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  • Nvidia optimus and Steam (on 12.04)

    - by Seiryuu
    I've obtained a copy of the .deb for the Steam beta, but it was pretty disappointing to see that it simply doesn't run. Hardware - Dell XPS L502, with Nvidia Optimus I have bumblebee installed. Trying to run Steam with the Intel HD 3000 completely fails to start it. Message received Installing breakpad exception handler for appid(steam)/version(1352224866_client) followed by a crash with no other information provided. Trying to optirun steam runs the client, but as soon as it gets to the home screen, it says that the Nvidia drivers I am using are out of date (and Steam requires newer drivers to run). It's probably worth to note that it throws the same Installing breakpad... error when run with optirun, but it doesn't crash the client immediately. Any way to fix this? Also, is there a way of manually updating the drivers in bumblebee without breaking anything? Alternatively, is there a reliable way of completely disabling the Intel GPU (in order to use the Nvidia GPU exclusively)? Note: I am using Xmonad with gnome-fallback, if that makes a difference. However, when I tried everything mentioned with Unity (2d), everything was the same, so I guess it has nothing to do with the window manager in use.

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  • Restart problem after installing graphical card driver

    - by Tim
    My laptop is Lenovo T400, running Ubuntu 10.10. My problem: I just run jockey-gtk and installed ATI/AMD proprietary FGLRX graphics driver. But after reboot, there is a short period of graphical "Ubuntu" and then instead of starting X-window it completely changed to command line to ask me to login. Even after login and then issuing xinit, it still failed to start X. To solve this problem: I followed this post, where one person suggested to you can simply write sudo apt-get remove fglrx This worked for me. If it doesn't work, then try sudo apt-get remove xorg-driver-fglrx and restart. I actually don't need the driver anyway, so I issued the first command after login under command line. But after reboot, the situation is even worse, and there is now even no command-line interface to ask me login, instead the screen is completely blank with just some ambient light in the background and Ubuntu is hanging there probably forever. So I have no chance to try the second command the person suggested. I was wondering what I can do now to solve my problem? Thanks and regards!

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  • How do I disable all lid close processes?

    - by Mat
    I want to be able to close my laptop without Ubuntu registering it. I've been looking everywhere and I've found plenty of people with the same problem but no real solutions. Obviously I have set the lid close setting to 'do nothing' for both AC and battery, but when I close the lid it still blanks the screen, disconnects from external monitors, and brings up the lock screen when I reopen it. Some people have suggested disabling the lock screen, but this doesn't stop the screen blanking and external displays disconnecting, and I don't want to disable the lock anyway, as I still want it when I tell Ubuntu to lock or sleep or whatever else. Others have suggested it's something to do with ACPI support, but I have tried changing some ACPI scripts, and even removed them completely (e.g. /etc/acpi/lid.sh and /etc/acpi/events/lidbtn) and it makes no difference. There must be a bit of code somewhere that can just be removed or commented out or altered to prevent any lid close actions - does anyone know where? I know this has been asked before, but I'm getting really frustrated with this problem. I'm disappointed to say that I'm actually using Windows 7 more often just because it's quite happy to completely ignore the closed lid. So I just wanted to check, are we any closer to a real solution for this problem?

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  • Performing client-side OAuth authorized Twitter API calls versus server side, how much of a difference is there in terms of performance?

    - by Terence Ponce
    I'm working on a Twitter application in Ruby on Rails. One of the biggest arguments that I have with other people on the project is the method of calling the Twitter API. Before, everything was done on the server: OAuth login, updating the user's Twitter data, and retrieving tweets. Retrieving tweets was the heaviest thing to do since we don't store the tweets in our database, so viewing the tweets means that we have to call the API every time. One of the people in the project suggested that we call the tweets through Javascript instead to lessen the load on the server. We used GET search, which, correct me if I'm wrong, will be removed when v1.0 becomes completely deprecated, but that really isn't a concern now. When the Twitter API has migrated completely to v1.1 (again, correct me if I'm wrong), every calls to the API must be authenticated, so we have to authenticate our Javascript requests to the API. As said here: We don't support or recommend performing OAuth directly through Javascript -- it's insecure and puts your application at risk. The only acceptable way to perform it is if you kept all keys and secrets server-side, computed the OAuth signatures and parameters server side, then issued the request client-side from the server-generated OAuth values. If we do exactly what Twitter suggests, the only difference between this and doing everything server-side is that our server won't have to contact the Twitter API anymore every time the user wants to view tweets. Here's how I would picture what's happening every time the user makes a request: If we do it through Javascript, it would be harder on my part because I would have to create the signatures manually for every request, but I will gladly do it if the boost in performance is worth all the trouble. Doing it through Ruby on Rails would be very easy since the Twitter gem does most of the grunt work already, so I'm really encouraging the other people in the project to agree with me. Is the difference in performance trivial or is it significant enough to switch to Javascript?

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  • How do they keep track of the NPCs in Left 4 Dead?

    - by f20k
    How do they keep track of the NPC zombies in Left 4 Dead? I am talking about the NPCs that just walk into walls or wander around aimlessly. Even though the players cannot see them, they are there (say inside rooms or behind doors). Let's say there's about 10 or so zombies in a hallway and inside rooms. Does the game keep all of those zombies in a list and iterate through giving them commands? Do they just spawn when the user is within a certain radius or reached a special location? Say you placed the 4 units (controlled by players) on completely different places throughout the map. Let's assume you aren't being swarmed and then you have not killed any of these aimless NPCs. Would the game be keeping track of 10 x 4 = 40 zombies in total? Or is my understanding completely off? The reason I ask is if I were to implement something similar on a mobile device, keeping track of 40 or more NPCs might not be such a great idea.

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  • Image 1 becomes image 2 with sliding effect from left to right?

    - by Paul
    I would like to show a second image appearing while a "door" is closing on my character. I've got my character in the middle of the screen and a door coming from the left. When the door passes my character, I would like to have this second image appearing little by little. So far, I've gotten by with fadingOut the character and then fadingIn my second image of the character at the same position when the door is completely closed, but I would like to have both of them at the same time. (the effect that image 1 becomes image 2 when the door is sliding from left to right). Would you know how to do this with Cocos2d? Here are the images : at first, the character is blue, and the door is coming from the left : Then, behind the black door, the character becomes red, but only behind this door, so it stays blue when the door is not on him, and will become completely red when the door passes the character : EDIT : with this code, the black door hides the red and blue rectangles : (And if i add each of my layers at a different depth, and only use GL_LESS, same thing) blue.position = ccp( size.width*0.5 , size.height/2 ); red.position = ccp( size.width*0.46 , size.height/2 ); black.position = ccp( size.width*0.1 , size.height/2 ); glEnable(GL_DEPTH_TEST); [batch addChild:red z:0]; [batch addChild:black z:2]; glDepthFunc(GL_GREATER); [batch addChild:blue z:1]; glDepthFunc(GL_LESS); id action1 = [CCMoveTo actionWithDuration:3 position:ccp(size.width,size.height/2)]; [black runAction: [CCSequence actions:action1, nil]];

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  • Which programming language should i choose? (much more info inside) [closed]

    - by Andreas
    I am not completely sure if this is the right place to put this question, but since it's the programming thread I guessed that there's many experienced programmers here. :) Ok, hello! My name is Andreas and I am a 16 years old guy from Norway. For some time now I've wanted to learn a programming language. Six months ago I started learning C++, but quit withing a week due to lack of motivation. The same thing happend only 2 months ago when I tried to learn Lua. I wanted to program mods to the game Garry's mod, and was really motivated. Then I stopped playing the game, and the programming stopped with it. Today though I am ready again. The only difference is that I am not completely sure what I want to do with the language. I only want to create something, and I miss the progress of failing and enduring hard work until I finally solve the problem I've worked on for hours. What I am trying to say is; Is there any program out there that allows me, a complete noob (I didn't learn that much in a week, so I like to call myself a beginner), to create apps, mods or something similar but at the same time being qualified as a first time language? I was thinking of Java, because Android, Minecraft and many other applications and games use it. But I've heard that it is going to be replaced by a program called HTML 5 (whatever that is), is this true? I certainly don't want to spend many hours of my life on something that is useless in a year or two. Hopefully I didn't make this too complicated. I know that it is hard to recommend something when I don't have a goal, but I really don't know what to say. Have a good day kind folks! - Andreas EDIT:* I did not know that this was an off topic question, really sorry!

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  • Issues with Cinnamon?

    - by Corrodie
    I just recently switched my system over to Ubuntu 12.10, and decided on Cinnamon as my environment-- it all worked fine, at first. But I was poorly educated and started using Compiz and Emerald along with it--Setting both as replacements in startup processes. I now know, that's a big, big mistake. Now when loading Cinnamon, I am greeted to my background image, and only that. My only options seem to be to open a terminal. I was advised to attempt muffin --replace and mutter --replace Neither to any avail, the terminal closes, and I cannot load another one unless I completely reload. I went back to Unity, purged and autoremoved Cinnamon, emerald, and compizconfig, and attempted to reinstall Cinnamon, thinking that would solve the problem--no, it came back just as broken as before. So, I reinstalled ubuntu, then cinnamon---still broken. I'm assuming I must find a way to remove the replace commands-- but as I have no menu, I'm not positive I can do that. Is there any way I can access the startup processes via terminal? I'd think though, if I completely removed Cinnamon, all configurations would be gone too, so, it's just not making much sense. Is there some kind of reset I could possibly do? I've been browsing forums and questions here, all leading to things I'd already done, so, it can't hurt to ask for myself. I apologize if you would rather I have posted this over at mint. Next time, I will definitely check compatibility instead of assuming something just has to work. Any help is greatly appreciated, thanks! ****EDIT***** It seems although it didn't allow me to do it before, I was now allowed to access the settings and startup processes for Cinnamon via Unity, and, after quickly removing aforementioned processes- I'm up and running again.

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  • Putting DSMD into Remission

    - by Justin Greenwood
    As a programmer with over ten years of professional experience, I've often suffered from DSMD (distraction surplus/motivation deficit) disorder. I know I'm not alone. Many of my colleagues have shared their experiences with this productivity cancer to me in support groups or in moments of inebriated intimacy. Often, I observe friends unknowingly surrendering to it - sitting at their computer, cycling through the same set of web sites (blogs, facebook, youtube, news providers, wikipeida, etc.), over and over again. Intermittently, they get up, take a walk around the office, make small talk with their colleagues, get another cup of coffee, then sit down and start the cycle all over again. It is completely controlled by the subconscious mind and will destroy your ability to get into that groove you used to live in back in your better days. Programming requires extended periods of focused attention, and this type of behavior will really kill productivity and in the end, when deadlines are near, launch your stress level to near emotional breakdown levels.DiagnosisThe best way to diagnose infection is to completely disconnect your devices from the internet while working. If you find yourself launching web browsers every minute or so, then you're down with the sickness.TreatmentA few techniques I've found that will help send this ailment into regression are as follows:Segment your day into two to three hour work segments. For example: 9:00-11:00, 1:00-3:00, 3:30-5:00.Define a few small one to two hour tasks you want to accomplish in your day. Assign each of those tasks to one of the short work segments.If possible, turn off the internet and any other distractions during these work segments (at least until you regain control of your browsing habits) - this includes instant messaging and email. You can check your email and waste time surfing in the hours between work segments.Reward yourself on productive days with a beer or whatever butters your muffins.

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  • D3DXMatrixDecompose gives different quaternion than D3DXQuaternionRotationMatrix

    - by Fraser
    In trying to solve this problem, I tracked down the problem to the conversion of the rotation matrix to quaternion. In particular, consider the following matrix: -0.02099178 0.9997436 -0.008475631 0 0.995325 0.02009799 -0.09446743 0 0.09427284 0.01041905 0.9954919 0 0 0 0 1 SlimDX.Quaternion.RotationMatrix (which calls D3DXQuaternionRotationMatrix gives a different answer than SlimDX.Matrix.Decompose (which uses D3DXMatrixDecompose). The answers they give (after being normalized) are: X Y Z W Quaternion.RotationMatrix -0.05244324 0.05137424 0.002209336 0.9972991 Matrix.Decompose 0.6989997 0.7135442 -0.03674842 -0.03006023 Which are totally different (note the signs of X, Z, and W are different). Note that these aren't q/-q (two quaternions that represent the same rotation); they face completely different directions. I've noticed that with matrices for rotations very close to that one (successive frames in the animation) that the Matrix.Decompose version gives a solution that flips around wildly and occasionally goes into the desired position, while the Quaternion.RotationMatrix version gives solutions that are stable but go in the wrong direction. This is only for the right arm in my animation -- for the left arm, both functions give the correct solution, which is the same quaternion within error tolerances. This makes me think that there's some sort of numeric instability or weird stuff with signs going on. I tried implementing this and then this, but both gave me a completely incorrect solution (even for the matricies where the SlimDX ones were working correctly) -- maybe the rows and columns are flipped?

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  • Alternative to NV Occlusion Query - getting the number of fragments which passed the depth test

    - by Etan
    In "modern" environments, the "NV Occlusion Query" extension provide a method to get the number of fragments which passed the depth test. However, on the iPad / iPhone using OpenGL ES, the extension is not available. What is the most performant approach to implement a similar behaviour in the fragment shader? Some of my ideas: Render the object completely in white, then count all the colors together using a two-pass shader where first a vertical line is rendered and for each fragment the shader computes the sum over the whole row. Then, a single vertex is rendered whose fragment sums all the partial sums of the first pass. Doesn't seem to be very efficient. Render the object completely in white over a black background. Downsample recursively, abusing the hardware linear interpolation between textures until being at a reasonably small resolution. This leads to fragments which have a greyscale level depending on the number of white pixels where in their corresponding region. Is this even accurate enough? ... ?

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  • Releasing software/Using Continuous Integration - What do most companies seem to use?

    - by Sagar
    I've set up our continuous integration system, and it has been working for about a year now. We have finally reached a point where we want to do releases using the same. Before our CI system, the process(es) that was used was: (Develop) -> Ready for release -> Create a branch -> (Build -> Fix bugs as QA finds them) Loop -> Final build -> Tag (Develop) -> Ready for release -> (build -> fix bugs) Loop -> Tag Our CI setup: 1 server for development (DEV) 1 server for qa/release (QA) The second one has integrated into CI perfectly. I create a branch when the software is ready for release, and the branch never changes thereafter, which means the build is reproduceable without having to change the CI job. Any future development takes place on HEAD, and even maintainence releases get a completely new branch and a completely new job, which remains on the CI system forever, and then some. The first method is harder to adapt. If the branch changes, the build is not reproduceable unless I use the tag to build [jobs on the CI server uses the branch for QA/RELEASE, and HEAD for development builds]. However, if I use the tag to build, I have to create a new CI job to build from the tag (lose changelog on server), or change the existing job (lose original job configuration). I know this sounds complicated, and if required, I will rewrite/edit to explain the situation better. However, my question: [If at all] what process does your company use to release software using continuous integration systems. Is it even done using the CI system, or manually?

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  • How to copy or replicate a complex website to local file and modify then

    - by Andre Chenier
    I am not good at designing the visual side of a website. I found a website which I gave 10 over 10 because its functionality suits my aims and also it seems very esthetical. I know HTML, PHP, mySQL and some degree of CSS. I don't know JS, Ajax, Jquery. So I want to replicate this web site (save completely) on my local and then modify it. (content, colors, icons etc.) I saved this web site in Chrome and IE. After clicking the site from my local folder, a saw an ugly & non-working site. My aim is to understand the functions of the parts that I don't know. For example when I delete a js in its page what will happen as the result of the deletion operation. Since the page is too complex it has lots of css, js files to download inside. I don't want to deal it manually. Is there any alternative and easy way to get the web page completely to my local which also works like a charm from local? regards

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  • Object construction design

    - by James
    I recently started to use c# to interface with a database, and there was one part of the process that appeared odd to me. When creating a SqlCommand, the method I was lead to took the form: SqlCommand myCommand = new SqlCommand("Command String", myConnection); Coming from a Java background, I was expecting something more similar to SqlCommand myCommand = myConnection.createCommand("Command String"); I am asking, in terms of design, what is the difference between the two? The phrase "single responsibility" has been used to suggest that a connection should not be responsible for creating SqlCommands, but I would also say that, in my mind, the difference between the two is partly a mental one of the difference between a connection executing a command and a command acting on a connection, the latter of which seems less like what I have been lead to believe OOP should be. There is also a part of me wondering if the two should be completely separate, and should only come together in some sort of connection.execute(command) method. Can anyone help clear up these differences? Are any of these methods "more correct" than the others from an OO point of view? (P.S. the fact that c# is used is completely irrelevant. It just highlighted to me that different approaches were used)

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  • Part 4: Development Standards or How to share

    - by volker.eckardt(at)oracle.com
    Although we usually introduce the custom development part in EBS projects as “a small piece only” and “we will avoid as best as possible”, the development effort can be enormous and should therefore be well addressed by project standards. Any additional solution or additional software tool or product shall influence the custom development rules (by adding, removing or replacing sections). It is very common in EBS projects to create a so called “MD.030 Development Standards” document and put everything what’s related to development conventions into it. This document gets approval and will be shared among all developers. Later, additional sections have to be added, and usually the development lead is responsible for doing this. However, sometimes used development techniques are not documented properly, and therefore the development solutions deviate from each other, or from the initially agreed standards. My advice would be the following: keep the MD.030 as a base document, and add a Wiki on top. The “Development Wiki” covers the following: Collect input from every developer without updating the MD.030 directly Collect additional topics that might need further specification Allow a discussion about such topics by reviewing/updating the wiki directly Add also decisions or open questions right into it. In one of my own projects we were using this “Developer Wiki” quite extensive, and my experience is very positive. We had different sections in it, good cross references, but also additional material like code templates, links to external web pages etc. By using this wiki, the development standards became “owned” by the right group of people, the developers. They recognized that information sharing can improve the overall development quality, but will also reduce the workload on individuals. Finally, the wiki was much more accurate and helpful for the daily development work than our initial MD.030, and we all decided to retire the document completely. Summary: Information sharing in the development area is very important! The usual “MD.030 Development Standards“ is a good starting point, but should be combined with a “Development Wiki”, allowing everyone to address and discuss necessary improvements. A well-structured Wiki can replace the document in some sections completely. Side Note: The corresponding task in Oracle OUM (Oracle Unified Method) is DS.050 ‘Determine Design and Build Standards’ Volker

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  • How to combat negative SEO?

    - by Perturbed
    Someone has decided to create a hate blog on a hosted blogging service (wordpress.com) that bashes my company. The blog contains posts that completely flame myself, my service, and contains complete falsehoods about how I run my business. Without going into details, I'm pretty sure the author of this blog is an owner of a competing service (although it is authored completely anonymously). Frankly, I'm not sure if the content would qualify for defamation or not, but I really don't like the idea of spending money on a lawyer to even attempt to prove this. I also have no interest in retorting or even replying to the blog in any sort of way -- I feel this would justify the ludicrous claims that have been posted. Unfortunately, whoever wrote the blog was pretty smart about using key words that people commonly use to search for my service. Because my customer base is relatively small and local, our PageRank is not incredibly high. As a result, when someone Google's our business name, this blog is usually within the top five results (thankfully, it's never above the business' actual website, but it's usually within eyeshot). It's incredibly frustrating to hear from customers who have seen the link (luckily, most of the time they think the author is crazy). Is there anything I can do to combat this? Would it be worthwhile to setup my own hosted wordpress.com branded blog, in an effort to trump this wordpress.com with a blog that is more active of my own? TL;DR: Someone made a hate blog using wordpress.com and is now on the first page of my business' search results. What are my options?

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  • Missing launcher after 12.04 upgrade

    - by Preston Zacharias
    I recently upgraded to ubuntu 12.04 and after doing some updates and such my application launcher and title bars (for window dialogues) are missing. Basically the entire unity GUI is missing! Not sure what happened so I installed gnome 3 and it was missing a launcher too, but did have title bars. In addition the bar found at the top that lets you know what's open and allows gnome extensions to be displayed is not interactive. I can't click, right click, alt + click (right or left), alt + super click (right or left) anywhere! I even installed an application menu from the gnome site and it is not interactive either. However, since there is no way to launch applications i have to use terminal and if i minimize an app it will disappear completely. Then i decided to try unity 2D and it is incredibly messed up. Black background, launcher is there but icons and top bar while on desktop are completely distorted. They're not just pixalated; they're all sorts of funky colors and when i open something from unity 2d launcher it will show it's opened in the launcher but nothing appears on my screen. When trying to view videos on youtube the video is distorted and looks just as unity 2d does. Strange enough: the audio works fine, just not videos. Pictures loads, but not ads that stream video. Any suggestions to get my launcher and the unity GUI back? I tried reinstalling gnome, unity 3d, and unity 2d from terminal. no change. also reinstalled unity desktop and tried resetting it: nothing happened.

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  • Can the "Documents" standard folder be rescued and how?

    - by romkyns
    Anyone who likes their Documents folder to contain only things they place there knows that the standard Documents folder is completely unsuitable for this task. Every program seems to want to put its settings, data, or something equally irrelevant into the Documents folder, despite the fact that there are folders specifically for this job. So that this doesn't sound empty, take my personal "Documents" folder as an example. I don't ever use it, in that I never, under any circumstances, save anything into this folder myself. And yet, it contains 46 folders and 3 files at the top level, for a total of 800 files in 500 folders. That's 190 MB of "documents" I didn't create. Obviously any actual documents would immediately get lost in this mess. My question is: can anything be done to improve the situation sufficiently to make "Documents" useful again, say over the next 5 years? Can programmers be somehow educated en-masse not to use it as a dumping ground? Could the OS start reporting some "fake" location hidden under AppData through the existing APIs, while only allowing Explorer and the various Open/Save dialogs to know where the "real" Documents folder resides? Or are any attempts completely futile or even unnecessary?

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  • Self-imposed lockout from program

    - by Alex
    I'm plagued with a lack of willpower. I recently started looking for solutions, and came across a program for macs called SelfControl which completely blocks one's access to a given set of websites for a given period of time (you can delete the program/restart your computer/do almost anything and it will still block those sites for the specified time period, and doesn't require a password to do it.) Unfortunately, there are no windows analogues. The one that comes the closest is Cold Turkey. It has the functionality whereby you set a time in the future, specify a list of websites (or programs - eg explorer, firefox, chrome) and you are blocked from accessing them for the whole duration. No password can undo it, no system reboot, etc. The problem is that the program is a buggy piece of garbage, and in order to ensure that you're not locked out from websites forever, you have to run an uninstaller which is just an exe file accessible at any time which completely defeats the purpose of a self-imposed program lockout. I want to make a better version of that program, or find a simple way to prevent access to a given set of programs over a given period of time with no way around it. I've only taken a few introductory courses in java (math major), but the internet is really having a negative effect on my studies, and the only way I can do work is to eliminate all distractions. What do I need to learn in order to make a program with the following properties: Given a set of .exe files, and a time in the future , this program will prevent access to the given .exe files until current time = given time restarting the computer doesn't interfere with the program, one can't uninstall the program until current time = given time, one can't create another instance of the program to block itself I don't care how much programming knowledge i need to acquire in order to make this program, so please give me a specific list of things that I need to study in order to make this happen, or if something like this exists, then please let me know.

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  • C++ program...overshoots? [migrated]

    - by Zdrok
    I'm decent at C++, but I may have missed some nuance that applies here. Or maybe I completely missed a giant concept, I have no idea. My program was instantly crashing ("blah.exe is not responding") about 1/5 times it was run (other times it ran completely fine) and I tracked the problem down to a constructor for a world class that was called once in the beginning of the main function. Here is the code (in the constructor) that causes the problem: int ii; for(ii=0;ii<=255;ii++) { cout<<"ent "<<ii<<endl; entity_list[ii]=NULL; } for(ii=0;ii<=255;ii++) { cout<<"sec "<<ii<<endl; sector_list[ii]=NULL; } entity_list[0] = new Entity(0,0); entity_list[0]->_world = this; Specifically the second for loop. The cout references are new for the sake of telling where it is having trouble. It would print the entire "ent 1" to "ent 255" and then "sec 1" to "sec 255" and then crash right after, as if it was going for a 257th run through of the second for loop. I set the second for loop to go until "ii<=254" which stopped all crashes. Does C++ code tend to "overshoot" for loops or something? What is causing it to crash at this specific loop seemingly at random? By the way, entity_list and sector_list point to classes called Entity and Sector, respectively, but they are not constructing anything so I didn't think it would be relevant. I also have a forward declaration for the Entity class in a header for this, but since none were being constructed I didn't think it was relevant either. EDIT: It was due to the new Entity line, I assumed wrongly that the fact that altering the for statement to 254 fixed the crashes meant that it had to be there. I still don't understand why the for loop is related, though.

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  • Random compositing lag

    - by user1020567
    My laptop specs: 512 mb of RAM, out of which 64 mb are shared with an integrated GPU - ATI Radeon Xpress 200 M. Intel 1,6 Ghz Celeron M single-core processor. I've spent months trying to figure out why compositing and effects sometimes lag on any distro I try. Now I've come to realise that no matter what drivers I try (the default ones work for me on pretty much any linux) compositing lag is random. When I used Ubuntu 10.10, for example, sometimes window compositing would lag and sometimes it wouldn't. The PC is able to render those effects so hardware is not the problem. It's completely random and unpredictable - sometimes when I turn on the computer the effects lag horribly and sometimes it's completely smooth. I've also checked startup items and there doesn't seem to be any unnecessary entries. I also tried building my own OS with Arch Linux and the problem persists there, therefore I can only assume that it's a driver issue of some sort. By default there are lots of drivers supplied with linux distributions. Could it be that they're in the way? The ones that I need are ati/radeon (or both? What's the difference between them?) and there seem to be a lot of others... What should I do?

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  • Should I go with Java or Python for my next project, after using PHP for 5 years? [closed]

    - by vim
    I have a full-time PHP job and I've been working with PHP for 5 years. I'm not willing to stay within this technology stack any more. I also worked with Java for 2 year before, so for me it looks more obvious to switch back to Java. However during last 5 years I was thinking about starting my own project, and now I think I have a very good SAAS idea. I'm completely confused what technology should I use for my project. I don't want to do it in PHP, and after reading many articles about rapid prototype development it seems to me that Django is the best option. I will continue to work full time for my current employer because I need to pay my bills and will work on my project in my free time. The concern I have is should I do my project in Java or Python? To be realistic there is always a risk when you are doing your own project/start-up. If I do it in Java in the worst case scenario I believe I will be able to find a full time Java position because I already have some experience in Java + recent experience in my project. With regards to Python it looks like it is not very popular in my area and salaries are much more lower then for Java. On the other hand I have a feeling that if I chose Java it will take me a way longer to finish my project. Guys I'm completely confused and I need your advice. P.S. I have moved to London 2 years ago from another country, local guys are very welcome to share their thoughts about London's job market.

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  • Java or Python? Career/Start-up advice needed [closed]

    - by vim
    I have a full-time PHP job and I've been working with PHP for 5 years. As you can guess after spending 5 years I'm not willing to stay within this technology stack any more. I also worked with Java for 2 year before, so for me it looks more obvious to switch back to Java. However during last 5 years I was thinking about starting my own project, and now I think I have a very good SAAS idea. I'm completely confused what technology should I use for my project. I don't want to do it in PHP, and after reading many articles about rapid prototype development it seems to me that Django/Ruby is the best option. I will continue to work full time for my current employer because I need to pay my bills and will work on my project in my free time. The concern I have is should I do my project in Java or Python? To be realistic there is always a risk when you are doing your own project/start-up. If I do it in Java in the worst case scenario I believe I will be able to find a full time Java position because I already have some experience in Java + recent experience in my project. With regards to Python it looks like it is not very popular in my area and salaries are much more lower then for Java. On the other hand I have a feeling that if I chose Java it will take me a way longer to finish my project. Guys I'm completely confused and I need your advice. P.S. I have moved to London 2 years ago from another country, local guys are very welcome to share their thoughts about London's job market.

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  • How to correctly write an installation or setup document

    - by UmNyobe
    I just joined a small start-up as a software engineer after graduation. The start-up is 4 year old, and I am working with the CEO and the COO, even if there are some people abroad. Basically they both used to do almost everything. I am currently on some kind of training phase. I have at my disposition architecture, setup and installation internal documentation. Architecture documentation is like a bible and should contain complete information. The rest are used to give directions in different processes. The issue is that these documents are more or less dated, as they just didn't have the time to change them. I will be in charge of training the next hires, and updating these documents is part of my training. In some there is a lot of hard-coded information like: Install this_module_which_still_exists cd this_dir_name_changed cp this_file_name_changed other_dir_name_changed ./config_script.sh ./execute_script.sh The issues i have faced : Either the module installation is completely different (for instance now there is an rpm, or a different OS) Either names changed, and i need to switch old names by new names Description of the purpose of the current step missing. Information about a whole topic is missing Fortunately these guys are around and I get all the information I want and all the explanations I need. I want to bring a design to the next documents so in the future people don't feel like they are completely rewriting a document each time they are updating it. Do you have suggestions? If there is a lightweight design methodology available online you can point me to it's nice too. One thing I will do for sure is set up a versioning repository for the documents alone. There is already one for the source code so I don't know why internal documents deserve a different treatment.

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  • "Default approach" when creating a class from scratch: getters for everything, or limited access?

    - by Prog
    Until recently I always had getters (and sometimes setters but not always) for all the fields in my class. It was my 'default': very automatic and I never doubted it. However recently some discussions on this site made me realize maybe it's not the best approach. When you create a class, you often don't know exactly how it's going to be used in the future by other classes. So in that sense, it's good to have getters and setter for all of the fields in the class. So other classes could use it in the future any way they want. Allowing this flexibility doesn't require you to over engineer anything, only to provide getters. However some would say it's better to limit the access to a class, and only allow access to certain fields, while other fields stay completely private. What is your 'default' approach when building a class from scratch? Do you make getters for all the fields? Or do you always choose selectively which fields to expose through a getter and which to keep completely private?

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