Loading sound in XNA without the Content Pipeline
- by David Gouveia
I'm working on a "Game Maker"-type of application for Windows where the user imports his own assets to be used in the game. I need to be able to load this content at runtime on the engine side.
However I don't want the user to have to install anything more than the XNA runtime, so calling the content pipeline at runtime is out.
For images I'm…