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  • django admin app error (Model with property field): global name 'full_name' is not defined

    - by rxin
    This is my model: class Author(models.Model): first_name = models.CharField(max_length=200) last_name = models.CharField(max_length=200) middle_name = models.CharField(max_length=200, blank=True) def __unicode__(self): return full_name def _get_full_name(self): "Returns the person's full name." if self.middle_name == '': return "%s %s" % (self.first_name, self.last_name) else: return "%s %s %s" % (self.first_name, self.middle_name, self.last_name) full_name = property(_get_full_name) Everything is fine except when I go into admin interface, I see TemplateSyntaxError at /bibbase2/admin/bibbase2/author/ Caught an exception while rendering: global name 'full_name' is not defined It seems like the built-in admin app doesn't work with a property field. Is there something wrong with my code?

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  • Django admin.py missing field error

    - by user782400
    When I include 'caption', I get an error saying EntryAdmin.fieldsets[1][1]['fields']' refers to field 'caption' that is missing from the form In the admin.py; I have imported the classes from joe.models import Entry,Image Is that because my class from models.py is not getting imported properly ? Need help in resolving this issue. Thanks. models.py class Image(models.Model): image = models.ImageField(upload_to='joe') caption = models.CharField(max_length=200) imageSrc = models.URLField(max_length=200) user = models.CharField(max_length=20) class Entry(models.Model): image = models.ForeignKey(Image) mimeType = models.CharField(max_length=20) name = models.CharField(max_length=200) password = models.URLField(max_length=50) admin.py class EntryAdmin(admin.ModelAdmin): fieldsets = [ ('File info', {'fields': ['name','password']}), ('Upload image', {'fields': ['image','caption']})] list_display = ('name', 'mimeType', 'password') admin.site.register(Entry, EntryAdmin) admin.site.register(Image)

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  • Deserialize jSON Google AJAX Translation API

    - by Chris Porter
    I've got the JSON coming back like this: {"responseData": [{"responseData":{"translatedText":"elefante"},"responseDetails":null,"responseStatus":200},{"responseData":{"translatedText":"Burro"},"responseDetails":null,"responseStatus":200}], "responseDetails": null, "responseStatus": 200} And I need to parse it into a ResponseData object I have set-up: public class ResponseData { public string translatedText = string.Empty; public object responseDetails = null; public HttpStatusCode responseStatus = HttpStatusCode.OK; public List<ResponseData> responseData { get; set; } } I Deserialize it like this: JavaScriptSerializer serializer = new JavaScriptSerializer(); ResponseData translation = serializer.Deserialize<ResponseData>(responseJson); But no matter what the translated text is always empty.

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  • Android ==> Simple 2d Animation ???

    - by aryaxt
    public void MoveMyButton (int x) //where the button suppose to move to { TranslateAnimation anim=new TranslateAnimation(this.getLeft() ,x, this.getTop() ,20)); anim.setFillAfter(true); anim.setDuration(1000); this.setAnimation(anim); anim.start(); } button's x at start is 1. I call the method to move it to 100, and it goes from 1 to 100 I call it to go to 200, and it goes from 1 to 200, instead of 100 to 200 Is there any way to make the animation to save the location of the button as it animates it? Thanks

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  • SQL Server Efficiently dropping a group of rows with millions and millions of rows

    - by Net Citizen
    I recently asked this question: http://stackoverflow.com/questions/2519183/ms-sql-share-identity-seed-amongst-tables (Many people wondered why) I have the following layout of a table: Table: Stars starId bigint categoryId bigint starname varchar(200) But my problem is that I have millions and millions of rows. So when I want to delete stars from the table Stars it is too intense on SQL Server. I cannot use built in partitioning for 2005+ because I do not have an enterprise license. When I do delete though, I always delete a whole category Id at a time. I thought of doing a design like this: Table: Star_1 starId bigint CategoryId bigint constaint rock=1 starname varchar(200) Table: Star_2 starId bigint CategoryId bigint constaint rock=2 starname varchar(200) In this way I can delete a whole category and hence millions of rows in O(1) by doing a simple drop table. My question is, is it a problem to have hundreds of thousands of tables in your SQL Server? The drop in O(1) is extremely desirable to me. Maybe there's a completely different solution I'm not thinking of?

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  • Overwrite Content in PHP fwrite()

    - by Shahmir Javaid
    Is there any way you can overwrite a line in PHP. let me be a little more clearer using examples. My array array{ [DEVICE] => eth0, [IPADDR] => 192.168.0.2, [NETMASK] => 255.255.255.0, [NETWORK] => 192.168.0.0, [BROADCAST] => 255.255.255.255, [GATEWAY] => 192.168.0.1, [ONBOOT] => no } File im overwriting DEVICE=eth0 IPADDR=192.168.200.2 NETMASK=255.255.255.0 NETWORK=192.168.200.0 BROADCAST=255.255.255.255 GATEWAY=192.168.200.1 ONBOOT=no DNS1=195.100.10.1 Result of the File that is rewritten DEVICE=eth0 IPADDR=192.168.0.2 NETMASK=255.255.255.0 NETWORK=192.168.0.0 BROADCAST=255.255.255.255 GATEWAY=192.168.0.1 ONBOOT=no DNS1=195.100.10.1 Note that DNS1=195.100.10.1 Stays in the file becuase it dosent have a key with the value of DNS in our array. Thanks

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  • How to set the size of a wx.aui.AuiManager Pane that is centered?

    - by aF
    Hello, I have three panes with the InfoPane center option. I want to know how to set their size. Using this code: import wx import wx.aui class MyFrame(wx.Frame): def __init__(self, parent, id=-1, title='wx.aui Test', pos=wx.DefaultPosition, size=(800, 600), style=wx.DEFAULT_FRAME_STYLE): wx.Frame.__init__(self, parent, id, title, pos, size, style) self._mgr = wx.aui.AuiManager(self) # create several text controls text1 = wx.TextCtrl(self, -1, 'Pane 1 - sample text', wx.DefaultPosition, wx.Size(200,150), wx.NO_BORDER | wx.TE_MULTILINE) text2 = wx.TextCtrl(self, -1, 'Pane 2 - sample text', wx.DefaultPosition, wx.Size(200,150), wx.NO_BORDER | wx.TE_MULTILINE) text3 = wx.TextCtrl(self, -1, 'Main content window', wx.DefaultPosition, wx.Size(200,150), wx.NO_BORDER | wx.TE_MULTILINE) # add the panes to the manager self._mgr.AddPane(text1, wx.CENTER) self._mgr.AddPane(text2, wx.CENTER) self._mgr.AddPane(text3, wx.CENTER) # tell the manager to 'commit' all the changes just made self._mgr.Update() self.Bind(wx.EVT_CLOSE, self.OnClose) def OnClose(self, event): # deinitialize the frame manager self._mgr.UnInit() # delete the frame self.Destroy() app = wx.App() frame = MyFrame(None) frame.Show() app.MainLoop() I want to know what is called when we change the size of the panes. If you tell me that, I can do the rest by myself :)

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  • giving a query as part of a uri in autobench

    - by Deepika
    I am using autobench for doing becnhmark. An example of autobench command is as shown below. autobench --single_host --host1 testhost.foo.com --uri1 /index.html --quiet --timeout 5 --low_rate 20 --high_rate 200 --rate_step 20 --num_call 10 --num_conn 5000 --file bench.tsv** The uri which I have to specify has a query attached to it. When I run the command which has the query, I get the following result dem_req_rate req_rate_localhost con_rate_localhost min_rep_rate_localhost avg_rep_rate_localhost max_rep_rate_localhost stddev_rep_rate_localhost resp_time_localhost net_io_localhost errors_localhost 200 0 20 0 0 0 0 0 0 101 400 0 40 0 0 0 0 0 0 101 600 0 60 0 0 0 0 0 0 101 800 0 80 0 0 0 0 0 0 101 1000 0 100 0 0 0 0 0 0 101 1200 0 120 0 0 0 0 0 0 101 1400 0 140 0 0 0 0 0 0 101 1600 0 160 0 0 0 0 0 0 101 1800 0 180 0 0 0 0 0 0 101 2000 0 200 0 0 0 0 0 0 101 The query request, response are all zeroes. Can anybody please tell me how to give a query as part of the uri? Thank you in advance

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  • on click checkbox set input attr

    - by Tommy Arnold
    html form with 4 columns the first 2 columns are the sizes inside input boxes with disabled ='disabled', when they click radio button to select a size a checkbox appears, when they click that checkbox I would like to change the class and disabled attr of the inputs on that table row to allow them to edit the input box <table width="388" border="1" id="product1"> <tr> <td width="100">Width</td> <td width="100">Height</td> <td width="48">Price</td> <td width="65">Select</td> </tr> <tr> <td><input type="text" disabled='disabled'value="200"/><span> CMS</span></td> <td><input disabled='disabled'type="text" value="500"/><span> CMS</span></td> <td>£50.00</td> <td><input type="radio" name="product1" value="size1" /> Customise<input type="checkbox" name="custom[size1]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1000</td> <td>£100.00</td> <td><input type="radio" name="product1" value="size2" /> Customise<input disabled='disabled' type="checkbox" name="custom[size2]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1500</td> <td>£150</td> <td><input type="radio" name="product1" value="size3" /> Customise<input type="checkbox" name="custom[size3]" class="custombox" value="1"/></td> </tr> </table> <table width="288" border="1" id="product2"> <tr> <td width="72">Width</td> <td width="75">Height</td> <td width="48">Price</td> <td width="65">&nbsp;</td> </tr> <tr> <td>200</td> <td>500</td> <td>£50.00</td> <td><input type="radio" name="product2" value="size1" /> Customise<input type="checkbox" name="custom[size1]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1000</td> <td>£100.00</td> <td><input type="radio" name="product2" value="size2" /> Customise<input type="checkbox" name="custom[size2]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1500</td> <td>£150</td> <td><input type="radio" name="product2" value="size3" /> Customise<input type="checkbox" name="custom[size3]" class="custombox" value="1"/></td> </tr> <table> CSS input[type=checkbox] { display: none; } input[type=checkbox].shown { display: inline; } input .edit{ border:1px solid red; } input[disabled='disabled'] { border:0px; width:60px; padding:5px; float:left; background:#fff; } span{float:left; width:30px; padding:5px;} Jquery $("body :checkbox").hide(); // The most obvious way is to set radio-button click handlers for each table separatly: $("#product1 :radio").click(function() { $("#product1 :checkbox").hide(); $("#product1 .cbox").hide(); $(this).parent().children(":checkbox").show(); $(this).parent().children(".cbox").show(); }); $("#product2 :radio").click(function() { $("#product2 :checkbox").hide(); $("#product2 .cbox").hide(); $(this).parent().children(":checkbox").show(); $(this).parent().children(".cbox").show(); }); This is what I thought but its not working $("#product1 :checkbox").click(function(){ $(this).parent("tr").children("td :input").attr('disabled',''); $(this).parent("tr").children("td :input").toggleClass(edit); }); $("#product2 :checkbox").click(function(){ $(this).parent("tr").children("td :input").attr('disabled',''); $(this).parent("tr").children("td :input").toggleClass(edit); }); Thanks in advance for any help.

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  • Zend_Table_Db and Zend_Paginator num rows

    - by Uffo
    I have the following query: $this->select() ->where("`name` LIKE ?",'%'.mysql_escape_string($name).'%') Now I have the Zend_Paginator code: $paginator = new Zend_Paginator( // $d is an instance of Zend_Db_Select new Zend_Paginator_Adapter_DbSelect($d) ); $paginator->getAdapter()->setRowCount(200); $paginator->setItemCountPerPage(15) ->setPageRange(10) ->setCurrentPageNumber($pag); $this->view->data = $paginator; As you see I'm passing the data to the view using $this->view->data = $paginator Before I didn't had $paginator->getAdapter()->setRowCount(200);I could determinate If I have any data or not, what I mean with data, if the query has some results, so If the query has some results I show the to the user, if not, I need to show them a message(No results!) But in this moment I don't know how can I determinate this, since count($paginator) doesn't work anymore because of $paginator->getAdapter()->setRowCount(200);and I'm using this because it taks about 7 sec for Zend_Paginator to count the page numbers. So how can I find If my query has any results?

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  • nodejs response speed and nginx

    - by user1502440
    I'm just started testing nodejs, and wanted to get some help in understanding following behavior: Example #1: var http = require('http'); http.createServer(function(req, res){ res.writeHeader(200, {'Content-Type': 'text/plain'}); res.end('foo'); }).listen(1001, '0.0.0.0'); Example #2: var http = require('http'); http.createServer(function(req, res){ res.writeHeader(200, {'Content-Type': 'text/plain'}); res.write('foo'); res.end('bar'); }).listen(1001, '0.0.0.0'); When testing response time in Chrome: example #1 - 6-10ms example #2 - 200-220ms But, if test both examples through nginx proxy_pass server{ listen 1011; location / { proxy_pass http://127.0.0.1:1001; } } i get this: example #1 - 4-8ms example #2 - 4-8ms I am not an expert on either nodejs or nginx, and asking if someone can explain this? nodejs - v.0.8.1 nginx - v.1.2.2

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  • Query Becnhmark.

    - by Deepika
    I am using autobech for doing becnhmark. An example of autobench command is as shown below. autobench --single_host --host1 testhost.foo.com --uri1 /index.html --quiet --timeout 5 --low_rate 20 --high_rate 200 --rate_step 20 --num_call 10 --num_conn 5000 --file bench.tsv The uri which I have to specify has a query attached to it. When I run the command which has the query, I get the following result dem_req_rate req_rate_localhost con_rate_localhost min_rep_rate_localhost avg_rep_rate_localhost max_rep_rate_localhost stddev_rep_rate_localhost resp_time_localhost net_io_localhost errors_localhost 200 0 20 0 0 0 0 0 0 101 400 0 40 0 0 0 0 0 0 101 600 0 60 0 0 0 0 0 0 101 800 0 80 0 0 0 0 0 0 101 1000 0 100 0 0 0 0 0 0 101 1200 0 120 0 0 0 0 0 0 101 1400 0 140 0 0 0 0 0 0 101 1600 0 160 0 0 0 0 0 0 101 1800 0 180 0 0 0 0 0 0 101 2000 0 200 0 0 0 0 0 0 101 The query request, response are all zeroes. Can anybody please tell me how to give a query as part of the uri? Thank you in advance

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  • Is the old vector get cleared? If yes, how and when?

    - by user180866
    I have the following code: void foo() { vector<double> v(100,1); // line 1 // some code v = vector<double>(200,2); // line 2 // some code } what happened to the vector of size 100 after the second line? Is it gets cleared by itself? If the answer is yes, how and when it is cleared? By the way, is there any other "easy and clean" ways to change the vector as in line 2? I don't want things like v.resize(200); for (int i=0; i<200; i++) v[i] = 2;

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  • sql server bulk copy out/postgres copy from infile

    - by Chris Curvey
    I'm starting a conversion of a system from MS SQL Server to Postgres. I have the table structures converted, and I use "bcp" to get the data out of SQL Server. ERROR: invalid byte sequence for encoding "UTF8": 0x80 HINT: This error can also happen if the byte sequence does not match the encoding expected by the server, which is controlled by "client_encoding". CONTEXT: COPY cm_outgoing, line 200: "200 c:\temp\200.xml 2009-10-10 01:50:44.000 1900-01-01 00:00:00.000" I've already used "sed" to get rid of the NUL (0x00) entries in the file, and I can't find any instances of 0x80 in the file that I'm trying to import. Any thoughts? Is there an easier way?

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  • Sorting Multidimensional Array with Javascript: Integers

    - by tkm256
    I have a 2D array called "results." Each "row" array in results contains both string and integer values. I'm using this script to sort the array by any "column" on an onclick event: function sort_array(results, column, direction) { var sorted_results = results.sort(value); function value(a,b) { a = a[column]; b = b[column]; return a == b ? 0 : (a < b ? -1*direction : 1*direction) } } This works fine for the columns with strings. But it treats the columns of integers like strings instead of numbers. For example, the values 15, 1000, 200, 97 would be sorted 1000, 15, 200, 97 if "ascending" or 97, 200, 15, 1000 "descending." I've double-checked the typeof the integer values, and the script knows they're numbers. How can I get it to treat them as such?

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  • Storing user settings in table - how?

    - by Mdillion
    I have settings for the user about 200 settings, these include notice settings and tracing settings from user activities on objects. The problem is how to store it in the DB? Should each setting be a row or a column? If colunm then table will have 200 colunms. If row then about 3 colunms but 200 rows per user x even 10 million users = not good. So how else can i store all these settings? NOTE: these settings are a mix of text entry and FK lookups to other tables. Thanks.

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  • How to increase thread-pool threads on IIS 7.0

    - by Xaqron
    Environment: Windows Server 2008 Enterprise, IIS 7.0, ASP.NET 2.0 (CLR), .NET 4.0 I have an ASP.NET application with no page and no session(HttpHandler). It a streaming server. I use two threads for processing each request so if there are 100 connected clients, then 200 threads are used. This is a dedicated server and there's no more application on the server. The problem is after 200 clients are connected (under stress testing) application refuses new clients, but if I increase the worker threads of application pool (create a web garden) then I can have 200 new happy clients per w3wp process. I feel .NET thread pool limit reaches at that point and need to increase it. Thanks

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  • Historical Rolling Daily sum

    - by user2980057
    I have a table of consisting of Dates and the amount of revenue recorded for that day going back for about 12 years. What I would like to do with this data is create a new table with Dates and prior 7-day revenue numbers. Any guidance would be greatly appreciated. Below is an example of what my source table and what my results would need to look like.... Source Table.. DATE | Revenue 12/31/2013 | 200 12/30/2013 | 300 12/29/2013 | 400 12/28/2013 | 100 12/27/2013 | 200 12/26/2013 | 150 12/25/2013 | 350 12/24/2013 | 450 12/23/2013 | 200 12/22/2013 | 300 12/21/2013 | 100 12/20/2013 | 300 Resulting Table... DATE | 7Dayrev 12/31/2013 | 1700 12/30/2013 | 1950 12/29/2013 | 1850 12/28/2013 | 1750 12/27/2013 | 1750 12/26/2013 | 1850 ETC......

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  • game speed problem

    - by Meko
    HI..I made a little game.But this game works on every computer with different speed.I think it is about resolution.I used every thing in paintcomponent.and If I change screen size the game goes slower or faster.And if i run this game on another computer wich has different resolution it also works different. This is my game http://rapidshare.com/files/364597095/ShooterGame.2.6.0.jar and here code public class Shooter extends JFrame implements KeyListener, Runnable { JFrame frame = new JFrame(); String player; Font startFont, startSubFont, timerFont,healthFont; Image img; Image backGround; Graphics dbi; URL url1 = this.getClass().getResource("Images/p2.gif"); URL url2 = this.getClass().getResource("Images/p3.gif"); URL url3 = this.getClass().getResource("Images/p1.gif"); URL url4 = this.getClass().getResource("Images/p4.gif"); URL urlMap = this.getClass().getResource("Images/zemin.jpg"); Player p1 = new Player(5, 150, 10, 40, Color.GREEN, url3); Computer p2 = new Computer(750, 150, 10, 40, Color.BLUE, url1); Computer p3 = new Computer(0, 0, 10, 40, Color.BLUE, url2); Computer p4 = new Computer(0, 0, 10, 40, Color.BLUE, url4); ArrayList<Bullets> b = new ArrayList<Bullets>(); ArrayList<CBullets> cb = new ArrayList<CBullets>(); Thread sheap; boolean a, d, w, s; boolean toUp, toDown; boolean GameOver; boolean Level2; boolean newGame, resart, pause; int S, E; int random; int cbSpeed = 0; long timeStart, timeEnd; int timeElapsed; long GameStart, GameEnd; int GameScore; int Timer = 0; int timerStart, timerEnd; public Shooter() { sheap = new Thread(this); sheap.start(); startFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 32); startSubFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 25); timerFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); healthFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); setTitle("Shooter 2.5.1"); setBounds(350, 250, 800, 600); // setResizable(false); setBackground(Color.black); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); addKeyListener(this); a = d = w = s = false; toUp = toDown = true; GameOver = true; newGame = true; Level2 = false; S = E = 0; setVisible(true); } public void paint(Graphics g) { img = createImage(getWidth(), getHeight()); dbi = img.getGraphics(); paintComponent(dbi); g.drawImage(img, 0, 0, this); } public void paintComponent(Graphics g) { repaint(); timeStart = System.currentTimeMillis(); backGround = Toolkit.getDefaultToolkit().getImage(urlMap); g.drawImage(backGround, 0, 0, null); g.setColor(Color.red); g.setFont(healthFont); g.drawString("" + player + " Health : " + p1.health, 30, 50); g.setColor(Color.red); g.drawString("Computer Health : " + (p2.health + p3.health + p4.health), 600, 50); g.setColor(Color.BLUE); g.setFont(timerFont); g.drawString("Time : " + Timer, 330, 50); if (newGame) { g.setColor(Color.LIGHT_GRAY); g.setFont(startFont); g.drawString("Well Come To Shoot Game", 200, 190); g.drawString("Press ENTER To Start", 250, 220); g.setColor(Color.LIGHT_GRAY); g.setFont(startSubFont); g.drawString("Use W,A,S,D and Space For Fire", 200, 250); g.drawString("GOOD LUCK", 250, 280); newGame(); } if (!GameOver) { for (Bullets b1 : b) { b1.draw(g); } for (CBullets b2 : cb) { b2.draw(g); } update(); // Here MOvements for Player and For Fires } if (p1.health <= 0) { g.setColor(p2.col); g.setFont(startFont); g.drawString("Computer Wins ", 200, 190); g.drawString("Press Key R to Restart ", 200, 220); GameOver = true; } else if (p2.health <= 0 && p3.health <= 0 && p4.health <= 0) { g.setColor(p1.col); g.setFont(startFont); g.drawString(""+player+" Wins ", 200, 190); g.drawString("Press Key R to Resart ", 200, 220); GameOver = true; g.setColor(Color.MAGENTA); g.drawString(""+player+"`s Score is " + Timer, 200, 120); } if (Level2) { if (p3.health >= 0) { p3.draw(g); for (CBullets b3 : cb) { b3.draw(g); } } else { p3.x = 1000; } if (p4.health >= 0) { p4.draw(g); for (CBullets b4 : cb) { b4.draw(g); } } else { p4.x = 1000; } } if (p1.health >= 0) { p1.draw(g); } if (p2.health >= 0) { p2.draw(g); } else { p2.x = 1000; } } public void update() { if (w && p1.y > 54) { p1.moveUp(); } if (s && p1.y < 547) { p1.moveDown(); } if (a && p1.x > 0) { p1.moveLeft(); } if (d && p1.x < 200) { p1.moveRight(); } random = 1 * (int) (Math.random() * 100); if (random > 96) { if (p2.health >= 0) { CBullets bo = p2.getCBull(); bo.xVel =-1-cbSpeed; cb.add(bo); } if (Level2) { if (p3.health >= 0) { CBullets bo1 = p3.getCBull(); bo1.xVel = -2-cbSpeed; cb.add(bo1); } if (p4.health >= 0) { CBullets bo2 = p4.getCBull(); bo2.xVel = -4-cbSpeed; cb.add(bo2); } } } if (S == 1) { if (p1.health >= 0) { Bullets bu = p1.getBull(); bu.xVel = 5; b.add(bu); S += 1; } } //Here Also Problem .. When COmputer have More fire then it gaves Array Exeption . Or Player have More Fire for (int i = cb.size() -1; i = 0 ; i--) { boolean bremoved = false; for (int j = b.size() -1 ; j =0 ; j--) { if (b.get(j).rect.intersects(cb.get(i).rect) || cb.get(i).rect.intersects(b.get(j).rect)) { bremoved = true; b.remove(j); } } if(bremoved) cb.remove(i); } for (int i = 0; i < b.size(); i++) { b.get(i).move(); if (b.get(i).rect.intersects(p2.rect)) { if (p2.health >= 0) { p2.health--; b.remove(i); // System.out.println("Hited P2"); i--; continue; } } if (b.get(i).rect.intersects(p3.rect)) { if (p3.health >= 0) { p3.health--; b.remove(i); // System.out.println("Hited P3"); i--; continue; } } if (b.get(i).rect.intersects(p4.rect)) { if (p4.health >= 0) { p4.health--; b.remove(i); // System.out.println("Hited P4"); i--; continue; } } if (b.get(i).rect.x > 790) { b.remove(i); } } for (int j = 0; j < cb.size(); j++) { cb.get(j).move(); if (cb.get(j).rect.intersects(p1.rect) && cb.get(j).xVel < 0) { p1.health--; cb.remove(j); j--; continue; } } timeEnd = System.currentTimeMillis(); timeElapsed = (int) (timeEnd - timeStart); } public void level2() { if (p2.health <= 10) { Level2 = true; cbSpeed = 4; p3.x = 750; p4.x = 750; p2.speed = 10; p3.speed = 20; p4.speed = 30; } } public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_ENTER: newGame = false; break; case KeyEvent.VK_P: pause = true; break; case KeyEvent.VK_R: resart = true; break; case KeyEvent.VK_A: a = true; break; case KeyEvent.VK_D: d = true; break; case KeyEvent.VK_W: w = true; break; case KeyEvent.VK_S: s = true; break; case KeyEvent.VK_SPACE: S += 1; break; } } public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_A: a = false; break; case KeyEvent.VK_D: d = false; break; case KeyEvent.VK_W: w = false; break; case KeyEvent.VK_S: s = false; break; case KeyEvent.VK_SPACE: S = 0; break; } } public void newGame() { p1.health = 20; p2.health = 20; p3.health = 20; p4.health = 20; p3.x = 0; p4.x = 0; p2.x = 750; Level2 = false; cbSpeed = 0; p2.speed = 9; b.removeAll(b); cb.removeAll(cb); timerStart = (int) System.currentTimeMillis(); GameOver = false; } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { KeyListener k = new Shooter(); } }); } @Override public void run() { player = JOptionPane.showInputDialog(frame, "Enter Player Name", "New Player", JOptionPane.DEFAULT_OPTION); while (true) { timerEnd = (int) System.currentTimeMillis(); if (resart) { newGame(); resart = false; } if (pause) { Thread.currentThread().notify(); } try { if (!GameOver) { Timer = timerEnd - timerStart; level2(); if (p1.y < p2.y && p2.y60) { p2.moveUp(); } if (p1.y < p3.y && p3.y43) { p3.moveUp(); } if (p1.y < p4.y && p4.y43) { p4.moveUp(); } if (p1.y > p2.y && p2.y<535) { p2.moveDown(); } if (p1.y > p3.y && p3.y<535) { p3.moveDown(); } if (p1.y > p4.y && p4.y<530) { p4.moveDown(); } } if (timeElapsed < 125) { Thread.currentThread().sleep(125); } } catch (InterruptedException ex) { System.out.print("FInished"); } } } }

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  • Fixing predicated NSFetchedResultsController/NSFetchRequest performance with SQLite backend?

    - by Jaanus
    I have a series of NSFetchedResultsControllers powering some table views, and their performance on device was abysmal, on the order of seconds. Since it all runs on main thread, it's blocking my app at startup, which is not great. I investigated and turns out the predicate is the problem: NSPredicate *somePredicate = [NSPredicate predicateWithFormat:@"ANY somethings == %@", something]; [fetchRequest setPredicate:somePredicate]; I.e the fetch entity, call it "things", has a many-to-many relation with entity "something". This predicate is a filter that limits the results to only things that have a relation with a particular "something". When I removed the predicate for testing, fetch time (the initial performFetch: call) dropped (for some extreme cases) from 4 seconds to around 100ms or less, which is acceptable. I am troubled by this, though, as it negates a lot of the benefit I was hoping to gain with Core Data and NSFRC, which otherwise seems like a powerful tool. So, my question is, how can I optimize this performance? Am I using the predicate wrong? Should I modify the model/schema somehow? And what other ways there are to fix this? Is this kind of degraded performance to be expected? (There are on the order of hundreds of <1KB objects.) EDIT WITH DETAILS: Here's the code: [fetchRequest setFetchLimit:200]; NSLog(@"before fetch"); BOOL success = [frc performFetch:&error]; if (!success) { NSLog(@"Fetch request error: %@", error); } NSLog(@"after fetch"); Updated logs (previously, I had some application inefficiencies degrading the performance here. These are the updated logs that should be as close to optimal as you can get under my current environment): 2010-02-05 12:45:22.138 Special Ppl[429:207] before fetch 2010-02-05 12:45:22.144 Special Ppl[429:207] CoreData: sql: SELECT DISTINCT 0, t0.Z_PK, t0.Z_OPT, <model fields> FROM ZTHING t0 LEFT OUTER JOIN Z_1THINGS t1 ON t0.Z_PK = t1.Z_2THINGS WHERE t1.Z_1SOMETHINGS = ? ORDER BY t0.ZID DESC LIMIT 200 2010-02-05 12:45:22.663 Special Ppl[429:207] CoreData: annotation: sql connection fetch time: 0.5094s 2010-02-05 12:45:22.668 Special Ppl[429:207] CoreData: annotation: total fetch execution time: 0.5240s for 198 rows. 2010-02-05 12:45:22.706 Special Ppl[429:207] after fetch If I do the same fetch without predicate (by commenting out the two lines in the beginning of the question): 2010-02-05 12:44:10.398 Special Ppl[414:207] before fetch 2010-02-05 12:44:10.405 Special Ppl[414:207] CoreData: sql: SELECT 0, t0.Z_PK, t0.Z_OPT, <model fields> FROM ZTHING t0 ORDER BY t0.ZID DESC LIMIT 200 2010-02-05 12:44:10.426 Special Ppl[414:207] CoreData: annotation: sql connection fetch time: 0.0125s 2010-02-05 12:44:10.431 Special Ppl[414:207] CoreData: annotation: total fetch execution time: 0.0262s for 200 rows. 2010-02-05 12:44:10.457 Special Ppl[414:207] after fetch 20-fold difference in times. 500ms is not that great, and there does not seem to be a way to do it in background thread or otherwise optimize that I can think of. (Apart from going to a binary store where this becomes a non-issue, so I might do that. Binary store performance is consistently ~100ms for the above 200-object predicated query.) (I nested another question here previously, which I now moved away).

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  • Drawing a WPF UserControl with DataBinding to an Image

    - by LorenVS
    Hey Everyone, So I'm trying to use a WPF User Control to generate a ton of images from a dataset where each item in the dataset would produce an image... I'm hoping I can set it up in such a way that I can use WPF databinding, and for each item in the dataset, create an instance of my user control, set the dependency property that corresponds to my data item, and then draw the user control to an image, but I'm having problems getting it all working (not sure whether databinding or drawing to the image is my problem) Sorry for the massive code dump, but I've been trying to get this working for a couple of hours now, and WPF just doesn't like me (have to learn at some point though...) My User Control looks like this: <UserControl x:Class="Bleargh.ImageTemplate" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:c="clr-namespace:Bleargh" x:Name="ImageTemplateContainer" Height="300" Width="300"> <Canvas> <TextBlock Canvas.Left="50" Canvas.Top="50" Width="200" Height="25" FontSize="16" FontFamily="Calibri" Text="{Binding Path=Booking.Customer,ElementName=ImageTemplateContainer}" /> <TextBlock Canvas.Left="50" Canvas.Top="100" Width="200" Height="25" FontSize="16" FontFamily="Calibri" Text="{Binding Path=Booking.Location,ElementName=ImageTemplateContainer}" /> <TextBlock Canvas.Left="50" Canvas.Top="150" Width="200" Height="25" FontSize="16" FontFamily="Calibri" Text="{Binding Path=Booking.ItemNumber,ElementName=ImageTemplateContainer}" /> <TextBlock Canvas.Left="50" Canvas.Top="200" Width="200" Height="25" FontSize="16" FontFamily="Calibri" Text="{Binding Path=Booking.Description,ElementName=ImageTemplateContainer}" /> </Canvas> </UserControl> And I've added a dependency property of type "Booking" to my user control that I'm hoping will be the source for the databound values: public partial class ImageTemplate : UserControl { public static readonly DependencyProperty BookingProperty = DependencyProperty.Register("Booking", typeof(Booking), typeof(ImageTemplate)); public Booking Booking { get { return (Booking)GetValue(BookingProperty); } set { SetValue(BookingProperty, value); } } public ImageTemplate() { InitializeComponent(); } } And I'm using the following code to render the control: List<Booking> bookings = Booking.GetSome(); for(int i = 0; i < bookings.Count; i++) { ImageTemplate template = new ImageTemplate(); template.Booking = bookings[i]; RenderTargetBitmap bitmap = new RenderTargetBitmap( (int)template.Width, (int)template.Height, 120.0, 120.0, PixelFormats.Pbgra32); bitmap.Render(template); BitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(bitmap)); using (Stream s = File.OpenWrite(@"C:\Code\Bleargh\RawImages\" + i.ToString() + ".png")) { encoder.Save(s); } } EDIT: I should add that the process works without any errors whatsoever, but I end up with a directory full of plain-white images, not text or anything... And I have confirmed using the debugger that my Booking objects are being filled with the proper data... EDIT 2: Did something I should have done a long time ago, set a background on my canvas, but that didn't change the output image at all, so my problem is most definitely somehow to do with my drawing code (although there may be something wrong with my databinding too)

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  • Google Webmaster Tools reports fake 404 errors

    - by Edgar Quintero
    I have a website where Google Webmaster Tools reports 15,000 links as 404 errors. However, all links return a 200 when I visit them. The problem is, that eventhough I can visit these pages and return a 200, all those 15,000 pages won't index in Google. They aren't appearing in search results. These are constant errors Google Webmaster Tools keeps reporting and I'm not sure what the problem is. We've thought of a DNS issue, but it shouldn't be a DNS issue, because if it were, no page would be indexed (I have 10,000 perfectly indexed). Regarding URL parameters, my pages do not share a similarity in URL parameters that can make it obvious to me what could be causing the error.

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  • Ingame menu is not working correctly

    - by Johnny
    The ingame menu opens when the player presses Escape during the main game. If the player presses Y in the ingame menu, the game switches to the main menu. Up to here, everything works. But: On the other hand, if the player presses N in the ingame menu, the game should switch back to the main game(should resume the main game). But that doesn't work. The game just rests in the ingame menu if the player presses N. I set a breakpoint in this line of the Ingamemenu class: KeyboardState kbState = Keyboard.GetState(); CurrentSate/currentGameState and LastState/lastGameState have the same state: IngamemenuState. But LastState/lastGameState should not have the same state than CurrentSate/currentGameState. What is wrong? Why is the ingame menu not working correctly? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; IState lastState, currentState; public enum GameStates { IntroState = 0, MenuState = 1, MaingameState = 2, IngamemenuState = 3 } public void ChangeGameState(GameStates newState) { lastGameState = currentGameState; lastState = currentState; switch (newState) { case GameStates.IntroState: currentState = new Intro(this); currentGameState = GameStates.IntroState; break; case GameStates.MenuState: currentState = new Menu(this); currentGameState = GameStates.MenuState; break; case GameStates.MaingameState: currentState = new Maingame(this); currentGameState = GameStates.MaingameState; break; case GameStates.IngamemenuState: currentState = new Ingamemenu(this); currentGameState = GameStates.IngamemenuState; break; } currentState.Load(Content); } public void ChangeCurrentToLastGameState() { currentGameState = lastGameState; currentState = lastState; } public GameStates CurrentState { get { return currentGameState; } set { currentGameState = value; } } public GameStates LastState { get { return lastGameState; } set { lastGameState = value; } } private GameStates currentGameState = GameStates.IntroState; private GameStates lastGameState; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { ChangeGameState(GameStates.IntroState); base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); currentState.Load(Content); } protected override void Update(GameTime gameTime) { currentState.Update(gameTime); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Update(gameTime); } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Render(spriteBatch); } currentState.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } } public interface IState { void Load(ContentManager content); void Update(GameTime gametime); void Render(SpriteBatch batch); } public class Intro : IState { Texture2D Titelbildschirm; private Game1 game1; public Intro(Game1 game) { game1 = game; } public void Load(ContentManager content) { Titelbildschirm = content.Load<Texture2D>("gruft"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Space)) game1.ChangeGameState(Game1.GameStates.MenuState); } public void Render(SpriteBatch batch) { batch.Draw(Titelbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Menu:IState { Texture2D Choosescreen; private Game1 game1; public Menu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Choosescreen = content.Load<Texture2D>("menubild"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Enter)) game1.ChangeGameState(Game1.GameStates.MaingameState); if (kbState.IsKeyDown(Keys.Escape)) game1.Exit(); } public void Render(SpriteBatch batch) { batch.Draw(Choosescreen, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Maingame : IState { Texture2D Spielbildschirm, axe; Vector2 position = new Vector2(100,100); private Game1 game1; public Maingame(Game1 game) { game1 = game; } public void Load(ContentManager content) { Spielbildschirm = content.Load<Texture2D>("hauszombie"); axe = content.Load<Texture2D>("axxx"); } public void Update(GameTime gametime) { KeyboardState keyboardState = Keyboard.GetState(); float delta = (float)gametime.ElapsedGameTime.TotalSeconds; position.X += 5 * delta; position.Y += 3 * delta; if (keyboardState.IsKeyDown(Keys.Escape)) game1.ChangeGameState(Game1.GameStates.IngamemenuState); } public void Render(SpriteBatch batch) { batch.Draw(Spielbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); batch.Draw(axe, position, Color.White); } } public class Ingamemenu : IState { Texture2D Quitscreen; private Game1 game1; public Ingamemenu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Quitscreen = content.Load<Texture2D>("quit"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Y)) game1.ChangeGameState(Game1.GameStates.MenuState); if (kbState.IsKeyDown(Keys.N)) game1.ChangeCurrentToLastGameState(); } public void Render(SpriteBatch batch) { batch.Draw(Quitscreen, new Rectangle(200, 200, 200, 200), Color.White); } }

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