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  • Howto WCF Service HTTPS Binding and Endpoint Configuration in IIS with Load Balancer?

    - by Mike G
    We have a WCF service that is being hosted on a set of 12 machines. There is a load balancer that is a gateway to these machines. Now the site is setup as SSL; as in a user accesses it through using an URL with https. I know this much, the URL that addresses the site is https, but none of the servers has a https binding or is setup to require SSL. This leads me to believe that the load balancer handles the https and the connection from the balancer to the servers are unencrypted (this takes place behind the firewall so no biggie there). The problem we're having is that when a Silverlight client tries to access a WCF service it is getting a "Not Found" error. I've set up a test site along with our developer machines and have made sure that the bindings and endpoints in the web.config work with the client. It seems to be the case in the production environment that we get this error. Is there anything wrong with the following web.config? Should we be setting up how https is handled in a different manner? We're at a loss on this currently since I've tried every programmatic solution with endpoints and bindings. None of the solutions I have found deal with a load balancer in the manner we're dealing. Web.config service model info: <system.serviceModel> <behaviors> <serviceBehaviors> <behavior name="TradePMR.OMS.Framework.Services.CRM.CRMServiceBehavior"> <serviceMetadata httpsGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="false" /> </behavior> <behavior name="TradePMR.OMS.Framework.Services.AccountAggregation.AccountAggregationBehavior"> <serviceMetadata httpsGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="false" /> </behavior> </serviceBehaviors> </behaviors> <bindings> <customBinding> <binding name="SecureCRMCustomBinding"> <binaryMessageEncoding /> <httpsTransport /> </binding> <binding name="SecureAACustomBinding"> <binaryMessageEncoding /> <httpsTransport /> </binding> </customBinding> <mexHttpsBinding> <binding name="SecureMex" /> </mexHttpsBinding> </bindings> <serviceHostingEnvironment aspNetCompatibilityEnabled="true" /> <!--Defines the services to be used in the application--> <services> <service behaviorConfiguration="TradePMR.OMS.Framework.Services.CRM.CRMServiceBehavior" name="TradePMR.OMS.Framework.Services.CRM.CRMService"> <endpoint address="" binding="customBinding" bindingConfiguration="SecureCRMCustomBinding" contract="TradePMR.OMS.Framework.Services.CRM.CRMService" name="SecureCRMEndpoint" /> <!--This is required in order to be able to use the "Update Service Reference" in the Silverlight application--> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> <service behaviorConfiguration="TradePMR.OMS.Framework.Services.AccountAggregation.AccountAggregationBehavior" name="TradePMR.OMS.Framework.Services.AccountAggregation.AccountAggregation"> <endpoint address="" binding="customBinding" bindingConfiguration="SecureAACustomBinding" contract="TradePMR.OMS.Framework.Services.AccountAggregation.AccountAggregation" name="SecureAAEndpoint" /> <!--This is required in order to be able to use the "Update Service Reference" in the Silverlight application--> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services> </system.serviceModel> </configuration> The ServiceReferences.ClientConfig looks like this: <configuration> <system.serviceModel> <bindings> <customBinding> <binding name="StandardAAEndpoint"> <binaryMessageEncoding /> <httpTransport maxReceivedMessageSize="2147483647" maxBufferSize="2147483647" /> </binding> <binding name="SecureAAEndpoint"> <binaryMessageEncoding /> <httpsTransport maxReceivedMessageSize="2147483647" maxBufferSize="2147483647" /> </binding> <binding name="StandardCRMEndpoint"> <binaryMessageEncoding /> <httpTransport maxReceivedMessageSize="2147483647" maxBufferSize="2147483647" /> </binding> <binding name="SecureCRMEndpoint"> <binaryMessageEncoding /> <httpsTransport maxReceivedMessageSize="2147483647" maxBufferSize="2147483647" /> </binding> </customBinding> </bindings> <client> <endpoint address="https://Service2.svc" binding="customBinding" bindingConfiguration="SecureAAEndpoint" contract="AccountAggregationService.AccountAggregation" name="SecureAAEndpoint" /> <endpoint address="https://Service1.svc" binding="customBinding" bindingConfiguration="SecureCRMEndpoint" contract="CRMService.CRMService" name="SecureCRMEndpoint" /> </client> </system.serviceModel> </configuration> (The addresses are of no consequence since those are dynamically built so that they will point to a dev's machine or to the production server)

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  • WPF Binding XAML vs C#

    - by kubal5003
    Hello, I've got a strange problem - binding created through XAML (both ways by markup extension or normal) isn't working(BindingOperations.IsDataBound returns false and in fact there is no Binding object created). When I do literally the same from code everything is working perfectly. One more thing is that the Binding in XAML is created in a DataTemplate - what's funny about that when I use the DataTemplate for the first time it fails, then I fix it from code (add binding to specific objects) and while adding more objects to the collection the binding set in XAML just works. If I try to remove all the objects from the collection and then add a new one the binding fails once again. In reality this is a shortened version of another of my questions. For details please refer to: http://stackoverflow.com/questions/2986511/wpf-debugging-avalonedit-binding-to-document-property Sorry for doing it this way, but there's no answer and it's probably too long for anybody to read. -

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  • Can I set the base path outside of my application directory when binding an image source path to a r

    - by zimmer62
    So I'm trying to display an image that is ouside the path of my application. I only have a relative image path such as "images/background.png" but my images are somewhere else, I might want to choose that base location at runtime so that the binding maps to the proper folder. Such as "e:\data\images\background.png" or "e:\data\theme\images\background.png" <Image Source="{Binding Path=ImagePathWithRelativePath}"/> Is there any way to specify either in XAML or code behind a base directory for those images?

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  • WPF C# how to create THIS binding in code?

    - by 0xDEAD BEEF
    I wonder, how to create this binding, since Line.X2 IS NOT dependency property! :( <Line Y1="0" X1="0" Y2="0" Stroke="Blue" StrokeThickness="3" Margin="0 -2 0 -2" X2="{Binding Path=RenderSize.Width, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type StackPanel}}}"/>

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  • How to trigger binding source update from code in WPF?

    - by Benny
    In My ViewModel class I have a property: class ViewModel { public string FileName {get;set;} } and in my View I bind a label's content to ViewModel's FileName. now When I do drag-drop a file to my View, How can I update the label's Content property, so that the ViewMode's FileName also get updated via binding? Directly set the label's Content property won't work, it just simply clear the binding.

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  • Is there a way to do simple calculations in a xaml element binding statement other than using a conv

    - by Jonathan Websdale
    In XAML I want to bind the height of one element to be half the height of another element. Is there a way to do this that doesn't involve writing a converter in the code-behind? Example:- What I've got... <Button Name="RemoveButton" Content="Remove Stage" Width="100" Height="{Binding ElementName=AddButton, Path=Height, Converter={StaticResource MyHalfHeightConverter}}"/> What I'd like... <Button Name="RemoveButton" Content="Remove Stage" Width="100" Height="{Binding ElementName=AddButton, Path=(Height / 2.0)}"/>

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  • Not getting desired results with SSAO implementation

    - by user1294203
    After having implemented deferred rendering, I tried my luck with a SSAO implementation using this Tutorial. Unfortunately, I'm not getting anything that looks like SSAO, you can see my result below. You can see there is some weird pattern forming and there is no occlusion shading where there needs to be (i.e. in between the objects and on the ground). The shaders I implemented follow: #VS #version 330 core uniform mat4 invProjMatrix; layout(location = 0) in vec3 in_Position; layout(location = 2) in vec2 in_TexCoord; noperspective out vec2 pass_TexCoord; smooth out vec3 viewRay; void main(void){ pass_TexCoord = in_TexCoord; viewRay = (invProjMatrix * vec4(in_Position, 1.0)).xyz; gl_Position = vec4(in_Position, 1.0); } #FS #version 330 core uniform sampler2D DepthMap; uniform sampler2D NormalMap; uniform sampler2D noise; uniform vec2 projAB; uniform ivec3 noiseScale_kernelSize; uniform vec3 kernel[16]; uniform float RADIUS; uniform mat4 projectionMatrix; noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } mat3 CalcRMatrix(vec3 normal, vec2 texcoord){ ivec2 noiseScale = noiseScale_kernelSize.xy; vec3 rvec = texture(noise, texcoord * noiseScale).xyz; vec3 tangent = normalize(rvec - normal * dot(rvec, normal)); vec3 bitangent = cross(normal, tangent); return mat3(tangent, bitangent, normal); } void main(void){ vec2 TexCoord = pass_TexCoord; vec3 Position = CalcPosition(); vec3 Normal = normalize(texture(NormalMap, TexCoord).xyz); mat3 RotationMatrix = CalcRMatrix(Normal, TexCoord); int kernelSize = noiseScale_kernelSize.z; float occlusion = 0.0; for(int i = 0; i < kernelSize; i++){ // Get sample position vec3 sample = RotationMatrix * kernel[i]; sample = sample * RADIUS + Position; // Project and bias sample position to get its texture coordinates vec4 offset = projectionMatrix * vec4(sample, 1.0); offset.xy /= offset.w; offset.xy = offset.xy * 0.5 + 0.5; // Get sample depth float sample_depth = texture(DepthMap, offset.xy).r; float linearDepth = projAB.y / (sample_depth - projAB.x); if(abs(Position.z - linearDepth ) < RADIUS){ occlusion += (linearDepth <= sample.z) ? 1.0 : 0.0; } } out_AO = 1.0 - (occlusion / kernelSize); } I draw a full screen quad and pass Depth and Normal textures. Normals are in RGBA16F with the alpha channel reserved for the AO factor in the blur pass. I store depth in a non linear Depth buffer (32F) and recover the linear depth using: float linearDepth = projAB.y / (depth - projAB.x); where projAB.y is calculated as: and projAB.x as: These are derived from the glm::perspective(gluperspective) matrix. z_n and z_f are the near and far clip distance. As described in the link I posted on the top, the method creates samples in a hemisphere with higher distribution close to the center. It then uses random vectors from a texture to rotate the hemisphere randomly around the Z direction and finally orients it along the normal at the given pixel. Since the result is noisy, a blur pass follows the SSAO pass. Anyway, my position reconstruction doesn't seem to be wrong since I also tried doing the same but with the position passed from a texture instead of being reconstructed. I also tried playing with the Radius, noise texture size and number of samples and with different kinds of texture formats, with no luck. For some reason when changing the Radius, nothing changes. Does anyone have any suggestions? What could be going wrong?

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  • asp.net mvc vs angular.js model binding

    - by aw04
    So I've noticed a trend lately of .net web developers using angular.js on the client side of applications and I've become more curious as I play around with angular and compare it to how I would do things in asp.net mvc. I'll give a quick example of what really got me thinking. I recently came across a situation at work (I work in a .net environment) where I needed to create a table bound to a collection of objects that had the ability to add and remove rows/items from the collection. I had an add button that created a new object and appended a row to the end of the table, and a remove button in each row to remove a particular object/row. Using asp.net mvc, I first found myself making an ajax call to the server for each operation, updating the server side model, and refreshing part of the page to show the result in the table. This worked but I didn't really like the idea of calling the server to update the model each time, so I tried to come up with a solution to do this on the client side. It turned out to be quite a task, as I had to generate the html on add with validation and all and the correct indexing for the model binding to work. It got worse on remove, as I ended up with a crazy string replace function to recreate the indexes on each item to satisfy the binding requirements (if an item other than the last is removed, the indexes are no longer correct). Now out of curiosity, I tried to recreate this at home in angular (which I had no experience with) and it took me all of about 10 minutes with simple functions to add and remove items from the client side model. This is just one example, but it seems to me that I'm able to achieve the same results with far fewer calls to the server in angular because of the fact that it binds to a client side model. So my question is, is this a distinct advantage of using a javascript mvc framework or am I somehow under utilizing the power of asp.net mvc and am I right in thinking that these operations should be done on the client and have no business requiring calls to the server?

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  • Binding one dependency property to another

    - by Gregory Dodd
    I have a custom Tab Control that I have created, but I am having an issue. I have an Editable TextBox as part of the custom TabControl View. <Controls:EditableTextControl x:Name="PageTypeName" Style="{StaticResource ResourceKey={x:Type Controls:EditableTextControl}}" Grid.Row="0" TabIndex="0" Uid="0" AutomationProperties.AutomationId="PageTypeNameTextBox" AutomationProperties.Name="PageTypeName" Visibility="{Binding ElementName=PageTabControl,Path=ShowPageType}"> <Controls:EditableTextControl.ContextMenu> <ContextMenu x:Name="TabContextMenu"> <MenuItem Header="Rename Page Type" Command="{Binding Path=PlacementTarget.EnterEditMode, RelativeSource={RelativeSource AncestorType=ContextMenu}}" AutomationProperties.AutomationId="RenamePageTypeMenuItem" AutomationProperties.Name="RenamePageType"/> <MenuItem Header="Delete Page Type" Command="{Binding Path=PageTypeDeletedCommand}" AutomationProperties.AutomationId="DeletePageTypeMenuItem" AutomationProperties.Name="DeletePageType"/> </ContextMenu> </Controls:EditableTextControl.ContextMenu> <Controls:EditableTextControl.Content> <!--<Binding Path="CurrentPageTypeViewModel.Name" Mode="TwoWay"/>--> <Binding ElementName="PageTabControl" Path="CurrentPageTypeName" Mode ="TwoWay"/> </Controls:EditableTextControl.Content> </Controls:EditableTextControl> In the Content section I am binding to a Dependency Prop called CurrentPageTypeName. This Depedency prop is part of this custom Tab Control. public static DependencyProperty CurrentPageTypeNameProperty = DependencyProperty.Register("CurrentPageTypeName", typeof(object), typeof(TabControlView)); public object CurrentPageTypeName { get { return GetValue(CurrentPageTypeNameProperty) as object; } set { SetValue(CurrentPageTypeNameProperty, value); } } In another view, where I am using the custom TabControl I then bind my property, with the actual name value, to CurrentPageTypeName property as seen below: <Views:TabControlView Grid.Row="0" Name="RunPageTabControl" TabItemsSource="{Binding RunPageTypeViewModels}" SelectedTab="{Binding Converter={StaticResource debugConverter}}" CurrentPageTypeName="{Binding Path=RunPageName, Mode=TwoWay}" TabContentTemplateSelector="{StaticResource tabItemTemplateSelector}" SelectedIndex="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}, Path=DataContext.SelectedTabIndex}" ShowPageType="Hidden" > <!--<Views:TabControlView.TabContentTemplate> <DataTemplate DataType="{x:Type ViewModels:RunPageTypeViewModel}"> <RunViews:RunPageTypeView/> </DataTemplate> </Views:TabControlView.TabContentTemplate>--> </Views:TabControlView> My problem is that nothing seems to be happening. It is grabbing its Content from the Itemsource, and not from my chained Dependency props. Is what I am trying even possible? If so, what have I done wrong. Thanks for looking.

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  • SSAO Distortion

    - by Robert Xu
    I'm currently (attempting) to add SSAO to my engine, except it's...not really work, to say the least. I use a deferred renderer to render my scene. I have four render targets: Albedo, Light, Normal, and Depth. Here are the parameters for all of them (Surface Format, Depth Format): Albedo: 32-bit ARGB, Depth24Stencil8 Light: 32-bit ARGB, None Normal: 32-bit ARGB, None Depth: 8-bit R (Single), Depth24Stencil8 To generate my random noise map for the SSAO, I do the following for each pixel in the noise map: Vector3 v3 = Vector3.Zero; double z = rand.NextDouble() * 2.0 - 1.0; double r = Math.Sqrt(1.0 - z * z); double angle = rand.NextDouble() * MathHelper.TwoPi; v3.X = (float)(r * Math.Cos(angle)); v3.Y = (float)(r * Math.Sin(angle)); v3.Z = (float)z; v3 += offset; v3 *= 0.5f; result[i] = new Color(v3); This is my GBuffer rendering effect: PixelInput RenderGBufferColorVertexShader(VertexInput input) { PixelInput pi = ( PixelInput ) 0; pi.Position = mul(input.Position, WorldViewProjection); pi.Normal = mul(input.Normal, WorldInverseTranspose); pi.Color = input.Color; pi.TPosition = pi.Position; pi.WPosition = input.Position; return pi; } GBufferTarget RenderGBufferColorPixelShader(PixelInput input) { GBufferTarget output = ( GBufferTarget ) 0; float3 position = input.TPosition.xyz / input.TPosition.w; output.Albedo = lerp(float4(1.0f, 1.0f, 1.0f, 1.0f), input.Color, ColorFactor); output.Normal = EncodeNormal(input.Normal); output.Depth = position.z; return output; } And here is the SSAO effect: float4 EncodeNormal(float3 normal) { return float4((normal.xyz * 0.5f) + 0.5f, 0.0f); } float3 DecodeNormal(float4 encoded) { return encoded * 2.0 - 1.0f; } float Intensity; float Size; float2 NoiseOffset; float4x4 ViewProjection; float4x4 ViewProjectionInverse; texture DepthMap; texture NormalMap; texture RandomMap; const float3 samples[16] = { float3(0.01537562, 0.01389096, 0.02276565), float3(-0.0332658, -0.2151698, -0.0660736), float3(-0.06420016, -0.1919067, 0.5329634), float3(-0.05896204, -0.04509097, -0.03611697), float3(-0.1302175, 0.01034653, 0.01543675), float3(0.3168565, -0.182557, -0.01421785), float3(-0.02134448, -0.1056605, 0.00576055), float3(-0.3502164, 0.281433, -0.2245609), float3(-0.00123525, 0.00151868, 0.02614773), float3(0.1814744, 0.05798516, -0.02362876), float3(0.07945167, -0.08302628, 0.4423518), float3(0.321987, -0.05670302, -0.05418307), float3(-0.00165138, -0.00410309, 0.00537362), float3(0.01687791, 0.03189049, -0.04060405), float3(-0.04335613, -0.00530749, 0.06443053), float3(0.8474263, -0.3590308, -0.02318038), }; sampler DepthSampler = sampler_state { Texture = DepthMap; MipFilter = Point; MinFilter = Point; MagFilter = Point; AddressU = Clamp; AddressV = Clamp; AddressW = Clamp; }; sampler NormalSampler = sampler_state { Texture = NormalMap; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; AddressU = Clamp; AddressV = Clamp; AddressW = Clamp; }; sampler RandomSampler = sampler_state { Texture = RandomMap; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; }; struct VertexInput { float4 Position : POSITION0; float2 TextureCoordinates : TEXCOORD0; }; struct PixelInput { float4 Position : POSITION0; float2 TextureCoordinates : TEXCOORD0; }; PixelInput SSAOVertexShader(VertexInput input) { PixelInput pi = ( PixelInput ) 0; pi.Position = input.Position; pi.TextureCoordinates = input.TextureCoordinates; return pi; } float3 GetXYZ(float2 uv) { float depth = tex2D(DepthSampler, uv); float2 xy = uv * 2.0f - 1.0f; xy.y *= -1; float4 p = float4(xy, depth, 1); float4 q = mul(p, ViewProjectionInverse); return q.xyz / q.w; } float3 GetNormal(float2 uv) { return DecodeNormal(tex2D(NormalSampler, uv)); } float4 SSAOPixelShader(PixelInput input) : COLOR0 { float depth = tex2D(DepthSampler, input.TextureCoordinates); float3 position = GetXYZ(input.TextureCoordinates); float3 normal = GetNormal(input.TextureCoordinates); float occlusion = 1.0f; float3 reflectionRay = DecodeNormal(tex2D(RandomSampler, input.TextureCoordinates + NoiseOffset)); for (int i = 0; i < 16; i++) { float3 sampleXYZ = position + reflect(samples[i], reflectionRay) * Size; float4 screenXYZW = mul(float4(sampleXYZ, 1.0f), ViewProjection); float3 screenXYZ = screenXYZW.xyz / screenXYZW.w; float2 sampleUV = float2(screenXYZ.x * 0.5f + 0.5f, 1.0f - (screenXYZ.y * 0.5f + 0.5f)); float frontMostDepthAtSample = tex2D(DepthSampler, sampleUV); if (frontMostDepthAtSample < screenXYZ.z) { occlusion -= 1.0f / 16.0f; } } return float4(occlusion * Intensity * float3(1.0, 1.0, 1.0), 1.0); } technique SSAO { pass Pass0 { VertexShader = compile vs_3_0 SSAOVertexShader(); PixelShader = compile ps_3_0 SSAOPixelShader(); } } However, when I use the effect, I get some pretty bad distortion: Here's the light map that goes with it -- is the static-like effect supposed to be like that? I've noticed that even if I'm looking at nothing, I still get the static-like effect. (you can see it in the screenshot; the top half doesn't have any geometry yet it still has the static-like effect) Also, does anyone have any advice on how to effectively debug shaders?

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  • Non-Dom Element Event Binding with jQuery

    - by Rick Strahl
    Yesterday I had a short discussion with Dave Reed on Twitter regarding setting up fake ‘events’ on objects that are hookable. jQuery makes it real easy to bind events on DOM elements and with a little bit of extra work (that I didn’t know about) you can also set up binding to non-DOM element ‘event’ bindings. Assume for a second that you have a simple JavaScript object like this: var item = { sku: "wwhelp" , foo: function() { alert('orginal foo function'); } }; and you want to be notified when the foo function is called. You can use jQuery to bind the handler like this: $(item).bind("foo", function () { alert('foo Hook called'); } ); Binding alone won’t actually cause the handler to be triggered so when you call: item.foo(); you only get the ‘original’ message. In order to fire both the original handler and the bound event hook you have to use the .trigger() function: $(item).trigger("foo"); Now if you do the following complete sequence: var item = { sku: "wwhelp" , foo: function() { alert('orginal foo function'); } }; $(item).bind("foo", function () { alert('foo hook called'); } ); $(item).trigger("foo"); You’ll see the ‘hook’ message first followed by the ‘original’ message fired in succession. In other words, using this mechanism you can hook standard object functions and chain events to them in a way similar to the way you can do with DOM elements. The main difference is that the ‘event’ has to be explicitly triggered in order for this to happen rather than just calling the method directly. .trigger() relies on some internal logic that checks for event bindings on the object (attached via an expando property) which .trigger() searches for in its bound event list. Once the ‘event’ is found it’s called prior to execution of the original function. This is pretty useful as it allows you to create standard JavaScript objects that can act as event handlers and are effectively hookable without having to explicitly override event definitions with JavaScript function handlers. You get all the benefits of jQuery’s event methods including the ability to hook up multiple events to the same handler function and the ability to uniquely identify each specific event instance with post fix string names (ie. .bind("MyEvent.MyName") and .unbind("MyEvent.MyName") to bind MyEvent). Watch out for an .unbind() Bug Note that there appears to be a bug with .unbind() in jQuery that doesn’t reliably unbind an event and results in a elem.removeEventListener is not a function error. The following code demonstrates: var item = { sku: "wwhelp", foo: function () { alert('orginal foo function'); } }; $(item).bind("foo.first", function () { alert('foo hook called'); }); $(item).bind("foo.second", function () { alert('foo hook2 called'); }); $(item).trigger("foo"); setTimeout(function () { $(item).unbind("foo"); // $(item).unbind("foo.first"); // $(item).unbind("foo.second"); $(item).trigger("foo"); }, 3000); The setTimeout call delays the unbinding and is supposed to remove the event binding on the foo function. It fails both with the foo only value (both if assigned only as “foo” or “foo.first/second” as well as when removing both of the postfixed event handlers explicitly. Oddly the following that removes only one of the two handlers works: setTimeout(function () { //$(item).unbind("foo"); $(item).unbind("foo.first"); // $(item).unbind("foo.second"); $(item).trigger("foo"); }, 3000); this actually works which is weird as the code in unbind tries to unbind using a DOM method that doesn’t exist. <shrug> A partial workaround for unbinding all ‘foo’ events is the following: setTimeout(function () { $.event.special.foo = { teardown: function () { alert('teardown'); return true; } }; $(item).unbind("foo"); $(item).trigger("foo"); }, 3000); which is a bit cryptic to say the least but it seems to work more reliably. I can’t take credit for any of this – thanks to Dave Reed and Damien Edwards who pointed out some of these behaviors. I didn’t find any good descriptions of the process so thought it’d be good to write it down here. Hope some of you find this helpful.© Rick Strahl, West Wind Technologies, 2005-2010Posted in jQuery  

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  • Data Binding to Attached Properties

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2013/06/14/data-binding-to-attached-properties.aspx When I was working on my C#/XAML game framework, I discovered I wanted to try to data bind my sprites to background objects. That way, I could update my objects and the draw functionality would take care of the work for me. After a little experimenting and web searching, it appeared this concept was an impossible dream. Of course, when has that ever stopped me? In my typical way, I started to massively dive down the rabbit hole. I created a sprite on a canvas, and I bound it to a background object. <Canvas Name="GameField" Background="Black"> <Image Name="PlayerStrite" Source="Assets/Ship.png" Width="50" Height="50" Canvas.Left="{Binding X}" Canvas.Top="{Binding Y}"/> </Canvas> Now, we wire the UI item to the background item. public MainPage() { this.InitializeComponent(); this.Loaded += StartGame; }   void StartGame( object sender, RoutedEventArgs e ) { BindingPlayer _Player = new BindingPlayer(); _Player.X = Window.Current.Bounds.Height - PlayerSprite.Height; _Player.X = ( Window.Current.Bounds.Width - PlayerSprite.Width ) / 2.0; } Of course, now we need to actually have our background object. public class BindingPlayer : INotifyPropertyChanged { private double m_X; public double X { get { return m_X; } set { m_X = value; NotifyPropertyChanged(); } }   private double m_Y; public double Y { get { return m_Y; } set { m_Y = value; NotifyPropertyChanged(); } }   public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } } I fired this baby up, and my sprite was correctly positioned on the screen. Maybe the sky wasn't falling after all. Wouldn't it be great if that was the case? I created some code to allow me to move the sprite, but nothing happened. This seems odd. So, I start debugging the application and stepping through code. Everything appears to be working. Time to dig a little deeper. After much profanity was spewed, I stumbled upon a breakthrough. The code only looked like it was working. What was really happening is that there was an exception being thrown in the background thread that I never saw. Apparently, the key call was the one to PropertyChanged. If PropertyChanged is not called on the UI thread, the UI thread ignores the call. Actually, it throws an exception and the background thread silently crashes. Of course, you'll never see this unless you're looking REALLY carefully. This seemed to be a simple problem. I just need to marshal this to the UI thread. Unfortunately, this object has no knowledge of this mythical UI Thread in which we speak. So, I had to pull the UI Thread out of thin air. Let's change our PropertyChanged call to look this. public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync( Windows.UI.Core.CoreDispatcherPriority.Normal, new Windows.UI.Core.DispatchedHandler( () => { PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } ) ); } Now, we raised our notification on the UI thread. Everything is fine, people are happy, and the world moves on. You may have noticed that I didn't await my call to the dispatcher. This was intentional. If I am trying to update a slew of sprites, I don't want thread being hung while I wait my turn. Thus, I send the message and move on. It is worth nothing that this is NOT the most efficient way to do this for game programming. We'll get to that in another blog post. However, it is perfectly acceptable for a business app that is running a background task that would like to notify the UI thread of progress on a periodic basis. It is worth noting that this code was written for a Windows Store App. You can do the same thing with WP8 and WPF. The call to the marshaler changes, but it is the same idea.

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  • Modelling a checkable treeview in the MVVM model

    - by Stephen Stranded
    Hi, I am trying to create a checkable treeview control to list hierarchical data but it does not seem to work. I used the MVVM model example used by in codeplex simplified Treeview using ViewModel but it shows nothing. Here is my code. Please help. I am a newbie to WPF and the MVVM model but i very much want to use it in an urgent application. </UserControl.Resources> <Grid> <StackPanel Height="166"> <TextBlock Text="Please Display this" /> <TreeView ItemsSource="{Binding Classifications}" Height="141"> <TreeView.ItemContainerStyle> <!-- This Style binds a TreeViewItem to a TreeViewItemViewModel. --> <Style TargetType="{x:Type TreeViewItem}"> <Setter Property="IsExpanded" Value="{Binding IsExpanded, Mode=TwoWay}" /> <Setter Property="IsSelected" Value="{Binding IsSelected, Mode=TwoWay}" /> <Setter Property="FontWeight" Value="Normal" /> <Style.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter Property="FontWeight" Value="Bold" /> </Trigger> </Style.Triggers> </Style> </TreeView.ItemContainerStyle> <TreeView.Resources> <HierarchicalDataTemplate DataType="{x:Type local:PropertyTypeViewModel}" ItemsSource="{Binding Children}"> <StackPanel Orientation="Horizontal"> <CheckBox Focusable="false" IsChecked="{Binding isSelected}"></CheckBox> <TextBlock Text="{Binding Classification}" /> </StackPanel> </HierarchicalDataTemplate> <HierarchicalDataTemplate DataType="{x:Type local:PropertyViewModel}" ItemsSource="{Binding Children}" > <StackPanel Orientation="Horizontal"> <CheckBox Focusable="false" IsChecked="{Binding isSelected}"></CheckBox> <TextBlock Text="{Binding PropertyName}" /> </StackPanel> </HierarchicalDataTemplate> <DataTemplate DataType="{x:Type local:LeaseViewModel}"> <StackPanel Orientation="Horizontal"> <CheckBox Focusable="false" IsChecked="{Binding isSelected}"></CheckBox> <TextBlock Text="{Binding TenantName}" /> </StackPanel> </DataTemplate> </TreeView.Resources> </TreeView> </StackPanel> </Grid>

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  • MVVM Binding in Silverlight3 ItemsControl to get the parent controls DataContext

    - by BigTundra
    I have the following ItemsControl in Silverlight 3. <ItemsControl ItemsSource="{Binding ValueCollectionList}"> <ItemsControl.ItemTemplate> <DataTemplate> <Button x:Name="MyBtn" Height="40" Content="{Binding Name}" Tag="{Binding Value}" cmd:ButtonBaseExtensions.Command="{Binding ElementName=LayoutRoot, Path=ButtonCommand}" cmd:ButtonBaseExtensions.CommandParameter="{Binding ElementName=MyBtn, Path=Tag}"/> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> The Problem is that I have the ItemsControl bound to the Collection in my ViewModel, but I need the button to trigger a command on the ViewModel which is of course not Available in the DataContext of the button since it only contains the collection. I can make the command fire by setting my ViewModel as a Resource and then binding to it as a StaticResource, but I want to know why the element to element binding won't work in this scenario. I would prefer not to use the StaticResource binding because that requires the default constructor on the ViewModel and so I can't inject my data easily.

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  • Silverlight 3 data-binding child property doesn't update

    - by sonofpirate
    I have a Silverlight control that has my root ViewModel object as it's data source. The ViewModel exposes a list of Cards as well as a SelectedCard property which is bound to a drop-down list at the top of the view. I then have a form of sorts at the bottom that displays the properties of the SelectedCard. My XAML appears as (reduced for simplicity): <StackPanel Orientation="Vertical"> <ComboBox DisplayMemberPath="Name" ItemsSource="{Binding Path=Cards}" SelectedItem="{Binding Path=SelectedCard, Mode=TwoWay}" /> <TextBlock Text="{Binding Path=SelectedCard.Name}" /> <ListBox DisplayMemberPath="Name" ItemsSource="{Binding Path=SelectedCard.PendingTransactions}" /> </StackPanel> I would expect the TextBlock and ListBox to update whenever I select a new item in the ComboBox, but this is not the case. I'm sure it has to do with the fact that the TextBlock and ListBox are actually bound to properties of the SelectedCard so it is listening for property change notifications for the properties on that object. But, I would have thought that data-binding would be smart enough to recognize that the parent object in the binding expression had changed and update the entire binding. It bears noting that the PendingTransactions property (bound to the ListBox) is lazy-loaded. So, the first time I select an item in the ComboBox, I do make the async call and load the list and the UI updates to display the information corresponding to the selected item. However, when I reselect an item, the UI doesn't change! For example, if my original list contains three cards, I select the first card by default. Data-binding does attempt to access the PendingTransactions property on that Card object and updates the ListBox correctly. If I select the second card in the list, the same thing happens and I get the list of PendingTransactions for that card displayed. But, if I select the first card again, nothing changes in my UI! Setting a breakpoint, I am able to confirm that the SelectedCard property is being updated correctly. How can I make this work???

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  • WCF client binding configuration in program code

    - by smarsha
    I have the following class that configures security, encoding, and token parameters but I am having trouble adding a BasicHttpBinding to specify a MaxReceivedMessageSize. Any insight would be appreciated. public class MultiAuthenticationFactorBinding { public static Binding CreateMultiFactorAuthenticationBinding() { HttpsTransportBindingElement httpTransport = new HttpsTransportBindingElement(); CustomBinding binding = new CustomBinding(); binding.Name = "myCustomBinding"; TransportSecurityBindingElement messageSecurity = TransportSecurityBindingElement.CreateUserNameOverTransportBindingElement(); messageSecurity.AllowInsecureTransport = true; messageSecurity.EnableUnsecuredResponse = true; messageSecurity.MessageSecurityVersion = MessageSecurityVersion.WSSecurity11WSTrust13WSSecureConversation13WSSecurityPolicy12; messageSecurity.SecurityHeaderLayout = SecurityHeaderLayout.Strict; messageSecurity.IncludeTimestamp = true; messageSecurity.SetKeyDerivation(false); TextMessageEncodingBindingElement Quota = new TextMessageEncodingBindingElement(MessageVersion.Soap11, System.Text.Encoding.UTF8); Quota.ReaderQuotas.MaxDepth = 32; Quota.ReaderQuotas.MaxStringContentLength = Int32.MaxValue; Quota.ReaderQuotas.MaxArrayLength = 16384; Quota.ReaderQuotas.MaxBytesPerRead = 4096; Quota.ReaderQuotas.MaxNameTableCharCount = 16384; X509SecurityTokenParameters clientX509SupportingTokenParameters = new X509SecurityTokenParameters(); clientX509SupportingTokenParameters.InclusionMode = SecurityTokenInclusionMode.AlwaysToRecipient; clientX509SupportingTokenParameters.RequireDerivedKeys = false; messageSecurity.EndpointSupportingTokenParameters.Endorsing.Add(clientX509SupportingTokenParameters); //binding.ReceiveTimeout = new TimeSpan(0,0,300); binding.Elements.Add(Quota); binding.Elements.Add(messageSecurity); binding.Elements.Add(httpTransport); return binding; } }

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  • Create a WCF REST Client Proxy Programatically (in C#)

    - by Tawani
    I am trying to create a REST Client proxy programatically in C# using the code below but I keep getting a CommunicationException error. Am I missing something? public static class WebProxyFactory { public static T Create<T>(string url) where T : class { ServicePointManager.Expect100Continue = false; WebHttpBinding binding = new WebHttpBinding(); binding.MaxReceivedMessageSize = 1000000; WebChannelFactory<T> factory = new WebChannelFactory<T>(binding, new Uri(url)); T proxy = factory.CreateChannel(); return proxy; } public static T Create<T>(string url, string userName, string password) where T : class { ServicePointManager.Expect100Continue = false; WebHttpBinding binding = new WebHttpBinding(); binding.Security.Mode = WebHttpSecurityMode.TransportCredentialOnly; binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.Basic; binding.UseDefaultWebProxy = false; binding.MaxReceivedMessageSize = 1000000; WebChannelFactory<T> factory = new WebChannelFactory<T>(binding, new Uri(url)); ClientCredentials credentials = factory.Credentials; credentials.UserName.UserName = userName; credentials.UserName.Password = password; T proxy = factory.CreateChannel(); return proxy; } } So that I can use it as follows: IMyRestService proxy = WebProxyFactory.Create<IMyRestService>(url, usr, pwd); var result = proxy.GetSomthing(); // Fails right here

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  • WPF Toolkit Charting and IndependentValueBinding, IndependentValuePath

    - by Joel Barsotti
    So I'm having a problem with the charting engine from the WPF toolkit. We haven't moved our data to a proper object model, so the ItemSource is backed with a DataView. First attempt <chartingToolkit:ScatterSeries x:Name="TargetSeries" DataPointStyle="{StaticResource TargetStyle}" ItemsSource="{Binding Path=TargetSeriesData}" IndependentValueBinding="{Binding Path=TargetSeries_X}" DependentValueBinding="{Binding Path=TargetSeries_X}" /> This crashes because, I believe, it thinks the bindings are the values to plot or some sort of mismatch. Second attempt <chartingToolkit:ScatterSeries x:Name="TargetSeries" DataPointStyle="{StaticResource TargetStyle}" ItemsSource="{Binding Path=TargetSeriesData}" IndependentValuePath="{Binding Path=TargetSeries_X}" DependentValuePath="{Binding Path=TargetSeries_X}" /> This crashes during the init step becaue the Path properties aren't backed with dependency properties and therefore cannot be bound. Third attempt <chartingToolkit:ScatterSeries x:Name="TargetSeries" DataPointStyle="{StaticResource TargetStyle}" ItemsSource="{Binding Path=TargetSeriesData}" IndependentValuePath="targetFooXColumnName" DependentValuePath="targetFooYColumnName" /> Now this works! But I wanted to use the binding so I can switch from using the targetFooXColumnName to the targetFooBarXColumnName. So this solution will cause a whole lot of hacky looking code to switch the Path's manually. Anyway to fix this? Can I use some sort of convertor to get the Binding properties to correctly pull the data from the columns in the DataView? Thanks, Joel

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  • Visual Studio Key board Binding Poster

    - by Jeev
    If you prefer to use keyboard short cuts more than the mouse   ,please find below the links for the Visual studio Keyboard Binding PostersVisual Studio 2010 (inludes links for C++,VB,C# & F#)Visual Studio 2008 (C#) Visual Studio 2008(VB)

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  • Silverlight 3 Data Binding: Imperative and Mixed Approaches

    In the first part of this multi-part series on data binding in Silverlight we learned how to use the declarative XAML syntax approach. In this second part we ll learn how to use the imperative approach and how to combine the two.... Test Drive the Next Wave of Productivity Find Microsoft Office 2010 and SharePoint 2010 trials, demos, videos, and more.

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  • Binding MediaElement to a ViewModel in a Windows 8 Store App

    - by jdanforth
    If you want to play a video from your video-library in a MediaElement control of a Metro Windows Store App and tried to bind the Url of the video file as a source to the MediaElement control like this, you may have noticed it’s not working as well for you: <MediaElement Source="{Binding Url}" /> I have no idea why it’s not working, but I managed to get it going using  ContentControl instead: <ContentControl Content="{Binding Video}" /> The code behind for this is: protected override void OnNavigatedTo(NavigationEventArgs e) {     _viewModel = new VideoViewModel("video.mp4");     DataContext = _viewModel; } And the VideoViewModel looks like this: public class VideoViewModel {     private readonly MediaElement _video;     private readonly string _filename;       public VideoViewModel(string filename)     {         _filename = filename;         _video = new MediaElement { AutoPlay = true };         //don't load the stream until the control is ready         _video.Loaded += VideoLoaded;     }       public MediaElement Video     {         get { return _video; }     }       private async void VideoLoaded(object sender, RoutedEventArgs e)     {         var file = await KnownFolders.VideosLibrary.GetFileAsync(_filename);         var stream = await file.OpenAsync(FileAccessMode.Read);         _video.SetSource(stream, file.FileType);     } } I had to wait for the MediaElement.Loaded event until I could load and set the video stream.

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  • How to change key binding for Tmux

    - by Severin
    I want to change the key binding in Tmux so I can use Ctrl + Alt instead of Ctrl + b This is my (unfortunately) not working try to do so. unbind C-b set -g prefix M-C What's wrong with this? Thought I followed the documentation for the keys.

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  • Validate Data Binding with Silverlight 3

    In this fourth part of the series we will take a look at how to validate data binding. We ll start by explaining why this is important and then walk through a step-by-step process that shows you how to do it. The next and final part of the series will discuss data conversion.... Test Drive the Next Wave of Productivity Find Microsoft Office 2010 and SharePoint 2010 trials, demos, videos, and more.

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  • Binding Data to Web Performance Tests

    Web Performance Tests provide a simple means of ensuring correct and performant responses are being returned from your web application. Testing a wide variety of inputs can be tedious without a way to separate test recording and input selection. Data binding provides a convenient and simple way to try an unlimited number of different inputs as part of your web performance tests using Visual Studio 2010.

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