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  • content management system

    - by Farax
    I am building a website for a client who needs a content management system to go with it. The client requires features such as content staging, approving process before publishing a page, provision for templates (changing which changes the lay out for the whole website), entry and expiry dates for pages and content search. I am planning to use an existing opensource CMS for the work but I am confused as to which one should it be. I need help in deciding whether this approach is good or should i develop my own CMS? and if I do use an opensource one, which one is extensible and customisable enough using .NET?

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  • Content Challenge: You Can Only Get it Here

    - by Mike Stiles
    Part of the content conundrum for brands is figuring out what kind of content customers would find cool, desirable, and relevant. The mere fact many brands have no idea what this content might be is, in itself, pretty alarming. You’d have to have a pretty thorough lack of involvement with and understanding of your customers to not know what they might like. But despite what should be a great awakening in which consumers are using every technology and trick in the book to shield themselves from ads and commercials, brand self-obsession continues as marketers concentrate on their message, their campaign, what they want to say, and what they want social users to do. When individuals conduct themselves in that same fashion on Facebook and Twitter, it gets tiresome and starts losing value pretty quickly. Their posts eventually get hidden. Conversely, friends who post things that consistently entertain or inform, with little self-marketing desperation involved, win the coveted “show all updates” setting. Of course brands are going to use social to market. It’s pretty much the point of having social in the marketing mix. And yes, people who follow a brand’s Twitter account or “Like” a brand’s Facebook Page implicitly state they want to know what’s going on with that brand’s products and services. But if you have a Facebook friend that assumes you want every one of her posts to be about what wine she likes (Mitsubishi’s current campaign is even based around weeding out pretentious Facebook friends, then running them over), then you know how it must feel for your fans and followers to get a sales pitch for your crackers or whatever you’re selling every single time. Is there such a thing as content that doesn’t sell but that still advances the brand and makes the consumer more involved and valuable? Of course. And perhaps there are no better companies than enterprise brands to do it. Enterprise organizations are large enough to go beyond a product and engage readers/viewers at higher, broader levels…communicating expertise across entire sectors, subjects and industries. You’re going from pitchman to news source, and getting full credit for it as the presenter. A recent GigaOM article pointed out the success a San Francisco-based startup called Crunchyroll is having. Their niche (and they proudly admit it’s a niche) is providing Japanese anime, Korean drama and Asian live action content to countries that can’t get it any other way via licensing deals. Shows are available in HD and on the same day they air in the host country. Crunchyroll not only gets 8 million viewers a month, they have 100,000 paying subscribers at $7-12/month. Got a point, Mike? I do happen to have one. Crunchyroll illustrates the content opportunity enterprise companies have…which is to determine your “area,” the interest graph of your customers, then provide content that speaks to and satisfies those interests that can’t be found anywhere else. At least not in the same style, or of the same quality, or with the same authority. Do what no one else is doing. Provide what no one else is providing in your sector. If underserved users are willing to pay monthly for access to awkwardly moving cartoon dragons, imagine the audience you could attract with free, useful, non-sales content in your customers’ area of interest. It’s an audience you’ll want in place when the time does come to put out that marketing message. A content challenge is better than a content conundrum any day.

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  • The Social Content Conundrum

    - by Mike Stiles
    Here’s the social content conundrum: people who are not entertainers are being asked to entertain. Despite a world of skilled MBAs, marketing savants, technological innovators, analysts, social strategists and consultants, every development in social for brands keeps boomeranging right back to the same unavoidable truth. Success hinges on having content creators who know how to entertain the target audience. You can’t make this all about business-processes. You can’t make this all about technology, though data is critical and helps inform content. This is about having human beings who know the audience, know what they’d love to see, and can create the magic that will draw and hold them. Since showing up in the News Feed is critical for exposition and engagement, and since social ads primarily serve to amplify content that’s performing well, I’m comfortable saying content creators are becoming exponentially recruited and valued. They will no longer be commodities. They’ll be your stars. Social has fundamentally changed the relationship between brand and consumer. No longer can the customer be told to sit down, shut up, and listen to our ads. It’s now all about what consumers are willing to watch or read. Their patience for subjecting themselves to material they aren’t interested in is waning. Therefore, brands must now be producers of entertainment and information content, not merely placers of ads within someone else’s content. Social has given you a huge stage, with an audience sitting out there waiting to see what you’re going to do. What are you putting on that stage? For most corporate environments, entertaining is alien. It’s risky and subjective. Most operate around two foundational principles: control and fear. To entertain and inform with branded content, some control has to go. You control the product. Past that, control is being transferred into the hands of the consumer. The “fear first” culture also has to yield. If you strive to never make waves, you will move absolutely nothing. Because most corporations don’t house entertainers, they must be found then trusted. They’re usually a little weird. The ideas they’ll bring may seem “out there.” But like any business professional, they’ve gone through the training and experiences that make them uniquely good at what they do, even if you don’t quite understand them. It’s okay. It’s what the audience thinks that matters. Get it right, and you’ll be generating one ambassador after another who’s proud to be identified with the brand and will regularly consume and share your content. Entertainment entities are able to shape our culture and succeed beyond their wildest dreams by being beholden to one thing…what the public likes and wants. When brands put the same emphasis on crowd-pleasing content, they too will enjoy brand fame the likes of which they’ve never seen. The stage is yours. Now get out there and go for that applause.

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  • Restore and preserve UIViewController pushed from UINavigationController, no storyboard

    - by user2908112
    I try to restore a simple UIViewController that I pushed from my initial view controller. The first one is preserved, but the second one just disappear when relaunched. I don't use storyboard. I implement the protocol in every view controller and add the restorationIdentifier and restorationClass to each one of them. The second viewController inherit from a third viewController and is initialized from a xib file. I'm not sure if I need to implement the UIViewControllerRestoration to this third since I don't use it directly. My code looks like typically like this: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization self.restorationIdentifier = @"EditNotificationViewController"; self.restorationClass = [self class]; } return self; } -(void)encodeRestorableStateWithCoder:(NSCoder *)coder { } -(void)decodeRestorableStateWithCoder:(NSCoder *)coder { } +(UIViewController *)viewControllerWithRestorationIdentifierPath:(NSArray *)identifierComponents coder:(NSCoder *)coder { EditNotificationViewController* envc = [[EditNotificationViewController alloc] initWithNibName:@"SearchFormViewController" bundle:nil]; return envc; } Should perhaps the navigationController be subclassed so it too can inherit from UIViewControllerRestoration?

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  • Samba server NETBIOS name not resolving, WINS support not working

    - by Eric
    When I try to connect to my CentOS 6.2 x86_64 server's samba shares using address \\REPO (NETBIOS name of REPO), it times out and shows an error; if I do so directly via IP, it works fine. Furthermore, my server does not work correctly as a WINS server despite my samba settings being correct for it (see below for details). If I stop the iptables service, things work properly. I'm using this page as a reference for which ports to use: http://www.samba.org/samba/docs/server_security.html Specifically: UDP/137 - used by nmbd UDP/138 - used by nmbd TCP/139 - used by smbd TCP/445 - used by smbd I really really really want to keep the secure iptables design I have below but just fix this particular problem. SMB.CONF [global] netbios name = REPO workgroup = AWESOME security = user encrypt passwords = yes # Use the native linux password database #passdb backend = tdbsam # Be a WINS server wins support = yes # Make this server a master browser local master = yes preferred master = yes os level = 65 # Disable print support load printers = no printing = bsd printcap name = /dev/null disable spoolss = yes # Restrict who can access the shares hosts allow = 127.0.0. 10.1.1. [public] path = /mnt/repo/public create mode = 0640 directory mode = 0750 writable = yes valid users = mangs repoman IPTABLES CONFIGURE SCRIPT # Remove all existing rules iptables -F # Set default chain policies iptables -P INPUT DROP iptables -P FORWARD DROP iptables -P OUTPUT DROP # Allow incoming SSH iptables -A INPUT -i eth0 -p tcp --dport 22222 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 22222 -m state --state ESTABLISHED -j ACCEPT # Allow incoming HTTP #iptables -A INPUT -i eth0 -p tcp --dport 80 -m state --state NEW,ESTABLISHED -j ACCEPT #iptables -A OUTPUT -o eth0 -p tcp --sport 80 -m state --state ESTABLISHED -j ACCEPT # Allow incoming Samba iptables -A INPUT -i eth0 -p udp --dport 137 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p udp --sport 137 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p udp --dport 138 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p udp --sport 138 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p tcp --dport 139 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 139 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p tcp --dport 445 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 445 -m state --state ESTABLISHED -j ACCEPT # Make these rules permanent service iptables save service iptables restart**strong text**

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  • Duplicating someone's content legitimately & writing HTML to support that

    - by Codecraft
    I want to add content from other blogs to my own (with the authors permission) to help build additional relevant content and support articles I've found useful that others have written. I'm looking into how to do this responsibly - ie, by giving the original content author a boost and not competing against them for search traffic which should go to their site. In order to keep my duplicate content out of search, and to hint to the search engines where the original content is to be found i've implemented: <head> <meta name='robots' content='noindex, follow'> <link rel='canonical' href='http://www.originalblog.com/original-post.html' /> </head> Additionally, to boost the original article and to let readers know where it came from i'll be adding something like this: <div> Article originally written by <a href='http://www.authorswebsite.com'>Authors Name</a> and reproduced with permission.<br/> <a href='http://www.originalblog.com/original-post.html' target='new'> Read the original article here. </a> </div> All that remains is a way to 'officially' credit the original author in the HTML for the search spiders to see. Can anyone tell me a way to do this possibly using rel="author" (as far as I can see thats only good for my own original content), or perhaps it doesn't matter given that the reproduced pages will be kept out of search engines? Also, have I overlooked anything in the approach?

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  • Android Update Layout Content

    - by GuyNoir
    I'm looking for a way to update a layout's content with a new view. Is there any way to easily do this. It would be similar to how tabs work, but I don't want to have to get into extending the current tab structure if I don't have to. The final result would be a few buttons that would switch the content in a specific linearlayout for each button. Any help?

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  • Returned content type - Restlet

    - by DutrowLLC
    How do you set the content type in Restlet? In this case, I'd like to set the content type to ""text/xml". I have: public class SubResource extends ServerResource { @Get public Representation get(Representation representation){ setStatus(Status.SUCCESS_OK); StringRepresentation sr = new StringRepresentation(getSomeXml()); return sr; } } I'm unsure even if it is a value that is set in the Representation, or if it is set from the ServerResource class the same way that the return code is.

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  • Making JSP page not set the response content-type

    - by doublep
    Is it possible to make JSP pages not set any content type on response? In my setup, JSP doesn't directly generate the response, but rather an intermediate presentation, which is then processed by additional Java code that creates HTML or JSON based on that. So, can I somehow make JSP not set content-type on the response and leave it to the intermediate code? If I just remove contentType="..." in a JSP, it still defaults to text/html.

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  • Lxml or Xpath content print

    - by Angelo
    function= def parseTitle(self, post): """ Returns title string with spaces replaced by dots "" return post.xpath('h2')[0].text.replace('.', ' ') i would to see the content of post. Tried all . How can i properly debug the content. ir is an webstite of movies where i rip links and tittle. So this one should parse the title.and i am sure H@ is not existing , how to print/debug it?

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  • universal content manager

    - by ankur
    I found one limitation in Oracle UCM. Well it might not be limitation but I am not able to figure it out yet: I didn't find mapping between metadata and content type. What if I wish to associate different set of metadata with different content type which is likely the case? Thanks.

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  • CSS resizable menu and content background images

    - by Hristo
    Hello, I need to have resizable menu and content background images for my site, so both of them get stretched whenever the menu entries are too many, or the contents go outside the borders of the content background. I need vertical stretching. Could you, please, give me a hint (an actual answer would work as well) or a link to a good example? Thank you very much in advance!

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  • Can Haskell's monads be thought of as using and returning a hidden state parameter?

    - by AJM
    I don't understand the exact algebra and theory behind Haskell's monads. However, when I think about functional programming in general I get the impression that state would be modelled by taking an initial state and generating a copy of it to represent the next state. This is like when one list is appended to another; neither list gets modified, but a third list is created and returned. Is it therefore valid to think of monadic operations as implicitly taking an initial state object as a parameter and implicitly returning a final state object? These state objects would be hidden so that the programmer doesn't have to worry about them and to control how they gets accessed. So, the programmer would not try to copy the object representing the IO stream as it was ten minutes ago. In other words, if we have this code: main = do putStrLn "Enter your name:" name <- getLine putStrLn ( "Hello " ++ name ) ...is it OK to think of the IO monad and the "do" syntax as representing this style of code? putStrLn :: IOState -> String -> IOState getLine :: IOState -> (IOState, String) main :: IOState -> IOState -- main returns an IOState we can call "state3" main state0 = putStrLn state2 ("Hello " ++ name) where (state2, name) = getLine state1 state1 = putStrLn state0 "Enter your name:"

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is called MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been cleaned up so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# level syntax sugar. There is no difference to await a async method or a normal method. A method returning Task will be awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } The above code is already cleaned up, but there are still a lot of things. More clean up can be done, and the state machine can be very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> void IAsyncStateMachine.MoveNext() { try { switch (this.State) { // Orginal code is splitted by "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; IAsyncStateMachine this1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this1.MoveNext()); // Callback break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; IAsyncStateMachine this2 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this2.MoveNext()); // Callback break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync_(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; (multiCallMethodAsyncStateMachine as IAsyncStateMachine).MoveNext(); // Original code are in this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clear - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback Since it is about callback, the simplification  can go even further – the entire state machine can be completely purged. Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is literally pretending to wait. In a await expression, a Task object will be return immediately so that caller is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • Is computer's DRAM size not as important once we get a Solid State Drive?

    - by Jian Lin
    I am thinking of getting a Dell X11 netbook, and it can go up to 8GB of DRAM, together with a 256GB Solid State Drive. So in that case, it can handle quite a bit of Virtual PC running Linux, and Win XP, etc. But is the 8GB of RAM not so important any more. Won't 2GB or 4GB be quite good if a Solid State Hard drive is used? I think the most worried thing is that the memory is not enough and the less often used data is swapped to the pagefile on hard disk and it will become really slow, but with SDD drive, the problem is a lot less of a concerned? Is there a comparison as to, if DRAM speed is n, then SDD drive speed is how many n and hard disk speed is how many n just as a ball park comparison?

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  • Windows Software to Save Arbitrary Application State

    - by ashes999
    VM software does a great job of saving state when you "turn it off," allowing instant and immediate return to that previous state. Is there some application for Windows that allows me to do the same thing, for any arbitrary software? It would allow me to save/restore state, possibly via a shell command or button that it appends to every window. Edit: For clarity, there are two types of apps: those that save their own states, and those that save others' states. Those that save their own state are like Chrome, which on load, reloads the windows you had open last time. That's not what I'm asking about; I'm asking for an app that can save the state of other apps, kind of like VM software does; but for any app. (A trivial test would be load notepad++, type a bunch of stuff, and save-state; on reset-state, you should be able to multi-level undo a lot of what you wrote, as if you never shut down the application.)

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  • Windows Software to Save Arbitrary Application State

    - by ashes999
    VM software does a great job of saving state when you "turn it off," allowing instant and immediate return to that previous state. Is there some application for Windows that allows me to do the same thing, for any arbitrary software? It would allow me to save/restore state, possibly via a shell command or button that it appends to every window. Edit: For clarity, there are two types of apps: those that save their own states, and those that save others' states. Those that save their own state are like Chrome, which on load, reloads the windows you had open last time. That's not what I'm asking about; I'm asking for an app that can save the state of other apps, kind of like VM software does; but for any app. (A trivial test would be load notepad++, type a bunch of stuff, and save-state; on reset-state, you should be able to multi-level undo a lot of what you wrote, as if you never shut down the application.)

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  • How to stream partial content with ASP.NET MVC FileStreamResult

    - by o_o
    We're using a FileStreamResult to provide video data to a Silverlight MediaElement based video player: public ActionResult Preview(Guid id) { return new FileStreamResult( Services.AssetStore.GetStream(id, ContentType.Preview), "application/octet-stream"); } Unfortunately, the Silverlight video player downloads the entire video file before it starts playing. This behavior is expected as our Preview Action does not support downloading partial content. (side note: if the file is hosted in an IIS virtual directory we can start playback at any location in the video while it is still downloading. however for security and auditing reasons we can't provide a direct download link. so this is not an option.) How can we improve the Controller Action to support partial HTTP content? I assume we first have to inform the client that we support it (adding an "Accept-Ranges:bytes" header to a HEAD request), then we have to evaluate the HTTP "Range" header and stream the requested file range with a response code of 206. Will that work with ASP.NET MVC hosted on IIS6? Is there already some code available? Also see: http://en.wikipedia.org/wiki/List_of_HTTP_headers http://blogs.msdn.com/anilkumargupta/archive/2009/04/29/downloadprogress-downloadprogressoffset-and-bufferprogress-of-the-mediaelement.aspx http://benramsey.com/archives/206-partial-content-and-range-requests/

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  • Not to miss! Today’s web seminar on content integration with Oracle Apps

    - by Lance Shaw
    Hello everyone.  The first web seminar in a three-part series kicks off later today, focused on the value of delivering and controlling the flow of content in the context of your most critical business applications.   If you are using Oracle E-Business Suite, PeopleSoft Enterprise, JD Edwards EnterpriseOne or Siebel CRM, we heartily recommend you investigate the value of centralizing the delivery of scanned images, forms, faxes and digital documents within those processes.  The improvements in efficiency and productivity can result in some impressive cost savings. One customer recently reported that they had realized an impressive ROI of 180% and that the investment in this new technology had paid for itself in a mere 6 months.  We hope you can spare some time today to join us at 1pm Eastern Time / 10am Pacific Time / 18:00 GMT. We think you will find it time well spent.   Click here to attend.  We look forward to seeing you there!

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  • Programmatically copying custom content type and columns from one web to another

    - by BeraCim
    Hi all: I'm experiencing a very stubborn problem when copying custom content type and its columns from one web to another within the same site. Basically, this is the code that I have: foreach (SPField field in existingWeb.Fields) { if (!destinationWeb.Fields.ContainsField(field.Title)) { destinationWeb.Fields.AddFieldAsXml(field.SchemaXml); destinationWeb.Update(); } } foreach (SPContentType existingWebCt in destinationWeb.ContentType) { SPContentType newContentType = new SPContentType(existingWebCt.Parent, destinationWeb.ContentTypes, existingWebCt.Name); foreach (SPFieldLink fieldLink in existingWebCt.FieldLinks) { SPField sourceField = existingWebCt.Fields[fieldLink.Id]; if (destinationWeb.Fields.ContainsField(sourceField.Title)) { SPFieldLink destinationWebFieldLink = new SPFieldLink(destinationWeb.Fields[sourceField.Title]); newContentType.FieldLinks.Add(destinationWebFieldLink); } } } existingWeb and destinationWeb are 2 webs within the same site. The code runs fine. But the problem is that in the SITE Content Type screen (under site settings), when I click the custom column link in the custom content type, I got an error saying: Invalid field name {UID}. The UID is the same UID as the custom column in the existing site. I checked with my web settings after completion. I can see the custom list (which I created with an item for testing purpose), but the custom column is gone from the view (though the actual data is still there... just have to check the box to get it to display). But I think that is less important... more of fyi. I've also gotten a variety of different exceptions should I copy things wrongly. Google has failed to help me out on this one. Does anyone know what I'm missing in order to get that link to work again? Thanks.

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  • CLR 4.0: Corrupted State Exceptions

    - by Scott Dorman
    Corrupted state exceptions are designed to help you have fewer bugs in your code by making it harder to make common mistakes around exception handling. A very common pattern is code like this: public void FileSave(String name) { try { FileStream fs = new FileStream(name, FileMode.Create); } catch (Exception e) { MessageBox.Show("File Open Error"); throw new Exception(IOException); } The standard recommendation is not to catch System.Exception but rather catch the more specific exceptions (in this case, IOException). While this is a somewhat contrived example, what would happen if Exception were really an AccessViolationException or some other exception indicating that the process state has been corrupted? What you really want to do is get out fast before persistent data is corrupted or more work is lost. To help solve this problem and minimize the chance that you will catch exceptions like this, CLR 4.0 introduces Corrupted State Exceptions, which cannot be caught by normal catch statements. There are still places where you do want to catch these types of exceptions, particularly in your application’s “main” function or when you are loading add-ins.  There are also rare circumstances when you know code that throws an exception isn’t dangerous, such as when calling native code. In order to support these scenarios, a new HandleProcessCorruptedStateExceptions attribute has been added. This attribute is added to the function that catches these exceptions. There is also a process wide compatibility switch named legacyCorruptedStateExceptionsPolicy which when set to true will cause the code to operate under the older exception handling behavior. Technorati Tags: CLR 4.0, .NET 4.0, Exception Handling, Corrupted State Exceptions

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