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  • unable to pas derived List<>

    - by Tarscher
    Hi all, I have class A {} class B : A {} I also have a method that expects a List parameter void AMethod(List<A> parameter) {} Why can't I List<B> bs = new List<B>(); AMethod(bs); And secondly what is the most elegant way to make this work? regards

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  • Passing a class ("Country.class") as an argument in Java

    - by Coronatus
    I'm trying to make a method that takes an argument of Country.class, User.class etc, and returns argument.count(). All the possible classes that I would give to this method extend from Model and have the method count(). My code: private static long <T> countModel(Model<T> clazz) { return clazz.count(); } Called by: renderArgs.put("countryCount", countModel(Country.class)); However this just doesn't work at all. How do I do this, please?

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  • TSQL Prefixing String Literal on Insert - Any Value to This, or Redundant?

    - by SethO
    I just inherited a project that has code similar to the following (rather simple) example: DECLARE @Demo TABLE ( Quantity INT, Symbol NVARCHAR(10) ) INSERT INTO @Demo (Quantity, Symbol) SELECT 127, N'IBM' My interest is with the N before the string literal. I understand that the prefix N is to specify encoding (in this case, Unicode). But since the select is just for inserting into a field that is clearly already Unicode, wouldn't this value be automatically upcast? I've run the code without the N and it appears to work, but am I missing something that the previous programmer intended? Or was the N an oversight on his/her part? I expect behavior similar to when I pass an int to a decimal field (auto-upcast). Can I get rid of those Ns?

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  • Extract data from uint8 to double

    - by HADJ AMOR HASSEN
    I have a C function receiving a uint8 pointer with another parameter which is its size (number of bytes). I want to extract double data from this buffer. Here is my code: Write(uint8* data, uint8 size) /* data and size are given by a callback to my function)*/ { double d; for (i = 0; i < size; i++) { d = ((double*)&data)[i]; printf(" d = %d\n"); } } The problem is that I am not receiving what I am sending within an external hardware. I guess that my cast is wrong. I tried other methods but without any good result. I am still not able to get what I send.

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  • Convert 2 char into 1 int

    - by Leo
    I have 2 chars: HIGH and LOW and I'd like to convert them to an int corresponding to HIGH + the 2 left bits from LOW. I tried somethine like : char *HIGH; char *LOW; HIGH = 152; LOW = 12; int result; result += (LOW + 6); result += (LOW + 7)*2; result += HIGH*4; result += (HIGH + 1)*8; result += (HIGH + 2)*16; result += (HIGH + 3)*32; result += (HIGH + 4)*64; result += (HIGH + 5)*128; result += (HIGH + 6)*256; result += (HIGH + 7)*512; return result; But it doesn't work and I don't understand why.

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  • XSLT Type Checking

    - by mo
    Hi Folks Is it possible to check an elements ComplexType? i have this (simplified): complexType Record complexType Customer extension of Record complexType Person extension of Record <xsl:template match="/"> <records> <xsl:apply-templates /> </records> </xsl:template> <xsl:template match="!!! TYPECHECK FOR RECORD !!!" name="Record"> <record><xsl:value-of select="." /></record> </xsl:template> is it possible to check elementstype incl. inheritence? i dont know the elements name only that they are a subtype of Record. schema 1: complexType name="Customer" extension base="Record" element name="customers" element name="customer" type="Customer" schema 2: complexType name="Person" extension base="Record" element name="persons" element name="person" type="Person" schema ?: complexType name="UnknownType" extension base="Record" element name="unknowns" element name="unknown" type="UnknownType" xml 1: <customers> <customer /> <customer /> </customers> xml 2: <persons> <person /> <person /> </persons> xml ?: <?s> <? /> <? /> </?s> the xml input ist custom so i have to match by the type (i think)

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  • Poblem with "CFDataRef".

    - by zp26
    Hello I have a problem with "CFDataRef. I get the "data" field from a "kCFSocketDataCallBack. "data" should correspond to a string received on the socket. How do I convert, for example, in a NSString so I can put my text in a textbox?? Thank you very much static void AcceptDataCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { //my code for the textBox }

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  • How to cast/convert form Object in an byte[] array

    - by maddash
    I've got a maybe simple problem, but at the moment I am not able to solve it. I have an Object and I need to convert it into a byte[]. public byte[] GetMapiPropertyBytes(string propIdentifier) { return (byte[])this.GetMapiProperty(propIdentifier); //InvalidCastException } Exception: Unable to cast COM object of type 'System.__ComObject' to class type 'System.Byte[]'. Instances of types that represent COM components cannot be cast to types that do not represent COM components; however they can be cast to interfaces as long as the underlying COM component supports QueryInterface calls for the IID of the interface. So far so good - I've tried to serialize it, but I got another exception - NOT serializable Could someone help me? I need a method to convert it...

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  • Cast A primitive type pointer to A structure pointer - Alignment and Padding?

    - by Seçkin Savasçi
    Just 20 minutes age when I answered a question, I come up with an interesting scenario that I'm not sure of the behavior: Let me have an integer array of size n, pointed by intPtr; int* intPtr; and let me also have a struct like this: typedef struct { int val1; int val2; //and less or more integer declarations goes on like this(not any other type) }intStruct; My question is if I do a cast intStruct* structPtr = (intStruct*) intPtr; Am I sure to get every element correctly if I traverse the elements of the struct? Is there any possibility of miss-alignment(possible because of padding) in any architecture/compiler?

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  • Finding the specific type held in an ArrayList<Object> (ie. Object = String, etc.)

    - by Christopher Griffith
    Say I have an ArrayList that I have cast to an ArrayList of objects. I know that all the objects that were in the ArrayList I cast were of the same type, but not what the type was. Now, if the ArrayList is not empty, I could take one of the objects in it and use the instanceof operator to learn what the actual type is. But what of the case where the ArrayList is empty? How do I determine what type Object actually is then? Is it possible?

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  • formatting and converting in java

    - by mike_hornbeck
    I have few small basic problems : How to format : int i = 456; to give output : ""00000456" ? I've tried %08d but it's not working. Next thing is a problem with conversion and then formatting. I have side and height of triangle, let's say int's 4,7, and 7 is the height. From formula for field we know that F=1/2(a*h). So how to get F as float, with precision up to 10 places ? float f = a*h; works fine, but multiplying it by 0.5 gives error and by 1/2 returns 0.

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  • Does the Visual Studio debugger implicitly cast smaller types to int?

    - by emddudley
    Does the Visual Studio 2008 debugger implicitly cast all smaller data types to int? I have a function with the following signature: public int DoSomething(sbyte value) { ... } When pass in -127 and I look at the value argument the Visual Studio debugger (e.g. Watch window) shows me that it has the value 0xFFFFFF81. This is correct except for the fact that sbyte is only 8 bits wide; I would expect the debugger to show me that it is 0x81.

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  • Can I access type int (*)[] with [][]?

    - by Framester
    Hi coming from this question "What does (int (*)[])var1 stand for?" I tried to access the result of the cast like a multidimensional array. But I get following error: "assignment from incompatible pointer type" followed by a segmentation fault. I tried also some other variations, but none of them worked. How can I access the elements in var1 in the function example directly? Thank you! #include <stdlib.h> int i(int n,int m,int var1[n][m]) { var1[0][0]=5; return var1[0][0]; } int example() { int *var1 = malloc(100); // works int var2; var2 = i(10,10,(int (*)[])var1); printf("var2=%i",var2); //doesn't work I int *var3; var3=(int (*)[])var1; //"assignment from incompatible pointer type" printf("var3[0][0]=%i",var3[0][0]); //doesn't work II int *var4; var4=var1; printf("var4[0][0]=%i",var4[0][0]); //" error: subscripted value is neither array nor pointer" //doesn't work III int **var5; var5=var1; printf("var5[0][0]=%i",var5[0][0]); // assignment from incompatible pointer type return(1); } int main(){ int a; a=example(); return(1); }

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  • How to cast correctly a struct in C++

    - by kriau
    Consider a code excerpt below: typedef struct tagTHREADNAME_INFO { DWORD dwType; LPCTSTR szName; DWORD dwThreadID; DWORD dwFlags; } THREADNAME_INFO; const THREADNAME_INFO info = { 0x1000, threadName, CurrentId(), 0}; ::RaiseException(kVCThreadNameException, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info); How to cast correctly into ULONG_PTR* using C++ style cast? p.s. it's platform dependent code.

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  • How to initialize static const char array for ASCII codes [C++]

    - by Janney
    I want to initialize a static const char array with ASCII codes in a constructor, here's my code: class Card { public: Suit(void) { static const char *Suit[4] = {0x03, 0x04, 0x05, 0x06}; // here's the problem static const string *Rank[ 13 ] = {'A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'}; // and here. } However i got a whole lot of errors stating that 'initializing' : cannot convert from 'char' to 'const std::string *' 'initializing' : cannot convert from 'int' to 'const std::string *' please help me! Thank you so much.

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  • ?asting String to Time makes 01:00:00

    - by kawtousse
    Hi everyone, when i do the following: String start = request.getParameter("startp"); SimpleDateFormat sdf = new SimpleDateFormat("hh:mm:ss"); long ms=0; try { ms = sdf.parse(start).getTime(); } catch (ParseException e1) { e1.printStackTrace(); } Time ts = new Time(ms); it is inserted with this value 01:00:00 witch is not the correct one (entered by user). I didn't undertstand the error here. Please help. Thanks

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  • Make interchangeable class types via pointer casting only, without having to allocate any new objects?

    - by HostileFork
    UPDATE: I do appreciate "don't want that, want this instead" suggestions. They are useful, especially when provided in context of the motivating scenario. Still...regardless of goodness/badness, I've become curious to find a hard-and-fast "yes that can be done legally in C++11" vs "no it is not possible to do something like that". I want to "alias" an object pointer as another type, for the sole purpose of adding some helper methods. The alias cannot add data members to the underlying class (in fact, the more I can prevent that from happening the better!) All aliases are equally applicable to any object of this type...it's just helpful if the type system can hint which alias is likely the most appropriate. There should be no information about any specific alias that is ever encoded in the underlying object. Hence, I feel like you should be able to "cheat" the type system and just let it be an annotation...checked at compile time, but ultimately irrelevant to the runtime casting. Something along these lines: Node<AccessorFoo>* fooPtr = Node<AccessorFoo>::createViaFactory(); Node<AccessorBar>* barPtr = reinterpret_cast< Node<AccessorBar>* >(fooPtr); Under the hood, the factory method is actually making a NodeBase class, and then using a similar reinterpret_cast to return it as a Node<AccessorFoo>*. The easy way to avoid this is to make these lightweight classes that wrap nodes and are passed around by value. Thus you don't need casting, just Accessor classes that take the node handle to wrap in their constructor: AccessorFoo foo (NodeBase::createViaFactory()); AccessorBar bar (foo.getNode()); But if I don't have to pay for all that, I don't want to. That would involve--for instance--making a special accessor type for each sort of wrapped pointer (AccessorFooShared, AccessorFooUnique, AccessorFooWeak, etc.) Having these typed pointers being aliased for one single pointer-based object identity is preferable, and provides a nice orthogonality. So back to that original question: Node<AccessorFoo>* fooPtr = Node<AccessorFoo>::createViaFactory(); Node<AccessorBar>* barPtr = reinterpret_cast< Node<AccessorBar>* >(fooPtr); Seems like there would be some way to do this that might be ugly but not "break the rules". According to ISO14882:2011(e) 5.2.10-7: An object pointer can be explicitly converted to an object pointer of a different type.70 When a prvalue v of type "pointer to T1" is converted to the type "pointer to cv T2", the result is static_cast(static_cast(v)) if both T1 and T2 are standard-layout types (3.9) and the alignment requirements of T2 are no stricter than those of T1, or if either type is void. Converting a prvalue of type "pointer to T1" to the type "pointer to T2" (where T1 and T2 are object types and where the alignment requirements of T2 are no stricter than those of T1) and back to its original type yields the original pointer value. The result of any other such pointer conversion is unspecified. Drilling into the definition of a "standard-layout class", we find: has no non-static data members of type non-standard-layout-class (or array of such types) or reference, and has no virtual functions (10.3) and no virtual base classes (10.1), and has the same access control (clause 11) for all non-static data members, and has no non-standard-layout base classes, and either has no non-static data member in the most-derived class and at most one base class with non-static data members, or has no base classes with non-static data members, and has no base classes of the same type as the first non-static data member. Sounds like working with something like this would tie my hands a bit with no virtual methods in the accessors or the node. Yet C++11 apparently has std::is_standard_layout to keep things checked. Can this be done safely? Appears to work in gcc-4.7, but I'd like to be sure I'm not invoking undefined behavior.

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  • again new query. i am trying to solve this from one hour. please help

    - by Dharmendra
    Query : List the film title and the leading actor for all of 'Julie Andrews' films. there are three tables : movie(id, title, yr, score, votes, director) actor(id, name) casting(movieid, actorid, ord) select movie.title,actor.name as cont from movie join casting on (movie.id=casting.movieid) join actor on (casting.actorid=actor.id) where actor.name='Julie andrews' actually i can' get how to find the leading actor.

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  • Casting an object using 'as' returns null: myObject = newObject as MyObject; // null

    - by John Russell
    I am trying to create a custom object in AS3 to pass information to and from a server, which in this case will be Red5. In the below screenshots you will see that I am able to send a request for an object from as3, and receive it successfully from the java server. However, when I try to cast the received object to my defined objectType using 'as', it takes the value of null. It is my understanding that that when using "as" your checking to see if your variable is a member of the specified data type. If the variable is not, then null will be returned. This screenshot illustrates that I am have successfully received my object 'o' from red5 and I am just about to cast it to the (supposedly) identical datatype testObject of LobbyData: However, when testObject = o as LobbyData; runs, it returns null. :( Below you will see my specifications both on the java server and the as3 client. I am confident that both objects are identical in every way, but for some reason flash does not think so. I have been pulling my hair out for a long time, does anyone have any thoughts? AS3 Object: import flash.utils.IDataInput; import flash.utils.IDataOutput; import flash.utils.IExternalizable; import flash.net.registerClassAlias; [Bindable] [RemoteClass(alias = "myLobbyData.LobbyData")] public class LobbyData implements IExternalizable { private var sent:int; // java sentinel private var u:String; // red5 username private var sen:int; // another sentinel? private var ui:int; // fb uid private var fn:String; // fb name private var pic:String; // fb pic private var inb:Boolean; // is in the table? private var t:int; // table number private var s:int; // seat number public function setSent(sent:int):void { this.sent = sent; } public function getSent():int { return sent; } public function setU(u:String):void { this.u = u; } public function getU():String { return u; } public function setSen(sen:int):void { this.sen = sen; } public function getSen():int { return sen; } public function setUi(ui:int):void { this.ui = ui; } public function getUi():int { return ui; } public function setFn(fn:String):void { this.fn = fn; } public function getFn():String { return fn; } public function setPic(pic:String):void { this.pic = pic; } public function getPic():String { return pic; } public function setInb(inb:Boolean):void { this.inb = inb; } public function getInb():Boolean { return inb; } public function setT(t:int):void { this.t = t; } public function getT():int { return t; } public function setS(s:int):void { this.s = s; } public function getS():int { return s; } public function readExternal(input:IDataInput):void { sent = input.readInt(); u = input.readUTF(); sen = input.readInt(); ui = input.readInt(); fn = input.readUTF(); pic = input.readUTF(); inb = input.readBoolean(); t = input.readInt(); s = input.readInt(); } public function writeExternal(output:IDataOutput):void { output.writeInt(sent); output.writeUTF(u); output.writeInt(sen); output.writeInt(ui); output.writeUTF(fn); output.writeUTF(pic); output.writeBoolean(inb); output.writeInt(t); output.writeInt(s); } } Java Object: package myLobbyData; import org.red5.io.amf3.IDataInput; import org.red5.io.amf3.IDataOutput; import org.red5.io.amf3.IExternalizable; public class LobbyData implements IExternalizable { private static final long serialVersionUID = 115280920; private int sent; // java sentinel private String u; // red5 username private int sen; // another sentinel? private int ui; // fb uid private String fn; // fb name private String pic; // fb pic private Boolean inb; // is in the table? private int t; // table number private int s; // seat number public void setSent(int sent) { this.sent = sent; } public int getSent() { return sent; } public void setU(String u) { this.u = u; } public String getU() { return u; } public void setSen(int sen) { this.sen = sen; } public int getSen() { return sen; } public void setUi(int ui) { this.ui = ui; } public int getUi() { return ui; } public void setFn(String fn) { this.fn = fn; } public String getFn() { return fn; } public void setPic(String pic) { this.pic = pic; } public String getPic() { return pic; } public void setInb(Boolean inb) { this.inb = inb; } public Boolean getInb() { return inb; } public void setT(int t) { this.t = t; } public int getT() { return t; } public void setS(int s) { this.s = s; } public int getS() { return s; } @Override public void readExternal(IDataInput input) { sent = input.readInt(); u = input.readUTF(); sen = input.readInt(); ui = input.readInt(); fn = input.readUTF(); pic = input.readUTF(); inb = input.readBoolean(); t = input.readInt(); s = input.readInt(); } @Override public void writeExternal(IDataOutput output) { output.writeInt(sent); output.writeUTF(u); output.writeInt(sen); output.writeInt(ui); output.writeUTF(fn); output.writeUTF(pic); output.writeBoolean(inb); output.writeInt(t); output.writeInt(s); } } AS3 Client: public function refreshRoom(event:Event) { var resp:Responder=new Responder(handleResp,null); ncLobby.call("getLobbyData", resp, null); } public function handleResp(o:Object):void { var testObject:LobbyData=new LobbyData; testObject = o as LobbyData; trace(testObject); } Java Client public LobbyData getLobbyData(String param) { LobbyData lobbyData1 = new LobbyData(); lobbyData1.setSent(5); lobbyData1.setU("lawlcats"); lobbyData1.setSen(5); lobbyData1.setUi(5); lobbyData1.setFn("lulz"); lobbyData1.setPic("lulzagain"); lobbyData1.setInb(true); lobbyData1.setT(5); lobbyData1.setS(5); return lobbyData1; }

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  • Collection wrapping a array is read-only. Possible to make it writeable without casting?

    - by Brian Triplett
    I have a Collection<T> property that wraps a array like T[] array; public Collection<T> Items { get { return new Collection<T>(array); } } When I attempt to assign to the collection via: T variable; Items[i] = variable; I get a NotSupportedException because the colleciton's IsReadOnly property is true. Turns out that this is a design choice by Microsoft. Does anyone know a workaround that does NOT involve enumeration? It could be done if the underlying data is not an array but I enjoy the performance gains because the data is fixed length.

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  • Can I avoid explicitly casting objects with a common subclass?

    - by prendio2
    I have an iPodLibraryGroup object and Artist and Album both inherit from it. When it comes to my view controllers though I find that I'm duplicate lots of code, for example I have an ArtistListViewController and and AlbumListViewController even though they're both doing basically the same thing. The reason I've ended up duplicating the code is because these view controllers each refer to either an Artist object or al Album object and I'm not sure how to set it up so that one view controller could handle both — these view controllers are mainly accessing methods that that the objects have in common from iPodLibraryGroup. As an example, to hopefully make this clearer consider this code in AlbumListViewController: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { Album *album = nil; album = [self albumForRowAtIndexPath:indexPath inTableView:tableView]; … if (!album.thumbnail) { [self startThumbnailDownload:album forIndexPath:indexPath inTableView:tableView]; cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = album.thumbnail; } return cell; } This is essentially completely repeated (along with a hell of a lot more repeated code) in ArtistListViewController just so that I can typecast the local variable as an Artist instead of an Album. Is there a way to not explicitly need to set Artist or Album here so that the same code could work for any object that is a child of iPodLibraryGroup?

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  • Is there a practical benefit to casting a NULL pointer to an object and calling one of its member fu

    - by zdawg
    Ok, so I know that technically this is undefined behavior, but nonetheless, I've seen this more than once in production code. And please correct me if I'm wrong, but I've also heard that some people use this "feature" as a somewhat legitimate substitute of a lacking aspect of the current C++ standard, namely, the inability to obtain the address (well, offset really) of a member function. For example, this is out of a popular implementation of a PCRE (Perl-compatible Regular Expression) library: #ifndef offsetof #define offsetof(p_type,field) ((size_t)&(((p_type *)0)->field)) #endif One can debate whether the exploitation of such a language subtlety in a case like this is valid or not, or even necessary, but I've also seen it used like this: struct Result { void stat() { if(this) // do something... else // do something else... } }; // ...somewhere else in the code... ((Result*)0)->stat(); This works just fine! It avoids a null pointer dereference by testing for the existence of this, and it does not try to access class members in the else block. So long as these guards are in place, it's legitimate code, right? So the question remains: Is there a practical use case, where one would benefit from using such a construct? I'm especially concerned about the second case, since the first case is more of a workaround for a language limitation. Or is it? PS. Sorry about the C-style casts, unfortunately people still prefer to type less if they can.

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  • Large scale perspective lights casting shadow maps, in the most optimized way?

    - by meds
    I'm using projected texture shadows coupled with lights to light a large sports field at night. To do this I'm using shadow cameras which I place in the position of the stadiums lights and shine it down on the field at the appropriate angle. The problem with this method is the textures to which I render the shadows into have to be very large so they can keep sufficient detail over the entire stadium. This is incredibly under optimized since at any given point the players attention is only directed on a small portion of the field meaning large chunks of the texture just take up space wit no benefits. However the issue is the lights need to be perspective based as they come from actual directional lights hovering over the stadium. The way to solve this, I believe, is to figure out in the shadow cameras view matrix it would be to place the actual camera to render from, and adjust the view matrix accordingly to the position it is. So my question is, how can I calculate the optimal position to put the shadow camera and calculate its view matrix such that the shadows it projects will appear to be coming from the light source rather than the camera?

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  • PHP - Concatenating objects and casting to string - bad idea?

    - by franko75
    Is it bad practice to concatenate objects when used in this context: $this->template->head .= new View('custom_javascript') This is the way i normally add extra css/js stuff to specific pages. I use an MVC structure where my basic html template has a $head variable which I set in my main Website_controller. I have used this approach for a while as it means I can just add bits and pieces of css/js stuff from whichever page/controller needs it. But having come across a problem in PHP 5.1.6 where the above code results in "Object ID #24", the result of toString() not being called i think, I am rethinking whether i should just fix this to work in PHP 5.1.6 or if i should rethink this approach in general. Any pointers appreciated!

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