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  • Getting a list of Tasks that belong to a Role from Azman

    - by Steven
    I'm using the AZROLESLib which is from the COM references "azroles 1.0 Type Library" and I am trying to create a list of the designated tasks for each role that I have currently set in my authorization manager but when I loop through the tasks for the role, I get the role name. I've looked all around but couldn't find anything that would help. Here's what I got currently (It's not super pretty but i'm just trying to get it working at the moment). AzAuthorizationStoreClass AzManStore = new AzAuthorizationStoreClass(); AzManStore.Initialize(0, ConfigurationManager.ConnectionStrings["AzManStore"].ConnectionString, null); IAzApplication azApp = AzManStore.OpenApplication("StoreName", null); StringBuilder output = new StringBuilder(); Array tasks = null; foreach (IAzRole currentRole in azApp.Roles) { output.Append(currentRole.Name + "<br />"); tasks = (Array)currentRole.Tasks; foreach (object ob in tasks) { output.Append("&nbsp;&nbsp; -" + ob.ToString() + "<br />"); } } return output.ToString(); What comes out is: Administrator -Administrator Account Manager -Account Manager Corporate Marketing Specialist -Corporate Marketing Specialist General Employee -General Employee Marketing Manager -Marketing Manager Regional Marketing Specialist -Regional Marketing Specialist Sales Manager -Sales Manager Webmaster -Webmaster but what should come out is something like: Webmaster Websites Maintain News Maintain Events Maintain Reports Read Thanks in advance.

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  • Apache HttpClient 4.0. Weird behavior.

    - by Mikhail T
    Hello. I'm using Apache HttpClient 4.0 for my web crawler. The behavior i found strange is: i'm trying to get page via HTTP GET method and getting response about 404 HTTP error. But if i try to get that page using browser it's done successfully. Details: 1. I upload multipart form to server this way: HttpPost httpPost = new HttpPost("http://[host here]/in.php"); MultipartEntity entity = new MultipartEntity(HttpMultipartMode.BROWSER_COMPATIBLE); entity.addPart("method", new StringBody("post")); entity.addPart("key", new StringBody("223fwe0923fjf23")); FileBody fileBody = new FileBody(new File("photo.jpg"), "image/jpeg"); entity.addPart("file", fileBody); httpPost.setEntity(entity); HttpResponse response = httpClient.execute(httpPost); HttpEntity result = response.getEntity(); String responseString = ""; if (result != null) { InputStream inputStream = result.getContent(); byte[] buffer = new byte[1024]; while(inputStream.read(buffer) > 0) responseString += new String(buffer); result.consumeContent(); } Uppload succefully ends. I'm getting some results from web server: HttpGet httpGet = new HttpGet("http://[host here]/res.php?key="+myKey+"&action=get&id="+id); HttpResponse response = httpClient.execute(httpGet); HttpEntity entity = response.getEntity(); I'm getting ClientProtocolException while execute method run. I was debugging this situation with log4j. Server answers "404 Not Found". But my browser loads me that page with no problem. Can anybody help me? Thank you.

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  • WCF REST adding data using POST or PUT 400 Bad Request

    - by user55474
    HI How do i add data using wcf rest architecture. I dont want to use the channelfactory to call my method. Something similar to the webrequest and webresponse used for GET. Something similar to the ajax WebServiceProxy restInvoke Or do i always have to use the Webchannelfactory implementation I am getting a 400 BAD request by using the following Dim url As String = "http://localhost:4475/Service.svc/Entity/Add" Dim req As WebRequest = WebRequest.Create(url) req.Method = "POST" req.ContentType = "application/xml; charset=utf-8" req.Timeout = 30000 req.Headers.Add("SOAPAction", url) Dim xEle As XElement xEle = <Entity xmlns:i="http://www.w3.org/2001/XMLSchema-instance"> <Name>Entity1</Name> </Entity> Dim sXML As String = xEle .Value req.ContentLength = sXML.Length Dim sw As New System.IO.StreamWriter(req.GetRequestStream()) sw.Write(sXML) sw.Close() Dim res as HttpWebResponse = req.GetResponse() Sercice Contract is as follows <OperationContract()> _ <WebInvoke(Method:="PUT", UriTemplate:="Entity/Add")> _ Function AddEntity(ByVal e1 As Entity) DataContract is as follows <Serializable()> _ <DataContract()> _ Public Class Entity private m_Name as String <DataMember()> _ Public Property Name() As String Get Return m_Name End Get Set(ByVal value As String) m_Name = value End Set End Property End Class thanks

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  • Why is Core Data not persisting these changes to disk?

    - by scott
    I added a new entity to my model and it loads fine but no changes made in memory get persisted to disk. My values set on the car object work fine in memory but aren't getting persisted to disk on hitting the home button (in simulator). I am using almost exactly the same code on another entity in my application and its values persist to disk fine (core data - sqlite3); Does anyone have a clue what I'm overlooking here? Car is the managed object, cars in an NSMutableArray of car objects and Car is the entity and Visible is the attribute on the entity which I am trying to set. Thanks for you assistance. Scott - (void)viewDidLoad { myAppDelegate* appDelegate = (myAppDelegate*)[[UIApplication sharedApplication] delegate]; NSManagedObjectContext* managedObjectContex = appDelegate.managedObjectContext; NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Car" inManagedObjectContext:managedObjectContex]; [request setEntity:entity]; NSSortDescriptor* sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"Name" ascending:YES]; NSArray* sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [sortDescriptor release]; NSError* error = nil; cars = [[managedObjectContex executeFetchRequest:request error:&error] mutableCopy]; if (cars == nil) { NSLog(@"Can't load the Cars data! Error: %@, %@", error, [error userInfo]); } [request release]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath*)indexPath { Car* car = [cars objectAtIndex:indexPath.row]; if (car.Visible == [NSNumber numberWithBool:YES]) { car.Visible = [NSNumber numberWithBool:NO]; [tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryNone; } else { car.Visible = [NSNumber numberWithBool:YES]; [tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryCheckmark; } }

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  • WPF-Can a XAML object be a source as well as a target for bindings?

    - by iambic77
    I was wondering if it's possible to have a TextBlock as a target and a source? Basically I have a bunch of entities which have simple relationships to other entities (like Entity1 Knows Entity3, Entity3 WorksAt Entity2 etc.) I have a Link class that stores SourceEntity, Relationship and TargetEntity details. What I want to be able to do is to select an entity then display the relationships related to that entity, with the target entities of each relationship listed underneath the relationship names. When an entity is selected, an ObservableCollection is populated with the Links for that particular entity (SelectedEntityLinks<Link>). Because each entity could have the same relationship to more than one target entity (Entity1 could know both Entity3 and Entity4 for eg.), I've created a method GetThisRelationshipEntities() that takes a relationship name as a parameter, looks through SelectedEntityLinks for relationship names that match the parameter, and returns an ObservableCollection with the target entities of that relationship. Hope I'm making this clear. In my xaml I have a WrapPanel to display each relationship name in a TextBlock: <TextBlock x:Name="relationship" Text="{Binding Path=Relationship.Name}" /> Then underneath that another Textblock which should display the results of GetThisRelationshipEntities(String relationshipName). So I want the "relationship" TextBlock to both get its Text from the binding I've shown above, but also to provide its Text as a parameter to the GetThisRelationshipEntities() method which I've added to <UserControl.Resources> as an ObjectDataProvider. Sorry if this is a bit wordy but I hope it's clear. Any pointers/advice would be great. Many thanks.

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  • How to sort a list so that managers are always ahead of their subordinates (How do I do a topologica

    - by James Black
    I am working on a project using Groovy, and I would like to take an array of employees, so that no manager follows their subordinates in the array. The reason being that I need to add people to a database and I would prefer not to do it in two passes. So, I basically have: <employees> <employee> <employeeid>12</employeeid> <manager>3</manager> </employee> <employee> <employeeid>1</employeeid> <manager></manager> </employee> <employee> <employeeid>3</employeeid> <manager>1</manager> </employee> </employees> So, it should be sorted as such: employeeid = 1 employeeid = 3 employeeid = 12 The first person should have a null for managers. I am thinking about a binary tree representation, but I expect it will be very unbalanced, and I am not certain the best way to do this using Groovy properly. Is there a way to do this that isn't going to involve using nested loops?

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  • Protecting critical sections based on a condition in C#

    - by NAADEV
    Hello, I'm dealing with a courious scenario. I'm using EntityFramework to save (insert/update) into a SQL database in a multithreaded environment. The problem is i need to access database to see whether a register with a particular key has been already created in order to set a field value (executing) or it's new to set a different value (pending). Those registers are identified by a unique guid. I've solved this problem by setting a lock since i do know entity will not be present in any other process, in other words, i will not have same guid in different processes and it seems to be working fine. It looks something like that: static readonly object LockableObject = new object(); static void SaveElement(Entity e) { lock(LockableObject) { Entity e2 = Repository.FindByKey(e); if (e2 != null) { Repository.Insert(e2); } else { Repository.Update(e2); } } } But this implies when i have a huge ammount of requests to be saved, they will be queued. I wonder if there is something like that (please, take it just as an idea): static void SaveElement(Entity e) { (using ThisWouldBeAClassToProtectBasedOnACondition protector = new ThisWouldBeAClassToProtectBasedOnACondition(e => e.UniqueId) { Entity e2 = Repository.FindByKey(e); if (e2 != null) { Repository.Insert(e2); } else { Repository.Update(e2); } } } The idea would be having a kind of protection that protected based on a condition so each entity e would have its own lock based on e.UniqueId property. Any idea?

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  • Problem with 2 levels of inheritance in hibernate mapping

    - by Seth
    Here's my class structure: class A class B extends A class C extends A class D extends C class E extends C And here are my mappings (class bodies omitted for brevity): Class A: @Entity @Inheritance(strategy=InheritanceType.SINGLE_TABLE) @MappedSuperclass @DiscriminatorColumn( name="className", discriminatorType=DiscriminatorType.STRING ) @ForceDiscriminator public abstract class A Class B: @Entity @DiscriminatorValue("B") public class B extends A Class C: @Entity @DiscriminatorValue("C") @MappedSuperclass @DiscriminatorColumn( name="cType", discriminatorType=DiscriminatorType.STRING ) @ForceDiscriminator public abstract class C extends A Class D: @Entity @DiscriminatorValue("D") public class D extends C Class E: @Entity @DiscriminatorValue("E") public class E extends C I've got a class F that contains a set of A: @Entity public class F { ... @OneToMany(fetch=FetchType.LAZY, cascade=CascadeType.ALL) @JoinTable( name="F_A", joinColumns = @JoinColumn(name="A_ID"), inverseJoinColumns = @JoinColumn(name="F_ID") ) private Set<A> aSet = new HashSet<A>(); ... The problem is that whenever I add a new E instance to aSet and then call session.saveOrUpdate(fInstance), hibernate saves with "A" as the discrimiator string. When I try to access the aSet in the F instance, I get the following exception (full stacktrace ommitted for brevity): org.hibernate.InstantiationException: Cannot instantiate abstract class or interface: path.to.class.A Am I mapping the classes incorrectly? How am I supposed to map multiple levels of inheritance? Thanks for the help!

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  • How to change Hibernate´s auto persistance strategy

    - by Kristofer Borgstrom
    I just noted that my hibernate entities are automatically persisted to the database (or at least to cache) before I call any save() or update() method. To me this is a pretty strange default behavior but ok, as long as I can disable it, it´s fine. The problem I have is I want to update my entity´s state (from 1 to 2) only if the entity in the database still has the state it had when I retrieved [1] (this is to eliminate concurrency issues when another server is updating this same object). For this reason I have created a custom NamedQuery that will only update the entity if state is 1. So here is some pseudo-code: //Get the entity Entity item = dao.getEntity(); item.getState(); //==1 //Update the entity item.setState(2); //Here is the problem, this effectively changes the state of my entity braking my query that verifies that state is still == 1. dao.customUpdate(item); //Returns 0 rows changes since state != 1. So, how do I make sure the setters don´t change the state in cache/db? Thanks, Kristofer

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  • Accessing derived class members with a base class pointer

    - by LRB
    I am making a simple console game in C++ I would like to know if I can access members from the 'entPlayer' class while using a pointer that is pointing to the base class ( 'Entity' ): class Entity { public: void setId(int id) { Id = id; } int getId() { return Id; } protected: int Id; }; class entPlayer : public Entity { string Name; public: entPlayer() { Name = ""; Id = 0; } void setName(string name) { Name = name; } string getName() { return Name; } }; Entity *createEntity(string Type) { Entity *Ent = NULL; if (Type == "player") { Ent = new entPlayer; } return Ent; } void main() { Entity *ply = createEntity("player"); ply->setName("Test"); ply->setId(1); cout << ply->getName() << endl; cout << ply->getId() << endl; delete ply; } How would I be able to call ply-setName etc? OR If it's not possible that way, what would be a better way?

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  • Symfony 2 - Updating a table based on newly inserted record in another table

    - by W00d5t0ck
    I'm trying to create a small forum application using Symfony 2 and Doctrine 2. My ForumTopic entity has a last_post field (oneToOne mapping). Now when I persist my new post with $em->persist($post); I want to update my ForumTopic entity so its last_post field would reference this new post. I have just realised that it cannot be done with a Doctrine postPersist Listener, so I decided to use a small hack, and tried: $em->persist($post); $em->flush(); $topic->setLastPost($post); $em->persist($post); $em->flush(); but it doesn't seem to update my topics table. I also took a look at http://docs.doctrine-project.org/projects/doctrine-orm/en/2.1/reference/working-with-associations.html#transitive-persistence-cascade-operations hoping it will solve the problem by adding cascade: [ 'persist' ] to my Topic.orm.yml file, but it didn't help, either. Could anyone point me to a solution or an example class? My ForumTopic is: FrontBundle\Entity\ForumTopic: type: entity table: forum_topics id: id: type: integer generator: strategy: AUTO fields: title: type: string(100) nullable: false slug: type: string(100) nullable: false created_at: type: datetime nullable: false updated_at: type: datetime nullable: true update_reason: type: text nullable: true oneToMany: posts: targetEntity: ForumPost mappedBy: topic manyToOne: created_by: targetEntity: User inversedBy: articles nullable: false updated_by: targetEntity: User nullable: true default: null topic_group: targetEntity: ForumTopicGroup inversedBy: topics nullable: false oneToOne: last_post: targetEntity: ForumPost nullable: true default: null cascade: [ persist ] uniqueConstraint: uniqueSlugByGroup: columns: [ topic_group, slug ] And my ForumPost is: FrontBundle\Entity\ForumPost: type: entity table: forum_posts id: id: type: integer generator: strategy: AUTO fields: created_at: type: datetime nullable: false updated_at: type: datetime nullable: true update_reason: type: string nullable: true text: type: text nullable: false manyToOne: created_by: targetEntity: User inversedBy: forum_posts nullable: false updated_by: targetEntity: User nullable: true default: null topic: targetEntity: ForumTopic inversedBy: posts

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  • How to automatically display relationships in logical diagram?

    - by Cliff Chaney
    Consider a Logical Model where Entity A and Entity B are connected via Relationship Z. If I create a Logical Diagram (note: not another logical MODEL), I am able to drag Entity A and Entity B onto the diagram. Since the Logical Model already "knows" that Entity A and Entity B have a relationship, I would like to be able to easily add it to my logical diagram. I am already aware of the "Show Symbols" option whereby I can select the specific relationship that I want and have it appear. That is not a solution for me. The problem is that I have a LARGE logical model consisting of HUNDREDS of Entities and their various relationships. I then need to create application-specific diagrams consisting of a subset of those entities. I can easily identify and drag the 50+ entities onto a new diagram. But identifying and selecting all the associations is an exercise in frustration. Is there an option or some sort of feature that I'm missing - or any other trick - that would allow me to add only the relationships between selected entities or all entities on a diagram?

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  • ZF2 namespace and file system

    - by user1918648
    I have standard Application module in ZF2. It's configured by default, I didn't change anything. I just added some stuff: module/ Application/ src/ Application/ Entity/ Product/ **Product.php** Controller/ **IndexController.php** Product.php namespace Application\Entity; class Product { } IndexController.php namespace Application\Controller; use Zend\Mvc\Controller\AbstractActionController; use Zend\View\Model\ViewModel; use Application\Entity\Product; class IndexController extends AbstractActionController { public function indexAction() { $product = new Product(); } } and I get following error: Fatal error: Class 'Application\Entity\Product' not found in \module\Application\src\Application\Controller\IndexController.php on line 20 I use the same namespace, but it doesn't see it. Why? P.S: If I will change Product.php to be the following: namespace Application\Entity\Product; class Product { } then in the IndexController.php the following code will be working: namespace Application\Controller; use Zend\Mvc\Controller\AbstractActionController; use Zend\View\Model\ViewModel; use Application\Entity\Product\Product; class IndexController extends AbstractActionController { public function indexAction() { $product = new Product(); } }

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  • LLBLGen Pro feature highlights: model views

    - by FransBouma
    (This post is part of a series of posts about features of the LLBLGen Pro system) To be able to work with large(r) models, it's key you can view subsets of these models so you can have a better, more focused look at them. For example because you want to display how a subset of entities relate to one another in a different way than the list of entities. LLBLGen Pro offers this in the form of Model Views. Model Views are views on parts of the entity model of a project, and the subsets are displayed in a graphical way. Additionally, one can add documentation to a Model View. As Model Views are displaying parts of the model in a graphical way, they're easier to explain to people who aren't familiar with entity models, e.g. the stakeholders you're interviewing for your project. The documentation can then be used to communicate specifics of the elements on the model view to the developers who have to write the actual code. Below I've included an example. It's a model view on a subset of the entities of AdventureWorks. It displays several entities, their relationships (both relational and inheritance relationships) and also some specifics gathered from the interview with the stakeholder. As the information is inside the actual project the developer will work with, the information doesn't have to be converted back/from e.g .word documents or other intermediate formats, it's the same project. This makes sure there are less errors / misunderstandings. (of course you can hide the docked documentation pane or dock it to another corner). The Model View can contain entities which are placed in different groups. This makes it ideal to group entities together for close examination even though they're stored in different groups. The Model View is a first-class citizen of the code-generator. This means you can write templates which consume Model Views and generate code accordingly. E.g. you can write a template which generates a service per Model View and exposes the entities in the Model View as a single entity graph, fetched through a method. (This template isn't included in the LLBLGen Pro package, but it's easy to write it up yourself with the built-in template editor). Viewing an entity model in different ways is key to fully understand the entity model and Model Views help with that.

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  • Odd Profiler Results with EF4

    - by AjarnMark
    I have been doing some testing of using the Microsoft Entity Framework 4 with stored procedures and ran across some really odd results in SQL Server Profiler. The application that is running which uses Entity Framework 4 is a simple Web Application written in C#, and the Entity Data Model is actually contained in a referenced class library of its own.  I’ll write more about my experiences with this later.  For now the question is, why does SQL Profiler think that the stored procedure is running in Master, and not in my application database? While analyzing the effects of using custom helper methods on my EDM classes to call the stored procedure, I decided to run Profiler while I stepped through the code so that I had a clear understanding of exactly when and what calls were made to the SQL Server.  I ran Profiler switching back and forth between the TSQL and TSQL_SP templates.  However, to reduce the amount of results rows I needed to wade through, I set a filter on DatabaseID to be equal to my application’s database.  Each time I ran this, the only thing that I saw was an Audit:Login to the database, but no procedure or T-SQL statements executed, yet I was definitely getting results back to my web page.  I tried other Profiler templates, still filtering on DatabaseID (tangent: I found, at least back in SQL 2000 Profiler, that filtering on DatabaseID was more reliable than filtering on DatabaseName.  Even though I’m now running SQL 2008, that habit sticks with me).  Still no results other than the Login.  Very weird! Finally, I decided to run Profiler with no filtering and discovered that that lines which represent my stored procedure and its T-SQL commands are all marked with DatabaseID = 1, which is Master.  Why in the world would that be?  My procedure is definitely in the application database, and not in Master, and there is nothing funny about the call to the procedure evident in Profiler (i.e. it is not called as MyAppDB.dbo.MyProcName, but rather just dbo.MyProcName).  There must be something funny with the way the Entity Framework is wrapping this call, and I don’t like it…I don’t like it one bit.  My primary PROD server contains 40+ databases on it, and when I need to profile something, I expect to be able to filter based on DatabaseID (for the record, I displayed DatabaseName in my results, too, and it also shows Master). I find the same pattern of everything except the Login showing up as being in Master when I run my version that uses standard LINQ to Entities instead of stored procedures, so that suggests it is not my code, but rather something funny with SQL Server 2008 Profiler or the Entity Framework. If you have any ideas about why this might be so, please comment below.

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  • Finding furthermost point in game world

    - by user13414
    I am attempting to find the furthermost point in my game world given the player's current location and a normalized direction vector in screen space. My current algorithm is: convert player world location to screen space multiply the direction vector by a large number (2000) and add it to the player's screen location to get the distant screen location convert the distant screen location to world space create a line running from the player's world location to the distant world location loop over the bounding "walls" (of which there are always 4) of my game world check whether the wall and the line intersect if so, where they intersect is the furthermost point of my game world in the direction of the vector Here it is, more or less, in code: public Vector2 GetFurthermostWorldPoint(Vector2 directionVector) { var screenLocation = entity.WorldPointToScreen(entity.Location); var distantScreenLocation = screenLocation + (directionVector * 2000); var distantWorldLocation = entity.ScreenPointToWorld(distantScreenLocation); var line = new Line(entity.Center, distantWorldLocation); float intersectionDistance; Vector2 intersectionPoint; foreach (var boundingWall in entity.Level.BoundingWalls) { if (boundingWall.Intersects(line, out intersectionDistance, out intersectionPoint)) { return intersectionPoint; } } Debug.Assert(false, "No intersection found!"); return Vector2.Zero; } Now this works, for some definition of "works". I've found that the further out my distant screen location is, the less chance it has of working. When digging into the reasons why, I noticed that calls to Viewport.Unproject could result in wildly varying return values for points that are "far away". I wrote this stupid little "test" to try and understand what was going on: [Fact] public void wtf() { var screenPositions = new Vector2[] { new Vector2(400, 240), new Vector2(400, -2000), }; var viewport = new Viewport(0, 0, 800, 480); var projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, viewport.Width / viewport.Height, 1, 200000); var viewMatrix = Matrix.CreateLookAt(new Vector3(400, 630, 600), new Vector3(400, 345, 0), new Vector3(0, 0, 1)); var worldMatrix = Matrix.Identity; foreach (var screenPosition in screenPositions) { var nearPoint = viewport.Unproject(new Vector3(screenPosition, 0), projectionMatrix, viewMatrix, worldMatrix); var farPoint = viewport.Unproject(new Vector3(screenPosition, 1), projectionMatrix, viewMatrix, worldMatrix); Console.WriteLine("For screen position {0}:", screenPosition); Console.WriteLine(" Projected Near Point = {0}", nearPoint.TruncateZ()); Console.WriteLine(" Projected Far Point = {0}", farPoint.TruncateZ()); Console.WriteLine(); } } The output I get on the console is: For screen position {X:400 Y:240}: Projected Near Point = {X:400 Y:629.571 Z:599.0967} Projected Far Point = {X:392.9302 Y:-83074.98 Z:-175627.9} For screen position {X:400 Y:-2000}: Projected Near Point = {X:400 Y:626.079 Z:600.7554} Projected Far Point = {X:390.2068 Y:-767438.6 Z:148564.2} My question is really twofold: what am I doing wrong with the unprojection such that it varies so wildly and, thus, does not allow me to determine the corresponding world point for my distant screen point? is there a better way altogether to determine the furthermost point in world space given a current world space location, and a directional vector in screen space?

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Enabling WinRM by Group Policy

    - by SaintNick
    I'm having partial success enabling WinRM through Active Directory GPO's on our Server 2008 R2 environment. I've created a GPO that enables "Allow automatic configuration of listeners" and also enables all the necessary predefined WinRM Firewall rules. This GPO works fine for our webservers. Indeed, this is reflected by the "Server Manager Remote Management" nicely flipping to "enabled" in Server Manager Server Summary. However, the same GPO applied to both our Management servers, which are Domain Controllers, does not give the same result. I see the GPO settings being applied, including the listener as confirmed by C:\Windows\system32>winrm e winrm/config/listener Listener [Source="GPO"] Address = * Transport = HTTP Port = 5985 Hostname Enabled = true URLPrefix = wsman CertificateThumbprint ListeningOn = 10.32.40.210, 10.32.40.211, 10.32.40.212 But in Server Manager, Server Summary, Remote Management remains on "disabled" and indeed when trying to connect to one of these machines Server Manager gives an "Access Denied". Manually enabling WinRM locally via Server Manager "Configure Server Manager Remote Management" on either of these machines works fine. What can be the cause? Can it have something to do with theses machines being DC's and needing extra settings in the GPO? Nick Reid

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  • deploying war on tomcat fails to start

    - by Asghar
    i have a java application which uses JAX_WS when i deployed on my tomcat5 server . it is deployed successfully. but it fails to start SEVERE: WSSERVLET11: failed to parse runtime descriptor: java.lang.IllegalArgumentException: prefix cannot be "null" when creating a QName java.lang.IllegalArgumentException: prefix cannot be "null" when creating a QName at javax.xml.namespace.QName.<init>(xml-commons-apis-1.3.02.jar.so) at gnu.xml.stream.XMLParser.getAttributeName(libgcj.so.7rh) at com.sun.xml.ws.util.xml.XMLStreamReaderFilter.getAttributeName(XMLStreamReaderFilter.java:228) at com.sun.xml.ws.streaming.XMLStreamReaderUtil$AttributesImpl.<init>(XMLStreamReaderUtil.java:355) at com.sun.xml.ws.streaming.XMLStreamReaderUtil.getAttributes(XMLStreamReaderUtil.java:198) at com.sun.xml.ws.transport.http.DeploymentDescriptorParser.parseAdapters(DeploymentDescriptorParser.java:204) at com.sun.xml.ws.transport.http.DeploymentDescriptorParser.parse(DeploymentDescriptorParser.java:147) at com.sun.xml.ws.transport.http.servlet.WSServletContextListener.contextInitialized(WSServletContextListener.java:124) at org.apache.catalina.core.StandardContext.listenerStart(catalina-5.5.23.jar.so) at org.apache.catalina.core.StandardContext.start(catalina-5.5.23.jar.so) at org.apache.catalina.manager.ManagerServlet.start(catalina-manager-5.5.23.jar.so) at org.apache.catalina.manager.HTMLManagerServlet.start(catalina-manager-5.5.23.jar.so) at org.apache.catalina.manager.HTMLManagerServlet.doGet(catalina-manager-5.5.23.jar.so) at javax.servlet.http.HttpServlet.service(tomcat5-servlet-2.4-api-5.5.23.jar.so) at javax.servlet.http.HttpServlet.service(tomcat5-servlet-2.4-api-5.5.23.jar.so) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(catalina-5.5.23.jar.so) at org.apache.catalina.core.ApplicationFilterChain.doFilter(catalina-5.5.23.jar.so) at org.apache.catalina.core.StandardWrapperValve.invoke(catalina-5.5.23.jar.so) at org.apache.catalina.core.StandardContextValve.invoke(catalina-5.5.23.jar.so) at org.apache.catalina.authenticator.AuthenticatorBase.invoke(catalina-5.5.23.jar.so) at org.apache.catalina.core.StandardHostValve.invoke(catalina-5.5.23.jar.so) at org.apache.catalina.valves.ErrorReportValve.invoke(catalina-5.5.23.jar.so) at org.apache.catalina.core.StandardEngineValve.invoke(catalina-5.5.23.jar.so) at org.apache.catalina.connector.CoyoteAdapter.service(catalina-5.5.23.jar.so) at org.apache.coyote.http11.Http11Processor.process(tomcat-http-5.5.23.jar.so) at org.apache.coyote.http11.Http11BaseProtocol$Http11ConnectionHandler.processConnection(tomcat-http-5.5.23.jar.so) at org.apache.tomcat.util.net.PoolTcpEndpoint.processSocket(tomcat-util-5.5.23.jar.so) at org.apache.tomcat.util.net.LeaderFollowerWorkerThread.runIt(tomcat-util-5.5.23.jar.so) at org.apache.tomcat.util.threads.ThreadPool$ControlRunnable.run(tomcat-util-5.5.23.jar.so) at java.lang.Thread.run(libgcj.so.7rh)

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  • Network speed between a VM and another machine which is not residing on the same host, is 11MB/s at most

    - by Henno
    Problem Network speed between a VM and another machine which is not residing on the same host, is 11MB/s at most. Topology Facts ESXi5 version is 5.0.0.504890 VM has the latest Vmware Tools installed VM is using E1000 network driver Physical box has Win Srv 2008 R2 as the OS CrystalDiskMark says the drive on physical box can read/write 100MB/s vCenter is another vm on esx both vm and physical box are showing 1Gbps link speed Configuration Networking shows vmnic0 as 1000 Full NTttcp is a client/server tool from Microsoft for measuring pure network throughput Here's what I've done so far: Test1: VM is running Filezilla FTP Server (default settings, one user account made) Physical box is running Filezilla FTP Client (default settings) Physical box is uploading a big file to FTP server Transfer speed (as observed by Windows Task Manager on both machines): ~11MB/s (bad) Physical box is downloading that file from FTP server Transfer speed (as observed by Windows Task Manager on both machines): still ~11MB/s (bad) Could it be disk performance issue? Test2: Physical box is running ntttcpr.exe -a 6 -m 6,0,VM_IP_ADDRESS VM is running ntttcps.exe -a 6 -m 6,0,PHY_BOX_IP_ADDRESS Transfer speed (as observed by Windows Task Manager on both machines): ~11MB/s (bad) Could it be switch performance issue? Test3: physical box is running vSphere Client I open Summary Storage datastore Browse Datastore... from physical box and upload a file to datastore Transfer speed (as observed by Windows Task Manager on physical box): ~26-36MB/s (good) Could it be a vm specific issue? Test4: Installed ntttcp to another vm on the same esx server Measured network performance between vms on the same esx server with NTttcp Transfer speed (as observed by Windows Task Manager on physical box): ~90-120MB/s (excellent :) Test5: I have another esx server on the same site, connecting to the same datastore and same switch. Those two ESX servers have both 2 NICs. One NIC goes to switch while the other goes directly to the other ESX server. vMotioned one of the testing vms off to the other ESX host Measured network performance between vms on different esx servers with NTttcp Transfer speed (as observed by Windows Task Manager on physical box): ~11MB/s (bad) While I'm aware of these: ESXi 4.1 slow file transfer ESXi 5 network performance is slow Debian Etch and ESXi slow network speeds VMWare ESXi slow file copy to guest they did not help (or I must have been missed something)

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  • How to connect via SSH to a linux mint system that is connected via OpenVPN

    - by Hilyin
    Is there a way to make SSH port not get sent through VPN so when my computer is connected to a VPN, it can still be remoted in via SSH from its non-VPN IP? I am using Mint Linux 13. Thank you for your help! This is the instructions I followed to setup the VPN: Open Terminal Type: sudo apt-get install network-manager-openvpn Press Y to continue. Type: sudo restart network-manager Download BTGuard certificate (CA) by typing: sudo wget -O /etc/openvpn/btguard.ca.crt http://btguard.com/btguard.ca.crt Click on the Network Manager icon, expand VPN Connections, and choose Configure VPN A Network Connections window will appear with the VPN tab open. Click Add. 8. A Choose A VPN Connection Type window will open. Select OpenVPN in the drop-down menu and click Create.. . In the Editing VPN connection window, enter the following: Connection name: BTGuard VPN Gateway: vpn.btguard.com Optional: Manually select your server location by using ca.vpn.btguard.com for Canada or eu.vpn.btguard.com for Germany. Type: select Password User name: username Password: password CA Certificate: browse and select this file: /etc/openvpn/btguard.ca.crt Click Advanced... near the bottom of the window. Under the General tab, check the box next to Use a TCP connection Click OK, then click Apply. Setup complete! How To Connect Click on the Network Manager icon in the panel bar. Click on VPN Connections Select BTGuard VPN The Network Manager icon will begin spinning. You may be prompted to enter a password. If so, this is your system account keychain password, NOT your BTGuard password. Once connected, the Network Manager icon will have a lock next to it indicating you are browsing securely with BTGuard.

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  • Optimizing multiple dispatch notification algorithm in C#?

    - by Robert Fraser
    Sorry about the title, I couldn't think of a better way to describe the problem. Basically, I'm trying to implement a collision system in a game. I want to be able to register a "collision handler" that handles any collision of two objects (given in either order) that can be cast to particular types. So if Player : Ship : Entity and Laser : Particle : Entity, and handlers for (Ship, Particle) and (Laser, Entity) are registered than for a collision of (Laser, Player), both handlers should be notified, with the arguments in the correct order, and a collision of (Laser, Laser) should notify only the second handler. A code snippet says a thousand words, so here's what I'm doing right now (naieve method): public IObservable<Collision<T1, T2>> onCollisionsOf<T1, T2>() where T1 : Entity where T2 : Entity { Type t1 = typeof(T1); Type t2 = typeof(T2); Subject<Collision<T1, T2>> obs = new Subject<Collision<T1, T2>>(); _onCollisionInternal += delegate(Entity obj1, Entity obj2) { if (t1.IsAssignableFrom(obj1.GetType()) && t2.IsAssignableFrom(obj2.GetType())) obs.OnNext(new Collision<T1, T2>((T1) obj1, (T2) obj2)); else if (t1.IsAssignableFrom(obj2.GetType()) && t2.IsAssignableFrom(obj1.GetType())) obs.OnNext(new Collision<T1, T2>((T1) obj2, (T2) obj1)); }; return obs; } However, this method is quite slow (measurable; I lost ~2 FPS after implementing this), so I'm looking for a way to shave a couple cycles/allocation off this. I thought about (as in, spent an hour implementing then slammed my head against a wall for being such an idiot) a method that put the types in an order based on their hash code, then put them into a dictionary, with each entry being a linked list of handlers for pairs of that type with a boolean indication whether the handler wanted the order of arguments reversed. Unfortunately, this doesn't work for derived types, since if a derived type is passed in, it won't notify a subscriber for the base type. Can anyone think of a way better than checking every type pair (twice) to see if it matches? Thanks, Robert

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  • How to programmatically bind to a Core Data model?

    - by Dave Gallagher
    Hello. I have a Core Data model, and was wondering if you know how to create a binding to an Entity, programmatically? Normally you use bind:toObject:withKeyPath:options: to create a binding. But I'm having a little difficulty getting this to work with Core Data, and couldn't find anything in Apple's docs regarding doing this programmatically. The Core Data model is simple: An Entity called Book An Attribute of Book called author (NSString) I have an object called BookController. It looks like so: @interface BookController : NSObject { NSString *anAuthor; } @property (nonatomic, retain) NSString *anAuthor; // @synthesize anAuthor; inside @implementation I'd like to bind anAuthor inside BookController, to author inside a Book entity. This is how I'm attempting to wrongly do it (it partially works): // A custom class I made, providing an interface to the Core Data database CoreData *db = [[CoreData alloc] init]; // Creating a Book entity, saving it [db addMocObject:@"Book"]; [db saveMoc]; // Fetching the Book entity we just created NSArray *books = [db fetchObjectsForEntity:@"Book" withPredicate:nil withSortDescriptors:nil]; NSManagedObject *book = [books objectAtIndex:0]; // Creating the binding BookController *bookController = [[BookController alloc] init]; [bookController bind:@"anAuthor" toObject:book withKeyPath:@"author" options:nil]; // Manipulating the binding [bookController setAnAuthor:@"Bill Gates"]; Now, when updating from the perspective of bookController, things don't work quite right: // Testing the binding from the bookController's perspective [bookController setAnAuthor:@"Bill Gates"]; // Prints: "bookController's anAuthor: Bill Gates" NSLog(@"bookController's anAuthor: %@", [bookController anAuthor]); // OK! // ERROR HERE - Prints: "bookController's anAuthor: (null)" NSLog(@"Book's author: %@", [book valueForKey:@"author"]); // DOES NOT WORK! :( When updating from the perspective of the Book entity, things work fine: // ------------------------------ // Testing the binding from the Book's (Entity) perspective (this works perfect) [book setValue:@"Steve Jobs" forKey:@"author"]; // Prints: "bookController's anAuthor: Steve Jobs" NSLog(@"bookController's anAuthor: %@", [bookController anAuthor]); // OK! // Prints: "bookController's anAuthor: Steve Jobs" NSLog(@"Book's author: %@", [book valueForKey:@"author"]); // OK! It appears that the binding is partially working. I can update it on the side of the Model and it propagates up to the Controller via KVO, but if I update it on the side of the Controller, it doesn't trickle down to the Model via KVC. Any idea on what I'm doing wrong? Thanks so much for looking! :)

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  • Core-Data Can't pass managedObjectContext from app delegate to view controller

    - by yahuie
    I'm making a core-data application that is view based. I can create the managedObjectContext and 'use' it in the app delegate, but can not pass it to the mainviewcontroller. Probably something simple, but I can't find the problem after looking for quite a while. The managedObjectModel is nil in the mainviewcontroller. The log and error is here: 2010-06-02 11:01:10.504 TestCoreData[404:207] Could not make MOC in MainViewController implementation. 2010-06-02 11:01:10.505 TestCoreData[404:207] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'Shelf'' 2010-06-02 11:01:10.506 TestCoreData[404:207] Stack: ( 30864475, 2452296969, 28852395, 12038, 3217218, 10258, 2700679, 2738614, 2726708, 2709119, 2736225, 38960473, 30649216, 30645320, 2702869, 2740143, 9704, 9558 ) (gdb) Code for app delegate here: -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; self.mainViewController = aController; [aController release]; NSLog(@"before did finish launching"); if (self.managedObjectContext == nil) { NSLog(@"Could not make MOC in TestCoreDataAppDelegate implementation."); } //Just to see if I can access the here. NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Shelf" inManagedObjectContext:self.managedObjectContext]; [request setEntity:entity]; if (!entity) { NSLog(@"No Entity in TestCoreDataAppDelegate didfinishlaunching"); } NSLog(@"passed did finish launching"); NSManagedObjectContext *context = [self managedObjectContext]; self.mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; self.mainViewController.managedObjectContext = context; [context release]; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } Code in MainViewController here: @implementation MainViewController @synthesize managedObjectContext; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; if (self.managedObjectContext == nil) { NSLog(@"Could not make MOC in MainViewController implementation."); } NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Shelf" inManagedObjectContext:self.managedObjectContext]; [request setEntity:entity]; } Thanks.

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  • EXC_BAD_ACCESS when simply casting a pointer in Obj-C

    - by AlexChilcott
    Hi all, Frequent visitor but first post here on StackOverflow, I'm hoping that you guys might be able to help me out with this. I'm fairly new to Obj-C and XCode, and I'm faced with this really... weird... problem. Googling hasn't turned up anything whatsoever. Basically, I get an EXC_BAD_ACCESS signal on a line that doesn't do any dereferencing or anything like that that I can see. Wondering if you guys have any idea where to look for this. I've found a work around, but no idea why this works... The line the broken version barfs out on is the line: LevelEntity *le = entity; where I get my bad access signal. Here goes: THIS VERSION WORKS NSArray *contacts = [self.body getContacts]; for (PhysicsContact *contact in contacts) { PhysicsBody *otherBody; if (contact.bodyA == self.body) { otherBody = contact.bodyB; } if (contact.bodyB == self.body) { otherBody = contact.bodyA; } id entity = [otherBody userData]; if (entity != nil) { LevelEntity *le = entity; CGPoint point = [contact contactPointOnBody:otherBody]; } } THIS VERSION DOESNT WORK NSArray *contacts = [self.body getContacts]; for (NSUInteger i = 0; i < [contacts count]; i++) { PhysicsContact *contact = [contacts objectAtIndex:i]; PhysicsBody *otherBody; if (contact.bodyA == self.body) { otherBody = contact.bodyB; } if (contact.bodyB == self.body) { otherBody = contact.bodyA; } id entity = [otherBody userData]; if (entity != nil) { LevelEntity *le = entity; CGPoint point = [contact contactPointOnBody:otherBody]; } } Here, the only difference between the two examples is the way I enumerate through my array. In the first version (which works) I use for (... in ...), where as in the second I use for (...; ...; ...). As far as I can see, these should be the same. This is seriously weirding me out. Anyone have any similar experience or idea whats going on here? Would be really great :) Cheers, Alex

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