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  • Ruby LDAP and Active Directory

    - by Max
    Using Ruby LDAP running on Linux, I can create a new Active Directory user account without a problem. Now I want to be rename a user account username. When I try to change the sAMAccountName, it doesn't work. Is it possible to change an AD user account using Ruby LDAP? If so, how?

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  • Help with a t-sql query

    - by user324650
    Hi Based on the following table Path ---------------------- area1 area1\area2 area1\area2\area3 area1\area2\area3\area4 area1\area2\area5 area1\area2\area6 area1\area7 Input to my stored procedure is areapath and no.of children (indicates the depth that needs to considered from the input areapath) areapath=area1 children=2 Above should give Path ----------- area1 area1\area2 area1\area2\area3 area1\area2\area5 area1\area2\area6 area1\area7 similary for areapath=area2 and children=1 output should be Path --------------- area1\area2 area1\area2\area3 area1\area2\area5 area1\area2\area6 I am confused how to write a query for this one.

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  • 'C++ object destroyed' in QComboBox descendant editor in delegate

    - by Max
    Hi, all! I have modified combobox to hold colors, using QtColorCombo (http://qt.nokia.com/products/appdev/add-on-products/catalog/4/Widgets/qtcolorcombobox) as howto for the 'more...' button implementation details. It works fine in C++ and in PyQt on linux, but I get 'underlying C++ object was destroyed' when use this control in PyQt on Windows. It seels like the error happens when: ... # in constructor: self.activated.connect(self._emitActivatedColor) ... def _emitActivatedColor(self, index): if self._colorDialogEnabled and index == self.colorCount(): print '!!!!!!!!! QtGui.QColorDialog.getColor()' c = QtGui.QColorDialog.getColor() # <----- :( delegate fires 'closeEditor' print '!!!!!!!!! ' + c.name() if c.isValid(): self._numUserColors += 1 #at the next line currentColor() tries to access C++ layer and fails self.addColor(c, self.currentColor().name()) self.setCurrentIndex(index) ... Maybe console output will help. I've overridden event() in editor and got: ... MouseButtonRelease FocusOut Leave Paint Enter Leave FocusIn !!!!!!!!! QtGui.QColorDialog.getColor() WindowBlocked Paint WindowDeactivate !!!!!!!!! 'CloseEditor' fires! Hide HideToParent FocusOut DeferredDelete !!!!!!!!! #6e6eff ... Can someone explain, why there is such a different behaviour in the different environments, and maybe give a workaround to fix this. Here is minimal example: http://docs.google.com/Doc?docid=0Aa0otNVdbWrrZDdxYnF3NV80Y20yam1nZHM&hl=en

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  • Why do external Java libraries paths have to be refreshed in eclipse between starts?

    - by Jason
    For my school projects, I use the joda-time API for generating timestamps that are used for file names and logging. Getting eclipse to recognize the library is no problem. However, when I start eclipse between reboots, I get the red X in the project tree because the external API cannot be found, even though the file path has not changed. So each time, I have to go to the Libraries tab in Build Path to re-target the API. Frankly, this is getting to be a PIMA. So is there any way to have the path be permanent, so I don't have to do the Build Path rigmarole all the time?

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  • how to get hidden folder from string array

    - by Amit Kr. Ghosh
    folderBrowserDialog1.Reset(); folderBrowserDialog1.ShowDialog(); if (folderBrowserDialog1.SelectedPath != "") { sourcetxt.Text = folderBrowserDialog1.SelectedPath; string[] path = Directory.GetDirectories(folderBrowserDialog1.SelectedPath); } i am write this code.i have get all folder with hidden folder of this array name of path .But i trying to get only hidden folder of this array (array name path).please please solve this problem any one. Thankig You.

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  • Avoid existing files being overwritten when newer version is installed.

    - by constant learner
    Hello I have a VS2008 windows application project (WinProject) which is deployed by the installation project (InstallationProject) which inturn has the property RemovePreviousVersions set to True. In my app for each configuration made by an user, the winapp writes the configurations into an xml file (stored in C:\Application Name\Files\ folder) which also includes the path where the config was saved. Now when I build new versions of the installer,This folder and the files are overwritten since i the flag AlwaysCreate is set to True. My question is how can i avoid these older files from being overwritten and at the same time shall get the updated file from the installer. Ex: Contents of the file <PriceFiles> <Name>arr</Name> <Path>C:\NewTool\arr.xml</Path> <UserDefined>true</UserDefined> </PriceFiles> <ReferenceProjects> <Name>studio</Name> <Path>C:\NewTool\ReferenceProjects\6cd3a9e9-ad65-475e-953b-128915a496cd.xml</Path> <UserDefined>true</UserDefined> <CreatedBy>Admin</CreatedBy> </ReferenceProjects> Thanks in advance

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  • 2D isometric picking

    - by Bikonja
    I'm trying to implement picking in my isometric 2D game, however, I am failing. First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. I tried implementing every single one, but none of them seem to work for me. The idea is that I have an array of tiles, with each tile having it's x and y coordinates specified (in this simplified example it's by it's position in the array). I'm thinking that the tile (0, 0) should be on the left, (max, 0) on top, (0, max) on the bottom and (max, max) on the right. I came up with this loop for drawing, which googling seems to have verified as the correct solution, as has the rendered scene (ofcourse, it could still be wrong, also, forgive the messy names and stuff, it's just a WIP proof of concept code) // Draw code int col = 0; int row = 0; for (int i = 0; i < nrOfTiles; ++i) { // XOffset and YOffset are currently hardcoded values, but will represent camera offset combined with HUD offset Point tile = IsoToScreen(col, row, TileWidth / 2, TileHeight / 2, XOffset, YOffset); int x = tile.X; int y = tile.Y; spriteBatch.Draw(_tiles[i], new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); col++; if (col >= Columns) // Columns is the number of tiles in a single row { col = 0; row++; } } // Get selection overlay location (removed check if selection exists for simplicity sake) Point tile = IsoToScreen(_selectedTile.X, _selectedTile.Y, TileWidth / 2, TileHeight / 2, XOffset, YOffset); spriteBatch.Draw(_selectionTexture, new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); // End of draw code public Point IsoToScreen(int isoX, int isoY, int widthHalf, int heightHalf, int xOffset, int yOffset) { Point newPoint = new Point(); newPoint.X = widthHalf * (isoX + isoY) + xOffset; newPoint.Y = heightHalf * (-isoX + isoY) + yOffset; return newPoint; } This code draws the tiles correctly. Now I wanted to do picking to select the tiles. For this, I tried coming up with equations of my own (including reversing the drawing equation) and I tried multiple solutions I found on the internet and none of these solutions worked. Trying out lots of solutions, I came upon one that didn't work, but it seemed like an axis was just inverted. I fiddled around with the equations and somehow managed to get it to actually work (but have no idea why it works), but while it's close, it still doesn't work. I'm not really sure how to describe the behaviour, but it changes the selection at wrong places, while being fairly close (sometimes spot on, sometimes a tile off, I believe never more off than the adjacent tile). This is the code I have for getting which tile coordinates are selected: public Point? ScreenToIso(int screenX, int screenY, int tileHeight, int offsetX, int offsetY) { Point? newPoint = null; int nX = -1; int nY = -1; int tX = screenX - offsetX; int tY = screenY - offsetY; nX = -(tY - tX / 2) / tileHeight; nY = (tY + tX / 2) / tileHeight; newPoint = new Point(nX, nY); return newPoint; } I have no idea why this code is so close, especially considering it doesn't even use the tile width and all my attempts to write an equation myself or use a solution I googled failed. Also, I don't think this code accounts for the area outside the "tile" (the transparent part of the tile image), for which I intend to add a color map, but even if that's true, it's not the problem as the selection sometimes switches on approx 25% or 75% of width or height. I'm thinking I've stumbled upon a wrong path and need to backtrack, but at this point, I'm not sure what to do so I hope someone can shed some light on my error or point me to the right path. It may be worth mentioning that my goal is to not only pick the tile. Each main tile will be divided into 5x5 smaller tiles which won't be drawn seperately from the whole main tile, but they will need to be picked out. I think a color map of a main tile with different colors for different coordinates within the main tile should take care of that though, which would fall within using a color map for the main tile (for the transparent parts of the tile, meaning parts that possibly belong to other tiles).

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  • Batch command getting error

    - by alice7
    Hi Guys, I wrote a simple batch file which checks whether the c drive path exists then execute the exe in that path else try the d drive path and execute it. IF EXIST c:\program files\x goto a ELSE goto b :a cd c:\program files\x executable.exe c:\temp\col.zip :b cd d:\program files\x executable.exe c:\temp\col.zip Im getting this error: ----Error Ouput-- 'ELSE' is not recognized as an internal or external command, operable program or batch file. The system cannot find the path specified. 'executable.exe' is not recognized as an internal or external command, operable program or batch file. 'dellsysteminfo.exe' is not recognized as an internal or external command, operable program or batch file. I don't know why.

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  • 2D SAT Collision Detection not working when using certain polygons (With example)

    - by sFuller
    My SAT algorithm falsely reports that collision is occurring when using certain polygons. I believe this happens when using a polygon that does not contain a right angle. Here is a simple diagram of what is going wrong: Here is the problematic code: std::vector<vec2> axesB = polygonB->GetAxes(); //loop over axes B for(int i = 0; i < axesB.size(); i++) { float minA,minB,maxA,maxB; polygonA->Project(axesB[i],&minA,&maxA); polygonB->Project(axesB[i],&minB,&maxB); float intervalDistance = polygonA->GetIntervalDistance(minA, maxA, minB, maxB); if(intervalDistance >= 0) return false; //Collision not occurring } This function retrieves axes from the polygon: std::vector<vec2> Polygon::GetAxes() { std::vector<vec2> axes; for(int i = 0; i < verts.size(); i++) { vec2 a = verts[i]; vec2 b = verts[(i+1)%verts.size()]; vec2 edge = b-a; axes.push_back(vec2(-edge.y,edge.x).GetNormailzed()); } return axes; } This function returns the normalized vector: vec2 vec2::GetNormailzed() { float mag = sqrt( x*x + y*y ); return *this/mag; } This function projects a polygon onto an axis: void Polygon::Project(vec2* axis, float* min, float* max) { float d = axis->DotProduct(&verts[0]); float _min = d; float _max = d; for(int i = 1; i < verts.size(); i++) { d = axis->DotProduct(&verts[i]); _min = std::min(_min,d); _max = std::max(_max,d); } *min = _min; *max = _max; } This function returns the dot product of the vector with another vector. float vec2::DotProduct(vec2* other) { return (x*other->x + y*other->y); } Could anyone give me a pointer in the right direction to what could be causing this bug? Edit: I forgot this function, which gives me the interval distance: float Polygon::GetIntervalDistance(float minA, float maxA, float minB, float maxB) { float intervalDistance; if (minA < minB) { intervalDistance = minB - maxA; } else { intervalDistance = minA - maxB; } return intervalDistance; //A positive value indicates this axis can be separated. } Edit 2: I have recreated the problem in HTML5/Javascript: Demo

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  • Issue with my regular expression?

    - by Rubans
    I'm trying to locate the number matches in a relative path for directory up references("..\"). So I have the following pattern : "(..\)" which works as expected for the path "....\a\b" where it will give me 2 successfull groups ("..\") but when I try the path "..\a\b" it will also return 2 when it should be 1. I tried this in a reg ex tool such Expresso and it seems to work as expected in there but not in in .net, any ideas?

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  • cons operator (::) in F#

    - by Max
    The :: operator in F# always prepends elements to the list. Is there an operator that appends to the list? I'm guessing that using @ operator [1; 2; 3] @ [4] would be less efficient, than appending one element.

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  • Delphi trace tool

    - by Max
    I was wondering if there's a tool or a component for Delphi that can trace method execution line by line and create a log file. With this kind of tool it is easy to compare how method performs on two sets of input data by comparing two log files. EDIT: Let's say there is a function 10: function MyFunction(aInput: Integer): Integer; 11: begin 12: if aInput 10 then 13: Result := 10 14: else 15: Result := 0; 16: end; I'm looking for a tool that would give the log which whould be similar to the following: When aInput parameter is 1: Line 10: 'function MyFunction(aInput: Integer): Integer;' Line 11: 'begin' Line 12: 'if aInput 10 then' Line 15: 'Result := 0;' Line 16: 'end;' and when aInput parameter is 11: Line 10: 'function MyFunction(aInput: Integer): Integer;' Line 11: 'begin' Line 12: 'if aInput 10 then' Line 13: 'Result := 10;' Line 16: 'end;' The only information that should be required by the tool is the function name. It's like stepping through the method under debugger, but in an automatic manner with logging every line of code.

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  • How to get collision between two meshes in j2me 3d game

    - by Rishabh
    Hi, I am making an application for 3d ball balancing game on j2me, I need to move my 3d ball on my ball path. I can get both ball and path object as a mesh from m3g file. How I will know that my ball is in the path or not ? Is there any notification I can get for interaction of two meshes ? Thanks in advance...

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  • Flash builder 4 - change output filename using external build-config.xml (not Ant)

    - by Casey
    I'm trying to change the output filename with a config file loaded via the compiler option -load-config. It looks like this in my compiler arguments: -load-config+=build-config.xml. I've tried the following: <flex-config> <o>absolute/path/to/filename</o> </flex-config> and <flex-config> <output>absolute/path/to/filename</output> </flex-config> and <flex-config> <compiler> <o>absolute/path/to/filename</o> </compiler> </flex-config> and <flex-config> <compiler> <output>absolute/path/to/filename</output> </compiler> </flex-config> but none have worked. I'm on a PC using Flash Builder 4. Has anyone else done this? Also, ideally, I want to use a relative path instead of absolute. I can't get this to work either, even if I do so in the "additional compiler arguments" field of the Project configuration. Thanks in advance!

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  • Why are my ActiveRecord class instance variables disappearing after the first request in development

    - by Paul C
    I have a class instance variable on one of my AR classes. I set its value at boot with an initializer and, after that, never touch it again except to read from it. In development mode, this value disappears after the first request to the web server. However, when running tests, using the console or running the production server this does not happen. # The AR class class Group < ActiveRecord::Base class << self attr_accessor :path end end # The initializer Group.path = File.join(RAILS_ROOT, "public", "etc") # First request in a view %p= Group.path #=> "/home/rails/app/public/etc" # Second request in a view %p= Group.path #=> nil Is there something about development mode that nukes instance variables from classes with each request? If so, is there a way to disable this for specific variables or classes?

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  • How do I ensure a Flex dataProvider processes the data synchronously?

    - by Matt Calthrop
    I am using an component, and currently have a dataProvider working that is an ArrayCollection (have a separate question about how to make this an XML file... but I digress). Variable declaration looks like this: [Bindable] private var _dpImageList : ArrayCollection = new ArrayCollection([ {"location" : "path/to/image1.jpg"}, {"location" : "path/to/image2.jpg"}, {"location" : "path/to/image3.jpg"} ]); I then refer to like this: <s:List id="lstImages" width="100%" dataProvider="{_dpImageList}" itemRenderer="path.to.render.ImageRenderer" skinClass="path.to.skins.ListSkin" > <s:layout> <s:HorizontalLayout gap="2" /> </s:layout> </s:List> Currently, it would appear that each item is processed asynchronously. However, I want them to be processed synchronously. Reason: I am displaying a list of images, and I want the leftmost one rendered first, followed by the one to its right, and so on. Edit: I just found this answer. Do you think that could be the same issue?

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  • Find all paths from root to leaves of tree in Scheme

    - by grifaton
    Given a tree, I want to find the paths from the root to each leaf. So, for this tree: D / B / \ A E \ C-F-G has the following paths from root (A) to leaves (D, E, G): (A B D), (A B E), (A C F G) If I represent the tree above as (A (B D E) (C (F G))) then the function g does the trick: (define (g tree) (cond ((empty? tree) '()) ((pair? tree) (map (lambda (path) (if (pair? path) (cons (car tree) path) (cons (car tree) (list path)))) (map2 g (cdr tree)))) (else (list tree)))) (define (map2 fn lst) (if (empty? lst) '() (append (fn (car lst)) (map2 fn (cdr lst))))) But this looks all wrong. I've not had to do this kind of thinking for a while, but I feel there should be a neater way of doing it. Any ideas for a better solution (in any language) would be appreciated.

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  • How to programatically read native DLL imports in C#?

    - by Eric
    The large hunk of C# code below is intended to print the imports of a native DLL. I copied it from from this link and modified it very slightly, just to use LoadLibraryEx as Mike Woodring does here. I find that when I call the Foo.Test method with the original example's target, MSCOREE.DLL, it prints all the imports fine. But when I use other dlls like GDI32.DLL or WSOCK32.DLL the imports do not get printed. What's missing from this code that would let it print all the imports as, for example, DUMPBIN.EXE does? (Is there a hint I'm not grokking in the original comment that says, "using mscoree.dll as an example as it doesnt export any thing"?) Here's the extract that just shows how it's being invoked: public static void Test() { // WORKS: var path = @"c:\windows\system32\mscoree.dll"; // NO ERRORS, BUT NO IMPORTS PRINTED EITHER: //var path = @"c:\windows\system32\gdi32.dll"; //var path = @"c:\windows\system32\wsock32.dll"; var hLib = LoadLibraryEx(path, 0, DONT_RESOLVE_DLL_REFERENCES | LOAD_IGNORE_CODE_AUTHZ_LEVEL); TestImports(hLib, true); } And here is the whole code example: namespace PETest2 { [StructLayout(LayoutKind.Explicit)] public unsafe struct IMAGE_IMPORT_BY_NAME { [FieldOffset(0)] public ushort Hint; [FieldOffset(2)] public fixed char Name[1]; } [StructLayout(LayoutKind.Explicit)] public struct IMAGE_IMPORT_DESCRIPTOR { #region union /// <summary> /// CSharp doesnt really support unions, but they can be emulated by a field offset 0 /// </summary> [FieldOffset(0)] public uint Characteristics; // 0 for terminating null import descriptor [FieldOffset(0)] public uint OriginalFirstThunk; // RVA to original unbound IAT (PIMAGE_THUNK_DATA) #endregion [FieldOffset(4)] public uint TimeDateStamp; [FieldOffset(8)] public uint ForwarderChain; [FieldOffset(12)] public uint Name; [FieldOffset(16)] public uint FirstThunk; } [StructLayout(LayoutKind.Explicit)] public struct THUNK_DATA { [FieldOffset(0)] public uint ForwarderString; // PBYTE [FieldOffset(4)] public uint Function; // PDWORD [FieldOffset(8)] public uint Ordinal; [FieldOffset(12)] public uint AddressOfData; // PIMAGE_IMPORT_BY_NAME } public unsafe class Interop { #region Public Constants public static readonly ushort IMAGE_DIRECTORY_ENTRY_IMPORT = 1; #endregion #region Private Constants #region CallingConvention CALLING_CONVENTION /// <summary> /// Specifies the calling convention. /// </summary> /// <remarks> /// Specifies <see cref="CallingConvention.Winapi" /> for Windows to /// indicate that the default should be used. /// </remarks> private const CallingConvention CALLING_CONVENTION = CallingConvention.Winapi; #endregion CallingConvention CALLING_CONVENTION #region IMPORT DLL FUNCTIONS private const string KERNEL_DLL = "kernel32"; private const string DBGHELP_DLL = "Dbghelp"; #endregion #endregion Private Constants [DllImport(KERNEL_DLL, CallingConvention = CALLING_CONVENTION, EntryPoint = "GetModuleHandleA"), SuppressUnmanagedCodeSecurity] public static extern void* GetModuleHandleA(/*IN*/ char* lpModuleName); [DllImport(KERNEL_DLL, CallingConvention = CALLING_CONVENTION, EntryPoint = "GetModuleHandleW"), SuppressUnmanagedCodeSecurity] public static extern void* GetModuleHandleW(/*IN*/ char* lpModuleName); [DllImport(KERNEL_DLL, CallingConvention = CALLING_CONVENTION, EntryPoint = "IsBadReadPtr"), SuppressUnmanagedCodeSecurity] public static extern bool IsBadReadPtr(void* lpBase, uint ucb); [DllImport(DBGHELP_DLL, CallingConvention = CALLING_CONVENTION, EntryPoint = "ImageDirectoryEntryToData"), SuppressUnmanagedCodeSecurity] public static extern void* ImageDirectoryEntryToData(void* Base, bool MappedAsImage, ushort DirectoryEntry, out uint Size); } static class Foo { // From winbase.h in the Win32 platform SDK. // const uint DONT_RESOLVE_DLL_REFERENCES = 0x00000001; const uint LOAD_IGNORE_CODE_AUTHZ_LEVEL = 0x00000010; [DllImport("kernel32.dll"), SuppressUnmanagedCodeSecurity] static extern uint LoadLibraryEx(string fileName, uint notUsedMustBeZero, uint flags); public static void Test() { //var path = @"c:\windows\system32\mscoree.dll"; //var path = @"c:\windows\system32\gdi32.dll"; var path = @"c:\windows\system32\wsock32.dll"; var hLib = LoadLibraryEx(path, 0, DONT_RESOLVE_DLL_REFERENCES | LOAD_IGNORE_CODE_AUTHZ_LEVEL); TestImports(hLib, true); } // using mscoree.dll as an example as it doesnt export any thing // so nothing shows up if you use your own module. // and the only none delayload in mscoree.dll is the Kernel32.dll private static void TestImports( uint hLib, bool mappedAsImage ) { unsafe { //fixed (char* pszModule = "mscoree.dll") { //void* hMod = Interop.GetModuleHandleW(pszModule); void* hMod = (void*)hLib; uint size = 0; uint BaseAddress = (uint)hMod; if (hMod != null) { Console.WriteLine("Got handle"); IMAGE_IMPORT_DESCRIPTOR* pIID = (IMAGE_IMPORT_DESCRIPTOR*)Interop.ImageDirectoryEntryToData((void*)hMod, mappedAsImage, Interop.IMAGE_DIRECTORY_ENTRY_IMPORT, out size); if (pIID != null) { Console.WriteLine("Got Image Import Descriptor"); while (!Interop.IsBadReadPtr((void*)pIID->OriginalFirstThunk, (uint)size)) { try { char* szName = (char*)(BaseAddress + pIID->Name); string name = Marshal.PtrToStringAnsi((IntPtr)szName); Console.WriteLine("pIID->Name = {0} BaseAddress - {1}", name, (uint)BaseAddress); THUNK_DATA* pThunkOrg = (THUNK_DATA*)(BaseAddress + pIID->OriginalFirstThunk); while (!Interop.IsBadReadPtr((void*)pThunkOrg->AddressOfData, 4U)) { char* szImportName; uint Ord; if ((pThunkOrg->Ordinal & 0x80000000) > 0) { Ord = pThunkOrg->Ordinal & 0xffff; Console.WriteLine("imports ({0}).Ordinal{1} - Address: {2}", name, Ord, pThunkOrg->Function); } else { IMAGE_IMPORT_BY_NAME* pIBN = (IMAGE_IMPORT_BY_NAME*)(BaseAddress + pThunkOrg->AddressOfData); if (!Interop.IsBadReadPtr((void*)pIBN, (uint)sizeof(IMAGE_IMPORT_BY_NAME))) { Ord = pIBN->Hint; szImportName = (char*)pIBN->Name; string sImportName = Marshal.PtrToStringAnsi((IntPtr)szImportName); // yes i know i am a lazy ass Console.WriteLine("imports ({0}).{1}@{2} - Address: {3}", name, sImportName, Ord, pThunkOrg->Function); } else { Console.WriteLine("Bad ReadPtr Detected or EOF on Imports"); break; } } pThunkOrg++; } } catch (AccessViolationException e) { Console.WriteLine("An Access violation occured\n" + "this seems to suggest the end of the imports section\n"); Console.WriteLine(e); } pIID++; } } } } } Console.WriteLine("Press Any Key To Continue......"); Console.ReadKey(); } }

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  • Qt4Dotnet on Mac OS X

    - by Tony
    Hello everyone. I'm using Qt4Dotnet project in order to port application originally written in C# on Linux and Mac. Port to Linux hasn't taken much efforts and works fine. But Mac (10.4 Tiger) is a bit more stubborn. The problem is: when I try to start my application it throws an exception. Exception states that com.trolltech.qt.QtJambi_LibraryInitializer is unable to find all necessary ibraries. QtJambi library initializer uses java.library.path VM environment variable. This variable includes current working directory. I put all necessary libraries in a working directory. When I try to run the application from MonoDevelop IDE, initializer is able to load one library, but the other libraries are 'missing': An exception was thrown by the type initializer for com.trolltech.qt.QtJambi_LibraryInitializer --- java.lang.RuntimeException: Loading library failed, progress so far: No 'qtjambi-deployment.xml' found in classpath, loading libraries via 'java.library.path' Loading library: 'libQtCore.4.dylib'... - using 'java.library.path' - ok, path was: /Users/chin/test/bin/Debug/libQtCore.4.dylib Loading library: 'libqtjambi.jnilib'... - using 'java.library.path' Both libQtCore.4.dylib and libqtjambi.jnilib are in the same directory. When I try to run it from the command prompt, the initializer is unable to load even libQtCore.4.dylib. I'm using Qt4Dotnet v4.5.0 (currently the latest) with QtJambi v4.5.2 libraries. This might be the source of the problem, but I'm neither able to compile Qt4Dotnet v4.5.2 by myself nor to find QtJambi v4.5.0 libraries. Project's page states that some sort of patch should be applied to QtJambi's source code in order to be compatible with Mono framework, but this patch hasn't been released yet. Without this patch application crashes in a strange manner (other than library seek fault). I must note that original QtJambi loads all necessary libraries perfectly, so it might be issues of IKVM compiler used to translate QtJambi into .Net library. Any suggestions how can I overcome this problem?

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  • Duplicate ping response when running Ubuntu as virtual machine (VMWare)

    - by Stonerain
    I have the following setup: My router - 192.168.0.1 My host computer (Windows 7) - 192.168.0.3 And Ubuntu is running as virtual machine on the host. VMWare network settings is Bridged mode. I've modified Ubuntu network settings in /etc/netowrk/interfaces, set the following config: iface eth0 inet static address 192.168.0.220 netmask 255.255.255.0 network 192.168.0.0 broadcast 192.168.0.255 gateway 192.168.0.1 Internet works correctly, I can install packages. But it gets weird if I try to ping something I get this: PING belpak.by (193.232.248.80) 56(84) bytes of data. From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=250 time=17.0 ms 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=249 time=17.0 ms (DUP! ) 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=248 time=17.0 ms (DUP! ) 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=247 time=17.0 ms (DUP! ) 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=246 time=17.0 ms (DUP! ) ^CFrom 192.168.0.1 icmp_seq=2 Time to live exceeded --- belpak.by ping statistics --- 2 packets transmitted, 1 received, +4 duplicates, +6 errors, 50% packet loss, ti me 999ms rtt min/avg/max/mdev = 17.023/17.041/17.048/0.117 ms I think even more interesting are the results of pinging the router itself: stonerain@ubuntu:~$ ping 192.168.0.1 -c 1 PING 192.168.0.1 (192.168.0.1) 56(84) bytes of data. From 192.168.0.3: icmp_seq=1 Redirect Network(New nexthop: 192.168.0.1) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=254 time=6.64 ms --- 192.168.0.1 ping statistics --- 1 packets transmitted, 1 received, 0% packet loss, time 0ms rtt min/avg/max/mdev = 6.644/6.644/6.644/0.000 ms But if I set -c 2: ... 64 bytes from 192.168.0.1: icmp_seq=1 ttl=252 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=251 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=254 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=253 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=252 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=251 time=13.5 ms (DUP!) From 192.168.0.3: icmp_seq=2 Redirect Network(New nexthop: 192.168.0.1) 64 bytes from 192.168.0.1: icmp_seq=2 ttl=254 time=7.87 ms --- 192.168.0.1 ping statistics --- 2 packets transmitted, 2 received, +256 duplicates, 0% packet loss, time 1002ms rtt min/avg/max/mdev = 6.666/10.141/13.556/2.410 ms Pinging host machine on the other hand works absolutely correctly: no DUPs, no errors. What seems to be the problem and how can I fix it? Thank you.

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  • Remove Trailing Slash From Batch File Input

    - by Brook
    I have a batch file that I want to improve. Instead of requiring a user to provide a folder path without a trailing slash, is there an easy way for me to just remove the last character from the path if there is a slash on the end? :START @echo What folder do you want to process? (Provide a path without a closing backslash) set /p datapath= ::Is string empty? IF X%datapath% == X GOTO:START ::Does string have a trailing slash? IF %datapath:~-1%==\ GOTO:START

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  • How to display SUM fields from a detailed table in a master table

    - by max
    What is the best approach to display the summery of DETAILED.Fields in its master table? E.g. I have a master table called 'BILL' with all the bill related data and a detailed table ('BILL_DETAIL') with the bill detailed related data, like NAME, PRICE, TAX, ... Now I want to list all BILLS, without the details, but with the sum of the PRICE and TAX stored in the detail table. Here is a simplified schema of that tables: TABLE BILL ---------- - ID - NAME - ADDRESS - ... TABLE BILL_DETAIL ----------------- - ID - BILLID - PORDUCT_NAME - PRICE - TAX - ... The retrieved table row should look like this: BILL.CUSTOMER_NAME, BILL.CUSTOMER_ADDRESS, sum(BILL_DETAIL.PRICE), sum(BILL.DETAIL.TAX), ... Any sugguestions?

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  • Google Analytics Export API - nextPagePath data

    - by Btibert3
    I am probably missing something obvious, but I do not understand when I query: start.date = DATE_START, end.date = DATE_END, dimensions = c("ga:pagePath","ga:previousPagePath"), metrics = c("ga:pageviews"), filters = mypageofinterest, table.id = "ga:mytable", max.results=RESULTS my data return as expected, all of the previous pages including (entrance). However, when I modify the code to be nextPagePath start.date = DATE_START, end.date = DATE_END, dimensions = c("ga:pagePath","ga:nextPagePath"), metrics = c("ga:pageviews"), filters = mypageofinterest, table.id = "ga:mytable", max.results=RESULTS only one line of data are returned; the pagepath and nextpagepath are identical with itself. I replicated this result using the Query Explorer. What am I missing or doing wrong? I was expecting to see a large number of "next" pages, including (exit). Thanks in advance.

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