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  • API to determine whether running on iPhone or iPad

    - by Eric
    Is there an API for checking at runtime whether you are running on an iPhone or an iPad? One way I can think of would be to use: [[UIDevice currentDevice] model]; And detect the existence of the string @"iPad" - which seems a bit fragile. In the 3.2 SDK, I see that UIDevice also has a property which is really what I'm looking for, but doesn't work for pre-3.2 (obviously): [[UIDevice currentDevice] userInterfaceIdiom]; Are there other ways than checking for the existence of @"iPad" for a universal app?

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  • mkmapview cpu usage on iphone 3G

    - by mozveren
    Hello all, I have some troubles with iphone 3G and Mkmapview. After a certain random time, my application freeze. When I launch with performances tool, I can see that the application a lot of time to retrieve map tiles in cache. 19.6 7006 Foundation +[NSURLConnection(NSURLConnectionReallyInternal) 18.5 6613 GMM GMM::TileCachePrivate::runCacheThread() Its seems that the MkMapView component launch several threads to load the tiles in caches. How I can avoid this behavior ? The behavior seems to not make troubles on 3GS. Thanks

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  • iPhone Input with Stacked Views

    - by Forrest
    Hi, I've got a situation in an iphone application where buttons are not receiving input as I expect. Here's the setup: ViewMain - The main view full of various images and labels ViewOverlay - A HUD like overlay view with two UIButton objects. To create my scene I do the following: viewController.view = ViewMain [ViewMain addsubview:ViewOverlay] This view renders as expected, with ViewOverlay correctly rendered ontop of ViewMain. However the two buttons found inside ViewOverlay do not receive touch events and can not be pressed. Tapping them does nothing at all. I very well may be going about this in the entirely wrong direction. Any ideas?

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  • iPhone App Development - mathematical sysmbols

    - by mcglynnconsultancy
    I am quite the beginner - but I have a lot of experience with respect to Electrical Engineering and formulas - over 30 years worth! Trying to construct an app for the iPhone. Loaded the SDK, bought myself a Mac, got a couple of "Chapter" pages written by John at Alpha Aviation - who recomended I try this site. How do I - well for example I enetered 400/1.732 - it came out like it was a web address with an underline! How can I get mathematical symbols like - sqare root, to the power of, subscript, superscript. I'd like to insert a few "calculator" pages but don't know how to. Appreciate I have only been doing this for the last week or so - so I am still quite rusty compared to what I wrote many years ago. Can anyone help? cheers

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  • Need example of how to create/manipulate image pixel data with iPhone SDK

    - by whiskeyspider
    Looking for a simple example or link to a tutorial. Say I have a bunch of values stored in an array. I would like to create an image and update the image data from my array. Assume the array values are intensity data and will be updating a grayscale image. Assume the array values are between 0 and 255 -- or that I will convert it to that range. This is not for purposes of animation. Rather the image would be updated based on user interaction. This is something I know how to do well in Java, but am very new to iPhone programming. I've googled some information about CGImage and UIImage -- but am confused as to where to start. Any help would be appreciated.

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  • 3d / 2.5d game library for iphone and pc

    - by Aaron Qian
    I'm trying to make a 2d shooter game with 3d background. The player and enemies are essentially just quads with textures. The background will be simple 3d polygons with textures and some fog and light. Therefore, I don't need a really powerful 3d library. I tried Unity3D and Torque2D, but I don't like to use their GUI editors. I prefer to work with code. So, is there a cross platform (mainly windows and iPhone) 3d / 2.5d game library, commercial or open source? I assume it will be only limited to c, c++, and object-c due to apple's new ToS.

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  • Animating UIImageView iPhone

    - by Fred Dpn
    Hi, i'm having trouble about animating an Image in a UIImageView. I've created an image view in interface builder and linked it to its iboutlet. Here is my code. @interface Game : UIViewController <UIAccelerometerDelegate>{ IBOutlet UIImageView *diying; } @property (nonatomic, retain) UIImageView *diying; In the viewDidLoad method i've written this code NSArray * imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"Die1.gif"], [UIImage imageNamed:@"Die2.gif"], [UIImage imageNamed:@"Die3.gif"], [UIImage imageNamed:@"Die4.gif"], nil]; diying.animationImages = imageArray; diying.animationDuration = 1.1; diying.contentMode = UIViewContentModeBottomLeft; [diying startAnimating]; [super viewDidLoad]; which is a adaptation of what i've found here : http://icodeblog.com/2009/07/24/iphone-programming-tutorial-animating-a-game-sprite/ NB : those .gif files are simple images and are not animated. I did the tutorial and it worked fine but i can't figure out why it my adaptation doesn't work !

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  • Optimizing tiled maps in cocos2d-iphone

    - by Omega
    My cocos2d-iphone game has tiled maps. The tilesets textures are rather big. I got around 5 tilesets and each one is 2048x2048 (retina). My maps are around 80x80. They have around 8 layers and each one is obviously using one tileset. The frame rate falls (it goes around 30 sometimes. I know 30 is rather aceptable, but still, I want 50+). So given that textures are huge I can't afford to make many layers (since each one loads a texture of these). So how about I divide my tileset textures into much smaller tilesets (like 1024x1024 each)? That will allow me to use many more layers for my maps, right? Are there any other tips for huge retina display tile maps?

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  • Access a facebook users photos and videos for the iPhone

    - by user255983
    Hey all, I was hoping someone can answer this question for me. I am trying to display wall posts, photos and videos for a certain user for example http://www.facebook.com/sony. I can see the wall posts, photos and videos without signing up for Facebook. Do I need to use the facebook connect API to access the photos and and videos for sony so that I can display them in my iPhone application? I need to display the wall posts as a table view and the images and videos as a gallery very much like how the facebook app displays it. Any help or a API specific page would be appreciated. Thanks, Firdosh

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  • iphone: repeating a transformation

    - by gonso
    Hi I'm trying to represent a view that rotates on the iphone screen. I have a button and when you press it, the view rotates 180 degrees. My problem is that this only works the first time. Here is the code: -(IBAction) flip:(id)sender{ CGAffineTransform transform; //the transform matrix to be used below //BEGIN ANIMATIONS [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; //animate if (flag){ transform = CGAffineTransformMakeRotation( RADIANS(180) ); } else { transform = CGAffineTransformMakeRotation( RADIANS(-180) ); } flag = !flag; transform = CGAffineTransformTranslate(transform, 0, 0); self.mySuview.transform = transform; //COMMIT ANIMATIONS [UIView commitAnimations]; } The first time you click, the view spins alright, but when you click again NOTHING happens. No errors, no changes on the view. What am I missing? Thanks Gonso

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  • iPhone webapp: my ressources don't get cached

    - by Savageman
    Hello, First of all, I'd like to say I'm not using any off-line feature from HTML5. I have a web-application which runs on the iPhone. When viewing it from safari, everything works quite well. But when I launch the application from the home screen (to remove the navigation bar), it can be really slow. I checked the logs in Apache and it appears that Safari does a good work to cache the resources (css / js / images), with Apache answering "304 Not Modified" when needed. However, when the web app run as a "real" application (navigation bar hidden), those resources doesn't get cached and Apache the content has to be transferred over and over again (response code 200 Ok + content), resulting in a significantly slower page load. How can I prevent this behavior? Do I need to always run my webapp inside Safari, even when it's launched from the home screen? Thank you!

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  • urllib alternative for iPhone

    - by Pr301
    hi, I am trying to create an iPhone application which in some point connects to the internet, fills an on-line form, fetches the resulting website, parses it and returns a string to the user. I want all this process to happen in the background. I know how to do this kind of things with python and urllib but in objc I can't find an alternative, from on-line search I found either sites that explain how to use webkit to retrieve webpages (I suppose this is for displaying them to the user) or how to parse an existing HTML file or string. Since I want the file to be retrieved from the internet and the whole process should be running in the background, neither of these solutions covers my needs.

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  • issues using facebook iphone api to post image and text

    - by Joey
    I have been trying to use the facebook iphone api to publish an image and some text from my app (i.e. using FBRequest call:@"facebook.stream.publish" with the appropriate params. I've found that the behavior is extremely erratic, as it first worked fine when I implemented it, then, completely stopped working (the request would fail and nothing would show up), and now sometimes posts only the text and most of the time posts only the image in a gallery style (returning a failure). I've read that it's something broken on Facebook's side, however, I see other people's games posting things periodically with images and text and wonder if I might be doing something fundamentally different that is much less reliable or stable. Has anyone encountered such an issue or has more familiarity with this?

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  • navigation between screens Iphone programming

    - by Sephy
    Hi, I don't know if my question will be clear or not, but i'm starting basic stuff with iphone programming, and i'm trying to understand how to go from a screen to another. lets say i have a screen with a "next page" button and another page with a "return" button. I have a general idea of how to do this, but I don't know how to put it together. I think I need an IBAction method for each button, and in each method a navigation controller with pushViewController. So far, i've tried the following code, but even if it compiles properly and runs when i push the button, there is no change of screen... -(IBAction) toNext(id)sender{ NSLog(@"before code"); NextViewController *nvc = [[NextViewController alloc] initWithNibName:@"NextView" bundle:nil]; [self.navigationController pushViewController:nvc animated:YES]; [nvc release]; NSLog(@"after code"); } If someone had a nice tuto for me, it could be of some help... thx

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  • Translate this code to objective-c iPhone?

    - by Silent
    Hi there would somone know how to translate this cose into iphone programming it seems like its an http message the data i would be sending is audio data im not sure which type of file. Any things helps thanks. /////////////////////////////////////////////////////////// Using the cgi command fifo.cgi will enable the IP camera to start receiving audio data User can use Microsoft WinHTTP C/C++ API to upload the audio file   http://msdn.microsoft.com/en-us/library/aa384252%28v=VS.85%29.aspx   1. Establish connection     hSession = WinHttpOpen(L"WinHTTP Example/1.0",WINHTTP_ACCESS_TYPE_DEFAULT_PROXY,WINHTTP_NO_PROXY_NAME,WINHTTP_NO_PROXY_BYPASS, 0 );        if(hSession)      {          USES_CONVERSION;          hConnect = WinHttpConnect(hSession,A2W(m_cAddr), m_iPort,0);      }   2. Establish listen request        if(hConnect)          hRequest = WinHttpOpenRequest(hConnect,L"POST",L"/cgi-bin/fifo.cgi",NULL,WINHTTP_NO_REFERER,WINHTTP_DEFAULT_ACCEPT_TYPES,0);        if(hRequest)          bResults = WinHttpSendRequest(hRequest,WINHTTP_NO_ADDITIONAL_HEADERS,0,WINHTTP_NO_REQUEST_DATA,0,uDataLength,0);   Send audio data        if( hRequest)          WinHttpWriteData(hRequest, pData, nDataSize, &dwBytesWritten); //////////////////////////////////////////////////////////////////////////

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  • Fullscreen iPhone animation from PNG

    - by Sergey
    Hi, I need in animation of sequence of more PNG files (300 png files and size is 320x480). I've try make it with 12 fps, but sometime iPhone 3g have lags... 3gs working fine. I think 2g working with lags always. I've use one UIImageView and loading images in NStimer callback by UIImage:imageWithContentOfFile. May be this is not best way to animation png files ? note: previously i've used ImageOptim to pack (or strip ??) all my images (from 20% to 80% of size strip). regards,

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  • doc file created in iPhone documents encoding issue

    - by Saurabh Verma
    I'm trying to write a MSword file in document directory by the following code: NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory , NSUserDomainMask, YES); NSString* path; NSString* gradeDoc = [self fetchCommentsDesc]; NSString* str = [self.objStudent.strName stringByAppendingFormat:@".doc"]; path = [[paths objectAtIndex:0] stringByAppendingPathComponent:str]; [gradeDoc writeToFile:path atomically:YES encoding:NSUTF8StringEncoding error:nil]; [self fetchCommentsDesc] returns NSString. self.student.strName is a String Issue: When i Open the doc file created in document directory of iphone, all the special characters in the doc appears as boxes or some arabic chars. Please help!

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  • update iphone application behaviour

    - by Jim
    Hi, I developed one database related application for iPhone device(SQlite database). Now i want to update that application with more features(I want to push an update for the same application). Here i am more concerned about the user data while pushing the update so my question is if i will push an update then does the update will clear all the data that is stored in .sqlite file? if this is case then how to push application update without modifying the previous data in the database file? Please suggest. Thanks, Jim.

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  • iPhone, special characters in JSON Response

    - by eddit
    Writing an iphone app, and I'm getting my data from a REST API that returns JSON. My problem is, some of the data has special characters embedded and Im getting errors. Example: MartÌn Petite-RiviËre-Saint-FranÁois Here is my current code: NSString *jsonString = [[NSString alloc] initWithData:receivedData encoding:NSUTF8StringEncoding]; NSMutableArray *tempResults = [[[jsonString JSONValue] objectForKey:@"getRegionResortsLastUpdatedResponse"] objectForKey:@"return"]; Whenever the data has special characters in it "jsonString" return "(null)", otherwise everything works fine. Is this something I can handle on my end, or does the API need to be modified to output the character codes?

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  • One page of responsive site is blurry/fuzzy on iphone

    - by Gwendydd
    Here's a weird one. I'm developing a responsive site here: http://74.209.178.54:3000/index.html There are three pages built so far: the home page, the "Why" page, and the "Pricing" page. The Home and Why pages are just fine on my iPhone 4. The "Pricing" page is really blurry. And I don't just mean the images are blurry - absolutely everything is blurry: text, borders, backgrounds... Has anyone seen this before? Do you know what's happening?

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  • back button wont work.. Iphone

    - by lotuseater
    Hi, I have 2 page controls in my app, one for category and when i click details button of that category other page control comes. I have pushed the first view controller and used present modal view controller. Now a need to go back to the home page from the category page control but the view did load and view will appear wont work. That is where i have added my navigation bar programmatically. is there any way i can call them? i am new to iphone programming. Please help me if you can.... Thankyou

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  • Why is unit testing needed in iPhone / iPad ?

    - by Madhup
    Hi, I am developing an application for iPad application. I need to perform unit testing in the application. But I am not sure why I should do unit testing in this application. The applications in these environments are rather small for unit testing to be written. And since the iPhone sentestingkit is not well documented the implementation and wriiting test cases is so time consuming. So why should we waste time in this? And if we have to what should be the best approach to write test cases? Thanks, Madhup

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  • My app crashes on Iphone SDK 3.2

    - by Mladen
    Hi Guys, My app worked ok on iPhone SDK 3.1. However, when I try to run it in 3.2 simulator, I get the following error and it crashes: bool _WebTryThreadLock(bool), 0x5148280: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... Program received signal: “EXC_BAD_ACCESS”. When I debug it, it leads me to this peace of code: - (void)LoginViewToCheckView:(id)sender { CheckViewController *tempTestController = [[CheckViewController alloc] initWithStyle:UITableViewStyleGrouped]; [tempTestController setDelegate:self]; [self setCheckViewController: tempTestController]; [tempTestController release]; [navigationController pushViewController:checkViewController animated:YES];} Other thing worth mentioning is maybe that I am calling this function from a separate thread. Any ideas what could be wrong?

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  • iPhone + OpenGL + Touches: FPS drop

    - by Anton
    Hey there, Recently I ran into a very strange issue: touching the screen of the iPhone and moving a finger around can eat up to 50% of my FPS. Yeah, I checked my code for possible bottlenecks – not the issue. The last resort I tried before writing this post – commenting out all the touch processing code and looking at FPS then. Results are: no touches – 58-60. Touching and moving the finger – 35-40 FPS instantly. The rendering is done in a separate thread, so that no main runloop events shall collide with it. However, it's very crushial for me (and the game I develop) to resolve this issue, because such FPS drop is really noticeable. Thank you for your help in advance. UPDATE: seems that setting rendering thread's priority to higher value helps a bit...

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  • iPhone - Custom Tab Icons, Remove Highlight

    - by user269737
    I am creating a custom tab bar for my iPhone app and I need to change the images. I have changed the actual tab bar background, but I need to know how to add custom images for the icons and their respective "selected" icons. I also need to remove the square highlight that is default. Pretty much, it just needs to be my icons. Also wondering if the images can be coloured or not. I've looked a lot of this, but no one seems to have the solution. Someone please help.

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