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  • Why does Module::Build's testcover gives me "use of uninitialized value" warnings?

    - by Kurt W. Leucht
    I'm kinda new to Module::Build, so maybe I did something wrong. Am I the only one who gets warnings when I change my dispatch from "test" to "testcover"? Is there a bug in Devel::Cover? Is there a bug in Module::Build? I probably just did something wrong. I'm using ActiveState Perl v5.10.0 with Module::Build version 0.31012 and Devel::Cover 0.64 and Eclipse 3.4.1 with EPIC 0.6.34 for my IDE. UPDATE: I upgraded to Module::Build 0.34 and the warnings are still output. *UPDATE: Looks like a bug in B::Deparse. Hope it gets fixed someday.* Here's my unit test build file: use strict; use warnings; use Module::Build; my $build = Module::Build->resume ( properties => { config_dir => '_build', }, ); $build->dispatch('test'); When I run this unit test build file, I get the following output: t\MyLib1.......ok t\MyLib2.......ok t\MyLib3.......ok All tests successful. Files=3, Tests=24, 0 wallclock secs ( 0.00 cusr + 0.00 csys = 0.00 CPU) But when I change the dispatch line to 'testcover' I get the following output which always includes a bunch of "use of uninitialized value in bitwise and" warning messages: Deleting database D:/Documents and Settings/<username>/My Documents/<SNIP>/cover_db t\MyLib1.......ok Use of uninitialized value in bitwise and (&) at D:/Perl/lib/B/Deparse.pm line 4252. Use of uninitialized value in bitwise and (&) at D:/Perl/lib/B/Deparse.pm line 4252. t\MyLib2.......ok Use of uninitialized value in bitwise and (&) at D:/Perl/lib/B/Deparse.pm line 4252. Use of uninitialized value in bitwise and (&) at D:/Perl/lib/B/Deparse.pm line 4252. t\MyLib3.......ok Use of uninitialized value in bitwise and (&) at D:/Perl/lib/B/Deparse.pm line 4252. Use of uninitialized value in bitwise and (&) at D:/Perl/lib/B/Deparse.pm line 4252. All tests successful. Files=3, Tests=24, 0 wallclock secs ( 0.00 cusr + 0.00 csys = 0.00 CPU) Reading database from D:/Documents and Settings/<username>/My Documents/<SNIP>/cover_db ---------------------------- ------ ------ ------ ------ ------ ------ ------ File stmt bran cond sub pod time total ---------------------------- ------ ------ ------ ------ ------ ------ ------ .../lib/ActivePerl/Config.pm 0.0 0.0 0.0 0.0 0.0 n/a 0.0 ...l/lib/ActiveState/Path.pm 0.0 0.0 0.0 0.0 100.0 n/a 4.8 <SNIP> blib/lib/<SNIP>/MyLib2.pm 100.0 90.0 n/a 100.0 100.0 0.0 98.5 blib/lib/<SNIP>/MyLib3.pm 100.0 90.9 100.0 100.0 100.0 0.6 98.0 Total 14.4 6.7 3.8 18.3 20.0 100.0 11.6 ---------------------------- ------ ------ ------ ------ ------ ------ ------ Writing HTML output to D:/Documents and Settings/<username>/My Documents/<SNIP>/cover_db/coverage.html ... done.

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  • Thoughts on moving to Maven in an enterprise environment

    - by Josh Kerr
    I'm interested in hearing from those who either A) use Maven in an enterprise environment or B) tried to use Maven in an enterprise environment. I work for a large company that is contemplating bringing in Maven into our environment. Currently we use OpenMake to build/merge and home-grown software to deploy code to 100+ servers running various platforms (eg. WAS and JBoss). OpenMake works fine for us however Maven does have some ideal features, most importantly being dependency management, but is it viable in a large environment? Also what headaches have/did you incur, if any, in maintaining a Maven environment. Side note, I've read http://stackoverflow.com/questions/861382/why-does-maven-have-such-a-bad-rep, http://stackoverflow.com/questions/303853/what-are-your-impressions-of-maven, and a few other posts. It's interesting seeing the split between developers.

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  • CruiseControl: How to read logs from exec task

    - by Marty
    I start an external groovy script via cruisecontrol, which basically works. My problem is that if the groovy script fails I only get the "error string found" in my cruise webapp and email; its even not in the log files. The groovy script writes it output to stdout and to a logfile. How it is possible to display the output of an external script in the cruisecontrol logs? <project name="proj"> <schedule> <exec workingdir="/myscripts/folder" command="//bin/groovy" args="build.groovy -p ${project.name}.properties" errorstr="Exception"/> </schedule> </project>

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  • Building libopenmetaverse on CentOS 5

    - by Gary
    I'm trying to build libopenmetaverse on CentOS however I get the following error. I'm not this kind of developer and am installing this for someone else to use. This is just the part of the build that fails. Any ideas? [nant] /opt/libomv/Programs/WinGridProxy/WinGridProxy.exe.build build Buildfile: file:///opt/libomv/Programs/WinGridProxy/WinGridProxy.exe.build Target framework: Mono 2.0 Profile Target(s) specified: build build: [echo] Build Directory is /opt/libomv/bin [csc] Compiling 15 files to '/opt/libomv/bin/WinGridProxy.exe'. [resgen] Error: Invalid ResX input. [resgen] Position: Line 2700, Column 5. [resgen] Inner exception: An exception was thrown by the type initializer for System.Drawing.GDIPlus BUILD FAILED External Program Failed: /tmp/tmp5a71a509.tmp/resgen.exe (return code was 1) Total time: 0.4 seconds. BUILD FAILED Nested build failed. Refer to build log for exact reason. Total time: 47 seconds. Build Exit Code: 1

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  • How (recipe) to build only one kernel module?

    - by Pro Backup
    I have a bug in a Linux kernel module that causes the stock Ubuntu 14.04 kernel to oops (crash). That is why I want to edit/patch the source of only that single kernel module to add some extra debug output. The kernel module in question is mvsas and not necessary to boot. For that reason I don't see any need to update any initrd images. I have read a lot of information (as shown below) and find the setup and build process confusion. I need two recipes: to setup/configure the build environment once steps to do after editing any source file of this kernel module (.c and .h) and converting that edit into a new kernel module (.ko) The sources that have been used are: build one kernel module - Google search http://www.linuxquestions.org/questions/linux-kernel-70/rebuilding-a-single-kernel-module-595116/ http://stackoverflow.com/questions/8744087/how-to-recompile-just-a-single-kernel-module http://www.pixelbeat.org/docs/rebuild_kernel_module.html How do I build a single in-tree kernel module? http://ubuntuforums.org/showthread.php?t=1153067 http://ubuntuforums.org/showthread.php?t=2112166 http://ubuntuforums.org/showthread.php?t=1115593 build one kernel module ubuntu - Google search 'make +single +kernel +module' - Ask Ubuntu 'make +kernel +module' - Ask Ubuntu My makefile results in: No rule to make target `arch/x86/tools/relocs.c', needed '"Invalid module format"' - Ask Ubuntu Driver installation: compiling source code for newer kernel Modprobe: 'Invalid nodule format', yet works after insmod "Symbol version dump" "is missing" - Google search http://stackoverflow.com/questions/9425523/should-i-care-that-the-symbol-version-dump-is-missing-how-do-i-get-one Where can I find the corresponding Module.symvers and .config files for 12.04.3 i386 server? "no symbol version for module_layout" when trying to load usbhid.ko Broken links inside Linux header file folder 'make modules_install' - Ask Ubuntu 'modules_install' - Ask Ubuntu Empty build directory in custom compiled kernel Not able to see pr_info output In which directory are the kernel source files and how can I recompile it? How can I compile and install that patched libata-eh.c file? 'modules_install +depmod' - Ask Ubuntu modules_install depmod - Google search "make modules_install" - Google search http://www.csee.umbc.edu/courses/undergraduate/CMSC421/fall02/burt/projects/howto_build_kernel.html http://unix.stackexchange.com/questions/20864/what-happens-in-each-step-of-the-linux-kernel-building-process https://wiki.ubuntu.com/KernelCustomBuild http://www.cyberciti.biz/tips/build-linux-kernel-module-against-installed-kernel-source-tree.html http://www.linuxforums.org/forum/kernel/170617-solved-make-modules_install-different-path.html "make prepare" - Google search "make prepare" "scripts/kconfig/conf --silentoldconfig Kconfig" - Google search http://ubuntuforums.org/showthread.php?t=1963515 ubuntu "make prepare" version - Google search http://stackoverflow.com/questions/8276245/how-to-compile-a-kernel-module-against-a-new-source https://help.ubuntu.com/community/Kernel/Compile How do I compile a kernel module? How to add a custom driver to my kernel? Compile and loading kernel module without compiling the kernel

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  • How to get maven gwt 2.0 build working

    - by Pieter Breed
    EDIT: Added some of the output of the mvn -X -e commands at the end My company is developing a GWT application. We've been using maven 2 and GWT 1.7 successfully for quite a while. We recently decided to upgrade to GWT 2.0. We've already updated the eclipse project and we are able to successfully run the application in dev-mode. We are struggling to get the application built using maven though. I'm hoping somebody can tell me what I'm doing wrong here since I'm running out of time on this. The exacty bit of the output that worries me is the 'GWT compilation skipped' message: [INFO] Copying 119 resources [INFO] [compiler:compile {execution: default-compile}] [INFO] Compiling 704 source files to K:\iCura\assessor\target\classes [INFO] [gwt:compile {execution: default}] [INFO] using GWT jars for specified version 2.0.0 [INFO] establishing classpath list (scope = compile) [INFO] com.curasoftware.assessor.Assessor is up to date. GWT compilation skipped [INFO] [jspc:compile {execution: jspc}] [INFO] Built File: \index.jsp I'm pasting the gwt-maven-plugin section below. If you need anything else please ask. <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>gwt-maven-plugin</artifactId> <version>1.2</version> <configuration> <localWorkers>1</localWorkers> <warSourceDirectory>${basedir}/war</warSourceDirectory> <logLevel>ALL</logLevel> <module>${cura.assessor.module}</module> <!-- use style OBF for prod --> <style>OBFUSCATED</style> <extraJvmArgs>-Xmx2048m -Xss1024k</extraJvmArgs> <gwtVersion>${version.gwt}</gwtVersion> <disableCastChecking>true</disableCastChecking> <soyc>false</soyc> </configuration> <executions> <execution> <goals> <!-- plugin goals --> <goal>clean</goal> <goal>compile</goal> </goals> </execution> </executions> </plugin> I executed mvn clean install -X -e and this is some of the output that I get: [DEBUG] Configuring mojo 'org.codehaus.mojo:gwt-maven-plugin:1.2:compile' --> [DEBUG] (f) disableCastChecking = true [DEBUG] (f) disableClassMetadata = false [DEBUG] (f) draftCompile = false [DEBUG] (f) enableAssertions = false [DEBUG] (f) extra = K:\iCura\assessor\target\extra [DEBUG] (f) extraJvmArgs = -Xmx2048m -Xss1024k [DEBUG] (f) force = false [DEBUG] (f) gen = K:\iCura\assessor\target\.generated [DEBUG] (f) generateDirectory = K:\iCura\assessor\target\generated-sources\gwt [DEBUG] (f) gwtVersion = 2.0.0 [DEBUG] (f) inplace = false [DEBUG] (f) localRepository = Repository[local|file://K:/iCura/lib] [DEBUG] (f) localWorkers = 1 [DEBUG] (f) logLevel = ALL [DEBUG] (f) module = com.curasoftware.assessor.Assessor [DEBUG] (f) project = MavenProject: com.curasoftware.assessor:assessor:3.5.0.0 @ K:\iCura\assessor\pom.xml [DEBUG] (f) remoteRepositories = [Repository[gwt-maven|http://gwt-maven.googlecode.com/svn/trunk/mavenrepo/], Repository[main-maven|http://www.ibiblio.org/maven2/], Repository[central|http://repo1.maven.org/maven2]] [DEBUG] (f) skip = false [DEBUG] (f) sourceDirectory = K:\iCura\assessor\src [DEBUG] (f) soyc = false [DEBUG] (f) style = OBFUSCATED [DEBUG] (f) treeLogger = false [DEBUG] (f) validateOnly = false [DEBUG] (f) warSourceDirectory = K:\iCura\assessor\war [DEBUG] (f) webappDirectory = K:\iCura\assessor\target\assessor [DEBUG] -- end configuration -- and then this: [DEBUG] SOYC has been disabled by user [DEBUG] GWT module com.curasoftware.assessor.Assessor found in K:\iCura\assessor\src [INFO] com.curasoftware.assessor.Assessor is up to date. GWT compilation skipped [DEBUG] com.curasoftware.assessor:assessor:war:3.5.0.0 (selected for null) [DEBUG] com.curasoftware.dto:dto-gen:jar:3.5.0.0:compile (selected for compile) ... It's finding the correct sourceDirectory. That folders has a 'com' folder within which ultimately is the source of the application organized in folders as per the package structure.

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  • How can I copy a TFS 2010 Build Definition?

    - by devlife
    Is there any way to copy a build definition? I work in a mainline source control methodology which utilizes many different branches that live for very short periods (ie. a few days to a week). I'd really like to copy a build template and just change the solution to build. Is there any way to do this?

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  • Grails and Flex build process integration

    - by Dan
    I plan to use Grails and Flex in my next project. I would like to use grails command line to construct my project. This should include the flex part as well, compiling swf, executing FlexUnits etc. I would like to compile and add swf file to war when I do “grails war”. How can I accomplish this?

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  • Unable to build mercurial on OSX - Python.h not found

    - by Oscar Reyes
    For what I've read I need Python-Dev, how do I install it on OSX? I think the problem I have, is, my Xcode was not properly installed, and I don't have the paths where I should. This previous question: http://stackoverflow.com/questions/2685887/where-is-gcc-on-osx-i-have-installed-xcode-already Was about I couldn't find gcc, now I can't find Python.h Should I just link my /Developer directory to somewhere else in /usr/ ??? This is my output: $ sudo easy_install mercurial Password: Searching for mercurial Reading http://pypi.python.org/simple/mercurial/ Reading http://www.selenic.com/mercurial Best match: mercurial 1.5.1 Downloading http://mercurial.selenic.com/release/mercurial-1.5.1.tar.gz Processing mercurial-1.5.1.tar.gz Running mercurial-1.5.1/setup.py -q bdist_egg --dist-dir /tmp/easy_install-_7RaTq/mercurial-1.5.1/egg-dist-tmp-l7JP3u mercurial/base85.c:12:20: error: Python.h: No such file or directory ... Thanks in advance.

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  • Hudson: how do i use a parameterized build to do svn checkout and svn tag?

    - by Derick Bailey
    I'm setting up a parameterized build in hudson v1.362. the parameter i'm creting is used to determine which branch to checkout in subversion. I can set my svn repository url like this: https://my.svn.server/branches/${branch} and it does the checkout and the build just fine. now I want to tag the build after it finishes. i'm using the SVN tagging plugin for hudson to do this. so i go to the bottom of the project config screen for the hudson project and turn on "Perform Subversion tagging on successful build". here, i set my Tag Base URL to https://my.svn.server/tags/${branch}-${BUILD_NUMBER} and it gives me errors about those properties not being found. so i change them to environment variable usages like this: https://my.svn.server/tags/${env['branch']}-${env['BUILD_NUMBER']} and the svn tagging plugin is happy. the problem now is that my svn repository at the top is using the ${branch} syntax and the svn tagging plugin barfs on this: moduleLocation: Remote -https://my.svn.server/branches/$branch/ Tag Base URL: 'https://my.svn.server/tags/thebranchiused-1234'. There was no old tag at https://my.svn.server/tags/thebranchiused-1234. ERROR: Publisher hudson.plugins.svn_tag.SvnTagPublisher aborted due to exception java.lang.NullPointerException at hudson.plugins.svn_tag.SvnTagPlugin.perform(SvnTagPlugin.java:180) at hudson.plugins.svn_tag.SvnTagPublisher.perform(SvnTagPublisher.java:79) at hudson.tasks.BuildStepMonitor$3.perform(BuildStepMonitor.java:36) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:601) at hudson.model.AbstractBuild$AbstractRunner.performAllBuildSteps(AbstractBuild.java:580) at hudson.model.AbstractBuild$AbstractRunner.performAllBuildSteps(AbstractBuild.java:558) at hudson.model.Build$RunnerImpl.cleanUp(Build.java:167) at hudson.model.Run.run(Run.java:1295) at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:124) Finished: FAILURE notice the first line, there: the svn tag is looking at ${branch} as part of the repository url... it's not parsing out the property value. i tried to change my original Repository URL for svn to use the ${env['branch']} syntax, but that blows up on the original checkout because this syntax is not getting parsed at all by the checkout. help?! how do i use a parameterized build to set the svn url for checkout and for tagging my build?!

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  • Build 1 war from two separate web applications using ANT

    - by Pich
    Hi, Is it possible, by using ANT, to create 1 war-file out of two separate eclipse java web application projects? Besides from just copying the right files to the right places i would have to be able two create one single web.xml. Also some other files that exists in both projects should be united into one file. Thanks Pich

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  • Build 1 war from two seperate web applications using ANT

    - by Pich
    Hi, Is it possible, by using ANT, to create 1 war-file out of two seperate eclipse java web application projects? Besides from just copying the right files to the right places i would have to be able two create one single web.xml. Also some other files that exists in both projects should be united into one file. Thanks Pich

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  • Benefits of 'Optimize code' option in Visual Studio build

    - by gt
    Much of our C# release code is built with the 'Optimize code' option turned off. I believe this is to allow code built in Release mode to be debugged more easily. Given that we are creating fairly simple desktop software which connects to backend Web Services, (ie. not a particularly processor-intensive application) then what if any sort of performance hit might be expected? And is any particular platform likely to be worse affected? Eg. multi-processor / 64 bit.

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  • How do I manage dependencies for automated builds on my build server?

    - by Tom Pickles
    I'm trying to implement continuous integration into our day to day workings. In our team, we're moving from just building our code in Visual Studio on our workstations and deploying, to using MSBuild.exe and automating on our build server (which is Jenkins) without the use of Visual Studio. We have external dependencies to references such as Automap in our projects. Because the automap (for example) dll isn't on the build server, the msbuild execution fails, for obvious reasons. There are other dll's which I need to be part of the build, I'm just using automap as an example. So what's the best way to get any dependencies onto the build server as part of the automated build? I've seen references to using a 'lib' folder, but I don't really understand where I should be putting it (in my project, filesystem, SVN ...?), and how the build server will get to it. I've also read that NuGet can do something with dependencies, but my build server isn't connected to the internet, and I don't understand how I can get my build to pull a NuGet package I may have created, and how it works together. Edit: I'm using subversion and we cannot use TeamCity as we would have to buy it and there's zero chance of funding.

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  • Setting up a web development/build environment

    - by Eric
    Hello all, My current project has a development web server and live web server. Developers make changes to files on the dev server and test them (by going to the dev address) and make changes as necessary. When the file or files are ready to go, they are copied to the live server. There is no version control. As you might expect, there are some problems with this model: It's hard to keep track of what other programmers have done. It's hard to keep track of what files should be copied to the live server. There is no version control. I'm in a position to make nearly any change I like, but I want it to be the right one! I have been turning this over in my head for quite a while, and I have a solution that might be okay. But I want SO's opinion. Certainly version control needs to be added. But how should it work with the existing codebase and where should the developers be testing? How can anyone know what needs to be moved to the live server? What other details need to be addressed? How would you attack this problem? Supplementary information: The website is vital, but not mission critical. A small amount of downtime is acceptable. There are very few developers. (Right now, only 4.) History: Before I started, the project used Visual Source Safe. This was a sufficiently bad experience that they quit using it and abandoned version control. The project is an ASP.NET (C#) website. This seems like a question that may have a complicated answer. Thanks for thinking about it!

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  • How to Troubleshoot TFS Build Server Failure?

    - by Tarun Arora
    Ever found your self in this helpless situation where you think you have tried every possible suggestion on the internet to bring the build server back but it just won’t work. Well some times before hunting around for a solution it is important to understand what the problem is, if the error messages in the build logs don’t seem to help you can always enable tracing on the build server to get more information on what could possibly be the root cause of failure. In this blog post today I’ll be showing you how to enable tracing on, - TFS 2010/11 Server - Build Server - Client Enable Tracing on Team Foundation Server 2010/2011 On the Team Foundation Server navigate to C:\Program Files\Microsoft Team Foundation Server 2010\Application Tier\Web Services, right click web.config and from the context menu select edit.          Search for the <appSettings> node in the config file and set the value of the key ‘traceWriter’ to true.          In the <System.diagnostics> tag set the value of switches from 0 to 4 to set the trace level to maximum to write diagnostics level trace information.          Restart the TFS Application pool to force this change to take effect. The application pool restart will impact any one using the TFS server at present. Note - It is recommended that you do not make any changes to the TFS production application server, this can have serious consequences and can even jeopardize the installation of your server.          Download the Debug view tool from http://technet.microsoft.com/en-us/sysinternals/bb896647.aspx and set it to capture “Global Events”. Perform any actions in the Team Explorer on the client machine, you should be able to see a series of trace data in the debug view tool now.         Enable Tracing on Build Controller/Agents Log on to the Build Controller/Agent and Navigate to the directory C:\Program Files\Microsoft Team Foundation Server 2010\Tools         Look for the configuration file ‘TFSBuildServiceHost.exe.config’ if it is not already there create a new text file and rename it to ‘TFSBuildServiceHost.exe.config’         To Enable tracing uncomment the <system.diagnostics> and paste the snippet below if it is not already there. <configuration> <system.diagnostics> <switches> <add name="BuildServiceTraceLevel" value="4"/> </switches> <trace autoflush="true" indentsize="4"> <listeners> <add name="myListener" type="Microsoft.TeamFoundation.TeamFoundationTextWriterTraceListener, Microsoft.TeamFoundation.Common, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" initializeData="c:\logs\TFSBuildServiceHost.exe.log" /> <remove name="Default" /> </listeners> </trace> </system.diagnostics> </configuration> The highlighted path above is where the Log file will be created. If the folder is not already there then create the folder, also, make sure that the account running the build service has access to write to this folder.         Restart the build Controller/Agent service from the administration console (or net stop tfsbuildservicehost & net start tfsbuildservicehost) in order for the new setting to be picked up.         Enable TFS Tracing on the Client Machine On the client machine, shut down Visual Studio, navigate to C:\Program Files\Microsoft Visual Studio 10.0\Common 7\IDE          Search for devenv.exe.config, make a backup copy of the config file and right click the file and from the context menu select edit. If its not already there create this file.          Edit devenv.exe.config by adding the below code snippet before the last </configuration> tag <system.diagnostics> <switches> <add name="TeamFoundationSoapProxy" value="4" /> <add name="VersionControl" value="4" /> </switches> <trace autoflush="true" indentsize="3"> <listeners> <add name="myListener" type="Microsoft.TeamFoundation.TeamFoundationTextWriterTraceListener,Microsoft.TeamFoundation.Common, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" initializeData="c:\tf.log" /> <add name="perfListener" type="Microsoft.TeamFoundation.Client.PerfTraceListener, Microsoft.TeamFoundation.Client, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"/> </listeners> </trace> </system.diagnostics> The highlighted path above is where the Log file will be created. If the folder is not already there then create the folder. Start Visual Studio and after a bit of activity you should be able to see the new log file being created on the folder specified in the config file. Other Resources Below are some Key resource you might like to review. I would highly recommend the documentation, walkthroughs and videos available on MSDN.   Thank you for taking the time out and reading this blog post. If you enjoyed the post, remember to subscribe to http://feeds.feedburner.com/TarunArora. Have you come across an interesting one to one with the build server, please share your experience here. Questions/Feedback/Suggestions, etc please leave a comment. Thank You! Share this post : CodeProject

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  • HTG Explains: Should You Build Your Own PC?

    - by Chris Hoffman
    There was a time when every geek seemed to build their own PC. While the masses bought eMachines and Compaqs, geeks built their own more powerful and reliable desktop machines for cheaper. But does this still make sense? Building your own PC still offers as much flexibility in component choice as it ever did, but prebuilt computers are available at extremely competitive prices. Building your own PC will no longer save you money in most cases. The Rise of Laptops It’s impossible to look at the decline of geeks building their own PCs without considering the rise of laptops. There was a time when everyone seemed to use desktops — laptops were more expensive and significantly slower in day-to-day tasks. With the diminishing importance of computing power — nearly every modern computer has more than enough power to surf the web and use typical programs like Microsoft Office without any trouble — and the rise of laptop availability at nearly every price point, most people are buying laptops instead of desktops. And, if you’re buying a laptop, you can’t really build your own. You can’t just buy a laptop case and start plugging components into it — even if you could, you would end up with an extremely bulky device. Ultimately, to consider building your own desktop PC, you have to actually want a desktop PC. Most people are better served by laptops. Benefits to PC Building The two main reasons to build your own PC have been component choice and saving money. Building your own PC allows you to choose all the specific components you want rather than have them chosen for you. You get to choose everything, including the PC’s case and cooling system. Want a huge case with room for a fancy water-cooling system? You probably want to build your own PC. In the past, this often allowed you to save money — you could get better deals by buying the components yourself and combining them, avoiding the PC manufacturer markup. You’d often even end up with better components — you could pick up a more powerful CPU that was easier to overclock and choose more reliable components so you wouldn’t have to put up with an unstable eMachine that crashed every day. PCs you build yourself are also likely more upgradable — a prebuilt PC may have a sealed case and be constructed in such a way to discourage you from tampering with the insides, while swapping components in and out is generally easier with a computer you’ve built on your own. If you want to upgrade your CPU or replace your graphics card, it’s a definite benefit. Downsides to Building Your Own PC It’s important to remember there are downsides to building your own PC, too. For one thing, it’s just more work — sure, if you know what you’re doing, building your own PC isn’t that hard. Even for a geek, researching the best components, price-matching, waiting for them all to arrive, and building the PC just takes longer. Warranty is a more pernicious problem. If you buy a prebuilt PC and it starts malfunctioning, you can contact the computer’s manufacturer and have them deal with it. You don’t need to worry about what’s wrong. If you build your own PC and it starts malfunctioning, you have to diagnose the problem yourself. What’s malfunctioning, the motherboard, CPU, RAM, graphics card, or power supply? Each component has a separate warranty through its manufacturer, so you’ll have to determine which component is malfunctioning before you can send it off for replacement. Should You Still Build Your Own PC? Let’s say you do want a desktop and are willing to consider building your own PC. First, bear in mind that PC manufacturers are buying in bulk and getting a better deal on each component. They also have to pay much less for a Windows license than the $120 or so it would cost you to to buy your own Windows license. This is all going to wipe out the cost savings you’ll see — with everything all told, you’ll probably spend more money building your own average desktop PC than you would picking one up from Amazon or the local electronics store. If you’re an average PC user that uses your desktop for the typical things, there’s no money to be saved from building your own PC. But maybe you’re looking for something higher end. Perhaps you want a high-end gaming PC with the fastest graphics card and CPU available. Perhaps you want to pick out each individual component and choose the exact components for your gaming rig. In this case, building your own PC may be a good option. As you start to look at more expensive, high-end PCs, you may start to see a price gap — but you may not. Let’s say you wanted to blow thousands of dollars on a gaming PC. If you’re looking at spending this kind of money, it would be worth comparing the cost of individual components versus a prebuilt gaming system. Still, the actual prices may surprise you. For example, if you wanted to upgrade Dell’s $2293 Alienware Aurora to include a second NVIDIA GeForce GTX 780 graphics card, you’d pay an additional $600 on Alienware’s website. The same graphics card costs $650 on Amazon or Newegg, so you’d be spending more money building the system yourself. Why? Dell’s Alienware gets bulk discounts you can’t get — and this is Alienware, which was once regarded as selling ridiculously overpriced gaming PCs to people who wouldn’t build their own. Building your own PC still allows you to get the most freedom when choosing and combining components, but this is only valuable to a small niche of gamers and professional users — most people, even average gamers, would be fine going with a prebuilt system. If you’re an average person or even an average gamer, you’ll likely find that it’s cheaper to purchase a prebuilt PC rather than assemble your own. Even at the very high end, components may be more expensive separately than they are in a prebuilt PC. Enthusiasts who want to choose all the individual components for their dream gaming PC and want maximum flexibility may want to build their own PCs. Even then, building your own PC these days is more about flexibility and component choice than it is about saving money. In summary, you probably shouldn’t build your own PC. If you’re an enthusiast, you may want to — but only a small minority of people would actually benefit from building their own systems. Feel free to compare prices, but you may be surprised which is cheaper. Image Credit: Richard Jones on Flickr, elPadawan on Flickr, Richard Jones on Flickr     

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  • How do I disable maven build when using Maven 2.0 integration for eclipse?

    - by Stein G. Strindhaug
    How do I stop the "Maven 2.0 integration" plugin from running maven build, while keeping "build automatically" checked? I'm pretty sure it used to be some check box to disable maven build before, but after upgrading Ubuntu; eclipse seems to have been updated in the process, and now I cannot find any way to turn off the maven build. The maven build takes literally minutes (about 5 minutes or so), while just running java build used to finish in seconds. Is it no longer possible to disable it or have they just hidden it well? If it's not possible, will eclipse be able to compile my maven project without the plugin? (Trying to google for a solution the closes I got to an answer was several archives of this old post where the answer essentially were "You should be able to disable Maven builder in project preferences..." which doesn't really help because I cannot find any on/off settings there)

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  • Finding the definition of a bash function

    - by pythonic metaphor
    I work in an environment that has a lot of legacy shell script magic lying around. One thing used heavy from the command line are bash functions that get sourced from some file included from some file included from some file ... included in my .bash_profile. Is there a way to get the definition or even better the location of the definition of these functions without tracking them down through 5 levels of includes?

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  • Logging Virus Definition Updates for MS Security Essentials in The Security Event Log

    - by Steve
    I would like to log a security in event in Windows 7 whenever the Microsoft Security Essentials 2 virus definition files are updates, deleted, or changed. I was expecting to do this with an Audit setting on one of the MS Security Essentials folders but I wasn't sure which one and how to avoid getting swamped with messages. What folder or files should I audit to track definition updates (or corruption) in the security events or is there a better approach?

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  • Why I'm not getting "Multiple definition" error from the g++?

    - by ban
    I tried to link my executable program with 2 static libraries using g++. The 2 static libraries have the same function name. I'm expecting a "multiple definition" linking error from the linker, but I did not received. Can anyone help to explain why is this so? staticLibA.h #ifndef _STATIC_LIBA_HEADER #define _STATIC_LIBA_HEADER int hello(void); #endif staticLibA.cpp #include "staticLibA.h" int hello(void) { printf("\nI'm in staticLibA\n"); return 0; } output: g++ -c -Wall -fPIC -m32 -o staticLibA.o staticLibA.cpp ar -cvq ../libstaticLibA.a staticLibA.o a - staticLibA.o staticLibB.h #ifndef _STATIC_LIBB_HEADER #define _STATIC_LIBB_HEADER int hello(void); #endif staticLibB.cpp #include "staticLibB.h" int hello(void) { printf("\nI'm in staticLibB\n"); return 0; } output: g++ -c -Wall -fPIC -m32 -o staticLibB.o staticLibB.cpp ar -cvq ../libstaticLibB.a staticLibB.o a - staticLibB.o main.cpp extern int hello(void); int main(void) { hello(); return 0; } output: g++ -c -o main.o main.cpp g++ -o multipleLibsTest main.o -L. -lstaticLibA -lstaticLibB -lstaticLibC -ldl -lpthread -lrt

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