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  • why must you provide the keyword const in operator overloads

    - by numerical25
    Just curious on why a param has to be a const in operation overloading CVector& CVector::operator= (const CVector& param) { x=param.x; y=param.y; return *this; } couldn't you have easily done something like this ?? CVector& CVector::operator= (CVector& param) //no const { x=param.x; y=param.y; return *this; } Isn't when something becomes a const, it is unchangeable for the remainder of the applications life ?? How does this differ in operation overloading ???

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  • Overloading operator>> for case insensitive string

    - by TheSOFan
    Given the definition of ci_string from cpp.reference.com, how would we go about implementing operator? My attempts at it involved std::read, but it doesn't seem to work (that is, gcount() properly counts the number of characters entered, but there is no output) #include <iostream> #include <cctype> #include <string> // ci_string definition goes here std::istream& operator>>(std::istream& in, ci_string& str) { return in.read(&*str.begin(), 4); } int main() { ci_string test_str; std::cin >> test_str; std::cout << test_str; return 0; }

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  • StringBuilder/StringBuffer vs. "+" Operator

    - by matt.seil
    I'm reading "Better, Faster, Lighter Java" (by Bruce Tate and Justin Gehtland) and am familiar with the readability requirements in agile type teams, such as what Robert Martin discusses in his clean coding books. On the team I'm on now, I've been told explicitly not to use the "+" operator because it creates extra (and unnecessary) string objects during runtime. But this article: http://www.ibm.com/developerworks/java/library/j-jtp01274.html Written back in '04 talks about how object allocation is about 10 machine instructions. (essentially free) It also talks about how the GC also helps to reduce costs in this environment. What is the actual performance tradeoffs between using "+," "StringBuilder," or "StringBuffer?" (In my case it is StringBuffer only as we are limited to Java 1.4.2.) StringBuffer to me results in ugly, less readable code, as a couple of examples in Tate's book demonstrates. And StringBuffer is thread-synchronized which seems to have its own costs that outweigh the "danger" in using the "+" operator. Thoughts/Opinions?

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  • override the operator overloading in C++ ?

    - by stdnoit
    helo guys i have class call Complex I did operator overloading like such Complex c = a + b; // where a and b are object of Complex class which basically is operator+(Complex& that); but I dont know how to say for example double c = a + 10; //where a is object of Complex class but 10 is integer / double I did define typecasting for a to be double get my IDE says that there are too many operands + and it somehow complains for not being able to "understand" the + it has to be in this format though double c = a + 10; thanks

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  • Operator + for matrices in C++

    - by cibercitizen1
    I suppose the naive implementation of a + operator for matrices (2D for instance) in C++ would be: class Matrix { Matrix operator+ (Matrix other) const { Matrix result; // fill result with *this.data plus other.data return result; } } so we could use it like Matrix a; Matrix b; Matrix c; c = a + b; Right? But if matrices are big this is not efficient as we are doing one not-necessary copy (return result). Therefore, If we wan't to be efficient we have to forget the clean call: c = a + b; Right? What would you suggest / prefer ? Thanks.

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  • boost::spirit::karma using the alternatives operator (|) with conditions

    - by Ingemar
    I'm trying to generate a string from my own class called Value using boost::spirit::karma, but i got stuck with this. I've tried to extract my problem into a simple example. I want to generate a String with karma from instances of the following class: class Value { public: enum ValueType { BoolType, NumericType }; Value(bool b) : type_(BoolType), value_(b) {} Value(const double d) : type_(NumericType), value_(d) {}; ValueType type() { return type_; } operator bool() { return boost::get<bool>(value_); } operator double() { return boost::get<double>(value_); } private: ValueType type_; boost::variant<bool, double> value_; }; Here you can see what I'm tying to do: int main() { using karma::bool_; using karma::double_; using karma::rule; using karma::eps; std::string generated; std::back_insert_iterator<std::string> sink(generated); rule<std::back_insert_iterator<std::string>, Value()> value_rule = bool_ | double_; Value bool_value = Value(true); Value double_value = Value(5.0); karma::generate(sink, value_rule, bool_value); std::cout << generated << "\n"; generated.clear(); karma::generate(sink, value_rule, double_value); std::cout << generated << "\n"; return 0; } The first call to karma::generate() works fine because the value is a bool and the first generator in my rule also "consumes" a bool. But the second karma::generate() fails with boost::bad_get because karma tries to eat a bool and calls therefore Value::operator bool(). My next thought was to modify my generator rule and use the eps() generator together with a condition but here i got stuck: value_rule = (eps( ... ) << bool_) | (eps( ... ) << double_); I'm unable to fill the brackets of the eps generator with sth. like this (of course not working): eps(value.type() == BoolType) I've tried to get into boost::phoenix, but my brain seems not to be ready for things like this. Please help me! here is my full example (compiling but not working): main.cpp

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  • C++ conversion operator between types in other libraries

    - by Dave
    For convenience, I'd like to be able to cast between two types defined in other libraries. (Specifically, QString from the Qt library and UnicodeString from the ICU library.) Right now, I have created utility functions in a project namespace: namespace MyProject { const icu_44::UnicodeString ToUnicodeString(const QString& value); const QString ToQString(const icu_44::UnicodeString& value); } That's all well and good, but I'm wondering if there's a more elegant way. Ideally, I'd like to be able to convert between them using a cast operator. I do, however, want to retain the explicit nature of the conversion. An implicit conversion should not be possible. Is there a more elegant way to achieve this without modifying the source code of the libraries? Some operator overload syntax, perhaps?

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  • Operator as and generic classes

    - by abatishchev
    I'm writing .NET On-the-Fly compiler for CLR scripting and want execution method make generic acceptable: object Execute() { return type.InvokeMember(..); } T Execute<T>() { return Execute() as T; /* doesn't work: The type parameter 'T' cannot be used with the 'as' operator because it does not have a class type constraint nor a 'class' constraint */ // also neither typeof(T) not T.GetType(), so on are possible return (T) Execute(); // ok } But I think operator as will be very useful: if result type isn't T method will return null, instead of an exception! Is it possible to do?

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  • overloading new operator in c++

    - by Angus
    I have a code for best fit algorithm. I want to try to use the best fit algorithm using the operator new. Every time I create an object I should give it from the already allocated memory say, 1]20 2]12 3]15 4]6 5]23 respectively. which ever minimum amount fits to the objects size(eg.21) I wanted to do it for different object types, so I need to write the overloaded operator new to be common functionality for all the class objects. Can I do it through friend functions, or is there any possible way to do it.

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  • Should I use parentheses in logical statements even where not necessary?

    - by Jeff Bridgman
    Let's say I have a boolean condition a AND b OR c AND d and I'm using a language where AND has a higher order of operation precedent than OR. I could write this line of code: If (a AND b) OR (c AND d) Then ... But really, that's equivalent to: If a AND b OR c AND d Then ... Are there any arguments in for or against including the extraneous parentheses? Does practical experience suggest that it is worth including them for readability? Or is it a sign that a developer needs to really sit down and become confident in the basics of their language?

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  • STL operator= behavior change with Visual Studio 2010?

    - by augnob
    Hi, I am attempting to compile QtScriptGenerator (gitorious) with Visual Studio 2010 (C++) and have run into a compile error. In searching for a solution, I have seen occasional references to compile breakages introduced since VS2008 due to changes in VS2010's implementation of STL and/or c++0x conformance changes. Any ideas what is happening below, or how I could go about fixing it? If the offending code appeared to be QtScriptGenerator's, I think I would have an easier time fixing it.. but it appears to me that the offending code may be in VS2010's STL implementation and I may be required to create a workaround? PS. I am pretty unfamiliar with templates and STL. I have a background in embedded and console projects where such things have until recently often been avoided to reduce memory consumption and cross-compiler risks. C:\Program Files\Microsoft Visual Studio 10.0\VC\INCLUDE\xutility(275) : error C2679: binary '=' : no operator found which takes a right-hand operand of type 'rpp::pp_output_iterator<_Container>' (or there is no acceptable conversion) with [ _Container=std::string ] c:\qt\qtscriptgenerator\generator\parser\rpp\pp-iterator.h(75): could be 'rpp::pp_output_iterator<_Container> &rpp::pp_output_iterator<_Container>::operator =(const char &)' with [ _Container=std::string ] while trying to match the argument list '(rpp::pp_output_iterator<_Container>, rpp::pp_output_iterator<_Container>)' with [ _Container=std::string ] C:\Program Files\Microsoft Visual Studio 10.0\VC\INCLUDE\xutility(2176) : see reference to function template instantiation '_Iter &std::_Rechecked<_OutIt,_OutIt>(_Iter &,_UIter)' being compiled with [ _Iter=rpp::pp_output_iterator<std::string>, _OutIt=rpp::pp_output_iterator<std::string>, _UIter=rpp::pp_output_iterator<std::string> ] c:\qt\qtscriptgenerator\generator\parser\rpp\pp-internal.h(83) : see reference to function template instantiation '_OutIt std::copy<std::_String_iterator<_Elem,_Traits,_Alloc>,_OutputIterator>(_InIt,_InIt,_OutIt)' being compiled with [ _OutIt=rpp::pp_output_iterator<std::string>, _Elem=char, _Traits=std::char_traits<char>, _Alloc=std::allocator<char>, _OutputIterator=rpp::pp_output_iterator<std::string>, _InIt=std::_String_iterator<char,std::char_traits<char>,std::allocator<char>> ] c:\qt\qtscriptgenerator\generator\parser\rpp\pp-engine-bits.h(500) : see reference to function template instantiation 'void rpp::_PP_internal::output_line<_OutputIterator>(const std::string &,int,_OutputIterator)' being compiled with [ _OutputIterator=rpp::pp_output_iterator<std::string> ] C:\Program Files\Microsoft Visual Studio 10.0\VC\INCLUDE\xutility(275) : error C2582: 'operator =' function is unavailable in 'rpp::pp_output_iterator<_Container>' with [ _Container=std::string ] Here's some context.. pp-internal.h-- #ifndef PP_INTERNAL_H #define PP_INTERNAL_H #include <algorithm> #include <stdio.h> namespace rpp { namespace _PP_internal { .. 68 template <typename _OutputIterator> 69 void output_line(const std::string &__filename, int __line, _OutputIterator __result) 70 { 71 std::string __msg; 72 73 __msg += "# "; 74 75 char __line_descr[16]; 76 pp_snprintf (__line_descr, 16, "%d", __line); 77 __msg += __line_descr; 78 79 __msg += " \""; 80 81 if (__filename.empty ()) 82 __msg += "<internal>"; 83 else 84 __msg += __filename; 85 86 __msg += "\"\n"; 87 std::copy (__msg.begin (), __msg.end (), __result); 88 }

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  • vector does not erase content correctly (infite amount run of copy asignment operator untill crash [BEX])?

    - by Gam Erix
    Well my problem is that after I want to "unload" loaded DLL's the copy assignmnent operator is called an unlimited amount of times until crash. The code from which I remove the vector data looks like this: void UnloadPlugins() { dbg(("[DBG]UnloadPlugins()")); for(std::vector<DLLInfo>::iterator it = plugins.begin(); it != plugins.end(); ++it) { plugins.erase(it); } dbg(("[DBG]UnloadPlugins()::Done")); } however "[DBG]UnloadPlugins()::Done" gets never printed. this is my copy assignmnent operator: // 2. copy assignment operator DLLInfo& operator=(const DLLInfo& that) { dbg(("[DBG]Start-DLLInfo& operator=(const DLLInfo& that)")); Instance = that.Instance;//hinstance dbg(("[DBG]DLLInfo 1")); //Identifier.assign(that.Identifier);//string dbg(("[DBG]DLLInfo 2")); IsAMX = that.IsAMX;//integer dbg(("[DBG]DLLInfo 3")); dwSupportFlags = that.dwSupportFlags;//integer dbg(("[DBG]DLLInfo 4")); Load = that.Load;//integer dbg(("[DBG]DLLInfo 5")); Unload = that.Unload;//integer dbg(("[DBG]DLLInfo 6")); Supports = that.Supports;//integer dbg(("[DBG]DLLInfo 7")); ProcessTick = that.ProcessTick;//integer dbg(("[DBG]DLLInfo 8")); AmxLoad = that.AmxLoad;//integer dbg(("[DBG]DLLInfo 9")); AmxUnload = that.AmxUnload;//integer dbg(("[DBG]DLLInfo 10")); UseDestructor = that.UseDestructor;//bool dbg(("[DBG]DLLInfo 11")); KeyboardHit = that.KeyboardHit;//integer dbg(("[DBG]End-DLLInfo& operator=(const DLLInfo& that)")); return *this; } So the log looks like: [17:50:50] [DBG]UnloadPlugins() [17:50:50] [DBG]~DLLInfo [17:50:50] [DBG]~DLLInfo::if(this->UseDestructor) passed [17:50:50] [DBG]~DLLInfo::if(this->UseDestructor)::if(this->Unload != NULL && this->IsAMX) passed [17:50:50] [DBG]~DLLInfo::end [17:50:50] [DBG]Start-DLLInfo& operator=(const DLLInfo& that) [17:50:50] [DBG]DLLInfo 1 [17:50:50] [DBG]DLLInfo 2 [17:50:50] [DBG]DLLInfo 3 [17:50:50] [DBG]DLLInfo 4 [17:50:50] [DBG]DLLInfo 5 [17:50:50] [DBG]DLLInfo 6 [17:50:50] [DBG]DLLInfo 7 [17:50:50] [DBG]DLLInfo 8 [17:50:50] [DBG]DLLInfo 9 [17:50:50] [DBG]DLLInfo 10 [17:50:50] [DBG]DLLInfo 11 [17:50:50] [DBG]End-DLLInfo& operator=(const DLLInfo& that) [17:50:50] [DBG]Start-DLLInfo& operator=(const DLLInfo& that) ... [17:50:50] [DBG]End-DLLInfo& operator=(const DLLInfo& that) ...repeat until crash What could the problem be?

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  • Entity Framework 4 Code First and the new() Operator

    - by Eric J.
    I have a rather deep hierarchy of objects that I'm trying to persist with Entity Framework 4, POCO, PI (Persistence Ignorance) and Code First. Suddenly things started working pretty well when it dawned on me to not use the new() operator. As originally written, the objects frequently use new() to create child objects. Instead I'm using my take on the Repository Pattern to create all child objects as needed. For example, given: class Adam { List<Child> children; void AddChildGivenInput(string input) { children.Add(new Child(...)); } } class Child { List<GrandChild> grandchildren; void AddGrandChildGivenInput(string input) { grandchildren.Add(new GrandChild(...)); } } class GrandChild { } ("GivenInput" implies some processing not shown here) I define an AdamRepository like: class AdamRepository { Adam Add() { return objectContext.Create<Adam>(); } Child AddChildGivenInput(Adam adam, string input) { return adam.children.Add(new Child(...)); } GrandChild AddGrandchildGivenInput(Child child, string input) { return child.grandchildren.Add(new GrandChild(...)); } } Now, this works well enough. However, I'm no longer "ignorant" of my persistence mechanism as I have abandoned the new() operator. Additionally, I'm at risk of an anemic domain model since so much logic ends up in the repository rather than in the domain objects. After much adieu, a question: Or rather several questions... Is this pattern required to work with EF 4 Code First? Is there a way to retain use of new() and still work with EF 4 / POCO / Code First? Is there another pattern that would leave logic in the domain object and still work with EF 4 / POCO / Code First? Will this restriction be lifted in later versions of Code First support? Sometimes trying to go the POCO / Persistence Ignorance route feels like swimming upstream, other times it feels like swimming up Niagra Falls.

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  • Operator issues with cout

    - by BSchlinker
    I have a simple package class which is overloaded so I can output package data simply with cout << packagename. I also have two data types, name which is a string and shipping cost with a double. protected: string name; string address; double weight; double shippingcost; ostream &operator<<( ostream &output, const Package &package ) { output << "Package Information ---------------"; output << "Recipient: " << package.name << endl; output << "Shipping Cost (including any applicable fees): " << package.shippingcost; The problem is occurring with the 4th line (output << "Recipient:...). I'm receiving the error "no operator "<<" matches these operands". However, line 5 is fine. I'm guessing this has to do with the data type being a string for the package name. Any ideas?

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  • Templates, and C++ operator for logic: B contained by set A

    - by James Morris
    In C++, I'm looking to implement an operator for selecting items in a list (of type B) based upon B being contained entirely within A. In the book "the logical design of digital computers" by Montgomery Phister jr (published 1958), p54, it says: F11 = A + ~B has two interesting and useful associations, neither of them having much to do with computer design. The first is the logical notation of implication... The second is notation of inclusion... This may be expressed by a familiar looking relation, B < A; or by the statement "B is included in A"; or by the boolean equation F11= A + ~B = 1. My initial implementation was in C. Callbacks were given to the list to use for such operations. An example being a list of ints, and a struct containting two ints, min and max, for selection purposes. There, selection would be based upon B = A-min && B <= A-max. Using C++ and templates, how would you approach this after having implemented a generic list in C using void pointers and callbacks? Is using < as an over-ridden operator for such purposes... <ugh> evil? </ugh> (or by using a class B for the selection criteria, implementing the comparison by overloading ?)

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  • postgres - ERROR: operator does not exist

    - by cino21122
    Again, I have a function that works fine locally, but moving it online yields a big fat error... Taking a cue from a response in which someone had pointed out the number of arguments I was passing wasn't accurate, I double-checked in this situation to be certain that I am passing 5 arguments to the function itself... Query failed: ERROR: operator does not exist: point <@> point HINT: No operator matches the given name and argument type(s). You may need to add explicit type casts. The query is this: BEGIN; SELECT zip_proximity_sum('zc', (SELECT g.lat FROM geocoded g LEFT JOIN masterfile m ON g.recordid = m.id WHERE m.zip = '10050' ORDER BY m.id LIMIT 1), (SELECT g.lon FROM geocoded g LEFT JOIN masterfile m ON g.recordid = m.id WHERE m.zip = '10050' ORDER BY m.id LIMIT 1), (SELECT m.zip FROM geocoded g LEFT JOIN masterfile m ON g.recordid = m.id WHERE m.zip = '10050' ORDER BY m.id LIMIT 1) ,10); The PG function is this: CREATE OR REPLACE FUNCTION zip_proximity_sum(refcursor, numeric, numeric, character, numeric) RETURNS refcursor AS $BODY$ BEGIN OPEN $1 FOR SELECT r.zip, point($2,$3) <@> point(g.lat, g.lon) AS distance FROM geocoded g LEFT JOIN masterfile r ON g.recordid = r.id WHERE (geo_distance( point($2,$3),point(g.lat,g.lon)) < $5) ORDER BY r.zip, distance; RETURN $1; END; $BODY$ LANGUAGE 'plpgsql' VOLATILE COST 100;

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  • Floating Point Arithmetic - Modulo Operator on Double Type

    - by CrimsonX
    So I'm trying to figure out why the modulo operator is returning such a large unusual value. If I have the code: double result = 1.0d % 0.1d; it will give a result of 0.09999999999999995. I would expect a value of 0 Note this problem doesn't exist using the dividing operator - double result = 1.0d / 0.1d; will give a result of 10.0, meaning that the remainder should be 0. Let me be clear: I'm not surprised that an error exists, I'm surprised that the error is so darn large compared to the numbers at play. 0.0999 ~= 0.1 and 0.1 is on the same order of magnitude as 0.1d and only one order of magnitude away from 1.0d. Its not like you can compare it to a double.epsilon, or say "its equal if its < 0.00001 difference". I've read up on this topic on StackOverflow, in the following posts one two three, amongst others. Can anyone suggest explain why this error is so large? Any any suggestions to avoid running into the problems in the future (I know I could use decimal instead but I'm concerned about the performance of that).

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  • How to make += operator keep the object reference?

    - by orloffm
    Say, I have a class: class M { public int val; And also a + operator inside it: public static M operator +(M a, M b) { M c = new M(); c.val = a.val + b.val; return c; } } And I've got a List of the objects of the class: List<M> ms = new List(); M obj = new M(); obj.val = 5; ms.Add(obj); Some other object: M addie = new M(); addie.val = 3; I can do this: ms[0] += addie; and it surely works as I expect - the value in the list is changed. But if I want to do M fromList = ms[0]; fromList += addie; it doesn't change the value in ms for obvious reasons. But intuitively I expect ms[0] to also change after that. Really, I pick the object from the list and then I increase it's value with some other object. So, since I held a reference to ms[0] in fromList before addition, I want still to hold it in fromList after performing it. Are there any ways to achieve that?

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  • Java ternary operator and boxing Integer/int?

    - by Markus
    I tripped across a really strange NullPointerException the other day caused by an unexpected type-cast in the ternary operator. Given this (useless exemplary) function: Integer getNumber() { return null; } I was expecting the following two code segments to be exactly identical after compilation: Integer number; if (condition) { number = getNumber(); } else { number = 0; } vs. Integer number = (condition) ? getNumber() : 0; . Turns out, if condition is true, the if-statement works fine, while the ternary opration in the second code segment throws a NullPointerException. It seems as though the ternary operation has decided to type-cast both choices to int before auto-boxing the result back into an Integer!?! In fact, if I explicitly cast the 0 to Integer, the exception goes away. In other words: Integer number = (condition) ? getNumber() : 0; is not the same as: Integer number = (condition) ? getNumber() : (Integer) 0; . So, it seems that there is a byte-code difference between the ternary operator and an equivalent if-else-statement (something I didn't expect). Which raises three questions: Why is there a difference? Is this a bug in the ternary implementation or is there a reason for the type cast? Given there is a difference, is the ternary operation more or less performant than an equivalent if-statement (I know, the difference can't be huge, but still)?

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  • Delphi fastMM doesn't work with operator "IS"

    - by Joc02
    I work on Delphi project who interac with many other small libraries. I use FastMM4 and I would like work with complex classes passed on dll parameter. So for exemple I send my form to my dll. Into the dll I test the type of parameter with the operator "IS". But into the Dll the operator "IS" return always "false" Exemple library Dll; uses FastMM4, System.SysUtils, System.Classes, Vcl.Dialogs, Vcl.Forms; {$R *.res} procedure Complex(L : TObject);stdcall; begin if L is TForm then showmessage('Ok') else showmessage('Pas ok') ; if L is TCustomFrame then showmessage('Ok') else showmessage('Pas ok') end; exports Complex; begin end. And the call procedure TffsIsOperator.Button2Click(Sender: TObject); var MaDLL : THandle; Proc : procedure (l : TForm); begin try MaDLL := LoadLibrary(PChar('Dll.dll')); @Proc := GetProcAddress(MaDLL, 'Complex'); Proc(self); finally FreeLibrary(MaDLL); end; end;

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