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  • sqlite compiler errors

    - by mspoerr
    Hello, when including "sqlite.c" into my project, I get lots of compiler errors: error C2027: use of undefined type "_ht" d:\...\sqlite3.c line 19556 ... fatal error C1003: Errors in the program are too numerous to allow recovery. The compiler must terminate. When inlcuding "sqlite.c" into an empty test project, I have no problems. I already compared project settings and there are no big differences. How can I troubleshoot this problem? Is there anyone who had the same issue? Thanks, mspoerr

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  • VC7.1 C1204 internal compiler error

    - by Nathan Ernst
    I'm working on modifying Firaxis' Civilization 4 core game DLL. The host application is built using VC7, hence the constraint (source not provided for the host EXE). I've been working on rewriting a large chunk of the code (focusing on low-hanging performance issues & memory leaks). I recently ran into an internal compiler error when trying to mod the code to use an array class instead of dynamically allocated 2-d arrays, I was going to use matrices from the boost lib (Civ4 is already using boost, so why not?). Basically, the issue comes down to: if I include "boost/numeric/ublas/matrix.hpp", I run into an internal compiler error C1204. MSDN has this to say: MSDN C1204 KB has this to say: KB 883655 So, I'm curious, is it possible to solve this error without a KB/SP being applied and dramatically reducing the complexity of the code? Additionally, as VC7 is no longer "supported", does anyone have a valid (supported) link for a VC7 service pack?

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  • SqlParameter contructor compiler overload choice

    - by Ash
    When creating a SqlParameter (.NET3.5) or OdbcParameter I often use the SqlParameter(string parameterName, Object value) constructor overload to set the value in one statement. When I tried passing a literal 0 as the value paramter I was initially caught by the C# compiler choosing the (string, OdbcType) overload instead of (string, Object). MSDN actually warns about this gotcha in the remarks section, but the explanation confuses me. Why does the C# compiler decide that a literal 0 parameter should be converted to OdbcType rather than Object? The warning also says to use Convert.ToInt32(0) to force the Object overload to be used. It confusingly says that this converts the 0 to an "Object type". But isn't 0 already an "Object type"? The Types of Literal Values section of this page seems to say literals are always typed and so inherit from System.Object. This behavior doesn't seem very intuitive given my current understanding? Is this something to do with Contra-variance or Co-variance maybe?

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  • C++ enumerations and compiler dependency

    - by dougie
    I currently have code with an enum where one value is set and the rest are left to be set by the compiler using the previous value +1, or so I hope. Is this functionality within an enumerated type compiler dependant, an example is below to clarify. enum FUNC_ERROR_CODE { FUNC_SUCCESS, FUNC_ERROR_1 = 24, FUNC_ERROR_2, FUNC_ERROR_3 } Is it safe to assume that FUNC_ERROR_2 will have the value 25 and FUNC_ERROR_3 will have the value 26, regardless of compliler used. I'm coding this so as a function can return an integer value, 0 is always success and any other value can signify failure.

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  • How to set that compiler flag?

    - by mystify
    Shark told me this: This instruction is the start of a loop that is not aligned to a 16-byte address boundary. For optimal performance, you should align the start of a hot loop using a compiler directive. With gcc 3.3 or later, use the -falign-loops=16 compiler flag. for (int i=0; i < 4; i++) { // line with the info //...code } How would I set that flag, and does it really improve performance?

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  • Visual Studio 2005 - VC++ compiler C1001 on Windows 7

    - by Fritz H
    When I try to build a simple "Hello World" C++ app on Windows 7 Beta, using Visual Studio 2005 (VC++2005) I get a rather generic error C1001 error (Internal compiler error) The compiler seems to just crash, and Windows pops up its (un)helpful This program has stopped working dialog. The file it complains about is mcp1.cpp. Has anyone come across this before? Cheers, Fritz EDIT: The code is: #include <iostream> int main(int argc, char** argv) { std::cout << "Hello!"; return 0; } EDIT 2: I have installed SP1 as well as SP1 for Vista. VS popped up a warning saying it needs SP1 for Vista, but installing it makes no difference. No ideas about what I can possibly do to fix this?

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  • Real thing about "->" and "."

    - by fsdfa
    I always wanted to know what is the real thing difference of how the compiler see a pointer to a struct (in C suppose) and a struct itself. struct person p; struct person *pp; pp->age, I always imagine that the compiler does: "value of pp + offset of atribute "age" in the struct". But what it does with person.p? It would be almost the same. For me "the programmer", p is not a memory address, its like "the structure itself", but of course this is not how the compiler deal with it. My guess is it's more of a syntactic thing, and the compiler always does (&p)->age. I'm correct?

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  • Building Boost with LSB C++ Compiler

    - by Alex Farber
    I want to build my program with LSB C++ Compiler from the Linux Standard Base http://www.linuxfoundation.org/collaborate/workgroups/lsb. Program depends on the Boost library, built with gcc 4.4 version. Compilation fails. Is it possible to build the Boost library with LSB C++ Compiler? Alternatively, is it possible to build the Boost library with some old gcc version, what version is recommended? My final goal is to get my executable and third-party Boost libraries running on most Linux distributions. Generally, what can be done to get better binary compatibility for Linux distributions, developing C++ closed-source application depending on the Boost library?

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  • Getting closure-compiler and Node.js to play nice

    - by bukzor
    Are there any projects that used node.js and closure-compiler (CC for short) together? The official CC recommendation is to compile all code for an application together, but when I compile some simple node.js code which contains a require("./MyLib.js"), that line is put directly into the output, but it doesn't make any sense in that context. I see a few options: Code the entire application as a single file. This solves the problem by avoiding it, but is bad for maintenance. Assume that all files will be concatenated before execution. Again this avoids the problem, but makes it harder to implement a un-compiled debug mode. I'd like to get CC to "understand" the node.js require() function, but that probably can't be done without editing the compiler itself, can it?

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  • Why is 'using' improving C# performances

    - by Wernight
    It seems that in most cases the C# compiler could call Dispose() automatically. Like most cases of the using pattern look like: public void SomeMethod() { ... using (var foo = new Foo()) { ... } // Foo isn't use after here (obviously). ... } Since foo isn't used (that's a very simple detection) and since its not provided as argument to another method (that's a supposition that applies to many use cases and can be extended), the compiler could automatically call Dispose() without the developper requiring to do it. This means that in most cases the using is pretty useless if the compiler does some smart job. IDisposable seem low level enough to me to be taken in account by a compiler. Now why isn't this done? Wouldn't that improve the performances (if the developpers are... dirty).

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  • Tiny C Compiler and Virus warnings...

    - by NoMoreZealots
    I wanted to try out the TCC and got the Win32 Binary zip file from the website. upon decompressing it I tried to compile the "hello_win.c" source from the example directory. As soon as the compiler tried to write to the disk McAfee Popped up a dialog box and identified a Trojan named "Generic.dx." Has anyone else experience this? Dropping a virus into a compiler would be a sneaky, but brilliant, delivery mechanizism. I just want to know if this is a legit threat.

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  • Compiler error when using abstract types

    - by Dylan
    I'm trying to implement a "protocol helper" trait that is responsible for matching up Prompts and Responses. The eventual goal is to have an object that defines the various Prompt and Response classes as subclasses of a sealed trait, then have a class that mixes in the ProtocolSupport trait for that Protocol object. The problem is that my current approach won't compile, even though I'm fairly sure it should. Here's a distilled version of what I've got: trait Protocol { type Response type Prompt <: BasePrompt trait BasePrompt { type Data def validate(response: Response): Validated[Data] } } trait ProtocolSupport[P <: Protocol] { def foo(prompt: P#Prompt, response: P#Response) = { // compiler error prompt.validate(response) } } The compiler doesn't like the response as an argument to prompt.validate: [error] found : response.type (with underlying type P#Response) [error] required: _4.Response where val _4: P [error] prompt.validate(response) [error] ^ This isn't very helpful.. it seems to say that it wants a P.Response but that's exactly what I'm giving it, so what's the problem?

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  • Un plugin jQuery multitâche : méthode de construction personnelle et exemples. Adapter jQuery à vos besoins, niveau 2, par Daniel Hagnoul

    Plugin multitâche : méthode de construction personnelle et exemples Adapter jQuery à vos besoins, niveau 2 Résumé : La plupart des plugins exécutent une seule tâche et les méthodes d'écriture de plugin utilisées dans « Mon Cahier d'exercices », dans la FAQ jQuery et dans l'article « Adapter jQuery à vos besoins » couvrent la majorité des besoins. Lorsque l'on souhaite inclure la modification des options et implémenter plusieurs méthodes on doit penser multitâche . Dans cet ...

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  • How can I make a universal construction more efficient?

    - by VF1
    A "universal construction" is a wrapper class for a sequential object that enables it to be linearized (a strong consistency condition for concurrent objects). For instance, here's an adapted wait-free construction, in Java, from [1], which presumes the existence of a wait-free queue that satisfies the interface WFQ (which only requires one-time consensus between threads) and assumes a Sequential interface: public interface WFQ<T> // "FIFO" iteration { int enqueue(T t); // returns the sequence number of t Iterable<T> iterateUntil(int max); // iterates until sequence max } public interface Sequential { // Apply an invocation (method + arguments) // and get a response (return value + state) Response apply(Invocation i); } public interface Factory<T> { T generate(); } // generate new default object public interface Universal extends Sequential {} public class SlowUniversal implements Universal { Factory<? extends Sequential> generator; WFQ<Invocation> wfq = new WFQ<Invocation>(); Universal(Factory<? extends Sequential> g) { generator = g; } public Response apply(Invocation i) { int max = wfq.enqueue(i); Sequential s = generator.generate(); for(Invocation invoc : wfq.iterateUntil(max)) s.apply(invoc); return s.apply(i); } } This implementation isn't very satisfying, however, since it presumes determinism of a Sequential and is really slow. I attempted to add memory recycling: public interface WFQD<T> extends WFQ<T> { T dequeue(int n); } // dequeues only when n is the tail, else assists other threads public interface CopyableSequential extends Sequential { CopyableSequential copy(); } public class RecyclingUniversal implements Universal { WFQD<CopyableSequential> wfqd = new WFQD<CopyableSequential>(); Universal(CopyableSequential init) { wfqd.enqueue(init); } public Response apply(Invocation i) { int max = wfqd.enqueue(i); CopyableSequential cs = null; int ctr = max; for(CopyableSequential csq : wfq.iterateUntil(max)) if(--max == 0) cs = csq.copy(); wfqd.dequeue(max); return cs.apply(i); } } Here are my specific questions regarding the extension: Does my implementation create a linearizable multi-threaded version of a CopyableSequential? Is it possible extend memory recycling without extending the interface (perhaps my new methods trivialize the problem)? My implementation only reduces memory when a thread returns, so can this be strengthened? [1] provided an implementation for WFQ<T>, not WFQD<T> - one does exist, though, correct? [1] Herlihy and Shavit, The Art of Multiprocessor Programming.

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  • Xamarin 3 disponible en téléchargement, permet la construction d'UIs natives iOS, Android et Windows depuis une seule base de code commune en C#

    Xamarin 3 disponible en téléchargement, permet la construction d'UIs natives iOS, Android et Windows depuis une seule base de code commune en C# La troisième mouture de l'environnement de développement mobile multiplateformes Xamarin est désormais disponible. Parmi les nouveautés qui accompagnent cette version figure l'arrivée de Xamarin Designer pour iOS, un puissant outil de conception visuel pour la plateforme iOS qui permettra aux développeurs de mettre rapidement sur pied des interfaces...

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  • MSVC Compiler options with mojo-native in Maven

    - by graham.reeds
    I'm trying to set up a test environment with Maven to build VC++ and I am way behind on this. I have 3 source files that I builds a dll (once I get this fixed it should be a simple matter to add the unit-tests): hook.cpp hook.h hook.def This is compiled, on the command line, with the following: C:\Develop\hook\src\main\msvc>cl -o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def" Which produces the expected obj, dll, lib and exp files. So now to get this working in Maven2 with the Mojo-native plugin. With no options Maven w/Mojo gives me this (truncated) output: [INFO] [native:initialize {execution: default-initialize}] [INFO] [native:unzipinc {execution: default-unzipinc}] [INFO] [native:javah {execution: default-javah}] [INFO] [native:compile {execution: default-compile}] [INFO] cmd.exe /X /C "cl -IC:\Develop\hook\src\main\msvc /FoC:\Develop\hook\targ et\objs\Hook.obj -c C:\Develop\hook\src\main\msvc\Hook.cpp" Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 15.00.30729.01 for 80x86 Copyright (C) Microsoft Corporation. All rights reserved. Hook.cpp [INFO] [native:link {execution: default-link}] [INFO] cmd.exe /X /C "link.exe /out:C:\Develop\hook\target\hook.dll target\objs\ Hook.obj" Microsoft (R) Incremental Linker Version 9.00.30729.01 Copyright (C) Microsoft Corporation. All rights reserved. LINK : fatal error LNK1561: entry point must be defined [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Error executing command line. Exit code:1561 mojo-native gives options for manipulating the compiler/linker options but gives no example of usage. No matter what I tweak in these settings I get the error of: [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Failed to configure plugin parameters for: org.codehaus.mojo:native-maven -plugin:1.0-alpha-4 (found static expression: '-o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def"' which may act as a default value). Cause: Cannot assign configuration entry 'compilerStartOptions' to 'interface ja va.util.List' from '-o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook .def"', which is of type class java.lang.String The relevant part of my pom.xml looks like this: <configuration> <sources> <source> <directory>src/main/msvc</directory> <includes> <include>**/*.cpp</include> </includes> </source> </sources> <compilerProvider>msvc</compilerProvider> <compilerExecutable>cl</compilerExecutable> <!-- cl -o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def" --> <compilerStartOptions>-o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def"</compilerStartOptions> <!-- <compilerMiddleOptions></compilerMiddleOptions> <compilerEndOptions></compilerEndOptions> <linkerStartOptions></linkerStartOptions> <linkerMiddleOptions></linkerMiddleOptions> <linkerEndOptions></linkerEndOptions> --> </configuration> How do I manipulate the compiler to produce a DLL like the command line version does? Or should I give up and just use exec?

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  • Thread safe lazy contruction of a singleton in C++

    - by pauldoo
    Is there a way to implement a singleton object in C++ that is: Lazily constructed in a thread safe manner (two threads might simultaneously be the first user of the singleton - it should still only be constructed once). Doesn't rely on static variables being constructed beforehand (so the singleton object is itself safe to use during the construction of static variables). (I don't know my C++ well enough, but is it the case that integral and constant static variables are initialized before any code is executed (ie, even before static constructors are executed - their values may already be "initialized" in the program image)? If so - perhaps this can be exploited to implement a singleton mutex - which can in turn be used to guard the creation of the real singleton..) Excellent, it seems that I have a couple of good answers now (shame I can't mark 2 or 3 as being the answer). There appears to be two broad solutions: Use static initialisation (as opposed to dynamic initialisation) of a POD static varible, and implementing my own mutex with that using the builtin atomic instructions. This was the type of solution I was hinting at in my question, and I believe I knew already. Use some other library function like pthread_once or boost::call_once. These I certainly didn't know about - and am very grateful for the answers posted.

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  • multiple php compiler on single apache installation

    - by getmizanur
    elloo, i have some old php scripts which runs on php-5.2.x and the current server has php-5.3.x. to get around this problem,i have got two options one is to downgrade php-5.3.x or install php-5.2.x and php-5.3.x at the same time where php-5.2.x serve cgi script. i have decided go for the second option i have followed this tutorial and i can get most of it working however except execution of shell script which selects php-cgi version. i cannot get apache to execute this script. how do i get apache to execute #!/bin/sh # you can change the PHP version here. version="5.2.6" # php.ini file location, */php-5.2.6/lib equals */php-5.2.6/lib/php.ini. PHPRC=/etc/php/phpfarm/inst/php-${version}/lib/php.ini export PHPRC PHP_FCGI_CHILDREN=3 export PHP_FCGI_CHILDREN PHP_FCGI_MAX_REQUESTS=5000 export PHP_FCGI_MAX_REQUESTS # which php-cgi binary to execute exec /etc/php/phpfarm/inst/php-${version}/bin/php-cgi my apache vhost.conf <VirtualHost *:80> ServerName 526.localhost DocumentRoot /home/getmizanur/public_html/www <Directory "/home/getmizanur/public_html/www"> AddHandler php-cgi .php Action php-cgi /php-fcgi/php-cgi-5.2.6 </Directory> </VirtualHost> can some one tell me what am i doing wrong? thanks in advance. solution: if i did a2dismod php5 then the above configuration worked. when a2enmod php5 had been activated, apache was executing php5.3 instead of php5.2 even after telling apache to execute php5.2 shell script. to solve my problem, i had to change my virtualhost configuration <VirtualHost *:80> ServerName 526.localhost DocumentRoot /home/getmizanur/public_html/www DirectoryIndex index.php <Directory "/home/getmizanur/public_html/www"> AddHandler php-cgi .php Action php-cgi /php-fcgi/php-cgi-5.2.6 <FilesMatch "\.php"> SetHandler php-cgi </FilesMatch> </Directory> </VirtualHost> presto, it started working.

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  • ASP.NET app on Apache Mono Ubuntu compiler error as log4net is unable to be found

    - by Jingo
    I'm trying to get a vulnerable practice ASP.NET web application (WebGoat.NET) installed on Apache Mono on Ubuntu. I've followed this guide and it all went smoothly; however, whenever I try to run the app I get this error: The type or namespace name `log4net' could not be found. Are you missing a using directive or an assembly reference? Log4net.dll is in the lib folder of the application directory. It's also in the /usr/lib/mono/gac directory. I'm not sure where else it needs to be. Any suggestions? Thanks!

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  • C compiler cannot create executables when trying to build Binutils

    - by Koning Baard XIV
    I am trying to build Linux From Scratch, and now I am at chapter 5.4, which tells me how to build Binutils. I have binutils 2.20's source code, but when I try to build it: time { ./binutils-2.20/configure --target=$LFS_TGT --prefix=/tools --disable-nls --disable-werror ; } it gives me an error: checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking target system type... i686-lfs-linux-gnu checking for a BSD-compatible install... /usr/bin/install -c checking whether ln works... yes checking whether ln -s works... yes checking for a sed that does not truncate output... /bin/sed checking for gawk... gawk checking for gcc... GCC checking for C compiler default output file name... configure: error: in `/media/LFS': configure: error: C compiler cannot create executables See `config.log' for more details. You can see my config.log at pastebin.com: http://pastebin.com/hX7v5KLn I have just installed Ubuntu 10.04, and reinstalled GCC and installed G++. Also, the build is done by a non-root, non-admin user called 'lfs' (which is also described in Linux From Scratch), and on a different partition than where the system is installed. Can anyone help me? Thanks

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  • Microsoft C Compiler: Inline variable declaration?

    - by Rosarch
    I'm writing C in Visual Studio 2010. The compiler doesn't seem to want to let me use inline variable declarations. The following code produces an error: unsigned int fibonacci_iterative(unsigned int n) { if (n == 0) { return 0; } if (n == 1) { return 1; } unsigned int prev_prev = 0; // error unsigned int prev = 1; // error unsigned int next = 0; // error for (int term_number = 0; term_number < n; term_number++) { unsigned int temp = prev_prev + prev; prev = next; prev_prev = prev; next = temp; } return next; } Error: error C2143: syntax error : missing ';' before 'type' error C2143: syntax error : missing ';' before 'type' error C2143: syntax error : missing ';' before 'type' Why is this happening? Is there a setting to make the compiler not so strict?

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  • Timer a usage in msp430 in high compiler optimization mode

    - by Vishal
    Hi, I have used timer A in MSP430 with high compiler optimization, but found that my timer code is failing when high compiler optimization used. When none optimization is used code works fine. This code is used to achieve 1 ms timer tick. timeOutCNT is increamented in interrupt. Following is the code, //Disable interrupt and clear CCR0 TIMER_A_TACTL = TIMER_A_TASSEL | // set the clock source as SMCLK TIMER_A_ID | // set the divider to 8 TACLR | // clear the timer MC_1; // continuous mode TIMER_A_TACTL &= ~TIMER_A_TAIE; // timer interrupt disabled TIMER_A_TACTL &= 0; // timer interrupt flag disabled CCTL0 = CCIE; // CCR0 interrupt enabled CCR0 = 500; TIMER_A_TACTL &= TIMER_A_TAIE; //enable timer interrupt TIMER_A_TACTL &= TIMER_A_TAIFG; //enable timer interrupt TACTL = TIMER_A_TASSEL + MC_1 + ID_3; // SMCLK, upmode timeOutCNT = 0; //timeOutCNT is increased in timer interrupt while(timeOutCNT <= 1); //delay of 1 milisecond TIMER_A_TACTL = TIMER_A_TASSEL | // set the clock source as SMCLK TIMER_A_ID | // set the divider to 8 TACLR | // clear the timer MC_1; // continuous mode TIMER_A_TACTL &= ~TIMER_A_TAIE; // timer interrupt disabled TIMER_A_TACTL &= 0x00; // timer interrupt flag disabled Can anybody help me here to resolve this issue? Is there any other way we can use timer A so it works fine in optimization modes? Or do I have used is wrongly to achieve 1 ms interrupt? Thanks in advanced. Vishal N

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  • can't increment Glib::ustring::iterator (getting "invalid lvalue in increment" compiler error)

    - by davka
    in the following code: int utf8len(char* s, int len) { Glib::ustring::iterator p( string::iterator(s) ); Glib::ustring::iterator e ( string::iterator(s+len) ); int i=0; for (; p != e; p++) // ERROR HERE! i++; return i; } I get the compiler error on the for line, which is sometimes "invalid lvalue in increment", and sometimes "ISO C++ forbids incrementing a pointer of type etc... ". Yet, the follwing code: int utf8len(char* s) { Glib::ustring us(s); int i=0; for (Glib::ustring::iterator p = us.begin(); p != us.end(); p++) i++; return i; } compiles and works fine. according the Glib::ustring documentation and the include file, ustring iterator can be constructed from std::string iterator, and has operator++() defined. Weird? BONUS QUESTION :) Is there a difference in C++ between the 2 ways of defining a variable: classname ob1( initval ); classname ob1 = initval; I believed that they are synonymous; yet, if I change Glib::ustring::iterator p( string::iterator(s) ); to Glib::ustring::iterator p = string::iterator(s); I get a compiler error (gcc 4.1.2) conversion from ‘__gnu_cxx::__normal_iterator, std::allocator ’ to non-scalar type ‘Glib::ustring_Iterator<__gnu_cxx::__normal_iterator, std::allocator ’ requesed thanks a lot!

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  • AS3 variables handling by AVM/compiler/scope

    - by jchmielewski
    I have couple of questions about AS3 variables handling by AVM/compiler/scope .1. This code in Flash will throw an error: function myFunction() { var mc:MovieClip=new MovieClip(); var mc:MovieClip=new MovieClip(); } but it won`t throw an error in Flex (only warning in Editor). Why? .2. How Flash sees variables in loops? Apparently this: for (var i:int=0; i<2; i++) { var mc:MovieClip=new MovieClip(); } isn`t equal to just: var mc:MovieClip=new MovieClip(); var mc:MovieClip=new MovieClip(); because it will throw an error again as earlier in Flash, but in Flex in function not? Is Flash changing somehow my loop before compilation? .3. Where in a class in equivalent to timeline in Flash - where in class I would put code which I put normally on timeline (I assume it is not constructor because of what I have written earlier, or maybe it`s a matter of Flash/Flex compiler)?

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