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  • Problem with entityForName & ManagedObjectContext when extending tutorial material

    - by Martin KS
    Afternoon all, I tried to add a second data entity to the persistent store in the (locations) coredata tutorial code, and then access this in a new view. I think that I've followed the tutorial, and checked that I'm doing a clean build etc, but can't see what to change to prevent it crashing. I'm afraid I'm at my wits end with this one, and can't seem to find the step that I've missed. I've pasted the header and code files below, please let me know if I need to share any more of the code. The crash seems to happen on the line: NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:[self managedObjectContext]]; There is one other line in the code that refers to galleryviewcontroller at the moment, and that's in the main application delegate: galleryViewController.managedObjectContext = [self managedObjectContext]; GalleryViewController.h #import <UIKit/UIKit.h> @interface GalleryViewController : UIViewController { NSManagedObjectContext *managedObjectContext; int rowNumber; IBOutlet UILabel *lblMessage; UIBarButtonItem *addButton; NSMutableArray *imagesArray; } @property (readwrite) int rowNumber; @property (nonatomic,retain) UILabel *lblMessage; @property (nonatomic,retain) NSMutableArray *imagesArray; @property (nonatomic, retain) NSManagedObjectContext *managedObjectContext; @property (nonatomic, retain) UIBarButtonItem *addButton; -(void)updateRowNumber:(int)theIndex; -(void)addImage; @end GalleryViewController.m #import "RootViewController.h" #import "LocationsAppDelegate.h" #import "Album.h" #import "GalleryViewController.h" #import "Image.h" @implementation GalleryViewController @synthesize lblMessage,rowNumber,addButton,managedObjectContext; @synthesize imagesArray; /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ -(void)updateRowNumber:(int)theIndex{ rowNumber=theIndex; LocationsAppDelegate *mainDelegate =(LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; Album *anAlbum = [mainDelegate.albumsArray objectAtIndex:rowNumber]; lblMessage.text = anAlbum.uniqueAlbumIdentifier; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addImage)]; addButton.enabled = YES; self.navigationItem.rightBarButtonItem = addButton; /* Found this in another answer, adding it to the code didn't help. if (managedObjectContext == nil) { managedObjectContext = [[[UIApplication sharedApplication] delegate] managedObjectContext]; } */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:[self managedObjectContext]]; [request setEntity:entity]; // Order the albums by creation date, most recent first. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"imagePath" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } [self setImagesArray:mutableFetchResults]; int a = 5; int b = 10; for( int i=0; i<[imagesArray count]; i++ ) { if( a == 325 ) { a = 5; b += 70; } UIImageView *any = [[UIImageView alloc] initWithFrame:CGRectMake(a,b,70,60)]; any.image = [imagesArray objectAtIndex:i]; any.tag = i; [self.view addSubview:any]; [any release]; a += 80; } } -(void)addImage{ NSString *msg = [NSString stringWithFormat:@"%i",rowNumber]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Add image to" message:msg delegate:self cancelButtonTitle:@"No" otherButtonTitles:@"Yes", nil]; [alert show]; [alert release]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [lblMessage release]; [managedObjectContext release]; [super dealloc]; } @end

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  • MPMoviePlayerController problem at start

    - by Infinity
    Hello guys! I have a problem with MPMoviePlayerController, because when I start it in fullscreen it exists, but the song is still playing. I added the MPMoviePlayerDidExitFullscreenNotification notification and it says that when the video starts playin it exists the full screen. Here's my code: _multimediaPlayer = [[MPMoviePlayerController alloc] init]; _multimediaPlayer.controlStyle = MPMovieControlStyleDefault; _multimediaPlayer.initialPlaybackTime = 0; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(videoPlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(videoPlayerDidExitFullscreen:) name:MPMoviePlayerDidExitFullscreenNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(videoPlayerPlaybackStateChanged:) name:MPMoviePlayerPlaybackStateDidChangeNotification object:nil]; NSString *path = [NSString stringWithFormat:@"%@/mag_%d/%@", [FMUtils documentsFolderPathWithFile:nil], _magID, _pageObject.fileName]; if ([FMUtils fileExistsAtPath:path]) { _multimediaPlayer.contentURL = [NSURL fileURLWithPath:path]; } else { _multimediaPlayer.contentURL = [NSURL URLWithString:[NSString stringWithFormat:@"%@%@", self.dataURL, _pageObject.fileName]]; } CGSize objectViewSize = self.frame.size; _multimediaPlayer.view.frame = CGRectMake(0, 0, objectViewSize.width, objectViewSize.height); [self addSubview:_multimediaPlayer.view]; if (_pageObject.blink) { [_multimediaPlayer setFullscreen:YES animated:YES]; } [_multimediaPlayer play]; Most of the time it happens when the video is not downloaded and it needs to stream it. Do you have any idea why is this happen?

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  • iphone - passing an object on an UIToolbarButton action

    - by Mike
    Is that possible to make a UIToolbarButton pass an object to its target by using some exoteric method (as it seems not to be possible using regular button use)? I mean something like UIBarButtonItem *Button = [[UIBarButtonItem alloc] initWithImage:buttonImage style:UIBarButtonItemStylePlain target:self action:@selector(doSomething:) **withObject:usingThis**]; I know I can trigger a method that will launch the full method with the object, but for the sake of elegance I was trying to minimize the code... I suspect it is not possible, but as you guys out there are insanely good you may come with an transcendental answer... who knows...

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  • GeekGameBoard - Klondike does not run.

    - by Tibi
    Hi there, I download the GeekGameBoard framework from Jens Alfke and I can only run the checkers like version on my iPhone and iPad simulator. When running the Klondike version the simulator launches but the game does not start, any idea about what is missing to make it run ?

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  • How can I play a music such that it automatically replay it after its end?

    - by iSharreth
    AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; How can I play myExampleSound such that it automatically replay after its end? Anyone please help.

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  • Adding More Than 2 Delegates in iPhone App

    - by golfromeo
    This is a simple question that can be answered fast by someone who's more familiar with Objective-C than I am- how can one add more than 2 delegates to a Class? To clarify, I'm used to putting delegates in classes like this: @interface ViewController : UIViewController <UIWebViewDelegate> { ... When I try to put two delegates: @interface ViewController : UIViewController <UIWebViewDelegate> <UITextFieldDelegate> { ... ...the app gives many errors, none of which help with the situation. Is there a separator that I need to put between the delegates, or is it possible at all to have more than two? Thanks for any help in advance.

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  • Problems when handling orientation changes

    - by nixau
    Hi all, I need to handle orientation changes in my Android application. For this purpose I decided to use OrientationEventListener convenience class. But his callback method is given somewhat strange behavior. My application starts in the portrait mode and then eventually switches to the lanscape one. I have some custom code executing in the callback onOrientationChanged method that provides some additional UI handling logic - it has a few calls to findViewById. What is strange is that when switching back from landscape to portrait mode onOrientationChanged callback is called twice, and what's even worse - the second call is dealing with bad Context - findViewById method starts returning null. These calls are made right from the MainThread @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); listener = new OrientationListener(); } @Override protected void onResume() { super.onResume(); // enabling listening listener.enable(); } @Override protected void onPause() { super.onPause(); // disabling listening listener.disable(); } I've replicated the same behavior with a dummy Activity without any logic except for one that deals with orientation hadling. I initiate orientation switch from the Android 2.2 emulator by pressing Ctrl+F11 What could be wrong? Upd: Inner class that implements OrientationEventListener private class OrientationListener extends OrientationEventListener { public OrientationL() { super(getBaseContext()); } @Override public void onOrientationChanged(int orientation) { toString(); } } }

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  • SIGABRT Issues with UIApplication_TVOut and MPVideoView - is there another way??

    - by user365920
    Hi there, I am due to do a demo in a week of an app which i have been working on for a company - until now, i have been using code taken from this useful tutorial here The problem is that this no longer seems to be working - causing a SIGABRT inside of the following (see initWithVideoView): - (void) startTVOut; { // you need to have a main window already open when you call start if (!tvoutWindow) { deviceWindow = [self keyWindow]; MPVideoView *vidView = [[MPVideoView alloc] initWithFrame: CGRectZero]; **tvoutWindow = [[MPTVOutWindow alloc] initWithVideoView:vidView];** [tvoutWindow makeKeyAndVisible]; tvoutWindow.userInteractionEnabled = NO; mirrorView = [[UIImageView alloc] initWithFrame: [[UIScreen mainScreen] bounds]]; [self reformatTVOutOrientation]; mirrorView.center = vidView.center; [vidView addSubview: mirrorView]; [deviceWindow makeKeyAndVisible]; [NSThread detachNewThreadSelector:@selector(updateLoop) toTarget:self withObject:nil]; } } Can anyone help at all??? This was all working fine, but seems to have stopped working recently - none of my code has changed, so assuming Apple have removed that API (yes, i know it was a private API in the first place, so im not moaning!) Just need to know if there is an alternative way of displaying the contents of my iPhone screen in my app... Many thanks in advance!

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  • iPad title bars. Navbars or toolbars?

    - by Squeegy
    I see a bunch of apps for iPad with really cool title bars. These seem to be a combination of a navigation bar and a toolbar. They usually have a back button and a title as well as men other buttons. And a navbar only supports a left item, a right item and and title view. And the toolbar does not really support back buttons or titles. So how do I implement these rich navbars with many buttons on my UINavigationController driven application?

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  • What could cause a button on a UIActionSheet to "miss" on touches?

    - by Alex Gosselin
    I have a UIActionSheet as follows: UIActionSheet *sheet = [[UIActionSheet alloc] initWithTitle:[NSString stringWithFormat: @"Cancel New %@? Changes will be lost.", [creator propertyName]] delegate:self cancelButtonTitle:@"Stay Here" destructiveButtonTitle:@"Discard and Close" otherButtonTitles:@"Save and Close", nil]; [sheet showInView:self.view]; [sheet release]; It creates the action sheet, The buttons display, the Destructive button is on top, cancel button is on the bottom, other button (save and close) shows up in the middle, the top two buttons, (destructive and other) work fine, but the bottom button has a gap, so it is farther down than the other buttons. For some reason though, in order to press the button I need to touch where it would be if there was no gap. Touching the actual button doesn't work. Sorry if this isn't super clear, has anyone encountered something like this? I don't like to whip out the "I found a bug" card too fast, maybe I'm doing something wrong here.

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  • Is it posible to Build & Run on TWO iPhones/iPods at once?

    - by Dimitris
    When I connect two iPhones at the same time to my computer and Build and Run a project the app only installs and plays on one of the devices. Now, with the iPhone 3.0, that supports bluetooth peer-to-peer connectivity, to test a multiplayer project you have to install and run it on two devices at the same time. It would be very helpful to be able to do that with one click instead of: install on one phone, disconnect, connect the other, wait a 10 seconds to recognize the phone and install again and run... Is anyone aware of a method to do such a thing? Thanks

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  • Custom URL Scheme from settings.bundle

    - by S-T-R-E-G-A
    Is it possible to set a custom URL scheme to launch my app from a link but make this a user defined setting? My app relies on a user defined server url and I would like to be able to set a URL scheme to launch my app using the users custom URL from lets say an email link. I noticed the info.plist has these references ${EXECUTABLE_NAME} can I define my own custom reference maybe?

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  • What is the best way to extend restful_authentication/AuthLogic to support lazy logins by an anonymo

    - by Kevin Elliott
    I'm building an iPhone application that talks to a Ruby on Rails backend. The Ruby on Rails application will also service web users. The restful_authentication plugin is an excellent way to provide quick and customizable user authentication. However, I would like users of the iPhone application to have an account created automatically by the phone's unique identifier ([[UIDevice device] uniqueIdentifier]) stored in a new column. Later, when users are ready to create a username/password, the account will be updated to contain the username and password, leaving the iPhone unique identifier intact. Users should not be able to access the website until they've setup their username/password. They can however, use the iPhone application, since the application can authenticate itself using it's identifier. What is the best way to modify restful_authentication to do this? Create a plugin? Or modify the generated code? What about alternative frameworks, such as AuthLogic. What is the best way to allow iPhones to get a generated auth token locked to their UUID's, but then let the user create a username/password later?

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  • custom cells uitableview - cannot display all the rows

    - by Matt Facer
    Hi guys, I'm creating a uitableview with custom cells which I created in Interface Builder. There are currently three cells (UITableViewCell). I have a UITableView which is on the view. The code I have is fairly standard, but I cannot work out how to actually SHOW the three custom cells. I am using the cellForRowAtIndexPath method. My aim is to get a grouped uitableview which shows like the following Item - Name Settings - alert - time So the above indented view should be my grouped uitableview. The problem is, I cannot get it to show using code. The uitableview will ALWAYS be this. I am trying to replicate the settings style screen... so I do not have any arrays to display the uitableview cells. How do I actually display my three cells? I have the following code - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (section == 0) return 1; else return 2; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(section == 0) return @"Item"; else return @"Settings"; } So all I need to know is how to actually display my custom cells inside the tableview! Thanks for any information. I've searched for AGES in google .. all the tutorials use arrays to display data!

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  • iPhone: How to Maintain Original Image Size Thoughout Image Edits

    - by maddy
    hi, I am developing an iPhone app that resizes and merges images. I want to select two photos of size 1600x1200 from photo library and then merge both into a single image and save that new image back to the photo library. However, I can't get the right size for the merged image. I take two image views of frame 320x480 and set the view's image to my imported images. After manipulating the images (zooming, cropping, rotating), I then save the image to album. When I check the image size it shows 600x800. How do I get the original size of 1600*1200? I've been stuck on this problem from two weeks! Thanks in advance.

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  • UIImage imageNamed not autoreleasing correctly

    - by MrHen
    For some reason, the retain/release behavior in the following code has me completely baffled. selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; This should break but does not. Why? I thought imageNamed autoreleased itself which means the release here is redundant and should break when the autorelease occurs. Here are snippets relevant to selectedImage from the .h and .m files: @property (nonatomic, readonly) UIImage *selectedImage; @synthesize delegate, selectedImage, spacerBottom, currentIndex; Other notes, this does break: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; [selectedImage release]; //objc[55541]: FREED(id): message release sent to freed object=0x59245b0 //Program received signal: “EXC_BAD_INSTRUCTION”. As does this: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; [selectedImage autorelease]; //objc[55403]: FREED(id): message autorelease sent to freed object=0x59b54c0 //Program received signal: “EXC_BAD_INSTRUCTION”. And so does the following: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage autorelease]; [selectedImage release]; //objc[55264]: FREED(id): message release sent to freed object=0x592c9a0 //Program received signal: “EXC_BAD_INSTRUCTION”. And so does this: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage autorelease]; [selectedImage autorelease]; //objc[55635]: FREED(id): message release sent to freed object=0x5b305d0 //Program received signal: “EXC_BAD_INSTRUCTION”.

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  • Why MKMapView region is different than requested?

    - by Kamil
    Greetings! I'm saving map region into user defaults when my iPhone app is closing like this: MKCoordinateRegion region = mapView.region; [[NSUserDefaults standardUserDefaults] setDouble:region.center.latitude forKey:@"map.location.center.latitude"]; [[NSUserDefaults standardUserDefaults] setDouble:region.center.longitude forKey:@"map.location.center.longitude"]; [[NSUserDefaults standardUserDefaults] setDouble:region.span.latitudeDelta forKey:@"map.location.span.latitude"]; [[NSUserDefaults standardUserDefaults] setDouble:region.span.longitudeDelta forKey:@"map.location.span.longitude"]; When app launches again, i read those values back the same way, so that the user can see exactly the same map view as it was last time: MKCoordinateRegion region; region.center.latitude = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.center.latitude"]; region.center.longitude = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.center.longitude"]; region.span.latitudeDelta = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.span.latitude"]; region.span.longitudeDelta = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.span.longitude"]; NSLog([NSString stringWithFormat:@"Region read : %f %f %f %f", region.center.latitude, region.center.longitude, region.span.latitudeDelta, region.span.longitudeDelta]); [mapView setRegion:region]; NSLog([NSString stringWithFormat:@"Region on map: %f %f %f %f", mapView.region.center.latitude, mapView.region.center.longitude, mapView.region.span.latitudeDelta, mapView.region.span.longitudeDelta]); The region I read from user defaults is (not surprisingly) exactly the same as when it was saved. Notice that what is saved comes directly from the map, so it's not transformed in any way. I set it back on map with setRegion: method, but then it is different! Example results: Region read : 50.241110 8.891555 0.035683 0.042915 Region on map: 50.241057 8.891544 0.050499 0.054932 Does anybody know why this happens?

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  • UINavigationBar BarButtonItem with Plain Style

    - by choise
    Hi, i got the following code: - (id)init { if (self = [super init]) { self.title = @"please wait"; UIBarButtonItem *favorite = [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"star.png"] style:UIBarButtonItemStylePlain target:self action:@selector(buttonFavoriteClicked:)]; self.navigationItem.rightBarButtonItem = favorite; } return self; } but my button looks still like a Button with UIBarButtonItemStyleBordered is there a way to set a button with plain style at this position?

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  • Display shift when adding rows to UITableView

    - by Kamchatka
    Hello, I have a UITableView displaying an underlying NSFetchedResultsController. When the fetchedResultsController is updated, - (void)controller:(NSFetchedResultsController *)controller didChangeObject:(id)anObject atIndexPath:(NSIndexPath *)indexPath forChangeType:(NSFetchedResultsChangeType)type newIndexPath:(NSIndexPath *)newIndexPath { is called. And the following is executed: case NSFetchedResultsChangeInsert: [tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:shiftedIndexPath] withRowAnimation:UITableViewRowAnimationFade]; break; The cellForRowAtIndexPath is only called for the new line (which is logical) The problem is however that all the values displayed in the rows of the table view are shifted down. The first row displays its title. The second rows displays the first row's title. The third row the second row's title etc. If I repeat that, the third row will display the second's row title, the fourth the third row's title etc. I don't understand what can happen, especially because cellForRowAtIndexPath is only called for the new line (which is logical) and not for all these lines. Additionally, if I click on these lines which have the wrong title, it opens the right document (didSelectRowAtIndexPath works correctly with the indexPath) Any clue of what could happen? Thanks!

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  • Problems with testing in app purchases

    - by sashaeve
    I am trying to test my application with in app purchases. I created features, test user, logged out from iTunes on the iPhone and used developer certificate. Load app from XCode in debug mode. When I click "Buy" button I pass all checks for internet availability, canMakePayments and call SKPayment *payment = [SKPayment paymentWithProductIdentifier:featureId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; But all what I see is a pending view and after some minutes it failed in - (void) failedTransaction: (SKPaymentTransaction *)transaction { if (transaction.error.code != SKErrorPaymentCancelled) { NSLog(@"failedTransaction"); } [[MKStoreManager sharedManager] paymentCanceled]; [[SKPaymentQueue defaultQueue] finishTransaction: transaction]; } Please advice in what direction I should go to figure out the problem and what else I should check. P.S. All related questions on SO were checked with no luck.

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  • Sorting array containing strings in objective c

    - by jakob
    Hello experts! I have an array named 'names' with strings looking like this: ["name_23_something", "name_25_something", "name_2_something"]; Now I would like to sort this array in ascending order so it looks like this: ["name_25_something", "name_23_something", "name_2_something"]; I guess that should start of with extracting the numbers since I want that the sorting is done by them: for(NSString *name in arr) { NSArray *nameSegments = [name componentsSeparatedByString:@"_"]; NSLog("number: %@", (NSString*)[nameSegments objectAtIndex:1]); } I'm thinking of creating a dictionary with the keys but I'm not sure if that is the correct objective-c way, maybe there some some methods I could use instead? Could you please me with some tips or example code how this sorting should be done in a proper way. Thank you

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  • iPhone development time...

    - by Tisch
    I have been asked to develop a relatively simple iPhone application. However, it would be my first application. I am a fairly competent programmer and can turn my skills to a new language fairly quickly... what my question is, is... How long has it taken some of you guys to make your first iPhone application and what was your experience like? Also, if you can say this sort of information, how much did you charge for it?! Thanks in advance. Kindest Regards Tom

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