Search Results

Search found 4670 results on 187 pages for 'osx jedi'.

Page 158/187 | < Previous Page | 154 155 156 157 158 159 160 161 162 163 164 165  | Next Page >

  • Is NVIDIA GeForce GTX 480 Video Card Compatbile with a Mac Pro Running Windows 7 Pro 64?

    - by aquat33nfan
    I have a Mac Pro (early 2008) and I'm running Windows 7 Pro (64 bit) natively (i.e., with just Windows installed and no OSX or boot camp) on it. If I buy an NVIDIA GeForce GTX 480 video card, will it work or do I have to buy a card that is Mac-specific (e.g., GeForce GTX 285 'for Mac')? Also, more generally, will Windows video cards work on Intel Macs running Windows (in case I pick a cheaper card)? I can't tell if it matters that a Mac does not have a bios. I searched other boards and I gathered that video cards would work fine because Windows has the proper drivers for them and OSX doesn't and not having the BIOS doesn't make a difference. I found one thread on here that seemed to indicate that as well, but I wanted to make sure. Thanks.

    Read the article

  • scp to remote servers stalls, unable to isolate cause

    - by Rolf
    When I copy a large file (100+mb) to a remote server using scp it slows down from 2.7 mb/s to 100 kb/s and downward and then stalls. The problem is that I can't seem to isolate the problem. I've tried 2 different remote servers, using 2 local machines (1 osx, 1 windows/cygwin), using 2 different networks/isps and 2 different scp clients. All combinations give the problem except when I copy between the two remote servers (scp). Using wireshark I could not detect any traffic volume that would congest the network (although about 7 packets/sec with NBNS requests from the osx machine). What in the world could be going on? Given the combinations I've used there doesn't seem to be any overlap in the thing that could be causing the trouble.

    Read the article

  • Boot camp install from a HDD image

    - by Dombou
    How would one go about imaging an old work computer (old IBM aptiva from 2001ish) with Windows XP and lots of stuff (VPN client with settings etc) to a new iMac, while preserving Mac OSX? I can't simply install XP on the iMac and then reinstall/copy across stuff; it NEEDS to be an image. Can you even image smaller HDD's and then place them on large ones, or do they have to be the same size? Recommendations on how I go about this? Edit: It MUST be boot camp. I don't want to virtualize it from within OsX

    Read the article

  • What are the major distinctions between PureDarwin and FreeBSD?

    - by ??????? ???????????
    I'm looking to install a different unix on my workstation to acquire some perspective on GNU/Linux and out of curiosity. I have narrowed my options down to these two. The reason for considering PureDarwin is because I have very little experience with Apple's products. So my question is will installing and using PureDarwin give me a closer understanding of OSX than would running FreeBSD? What I have in mind are day to day routines like adding users, installing software and configuring various aspects of the underlying OS. I know that the GUI of OSX would not be available, but that is not a concern. As a secondary, less important question, can I buy OS X in the apple store and run it in a virtual machine or does that violate their EULA?

    Read the article

  • Introducing a Windows Domain Controller into an all mac-client network

    - by Anon
    A company is about to hire me to be their I.T. Admin. (They currently have no Admin). In the interview, they stated one of the things they want me to do is put in a MS Domain Controller. The thing is, they are a graphic design company with about 100 Mac Clients and maybe 5 Windows Clients. So other than login-credentials and network shares, what is the benefit of this? Should I just tell them to use the OSX equivalent of AD? How hard is it to learn whatever OSX's AD is?

    Read the article

  • What are my options for a secure External File Share in Server 2008 R2?

    - by Nitax
    Hi, I have a Windows Server 2008 R2 machine installed on a home network with a number of files that need to be shared in a few different scenarios. I would like for all three scenarios to have a solution with some sort of encyption to protect the data during transfer. Scenario 1: I need to access files from my laptop (Mac OSX) or another computer outside of the network. This option seems like the easy one to answer in that I could use LogMeIn, the windows VPN, etc. to create such a connection. Scenario 2: I need to provide access to another user with minimal installation / configuration on his or her end. This makes me think of the new FTP 7.5 provided with Server 2008 R2 but i'm not sure of the details: Does it support SSH or some other form of encryption?, can an OSX user connect?, etc. My question here is what are my options? I really just don't know where to get started...

    Read the article

  • VirtualBox host-only networking fails on Ubuntu 11.10 host

    - by Jeremy Kendall
    I've installed Ubuntu 11.10 on a new Lenovo Thinkpad 420s and I'm trying to get some VirtualBox VMs up and running (using Vagrant). Everything works fine until I try to add host-only networking. This is the failure I get in the terminal: I set logging to debug and tried again. Here's a paste of the relevant portion of the log. When I try to add host-only networks with the VirtualBox gui (File-Preferences-Networking-Add host-only networking), I get the following error message: This error is occurring with three different virtual boxes, all Ubuntu 11.10 64bit guests, one of which I've run without issue on a Windows host and an OSX host. Here is the Vagrantfile for the box I've successfully run on Windows and OSX: Vagrant::Config.run do |config| config.vm.box = "ubuntu-11.10" config.vm.box_url = "http://timhuegdon.com/vagrant-boxes/ubuntu-11.10.box" config.vm.network :hostonly, "192.168.33.10" config.vm.customize ["modifyvm", :id, "--memory", "512"] config.vm.customize ["modifyvm", :id, "--natnet1", "10.0.28.0/24"] config.vm.forward_port 80, 4567 end I've tried two other boxes as well, one of which I built last night with veewee, all of which are getting the exact same error. I've used rvm to install ruby 1.9.3-p125 [ x86_64 ], and I've got Vagrant running in its own gemset. I've Googled quite a lot and haven't been able to find any resolution. Suggestions?

    Read the article

  • How To Jailbreak iPad On Windows & Mac OS X

    - by Gopinath
    As the iPad are selling like hot cakes at Apple Stores(where are the critics who said iPad sucks!), many of the iPad owners are looking for the ways to jailbreak it. Thanks to Spirit application that makes jailbreaking of an iPad as simple as a kids play. In this post we will guide you the steps required for giving freedom to your iPad on your Windows PC or Mac. 1. Backup Your iPad SHSH – Backup SHSH of your iPad. This is required for restoring your iPad if something goes wrong while jailbreaking. Here is a nice article on how to perform the backup on Windows as well as on Mac OSX. 2. Install iTunes – Most likely that you have the latest version of iTunes. If not, install it from here 3. Activate Your iPad – If you iPad is already then you are all set to start the jail breaking. If not activate your iPad. 4.  Download Jailbreaking tool Spirit – The Spirit tool that can jailbreak the latest version of iPads and iPhones is available for Mac OSX and Windows XP/Vista/7. You can download it from Spirit website 5. Connect your iPad to your computer 6. Launch Spirit Jailbreak and click on Jailbreak button. Wait till you see “Jailbreak Complete!” message on your screen. 7. Voila! Your iPad is jailbroken and Cydia should be there in the list of applications. Join us on Facebook to read all our stories right inside your Facebook news feed.

    Read the article

  • Mirror virtualized development environment

    - by David Casillas
    I work alone in some iOS projects in a local environment. I have been thinking in a way to be able to share my development environment between my Mac Mini and my MacBook. I mostly work at home in the Mini but sometimes I need to do a demo or work outside and I would like to have the development environment mirrored in both. I have think in using a virtual machine (via VirtualBox) with just my development tools instaled. Then I could synchronize that VM with some software between both computers so I will always have the exact environment no matter what computer I use. Is there any good reason not do do this way? I have not used Virtualization to much so I have no background on the subject. My basic setup will be: Mac Mini: i7 dual Core, 8Gb. OSX Mountain Lion Host OS: MacBook: 2.4 Core 2 Duo. 4Gb. OSX Lion Host OS. Virtual Box with Mountain Lion guest OS in both machines. XCode5, Simulator.

    Read the article

  • Ubuntu on Android for Samsung Galaxy note 2?

    - by schulzey
    This question is lengthy, I have to warn you. I'm generally a mac user. My setup currently consists of using mac osx and vmware (windows 7) to run one program that isn't compatible with osx or linux. This program can be run using crossover (wine) as well but it works better with vmware. I'm thinking of switching over to ubuntu as my main operating system on my computers and running vmware or crossover that way to access the program I need. No specific reason why, I guess I'm just sick of the apple/windows machine. I've always wanted to try linux so figure there is no better time than now. The point is I haven't used ubuntu yet so I don't know a lot about it. I was planning on buying the iphone 5 when I saw there is an app to setup ubuntu operating system on an android phone. I'm now thinking that this would be fantastic for me if I bought the samsung galaxy note 2 and was able to install ubuntu and either vmware or crossover to use my windows specific program for work right on my phone. The samsung galaxy note 2 has a 1.4 ghz processor and 2gb of ram which is enough to handle a modern operating system. My program does not need a lot of speed or memory to work. To be honest, the windows specific program I need would work fine on an old laptop running windows xp. My first question is if ubuntu for android is really the full operating system that lets you run programs just like a desktop pc? Is it super slow where it takes many minutes to load up ubuntu? I don't need blazing speeds, but I'd like something useable. My next question has to do with vmware or crossover. Is ubuntu for android capable of running these programs? I think it would be great to use the same operating system like ubuntu on my desktop, laptop, tablets, and phone. Thanks so much for all the help!!!

    Read the article

  • Ruby workflow in Windows

    - by Rig
    I've done some searching and quite haven't come across the answer I am looking for. I do not think this is a duplicate of this question. I believe Windows could be a suitable development environment based on the mix of answers in that question. I have been developing in Ruby (mostly Rails but not entirely) for about a year now for personal projects on a Macbook Pro however that machine has faced an untimely death and has been replaced with a nice Windows 7 machine. Ruby development felt almost natural on the Mac after doing some research and setting up the typical stack. My environment then included the standard (Linux like) stuff built into OSX, Text Wrangler, Git, RVM, et al. Not too much of a deviation from what the 'devotees' tend to assume. Now I am setting up my new Windows box for continuing that development. What would my development environment look like? Should I just cave and run Linux in a VM? Ideally I would develop in Windows native. I am aware of the Windows Ruby installer. It seems decent but its not exactly as nice as RVM in the osx/linux world. Mercurial/Git are available so I would assume they play into the stack. Does one develop entirely in Windows? Does one run a webserver in a Linux VM and use it as a test bed while developing in Windows? Do it all in a VM? What does the standard Windows Ruby developer environment look like and what is the workflow? What would a typical step through be for adding a new feature to an ongoing project and what would the technology stack look like?

    Read the article

  • Site failing randomly - could it be Cloudflare or something weird in the JS?

    - by James
    I've been working on a simple site that uses javascript to fade through some fullscreen background images as well as some other simple animations. I've tested the site on Chrome, Safari, FF and Opera on OSX, IE8+ on Win7 and Chrome & FF on Ubuntu and everything looks as I'd expect it to. However, I've had reports of the site failing to load (stops at the stage where the background fades up) on Safari and Chrome on OSX and Win. I can't replicate this on any setup so I'm finding it impossible to troubleshoot. Google's instant preview shows the site fine as does most of the options at browsershots.org so I'm really scratching my head. I'm running the site's traffic through Cloudflare and I'm wondering whether anyone can see (or knows from other sites) why Cloudflare might be mangling the JS or causing a problem somehow (I don't get any errors in the JS error console). Of course, if you can replicate the problem on your machine and can suggest an area to look at that would be amazing but I'm hoping that, like me, you don't see any problem with the site! Here's the site: http://www.bighornrevelstoke.com Thanks, James

    Read the article

  • Should I use OpenGL or DX11 for my game?

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... Physics Engine AI Engine Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

    Read the article

  • Why is the US international keyboard layout on Ubuntu different?

    - by pablo
    I have been using Linux on and off for 10 years, and more recently I have spent more time with OSX. But, I still remember that in the beginning I'd choose the US international keyboard layout and it would have exactly the same output as the Windows keyboard layout (and most recently, the OSX US international layout). However, a few years ago when I installed Ubuntu, I noticed that the cedilla wasn't printed anymore (ç or Ç). This is a combination of the following keys: ' + c. Instead, what I get is the c letter. When did it start to happen, and why the difference to the behavior on the other OSes? What puzzles me even more is that there is even an "US International alternative" keyboard layout, which prints exactly the same keys! So, what's it alternative to? This has been reported as a bug back to Canonical (can't find the link now), but the keyboard layout has never changed back to what I'd expect. I know the workarounds to fix it to what I need, but I just would like to know why/when it has become different.

    Read the article

  • I installed ubuntu, the installer told me to reboot afterwards. I dd, and now linux wont boot

    - by mandy
    Im trying to dual boot between mac 10.6.8 and ubuntu 11.10. I have a macbook pro 8,1. So i installed from a 10.04 disk because the install window makes more sense to me, and it doesnt give me errors or anything. Also, any versions of ubuntu after that dont boot from disk for whatever reason. (i think its having to do with the efi boot thing. i have to get ubuntu 11.10 to boot from a usb with folders bootefiboot.iso) Then my plan after that was after the ubuntu 10.04 install took care of all the swap and stuff for me without being messy, to upgrade to 11.10. So here i have 10.04 booting successfully back and forth from mac osx no problem. I put in my 11.10 usb and the installer gives me the option to "update 10.04 to 11.10" bingo, jackpot, thats what i want. Everything proceeds as normal, as EVERY OTHER install of ubuntu i have ever done, then the installer finishes and says HEY! im finished! Continue testing or reboot now! So i reboot, and what do i get??? A black screen that says the file system isnt found, to enter a boot disk and press any key. WHAT THE HELL????? so i boot the 11.10 installer again from usb, and select "erase 11.10 and install 11.10", installer proceeds normally, and asks me to reboot. I reboot and get the SAME THING. Please, someone, help me get this right here. This is my first time actually dual booting between mac and linux. Usually i just wipe off osx completely and install ubuntu but i actually need to keep my mac partition this time. I have successfully installed 11.10 on this machine before, but that was when i did a clean install. Help?

    Read the article

  • Installing ubuntu 12.04 on macbook pro9,2

    - by stariz77
    I seem to have tried all the various suggested methods for installing ubuntu on a mbp, but can't seem to get anything that works and was wondering if anyone has run into any new problems with the latest non-retina models? I have a core i7 in my macbook, and model identifier is MacBookPro9,2. I have partitioned my HD using disk utility and have 700gig free space ready for the install (I haven't removed OSX Lion, it is still there in a 50gig partition). Problem: I am just getting a blank screen with a blinking cursor (unresponsive) in the top left whenever I boot from the disk. I left it for 20 minutes and nothing ever happened. This was without any boot manager, just holding "c" on startup. Attempted remedies: I have downloaded the 64 ubuntu iso from their site 3 times now and burned 4 separate discs to rule out some kind of corruption or burn error. I burned one in OSX Lion 10.7.4 and 3 on my windows 7 pc. I tried holding "alt" instead and then navigating to the windows disc to boot. Same thing happens, blank blinking unresponsive cursor. I also tried going to the EFI disc which actually brings up a menu (after saying "error prefix is not set") asking if I want to install ubuntu, test for errors or partition. All three options lead me to an unresponsive blank screen (some without cursors). I downloaded and installed rEFIt and if I hold "alt" on startup a linux penguin (Boot Linux from CD) appears in my boot options, along with the apple boot, and two others that I'm not sure of: "Boot EFI\boto\bootx64.efi from" and "Boot Legacy OS from". The "Boot Linux from CD" just takes me to the blank blinking cursor screen; again, I left if for 10+ minutes and nothing. I heard that the detection of the graphics card might be a problem and that I need change to nomodeset, but I have tried pressing F6 in all of the boot menus listed above and no options appear. Does anyone have any other suggested routes or can you see what I might have done wrong?

    Read the article

  • Game Development

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... 1.Physics Engine 2.AI Engine 3.Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

    Read the article

  • Star Wars Roguelike Combines Star Wars and Old School ASCII Adventures

    - by Jason Fitzpatrick
    Mashup ASCII-based adventuring, Star Wars, and some sweet light saber sound effects, and you’ve got this old-school in-browser adventure game: Star Wars Roguelike. Play a Jedi or Sith and move about the ASCII world with simple keyboard commands. You’re not going to be blow away by the photo-realistic graphics, but you are going to be able to play it on your aging work computer. Hit up the link below to take the game for a spin. Star Wars Roguelike [via Boing Boing] How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

    Read the article

  • How to use LINQ to query list of strings that do not contain substring entries from another list

    - by p.campbell
    string candidates = new string[] { "Luke_jedi", "Force_unknown", "Vader_jedi" , "Emperor_human", "r2d2_robot" }; string[] disregard = new string[] {"_robot", "_jedi"}; //find those that aren't jedi or robots. var nonJedi = candidates.Where(c=> c.??? //likely using EndsWith() and Any() ); How would you implement this solution using LINQ to find all those that do not end with any of the disregards items?

    Read the article

  • sudo port install cmake trouble (for MGTwitterEngine)

    - by RexOnRoids
    I am following This Tutorial on installing MGTwitterEngine on my MAC osx 10.6.2. I am stuck on this step: sudo port install cmake it gives me the following error: dlopen(/opt/local/share/macports/Tcl/pextlib1.0/Pextlib.dylib, 10): no suitable image found. Did find: /opt/local/share/macports/Tcl/pextlib1.0/Pextlib.dylib: no matching architecture in universal wrapper while executing "load /opt/local/share/macports/Tcl/pextlib1.0/Pextlib.dylib" ("package ifneeded Pextlib 1.0" script) invoked from within "package require Pextlib 1.0" (file "/opt/local/bin/port" line 40) Rex-MacBook-Pro:~ Rex$ Thus, I cannot use TERMINAL to install YAJL to get my app to build. Help needed. P.S. In terminal preferences, Shells Open With is either /usr/bin/login or /bin/bash YAJL is supposedly installed at /Users/Rex I am using OSX 10.6.2

    Read the article

  • Learn MacRuby or Objective-C?

    - by MaxD
    Well, my fisrt question was a bit too general so i ll try again and hope this one is better. The way i see it is: Ruby-MacRuby or IronRuby or Rails Obj-c-Mac Development So Ruby has clearly more potential in desktop and web platforms and now with MacRuby, OSX native (and commercial) apps are on the way. If i get it wrong please correct me. For me that i will do a fresh start should i go with the modern Ruby or start learning c+obj-c? Will a newcomer benefit much (in learning & coding time, frustration, complexity) by learning/using macruby for osx apps rather objective-c? Or its pretty much the same? I hope some day to hang around here and help others.

    Read the article

  • Setup Padrino with DataMapper and MySQL database

    - by Ivo Sabev
    Hello I am trying to setup a Padrino project using DataMapper and MySQL on my Mac OSX Snow Leopard. I have the necessary gems: dm-core data_objects do_mysql mysql (linked to my original Mac OSX installation) But when I try to start the padrino with PADRINO START from the console, I get the following error: /Users/ivolution/.bundle/ruby/1.9.1/gems/dm-core-0.10.2/lib/dm-core/adapters/mysql_adapter.rb:3:in `require': no such file to load -- do_mysql (LoadError) But as I said I do have do_mysql gem installed so there shouldn't be such error, I did bundle install in my project folder before trying to start Padrino. Any ideas?

    Read the article

  • Can I force MySql table name case sensitivity on file systems that aren't case sensitive

    - by Brian Deacon
    So our target environment is linux, making mysql case-sensitive by default. I am aware that we can make our linux environment not case sensitive with the lower_case_table_names variable, but we would rather not. We have a few times been bitten with a case mismatch because our dev rigs are OSX, and mysql is not case sensitive there. Is there a way we can force table names to be case sensitive on my OSX install of MySql (5.0.83 if that matters) so that we catch a table name case mismatch prior to deploying to the integration servers running on linux?

    Read the article

  • How to get SVN to ignore Mac "._" files?

    - by Dave Child
    My development server is accessed by several OSX users, and their OS tends to leave lots of unnecessary files around the place, all starting with dot underscore ("._"). I know OSX can be told not to create these on network drives, but they still sneak in. I'd like SVN to ignore anything starting with "._", but I can't seem to get it to work, even though it looks like it should be simple. I've added "._*" to the SVN global ignore pattern, but SVN is still trying to add and commit these files. Can anyone tell me what I'm doing wrong? My full SVN ignore pattern is: global-ignores = *.o *.lo *.la *.al .libs *.so *.so.[0-9]* *.a *.pyc *.pyo *.rej *~ #*# .#* .*.swp .DS_Store Thumbs.db ._* *.bak *.tmp nbproject I don't know if it makes any difference, but I'm trying to set this on both Ubuntu and Ubuntu server by editing the /etc/subversion/config file.

    Read the article

< Previous Page | 154 155 156 157 158 159 160 161 162 163 164 165  | Next Page >