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  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

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  • Configuring Displays for Different Mobile Devices

    - by Mike
    Does anyone know a way to have specific CSS style sheets based on the type of Mobile Device? I have been researching it a few days now and haven't found anything except this snippet of code for iPhones. <link media="only screen and (max-device-width: 480px)" href="iPhone.css" type="text/css" rel="stylesheet" /> This works great for iPhones, but on all other mobile devices (android, blackberry, Nokia), it's still displaying the same as my site. I tried: <link media="handheld" href="iPhone.css" type="text/css" rel="stylesheet" /> but that didn't seem to have any effect on the other mobile devices. So I'm not sure how to reach the blackberry's/androids/nokia's without effect the code of my actual site. I'm building my site using the PHP framework CodeIgniter and I looked into this code which is suppose to be able to tell if it is being looked at through a mobile device or browser. if ($this->agent->is_browser()) { $agent = $this->agent->browser().' '.$this->agent->version(); } elseif ($this->agent->is_mobile()) { $agent = $this->agent->mobile(); } else { $agent = 'Unidentified User Agent'; } The only problem is that the newer phones we are building on render the site as a browser and not as a mobile (I think, I've only tested the iphone because it's all I have at the moment). So does anyone have any work arounds for the other phone platforms?

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  • Phonegap/Cordova geolocation not working on Android

    - by Kreeki
    I'm having a trouble to get Geolocation working on Android in both emulator (even when I geo fix over telnet) and on device. Works on iOS, WP8 and in the browser. When I ask device for location using the following code, I always get an error (in my case custom Retrieving your position failed for unknown reason. with null both error code and error message). Related code: successHandler = (position) -> resolve App.Location.create lat: position.coords.latitude lng: position.coords.longitude errorHandler = (error) -> error = switch error.code when 1 App.LocationError.create message: 'You haven\'t shared your location.' when 2 App.LocationError.create message: 'Couldn\'t detect your current location.' when 3 App.LocationError.create message: 'Retrieving your position timeouted.' else App.LocationError.create message: 'Retrieving your position failed for unknown reason. Error code: ' + error.code + '. Error message: ' + error.message reject(error) options = maximumAge: Infinity # I also tried with 0 timeout: 60000 enableHighAccuracy: true navigator.geolocation.getCurrentPosition(successHandler, errorHandler, options) platforms/android/AndroidManifest.xml <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_LOCATION_EXTRA_COMMANDS" /> www/config.xml (just in case) <feature name="Geolocation"> <param name="android-package" value="org.apache.cordova.GeoBroker" /> </feature> Using Cordova 3.1.0. Testing on Android 4.2. Plugin installed. Cordova.js included in index.html (other plugins like InAppBrowser are working fine). $ cordova plugins ls [ 'org.apache.cordova.console', 'org.apache.cordova.device', 'org.apache.cordova.dialogs', 'org.apache.cordova.geolocation', 'org.apache.cordova.inappbrowser', 'org.apache.cordova.vibration' ] I'm clueless. Am I missing something?

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  • error C2065: 'IOCTL_NDISUIO_OPEN_DEVICE' : undeclared identifier

    - by Jassi
    Hello, I am facing "error C2065: 'IOCTL_NDISUIO_OPEN_DEVICE' : undeclared identifier error in beneath code. Where i am wrong, please help me out. #include "Ntddndis.h" #include "Nuiouser.h" HRESULT OpenInterfaceHandle( LPWSTR adapterGuid, HANDLE *pHandle) { WCHAR deviceGuid[128]; HANDLE intfHandle; HRESULT hr = S_OK; DWORD dwDummy; DWORD dwErr = ERROR_SUCCESS; wcscpy( deviceGuid, L"\\DEVICE\\" ); wcscat( deviceGuid, adapterGuid ); intfHandle = CreateFileA( "\\\\.\\\\Ndisuio", GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_OVERLAPPED, INVALID_HANDLE_VALUE); if ( intfHandle == INVALID_HANDLE_VALUE ) { hr = E_FAIL; TraceMsg(L"CreateFile failed\n"); } if (hr = S_OK) TraceMsg(L"CreateFile successful\n"); if ( hr == S_OK ) { if ( !DeviceIoControl( intfHandle, IOCTL_NDISUIO_OPEN_DEVICE, (LPVOID)deviceGuid, wcslen(deviceGuid)*sizeof(WCHAR), NULL, 0, &dwDummy, NULL) ) { dwErr = GetLastError(); hr = E_FAIL; TraceMsg(L"Open Device failed with Error %d\n", dwErr); } else { *pHandle = intfHandle; hr = S_OK; TraceMsg(L"Open Device successful\n"); } } return hr; } thanx in advance,

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  • Please critique this method

    - by Jakob
    Hi I've been looking around the net for some tab button close functionality, but all those solutions had some complicated eventhandler, and i wanted to try and keep it simple, but I might have broken good code ethics doing so, so please review this method and tell me what is wrong. public void AddCloseItem(string header, object content){ //Create tabitem with header and content StackPanel headerPanel = new StackPanel() { Orientation = Orientation.Horizontal, Height = 14}; headerPanel.Children.Add(new TextBlock() { Text = header }); Button closeBtn = new Button() { Content = new Image() { Source = new BitmapImage(new Uri("images/cross.png", UriKind.Relative)) }, Margin = new Thickness() { Left = 10 } }; headerPanel.Children.Add(closeBtn); TabItem newTabItem = new TabItem() { Header = headerPanel, Content = content }; //Add close button functionality closeBtn.Tag = newTabItem; closeBtn.Click += new RoutedEventHandler(closeBtn_Click); //Add item to list this.Add(newTabItem); } void closeBtn_Click(object sender, RoutedEventArgs e) { this.Remove((TabItem)((Button)sender).Tag); } So what I'm doing is storing the tabitem in the btn.Tag property, and then when the button is clicked i just remove the tabitem from my observablecollection, and the UI is updated appropriately. Am I using too much memory saving the tabitem to the Tag property?

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  • Get a "sqlceqp35.dll" error when debugging but not when running deployed code.

    - by nj
    In our current windows mobile project a problem while debugging recently arised. When trying to debug the code it throws an exception on the open command on a connection to the local database. The message is "A SQL Server Compact DLL could not be loaded. Reinstall SQL Server Compact Edition. [ DLL Name = sqlceqp35.dll ]". Sometime it's an unknow error instead, with reference to the same file. If you execute the binary, thats deployd during the debug, on the device it runs without any problem. I've tried: Reinstall both .net and sqlce on the device. Changed the "specific version" on the reference properties in the project. The hardware I'm using is a Motorola MC70 with Windows mobile 5.0. The target platform of the project is windows mobile 5.0. Any ideas on what might cause this problem? EDIT: When I tried it on a MC75 I can debug it. The MC70 got OS Version: 05.01.0478 and the MC75 05.01.0478. My best guess now is that it's someway related to the OS version or the actual device.

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  • silverlight treeview not loading subitems

    - by Jakob
    I'm interested in finding out why this isn't working: I have a treeview with some hierarchicaldatatemplates looking like this: <UserControl.Resources> <sdk:HierarchicalDataTemplate x:Key="nodeEntry"> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Path=Title}" /> </StackPanel> </sdk:HierarchicalDataTemplate> <sdk:HierarchicalDataTemplate x:Key="rootEntry" ItemsSource="{Binding Path=Nodes}" ItemTemplate="{StaticResource nodeEntry}"> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Path=Name}" /> </StackPanel> </sdk:HierarchicalDataTemplate> </UserControl.Resources> <sdk:TreeView Height="250" HorizontalAlignment="Left" ItemTemplate="{StaticResource rootEntry}" ItemsSource="{Binding ElementName=subjectDomainDataSource, Path=Data}" Name="rootTreeView" VerticalAlignment="Top" Width="180"/> The data is passed to the treeview from a domainservice using this method: public IEnumerable<Subject> GetSubjectList(Guid userid) { DataLoadOptions loadopts = new DataLoadOptions(); loadopts.LoadWith<Root>(s => s.Nodes); this.DataContext.LoadOptions = loadopts; return this.DataContext.Roots; } why then are only the root nodes shown in the treeview as if it only loaded a flat list, and not a hierarchy where the root Loads the NodesCollection?

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  • "pushModalScreen called by a non-event thread" thrown on event thread

    - by JGWeissman
    I am trying to get my Blackberry application to display a custom modal dialog, and have the opening thread wait until the user closes the dialog screen. final Screen dialog = new FullScreen(); ...// Fields are added to dialog Application.getApplication().invokeAndWait(new Runnable() { public void run() { Application.getUiApplication().pushModalScreen(dialog); } }); This is throwing an Exception which says "pushModalScreen called by a non-event thread" despite the fact that I am using invokeAndWait to call pushModalScreen from the event thread. Any ideas about what the real problem is? Here is the code to duplicate this problem: package com.test; import net.rim.device.api.ui.*; import net.rim.device.api.ui.component.*; import net.rim.device.api.ui.container.*; public class Application extends UiApplication { public static void main(String[] args) { new Application(); } private Application() { new Thread() { public void run() { Application.this.enterEventDispatcher(); } }.start(); final Screen dialog = new FullScreen(); final ButtonField closeButton = new ButtonField("Close Dialog"); closeButton.setChangeListener(new FieldChangeListener() { public void fieldChanged(Field field, int context) { Application.getUiApplication().popScreen(dialog); } }); dialog.add(closeButton); Application.getApplication().invokeAndWait(new Runnable() { public void run() { try { Application.getUiApplication().pushModalScreen(dialog); } catch (Exception e) { // To see the Exception in the debugger throw new RuntimeException(e.getMessage()); } } }); System.exit(0); } } I am using Component Package version 4.5.0.

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  • ipad tabbar rotation

    - by MaKo
    hi, please help with this noob questions but really making me go crazy if I create a project from scratch (using windows based app) for the ipad, and add a tabbar , with firstviewController, and secondviewController, it works fine, starts in landscape mode, but in info.plist I set it to Landscape(left home button), but really in simulator starts with the button on the right side! in the FirstViewController.m (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight) return YES; else { return NO; }} so it starts in landscape, and rotates as the simulator rotates, but if I create a template app for iphone tabbar, set the info.plist Initial interface orientation Landscape (left home button) and add the code above, IT DOESNT WORK!!! simulator starts with button at left but tab bar on the side, same problem that I had with an app that Im porting from iphone to ipad, (landscape intended) I get to the landscape start mode, but the tab bar remains on the side! also the only way to make the old ported app to show the simulator on the side was with UIInterfaceOrientation UIIntefaceOrientationLandscapeLeft (didnt work with Initial interface orientation), does not let me choose the value for the key, but it shows the simulator on landscape,, so,, what can I do please to show the tab bar on landscape mode??? the tabbar from scratch was made to see if the code will work , but it didnt?? why does it work in the tab bar made from windows app and not tab bar app? I just want the tab bar to show in landscape ahhh, thanks

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  • iOS LocationManager is not updating location (Titanium Appcelerator module)

    - by vale4674
    I've made Appcelerator Titanium Module for fetching device's rotaion and location. Source can be found on GitHub. The problem is that it fetches only one cached location but device motion data is OK and it is refreshing. I don't use delegate, I pull that data in my Titanium Javascript Code. If I set "City Run" in Simulator - Debug - Location nothing happens. The same cached location is returning. Pulling of location is OK because I tried with native app wich does this: textView.text = [NSString stringWithFormat:@"%f %f\n%@", locationManager.location.coordinate.longitude, locationManager.location.coordinate.latitude, textView.text]; And it is working in simulator and on device. But the same code as you can see on GitHub is not working as Titanium module. Any ideas? EDIT: I am looking at GeolocationModule src and I see nothing special there. As I said, my code in my module has to work since it is working in native app. "Only" problem is that it is not updating location and it always returns me that cached location.

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  • UITabBarController with viewControllers utilizing different orientations?

    - by RickiG
    Hi I can see that this is something that has been troubling a lot of people:/ I have a UITabBarController that has 4 viewControllers, all of type UINavigationController. One of the navigationControllers gets a viewController pushed onto its stack, this viewController should be presented in landscape mode/orientation. The viewController is a graph, it is the absolutely only place in the app where landscape makes sense. (I hide the UITabBar when this is presented to not lead the user to believe this will work everywhere) To make a UITabBarController respond correctly to changes in orientation all its viewControllers need to return the same value from the delegate method: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation So to accomodate this behavior I have implemented this method in all the viewControllers belonging to the UITabBarController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; BOOL canRotate = [defaults boolForKey:@"can_rotate"]; return canRotate; } The "trick" is now that when my can-be-landscape viewController is pushed I do this: - (void) viewWillAppear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setBool:YES forKey:@"can_rotate"]; [defaults synchronize]; } and when it is popped, I do this: - (void) viewWillDisappear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setBool:NO forKey:@"can_rotate"]; [defaults synchronize]; } This works really well. When the viewController is on the stack I can rotate the device and the view follows. The problem is however, that if the user taps the "back" button on the navigationBar while in landscape mode, thus popping the viewController to the previous viewController, this "old" viewController is of course also in landscape mode. To make things worse, because I set the BOOL to NO, this "old" viewController can not rotate back when I orientate the device to portrait mode. Is there a way to update everything so that none of my other viewControllers will be in landscape mode when I pop the can-be-in-landscape mode viewController? I am a bit worried that if this could be done from landscape to portrait it should also be possible from portrait to landscape, thus making my "hack" unnecessary.. but if it can not, then I am back to square one :/ Hope I am close and that someone could help me get there, thanks:)

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  • WPF: Horizontal Alignment

    - by emptyset
    Probably I'm just missing something obvious, but I can't get the image in my DataTemplate to align to the right in the Grid, so that when the window is stretched, the image is "pulled" to the right as well: <Window.Resources> <DataTemplate x:Key="PersonTemplate" DataType="Minimal.Client.Person"> <Border BorderBrush="Purple" BorderThickness="2" CornerRadius="2" Padding="5" Margin="5"> <Grid Margin="10"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" MinWidth="200"/> <ColumnDefinition Width="Auto" MaxWidth="200"/> </Grid.ColumnDefinitions> <StackPanel Grid.Column ="0" Orientation="Horizontal" > <TextBlock FontFamily="Verdana" FontSize="16" FontWeight="Bold" Text="{Binding LastName}" /> <TextBlock FontFamily="Verdana" FontSize="16" Text=", " /> <TextBlock FontFamily="Verdana" FontSize="16" Text="{Binding FirstName}" /> </StackPanel> <StackPanel Grid.Column="1" Orientation="Vertical" HorizontalAlignment="Right"> <Border BorderBrush="Black" BorderThickness="1"> <Image Source="{Binding Picture}" Width="180" Height="150" /> </Border> </StackPanel> </Grid> </Border> </DataTemplate> </Window.Resources> Any suggestions?

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  • Auto-rotating freshly created interface

    - by zoul
    Hello! I have trouble with auto-rotating interfaces in my iPad app. I have a class called Switcher that observes the interface rotation notifications and when it receives one, it switches the view in window, a bit like this: - (void) orientationChanged: (NSNotification*) notice { UIDeviceOrientation newIO = [[UIDevice currentDevice] orientation]; UIViewController *newCtrl = /* something based on newIO */; [currentController.view removeFromSuperview]; // remove the old view [window addSubview newCtrl.view]; [self setCurrentController:newCtrl]; } The problem is that the new view does not auto-rotate. My auto-rotation callback in the controller class looks like this: - (BOOL) shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation) io { NSString *modes[] = {@"unknown", @"portrait", @"portrait down", @"landscape left", @"landscape right"}; NSLog(@"shouldAutorotateToInterfaceOrientation: %i (%@)", io, modes[io]); return YES; } But no matter how I rotate the device, I find the following in the log: shouldAutorotateToInterfaceOrientation: 1 (portrait) shouldAutorotateToInterfaceOrientation: 1 (portrait) …and the willRotateToInterfaceOrientation:duration: does not get called at all. Now what? The orientation changing is becoming my least favourite part of the iPhone SDK… (I can’t check the code on the device yet, could it be a bug in the simulator?) PS. The subscription code looks like this: [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil];

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  • How to make Web Storage persistent in Cordova using JS?

    - by ett
    I have a small quiz app, which is a cross-platform mobile app, that I plan for it to run on Android, iOS, and WP8. I want to store a local highscore, where it will keep track how many points the user had, and if he/she does better than the already stored highscore, update the current highscore. Though, I want the highscore to be persistent, what I mean is, every time the user opens the app I want the last highscore to be present and it to be compared with the new quiz score. Meaning, I don't want the highscore to be deleted after each time the app is closed. I also want for the first time when the app is ran, the highscore to be set to 0, so obviously the first time the user finishes the quiz gets a new highscore. I have those codes so far: scoredb.js // Wait for device API libraries to load document.addEventListener("deviceready", initScoreDB, false); // Device APIs are available function initScoreDB() { window.localStorage.setItem("score", 0); highscore = window.localStorage.getItem("score"); } main.js var correct = 0; var highscore; // In between I have some code that keeps incrementing // correct variable for each correct answer. if (correct > highscore) { window.localStorage.setItem("score", correct); highscore = correct; } It does seem to work okay once the app is started. I did the quiz three times, in the simulator, and it keeps the score as it should. Though, each time I open the app, highscore is reseted to 0. I guess it is due to the fact that I call initScoreDB when the device is ready, and I initialize the score to 0 there and give that value to highscore. Can someone help me to initialize the score to 0 only when the app is ran for the first time, and all the other times to keep the latest highscore as the current highscore and compare it each time with the score that is achieved when the quiz is finished. If someone can help me, I would be glad.

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  • WPF Buttons Style

    - by Polaris
    I have WPF Form which has many buttons with the same code. Appearance of all buttons must be the same For example, code for one of these buttons <Button x:Name="btnAddRelative" Width="120" Click="btnAddRelative_Click" > <Button.Content> <StackPanel Orientation="Horizontal"> <Image Height="26" HorizontalAlignment="Left"> <Image.Source> <BitmapImage UriSource="images/add.png" /> </Image.Source> </Image> <TextBlock Text=" Add Relative" Height="20" VerticalAlignment="Center"/> </StackPanel> </Button.Content> </Button> How can I create one style and use it for all my buttons. All buttons has the same png image, only their text different. How can I do this. I tried to do this with Style object in Resource Section: <UserControl.Resources> <Style TargetType="Button" x:Key="AddStyle"> <Setter Property="Content"> <Setter.Value> <StackPanel Orientation="Horizontal"> <Image Height="26" HorizontalAlignment="Left"> <Image.Source> <BitmapImage UriSource="images/add.png" /> </Image.Source> </Image> <TextBlock Text=" " Height="20" VerticalAlignment="Center"/> </StackPanel> </Setter.Value> </Setter> </Style> </UserControl.Resources> But this code not work. Can any body know how can I do this?

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  • iPhone NSTimer OpenGL problem

    - by Toby Wilson
    I've got a problem that only seems to occur on the device, not in the simulator. My app's animation is started and stopped using these methods: NSTimer* animationTimer; -(void)startAnimation { if(animationTimer = nil) animationTimer = [NSTimer scheduledTimerWithTimeInterval:1.0f/60.0f target:self selector:@selector(drawView) userInfo:nil repeats:YES]; } -(void)stopAnimation { [animationTimer invalidate]; animationTimer = nil; } In the simulator this works fine and drawView starts being called at 60fps. On the device (testing on iPod Touch), the scheduleTimerWithTimeInterval method doesn't seem to work. Furthermore, [animationTimer invalidate] causes EXC_BAD_ACCESS. I've spotted an obvious but minor flaw; adding if(animationTimer != nil) to the stopAnimation method will prevent the crash, but doesn't solve the problem of the animation timer not being properly initialised. Edit: The above doesn't prevent a crash. animationTimer != nil yet calling invalidate causes EXC_BAD_ACCESS. Should also add, this problem doesn't occur all the time on the device. Maybe 40% of the time.

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  • Screen information while Windows system is locked (.NET)

    - by Matt
    We have a nightly process that updates applications on a user's pc, and that requires bringing the application down and back up again (not looking to get into changing that process). The problem is that we are building a Windows AppBar on launch which requires a valid screen, and when the system is locked there isn't one in the Screen class. So none of the visual effects are enabled and it shows up real ugly. The only way we currently have around this is to detect a locked screen and just spin and wait until the user unlocks the desktop, then continue launching. Leaving it down isn't an option, as this is a key part of our user's workflow, and they expect it to be up and running if they left it that way the night before. Any ideas?? I can't seem to find the display information anywhere, but it has to be stored off someplace, since the user is still logged in. The contents of the Screen.AllScreens array: ** When Locked: Device Name : DISPLAY Primary : True Bits Per Pixel : 0 Bounds : {X=-1280,Y=0,Width=2560,Height=1024} Working Area : {X=0,Y=0,Width=1280,Height=1024} ** When Unlocked: Device Name : \\.\DISPLAY1 Primary : True Bits Per Pixel : 32 Bounds : {X=0,Y=0,Width=1280,Height=1024} Working Area : {X=0,Y=0,Width=1280,Height=994} Device Name : \\.\DISPLAY2 Primary : False Bits Per Pixel : 32 Bounds : {X=-1280,Y=0,Width=1280,Height=1024} Working Area : {X=-1280,Y=0,Width=1280,Height=964}

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  • IBM Worklight v6.1.0.1 : Error when using Ionic Framework with Worklight and run on IOS environment

    - by NickNguyen
    I have created demo app using Ionic with Worklight and it worked on Android but got error on IOS, when i used mobile browser simulator and debugged on IOS environment, i got the folowing error message: Uncaught InvalidCharacterError: Failed to execute 'add' on 'DOMTokenList': The token provided ('platform-ios - iphone') contains HTML space characters, which are not valid in tokens. I just add Ionic files in index.html: <!DOCTYPE HTML> <html> <head> <meta charset="UTF-8"> <title>index</title> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=0"> <link rel="shortcut icon" href="images/favicon.png"> <link rel="apple-touch-icon" href="images/apple-touch-icon.png"> <link rel="stylesheet" href="css/main.css"> <link rel="stylesheet" href="ionic/css/ionic.css"> <script src="ionic/js/ionic.bundle.js"></script> </head> <body style="display: none;"> <!--application UI goes here--> <div class="bar bar-header bar-positive"> <h1 class="title">bar-positive</h1> </div> <script src="js/initOptions.js"></script> <script src="js/main.js"></script> <script src="js/messages.js"></script> </body> </html> I also tested on mobile device on both Android and IOS and only got error on IOS device. I don't know how to fix this. Can anyone help? Thanks.

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  • What can I read from the iPad Camera Connection Kit?

    - by HELVETICADE
    I'm building a small controller device that I'd like to partner with a computer. I've settled on using OSC out from my custom built hardware and am pretty satisfied with what I can get from WOscLib. Two goals I'd like to achieve are portability and a very ratio between battery:computing power, and this has lured me towards using iPhoneOS to accomplish my goals. I think the iPad would suit my needs perfectly, except that using wifi to broadcast OSC out from my device requires a third device and would destroy the goal of portability, whilst also introducing potential latency and stability headaches. My question is pretty simple: Can I push my OSC-out FROM my controller TO an iPad via USB and the Camera Connection Kit? If I could accomplish this, the two major goals of my project would be fulfilled very nicely. This seems like it should be a simple little question, but researching this obsessively over the past few weeks has left me more almost more uncertain than if I had done no research at all. I'd really like some more confidence before I go down this route, and it seems like it should be possible. Any insight would be very, very appreciated.

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  • Linux network stack : adding protocols with an LKM and dev_add_pack

    - by agent0range
    Hello, I have recently been trying to familiarize myself with the Linux Networking stack and device drivers (have both similarly named O'Reilly books) with the eventual goal of offloading UDP. I have already implemented UDP on the NIC but now the hard part... Rather than ask for assistance on this larger goal I was hoping someone could clarify for me a particular snippet I found that is part of a LKM which registeres a new protocol (OTP) that acts as a filter between the device driver and network stack. http://www.phrack.org/archives/55/p55_0x0c_Building%20Into%20The%20Linux%20Network%20Layer_by_lifeline%20&%20kossak.txt (Note: this Phrack article contains three different modules, code for the OTP is at the bottom of the page) In the init function of his example he has: otp_proto.type = htons(ETH_P_ALL); otp_proto.func = otp_func; dev_add_pack(&otp_proto); which (if I understand correctly) should register otp_proto as a packet sniffer and put it into the ptype_all data structure. My question is about the dev_add_pack. Is it the case that the protocol being registered as a filter will always be placed at this layer between L2 and the device driver? Or, for instance could I make such a filtering occur between the application and transport layers (analyze socket parameters) using the same process? I apologize if this is confusing - I am having some trouble wrapping my head around the bigger picture when it comes to modules altering kernel stack functionality. Thanks

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  • Bluetooth in Java Mobile: Handling connections that go out of range

    - by Albus Dumbledore
    I am trying to implement a server-client connection over the spp. After initializing the server, I start a thread that first listens for clients and then receives data from them. It looks like that: public final void run() { while (alive) { try { /* * Await client connection */ System.out.println("Awaiting client connection..."); client = server.acceptAndOpen(); /* * Start receiving data */ int read; byte[] buffer = new byte[128]; DataInputStream receive = client.openDataInputStream(); try { while ((read = receive.read(buffer)) > 0) { System.out.println("[Recieved]: " + new String(buffer, 0, read)); if (!alive) { return; } } } finally { System.out.println("Closing connection..."); receive.close(); } } catch (IOException e){ e.printStackTrace(); } } } It's working fine for I am able to receive messages. What's troubling me is how would the thread eventually die when a device goes out of range? Firstly, the call to receive.read(buffer) blocks so that the thread waits until it receives any data. If the device goes out of range, it would never proceed onward to check if meanwhile it has been interrupted. Secondly, it would never close the connection, i.e. the server would not accept the device once it goes back in range. Thanks! Any ideas would be highly appreciated! Merry Christmas!

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  • Android: Why my user Interface does not get drawn when I Inflate the resource layout file?

    - by Einiosaurus
    First of all, I'm a newbie on Android programming, so please be detailed in your answers. I have a layout main.xml file with format similar to <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android = "http://schemas.android.com/apk/res/android" android:orientation = "vertical" android:layout_width = "fill_parent" android:layout_height = "fill_parent"> <LinearLayout xmlns:android = "http://schemas.android.com/apk/res/android" android:orientation = "horizontal"   android:layout_width = "fill_parent" android:layout_height = "fill_parent"> <EditText android:id="@+id/a" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <TextView android:id="@+id/xSquared" android:layout_width = "fill_parent" android:layout_height = "wrap_content" android:text = "@string/equationPart1" /> </LinearLayout> <LinearLayout ... </LinearLayout> </LinearLayout> In my Java source file, I inflate the UI using command: setContentView(R.layout.main); public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } However, when I run the emulator, the UI does not show up like what I expect. Instead, it just display a simple EditText text box. I wonder what is going wrong. Is it because I put a layout inside another layout? I don't think there is any problem with that right?

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  • RetinaJS and LESS : Background image doesn't show on iOS

    - by jidma
    I am trying to make a background image into a retina image using LESS CSS and RetinaJs: in my index.html file : <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0"> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black"> [...] <link type="text/css" rel="stylesheet/less" href="resources/css/retina.less"> <script type="text/javascript" src="resources/js/less-1.3.0.minjs" ></script> [...] </head> <body> [...] <script type="text/javascript" src="resources/js/retina.js"></script> </body> </html> in my retina.less file: .at2x(@path, @w: auto, @h: auto) { background-image: url("@{path}"); @at2x_path: ~`"@{path}".split('.').slice(0, "@{path}".split('.').length - 1).join(".") + "@2x" + "." + "@{path}".split('.')["@{path}".split('.').length - 1]`; @media all and (-webkit-min-device-pixel-ratio : 1.5) { background-image: url("@{at2x_path}"); background-size: @w @h; } } .topMenu { .at2x('../../resources/img/topMenuTitle.png'); } I have both topMenuTitle.png (320px x 40px) and [email protected] (640px x 80px) in the same folder. When test this code: In Firefox i have the normal Background In the XCode iPhone simulator I also have the normal Background In the iPhone device, I don't have any background at all. I'm using GWT if that matters. Any suggestions ? Thanks.

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  • Android - Basic CRUD (REST/RPC client) to remote server

    - by bsreekanth
    There are lot of discussion about REST client implementation in android, based on the talk at GoogleIO 2010, by Virgil Dobjanschi. My requirement may not necessarily involved, as I have some freedom to choose the configuration. I only target tablets configuration changes can be prevented if no other easy way (fix at Landscape mode etc) I am trying to achieve. Basic CRUD operation to my server (JSON RPC/ REST). Basically mimic an ajax request from android app (no webview, need native app) Based on the above mentioned talk, and some reading I see these options. Implement any of the 3 mentioned in the Google IO talk Especially, the last pattern may be more suitable as I don't care much of caching. But not sure how "real time" is sync implementation. Use HTTP request in AsyncTask. Simplest, but need to avoid re-sending request during change in device configuration (orientation change etc). Even if I fix at one orientation, recreation of activity still happens. So need to handle it elegantly. Use service to handle http request. So far, it say use service for long ruiing request. Not sure whether it is a good approach for simple GET/POST/PUt requests. Please share your experience on what could be the best way.

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  • Android - Two different programs at the same time in an emulator

    - by Léa Massiot
    I'm new to Android development. My OS is WinXP. I'm trying to install two different applications on an Android Device Emulator in command line. I have two Android projects "ap1" and "ap2". In the "ap1" project directory, I ran "ant debug". I got an "ap1.apk" executable. In the "ap2" project directory, I ran "ant debug". I got an "ap2.apk" executable. I created an Android Virtual Device: cmd_line android create avd -n avd1 -t 1 --abi x86 I launched the emulator: cmd_line emulator -avd avd1 -verbose The "adb devices" command returns: List of devices attached emulator-5554 device I installed the first program on the emulator: cmd_line adb -s emulator-5554 install "ap1.apk" I ran the program: cmd_line adb shell am start -a android.intent.action.MAIN -n my.pkg.android/.Activity1 = It worked. I installed the second program on the emulator: cmd_line adb -s emulator-5554 install "ap2.apk" I ran the program: cmd_line adb shell am start -a android.intent.action.MAIN -n my.pkg2.android/.AnotherActivity1 = It worked. All this works except that the second executable "replaced" of the first one. If I try to run the first executable, I get an error: cmd_line adb shell am start -a android.intent.action.MAIN -n my.pkg.android/.Activity1 Starting: Intent { act=android.intent.action.MAIN cmp=my.pkg.android/.Activity1 } Error type 3 Error: Activity class {my.pkg.android/my.pkg.android.Activity1} does not exist. It looks like I can't have the two apps at the same time in the emulator. What do you think? What do I have to do to have the two apps available (at the same time) in the emulator? Thank you for helping. Best regards.

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