view will fail to be removed. When adding other views (presumably in this case, the home screen to which you are returning), they do not autorotate, instead, the UISplitView, which has failed to be removed due to a CG exception, continues to respond to the rotation instead, causing horrible rendering bugs that can't be just "dealt with". At this point, adding any views, even re-adding the SplitView, causes a cascade of render bugs. I then tried simply to leave the SplitView ever present as the "bottom" view, and keeping adding and removing the Home Screen from on top of it, but this fails as SplitView dominates the Orientation change calls, and Home Screen will not rotate, even if you call [homeScreen becomeFirstResponder] You can't put SplitView into a hierarchy like UINavigationController, you will get an outright runtime error, so that option is off the table. Modals just look bad and are discourages anyway. My presumption at this moment is that the only proper way to deal with this problem is so somehow "disarm" UISplitViewController so that it can be removed from its parent view without throwing an unhandled exception, but I have no idea how. If you want to see an app that does exactly what I need to do, check out GILT Groupe in the iPad app store. They pulled it off, but they seem to have programmed an entire custom view transition set. Help would be greatly appreciated.

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  • Unable to hide TabBar on sub view in iphone

    - by iPhoneDev
    Hello Everyone, My app flow requires Navigation and TabBar controller. So I decided to use TabBar template. Since my first page is login which do not require TabBar, I used presentModelViewController to show Login screen which have Navigation bar if user Navigate to Forgot password. LoginView *rootView = [[[LoginView alloc] init] autorelease]; navigationController= [[[UINavigationController alloc] initWithRootViewController:rootView] autorelease]; [tabBarController presentModalViewController:navigationController animated:FALSE]; Ones the user login I dismiss view controller and show TabBar with 5 Tab and Each Tab contain TabaleView. User select any row and navigate to sub view. The issue is, on sub view I dont need tab bar. (TabBar is needed ONLY on dashboard). If I hide tabBar a white space remain there. Is there any workaround to solve this issue? Please find the screen shot Firt Screen ( presentModelViewController): Second Screen: Issue on sub view:

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  • Design: an array of "enemy" objects for game AI

    - by Meko
    Hi..I made shoot em up like game.But I have only one ememy which fallows me on screen.But I want to make lots of enemys like each 10 second they will across on screen together 5 or 10 enemys. ArrayList<Enemies> enemy = new ArrayList<Enemies>(); for (Enemies e : enemy) { e.draw(g); } is it good creating array list and then showing on screen? And Do I have to make some planing movements thoose enemies in my code ? I want that they vill appear not on same pozition.Like First 5 enemies will come top of screen then the other 5 or 10 enemies will come from left side.. so on.What is best solution for this?

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  • Using UIScreen to drive a VGA display - doesn't seem to show the UIWindow?

    - by Peter Hajas
    HI there, I'm trying to use UIScreen to drive a separate screen with the VGA dongle on my iPad. Here's what I've got in my root view controller's viewDidLoad: //Code to detect if an external display is connected to the iPad. NSLog(@"Number of screens: %d", [[UIScreen screens]count]); //Now, if there's an external screen, we need to find its modes, itereate through them and find the highest one. Once we have that mode, break out, and set the UIWindow. if([[UIScreen screens]count] > 1) //if there are more than 1 screens connected to the device { CGSize max; UIScreenMode *maxScreenMode; for(int i = 0; i < [[[[UIScreen screens] objectAtIndex:1] availableModes]count]; i++) { UIScreenMode *current = [[[[UIScreen screens]objectAtIndex:1]availableModes]objectAtIndex:i]; if(current.size.width > max.width); { max = current.size; maxScreenMode = current; } } //Now we have the highest mode. Turn the external display to use that mode. UIScreen *external = [[UIScreen screens] objectAtIndex:1]; external.currentMode = maxScreenMode; //Boom! Now the external display is set to the proper mode. We need to now set the screen of a new UIWindow to the external screen external_disp = [externalDisplay alloc]; external_disp.drawImage = drawViewController.drawImage; UIWindow *newwindow = [UIWindow alloc]; [newwindow addSubview:external_disp.view]; newwindow.screen = external; }

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  • SOA Suite Integration: Part 2: A basic BPEL process

    - by Anthony Shorten
    This is the next in the series about SOA Suite integration with Oracle Utilities Application Framework. One of the first scenarios I am going to illustrate in this series is building a basic BPEL process using Web Service calls to the Oracle Utilities Application Framework. The scenario is this. I will pass in the userid and the BPEL process will call our the AS-User Web Service we created in Part 1. This is just a basic test and illustrate how to import the Web Service into SOA Suite. To use this scenario, you will need access to Oracle SOA Suite, access to a copy of any Oracle Utilities Application Framework based product and Oracle JDeveloper (to build the process). First of all you need to start Oracle JDeveloper and create a new SOA Project to house the BPEL process in. For the purposes of this example I will call the project simpleBPEL and verify that SOA is part of the project. I will select "Composite with BPEL" to denote it as a BPEL process. I can also the same process to create a Mediator or OSB project (refer to the JDeveloper documentation on these technologies). For this example I will use BPEL 1.1 as my specification standard (BPEL 2.0 can also be used if desired). I give the individual BPEL process as simpleBPEL (you can use a different name but I wanted to keep the project and process the same for this example). I will also build a Synchronous BPEL Process as I want a response from the Web Service. I will leave the defaults to save time. I have no have a blank canvas to build my BPEL process against. Note: for simplicity I am going to use as much defaulting as possible. In fact I am not going to specify an input schema for the incoming call as I will use the basic single field used by BPEL as default. The first step is to import the AS-User Web Service into my BPEL project. To do this I use the standard Web Service BPEL component from the Component Palette to import the WSDL into the BPEL project. Now the tricky part (a joke), you drag and drop the component from the Palette onto the right side of the canvas in the Partner Links swim lane. This swim lane is reserved for Partner Links that have a Partner Role (i.e. being called rather than calling). When you drop the Web Service onto the canvas the Create Web Service wizard is invoked to ask for details of the Web Service. At this point you give the BPEL node a name. I have used the name RetrieveUser as a name. I placed the WSDL URL from the XAI Inbound Service screen in the WSDL URL. Once you specify the URL you can press the Find existing WSDL's button to load the information into BPEL from the call. You will notice the Port Type is prefilled with the port from the WSDL. I also suggest that you check copy wsdl and it's dependent artifacts into the project if you intending to work on the BPEL process offline. If you do not check this your target application must be accessible when you work on the BPEL process (that is not always convenient). Note: For the perceptive of you will notice that the URL specified in this example is different to the URL in the last post. The reason is for the demonstrations I shifted to a new server and did not redo all of the past screen captures. If you copy the WSDL into the project you will get an information screen about Localize Files. It is just a confirmation screen. The last confirmation screen is a summary of the partner link (the main tab is locked for editing at this stage). At this stage you have successfully imported the Web Service. To complete the setup of the Web Service you need to set the credentials for the Web Service to use. Refer to the past post on how to do that. Now to use the Web Service. To call the Web Service (as it is just imported not connected to the BPEL process yet), you must add an Invoke action to your BPEL Process. To do this, select Invoke action from the BPEL Constructs zone on the Component Palette and drop it on the edit nodes between the receiveInput and replyOutput nodes This will create an empty Invoke action. You will notice some connectors on the Invoke node. Grab the node closest to your Web Service and drag it to connect the Invoke to your Web Service. This instructs BPEL to use the Invoke to call the Web Service. Once the Invoke action is connected to the Web Service an Edit Invoke edit dialog is displayed. At this point I suggest you name the Invoke node. It is important to name the nodes straightaway and name them appropriately for you to trace the logic. I used InvokeUser as the name in this example. To complete the node configuration you must create Variables to hold the input and output for the call. To do this clock on Automatically Create Input Variable on the Edit Invoke dialog. You will be presented with a default variable name. It uses the node name (that is why it is important to name the node before hitting this button) as a prefix. You can name the variable anything but I usually take the default. Repeat the same for the output variable. You now have a completed node for invoking the service. You have a very basic BPEL process which contains an input, invoke and output node. It is not complete yet though. You need to tell the BPEL process how to pass data from the input to the invoke step and how to take the output from the service call and pass it back to the service. You need to now add an Assign node to assign the input to the Web Service. To do this select Assign activity from BPEL Constructs zone in the Component Palette. Drag and drop the Assign activity between the receiveInput and InvokeUser nodes as you want to pass data between these two nodes. You have now added a new Assign node to your BPEL process Double clicking the node allows you to specify the name of the node. I use AssignUser to describe that I am assigning user data. On the Copy Rules tab you can specify the mapping between the input variable InputVariable/payload/process/input string and the input variable for the Web Service call. We are passing data from the input to BPEL to the relevant input variable on the Web Service. This is simply drag and drop between the two data structures. In the example, I am using the input to pass to the user element in my Web Service as the user is the primary key for the object. The fields become linked (which means data from source will be copied to target). Almost there. You now need to process the output from the Web Service call to the outputVariable of the client call. I have decided to pass back one piece of data, the name associated with the user by concatenating the firstName and lastName elements from the Web Service call. To do this I will use a Transform as it is not just a matter of an Assign action. It is a concatenation operation. This also illustrates how you can use BPEL functionality to transform data from a Web Service call. As with the other components you drag and drop the Transform component to the appropriate place in the BPEL process. In this case we want to transform the output from the Web Service call so we want it after the InvokeUser action and the replyOutput action. The Transform component is actually part of the Oracle Extensions to the BPEL specification. Double clicking the Transform node will allow you to name the node.  In this example I used TransformName. To complete the transform I need to tell the product the source of the transformation and the target of the transform. In the example this is the InvokeUser output variable. I also named the mapper file to TransformName. By clicking the + or pencil icon next to the map I can create the map. The mapping screen is shows the source and target schemas for me to map across. As with the assign I can map the relevant elements. In my example, I first map the firstName from the Web Service to the result element. As I want to concatenate the names, I drop the concat function on the call line. I now attach the last name to the function to indicate the concatenation of the field. By default the names will be concatenated with no space. To make the name legible I add a space between the field by clicking the function and adding a space in the call. I now have a completed mapping. I can now save the whole project as my BPEL process is now complete. As you can see the following happens: We accept input from the client (the userid for the call) in the receiveInput step. We assign that value to the input parameters for the Web Service call in the AssignUser step. We invoke the Web Service call to retrieve the data from the product in the InvokeUser step. We take the output from the InvokeUser step and concatenate the names in the TransformName step. We pass back the data in the replyOutput step. At this point we can deploy the BPEL process to the SOA Suite server. I will not cover this aspect as it really all SOA Suite specific (it is all done via Oracle JDeveloper). Now we need to test the service in SOA Suite. We will use the Fusion Middleware Control test facility. I will assume that credentials have also been setup as per our previous post (else you will get a 401 error). You navigate to the deployed BPEL process within Fusion Middleware Control and select the Test Service option. Specify some test data on the payload at the bottom of the Test Service screen. In my case I am returning my own userid information. On the response tab you will see the result. It works. You can verify the steps using the Audit trace facility on individual calls. As you can see this is a basic BPEL but you get the idea of importing the Web Service is pretty straightforward. You can create more sophisticated BPEL processes using the full facilities in Oracle SOA Suite. I just showed you the basic principals.

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  • Creating settings like the Mail settings in the Settings app

    - by cannyboy
    I want to create some settings much like the Mail settings within the Settings app. These allow you to add mail accounts to the end of the table First screen --------------- + | add account | --------------- When they click on the cell, they are pushed onto a new screen where they fill in a few textfields Second screen ----------------- |(cancel) (save)| - the toolbar ----------------- ---------------- | email | ---------------- |another field | ---------------- Then when they go back, they can see the new record as well as the 'add account' cell. First screen --------------- | email 1 | --------------- + | add account | --------------- It need to be in-app rather than within the Settings app. What's the best way to do this?

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  • Creating settings like the Mail settings in the Settings app

    - by cannyboy
    I want to create some settings much like the Mail settings within the Settings app. These allow you to add mail accounts to the end of the table First screen --------------- + | add account | --------------- When they click on the cell, they are pushed onto a new screen where they fill in a few textfields Second screen ----------------- |(cancel) (save)| - the toolbar ----------------- ---------------- | email | ---------------- |another field | ---------------- Then when they go back, they can see the new record as well as the 'add account' cell. First screen --------------- | email 1 | --------------- + | add account | --------------- It need to be in-app rather than within the Settings app. What's the best way to do this?

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  • How to make Ultra VNC viewer faster ?

    - by karthik
    I am trying to share the screen of a system A to another system B. The normal screen sharing is good. But when i run a 3-D program in System A and try to view it from System B, i see the screen frame by frame. The response time is too slow. My Req. is to show the 3-D program to another person. How can i make VNC faster, to its best ?

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  • Gui window Positioning in Autohotkey

    - by Hitesh Chavda
    In Autohotkey, I want to position my Gui window to right bottom of the screen but how? For illustrate, +--------------------------------------+ | Desktop (screen) | | | | | | +----------+ | | | Gui | | | | window | | | | | | | | | | | +----------+ | +--------------------------------------+

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  • Android: Scrolling an Imageview

    - by luca
    I have an ImageView that is twice the height of a normale screen ( 960 dip). I would like to scroll it nicely up and down on the screen. The bottom of the screen should contain a bottom. I have tried various combinations of ScrollView and Imageviews without any success. I have also thinkered with the :isScrollContainer attribute without results. Anyone knows how to do this? Cheers, Luca

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  • How I Record Screencasts

    - by Daniel Moth
    I get this asked a lot so here is my brain dump on the topic. What A screencast is just a demo that you present to yourself while recording the screen. As such, my advice for clearing your screen for demo purposes and setting up Visual Studio still applies here (adjusting for the fact I wrote those blog posts when I was running Vista and VS2008, not Windows 8 and VS2012). To see examples of screencasts, watch any of my screencasts on channel9. Why If you are a technical presenter, think of when you get best reactions from a developer audience in your sessions: when you are doing demos, of course. Imagine if you could package those alone and share them with folks to watch over and over? If you have ever gone through a tutorial trying to recreate steps to explore a feature, think how much more helpful it would be if you could watch a video and follow along. Think of how many folks you "touch" with a conference presentation, and how many more you can reach with an online shorter recording of the demo. If you invest so much of your time for the first type of activity, isn't the second type of activity also worth an investment? Fact: If you are able to record a screencast of a demo, you will be much better prepared to deliver it in person. In fact lately I will force myself to make a screencast of any demo I need to present live at an upcoming event. It is also a great backup - if for whatever reason something fails (software, network, etc) during an attempt of a live demo, you can just play the recorded video for the live audience. There are other reasons (e.g. internal sharing of the latest implemented feature) but the context above is the one within which I create most of my screencasts. Software & Hardware I use Camtasia from Tech Smith, version 7.1.1. Microsoft has a variety of options for capturing the screen to video, but I have been using this software for so long now that I have not invested time to explore alternatives… I also use whatever cheapo headset is near me, but sometimes I get some complaints from some folks about the audio so now I try to remember to use "the good headset". I do not use a web camera as I am not a huge fan of PIP. Preparation First you have to know your technology and demo. Once you think you know it, write down the outline and major steps of the demo. Keep it short 5-20 minutes max. I break that rule sometimes but try not to. The longer the video is the more chances that people will not have the patience to sit through it and the larger the download wmv file ends up being. Run your demo a few times, timing yourself each time to ensure that you have the planned timing correct, but also to make sure that you are comfortable with what you are going to demo. Unlike with a live audience, there is no live reaction/feedback to steer you, so it can be a bit unnerving at first. It can also lead you to babble too much, so try extra hard to be succinct when demoing/screencasting on your own. TIP: Before recording, hide your desktop/taskbar clock if it is showing. Recording To record you start the Camtasia Recorder tool Configure the settings thought the menus Capture menu to choose custom size or full screen. I try to use full screen and remember to lower the resolution of your screen to as low as possible, e.g. 1024x768 or 1360x768 or something like that. From the Tools -> Options dialog you can choose to record audio and the volume level. Effects menu I typically leave untouched but you should explore and experiment to your liking, e.g. how the mouse pointer is captured, and whether there should be a delay for the recording when you start it. Once you've configured these settings, typically you just launch this tool and hit the F9 key to start recording. TIP: As you record, if you ever start to "lose your way" hit F9 again to pause recording, regroup your thoughts and flow, and then hit F9 again to resume. Finally, hit F10 to stop recording. At that point the video starts playing for you in the recorder. This is where you can preview the video to see that you are happy with it before saving. If you are happy, hit the Save As menu to choose where you want to save the video.     TIP: If you've really lost your way to the extent where you'll need to do some editing, hit F10 to stop recording, save the video and then record some more - you'll be able to stitch the videos together later and this will make it easier for you to delete the parts where you messed up. TIP: Before you commit to recording the whole demo, every time you should record 5 seconds and preview them to ensure that you are capturing the screen the way you want to and that your audio is still correctly configured and at the right level. Trust me, you do not want to be recording 15 minutes only to find out that you messed up on the configuration somewhere. Editing To edit the video you launch another Camtasia app, the Camtasia Studio. File->New Project. File->Save Project and choose location. File->Import Media and choose the video(s) you saved earlier. These adds them to the area at the top/middle but not at the timeline at the bottom. Right click on the video and choose Add to timeline. It will prompt you for the Editing dimensions and I always choose Recording Dimensions. Do whatever edits you want to do for this video, then add the next video if you have one to stitch and repeat. In terms of edits there are many options. The simplest is to do nothing, which is the option I did when I first starting doing these in 2006. Nowadays, I typically cut out pieces that I don't like and also lower/mute the audio in other areas and also speed up the video in some areas. A full tutorial on how to do this is beyond the scope of this blog post, but your starting point is to select portions on the timeline and then open the Edit menu at the very top (tip: the context menu doesn't have all options). You can spend hours editing a recording, so don’t lose track of time! When you are done editing, save again, and you are now ready to Produce. Producing Production is specific to where you will publish. I've only ever published on channel9, so for that I do the following File -> Produce and share. This opens a wizard dialog In the dropdown choose Custom production settings Hit Next and then choose WMV Hit Next and keep the default of Camtasia Studio Best Quality and File Size (recommended) Hit Next and choose Editing dimensions video size Hit Next, hit Options and you get a dialog. Enter a Title for the project tab and then on the author tab enter the Creator and Homepage. Hit OK Hit Next. Hit Next again. Enter a video file name in the Production name textbox and then hit Finish. Now do other stuff while you wait for the video to be produced and you hear it playing. After the video is produced watch it to ensure it was produced correctly (e.g. sometimes you get mouse issues) and then you are ready for publishing it. Publishing Follow the instructions of the place where you are going to publish. If you are MSFT internal and want to choose channel9 then contact those folks so they can share their instructions (if you don't know who they are ping me and I'll connect you but they are easy to find in the GAL). For me this involves using a tool to point to the video, choosing a file name (again), choosing an image from the video to display when it is not playing, choosing what output formats I want, and then later on a webpage adding tags, adding a description, and adding a title. That’s all folks, have fun! Comments about this post by Daniel Moth welcome at the original blog.

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  • best-practices for displaying new view controllers ( iPhone )

    - by Tristan
    I need to display a couple of view controllers (eg, login screen, registration screen etc). What's the best way to bring each screen up? Currently for each screen that I'd like to display, I call a different method in the app delegate like this: Code: - (void) registerScreen { RegistrationViewController *reg = [[RegistrationViewController alloc] initWithNibName:@"RegistrationViewController" bundle:nil]; [window addSubview:reg.view]; } - (void) LoginScreen { LoginViewController *log = [[LoginViewController alloc] initWithNibName:@"LoginViewController" bundle:nil]; [window addSubview:log.view]; } It works, but I cant imagine it being the best way.

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  • Android Launcher Shortcuts

    - by Tim
    I have made a simple punch in / punch out time clock application. I want to add the user the option of making a shortcut on the homescreen that will toggle the state of the app(time out / time in) but I don't want this shortcut to open up the app on the screen at all. here is my setupShortcut() private void setupShortcut() { Intent shortcutIntent = new Intent(this, Toggle.class); // shortcutIntent.setClassName(this, Toggle.class.getName()); shortcutIntent.putExtra(EXTRA_KEY, "ToggleShortcut"); shortcutIntent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); Intent intent = new Intent(); intent.putExtra(Intent.EXTRA_SHORTCUT_INTENT, shortcutIntent); intent.putExtra(Intent.EXTRA_SHORTCUT_NAME, "ToggleShortcut"); Parcelable iconResource = Intent.ShortcutIconResource.fromContext(this, R.drawable.app_sample_code); intent.putExtra(Intent.EXTRA_SHORTCUT_ICON_RESOURCE, iconResource); setResult(RESULT_OK, intent); } Toggle.class is an activity that toggles the state for me. In the manifest I have these settings on it <activity android:name=".Toggle" android:exported="true" android:theme="@android:style/Theme.Translucent.NoTitleBar"> As it is now I can create a shortcut on the home screen then press it. The first time I press it it starts the Toggle activity and completes it fine, but it also opens up the TimeClock activity on the screen. If I then hit the back button I go back to the home. I can now press this shortcut and it will start the Toggle activity and not change the screen. Before I added: shortcutIntent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); It would open up the TimeClock activity every time. Now it is just the first time. But I want it to never show anything on the screen when the Toggle shortcut is pressed. Does anyone have any idea of how to get rid of that?

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  • Vsync in Flex/Flash/AS3?

    - by oshyshko
    I work on a 2D shooter game with lots of moving objects on the screen (bullets etc). I use BitmapData.copyPixels(...) to render entire screen to a buffer:BitmapData. Then I "copyPixels" from "buffer" to screen:BitmapData. The framerate is 60. private var bitmap:Bitmap = new Bitmap(); private var buffer:Bitmap = new Bitmap(); private function start():void { addChild(bitmap); } private function onEnterFrame():void { // render into "buffer" // copy "buffer" -> "bitmap" } The problem is that the sprites are tearing apart: some part of a sprite got shifted horizontally. It looks like a PC game with VSYNC turned off. Did anyone solve this problem? UPDATE: the question is not about performance, but about getting rid of screen tearing. [!] UPDATE: I've created another question and here you may try both implementations: using Flash way or BitmapData+copyPixels()

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