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  • What about WebSafe colors

    - by forgloriouskeeponlowing
    My father with whom I'm going to create a website (I just got him away from using Dreamweaver and font-tags) keeps talking about WebSafe colors he has to use for the background images. I keep telling him that that was about 1999 but he doesn't believe me. What are WebSafe colors? When and where were they needed? What the hell anyway? This is no joke.

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  • OpenGL problem with FBO integer texture and color attachment

    - by Grieverheart
    In my simple renderer, I have 2 FBOs one that contains diffuse, normals, instance ID and depth in that order and one that I use store the ssao result. The textures I use for the first FBO are RGB8, RGBA16F, R32I and GL_DEPTH_COMPONENT32F for the depth. For the second FBO I use an R16F texture. My rendering process is to first render to everything I mentioned in the first FBO, then bind depth and normals textures for reading for the ssao pass and write to the second FBO. After that I bind the second FBO's texture for reading in my blur shader and bind the first FBO for writing. What I intend to do is to write the blurred ssao value to the alpha component of the Normals texture. Here are where the problems start. First of all, I use shading language 3.3, which my graphics card does support. I manage ouputs in my shaders using layout(location = #). Now, the normals texture should be bound to color attachment 1, but when I use 1, it seems to write to my diffuse texture which should be in color attachment 0. When I instead use layout(location = 0), it gets correctly written to my normals texture. Besides this, my instance ID texture also gets resets after running the blur shader which is weird because if I use a float texture and write to it instanceID / nInstances, the texture doesn't get reset after the blur shader has ran. Here is how I prepare my first FBO: bool CGBuffer::Init(unsigned int WindowWidth, unsigned int WindowHeight){ //Create FBO glGenFramebuffers(1, &m_fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo); //Create gbuffer and Depth Buffer Textures glGenTextures(GBUFF_NUM_TEXTURES, &m_textures[0]); glGenTextures(1, &m_depthTexture); //prepare gbuffer for(unsigned int i = 0; i < GBUFF_NUM_TEXTURES; i++){ glBindTexture(GL_TEXTURE_2D, m_textures[i]); if(i == GBUFF_TEXTURE_TYPE_NORMAL) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, WindowWidth, WindowHeight, 0, GL_RGBA, GL_FLOAT, NULL); else if(i == GBUFF_TEXTURE_TYPE_DIFFUSE) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, WindowWidth, WindowHeight, 0, GL_RGB, GL_FLOAT, NULL); else if(i == GBUFF_TEXTURE_TYPE_ID) glTexImage2D(GL_TEXTURE_2D, 0, GL_R32I, WindowWidth, WindowHeight, 0, GL_RED_INTEGER, GL_INT, NULL); else{ std::cout << "Error in FBO initialization" << std::endl; return false; } glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, m_textures[i], 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); } //prepare depth buffer glBindTexture(GL_TEXTURE_2D, m_depthTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, WindowWidth, WindowHeight, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthTexture, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); GLenum DrawBuffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2}; glDrawBuffers(GBUFF_NUM_TEXTURES, DrawBuffers); GLenum Status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if(Status != GL_FRAMEBUFFER_COMPLETE){ std::cout << "FB error, status 0x" << std::hex << Status << std::endl; return false; } //Restore default framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; } where I use an enum defined as, enum GBUFF_TEXTURE_TYPE{ GBUFF_TEXTURE_TYPE_DIFFUSE, GBUFF_TEXTURE_TYPE_NORMAL, GBUFF_TEXTURE_TYPE_ID, GBUFF_NUM_TEXTURES }; Am I missing some kind of restriction? Does the color attachment of the FBO's textures somehow gets reset i.e. I'm using a re-size function which re-sizes the textures of the FBO but should I perhaps call glFramebufferTexture2D again too? EDIT: Here is the shader in question: #version 330 core uniform sampler2D aoSampler; uniform vec2 TEXEL_SIZE; // x = 1/res x, y = 1/res y uniform bool use_blur; noperspective in vec2 TexCoord; layout(location = 0) out vec4 out_AO; void main(void){ if(use_blur){ float result = 0.0; for(int i = -1; i < 2; i++){ for(int j = -1; j < 2; j++){ vec2 offset = vec2(TEXEL_SIZE.x * i, TEXEL_SIZE.y * j); result += texture(aoSampler, TexCoord + offset).r; // -0.004 because the texture seems to be a bit displaced } } out_AO = vec4(vec3(0.0), result / 9); } else out_AO = vec4(vec3(0.0), texture(aoSampler, TexCoord).r); }

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  • What is the target color profile in Image.FromFile?

    - by Jan Zich
    I am curious what the useEmbeddedColorManagement parameter in System.Drawing.Image.FromFile actually does. This parameter directory corresponds to a GDI+ parameter in the same method of the same class. So debugging .NET source does not lead anywhere. If my understanding of color profiles is correct, a color profile is basically a mapping which describes how particular RGB triples (or CMYK or something else) map into the so called Profile Connection Space (CIELAB or CIEXYZ). Now, if I open an image with embedded color in .NET setting useEmbeddedColorManagement to true, my experience is I get an image whose RGB values are not exactly the same as the original values in the file, i.e. is transformed. Since the original image was an RGB and the new is also an RGB, there must have been a transformation from the embedded color profile to a Profile Connection Space and the back to RGB. The thing which I don’t understand is what is the target color system? Is it some default Windows color profile? Is the current monitor profile? Is it sRGB?

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  • How do I make my page respect h1 css addition? [migrated]

    - by Adobe
    I add h1 { margin-top:100px; } to the end of the css, but the page doesn't change. But if I add to the html of some h1: <h1 style="margin-top:100px;"><a class="toc-backref" href="#id4">KHotKeys</a><a class="headerlink" href="#khotkeys" title="Permalink to this headline">¶</a></h1> Then it does. I'm not css pro, and I guess the problem is somewhere in the css file. Here it is: div.clearer { clear: both; } /* -- relbar ---------------------------------------------------------------- */ div.related { width: 100%; font-size: 90%; } div.related h3 { display: none; } div.related ul { margin: 0; padding: 0 0 0 10px; list-style: none; } div.related li { display: inline; } div.related li.right { float: right; margin-right: 5px; } /* -- sidebar --------------------------------------------------------------- */ div.sphinxsidebarwrapper { padding: 10px 5px 0 10px; } div.sphinxsidebar { float: left; width: 230px; margin-left: -100%; font-size: 90%; } div.sphinxsidebar ul { list-style: none; } div.sphinxsidebar ul ul, div.sphinxsidebar ul.want-points { margin-left: 20px; list-style: square; } div.sphinxsidebar ul ul { margin-top: 0; margin-bottom: 0; } div.sphinxsidebar form { margin-top: 10px; } div.sphinxsidebar input { border: 1px solid #98dbcc; font-family: sans-serif; font-size: 1em; } div.sphinxsidebar input[type="text"] { width: 160px; } div.sphinxsidebar input[type="submit"] { width: 30px; } img { border: 0; } /* -- search page ----------------------------------------------------------- */ ul.search { margin: 10px 0 0 20px; padding: 0; } ul.search li { padding: 5px 0 5px 20px; background-image: url(file.png); background-repeat: no-repeat; background-position: 0 7px; } ul.search li a { font-weight: bold; } ul.search li div.context { color: #888; margin: 2px 0 0 30px; text-align: left; } ul.keywordmatches li.goodmatch a { font-weight: bold; } /* -- index page ------------------------------------------------------------ */ table.contentstable { width: 90%; } table.contentstable p.biglink { line-height: 150%; } a.biglink { font-size: 1.3em; } span.linkdescr { font-style: italic; padding-top: 5px; font-size: 90%; } /* -- general index --------------------------------------------------------- */ table.indextable { width: 100%; } table.indextable td { text-align: left; vertical-align: top; } table.indextable dl, table.indextable dd { margin-top: 0; margin-bottom: 0; } table.indextable tr.pcap { height: 10px; } table.indextable tr.cap { margin-top: 10px; background-color: #f2f2f2; } img.toggler { margin-right: 3px; margin-top: 3px; cursor: pointer; } div.modindex-jumpbox { border-top: 1px solid #ddd; border-bottom: 1px solid #ddd; margin: 1em 0 1em 0; padding: 0.4em; } div.genindex-jumpbox { border-top: 1px solid #ddd; border-bottom: 1px solid #ddd; margin: 1em 0 1em 0; padding: 0.4em; } /* -- general body styles --------------------------------------------------- */ a.headerlink { visibility: hidden; } h1:hover > a.headerlink, h2:hover > a.headerlink, h3:hover > a.headerlink, h4:hover > a.headerlink, h5:hover > a.headerlink, h6:hover > a.headerlink, dt:hover > a.headerlink { visibility: visible; } div.body p.caption { text-align: inherit; } div.body td { text-align: left; } .field-list ul { padding-left: 1em; } .first { margin-top: 0 !important; } p.rubric { margin-top: 30px; font-weight: bold; } img.align-left, .figure.align-left, object.align-left { clear: left; float: left; margin-right: 1em; } img.align-right, .figure.align-right, object.align-right { clear: right; float: right; margin-left: 1em; } img.align-center, .figure.align-center, object.align-center { display: block; margin-left: auto; margin-right: auto; } .align-left { text-align: left; } .align-center { text-align: center; } .align-right { text-align: right; } /* -- sidebars -------------------------------------------------------------- */ div.sidebar { margin: 0 0 0.5em 1em; border: 1px solid #ddb; padding: 7px 7px 0 7px; background-color: #ffe; width: 40%; float: right; } p.sidebar-title { font-weight: bold; } /* -- topics ---------------------------------------------------------------- */ div.topic { border: 1px solid #ccc; padding: 7px 7px 0 7px; margin: 10px 0 10px 0; } p.topic-title { font-size: 1.1em; font-weight: bold; margin-top: 10px; } /* -- admonitions ----------------------------------------------------------- */ div.admonition { margin-top: 10px; margin-bottom: 10px; padding: 7px; } div.admonition dt { font-weight: bold; } div.admonition dl { margin-bottom: 0; } p.admonition-title { margin: 0px 10px 5px 0px; font-weight: bold; } div.body p.centered { text-align: center; margin-top: 25px; } /* -- tables ---------------------------------------------------------------- */ table.docutils { border: 0; border-collapse: collapse; } table.docutils td, table.docutils th { padding: 1px 8px 1px 5px; border-top: 0; border-left: 0; border-right: 0; border-bottom: 1px solid #aaa; } table.field-list td, table.field-list th { border: 0 !important; } table.footnote td, table.footnote th { border: 0 !important; } th { text-align: left; padding-right: 5px; } table.citation { border-left: solid 1px gray; margin-left: 1px; } table.citation td { border-bottom: none; } /* -- other body styles ----------------------------------------------------- */ ol.arabic { list-style: decimal; } ol.loweralpha { list-style: lower-alpha; } ol.upperalpha { list-style: upper-alpha; } ol.lowerroman { list-style: lower-roman; } ol.upperroman { list-style: upper-roman; } dl { margin-bottom: 15px; } dd p { margin-top: 0px; } dd ul, dd table { margin-bottom: 10px; } dd { margin-top: 3px; margin-bottom: 10px; margin-left: 30px; } dt:target, .highlighted { background-color: #fbe54e; } dl.glossary dt { font-weight: bold; font-size: 1.1em; } .field-list ul { margin: 0; padding-left: 1em; } .field-list p { margin: 0; } .refcount { color: #060; } .optional { font-size: 1.3em; } .versionmodified { font-style: italic; } .system-message { background-color: #fda; padding: 5px; border: 3px solid red; } .footnote:target { background-color: #ffa; } .line-block { display: block; margin-top: 1em; margin-bottom: 1em; } .line-block .line-block { margin-top: 0; margin-bottom: 0; margin-left: 1.5em; } .guilabel, .menuselection { font-family: sans-serif; } .accelerator { text-decoration: underline; } .classifier { font-style: oblique; } /* -- code displays --------------------------------------------------------- */ pre { overflow: auto; overflow-y: hidden; /* fixes display issues on Chrome browsers */ } td.linenos pre { padding: 5px 0px; border: 0; background-color: transparent; color: #aaa; } table.highlighttable { margin-left: 0.5em; } table.highlighttable td { padding: 0 0.5em 0 0.5em; } tt.descname { background-color: transparent; font-weight: bold; font-size: 1.2em; } tt.descclassname { background-color: transparent; } tt.xref, a tt { background-color: transparent; font-weight: bold; } h1 tt, h2 tt, h3 tt, h4 tt, h5 tt, h6 tt { background-color: transparent; } .viewcode-link { float: right; } .viewcode-back { float: right; font-family: sans-serif; } div.viewcode-block:target { margin: -1px -10px; padding: 0 10px; } /* -- math display ---------------------------------------------------------- */ img.math { vertical-align: middle; } div.body div.math p { text-align: center; } span.eqno { float: right; } /* -- printout stylesheet --------------------------------------------------- */ @media print { div.document, div.documentwrapper, div.bodywrapper { margin: 0 !important; width: 100%; } div.sphinxsidebar, div.related, div.footer, #top-link { display: none; } } body { font-family: sans-serif; font-size: 100%; background-color: #11303d; color: #000; margin: 0; padding: 0; } div.document { background-color: #d4e9f7; } div.documentwrapper { float: left; width: 100%; } div.bodywrapper { margin: 0 0 0 230px; } div.body { background-color: #ffffff; color: #222222; padding: 0 20px 30px 20px; } div.footer { color: #ffffff; width: 100%; padding: 9px 0 9px 0; text-align: center; font-size: 75%; } div.footer a { color: #ffffff; text-decoration: underline; } div.related { background-color: #191a19; line-height: 30px; color: #ffffff; } div.related a { color: #ffffff; } div.sphinxsidebar { top: 30px; bottom: 60px; margin: 0; position: fixed; overflow: auto; height: auto; } div.sphinxsidebar h3 { font-family: 'Trebuchet MS', sans-serif; color: #3a3a3a; font-size: 1.4em; font-weight: normal; margin: 0; padding: 0; } div.sphinxsidebar h3 a { color: #3a3a3a; } div.sphinxsidebar h4 { font-family: 'Trebuchet MS', sans-serif; color: #3a3a3a; font-size: 1.3em; font-weight: normal; margin: 5px 0 0 0; padding: 0; } div.sphinxsidebar p { color: #3a3a3a; } div.sphinxsidebar p.topless { margin: 5px 10px 10px 10px; } div.sphinxsidebar ul { margin: 10px; padding: 0; color: #3a3a3a; } div.sphinxsidebar ul li { margin-top: .2em; } div.sphinxsidebar a { color: #3a8942; } div.sphinxsidebar input { border: 1px solid #3a8942; font-family: sans-serif; font-size: 1em; } /* -- body styles ----------------------------------------------------------- */ a { color: #355f7c; text-decoration: none; } a:hover { text-decoration: underline; } div.body p, div.body dd, div.body li { text-align: left; line-height: 130%; margin-top: 0px; margin-bottom: 0px; } div.body h1, div.body h2, div.body h3, div.body h4, div.body h5, div.body h6 { font-family: 'Trebuchet MS', sans-serif; background-color: #f2f2f2; font-weight: normal; color: #20435c; border-top: 2px solid #cccccc; border-bottom: 1px solid #cccccc; margin: 30px -20px 20px -20px; padding: 3px 0 3px 10px; } div.body h1 { margin-top: 0; font-size: 200%; } div.body h2 { font-size: 160%; } div.body h3 { font-size: 140%; padding-left: 20px; } div.body h4 { font-size: 120%; padding-left: 20px; } div.body h5 { font-size: 110%; padding-left: 20px; } div.body h6 { font-size: 100%; padding-left: 20px; } a.headerlink { color: #c60f0f; font-size: 0.8em; padding: 0 4px 0 4px; text-decoration: none; } a.headerlink:hover { background-color: #c60f0f; color: white; } div.body p, div.body dd, div.body li { text-align: left; line-height: 110%; } div.admonition p.admonition-title + p { display: inline; } div.note { background-color: #eee; border: 1px solid #ccc; } div.seealso { background-color: #ffc; border: 1px solid #ff6; } div.topic { background-color: #eee; } div.warning { background-color: #ffe4e4; border: 1px solid #f66; } p.admonition-title { display: inline; } p.admonition-title:after { content: ":"; } pre { padding: 0px; background-color: #ffffff; color: #000000; line-height: 120%; border: 0px solid #ffffff; border-left: none; border-right: none; white-space: pre-wrap; /* word-wrap: break-word; */ /* width:100px; */ } tt { background-color: #ecf0f3; padding: 0 1px 0 1px; font-size: 110%; } .warning tt { background: #efc2c2; } .note tt { background: #d6d6d6; } body { width:150%; }

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  • How to change image to this color?

    - by askmoo
    I have this image And I need to change it to the color #D21108 (type of RED). Of course, I do not want to paint it to this color, but to change the color to #D21108 and its shades (like I do in Photoshop via Brush Colour Replacement). I have all info about this color, values of RGB, CMYK, Lab and HSV if you need them. Now, I guess I can easily change it via GIMP's menu "Colors". I tried options Color Balance, Hue-Saturation, Colorize, but I did not find a way to enter the starting color I need. I was closest to my aim via Hue-Saturation, but I could not get this red value, no matter what I tried. As I am not a graphics expert, please tell me how to accomplish this task. PS. What's the meaning of Lab and HSV in the color scheme? I know the meaning of RGB and CMYK.

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  • TeamViewer: How to disable color dithering for low-bit-depth screen settings

    - by gogowitsch
    I am using Terminal Services and TeamViewer a lot to access other computers, partly over slow networks. The problem described below is not affected by which of the two remote access services I am using. When accessing Windows 7 Professional machines, a great deal of text is hard to read as the background is dithered. Even for exactly the same colors, Windows 2003 does not seem to dither at all, but to choose the closest available color. I strongly prefer the latter, as I don't care for the exact colors, I just want to be able to read easily. I am not sure whether this is operating system-related. The programs on the remote systems do not allow me to change the color choices for the various backgrounds to anything sane. Is there a way to disable this color dithering using some target operating system setting that will do the trick for both Terminal Services and TeamViewer?

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  • XNA C# How to draw fonts in different color

    - by XNA newbie
    I'm doing a simple chat system with XNA C#. It is a chatbox that contains 5 lines of chat typed by the users. Something like a MMORPG chatting system. [User1name] says: Hi [User2name] says: Hello [User1name] says: What are you doing? [User2name] says: I'm fine [System] The time is now 1:03AM. When the user pressed 'ENTER', the text he entered will be added inside an ArrayList chatList.Add(s); For displaying the text he entered, I used for (int i = 0; i < chatList.Count(); i++) { spriteBatch.DrawString(font, chatList[i], new Vector2(40, arr1[i]), Color.Yellow); } *arr1[i] contains 5 y-axis points to print my 5 line of chats in the chatbox Question1: What if I have another type of message which will be added into ChatList (something like a system message). I need the System Message to be printed out in red color. And if the user keeps on chatting, the chat box will be updated according: (MAX 5 LINES) The newest chat will be shown below, and the oldest one will be deleted if they reached the max 5 lines. [User2name] says: Hello [User1name] says: What are you doing? [User2name] says: I'm fine [System] The time is now 1:03AM. [User1name] says: Ok, great to hear that! I'm having trouble to print each line color according to their msg type. For normal msg, it should be yellow. For system msg, it should be red. Question2: And for the next problem, I need the chat texts to be white color, while the names of the user is yellow (like warcraft3 chat system). How do I do that? I have a hard time thinking of a solution for these to work. Advise needed.

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  • Color sprite tint with opacity in MonoGame/XNA

    - by Piotr Walat
    In MonoGame I am using SpriteBatch to draw sprites. I want to create a semi transparent overlay that would 'tint' the sprite with a given color. SpriteBatch.Draw accepts Color parameter that allows to specify the tint, however the alpha channel seems to make the whole sprite transparent (not the tint only). To address the problem i am overlaying my sprites with another white, semitransparent sprite tinted to a given color. It works as expected, but I am not sure if that is the correct (ie. most optimal) approach. Can you suggest better/faster technique?

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  • Understanding Photography and Color Temperature

    - by Jason Fitzpatrick
    Most digital cameras have the ability to set the “color temperature” based on the condition, but what exactly does that mean? This simple cheat sheet highlights the differences between various lighting situations and what settings you should use. Courtesy of Digital Camera World, the above chart shows where on the scale various color temperatures fall, how the automatic white balance works, and which presets you should use if available. What Is Color Temperature? [via Unpluggd] HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

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  • How to make the working environment of a programmer less shiny?

    - by Roflcoptr
    Last year I had a sport accident and since then my left eye is a little bit sensitive. Especially if looking in bright and shiny colors, I get tired very fast and can't literally focus on anything. White is the worst color ever! Unfortunately most application that I use in my work environment (Firefox, Eclipse, Visual Studio, Tetris) have a very bright white background. This really hurts my eye. So is there an easy way to generally use color schemes on the laptop so that everything isn't that bright? Obviously I could everywhere change the default color scheme, but isn't there a simpler solution to do that? Or any recommendations what are good color schemes to be less bright but still clearly readable?

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  • Nicest way to map rgb colors from html to led

    - by back_ache
    I have attached an rgb led to a color picker on a webpage and have hit the obvious problem that though the led is 8-bit like html the color rendition is very different so with the more subtle shades the led values for the color are wildly different to the html values. The brute-force method would be for me to have a lookup-table on the webserver to map the two sets of values but would ideally like to do it more elegantly Before I start listing all my 101 ideas for doing this I wondered if anyone else had come across the issue, the end-game would be to be able to abstract the color-rendition of different leds and make it available as a webservice (html value and device id in, led value out)

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  • LWJGL - OpenGL - Texture shading

    - by Trixmix
    I want to use LWJGL to create a shader that all it does is change the color of the given texture. For example I tell it to draw the letter A using a sprite sheet then I can tell the shader to draw the letter in a certain color. How would you do something like this without needed to create different colored letter sprite sheets? Task for the shader: Simply change all pixels to a certain color in the texture. Input: Color , texture. Output: it draws onto the screen the new colored texture. How do i accomplish such a thing?

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  • Oh Unity Launcher scrambled with color dots after log on or restart

    - by Cominatyalive
    The left hand side Unity launch bar is color scrambled after reboot, or log on. When touching it with the mouse arrow, it comes back to normal. I installed gnome shell color before this started happening. I will uninstall gnome shell color & see if this problem goes away. Any one ever see this happen. I run a Nvidia 550ti ge-force graphic card. I have the latest 295.33 driver from Nvidia installed and it does show activated in my restricted driver window. Oh yeah, before you inform me, I can tell you that yes, I do see the instructions to report bugs to the correct source. But I really don't know if this is a bug or not. Could be something else.

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  • 32 bit depth jpg images problem in IE when referenced locally

    - by Stefan
    We have an webbapplication that takes an image that will be uploaded and resized. The resize-library we used saved all pictures with 32-bit depth whatever the depth was before. We have an online client that can view the pictures via an html-file and all is fine there. All pictures are shown correctly. The problem: We also have an vb-winform application that download the pictures and show them in an html-file locally in an webbrowser control. But here all pictures are rejected (not rendered), just the red cross. If we create an static html-file with img-tags in them locally, its the same. All pictures that has 32-bits depth are shown as red crosses. If we resave the pictures with 24-bits depth it magically works again. So ofcourse that was our "workaround", let the resize-library save all pictures with 24-bits depth instead. Summary: 32-bits jpg files shows correct in IE when online but not when referenced locally in a local html-file. (This is true for IE8 on both winxp and windows7). The same local html-file opened in mozilla showed OK. Question: I have googled this a lot but has not found anything about this "problem". Is this a bug in IE8?

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  • Can't change Firefox menu background color using userChrome.css on Windows 7

    - by soupagain
    I can't change Firefox's menu background color using userChrome.css on Windows 7. menubar, menubutton, menulist, menu, menuitem { color: red !important; background-color: orange !important; } This seems to work as the menubar changes to red and orange. But the background-color on the actual drop down menu stays the same (that Windows 7 menu look), although the text color does change to red. Any ideas??

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  • Gimp: Color to alpha

    - by MTilsted
    I have an image where I want all the pixels with a specific color converted to transparent pixels. The operation should not change the color/alpha value of any pixel which don't match the color exactly. How do I do that? At first I thought I could use Colors-"Color to Alpha" but that don't work because it changes the color of all pixels(It adds an alpha value to all pixels). Using Gimp 2.6.11 on Linux

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  • Can't change Firefox menu background color using userChrome.css on Windows 7

    - by soupagain
    I can't change Firefox's menu background color using userChrome.css on Windows 7. menubar, menubutton, menulist, menu, menuitem { color: red !important; background-color: orange !important; } This seems to work as the menubar changes to red and orange. But the background-color on the actual drop down menu stays the same (that Windows 7 menu look), although the text color does change to red. Any ideas??

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  • Video driver reports 8-bit color depth after Windows Update

    - by user3163
    Windows Update pushed out a new video driver for the Mobile Intel(R) 4 Series Express Chipset Family. One HP 6730b laptop was updated from 8.15.10.1872 to 8.15.10.2021. After the update the color depth is reported as 8-bit even if the setting is 32-bit. This means that Areo effects are disabled. Downgrading to 8.15.10.1872 did not help. Is there any way to force the video driver to report 32-bit color depth?

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  • How to get tilemap transparency color working with TiledLib's Demo implementation?

    - by Adam LaBranche
    So the problem I'm having is that when using Nick Gravelyn's tiledlib pipeline for reading and drawing tmx maps in XNA, the transparency color I set in Tiled's editor will work in the editor, but when I draw it the color that's supposed to become transparent still draws. The closest things to a solution that I've found are - 1) Change my sprite batch's BlendState to NonPremultiplied (found this in a buried Tweet). 2) Get the pixels that are supposed to be transparent at some point then Set them all to transparent. Solution 1 didn't work for me, and solution 2 seems hacky and not a very good way to approach this particular problem, especially since it looks like the custom pipeline processor reads in the transparent color and sets it to the color key for transparency according to the code, just something is going wrong somewhere. At least that's what it looks like the code is doing. TileSetContent.cs if (imageNode.Attributes["trans"] != null) { string color = imageNode.Attributes["trans"].Value; string r = color.Substring(0, 2); string g = color.Substring(2, 2); string b = color.Substring(4, 2); this.ColorKey = new Color((byte)Convert.ToInt32(r, 16), (byte)Convert.ToInt32(g, 16), (byte)Convert.ToInt32(b, 16)); } ... TiledHelpers.cs // build the asset as an external reference OpaqueDataDictionary data = new OpaqueDataDictionary(); data.Add("GenerateMipMaps", false); data.Add("ResizetoPowerOfTwo", false); data.Add("TextureFormat", TextureProcessorOutputFormat.Color); data.Add("ColorKeyEnabled", tileSet.ColorKey.HasValue); data.Add("ColorKeyColor", tileSet.ColorKey.HasValue ? tileSet.ColorKey.Value : Microsoft.Xna.Framework.Color.Magenta); tileSet.Texture = context.BuildAsset<Texture2DContent, Texture2DContent>( new ExternalReference<Texture2DContent>(path), null, data, null, asset); ... I can share more code as well if it helps to understand my problem. Thank you.

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  • Python recursion , Sierpinski triangle with color at each depth

    - by ???? ???
    import turtle w=turtle.Screen() def Tri(t, order, size): if order==0: t.forward(size) t.left(120) t.forward(size) t.left(120) t.forward(size) t.left(120) else: t.pencolor('red') Tri(t, order-1, size/2, color-1) t.fd(size/2) t.pencolor('blue') Tri(t, order-1, size/2, color-1) t.fd(size/2) t.lt(120) t.fd(size) t.lt(120) t.fd(size/2) t.lt(120) t.pencolor('green') Tri(t, order-1, size/2,color-1) t.rt(120) t.fd(size/2) t.lt(120) can anyone help with this problem ? i want to a sierpinski triangle that have color at specific depth like this http://openbookproject.net/thinkcs/python/english3e/_images/sierpinski_color.png i dont know how to make the the triangle color change at specific depth

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  • Calculating color shades

    - by matejv
    I have the next problem. I have a base color with couple of different shades of that color. Example: Base color: #4085c5 Shade: #005cb1 Now, I have a different color (let's say #d60620), but no shades of it. From the color I would like to calculate shades, that have similar difference as colors mentioned in first paragraph. First I tried calculating difference of RGB elements and applying them to second color, but the result was not like I expected to be. Than I tried with converting color to HSV, reading saturation value and applying the difference to second color, but again the resulting color was still weird. The formula was something like: (HSV(BaseColor)[S] - HSV(Shade)[S]) + HSV(SecondColor)[H] Does anyone know how this problem could be solved? I know I am doing something wrong, but I don't know what. :)

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